CROSS-REFERENCE TO THE RELATED APPLICATION(S)
[0001] This application is based upon and claims a priority from prior Japanese Patent Application
No. 2003-316021 filed on September 8, 2003, the entire contents of which are incorporated
herein by reference. This application is related to co-pending U.S. applications claiming
priorities for JP-2003-316020 to filed on the even date with this application, international
Application No. PCT/JP/03/11439, PCT/JP/03/11440, PCT/JP/03/11441, and filed on September
8, 2003 in Japan. The co-pending applications are expressly incorporated herein by
reference.
BACKGROUND OF THE INVENTION
Field of the Invention
[0002] This invention relates to a gaming machine including a display unit for displaying
information concerning game play and a lottery unit for drawing indicia, wherein the
game result is determined based on the lottery result of the lottery unit.
Description of the Related Art
[0003] Hitherto, a bingo game has been played wherein using a bingo card having a matrix
of boxes assigned various pieces of indicia, a player bores a hole in the box to which
the indicia drawn as a win corresponds and the earliest player who completes boring
holes in a vertical, horizontal, or diagonal row wins the game.
[0004] Although the rule of the bingo game is simple, a large number of people form a liking
for the bingo game regardless of age or sex because of the effects of making the player
eager to bore holes in the bingo card and making the player have a sense of anticipation
of completing one row by boring one additional hole unlike a gaming manner in which
the game result is produced only by one drawing.
[0005] Usually, a paper bingo card is used for the bingo game, but various electronically
controlled gaming machines simulating the bingo game are developed. With such a gaming
machine, a bingo card is displayed on a display as a matrix of bingo boxes and when
the indicia drawn as a win exists on the bingo card, the corresponding bingo box is
activated and is displayed so that it can be distinguished from other bingo boxes.
[0006] A gaming machine for enabling the player to move a bingo box of a bingo card under
a predetermined constraint to enhance the game amusement of the bingo game is proposed.
(For example, refer to JP-A-2001-161888.)
[0007] However, in the invention described above, the gaming machine does not include a
display unit for indicating which bingo box is to be next activated to complete one
row and thus the player must see the whole matrix of the bingo card carefully and
if one row is completed by activating one additional bingo box, it is feared that
the play may be unaware of it.
SUMMARY OF THE INVENTION
[0008] It is an object of the invention to provide a gamingmachine for enabling a player
to easily identify the lottery result to anticipate as the gaming machine includes
means for displaying the possibility that the game play result desired by the player
may be gained as specific indicia is drawn at the next lottery ( for example, indicating
which bingo box is to be next activated to complete a first combination) for the player
in a predetermined display manner.
[0009] More particularly, according to the invention, the following is provided.
[0010] According to a first aspect of the invention, there is provided a gaming machine
including a display unit (for example, main control circuit 500A, display controller
600A, and display 370A later described with reference to FIG. 11, means for executing
step S209 in FIG. 17, and the like) for displaying a game card (for example, a bingo
card) formed as a matrix of game boxes (for example, a matrix of bingo boxes); an
indicia display data storage unit (for example, ROM 508A later described with reference
to FIG. 11, etc.,) for storing display data (for example, information provided by
combining images and image code numbers as the image code numbers are assigned to
the images corresponding to indicia consisting of first indicia and second indicia
described later, etc.,) to display indicia of first indicia (for example, numerals
of cards, etc.,) and different pieces of second indicia (for example, symbols of cards,
etc.,); a game card indicia determination unit (for example, main control circuit
500A later described with reference to FIG. 11, means for executing step S209 in FIG.
17, and the like) for determining game card indicia selected from the indicia and
associated with the game boxes; a lottery unit (for example, lottery machine 312 later
described with reference to FIG. 2, main control circuit 400 later described with
reference to FIG. 10, means for repeatedly executing steps S107 to S110 in FIG. 17,
and the like) for drawing the indicia; a activation unit ( for example, main control
circuit 500A, display controller 600A, and display 370A later described with reference
to FIG. 11, means for executing step S216 in FIG. 18, and the like) for activating
the game box corresponding to the game card indicia when a comparison is made between
the indicia drawn by the lottery unit and the game card indicia and coincides there
between; a combination determination unit (for example, main control circuit 500A
later described with reference to FIG. 11, means for executing reach determination
processing in FIG. 21 at step S225 in FIG. 18, and the like) for determining whether
or not a combination of the game box activated by the activation unit and a specific
game box not activated can form a predetermined first combination or whether or not
a combination of the game card indicia corresponding to the game box activated by
the activation unit and the game card indicia corresponding to a specific game box
not activated can form a predetermined combination different from the predetermined
first combination; and a condition notification unit (for example, main control circuit
500A, display controller 600A, and display 370A later described with reference to
FIG. 11, means for executing step S263 of reach box notification start processing
in FIG. 22, and the like) for displaying the specific game boxes not activated individually
and sequentially in response to the determination of the combination determination
unit.
[0011] According to the first aspect of the invention, when it is determined that if a specific
game box not activated is activated, a first combination can be formed or that a predetermined
combination different from the first combination can be formed according to the game
card indicia corresponding to a specific game box, the specific game boxes not activated
are displayed individually in order so that the game boxes can be distinguished, thus
enabling the player to easily identify the lottery result of the indicia to anticipate
and play a game with peace of mind.
[0012] According to a second aspect of the invention, there is provided the gaming machine
according to the first aspect of the invention further includes an entire condition
notification unit (for example, main control circuit 500A, display controller 600A,
and display 370A later described with reference to FIG. 11, means for executing step
S262 of reach box notification start processing in FIG. 22, and the like) for displaying
the specific game boxes not activated at the same time in response to the determination
of the combination determination unit as ide from the condition notification unit.
[0013] According to the second aspect of the invention, when it is determined that if a
specific game box not activated is activated, a first combination can be formed or
that a predetermined combination different from the first combination can be formed
according to the game card indicia corresponding to a specific game box, the specific
game boxes not activated are displayed all at the same time so that the game boxes
can be distinguished aside from the condition notification unit. Thus, the player
is given convenience of grasping all lottery results to anticipate.
[0014] According to a third aspect of the invention, there is provided the gaming machine
according to the second aspect of the invention further includes a game box move unit
(for example, main control circuit 500A later described with reference to FIG. 11,
dials 376A and 377A, and the like) for moving the game boxes as a player operates
the gaming machine, wherein the condition notification unit and the entire condition
notification unti display the specific game boxes not activated individually in order
or all at the same time regardless of a move of the game boxes by the game box move
unit.
[0015] According to the third aspect of the invention, the specific game boxes excepted
to form a first combination or a predetermined combination different from the first
combination as the game boxes are activated are displayed individually in order or
all at the same time so that the game boxes can be distinguished regardless of a move
of the game boxes by the game box move unit, thus enabling the player to easily identify
and grasp the lottery result of the indicia to anticipate and play a game with peace
of mind.
According to a fourth aspect of the invention, there is provided a gaming machine
including a display unit for displaying a bingo card formed as a matrix of bingo boxes
(for example, main control circuit 500A, display controller 600A, and display 370A
later described with reference to FIG. 11, means for executing step S209 in FIG. 17,
and the like); indicia display data storage unit (for example, ROM 508A later described
with reference to FIG. 11, etc.,) for storing display data (for example, information
provided by combining images and image code numbers as the image code numbers are
assigned to the images corresponding to indicia consisting of first indicia and second
indicia described later, etc.,) to display an indicia of first indicia (for example,
numerals of cards, etc.,) and different pieces of second indicia (for example, symbols
of cards, etc.,); a bingo card indicia determination unit (for example, main control
circuit 500A later described with reference to FIG. 11, means for executing step S209
in FIG. 17, and the like) for determining bingo card indicia selected from the indicia
and associated with the bingo boxes; a lottery unit (for example, lottery machine
312 later described with reference to FIG. 2, main control circuit 400 later described
with reference to FIG. 10, means for repeatedly executing steps S107 to S110 in FIG.
17, and the like) for drawing the indicia; a activation unit (for example, main control
circuit 500A, display controller 600A, and display 370A later described with reference
to FIG. 11, means for executing step S216 in FIG. 18, and the like) for activating
the bingo box corresponding to the bingo card indicia when a comparison is made between
the indicia drawn by the lottery unit and the bingo card indicia and coincides therebetween;
a combination determination unit (for example, main control circuit 500A later described
with reference to FIG. 11, means for executing reach determination processing in FIG.
21 at step S225 in FIG. 18, and the like) for determining whether or not a combination
of the bingo box activated by the activation unit and a specific bingo box not activated
can form a predetermined first combination or whether or not a combination of the
bingo card indicia corresponding to the bingo box activated by the activation unit
and the bingo card indicia corresponding to a specific bingo box not activated can
form a predetermined combination different from the predetermined first combination;
and a reach notification unit (for example, main control circuit 500A, display controller
600A, and display 370A later described with reference to FIG. 11, means for executing
step S263 of reach box notification start processing in FIG. 22, and the like) for
displaying the specific bingo boxes not activated individually in order in response
to the determination of the combination determination unit.
[0016] According to the invention, in the gaming machine for determining the game play result
based on the lottery result of the indicia, the possibility that the game play result
desired by the player may be gained as specific indicia is drawn at the next lottery
is displayed so that it can be distinguished, thereby enabling the player to easily
identify the lottery result to anticipate and have a sense of anticipation awakened
for the game play and thus can play a game with peace of mind.
