CROSS-REFERENCES TO THE RELATED APPLICATIONS
[0001] This application is based upon and claims the priority from a prior Japanese patent
application No. 2003-336356, filed on September 26, 2003, in Japan, entire contents
of which are incorporated herein by reference.
[0002] This application is related to a co-pending U. S. patent application referred to
as a prior Japanese patent application No. 2003-336355 filed in Japan on September
26, 2003.
BACKGROUND OF THE INVENTION
1. FIELD OF THE INVENTION:
[0003] The present invention relates to a gaming machine which is installed in a so-called
game arcade or the like.
2. RELATED ART:
[0004] Conventionally, as a gaming machine which gives a player a chance to acquire medals
by paying out the medals when predetermined conditions are satisfied, following gaming
machines have been known, for example. That is, there exists a gaming machine in which
a jackpot is activated when a launched medal enters a predetermined region and, thereafter,
a large number of medals which are stocked in a medal accumulating device portion
are paid out (see Japanese Laid-open Patent Publication Hei10(1998)-277256, for example).
There exists another gaming machine in which a lottery is performed upon recognizing
that a metal enters a metal reception port formed in the inside of a gaming space
and a player wins the lottery, a jackpot is activated and, thereafter, a large number
of medals which are stocked in a medal accumulating device portion are paid out (see
Japanese Laid-open Patent Publication 2003-79931.
SUMMARY OF THE INVENTION
[0005] However, with respect to the gaming machines described in these patent documents,
although these gaming machines can enhance a player' s expectation of acquiring a
large number of medals, each time fixed conditions are satisfied, the medals are paid
out from the medal accumulating device portion always in the same mode and hence,
those gaming machines lack the interest and the player becomes bored with the game.
[0006] It is an object of the present invention to provide a gaming machine which possesses
diverse attractions capable of performing effects which attract the player' s interests.
[0007] The present invention provides the following:
(1) A gaming machine giving a player a chance to acquire medals by paying out medals
when a predetermined condition is satisfied, the gaming machine comprising: a plurality
of payout modes.
Further, the present invention provides the followings.
(2) The gaming machine having the above-mentioned constitution (1) is also characterized
in that the gaming machine comprises:
a gaming space for performing a game using the medals;
a launching device for launching the medals into the gaming space;
a payout device for paying out the medals selectively base on the payout modes;
a lottery unit which performs a lottery for determining if the predetermined conditions
is satisfied; and
a control unit which performs a drive control of the payout device such that the payout
mode of medals differs depending on a result of the lottery performed by the lottery
means.
(3) The gaming machine having the above-mentioned constitution (1) or (2) is also
characterized in that the gaming machine comprises a plurality of the payout devices
which are capable of paying out the medals in the payout modes which are different
from each other.
(4) The gaming machine having any one of the above-mentioned constitutions (1) to
(3) is also characterized in that the payout modes differ from each other with respect
to an amount of the medals.
(5) The gaming machine having any one of the above-mentioned constitution (1) to (4)
is also characterized in that upon satisfaction of the predetermined conditions, a
jackpot is activated simultaneously.
[0008] According to the invention having the above-mentioned constitution (1), each time
the predetermined conditions are satisfied, there arises the possibility that the
medal payout mode is changed and hence, it is possible to attract the player's interests
whereby the attractions of the game can be enhanced.
[0009] Throughout this specification, the medals imply not 33only so-called medals but also
any kinds of small metal or non-metal discs including coins, tokens and the like.
BRIEF DESCRIPTION OF THE DRAWINGS
[0010]
Fig. 1 is a perspective view schematically showing a gaming machine according to the
present invention;
Fig. 2 is a perspective view showing a clock tower mounted in a gaming machine;
Fig. 3 is a cross-sectional view schematically showing a launching device mounted
in the medal machine;
Fig. 4A is a back view schematically showing a lottery alarm display device mounted
on the clock tower;
Fig. 4B is a cross-sectional view of a lottery alarm display device;
Fig. 5A is a plan view schematically showing a medal accumulating device portion formed
on an upper portion of the clock tower;
Fig. 5B is a longitudinal cross-sectional view for schematicallyshowingthemedalaccumulatingdeviceportion;
Fig. 6A is a plan view schematically showing a payout device;
Fig. 6B is a longitudinal cross-sectional view schematically showing the payout device;
Fig. 7A is a front view schematically showing the payout device;
Fig. 7B is a longitudinal cross-sectional view schematically showing the payout device;
Fig. 8A is a front view schematically showing the payout device;
Fig. 8B is a longitudinal cross-sectional view schematically showing the payout device;
Fig. 9A is a front view schematically showing the payout device;
Fig. 9B is a longitudinal cross-sectional view schematically showing the payout device;
Fig. 10 is a block diagram showing the inner constitution of the gaming machine;
Fig. 11 is a flowchart showing a medal detection routine performed in a control circuit
of the gaming machine;
Fig. 12 is a flowchart showing a jackpot game processing routine performed in the
control circuit of the gaming machine;
Fig. 13A is a view for explaining a game performed in the gaming machine;
Fig. 13B is a view for explaining a game performed in the gaming machine;
Fig. 13C is a view for explaining a game performed in the gaming machine;
Fig. 14A is a view for explaining a game performed in the gaming machine;
Fig. 14B is a view for explaining a game performed in the gaming machine;
Fig. 15A is a view for explaining a game performed in the gaming machine;
Fig. 15B is a view for explaining a game performed in the gaming machine;
Fig. 16A is a view for explaining a game performed in the gaming machine;
Fig. 16B is a view for explaining a game performed in the gaming machine;
Fig. 17A is a perspective view schematically showing another example of a medal payout
mode in the gaming machine of the present invention; and
Fig. 17B is a perspective view schematically showing still another example of a medal
payout mode in the gaming machine of the present invention.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] Embodiments of the present invention are explained in conjunction with attached drawings.
[0012] First of all, the constitution of a gaming machine according to the present invention
is explained in conjunction with Fig. 1 to Fig. 5.
[0013] Fig. 1 is a perspective view which schematically shows the gaming machine 10 according
to the present invention, and Fig. 2 is a perspective view showing a clock tower 13
mounted in the gaming machine 10.
[0014] As shown in Fig. 1, the gaming machine 10 includes a longitudinal square columnar
casing 12 and a top plate 18 thereof is supported by four support struts 17 which
are arranged at side portions of the casing 12. Further, transparent windows 14 are
respectively formed in side surfaces of the casing 12. A space which is surrounded
by the top plate 18 and four windows 14 defines a gaming space 15 for performing a
game using medals. A player can observe the inside of the gaming space 15 through
the window 14 with naked eyes.