BRIEF DESCRIPTION OF THE DRAWINGS
[0017] These and other objects and advantages of the present invention will be more fully
apparent from the following detailed description taken in conjunction with the accompanying
drawings, in which:
FIG. 1 is a perspective view to show an outline of a gaming machine 310 of an embodiment
of the invention;
FIG. 2 is a longitudinal sectional view to show an outline of a lottery machine 312
of the embodiment of the invention;
FIG. 3 is a top view to show a lottery ball reception section 334 of the embodiment
of the invention;
FIG. 4 is a top view to show the lottery machine 312 of the embodiment of the invention;
FIG. 5 is a perspective view to show a lottery disk 338 of the embodiment of the invention;
FIG. 6 is a top view to show the lottery disk 338 of the embodiment of the invention;
FIGS. 7A to 7G are longitudinal sectional views to show a general view of a second
collection passage 350 in the gaming machine 310 of the embodiment of the invention;
FIG. 8 is a perspective view of a gaming terminal 314A of the embodiment of the invention;
FIG. 9 is a block diagram to show the system configuration of the gaming machine 310
of the embodiment of the invention;
FIG. 10 is a block diagram to show control circuitry in the lottery machine 312 of
the embodiment of the invention;
FIG. 11 is a block diagram to show control circuitry in the gaming terminal 314A of
the embodiment of the invention;
FIG. 12 shows an example of a standby screen of the gaming terminal, displayed on
the screen of the gaming terminal 314A of the embodiment of the invention;
FIG. 13 shows an example of a screen of the gaming terminal after game play entry,
displayed on the screen of the gaming terminal 314A of the embodiment of the invention;
FIG. 14 shows an example of a screen of the gaming terminal during game play, displayed
on the screen of the gaming terminal 314A of the embodiment of the invention;
FIGS. 15A to 15D show an example of screen transition of reach state individual display,
displayed on the screen of the gaming terminal 314A of the embodiment of the invention;
FIG. 16 shows an example of a double down game screen of the gaming terminal, displayed
on the screen of the gaming terminal 314A of the embodiment of the invention;
FIG. 17 is a main flowchart of processing in main control circuits of the lottery
machine 312 and the gaming terminal 314A of the embodiment of the invention;
FIG. 18 is a flowchart continued from FIG. 17;
FIG. 19 is a flowchart of bingo box move operation inactivation processing;
FIG. 20 is a flowchart of winning combination determination processing;
FIG. 21 is a flowchart of reach determination processing; and
FIG. 22 is a flowchart of reach box notification start processing.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0018] Referring now to the accompanying drawings (FIGS. 1 to 22), there is shown a preferred
embodiment of the invention. In the description of the embodiment, the player is represented
as game player.
Further, it is assumed that game boxes are represented as bingo boxes, and a game
card is represented as a bingo card.
[0019] A gaming machine 310 of the embodiment is a gaming machine for the game player to
play a game using game media such as a card storing information of the game value
given to the game player as well as coins, medals, game balls, and tokens. In the
description that follows, however, it is assumed that the game player plays a game
using medals.
Configuration of gaming machine
[0020] To begin with, an outline of the gaming machine will be discussed with FIG. 1. FIG.
1 is a perspective view to show an outline of the gaming machine in the embodiment.
[0021] As shown in FIG. 1, the gaming machine 310 is made up of a lottery machine 312 and
a plurality of gaming terminals 314. The gaming machine 310 enables a plurality of
game players to play a game at the same time with the gaming terminals 314A to 314J.
[0022] The lottery machine 312 is implemented mainly as a cabinet 313 imitating a ship disposed
in the center of the gaming machine 310. Two lottery disks 338 and 339 are disposed
in the center of the lottery machine 312. The two lottery disks 338 and 339 are formed
with 52 lottery holes 340 and 341 in total (see FIG. 2). Combinations of first symbols
made up of spade, club, heart, and diamond and second symbols made up of digits 2
to 10 and letters A, J, Q, and K as indicia are associated with the lottery holes
340 and 341. A lottery is held in response to any of the lottery holes 340 and 341
in which lottery balls are entered, and the game result is determined. A rocking unit
346 (see FIG. 2) is disposed in the lottery machine 312 and the cabinet 313 can be
rocked so that a stem 312A (see FIG. 2) and a stern 312B (see FIG. 2) are displaced
up and down.
[0023] The gaming terminals 314A to 314J are disposed on both gunwale sides of the lottery
machine 312. In the embodiment, 10 gaming terminals 314A to 314J are provided as shown
in FIG. 1. The gaming terminals 314A to 314J are formed with medal payout openings
382A to 382J. The gaming terminals 314F to 314H and the medal payout openings 382F
to 382J hidden by the lottery machine 312 are not shown in FIG. 1.
[0024] In the embodiment, the 10 gaming terminals 314A to 314J are provided as a plurality
of gaming machines, but the invention is not limited to the mode and another mode
may be adopted. For example, a number of gaming terminals different from 10 may be
provided or one gaming machine may be provided.
Configuration of lottery machine
[0025] An outline of the lottery machine 312 in the gaming machine 310 will be discussed
with FIG. 2. FIG. 2 is a longitudinal sectional view to show an outline of the lottery
machine 312 in the embodiment.
[0026] A screw conveyor 320 is disposed in the stern 312B of the lottery machine 312. This
screw conveyor 320 is an apparatus for transporting a lottery ball used for lottery
upward through the inside of the lottery machine 312.
[0027] The screw conveyor 320 is made up of a helical body 320A extending upward at a predetermined
angle of inclination, a support plate 320B extending along the helical body 320A,
and a lottery ball moving up motor 320C for running the helical body 320A. The helical
body 320A is provided with a helical groove having a curvature radius larger than
the radius of each lottery ball. As the lottery ball moving up motor 320C is driven,
the helical body 320A runs and a lottery ball is transported upward in a state in
which the lottery ball is held between the helical groove formed on the helical body
320A and the support plate 320B. This means that the screw conveyor 320 is disposed
outside the cabinet 313 and transports the lottery balls 302 so that the game player
can visually recognize the lottery balls 302.
[0028] One end of a lottery ball guidance section 324 is disposed at the upper end of the
screw conveyor 320. The lottery ball guidance section 324 is formed with a guidance
passage (not shown). The lottery ball guidance section 324 guides the lottery balls
transported by the screw conveyor 320 along the guidance passage.
[0029] A lottery ball holding section 332 is disposed in an upper portion of the lottery
machine 312. The lottery ball holding section 332 is formed of a permeable resin so
that the game player, etc., can visually recognize the lottery balls in the lottery
ball holding section 332. Thus, the remaining number of lottery balls can be explicitly
indicated for the game player. The lottery ball holding section 332 is opened upward
and holds the lottery balls guided from the lottery ball guidance section 324. The
lottery ball holding section 332 is formed at the bottom with an opening for allowing
one lottery ball to pass through (not shown).
[0030] A cylindrical rotation body 328 is disposed below the lottery ball holding section
332. The rotation body 328 has a function of closing the opening formed at the bottom
of the lottery ball holding section 332, so that the lottery balls held in the lottery
ball holding section 332 are maintained in a state in which they are held.
[0031] The rotation body 328 is formed with a holding hole for holding one lottery ball
(not shown). A drive section made up of a rotation motor 326 (see FIG. 10), etc.,
(not shown) is disposed in an edge of the rotation body 328. As the drive section
is driven, the rotation body 328 rotates. As the rotation body 328 is rotated, the
rotation body 328 is placed with the holding hole opened upward, allowing the one
lottery ball held in the lottery ball holding section 332 to drop into the holding
hole through the opening. As the rotation body 328 is further rotated, the opening
formed on the lottery ball holding section 332 is closed and one lottery ball is held
in the holding hole. As the rotation body 328 is further rotated, the opening formed
on the lottery ball holding section 332 is closed and the holding hole is opened downward,
allowing the one lottery ball held in the holding hole to drop downward. Thus, one
lottery ball held in the lottery ball holding section 332 is extracted and is dropped.
The rotation body 328 is formed of a permeable resin so that the game player can visually
recognize the lottery ball held in the holding hole. Thus, the progress of the game
can be explicitly indicated for the game player.
[0032] A permeable lottery ball reception section 334 is disposed below the rotation body
328. The lottery ball reception section 334 is provided for receiving the lottery
ball dropped from the holding hall of the rotation body 328 disposed above the lottery
ball reception section 334. Thus, the lottery ball dropped from the holding hall of
the rotation body 328 is held in the lottery ball reception section 334 so that the
game player can visually recognize the lottery ball. The lottery ball reception section
334 is formed with notches 334C and 334D (see FIG. 3) for inputting the received lottery
ball into either of the two lottery disks 338 and 339. Since the lottery machine 312
has a rocking function, the lottery ball held in the lottery ball reception section
334 is guided into either of the two lottery disks 338 and 339 in response to the
inclination angle.
[0033] Slopes 336A and 336B each formed with an input path for allowing the lottery ball
to pass through are disposed in the notches 334C and 334D of the lottery ball reception
section 334 (see FIG. 3). The slopes 336A and 336B are provided for inputting the
lottery ball held in the lottery ball reception section 334 into either of plane portions
338A and 339A (see FIG. 4). The slopes 336A and 336B are each formed with a permeable
resin, so that the game player can visually recognize the lottery ball passing through
the slope 336A, 336B.
[0034] The two lottery disks 338 and 339 are disposed at the lower ends of the slopes 336A
and 336B. The lottery disks 338 and 339 are formed with the plane portions 338A and
339A having horizontal planes relative to the cabinet 313 where the lottery ball can
roll (see FIG. 4).
[0035] A plurality of lottery holes 340 and 341 each for holding one lottery ball are formed
on the surfaces of the plane portions 338A and 339A (see FIG. 4). A shutter 347 (see
FIG. 10) is disposed on the bottoms of the lottery holes 340 and 341. The shutter
347 is controlled in a closed state during the game for holding the lottery balls
entering the lottery holes 340 and 341. After the game is over, the shutter 347 is
controlled in an open state, whereby the lottery balls entering the lottery holes
340 and 341 are ejected into the inside of the lottery machine 312. A ball entry detection
sensor 349 (see FIG. 10) is disposed in each of the lottery holes 340 and 341. The
ball entry detection sensor 349 detects the lottery ball entering any of the lottery
holes.
[0036] A collection section 345 formed with a first collection passage 344 and a second
collection passage 350 is provided below the two lottery disks 338 and 339 of the
lottery machine 312. As the shutter 347 (see FIG. 10) is controlled in the open state,
the collection section 345 allows the lottery balls entering the lottery holes 340
and 341 to be received in the first collection passage 344. The collection section
345 is formed with inclined portions 353A and 353B for dropping the lottery balls
received in the first collection passage 344. Further, the second collection passage
350 extending in a horizontal direction is formed below the inclined portions 353A
and 353B. Accordingly, the lottery balls entering the lottery holes 340 and 341 are
guided into the second collection passage 350 along the first collection passage 344
and are held.
[0037] A gate 352 is disposed in the second collection passage 350. The gate 352 is controlled
so that it can be opened and closed. Thus, if the gate 352 is opened, the lottery
ball can pass through the nip between the second collection passage 350 and the lower
end of the helical body 320A. On the other hand, if the gate 352 is closed, the lottery
ball cannot pass through the nip between the second collection passage 350 and the
lower end of the helical body 320A. Thus, the lottery machine 312 is rocked so that
the stern 312B side becomes lower than the stem 312A side, and the gate 352 is controlled
in the open state, whereby the lottery balls held in the second collection passage
350 are introduced into the lower end of the helical body 320A. As the gate 352 is
controlled in the closed state, the lottery balls introduced into the lower end of
the helical body 320A do not turn back into the second collection passage 350 and
further the lottery balls held in the second collection passage 350 are not introduced
into the lower end of the helical body 320A.
[0038] A lottery ball passage detection sensor 351 is disposed between the gate 3532 and
the lower end of the helical body 320A. The lottery ball passage detection sensor
351 is provided for detecting the number of the lottery balls introduced from the
second collection passage 350 into the lower end of the helical body 320A through
the gate 352. Therefore, if the number of the lottery balls passing through the gate
352 reaches a predetermined number as the lottery machine 312 is tilted so that the
stern 312B side becomes lower than the stem 312A side and the gate 352 is controlled
in the open state, the gate 352 is controlled in the closed state and a predetermined
number of lottery balls are introduced into the lower end of the helical body 320A.
After a predetermined number of lottery balls are introduced into the lower end of
the helical body 320A, the lottery balls do not turn back into the second collection
passage 350.
[0039] The lottery machine 312 is provided with the rocking unit 346 and can be rocked and
tilted on a rockshaft 348.
[0040] Further, a dot LED display 327 made up of a plurality of LEDs, etc., is disposed
above the lottery ball holding section 332. The number of rounds in a game is displayed
on the dot LED display 327. A START lamp 329 is disposed at the center of the lottery
machine 312. When a lottery ball drops through the holding hole of the rotation body
328 into the lottery ball reception section 334, the lamp contained in the START lamp
329 is lighted, enabling the game player to visually recognize the character string
START. The gaming machine 310 may be provided with a plurality of lighting units for
making it possible to light up the sailer-shaped lottery machine 312 in various colors
and making it possible to produce various effects in conjunction with the rock operation.
Description of lottery ball reception section and slopes
[0041] The lottery ball reception section 334 and the slopes 336A and 336B described above
will be discussed with FIG. 3. FIG. 3 is a top view to show the lottery ball reception
section 334 and the slopes 336A and 336B.
[0042] The lottery ball reception section 334 described above is formed with a recess part
334A as shown in FIG. 3. The recess part 334A receives the lottery ball dropping from
the holding hole of the rotation body 328 described above. The lottery ball reception
section 334 is formed on a side face 334B with the two notches 334C and 334D. Thus,
as the lottery machine 312 is rocked, the lottery ball received in the recess part
334A rolls from either of the two notches 334C and 334D to the outside of the recess
part 334A.
[0043] The upper ends of the slopes 336A and 336B are disposed in the notches 334C and 334D.
The lower ends of the slopes 336A and 336B are disposed above the lottery disks 338
and 339, as described above. Thus, the slopes 336A and 336B receive the lottery balls
rolled from the notches 334C and 334D of the lottery ball reception section 334 to
the outside of the lottery ball reception section 334 and guide the lottery balls
into the lottery disks 338 and 339 respectively. The slopes 336A and 336B are disposed
so as to input the lottery balls toward the same direction as the rotation direction
of the lottery disks 338 and 339. In the embodiment, the slopes 336A and 336B are
formed linearly, but may be formed, for example, so as to have a curve rather than
formed linearly.
Description of lottery disks, etc.
[0044] The lottery machine 312 and the lottery disks 338 and 339 described above will be
discussed with FIGS. 4 to 6. FIG. 4 is a top view to show the lottery machine 312.
FIG. 5 is a perspective view to show the lottery disk 338. FIG. 6 is a top view to
show the lottery disk 338. The lottery disk 339, which has the same configuration
as the lottery disk 338, is not shown in FIG. 5 or 6 and will not be discussed.
[0045] As shown in FIG. 4, the two lottery disks 338 and 339 are disposed in the lottery
machine 312 as described above. A plurality of lottery holes 340 and 341 can be made
in the two lottery disks 338 and 339. Thus, for example, as compared with the case
where one lottery disk is used, the installation space in a gaming house can be used
effectively without a fruitless space caused by making a large number of lottery holes.
Accordingly, a large number of lottery holes can be provided and interest can be enhanced,
for example, in such a manner that a wide variety of dividend can be provided.
[0046] The lottery disks 338 and 339 are shaped each like a circle when viewed from above.
They are disposed on the deck of the cabinet 313 for rotation. The lottery disks 338
and 339 are formed with the plane portions 338A and 339A for making it possible to
roll lottery balls. The lottery disks 338 and 339 rotate roughly in the same direction
(see arrows B1 and B2) as the direction in which lottery balls are input from the
slopes 336A and 336B (see arrows A1 and A2). Specifically, the lottery disk 338 rotates
clockwise and the slope 336A is input clockwise as shown in FIG. 5. Thus, when a lottery
ball is rolled on the lottery disk 338, 339, the speed does not become remarkably
low. Therefore, the possibility that a lottery ball will enter any of the lottery
holes 340, 341 in an extremely short time is low.
[0047] A joint table 390 is provided between the lottery disks 338 and 339. The joint table
390 has a horizontal plane to the plane portions 338A and 339A of the lottery disks
338 and 339. Thus, a lottery ball can be rolled between the lottery disks 338 and
339. The lottery ball rolling speed does not become remarkably low.
[0048] Guide parts 392 and 394 are provided between the lottery disks 338 and 339. The guide
parts 392 and 394 are placed at such positions sandwiching the joint table 390 therebetween
along the outer peripheries of the lottery disks 338 and 339. The guide parts 392
and 394 are shaped more convexly than the plane portions 338A and 339A of the lottery
disks 338 and 339. Thus, a lottery ball collides with the guide part 392, 394, whereby
rolling of the lottery ball is guided.
[0049] Bank portions 396 and 398 are provided outside the lottery disks 338 and 339. The
bank portions 396 and 398 are placed along the outer peripheries of the lottery disks
338 and 339. The bank portions 396 and 398 are shaped more convexly than the plane
portions 338A and 339A of the lottery disks 338 and 339. Thus, if the lottery ball
input from the slope 336A, 336B to the lottery disk 338, 339 rolls to the outside
of the lottery disk 338, 339, the lottery ball climbs on the top of the bank portion
396, 398 and is again rolled onto the lottery disk 338, 339. When the lottery ball
climbing on the top of the bank portion 396, 398 is rolled onto the lottery disk 338,
339, the speed does not become remarkably low. Therefore, the possibility that the
lottery ball will enter any of the lottery holes 340, 341 in an extremely short time
is low; the lottery ball will enter any of the lottery holes 340, 341 during a time
period of about 10 to 30 seconds.
[0050] The lottery disks 338 and 339 rotate in opposite directions as indicated by the arrows
B1 and B2. Thus, the lottery ball input to the lottery disk 338 may roll from the
lottery disk 338 through the joint table 390 to the lottery disk 339. In contrast,
the lottery ball input to the lottery disk 339 may roll from the lottery disk 339
through the joint table 390 to the lottery disk 338. Therefore, the lottery ball rolls
between the lottery disks 338 and 339. Since the rocking unit 346 is disposed in the
lottery machine 312, the cabinet 313 of the lottery machine 312 is rocked and a novel
game hard to predict can be provided for the game player in such a manner that the
lottery ball is rolled on the lottery disk 338, 339, for example, as the lottery ball
rolls like a character 8 between the lottery disks 338 and 339; the interest in the
game can be improved. The lottery disks 338 and 339, the joint table 390, the guide
parts 392 and 394, and the bank portions 396 and 398 are surrounded by a fence formed
of a permeable resin and it is not feared that lottery balls will roll outside the
fence.
[0051] The lottery disks 338 and 339 are formed with the 26 lottery holes 340 and the 26
lottery holes 341 respectively. Indicia having a spade or a heart as a first symbol
is assigned to the lottery holes 340 made in the lottery disk 338, as shown in FIG.
5. Specifically, A, 2 to 10, J, Q, and K of spades and A, 2 to 10, J, Q, and K of
hearts are assigned to the lottery holes 340 made in the lottery disk 338. On the
other hand, indicia having a club or a diamond as a first symbol is assigned to the
lottery holes 341 made in the lottery disk 339. specifically, A, 2 to 10, J, Q, and
K of clubs and A, 2 to 10, J, Q, and K of diamonds are assigned to the lottery holes
341 made in the lottery disk 339. That is, since any of the symbols are made the same
kind, the game player can easily recognize desired indicia by visually recognizing
the place where the lottery ball rolls; the player can be made still more eager and
can be made to have a sense of anticipation and the interest in the game can be improved.
For example, if a lottery ball rolls on the lottery disk 338, the game player can
easily recognize that the first symbol is a space or a heart; if a lottery ball rolls
on the lottery disk 339, the game player can easily recognize that the first symbol
is a club or a diamond. That is, indicia with the same kinds of first symbols is assigned
to the lottery holes 340 and 341 made in the two lottery disks 338 and 339. Accordingly,
for example, the game player can easily recognize desired indicia by visually recognizing
the lottery disk 338, 339 where the lottery ball rolls; the player can be made still
more eager and can be made to have a sense of anticipation and the interest in the
game can be improved.
[0052] The lottery disk 338 is formed with the lottery holes 340 along circumferences C1
and C2 with a rotation center point C0 as the center. The circumference C2 is inside
the circumference C1. The 16 lottery holes are made along the circumference C1 and
the 10 lottery holes are made along the circumference C2. A, 2 to 10, J, Q, and K
of spades and A, 2 to 10, J, Q, and K of hearts are assigned to the 26 lottery holes
340, as described above. Specifically, A and 2 to 8 of spades and A and 2 to 8 of
hearts are assigned to the 16 lottery holes made along the circumference C1, and 9,
10, J, Q, and K of spades and 9, 10, J, Q, and K of hearts are assigned to the 10
lottery holes made along the circumference C2.
[0053] The lottery disk 338 is formed with a plurality of convex parts 342 shaped more convexly
than the plane portion 338A of the lottery disk 338, as shown in FIG. 5. The convex
parts 342 are provided along a circumference C3 with the rotation center point C0
as the center, as shown in FIG. 6. The circumference C3 is positioned inside the innermost
circumference C2 among the circumferences C1 and C2 along which the lottery holes
are made. That is, the convex parts 342 are provided along the circumference C3 inside
the innermost circumference C2 among the circumferences C1 and C2 so that they are
adjacent to the lottery holes 340 formed along the circumference C2. Accordingly,
for example, a lottery ball collides with the convex part 342, rolling of the lottery
ball is weakened, the rolling direction of the lottery ball can be changed, and the
lottery balls enter evenly the lottery holes 340 formed along the circumference C2
and the lottery holes 340 formed along the circumference C1. Thus, a lottery can be
held in such a manner that the lottery balls enter evenly a large number of lottery
holes 340.