[0015] Two launching devices 16 are provided to a lower portion of each window 14. That
is, although not shown in the drawing, the gaming machine 10 is, as a whole, provided
with eight launching devices 16.
[0016] These launching devices 16 are provided for allowing the launching of the medals
into the inside of the gaming space 15, wherein the launching devices 16 are mounted
such that the launching devices 16 are rotatable within a predetermined range in the
vertical direction as well as in the left-and-right direction.
[0017] When a player determines the direction that the player launches medals by rotating
the launching device 16 manually and at the same time, pulls a launching trigger 40
(not shown in the drawing) provided to the launching device 16, the medals are launched
to the inside of the gaming space 15. Here, the launching device 16 is explained in
detail later.
[0018] Medal receptacle mounting places 32 formed on lower portions of the launching devices
16 are provided for mounting receptacles in which the medals are launched. Further,
in the inside of the medal pan 31 which is arranged below the medal receptacle mounting
places 32, the medals which are paid out from the gaming machine 10 and are given
to the player are stored.
[0019] In the inside of the gaming space 15, the longitudinally elongated clock tower 13
having the approximately quadrangular columnar shape is mounted in an erected manner.
[0020] As shown in Fig. 2, below the clock tower 13, push-out plates 35 on which the medals
are mounted are provided. That is, although not shown in the drawing, four push-out
plates 35 in total are respectively provided at positions which correspond to the
respective windows 14 of the casing 12.
[0021] A so-called pusher game is performed on the push-out plate 35. That is, the push-out
plate 35 is formed in a stepped shape by stacking a plurality of plate-like bodies
and a predetermined plate-like body is configured to be slidable in the fore-and-aft
direction. Further, a medal discharge port 34 is formed in front of the push-out plate
35 and, along with the slide movement of the plate-like body in the fore-and-aft direction,
the medals on the push-out plate 35 fall in the medal discharge port 34. Among the
fallen medals, the medals which pass a predetermined region are paid out to the metal
reception pan 31 and given to the player. On the other hand, the medals which do not
pass the predetermined region are transported to the top plate 18 by means of a transport
elevator (not shown in the drawing) disposed inside the support strut 17, pass through
the inside of the chute (not shown in the drawing) which is disposed inside the top
plate 18, and fall into the medal accumulating device portion 30 which is mounted
on an uppermost portion of the clock tower 13.
[0022] An opening 37 is formed above the push-out plate 35 and a chucker 36 which imitates
a pendulum of a clock is arranged in the inside of the opening 37. The chucker 36
is always tilting in the left-and-right direction within a predetermined range and
a player launches a medal into the inside of the gaming space 15 using the launching
device 16 while using the chucker 36 as a target.
[0023] The chucker 36 incorporates a medal detection sensor 38 (not shown in the drawings).
When a contact of the medal with the chucker 36 is detected by the medal detection
sensor 38, a lottery which determines the presence or the non-presence of the activation
of jackpot as the satisfaction of predetermined conditions (the lottery also being
referred to as JP lottery) is performed and, based on a result of the lottery, a jackpot
game described later is performed. Further, the medal which has passed the opening
37 falls on the push-out plate 35 irrespective of the presence or the non-presence
of the hitting or the impingement of the medal on the chucker 36.
[0024] On an uppermost portion of the clock tower 13, a medal accumulating device portion
30 is formed. In this medal accumulating device portion 30, as described above, the
medals which are transported by transport elevators disposed inside the support struts
17 and pass through chutes arranged in the inside of the top plate 18 are accumulated.
Further, the medals which are accumulated in the medal accumulating device portion
30 are paid out toward the push-out plate 35 by the payout devices 80 to 83 (not shown
in the drawing) when a jackpot is activated in a jackpot game.
[0025] On an upper portion of the clock tower 13 (a lower portion of the medal accumulating
device portion 30), four lottery alarm display devices 20 which imitate a clock are
formed at positions corresponding to two launching devices 16 provided to respective
windows 14. The lottery alarm display devices 20 includes a short hand 21, a long
hand 22 and a face 23, wherein the jackpot game is performed using this lottery alarm
display devices 20. The jackpot game is served for informing a result of the JP lottery.
That is, in this game, when the short hand 21 and the long hand 22 are rotated and
thereafter they are stopped and the positions of the stopped short hand 21 and long
hand 22 assume predetermined positions, the jackpot is activated and the pay-out of
the medal to the push-out plate 35 is started.
[0026] These lottery alarm display devices 20 can be opened or closed using upper sides
thereof as pivot shafts and function as medal payout gates. Further, at portions which
are surrounded by four lottery alarm display devices 20 (the medal payout gates) ,
payout devices 80 to 83 which correspond to the respective lottery alarm display devices
20 are provided. When the jackpot is activated in any one of the lottery alarm display
devices 20, the lottery alarm display device 20 (the medal payout gate) is opened.
Further, using the payout devices 80 to 83 corresponding to the lottery alarm display
device 20 (the medal payout gate), the medal accumulated in the medal accumulating
device portion 30 are paid out toward the push-out plates 35. Here, the lottery alarm
display devices 20 and the payout devices 80 to 83 are explained in detail later in
conjunction with drawings.
[0027] Below each lottery alarm display device 20, eight holding lamps 33 are respectively
arranged. The holding lamps 33 show the holding number of the jackpot games based
on the number of holding lamps 33 which are turned on. Each time the medal 36 hits
the chucker 36 during the execution of the jackpot game, the lit number of the holding
lamps is increased by one and the jackpot game is held, while the jackpot game under
execution is stopped, one holding lamp is turned off and the held jackpot games are
performed.
[0028] As explained in conjunction with Fig. 1 and Fig. 2, the gaming machine 10 can by
eight players simultaneously at maximum. Further, in each window 14 of the housing
12, two launching devices 16 are provided. For example, respective devices necessary
for the game such as the push-out plate 35, the lottery alarm display device 20 (the
medal payout gate), the chucker 36, and the holding lamp 33 are formed as one set
corresponding to two launching devices 16 thus constituting one gaming field. That
is, in the gaming machine 10, four gaming fields are provided and the games are performed
independently in respective gaming fields. However, the medal accumulating device
portion 30 is formed on the uppermost portion of the clock power 13 in common with
all gaming fields. When the jackpot is activated in the jackpot game, the medals accumulated
in the medal accumulating device portion 30 are paid out toward the push-out plate
35 formed below the lottery alarm display device 20 on which the jackpot is activated.
[0029] Fig. 3 is a cross-sectional view showing the launching device 16 mounted in the gaming
machine 10. The launching device 16 has a shape which imitates a gun. The launching
device 16 has a portion thereof launched to an opening portion 14a formed in the window
14. The launching device 16 is mounted in the opening portion 14a with a rotary mechanism
42 and is configured to be capable of changing a direction thereof in the vertical
direction as well as in the left-and-right direction.
[0030] On a player side (a left side in the drawing) of the launching device 16, a launching
trigger 40, a grip 41, a medal loading port 44 and a push bar 46 are provided. When
a player pulls the launching trigger 40, the push bar 46 moves in the frontward direction
(a right direction in the drawing) so as to feed one medal disposed at a lowermost
stage out of the medals loaded in the medal loading port 44 forwardly. Further, when
the launching trigger 40 is released, the push bar 46 returns to the original position
and the medal which is loaded in the medal loading port 44 falls therein and hence,
it is possible to feed the medal forwardly again using the push bar 46.
[0031] The medal which is pushed frontwardly by the push bar 46 is moved to a position below
a roller 43 which is connected with a launching motor 47 (not shown in the drawing).
[0032] The roller 43 is configured to be rotatable along with the rotation of the launching
motor 47 for a predetermined period after pulling the launching trigger 40. The medal
which is fed to a lower portion of the roller 43 is launched to the inside of the
gaming space 15 from a medal launching port 45 due to the rotation of the roller 43.
[0033] Fig. 4A is a back view for schematically showing the lottery alarm display device
20 (the medal payout gate) arranged in the clock tower 13, and Fig. 4B is a cross-sectional
view of the lottery alarm display device 20.
[0034] At the center of the face 23, a cylindrical shaft portion 21a is rotatably mounted,
while a transparent short hand 21 made of acrylic resin is fixed to one end of the
shaft portion 21a. A gear 21b is fixed to another end of the shaft portion 21a and
a gear 21c is meshed with the gear 21b. A stepping motor 21m is directly connected
with the gear 21c. Accordingly, upon the rotation of stepping motor 21m is transmitted
through the gear train 21c to 21h in this order and the short hand 21 is rotated.
[0035] A shaft portion 22a is rotatably mounted such that the shaft portion 22a penetrates
the shaft portion 21a of the short hand 21, while a transparent long hand 22 made
of acrylic resin is fixed to one end of the shaft portion 22a. A gear 22b is fixed
to another end of the shaft portion 22a, while a gear 22c is meshed with the gear
22b. A gear 22d is meshed with the gear 22c, while stepping motor 22m is directly
connected with the gear 22d. Accordingly, the rotation of stepping motor 22m is transmitted
in order of gear trains 22d, 22c, 22b and, thereafter, the long hand 22 is rotated.
Here, stepping motors 21m, 22m are rotated in response to drive pulses from the motor
drive printed circuit board 26 and are changeable between the normal rotation and
the reverse rotation.
[0036] At predetermined positions of the face 23, four decorative lamps 24a to 24d formed
of LED are provided. These decorative lamps 24a to 24d are capable of emitting light
in plural light emitting colors, wherein the lamps 24a to 24d are arranged to be able
to irradiate light to the short hand 21 and/or the long hand 22. The decorative lamps
24a to 24d are connected with a LED control printed circuit board 25 and change the
light emitting colors or light lit patterns in response to signals from the LED control
printed circuit board 25.
[0037] Further, the lottery alarm display device 20 is mounted on the casing 12 by way of
the pivot shaft portion 20a formed on an upper side portion thereof such that the
lottery alarm display device 20 can be opened and closed. Further, an arcuate open/close
gear 27a is vertically mounted on a back plate 20b of the lottery alarm display device
20 and a gear 27b is meshed with the open/close gear 27a. Further, although not shown
in the drawing, an open/close motor 27m is directly connected with the gear 27b. The
rotation of the open/close motor 27m is transmitted in order of gear trains 27b to
27a so that the lottery alarm display device 20 is released or opened.
[0038] When the jackpot is activated when the player is playing the jackpot game, as mentioned
above, the lottery alarm display device 20 (the medal payout gate) is released along
with the rotation of the open/close motor 27m and, at the same time, the medals accumulated
in the medal accumulating device portion 30 are discharged toward the push-out plate
35 by the payout devices 80 to 83 (not shown in the drawing) stored in the lottery
alarm display device 20.
[0039] As explained in conjunction with Fig. 4, according to the present invention, it is
desirable that the short hand and the long hand have the light guiding property. This
is because that the short hand and the long hand can enhance the decorative property
thereof when they receive the irradiation of light from the light emitting source
(for example, decorative lamps 24 or the like) whereby it is possible to perform effects
which can enhance the interests or the excitement of a player.
[0040] Fig. 5A is a plan view which schematically shows the medal accumulating device portion
30 formed above the clock tower 13 and Fig. 5B is a longitudinal cross-sectional view
schematically showing the medal accumulating device portion 30.
[0041] On the uppermost portion of the clock tower 13 (not shown in the drawing) , a wall
portion 130 having a rectangular shape in a plan view is formed. Inside the wall portion
130, a hopper portion 131 having a bottomless bowl shape is arranged and a rotary
disc 132 is provided to a portion which constitutes a bottom of the hopper portion
131.
[0042] The medal accumulating device portion 30 is constituted of the wall portion 130,
the hopper portion 131 and the rotary disc 132.
[0043] The rotary disc 132 is configured to be rotated along with the driving of the pay-out
motor 139 arranged below the rotary disc 132 and six medal accommodation holes 133
are formed in an outer peripheral portion thereof. In these medal accommodation holes
133, the medals which are accumulated in the medal accumulating device portion 30
are loaded.
[0044] Below the rotary disc 132, an annular medal guide disc 134 having a circular annular
shape is provided such that the medal guide disc 134 shares the center axis in common
with the rotary disc 132. The medal guide disc 134 is configured to be rotatable along
with the driving of the guide motor 135 provided at the lower portion thereof. In
an upper surface of the medal guide disc 134, a guide passage 134a is formed such
that the guide passage 134a is lower than the upper surface by one step. Four medal
falling holes 136a to 136d are formed in a lower portion of the medal guide disc 134.
[0045] In the medal accommodation holes 133 formed in the rotary disc 132, the medals which
are accumulated in the medal accumulating device portion 30 are loaded. The loaded
medals fall in the guide passages 134a formed in the medal guide disc 134 and pass
through the medal falling holes 136 (136a to 136d). The payout devices 80 to 83 (not
shown in the drawings) which will be described later are provided below the medal
falling holes 136a to 136d and hence, the medals which pass through the medal falling
holes 136 (136a to 136d) are supplied to the payout devices 80 to 83. Accordingly,
along with the rotation of the medal guide disc 134, the positions of the guide passages
134a are changed whereby it is possible to change the payout devices 80 to 83 which
become subjects to which the medals are supplied.