[0054] Preferably, a convex part 342A is provided in an area surrounded by tangents D1 and
D2 to two adjacent lottery holes 340A and 340B along the circumference C2 and the
circumference C3, as shown in FIG. 6. For example, the lottery ball passing through
the nip between the lottery holes 340A and 340B collides with the convex part 342A,
rolling of the lottery ball is weakened, the rolling direction of the lottery ball
can be changed, the possibility that the lottery ball will enter the lottery hole
340A or 340B is raised, and the lottery balls enter evenly the lottery holes 340 formed
along the circumference C2 and the lottery holes 340 formed along the circumference
C1. Thus, a lottery can be held in such a manner that the lottery balls enter evenly
a large number of lottery holes 340.
Description of collection section
[0055] The collection section 345 in the lottery machine 312 described above will be discussed
with FIG. 7. FIGS. 7A to 7G are longitudinal sectional views to show the second collection
passage 350.
[0056] When a game is over, the shutter 347 is opened, allowing the lottery balls to drop
through the lottery holes 340 and 341, as described above. After the expiration of
a predetermined time interval, the lottery balls 302 are held in the second collection
passage 350 as shown in FIG. 7A via the first collection passage 344. The cabinet
313 is tilted by the rocking unit 346 with the lottery balls 302 held in the second
collection passage 350 of the collection section 345 described above as shown in FIG.
7A. In this case, as shown in FIG. 7B, the gate 352 provided in the second collection
passage 350 is closed and thus the lottery balls 302 are held in the second collection
passage 350 so that they are positioned on the gate 352 side. The gate 352 is controlled
in the open state as shown in FIG. 7C, whereby the lottery balls 302 positioned in
the second collection passage 350 roll toward the lower side of the helical body 320A.
That is, the cabinet 313 is tilted for introducing the lottery balls 302 positioned
in the second collection passage 350 into the screw conveyor 320. If the lottery balls
302 thus roll toward the lower side of the helical body 320A, the lottery ball passage
detection sensor 351 detects the number of the lottery balls 302 rolling toward the
lower side of the helical body 320A. This means that the lottery ball passage detection
sensor 351 detects the number of the lottery balls 302 introduced from the second
collection passage 350 into the screw conveyor 320. In other words, the lottery ball
passage detection sensor 351 detects the number of the lottery balls 302 passing through
the gate 352. If the number of the lottery balls 302 detected by the lottery ball
passage detection sensor 351 reaches a predetermined number, the gate 352 is controlled
in the closed state as shown in FIG. 7D. Accordingly, a predetermined number of the
lottery balls 302 roll toward the lower side of the helical body 320A as shown in
FIG. 7E and are transported upward by the screw conveyor 320. This means that the
lottery balls are placed in a state in which they can be input. In this state, the
tilted cabinet 313 is restored to a horizontal position, namely, tilting the cabinet
313 is stopped, as shown in FIG. 7F. This means that the rocking unit 346 has a function
to stop tilting the cabinet 313. As shown in FIG. 7F, the lottery balls 302 rolling
toward the lower side of the helical body 320A do not turn back. If the cabinet is
tilted in the opposite direction, the lottery balls 302 rolling toward the lower side
of the helical body 320A do not turn back either, of course, as shown in FIG. 7G.
[0057] Accordingly, the cabinet 313 (see FIG. 1) is tilted for introducing the lottery balls
positioned in the second collection passage 350 toward the lower side of the helical
body 320A. Thus, the lottery balls can be collected simply by tilting the cabinet
313, and the gaming machine 310 can be manufactured easily at low cost. Particularly,
inalarge-sized gaming machine of a bingo game, etc., it is necessary to save space
as much as possible; according to the invention, still more space saving can be accomplished.
A lottery ball ejection unit need not be provided for each of the lottery holes 340
and 341, and the gaming machine can be manufactured still more easily at low cost.
Description of gaming terminals
[0058] The gaming terminal 314A in the gaming machine 310 will be discussed with FIG. 8.
FIG. 8 is a perspective view of the gaming terminal 314A. The gaming terminals 314B
to 314J have each the same configuration as the gaming terminal 314A and therefore
will not be discussed.
[0059] The gaming terminal 314A is mainly made up of a display 370A, a touch sensor 372A
(see FIG. 11), two dials 376A and 377A, a medal slot 378A, and a main control circuit
500A (see FIG. 11).
[0060] The display 370A is provided in an upper portion of the gaming terminal 314A. The
display 370A displays a bingo card image for a bingo game allocated to the game player,
any other information, an optional game image, etc. In doing so, a game is advanced
in a state in which the game player can visually recognize various pieces of information
displayed on a screen (not shown) of the display 370A.
[0061] Further, the lottery machine 312 may be provided with a camera (not shown) for picking
up the whole image of the lottery disks 338 and 339 and the picked-up image may be
displayed on the display 370A, so that if the game player is hard to see either of
the lottery disks 338 and 339, the game player can visually recognize the lottery
disks 338 and 339.
[0062] The display 370A is provided with a touch panel implemented mainly as the touch sensor
372A (see FIG. 11). Accordingly, a game environment for enabling the game player to
enter various pieces of data and various commands simply by touching the display 370A
can be provided for the game player.
[0063] In the embodiment, the touch sensor 372A (see FIG. 11) enables the game player to
perform various types of entry operation, but any other operation mode may be adopted.
For example, a plurality of operation buttons may be provided for enabling the game
player to perform various types of entry operation.
[0064] A frontward projection portion 374A is provided on the game player side of the display
370A. The two dials 376A and 377A stacked on each other are provided on the top of
the frontward projection portion 374A. Using the dials 376A and 377A, a game environment
for enabling the game player to perform operation difficult to perform simply by pressing
a usual operation button or touching the touch panel can be provided for the game
player.
[0065] For example, in the embodiment, in a matrix image for a bingo game displayed on the
display 370A, indicia assigned to a bingo box on the outer periphery of the matrix
image can be moved to an adjacent bingo box along the outer periphery. If the game
player wants to move second indicia continuously according to the mode, the game player
must repeat operation several times simply by pressing a usual operation button or
touching the touch panel, and the repeated operation is very cumbersome. Then, an
input unit such as the dial 376A, 377A enables the game player to perform continuous
operation with a single motion, so that a game high in operability can be provided
for the game player. For an analog motion such as scrolling on the screen or moving
a pointer, the dial 376A, 377A can be operated very easily, and a game high in operability
can be provided for the game player.
[0066] The medal slot 378A for inputting medals is provided on the right of the dials 376A
and 377A. A medal sensor 380A (see FIG. 11) is disposed inside the medal slot 378A.
The medal sensor 380A detects a medal being input to the medal slot 378A. Thus, if
the game player inputs a medal into the medal slot 378A, the medal sensor 380A detects
the medal being input.
[0067] The main control circuit 500A (see FIG. 11) is disposed inside the frontward projection
portion 374A for controlling the various components described above.
System configuration of gaming machine
[0068] The system configuration of the gaming machine 310 will be discussed with FIG. 9.
[0069] The gaming machine 310 is mainly made up of a lottery machine controller 360 for
controlling the lottery machine 312 and the gaming terminals 314A to 314J, as shown
in FIG. 9.
[0070] The lottery machine controller 360 is connected to the 10 gaming terminals 314A to
314J so that it can communicate with the gaming terminals 314A to 314J. The lottery
machine controller 360 can transfer various pieces of data and various signals to
and from the 10 gaming terminals 314A to 314J, thereby controlling the 10 gaming terminals
314A to 314J.
Electrical configuration of lottery machine
[0071] The electrical configuration of the lottery machine 312 of the gaming machine 310
will be discussed with FIG. 10.
[0072] The ball entry detection sensor 349 is connected to an interface circuit group 402
of a main control circuit 400, as shown in FIG. 10. When a lottery ball enters any
of the lottery holes 340, 341, the ball entry detection sensor 349 supplies a predetermined
signal through the interface circuit group 402 to an input/output bus 404. The input/output
bus 404 inputs/outputs a data signal or an address signal to/from a central processing
unit (CPU) 406.
[0073] The lottery ball passage detection sensor 351 is also connected to the interface
circuit group 402 of the main control circuit 400. When a lottery ball passes through
the gate 352, the lottery ball passage detection sensor 351 supplies a predetermined
signal through the interface circuit group 402 to the input/output bus 404.
[0074] Further, communication control circuits 414A to 414J are connected to the interface
circuit group 402. The communication control circuits 414A to 414J are provided for
connecting the lottery machine controller 360 and the gaming terminals 314A to 314J
so that they can communicate with each other.
[0075] ROM (read-only memory) 408 and RAM (random access memory) 410 are also connected
to the input/output bus 404 described above. The ROM 408 records a control program
for controlling processing concerning a game in the lottery machine controller 360.
Further, the ROM 408 stores initial data for executing the control program, various
programs, etc. The RAM 410 stores the values of variables and flags used in the above-described
programs.
[0076] Further, an interface circuit group 412 is connected to the input/output bus 404.
Connected to the interface circuit group 412 are the lottery ball moving up motor
320C, the rotation motor 326, lottery disk rotation motors 335 and 337, the shutter
347, the rocking unit 346, and the gate 352. Accordingly, the various components can
be controlled by the CPU 406, making it possible to drive the lottery machine 312
described above.
Electrical configuration of gaming terminal
[0077] The electrical configuration of the gaming terminal 314A of the gaming machine 310
will be discussed with FIG. 11. The gaming terminals 314B to 314J have each the same
configuration as the gaming terminal 314A and therefore will not be discussed.
[0078] The medal sensor 380A is connected to an interface circuit group 502A of the main
control circuit 500A, as shown in FIG. 11. When a medal is input through the medal
slot 378A, the medal sensor 380A supplies a predetermined signal through the interface
circuit group 502A to an input/output bus 504A. The input/output bus 504A inputs/outputs
a data signal or an address signal to/from a central processing unit (CPU) 506A.
[0079] The touch sensor 372A is also connected to the interface circuit group 502A of the
main control circuit 500A. If the touch sensor 372A detects the game player touching
the display position of a command displayed on the display 370A, the touch sensor
372A supplies a signal corresponding to the command to the interface circuit group
502A.