[0046] Next, the payout devices 80 to 83 of the gaming machine 10 are explained in conjunction
with Fig. 6 to Fig. 9. Here, the payout devices 80 to 83 are mounted in a region surrounded
by four lottery alarm display devices 20 (medal payout gates) . That is, the region
surrounded by four lottery alarm display devices 20 is uniformly divided into four
regions by partition walls 120 which are vertically formed along diagonal lines of
the region, and the payout devices 80 to 83 are respectively mounted in the partitioned
four regions.
[0047] Fig. 6A is a plan view schematically showing the payout device 80 and Fig. 6B is
a longitudinal cross-sectional view schematically showing a payout device 80. Here,
since the lottery alarm display device 20 (medal payout gate) has been already explained
in conjunction with Fig. 4, the lottery alarm display device 20 is shown in a simplified
form in Fig. 6 to Fig. 9.
[0048] The payout device 80 includes a reciprocating tray 800. The reciprocating tray 800
having toothed portions 800a formed on the side surfaces thereof can be moved in a
reciprocating manner in the fore-and-aft direction (the left-and-right direction in
the drawing) by driving a motor 800m provided with a gear 800b which is meshed with
the toothed portion 800a.
[0049] Above the reciprocating tray 800, a rotary tray 801 having a toothed portion 801a
formed on the side surface thereof is mounted. The toothed portion 801a is meshed
with a gear 802a of a motor 802m and, by driving the motor 802m, the rotary tray 801
is rotated. On an upper surface of the rotary tray 801, three model bodies 803 are
formed in an erected manner. The medals which pass through the medal falling holes
136 fall on the rotary tray 801 (see Fig. 5). In the drawing, numeral 805 indicates
chutes which guide the medals onto the rotary tray 801.
[0050] With respect to the operation of the payout device 80, first of all, when the lottery
alarm display device 20 (medal payout gate) is opened (see Fig. 4), along with the
driving of the motor 800m, the reciprocating tray 800 is moved in the forward direction
(the left direction in the drawing). Thereafter, along with the driving of the motor
802m, the rotary tray 801 is rotated and the medals stacked on the rotary tray 801
are paid out to the push-out plate 35 (see Fig. 2).
[0051] Fig. 7A is a front view schematically showing a payout device 81 and Fig. 7B is a
longitudinal cross-sectional view schematically showing the payout device 81.
[0052] The payout device 81 includes a revolving tray 810. On the front side (the left side
in the drawing) of this revolving tray 810, a pivot shaft portion 811 is formed, and
the revolving tray 810 is rotatable about this pivot shaft portion 811 within a predetermined
range.
[0053] On a bottom surface of the revolving tray 810, an inner tooth gear 812 which has
an arcuate shape and has a toothed portion 812a formed on an inner surface thereof
is vertically mounted. Further, a gear 813 of a motor 813m is configured to be meshed
with the toothed portion 812a. Along with the driving the motor 813m, the revolving
tray 810 is rotated about the pivot shaft portion 811 within the predetermined range.
The medals which pass through the medal falling hole 136 falls on the revolving tray
810 (see Fig. 5). In the drawing, numeral 815 indicates a chute which guides the medals
onto the revolving tray 810.
[0054] With respect to the operation of the payout device 81, first of all, when the lottery
alarm display device 20 (the medal payout gate) is opened (see Fig. 4), along with
the driving of the motor 813m, the revolving tray 810 is rotated about the pivot shaft
portion 811 within the predetermined range and the medals stacked on the revolving
tray 810 are paid out to the push-out plate 35 (see Fig. 2).
[0055] Fig. 8A is a front view schematically showing a payout device 82 and Fig. 8B is a
longitudinal cross-sectional view schematically showing the payout device 82.
[0056] The payout device 82 includes a model body 820 having a dove shape. In a drum portion
of the model body 820, a medal accommodating portion 820a is formed. The model body
820 is configured such that the medals which pass through the medal falling hole 136
(see Fig. 5) falls on the medal accommodating portion 820a. A bottom surface of the
medal accommodating portion 820a is formed in mesh and hence, by imparting predetermined
vibrations to the model body 820, the medals stocked in the medal accommodating portion
820a fall downwardly through openings formed in mesh.
[0057] The model body 820 is provided with a telescopic mechanism (an expansion-and-contraction
mechanism) 821 which extends in the backward direction (in the right direction in
the drawing). The telescopic mechanism 821 is supported on a support member 822 which
is vertically mounted on a partition wall 120. Further, the telescopic mechanism 821
is connected with a solenoid 823 which is arranged above the telescopic mechanism
821. Along with the excitation and the deexcitation of the solenoid 823, the model
body 820 is movable in a reciprocal manner in the fore-and-aft direction (the left-and-right
direction in the drawing).
[0058] With respect to the operation of the payout device 82, first of all, when the lottery
alarm display device 20 (medal payout gate) is opened (see Fig. 4), along with the
repetition of the excitation and the deexcitation of the solenoid 823, the model body
820 is moved in a reciprocal manner in the fore-and-aft directions within the predetermined
range. Due to the vibration which is generated by this movement, the medals stocked
in the medal accommodating portion 820a of the medal body 820 are paid out to the
push-out plate 35 (see Fig. 2).
[0059] Fig. 9A is a front view schematically showing a payout device 83 and Fig. 9B is a
longitudinal cross-sectional view schematically showing the payout device 83.
[0060] The payout device 83 includes a model body 830 including a doll and a box. The model
body 830 is provided with a telescopic mechanism 831 which extends in the backward
direction (in the right direction in the drawing) and, the telescopic mechanism 831
is supported on a support member 832 which is vertically mounted on a partition wall
120. Further, the telescopic mechanism 831 is connected to a solenoid 833 which is
arranged above the telescopic mechanism 831. Along with the excitation and the deexcitation
of the solenoid 833, the model body 830 is movable in a reciprocal manner in the fore-and-aft
direction (left-and-right directions in the drawing).
[0061] With respect to the operation of the payout device 83, first of all, when the lottery
alarm display device 20 (medal payout gate) is opened (see Fig. 4), along with the
repetition of the excitation and the deexcitation of the solenoid 833, the model body
830 is moved in a reciprocal manner in the fore-and-aft direction within the predetermined
range. To this payout device 83, no medals are supplied from the medal accumulating
device portion 30 and hence, even though the payout device 83 is operated, no medals
are paid out to the push-out plate 35. In this manner, according to the present invention,
a medal payout mode in which no medals are paid out may be included in plural kinds
of medal payout modes.
[0062] Fig. 10 is a block diagram showing the inner constitution of the gaming machine 10.
[0063] Here, four gaming fields of the gaming machine 10 are provided with the similar constitutions
excluding the respective payout devices 80 to 83. Accordingly, in the drawing, with
respect to the respective devices excluding the control circuit 60 and the pay-out
motor 139 and the guide motor 135 which are used in common in the respective gaming
fields, only devices constituting one gaming field are shown.
[0064] In the inside of the gaming machine 10, the control circuit 60 is provided. The control
circuit 60 includes a CPU (Central Processing Unit) 66, a ROM (Read Only Memory) 68
and a RAM (Random Access Memory) 70.
[0065] The ROM 68 stores a game program which controls the flow of the whole game of the
gaming machine and various kinds of data. The ROM 68 further stores, for example,
programs for controlling respective operations of the payout devices 80 to 83, a lottery
probability table necessary for performing a JP lottery, a stop mode selection table
necessary for selecting stop modes of the short hand 21 and the long hand 22 in the
jack pot game, a rotation mode selection table for selecting rotation modes of the
short hand 21 and the long hand 22, tables for selecting light emitting colors or
lighting patterns of the decorative lamps 24 and the like. The RAM 70 temporarily
stores a result of arithmetic operation of the CPU 66 or the holding number of the
jackpot game or the like. The CPU 66 performs, in response to supplied signals or
the like, the arithmetic processing or control of respective devices based on the
programs stored in the ROM 68 and the RAM 70 or various kinds of data. This control
circuit 60 functions as a lottery means which performs the JP lottery upon receiving
a detection signal from a medal detection sensor 38 which will be explained later.
[0066] Further, to the control circuit 60, a pay-out motor 139 and a guide motor 135 are
connected. The control circuit 60, when the jackpot is activated by the above-mentioned
JP lottery, performs the drive control of the guide motor 135 and rotates the medal
guide disc 134 in such a manner that the guide passage 134a is positioned to the place
where medals can be supplied to the payout device 80 to 83 corresponding to the lottery
alarm display device 20 (medal payoutgate)with whichthejackpotisactivated. Thereafter,
the control circuit 60 performs the drive control of the pay-out motor 139 and supplies
the medals accumulated in the medal accumulating device portion 30 to the payout device
80 to 83 corresponding to the lottery alarm display device 20 (the medal payout gate)
with which the jackpot is activated (see Fig. 5).
[0067] To the control circuit 60, the launching triggers 40 and the launching motors 47
which constitute the launching devices 16 are connected. That is, the launching triggers
40 are connected to the control circuit 60 such that, when the launching trigger 40
is operated, a predetermined signal is transmitted to the control circuit 60. The
control circuit 60 which receives the signal from the launching trigger 40 transmits
a predetermined drive signal to the launching motor 47 so as to drive the launching
motor 47 for a predetermined period. Accordingly, the medals are launched to the gaming
space 15 (see Fig. 3).
[0068] Further, the control circuit 60 includes the medal detection sensors 38, the pusher
drive motors 39, the holding lamps 33 and chucker tilting motors 36m therein.
[0069] The medal detection sensor 38 is a mechanical contact detection sensor which is mounted
in the chucker 36. The medal detection sensor 38, upon detection of a medal which
hits the chucker 36, transmits a detection signal to the control circuit 60.
[0070] The pusher drive motor 39 is provided for sliding a plate-like body of the push-out
plate 35 in the fore-and-aft direction within a predetermined range. Further, the
holding lamps 33 increase or decrease the number of lit lamps in response to the change
of the holding number of the jackpot games stored in the RAM 70. Further, the chucker
tilting motor 36m tilts the chucker 36 in the left-and-right direction within a predetermined
range.
[0071] Further, to the control circuit 60, the open/close motors 27m, the motor drive control
circuits 26a, the position detection circuits 29, the decorative lamps 24 (24a to
24d) , the payout devices 80, and speakers 19 are connected.
[0072] The open/close motor 27m is provided for performing the open/close operation of the
lottery alarm display device 20 and is driven in response to a drive signal supplied
from the control circuit 60 when the jackpot is activated in the jackpot game.
[0073] To the motor drive control circuit 2 6a, stepping motors 21m for rotating the short
hands 21 and stepping motors 22m for rotating the long hands 22 are connected and,
the positions of the short hands 21 and the long hands 22 are detected by a position
detection circuit 29. The motor drive circuit 26a performs the rotary control of stepping
motor 21m, 22m in response to control signals from the control circuit 60.
[0074] The decorative lamps 24 can emit light with a plurality of light emitting colors
and irradiate light to the short hands 21 and/or the long hands 22, and the light
emitting colors, lighting patterns or the like thereof change in response to the control
signal from the control circuit 60.
[0075] The payout device 80, when the jackpot is activated in the jackpot game, pays out
the medals accumulated in the medal accumulating device portion 30 toward the push-out
plate 35 formed below the lottery alarm display device 20. The payout device 80 includes
the motors 800m, 802m (see Fig. 6). The motors 800, 802m are stepping motors which
are driven in response to a command signal from the control circuit 60.
[0076] The speaker 19 is incorporated into the casing 12 and outputs BGM, sounds, effect
sounds or the like corresponding to a game state in response to a signal supplied
from the control circuit 60.
[0077] Here, other gaming fields are provided with payout devices 81 to 83 respectively.
[0078] The payout device 81 is provided with the motor 813m (see Fig. 7), wherein the motor
813m is a stepping motor which is driven in response to a command signal from the
control circuit 60.
[0079] Further, the payout device 82 includes a solenoid 823 (see Fig. 8), while the payout
device 83 includes a solenoid 833. The solenoids 823, 833 repeatedly execute the excitation
and the deexcitation in response to command signals from the control circuit 60 respectively.
[0080] When the jackpot is activated, the control circuit 60 transmits a drive signal to
drive the payout device corresponding to the lottery alarm display device 20 (the
medal payout gate) to which the activation of the jackpot is informed among the above-mentioned
payout devices 80 to 83.
[0081] Next, the subroutines which are performed in the gaming machine 10 are explained.
Hereinafter, it is assumed that when the gaming machine 10 is started, variables which
are used in the above-mentioned CPU 66 are initialized in a predetermined value, and
the steady-state operation is performed. Further, it is assumed that the subroutines
explained hereinafter are individually executed for each gaming field.