[0080] The dials 376A and 377A are connected to the interface circuit group 502A. If the
game player turns the dial 376A or 377A, a signal corresponding to the turn angle
is supplied to the interface circuit group 502A.
[0081] Further, a communication control circuit 514A is connected to the interface circuit
group 502A. The communication control circuit 514A is provided for connecting the
lottery machine controller 360 and the gaming terminal 314A so that they can communicate
with each other.
[0082] ROM (read-only memory) 508A and RAM (random acces s memory) 510A are also connected
to the input/output bus 504A described above. The ROM 508A records a control program
for assigning image code numbers to images corresponding to indicia consisting of
first indicia and second indicia and controlling information provided by combining
the images and the image code numbers and processing concerning a game in the gaming
terminal 314A. Further, the ROM 508A stores initial data for executing the control
program, a display control program in the display 370A, and the like. The RAM 510A
stores the values of variables and flags used in the above-described programs.
[0083] Further, an interface circuit group 512A is connected to the input/output bus 504A.
A speaker 586A and a hopper 588A are connected to the interface circuit group 512A.
The interface circuit group 512A supplies a drive signal and drive power to control
the components described above in response to the operation processing result in the
CPU 506A.
[0084] A display controller 600A is also connected to the interface circuit group 512A.
The display controller 600A supplies an image signal to display an image to the display
370A based on an image display instruction supplied from the main control circuit
500A.
[0085] FIGS. 12 to 15 show an example wherein the invention is applied to a bingo game using
a bingo card having five X five bingo boxes. The gaming terminals 314A to 314J are
the same gaming terminals and therefore in the description to follow, the gaming terminal
314A is adopted as the representative gaming machine.
[0086] The following related art bingo game is mainstream: A predetermined number of numerals
are drawn at a 1/25 probability from 25 numerals for a bingo card having five X five
bingo boxes and when the drawn numeral exists on the bingo card, the bingo box corresponding
to the drawn numeral is activated and then if five activated bingo boxes become complete
on a vertical, horizontal, or diagonal line, a first combination is formed. In the
embodiment, a pack of cards (which may contain one or two jokers or may contain no
jokers or a free spot activating a specific bingo box independently of drawing indicia
may be used as a joker) is used for indicia in place of numerals as indicia used in
the related art bingo game. Indicia is drawn at a 1/52 probability (which may be a
1/53 or 1/54 probability) in the lottery machine 312 (see FIG. 2). When the same indicia
as the drawn indicia exists on the bingo card displayed on the display screen of the
gaming terminal 314A, the bingo box corresponding to the indicia is activated. In
addition to the related art first combinations (for example, three, four, or five
activated bingo boxes become complete on a specific line of the bingo card), second
combinations (for example, one pair, two pairs, three of a kind, straight, flush,
full house, four of a kind, straight flush, royal flush, five of a kind, etc.,) may
be formed according to the activated bingo boxes, and the dividend responsive to the
first' combination or the second combination is given to the player. Both a second
combination and a first combination may be formed at the same time on a specific identical
line of the bingo card, in which case both the dividend corresponding to the second
combination and the dividend corresponding to the first combination were given to
the player. However, the probability that a bingo box is activated became lower and
the possibility that a first combination is formed became lower than those in the
related art bingo game. Then, although a first combination was formed when five activated
bingo boxes became complete on a vertical, horizontal, or diagonal line of the related
art bingo card, a first combination is assumed to be formed if not only five, but
also three or four activated bingo boxes become complete.
[0087] In the embodiment, operation of the gaming terminal 314A for the game player to play
a game is always accepted in a touch panel manner except for operation of the dial
376A or 377A (see FIG. 8). That is, the touch sensor 372A (see FIG. 11) is provided
on the surface of the display 370A, enabling the game player to operate the gaming
terminal as intended by touching a predetermined touch part of the display 370A. However,
the invention is not limited to the mode and an operation acceptance method independent
of the touch panel manner may be adopted (in this case, the gaming terminal 314A need
not be provided with the touch sensor 372A). For example, predetermined switches may
be provided for accepting operation of the game player. Alternatively, all operation
of the game player may be accepted using the dials 336A and 337A.
Standby screen of gaming terminal
[0088] A standby screen displayed on the screen (not shown) of the display 370A of the gaming
terminal 314A will be discussed with reference to FIG. 12.
[0089] FIG. 12 shows a display example of an entry acceptance screen of game play in the
gaming terminal 314A on the display 370A. In the screen, the game player can operate
touch parts 480 and 481 for accepting game play entry operation and the dials 336A
and 337A (see FIG. 8). Medal input into the medal slot 378A (see FIG. 8) is ineffective
and an input medal is returned to the game player from the medal payout opening 382A.
Bingo boxes with a matrix of cards placed on a bingo card displayed on the display
370A are all displayed relatively dark or shaded to indicate that the bingo boxes
are not yet drawn and not activated. In the description to follow, activating a bingo
box means that when a bingo box on which the same card as the card drawn in the lottery
machine 312 exists, the bingo box is displayed so that the game player can distinguish
the bingo box from other bingo boxes. As the bingo box is activated, for example,
the bingo box is displayed relatively light or is unshaded on the display 370A. The
bingo boxes of the bingo card on the standby screen of the gaming terminal 314 are
not activated as indicia is drawn in the lottery machine 321. The value of line odds
or poker odds displayed on the screen (not shown) of the display 370A is not changed
either as the game player performs some operation.
[0090] Placement of the cards displayed on the bingo card having five X five bingo boxes
displayed on the standby screen of the gaming terminal 314A differs from placement
of the bingo card used for game play after game play entry. Here, a demonstration
screen is displayed and placement of the cards displayed on the bingo card is determined
again after game play entry.
[0091] As the game player touches the touch part 480 or 481, game play entry is accepted.
When the game play entry is accepted in the gaming terminal 314A, the display changes
to a screen in FIG. 13.
Screen gaming terminal after game play entry
[0092] A screen after game play entry, displayed on the screen 5 (not shown) of the display
370A of the gaming terminal 314A will be discussed with reference to FIG. 13.
[0093] FIG. 13 shows a screen where a bingo card made up of five X five bingo boxes with
which cards are associated is determined and is displayed. At this time, the cards
are placed so as to contain a predetermined second combination (for example, a second
combination formed by five cards, namely, straight, flush, full house, straight flush,
or royal flush) on a specific line. As a high-dividend combination is thus provided
on the bingo card, the effect of enhancing a sense of anticipation of the game player
is produced. Cards are placed at random on other bingo boxes than the predetermined
second combination described above. Display of the touch parts 480 and 481 is erased
and display of an entire reach state display section 483 (described later) appears.
In the state of the screen, BET operation based on medal input of the game player
and operation of the dials 376A and 377A (see FIG. 8), etc., are effective for a given
time (for example, for a predetermined time of 45 seconds, etc., ) . For example,
according to the BET operation based on medal input of the game player, as a predetermined
number of medals are bet, the level of the line odds displayed in a line odds table
482 (the hatched portion in the figure) is raised (moved upward) and the displayed
numeric value at the odds level of the line odds in the figure is raised (in FIG.
13, the hatched portion is positioned on the second row from the bottom of the line
odds table 482 and the odds level is 2). As a predetermined number of medals are bet,
likewise the numeric value of the poker odds displayed in a poker odds table 484 is
raised and the displayed numeric value at the odds level of the poker odds in the
figure is raised (in the figure, the values of the odds for the second combinations
are as displayed, and the odds level of the poker odds is 3). The odds level mentioned
here is an index indicating which of levels into which the numeric values of odds
are classified according to the greater-than, equal-to, less-than relationship the
numeric values of the odds belong to. For example, the higher the numeric value of
the odds level, the higher the numeric values of odds; or the higher the numeric value
of the odds level, the lower the numeric values of odds.
[0094] On the screen (not shown) of the display 370A of the gaming terminal after game play
entry, the bingo boxes of the bingo card displayed are also all displayed relatively
dark or shaded to indicate that the bingo boxes are not yet drawn and not activated.
[0095] If BET operation based on medal input of the game player and operation of the dials
376A and 377A (seeFIG. 8) are effective, the game player can rotate and move bingo
boxes in an inner periphery 490 of the bingo card hatched by hatch lines raised to
the right in FIG. 13 by operating the dial 376A and can rotate and move bingo boxes
in an outer periphery 491 of the bingo card hatched by hatch lines lowered to the
right in FIG. 13 by operating the dial 377A. Specifically, as the game player turns
the dial 376A counterclockwise a predetermined amount, the bingo boxes in the inner
periphery 490 of the bingo card are also rotated and moved a predetermined amount
counterclockwise with the center of the bingo card as the center. For example, if
the game player turns the dial 376A counterclockwise in the amount corresponding to
a move of one bingo box, for example, Q of heart positioned in the upper left corner
of the inner periphery 490 of the bingo card in FIG. 13 moves to the place of J of
heart and J of heart moves to the place of 3 of club. The bingo boxes move one at
a time counterclockwise in such a manner. If the game player operates the dial 377A,
the bingo boxes in the outer periphery 491 of the bingo card are also rotated and
moved in a similar manner. The game player can thus move the bingo boxes so as to
rotate the bingo boxes as desired with the center of the bingo card as the center.
The game player can perform the operation so long as the operation is accepted in
the gaming terminal 314A. As such operation is made possible, it becomes necessary
for the game player not only to move the bingo boxes so as to place the bingo cards
in a high possibility that a first combination may be formed, but also to consider
a second combination; a strategy is required. The strategy means the need for considering
which of two pairs with a high possibility that the combination may be formed although
the dividend is low and one pair with a low possibility that the combination may be
formed although the dividend is high, for example, to move the bingo boxes.
Screen of gaming terminal during game play
[0096] An example of display of the display 370A of the gaming terminal 314 during game
play will be discussed with reference to FIG. 14.
[0097] when a card is drawn by the lottery machine 312, the drawing result is transmitted
to the gaming terminal 314A, which then determines the same card as the drawn card
exists on the bingo card displayed on the display 370A of the gaming terminal 314A.
If it is determined that the same card as the drawn card exists on the bingo card
displayed on the display 370A of the gaming terminal 314A, the bingo box of the bingo
card on which the card is placed is displayed relatively light or unshaded to indicate
that the bingo box is activated.
[0098] In FIG. 14, for example, seven bingo boxes on which 10 of diamond, J of heart, and
the like are placed are displayed relatively light or unshaded to indicate that the
bingo boxes are activated. While the lottery machine 312 executes a lottery a predetermined
number of times, the bingo boxes activated by lottery remain displayed relatively
light or unshaded to indicate that the bingo boxes are activated.