[0082] Fig. 11 is a flowchart showing a medal detection routine performed in the control
circuit 60 of the gaming machine 10. This subroutine is a subroutine which is called
and is executed upon reception of a detection signal from the medal detection sensor
38 incorporated in the chucker 36.
[0083] First of all, it is determined whether the holding number is equal to or more than
an upper limit value (for example, 8) or not ( step S10 ) . The holding number is
a number of jackpot games which is held each time a medal hits the chucker 36 during
the execution of the jackpot game.
[0084] When it is determined that the holding number is not equal to or more than the upper
limit value, the processing to add "1" to the holding number stored in the RAM 70
is performed (step S11) and, thereafter, the JP lottery processing is performed (step
S12). This JP lottery processing is a processing in which the random number is sampled
from a random number counter and the sampled random number is stored in the RAM 70.
Here, the sampled random number is a random number for determining the activation
or the inactivation of the jackpot, a random number for selecting the stop modes of
the short hand 21 and the long hand 21, a random number for selecting rotation modes
of the short hand 21 and the long hand 21 or the like. These random numbers are used
in the jackpot game which will be explained later. In such an operation, the control
circuit 60 functions as lottery means which performs the JP lottery.
[0085] Next, the processing for increasing the lit number of the holding lamps 33 by "1"
is performed (step S13) and, thereafter, this subroutine is finished. On the other
hand, in step S10, when it is determined that the holding number is equal to or more
than an upper limit value, this subroutine is finished without performing the above-mentioned
steps S11 to S13.
[0086] Fig. 12 is a flowchart showing the jackpot game processing routine which is performed
in the control circuit 60 of the gaming machine 10. This subroutine is a subroutine
which is called and is executed at a predetermined timing in the control circuit 60.
[0087] First of all, it is determined whether the holding number stored in the RAM 70 exceeds
"0" or not (step S20). When it is determined that the holding number stored in the
RAM 70 does not exceed "0", that is, when it is determined that the holding number
is "0", this subroutine is finished.
[0088] On the other hand, in step S20, when it is determined that the holding number exceeds
"0", the CPU 66 subtracts "1" from the holding number stored in the RAM 70 and stores
the holding number after subtraction in the RAM 70 (step S21). At this point of time,
the processing for decreasing the lit number of the holding lamps 33 by" 1" is also
performed. Here, the holding number can be added in step S11 in the subroutine shown
in Fig. 11 even during this jackpot game is executed.
[0089] Next, it is determined whether the jackpot is activated or not (step S22). This determination
of the activation of the jackpot is performed based on a lottery probability table
which is preliminarily stored in the ROM 68 and the random number (random number for
JP determination) sampled in step S12 in the subroutine shown in Fig. 11. As the result
of the determination of the activation of the jackpot, it is determined whether the
jackpot is activated or not.
[0090] Next, it is determined whether the result of the determination of the activation
of the jackpot is the activation or the inactivation of the jackpot (step S23). When
the jackpot is activated, the CPU 66 selects the stop mode (jackpot activation mode)
of the short hand 21 and the long hand 22 at a point of time that the jackpot is finished
based on a stop mode selection table which is preliminarily stored in the ROM 68 and
the random number (random number for stop mode selection) sampled in step S12 in the
subroutine shown in Fig. 11 (step S24).
[0091] That is, when the jackpot is activated, in the jackpot game, as described later,
the rotation and the stop of the short hand 21 and the long hand 22 are executed such
that the short hand 21 and the long hand 22 are stopped with the selected jackpot
activation mode.
[0092] On the other hand, when the jackpot is not activated as a result of determination
of the activation of the jackpot, the CPU 66 performs the sampling of the random number
and selects the stop mode (miss mode) of the short hand 21 and the long hand 22 when
the jackpot game is finished based on the sampled random number and the stop mode
selection table (step S25).
[0093] When the jackpot is not activated, in the jackpot game, as described later, the rotation
and the stopping of the short hand 21 and the long hand 22 are performed such that
the short hand 21 and the long hand 22 are stopped at the selected miss mode.
[0094] When the processing of step S25 is executed, the CPU 66 determines whether the miss
mode which has been selected in step S25 is a stop mode showing a li-zhi (li-zhi mode)
or not (step S26).
[0095] When it is determined that the miss mode is not the li-zhi mode, the CPU 66 selects
the rotation mode of the short hand 21 and the long hand 22 based on the random number
(random number for selecting the rotation mode) which is sampled in step S12 in the
subroutine shown in Fig. 11 and a rotation mode selection table which is preliminarily
stored in the ROM 68 (step S27).
[0096] Next, the CPU 66 transmits a control signal to the motor drive control circuit 26a
to make the motor drive control circuit 26a start the rotation of the short hand 21
and the long hand 22 (step S28) based on the selected rotation mode. Then, upon receiving
the control signal, the motor drive control circuit 26a drives the stepping motors
21m, 22m so as to rotate the short hand 21 and the long hand 22.
[0097] Next, the CPU 66 waits until a predetermined period passes and continues the rotation
of the short hand 21 and the long hand 22 in the rotation mode which is selected in
step S27 (step S29). Thereafter, the CPU 66 transmits a control signal to the motor
drive control circuit 26a to make the motor drive control circuit 26a stop the short
hand 21 and the long hand 22 in the miss mode which is selected in step S25 (step
S30) and this subroutine is finished. Then, upon receiving the control signal, the
motor drive control circuit 26a stops the short hand 21 and the long hand 22 in the
miss mode. This result implies that it is informed that the jackpot is not activated
and the jackpot game is finished.
[0098] On the other hand, when the jackpot activation mode is selected in step S24 or it
is determined that the miss mode is the li-zhi mode in step S26, the li-zhi is generated
in the jackpot game. First of all, the CPU 66 selects the rotation mode of the short
hand 21 and the long hand 22 based on the random number which is sampled in step S12
in the subroutine shown in Fig. 11 (random number for selecting rotation mode) and
a rotation mode selection table which is preliminarily stored in the ROM 68 (step
S31).
[0099] Next, the CPU 66 transmits a control signal to the motor drive control circuit 26a
to make the motor drive control circuit 26a start the rotation of the short hand 21
and the long hand 22 based on the selected rotation mode (step S32). Then, upon receiving
the control signal, the motor drive control circuit 26a drives stepping motors 21m,
22m so as to rotate the short hand 21 and the long hand 22.
[0100] Next, the CPU 66 waits until a predetermined period has passes and continues the
rotation of the short hand 21 and the long hand 22 in the rotation mode which is selected
in step S31 (step S33). Thereafter, the CPU 66 transmits a control signal to the motor
drive control circuit 26a to make the motor drive control circuit 26a stop the short
hand 21 in such a manner that the li-zhi mode is assumed based on the jackpot activation
mode which has been selected in step S24 or the miss mode which has been selected
in step S25 (step S34). Then, upon receiving the control signal, the motor drive control
circuit 26a stops the rotation of the short hand 21 in the li-zhi mode. This result
informs the generation of li-zhi. At this time, the long hand 22 continues to be rotated.
[0101] Next, the CPU 66 transmits a command signal to the decorative lamps 24a to 24d and
changes the light emitting colors or changes the lit patterns of the decorative lamps
24a to 24d (step S35).
[0102] Thereafter, the CPU 66 waits until a predetermined period passes and continues the
rotation of the long hand 22 in the selected rotation mode (step S36). Thereafter,
the CPU 66 transmits a control signal to the motor drive control circuit 26a to make
the motor drive control circuit 26a stop the long hand 22 in the jackpot activation
mode which has been selected in step S24 or in the miss mode which has been selected
in step S25 (step S37). Then, upon receiving the control signal, the motor drive control
circuit 26a stops the long hand 22 in the jackpot activation mode or in the miss mode.
[0103] After the processing of step S37 is executed, the CPU 66 determines whether the stop
mode of the short hand 21 and the long hand 22 is the jackpot activation mode or not,
that is, whether the jackpot is activated or not in the jackpot game (step S38).
[0104] When it is determined that the jackpot is activated, the CPU 66 drives the open/close
motor 27m and opens the lottery alarm display device 20 (the medal payout gate) to
which the activation of the jackpot is informed (step S39). Thereafter, the CPU 66
performs the drive control of the payout device corresponding to the lottery alarm
display device 20 (medal payout gate) to which the activation of the jackpot is informed
among the payout devices 80 to 83 and pays out the medals accumulated in the medal
accumulating device portion 30 to the push-out plate 35 (step S40). The payout devices
80 to 83, as shown in Fig. 6 to Fig. 9, respectively pay out the medals in different
modes. Here, the control circuit 60 functions as a control means which performs the
drive control of the payout devices in such a manner that the medal payout modes are
different from each other for respective lottery alarm display devices 20 (medal payout
gates) in response to the result of the JP lottery by the lottery means.
[0105] After the pay-out of the medals is completed, the CPU 66 drives the open/close motor
27m to close the lottery alarm display device 20 (medal payout gate) (step S41) and
this subroutine is finished.
[0106] On the other hand, in step S38, when it is determined that the jackpot is not activated
in the jackpot game, the CPU 66 continuously stops the short hand 21 and the long
hand 22 until a predetermined period passes (step S42) and, thereafter, this subroutine
is finished.
[0107] Next, a game which is performed using the gaming machine according to the present
invention is explained in conjunction with Fig. 13 to Fig. 16.
[0108] Fig. 13A to 13C, Fig. 14A and 14b, Fig. 15A and Fig. 15b, Fig. 16A and Fig. 16B are
views for explaining the game performed using the gaming machine 10.
[0109] First of all, the player launches the medals into the gaming space 15 using the launching
device 16. Here, the player launches medals using the chucker 36 which tilts in the
left-and-right directions within the opening 37 of the clock tower 13 as a target
(see Fig. 13A). The medal which passes through the opening 37 falls in the push-out
plate 35 below the opening 37 (see Fig. 13B). On the other hand, when the medal hits
the chucker 36 (see Fig. 13C), the JP lottery is performed and in response to the
result of the JP lottery, the jackpot game is started in the lottery alarm display
device 20 and the short hand 21 and the long hand 22 are rotated (see Fig. 14A).
[0110] Thereafter, for example, when the short hand 21 and the long hand 22 stop at predetermined
positions (for example, positions indicating 9 o'clock or the like), the jackpot is
activated in the jackpot game (see Fig. 14B). When the activation of the jackpot is
informed by the lottery alarm display device 20, the lottery alarm display device
20 (medal payout gate) is opened and the medals accumulated in the medal accumulating
device portion 30 are paid out to the push-out plate 35 by the payout device. The
payout devices 80 to 83 pay out the medals in respectively different modes.
[0111] The medal payout mode of the payout device 80 is, as shown in Fig. 15A, a payout
mode in which, after the lottery alarm display device 20 (medal payout gate) is opened,
the rotary tray 801 appears while being rotated, three model bodies 803 which are
mounted in an erected manner on the rotary tray 801 are rotated in response to the
rotation of the rotary tray 801, and, further, the medals stacked on the rotary tray
801 are paid out onto the push-out plate 35.
[0112] The medal payout mode of the payout device 81 is, as shown in Fig. 15B, a payout
mode in which, after the lottery alarm display device 20 (medal payout gate) is opened,
a model body 820 which imitates a dove appears and repeats the reciprocal movement
in the fore-and-aft direction and, the medals accommodated in the medal accommodating
portion 802a (not shown in the drawing) of the model body 820 are paid out onto the
push-out plate 35.
[0113] The medal payout mode of the payout device 82 is, as shown in Fig. 16A, a payout
mode in which, after the lottery alarm display device 20 (medal payout gate) is opened,
the medals stacked on the revolving tray 810 are paid out onto the push-out plate
35.
[0114] The medal payout mode of the payout device 83 is, as shown in Fig. 16B, a payout
mode in which, after the lottery alarm display device 20 (medal payout gate) is opened,
the model body 830 including a doll and a box appears and repeats the reciprocal movement
in the fore-and-aft direction. In this case, however, the medals are not paid out
onto the push-out plate 35.
[0115] In this manner, in the gaming machine 10, since plural kinds of medal payout modes
at the activation of the jackpot are provided, there is a possibility that each time
the jackpot is activated, the medal payout mode changes and hence, it is possible
to attract the player's interest whereby the attraction of the game can be enhanced.
[0116] Further, in the gaming machine 10, the lottery alarm display devices 20 (medal payout
gates) are mounted at the positions corresponding to respective launching devices
16 and a plurality of payout devices 80 to 83 which can perform medal payout in different
payout modes are respectively incorporated into the respective lottery alarm display
device 20 (medal payout gate). Accordingly, the medal payout mode differs depending
on the launching device 16 to be used in playing the game and hence, the player can
enj oy by watching the medal payout mode which changes each time the player plays
the game. Accordingly, it is possible to strongly attract the player's interests.