Display of reach state
[0099] Further, the display 370A of the gaming terminal 314A during game play shown in FIG.
14 displays the next bingo box to be activated distinguishably for the game player
based on the determination result as to if which bingo box is next activated, a first
combination or a second combination will be formed. This display is produced in a
manner in which the bingo box for forming a first combination or a second combination
if the bingo box is next activated is displayed individually (reach state individual
display) or in a manner in which the bingo boxes are displayed all at a time (entire
reach state display). The reach state means a state in which there is a possibility
that a first combination or a second combination will be formed as a specific bingo
box is next activated.
[0100] In the reach state individual display and the entire reach state display, the reach
state corresponding to the bingo boxes after move can be displayed in response to
move of a bingo box, namely, each time a bingo box moves.
[0101] The reach state individual display is as follows: If the bingo box on which K of
heart is placed is activated, for example, in FIG. 14, three of a kind is formed and
three bingo boxes become complete as a first combination and thus the game player
is informed of the state in such a manner that the bingo box on which K of heart is
placed is blinked. Further, as described later, if more than one bingo box exists
for forming both or either of a second combination and a first combination if the
bingo box is activated, blink display is switched for each of the bingo boxes, so
that the game player can recognize that both or either of a second combination and
a first combination is formed if which bingo box is activated.
[0102] The entire reach state display is as follows: If the bingo boxes on which K of heart,
A of spade, K of spade, and J of club are placed are activated, for example, in FIG.
14, both or either of a second combination and a first combination is formed and thus
the bingo boxes are displayed at a time in the entire reach state display section
483 for informing the game player of the state. In FIG. 14, blink display 485 indicates
at which positions in the whole bingo card the bingo boxes exist for forming both
or either of a second combination and a first combination if the bingo boxes are activated.
The blink display 485 indicates only the position of the bingo box in the bingo card
for forming both or either of a second combination and a first combination if the
bingo box is activated, and does not indicate the type of card placed on the bingo
box, but the invention is not limited to the mode and the card type may be indicated.
[0103] since cards are used as indicia (particularly, the numeral of each card is used as
the first indicia and the symbol of each card is used as the second indicia) in a
bingo game, it is made possible to form both of a first combination and a second combination,
the number of reach state patterns increases, and it becomes to determine. Since the
bingo boxes can be moved, the reach state varies as the bingo boxes are moved. Thus,
it becomes difficult for the game player to rapidly determine what reach state occurs.
However, the two reach state display manners as described above are adopted, whereby
the game player can easily and precisely understand that it can be anticipated that
both or either of a second combination and a first combination will be formed as which
bingo box is activated in the bingo game. Thus, the game player has a sense of anticipation
awakened and can play a game with peace of mind while sustaining interest in the game.
Screen transition of reach state individual display of gaming terminal
[0104] Screen transition of the reach state individual display, displayed on the screen
(not shown) of the display 370A of the gaming terminal 314A will be discussed with
reference to FIG. 15.
[0105] In FIG. 14, if the bingo boxes on which K of heart, A of spade, K of spade, and J
of club are placed are activated, both or either of a second combination and a first
combination is formed, as described above in the reach state individual display. The
situation in FIG. 15 is similar to that in FIG. 14, and FIGS. 15A to 15D show how
the bingo boxes on which K of heart, A of spade, K of spade, and J of club are placed
are blinked individually.
[0106] In FIG. 15A, when K of heart is activated, a second combination of three of a kind
is formed and three activated bingo boxes are arranged as a first combination and
therefore the bingo box on which K of heart is placed is blinked as in blink display
486. After the blink display is produced for a predetermined time, a transition is
made to the next state in FIG. 15B.
[0107] In FIG. 15B, when A of spade is activated, a second combination of straight is formed
and five activated bingo boxes are arranged as a first combination and therefore the
bingo box on which A of spade is placed is blinked as in blink display 487. After
the blink display is produced for a predetermined time, a transition is made to the
next state in FIG. 15C.
[0108] In FIG. 15C, when K of spade is activated, a second combination of three of a kind
is formed and three activated bingo boxes are arranged as a first combination and
therefore the bingo box on which K of spade is placed is blinked as in blink display
488. After the blink display is produced for a predetermined time, a transition is
made to the next state in FIG. 15D.
[0109] In FIG. 15D, when J of club is activated, a second combination of four of a kind
is formed and four activated bingo boxes are arranged as a first combination and therefore
the bingo box on which J of club is placed is blinked as in blink display 489. After
the blink display is produced for a predetermined time, a transition is made again
to the state in FIG. 15A.
[0110] The blink display 486 in FIG. 15A, the blink display 487 in FIG. 15B, the blink display
488 in FIG. 15C, and the blink display 489 in FIG. 15D are thus produced repeatedly
in this order each for the predetermined time in a transition manner of the blink
display, whereby the game player can easily and precisely understand that it can be
anticipated that both or either of a second combination and a first combination will
be formed as which bingo box is activated. Thus, the game player has a sense of anticipation
awakened and can play a game with peace of mind while sustaining interest in the game.
[0111] As the repetitive display of the blink display 486 in FIG. 15A, the blink display
487 in FIG. 15B, the blink display 488 in FIG. 15C, and the blink display 489 in FIG.
15D in this order each for the predetermined time in a transition manner of the blink
display described above, the blink display transition may be made in the strength
order of the first combinations and the second combinations (for example, a combination
with a larger dividend may be made a stronger combination).
Double down game screen of gaming terminal
[0112] A double down game screen displayed on the display 370A of the gaming terminal 314A
will be discussed with reference to FIG. 16.
[0113] The double down game is as follows: When the game player is given some dividend in
a bingo game in the gaming machine 310, the game player bets the dividend. In the
double down game, the dealer card selected under the control of the gaming terminal
314A is compared with one card selected by the game player from among a plurality
of cards presented with the cards lying on their faces under the control of the gaming
terminal 314A, and the game player or the dealer, who selects the stronger card, wins
the game. When the game player wins the game, the gained dividend is doubled; on the
other hand, when the dealer wins the game, the dividend gained by the game player
is all confiscated.
[0114] For example, in FIG. 16, the face of the card selected by the dealer is first shown
and the game player can select one from among four cards presented with the cards
lying on their faces under the control of the gaming terminal 314A. If the game player
touches the display of any desired card to select the card, the card is placed face
up and is displayed and the game result of the double down game is determined. If
the game player wins the game, he or she can specify whether or not another double
down game is to be played.
[0115] When the game player is given some dividend in a bingo game in the gaming machine
310, the game player can make his or her decision as to whether or not a double down
game is to be played.
[0116] Thus, a game for enabling the game player to increase his or her gained dividend
is provided aside from game play of the essential purpose in the gaming machine 310,
whereby the game player finds out significance in gaining a dividend in game play
of the essential purpose and further attempts to increase the gained dividend and
therefore may be able to develop a large interest in playing a game in the gaming
machine 310.
Operation of lottery machine and gaming terminal
[0117] Processing in the main control circuit 400 (see FIG. 10) of the lottery machine 312
and the main control circuit 500A (see FIG. 11) of the gaming terminal 314 will be
discussed with reference to FIGS. 17 and 18.
Operation of lottery machine
[0118] To begin with, the processing in the main control circuit 400 of the lottery machine
312 will be discussed with reference to FIG. 17.
[0119] At step S100, game play preparation processing is performed. Specifically, a predetermined
number of lottery balls held on the screw conveyor are moved to the lottery ball holding
section 332. In addition, the CPU 406 performs various types of processing such as
tilting the cabinet 313 at a predetermined angle. Upon completion of the processing,
the process goes to step S101.
[0120] At step S101, the CPU 406 of the lottery machine 312 makes a lottery start determination.
The CPU 406 determines whether or not a predetermined wait time has elapsed and the
lottery start timing is reached.
When the determination is YES, the process goes to step S102; when the determination
is NO, the process goes to step S103.
[0121] At step S102, the CPU 406 of the lottery machine 312 transmits a lottery start signal-
The CPU 406 transmits a lottery start signal to the gaming terminals 314A to 314J
through the communication control circuits 414A to 414J. Upon completion of the processing,
the process goes to step S104. The lottery start signal is received by the gaming
terminal 314 at step S204 of processing of the main control circuit 500A of the gaming
terminal 314 (described later).
[0122] On the other hand, at step S103, the CPU 406 of the lottery machine 312 consumes
the wait time. The CPU 406 measures the time until the predetermined wait time has
elapsed. Upon completion of the processing, the process returns to step S101.
[0123] At step S104, the CPU 406 of the lottery machine 312 consumes BET operation acceptance
time. The CPU 406 measures the time until predetermined BET operation acceptance time
has elapsed. Upon completion of the processing, the process returns to step S105.
[0124] At step S105, lottery disk rotation is started. The lottery disk rotation motors
335 and 337 are started for starting to rotate the plane portions 338A and 339A under
the control of the main control circuit 400 of the lottery machine 312. Upon completion
of the processing, the process goes to step S106.
[0125] At step S106, rocking the cabinet is started. The rocking unit 346 is started for
starting to rock the cabinet of the lottery machine 312 under the control of the main
control circuit 400 of the lottery machine 312. Upon completion of the processing,
the process goes to step S107.
[0126] At step S107, one lottery ball is dropped. The rotation body 328 (see FIG. 1) is
controlled under the control of the main control circuit 400 of the lottery machine
312 for dropping one lottery ball into the lottery ball reception section 334. Upon
completion of the processing, the process goes to step S108.
[0127] At step S108, indicia is acquired. At this step, one of the ball entry detection
sensors 349 provided in a one-to-one correspondence with the lottery holes 340 detects
the lottery ball being entered under the control of the main control circuit 400 of
the lottery machine 312 and the CPU 406 of the lottery machine 312 acquires the indicia
corresponding to the lottery hole 340. Upon completion of the processing, the process
goes to step S109.
[0128] At step S109, the CPU 406 of the lottery machine 312 transmits the indicia acquired
at step S108 and information indicating what'th time the current lottery is. The CPU
406 transmits the indicia and information indicating what'th time the current lottery
is to the gaming terminals 314A to 314J through the communication control circuits
414A to 414J. Upon completion of the processing, the process goes to step S110. The
information indicating what'th time the current lottery is, is counted by the CPU
406 and is stored in the RAM 410 (see FIG. 10). Further, the indicia and the information
indicating what'th time the current lottery is are received by the gaming terminal
314 at step S214 of processing of the main control circuit 500A of the gaming terminal
314 (described later).
[0129] At step S110, the CPU 406 of the lottery machine 312 determines whether or not a
lottery has been executed a predetermined number of times. The CPU 406 references
the information indicating what'th time the current lottery is, stored in the RAM
410 and determines whether or not it reaches the predetermined number of times. when
the determination is YES, the process goes to step S112; when the determination is
NO, the process returns to step S107.
[0130] At step S112, rocking the cabinet is terminated. The rocking unit 346 is stopped
to terminate rocking the cabinet of the lottery machine 312 under the control of the
main control circuit 400 of the lottery machine 312. Upon completion of the processing,
the process goes to step S113.
[0131] At S113, rotating the lottery disks is terminated. The lottery disk rotationmotors
335 and 337 are stopped to terminate rotating the lottery disks 338 and 339 under
the control of the main control circuit 400 of the lottery machine 312. Upon completion
of the processing, the process returns to step S100.
Operation of gaming terminal
[0132] Next, the processing in the main control circuit 500A (see FIG. 11) of the gaming
terminal 314 will be discussed with reference to FIGS. 17 and 18.
[0133] At step S201, the gaming terminal 314 is initialized. The CPU 506A (see FIG. 11)
of the gaming terminal 314 performs processing such as clearing various variables
placed in the RAM 510A (see FIG. 11) and initializing display of the display 370A.
Upon completion of the processing, the process goes to step S202.
[0134] At step S202, a demonstration screen is displayed. Upon completion of the processing,
the process goes to step S203.
[0135] At step S203, game play entry operation is detected. At this step, when the game
player touches the screen (not shown) of the display 370A (or operates the dial 376A
or 377A) to make a game play entry, the touch sensor 372A (or the main control circuit
500A) detects the operation of the game player under the control of the main control
circuit 500A of the gaming terminal 314. Upon completion of the processing, the process
goes to step S204.
[0136] At step S204, the lottery start signal is received. The CPU 506A of the gaming terminal
314 receives the lottery start signal transmitted by the lottery machine 312 at step
S102 by the main control circuit 500A (see FIG. 11) of the gaming terminal 314 through
the communication control circuit 514A. Upon completion of the processing, the process
goes to step S209.
[0137] At step S209, a bingo card is generated and is displayed. The CPU 506A of the gaming
terminal 314 selects a predetermined number of (for example, 25) pieces of display
data from display data to display indicia (for example, cards, etc., ) stored in the
ROM 508A, and places the selected display data as a matrix for display on the display
370A. Upon completion of the processing, the process goes to step S210.
[0138] At step S210, bingo box move operation is activated. At this step, the CPU 506A of
the gaming terminal 314 turns on a bingo box move operation activation flag placed
in the RAM 510A (see FIG. 11), thereby activating operation of the dials 376A and
377A for moving bingo boxes in the gaming terminal 314. Operation of the dials 376A
and 377A for moving bingo boxes is effective so long as the bingo box move operation
activation flag is on. Upon completion of the processing, the process goes to step
S211.
[0139] At step S211, BET operation is accepted. At this step, the CPU 506A of the gaming
terminal 314 processes information concerning the BET operation performed by the game
player touching the screen (not shown) of the display 370A, information detected by
the touch sensor 372A under the control of the main control circuit 500A of the gaming
terminal 314, and stores BET information in the RAM 510A (see FIG. 11). Upon completion
of the processing, the process goes to step S212.
[0140] At step S212, the dividend count is determined in response to the BET count. At this
step, the CPU 506A of the gaming terminal 314 determines the dividend count in the
game play based on the BET information stored in the RAM 510A (see FIG. 11) at step
S211. The determination result is stored in the RAM 510A (see FIG. 11) and is displayed
in a predetermined portion of the display 370A. Upon completion of the processing,
the process goes to step S213.
[0141] At step S213, whether or not the BET acceptance time is out is determined. The CPU
506A of the gaming terminal 314 measures the time since step S209 was executed, and
determines whether or not the measurement time reaches a predetermined time. when
the determination is YES, the process goes to S214 in FIG. 18; when the determination
is NO, the process returns to step S211.
[0142] At step S214, the indicia acquired at step S108 (see FIG. 17) by the CPU 406 of the
lottery machine 312 and the information indicating what'th time the current lottery
is, transmitted at S109 by the lottery machine 312 are received. The above-described
information is received through the communication control circuit 514A under the control
of the main control circuit 500A (see FIG. 11) of the gaming terminal 314. The CPU
506A of the gaming terminal 314 stores the indicia and the information indicating
what'th time the current lottery is in the RAM 510A (see FIG. 11). Upon completion
of the processing, the process goes to step S215.
[0143] At step S215, bingo box move operation inactivation processing is performed. This
processing is described later in detail in "details of bingo box move operation inactivation
processing." Upon completion of the processing, the process goes to step S216.
[0144] At step S216, the bingo card is searched for the indicia received at step S214 and
if the indicia is found, the bingo box corresponding to the indicia is activated.
At step S216, the bingo card generated at step S209 and displayed on the display 370A
is searched for the indicia received at step S214 and if the indicia is found, the
activation flag placed in the RAM 510A (see FIG. 11), of the bingo box on which the
indicia is placed is turned on. Further, the bingo box displayed on the display 370A
is displayed relatively light or unshaded so that the bingo box can be distinguished
from other bingo boxes. Upon completion of the processing, the process goes to step
S217.
[0145] At step S217, winning combination determination processing is performed. This processing
is described later in detail in "details of winning combination determination processing."
Upon completion of the processing, the process goes to step S218.
[0146] At step S218, whether or not a winning combination is formed is determined. The CPU
506A of the gaming terminal 314 references the determination result at step S217 and
determines whether or not a winning combination is formed. When the determination
is YES, the process goes to step S219; when the determination is NO, the process goes
to step S225.
[0147] At step S219, whether or not a double down game is to be played is determined. The
CPU 506A of the gaming terminal 314 determines whether or not the touch sensor 372A
detects the game player touching a predetermined touch part displayed on the display
370A to play a double down game under the control of the main control circuit 500A
of the gaming terminal 314. When the determination is YES, the process goes to step
S220; when the determination is NO, the process goes to step S223.
[0148] At step S220, double down game processing is performed. This processing is performed
under the control of the main control circuit 500A of the gaming terminal 314 as previously
described in the description of the double down game screen of the gaming terminal.
Upon completion of the processing, the process goes to step S221.
[0149] At step S221, whether or not the game player wins the game is determined. The game
result is determined as previously described in the description of the double down
game screen of the gaming terminal under the control of the main control circuit 500A
of the gaming terminal 314, and whether or not the game player wins the game is determined.
When the determination is YES, the process goes to step S222; when the determination
is NO, the process goes to step S224.
[0150] At step S222, the dividend of the game player is doubled. The CPU 506A of the gaming
terminal 314 references the information of the dividend count gained by the game player,
stored in the RAM 510A (see FIG. 11) and doubles it to update the information. Upon
completion of the processing, the process goes to step S219.
[0151] On the other hand, at step S223, dividend payout processing is performed. The CPU
506A of the gaming terminal 314 references the information of the dividend count gained
by the game player, stored in the RAM 510A (see FIG. 11) and the hopper 588A pays
out as many medals as the information of the dividend count gained by the game player
under the control of the main control circuit 500A. Upon completion of the processing,
the process goes to step S201.
[0152] At step S224, the dividend count gained by the game player is cleared to 0. The CPU
506A of the gaming terminal 314 references the information of the dividend count gained
by the game player, stored in the RAM 510A (see FIG. 11) and clears it to 0 to update
the information. Upon completion of the processing, the process goes to step S201.
[0153] On the other hand, at step S225, reach determination processing is performed. This
processing is described later in detail in "details of reach determination processing."
upon completion of the processing, the process goes to step S226.
[0154] At step S226, whether or not a reach state is entered is determined. Based on the
reach determination result at step S225, the CPU 506A of the gaming terminal 314 determines
whether or not a reach state is entered wherein several bingo boxes of the bingo card
displayed on the display 370A are activated and both or either of a first combination
and a second combination is formed if an additional bingo box is activated. When the
determination is YES, the process goes to step S227; when the determination is NO,
the process goes to step S228.
[0155] At step S227, reach box notification start processing is performed. This processing
is described later in detail in "details of reach box notification start processing.
" Upon completion of the processing, the process goes to step S228.
[0156] At step S228, whether or not indicia has been received a predetermined number of
times is determined. The information indicating what'th time the current lottery is,
stored in the RAM 410 (see FIG. 11) at step S214 is referenced and based on the information,
whether or not indicia has been received the predetermined number of times is determined.
When the determination is YES, the process goes to step S201; when the determination
is NO, the process returns to step S214.
Details of bingo box move operation inactivation processing
[0157] The bingo box move operation inactivation processing will be discussed in detail
with reference to FIG. 19.
[0158] At step S241, whether or not the information indicating what'th time the current
lottery is, received at step S214 in FIG. 18 reaches a predetermined number of times
is determined. The CPU 506A of the gaming terminal 314 determines the information
and determines whether or not the information reaches a predetermined number of times
(which may be three times or any other number of times, for example,). When the determination
is YES, the process goes to step S242; when the determination is NO, immediately the
subroutine is exited and the process returns to step S216 in FIG. 18.
[0159] At step S242, an advance notice of bingo box move operation inactivation is given.
The main control circuit 500A of the gaming terminal 314 produces predetermined notice
display of notification about performing processing of inactivating operation of the
dials 376A and 377A for moving bingo boxes on the screen (not shown) of the display
370A. Upon completion of the processing, the process goes to step S243.
[0160] At step S243, a predetermined time is consumed. At this step, the CPU 506A of the
gaming terminal 314 measures the time since step S242 was executed, and inhibits the
process from going to the next step until a lapse of a predetermined time. Upon completion
of the processing, the process goes to step S244.
[0161] At step S244, bingo box move operation is inactivated. At this step, the CPU 506A
of the gaming terminal 314 turns off a dial operation activation flag placed in the
RAM 510A (see FIG. 11), thereby inactivating operation of the dials 376A and 377A
for moving bingo boxes in the gaming terminal 314. Upon completion of the processing,
the subroutine is exited and the process returns to step S216 in FIG. 18.
Details of winning combination determination processing
[0162] The winning combination determination processing will be discussed in detail with
reference to FIG. 20.
[0163] At step S231, whether or not a first combination is formed is determined. At this
step, the CPU 506A of the gaming terminal 314 determines combinations of the indicia
stored in the RAM 510A (see FIG. 11) for forming the bingo card displayed on the display
370A, information concerning the positions of the bingo boxes on which the indicia
is placed, and the activation flags corresponding to the indicia, and determines whether
or not a first combination is held on a specific line of the bingo card. When the
determination is YES, the process goes to step S232; when the determination is NO,
the process goes to step S233.
[0164] At step S232, a first combination formation flag is turned on, information concerning
every formed first combination and the bingo boxes is stored in the RAM, and the corresponding
dividend count is stored in the RAM. The CPU 506A of the gaming terminal 314 turns
on the first combination formation flag placed in the RAM 510A (see FIG. 11). Further,
the CPU 506A stores information concerning every formed first combination and the
bingo boxes in the RAM 510A. The CPU 506A determines the dividend count corresponding
to every formed first combination and stores the determination result in the RAM 510A.
Upon completion of the processing, the process goes to step S233.
[0165] At step S233, whether or not a second combination is formed is determined. At this
step, the CPU 506A of the gaming terminal 314 determines combinations of the indicia
stored in the RAM 510A (see FIG. 11) for forming the bingo card displayed on the display
370A, information concerning the positions of the bingo boxes on which the indicia
is placed, and the activation flags corresponding to the indicia, and determines whether
or not a second combination is held on a specific line of the bingo card. When the
determination is YES, the process goes to step S234; when the determination is NO,
immediately the subroutine is exited and the process returns to step S218 in FIG.
18.
[0166] At step S234, a second combination formation flag is turned on, information concerning
every formed second combination and the bingo boxes is stored in the RAM, and the
corresponding dividend count is stored in the RAM. The CPU 506A of the gaming terminal
314 turns on the second combination formation flag placed in the RAM 510A (see FIG.
11). Further, the CPU 506A stores information concerning every formed second combination
and the bingo boxes in the RAM 510A. The CPU 506A determines the dividend count corresponding
to every formed second combination and stores the determination result in the RAM
510A. Upon completion of the processing, the subroutine is exited and the process
returns to step S218 in FIG. 18.
[0167] In the winning combination determination processing, formation of a first combination
and formation of a second combination are determined separately, as described above.
Thus, it is made possible to form a'first combination and a second combination at
the same time on the same specific line of the bingo card. A dividend is given to
each of the first combination and the second combination formed at the same time on
the same specific line of the bingo card. This means that the dividend to the first
combination and the dividend to the second combination are added up and the result
is given to the game player. In doing so, the game player may be able to have a large
anticipation sense for the possibility that combinations to which larger dividend
is given may be formed on the specific line of the bingo card. In the embodiment,
it is made possible to form a first combination and a second combination at the same
time on the same specific line of the bingo card, but the invention is not limited
to the mode and it may be determined that only a first combination is formed or it
may be determined that only a second combination is formed. In this case, the game
player is given only the dividend to the first combination or only the dividend to
the second combination.
Details of reach determination processing
[0168] The reach determination processing will be discussed in detail with reference to
FIG. 21.
[0169] At step S251, whether or not a first combination is formed as a specific bingo box
is activated is determined. At this step, the CPU 506A of the gaming terminal 314
determines combinations of the indicia stored in the RAM 510A (see FIG. 11) for forming
the bingo card displayed on the display 370A, information concerning the positions
of the bingo boxes on which the indicia is placed, and the activation flags corresponding
to the indicia, and determines whether or not the situation is a situation in which
a first combination can be formed on a specific line of the bingo card if a specific
bingo box is activated. When the determination is YES, the process goes to step S252;
when the determination is NO, the process goes to step S253.
[0170] At step S252, a first combination reach state flag is turned on and information concerning
every reach box based on a first combination is stored in the RAM 510A. In the situation
in which a first combination can be formed on a specific line of the bingo card if
one additional bingo box is activated, the one additional bingo box is the reach box.
The CPU 506A of the gaming terminal 314 turns on the first combination reach state
flag placed in the RAM 510A (see FIG. 11). Further, the Cpu 506A stores information
concerning every reach box based on a first combination in the RAM 510A. Upon completion
of the processing, the process goes to step S253.
[0171] At step S253, whether or not a second combination is formed as a specific bingo box
is activated is determined. At this step, the CPU 506A of the gaming terminal 314
determines combinations of the indicia stored in the RAM 510A (see FIG. 11) for forming
the bingo card displayed on the display 370A, information concerning the positions
of the bingo boxes on which the indicia is placed, and the activation flags corresponding
to the indicia, and determines whether or not the situation is a situation in which
a second combination can be formed on a specific line of the bingo card if a specific
bingo box is activated. When the determination is YES, the process goes to step S254;
when the determination is NO, immediately the subroutine is exited and the process
returns to step S226 in FIG. 18.
[0172] At step S254, a second combination reach state flag is turned on and information
concerning every reach box based on a second combination is stored in the RAM. The
CPU 506A of the gaming terminal 314 turns on the second combination reach state flag
placed in the RAM 510A (see FIG. 11). Further, the CPU 506A stores information concerning
every reach box based on a second combination in the RAM 510A. Upon completion of
the processing, the subroutine is exited and the process returns to step S226 in FIG.
18.
Details of reach box notification start processing
[0173] The reach box notification start processing will be discussed in detail with reference
to FIG. 22.
[0174] At step S261, whether or not a reach box exists is determined. The CPU 506A of the
gaming terminal 314 determines whether or not at least one of the first combination
and second combination reach state flags stored in the RAM 510 (see FIG. 11) at step
S252 and step S254 in FIG. 21 is on. when the determination is YES, the process goes
to step S262; when the determination is NO, immediately the subroutine is exited and
the process returns to step S228 in FIG. 18.
[0175] At step S262, display of all reach boxes in the entire reach state display section
483 so that the reach boxes can be distinguished at a time is started. The display
controller 600A is driven under the control of the main control circuit 500A (see
FIG. 11) of the gaming terminal 314 for starting to display all reach boxes stored
in the RAM 510 (see FIG. 11) at both or either of step S252 and step S254 in FIG.
21 in the entire reach state display section 483 displayed on the display 370A. Upon
completion of the processing, the process goes to step S263.
[0176] At step S263, repeated displaying all reach boxes in order so that the reach boxes
can be distinguished individually is started. The display controller 600A is driven
under the control of the main control circuit 500A (see FIG. 11) of the gaming terminal
314 for starting to repeatedly display in order all reach boxes stored in the RAM
510 (see FIG. 11) at both or either of step S252 and step S254 in FIG. 21 on the bingo
card displayed on the display 370A so that the reach boxes can be distinguished individually.
The situation of the display is as previously described in the "screen transition
of the reach state individual display of the gaming terminal". The screen display
of the reach box notification started at step S262 and step S263 continues until step
S201 in FIG. 17 is executed for initializing the gaming terminal 314. Upon completion
of the processing, the subroutine is exited and the process returns to step S228 in
FIG. 18.
[0177] As step S263 is executed in the reach box notification start processing in FIG. 22,
it is made possible for the gaming terminal 314 to repeatedly display in order all
reach boxes on the screen (not shown) of the display 370A so that the reach boxes
can be distinguished individually. That is, the reach box notification start processing,
particularly step S263 is an example to show the reach notification manner in which
the specific bingo boxes not activated are displayed individually in order in response
to the determination of a combination determination unit in the gaming machine including
a display unit for displaying a bingo card formed as a matrix of bingo boxes; an indicia
display data storage unit for storing display data to display indicia of first indicia
and of second indicia; a bingo card indicia determination unit for determining bingo
card indicia selected from the indicia and associated with the bingo boxes; a lottery
unit for drawing the indicia; a activation unit for activating the bingo box corresponding
to the bingo card indicia when a comparison is made between the indicia drawn by the
lottery unit and the bingo card indicia and coincides therebetween; a combination
determination unit for determining whether or not a combination of the bingo box activated
by the activation unit and a specific bingo box not activated can form a predetermined
first combination or whether or not a combination of the bingo card indicia corresponding
to the bingo box activated by the activation unit and the bingo card indicia corresponding
to a specific bingo box not activated can form a predetermined combination different
from the predetermined first combination; and a reach notification unit for displaying
the specific bingo boxes not activated individually in order in response to the determination
of the combination determination unit.
Modification
[0178] In the embodiment, the gaming machine is as follows: The lottery disks 338 and 339
are provided on the portion corresponding to the deck of the lottery machine 312 imitating
a ship, a plurality of holes in which balls can be entered are made in the surfaces
of the lottery disks 338 and 339, the card associated with the hole in which a ball
is entered as the ship is rocked is recognized, when the same card exists as the card
displayed on the bingo card, the corresponding bingo box is activated, and predetermined
dividend is given not only when a usual first combination is formed on a specific
line of the bingo card according to the activated bingo box, but also when a second
combination of the cards different from the first combination is formed. However,
the invention is not limited to it. For example, the invention can also be applied
to a game play of keno (kino), etc., wherein, for example, a lottery is executed in
a similar manner with numerals associated with holes and the dividend count is determined
depending on how often a predetermined number of numerals previously selected by the
game player have been drawn. That is, the configuration of the lottery machine 312
(see FIG. 1) in the embodiment can also be applied to any game play lottery machine
if the game play is a game play for drawing indicia.
[0179] Although the embodiment of the invention has been described, only a specific example
is shown and the embodiment does not limit the invention. That is, the gaming machine
of the invention includes a display unit for displaying a game card formed as a matrix
of game boxes; an indicia display data storage unit for storing display data to display
indicia of first indicia and of second indicia; a game card indicia determination
unit for determining game card indicia selected from the indicia and associated with
the game boxes; a lottery unit for drawing the indicia; a activation unit for activating
the game box corresponding to the game card indicia when a comparison is made between
the indicia drawn by the lottery unit and the game card indicia and coincides therebetween;
and a winning combination determination unit for determining whether or not the game
boxes activated by the activation unit form a predetermined game combination or whether
or not the game card indicia corresponding to the game boxes activated by the activation
unit forms a predetermined combination different from the predetermined game combination.
However, the specific configurations of the unit such as the display unit, the indicia
display data storage unit, the game card indicia determination unit, the activation
unit, and thewinning combination determination unit can be changed appropriately in
design.
[0180] The described advantages of the embodiment of the invention are only enumeration
of the most favorable advantages and the advantages of the invention are not limited
to the described advantages of the embodiment of the invention.