[0117] The medal payout modes according to the present invention are not limited to the
examples shown in Fig. 15 and Fig. 16. For example, the medal payout modes may include
following payout modes.
[0118] Fig. 17A and Fig. 17B are perspective views schematically showing another example
of the medal payout mode in the gaming machine according to the present invention.
[0119] As shown in Fig. 17A, the clock tower 13 is provided with lottery alarm display devices
220 (medal payout gates) on respective side surfaces thereof. The lottery alarm display
device 220 (medal payout gates) is constituted such that each lottery alarm display
device 220 is opened in such a manner that the lottery alarm display device 220 projects
in the forward direction and a payout device 280 is mounted on a back surface of the
lottery alarm display device 220. The payout device 280 is configured such that the
payout device 280 is movable in the forward direction along with the opening of the
lottery alarm display device 220. The payout device 280 has a cylindrical shape and
is constituted such that the medals are accumulated therein, and a plurality of medal
shooting openings 281 are formed in a side surface thereof.
[0120] The medal payout mode of the payout device 280 is a payout mode in which, along with
the opening of the lottery alarmdisplaydevice220 (medal payout gate), themedalpayout
device 280 is moved in the forward direction while being rotated and hence, the medals
accumulated in the payout device 280 are paid out from the medal shooting opening
281.
[0121] As shown in Fig. 17B, the clock tower 13 is provided with lottery alarm display devices
320 (medal payout gates) on the side surfaces thereof respectively. Each lottery alarm
display device 320 (medal payout gates) is constituted such that the lottery alarm
display device 320 is opened such that the lottery alarm display device 320 projects
in the frontward direction and a payout device 380 is mounted on a back surface of
the lottery alarm display device 320. The payout device 380 is constituted that the
payout device 380 is moved in the forward direction along with the opening of the
lottery alarm display device 320. The payout device 380 has a cylindrical shape and
is configured to stock the medals therein. Although not shown in the drawing, a plurality
of holes which allow the paying out of the medals are formed in the side surface thereof.
[0122] The medal payout mode of the payout device 380 is a payout mode in which, upon opening
the lottery alarm display device 320 (medal payout gate), the medal payout device
380 is moved forward while being rotated whereby the medals which are accumulated
in the payout device 380 are paid out from the holes formed in the side surfaces of
the medal payout device 380.
[0123] In the gaming machine 10, four lottery alarm display devices 20 (medal payout gates)
are fixedly mounted with respect to the positional relationship with the launching
devices 16. However, the present invention can adopt following constitutions.
[0124] That is, the gaming machine includes:
a plurality of launching devices for launching medals to the inside of the gaming
space;
a plurality of medal payout gates which are provided at positions corresponding to
the respective launching devices in the gaming space;
a plurality of payout devices which are provided in the respective inside of the plurality
of medal payout gates and are capable of paying out the medals in respectively different
payout modes;
lottery means which performs a lottery (JP lottery) for determining the presence or
the non-presence of the activation of a jackpot for respective payout gates individually
when specific conditions are satisfied;
selection means which selects the payout device which pays out the medals out of a
plurality of payout devices when the jackpot is activated due to the above-mentioned
lottery;
movement means which performs a movement control of the payout devices such that the
payout device selected by the selection means is movable to a position of the medal
payout gate which becomes the subject of the lottery; and
payout means which pays out the medals from the payout device selected by the above-mentioned
selection means after the payout device is moved by the moving means.
[0125] The explanation is hereinafter assuming that such a constitution is applied to the
gaming machine 10. First of all, when the activation of the jackpot is informed to
any one of the four lottery alarm display devices 20 (medal payout gates) , out of
the payout devices 80 to 83, the payout device which performs pays out the medals
is selected. For example, assuming that the payout device 80 is selected, after such
a selection, four lottery alarm display device 20 (medal payout gates) and the payout
devices 80 to 83 which are arranged in the inside of the lottery alarm display device
20 are rotated in the horizontal direction so that the payout devices 80 are moved
to the position where the lottery alarm display device 20 (medal payout gate) to which
the activation of the jackpot is informed is present. Thereafter, the medals are paid
out from the payout device 80.
[0126] In this case, even when the player performs the game using the same launching device
16, each time the jackpot is activated, the user can watch the different medal payout
mode and hence, it is possible to remarkably increase the player's attractions and
interests. Here, the selection of the payout device for paying out the medals may
be determined based on the result of the JP lottery or may be determined by performing
other lottery.
[0127] In the gaming machine 10, the explanation has been made with respect to the case
in which the lottery alarm display device 20 functions as the medal payout gate. However,
it may be possible to provide the medal payout gate and the lottery alarm display
device as separate bodies in the present invention.
[0128] It is needless to say that the medal payout modes according to the present invention
are not limited to the above-mentioned examples. Further, in the gaming machine 10,
all of the medal payout modes of four lottery alarm display devices 20 are different
from each other. However, in the present invention, it is not always necessary that
all of the medal payout modes of the plurality of medal payout gates are different
from each other and some medal payout gates may adopt the same payout mode. Further,
the number of kinds of medal payout modes is not specifically limited.
[0129] In the gaming machine 10, each lottery alarm display device 20 (medal payout gates)
is provided to the position corresponding to two launching devices 16. However, according
to the present invention, the number of launching devices corresponding to one medal
payout gate is not specifically limited.
[0130] In the gaming machine 10, the control circuit 60 which functions as the lottery means
performs the JP lottery when the medal hits the chucker 36, that is, the control circuit
60 receives the detection signal from the medal detection sensor 38. However, according
to the present invention, the specific conditions which induce the lottery means to
perform the JP lottery are not limited to the above-mentioned examples. The specific
conditions to perform the JP lottery are not specifically limited. For example, a
condition that a predetermined number of medals are launched from the launching device
or a predetermined number of medals pass through the predetermined region in the gaming
space may be named as such conditions.
[0131] According to the invention having the above-mentioned constitution, since the medal
payout mode differs depending on the result of the lottery, a player can enjoy watching
the different payout mode each time the player plays the game whereby it is possible
to strongly attract the player' s interests.
[0132] According to the invention having the above-mentioned constitution, since the medal
payout modes differ from each other depending on the plurality of payout devices,
a player can enjoy watching the different payout mode each time the player plays the
game whereby it is possible to strongly attract the player's interests.
[0133] According to the invention having the above-mentioned constitution, each time the
predetermined conditions are satisfied, there arises the possibility that the medal
pay-out amount is changed and hence, it is possible to attract the player's interests
whereby the attractions of the game can be enhanced.
[0134] According to the invention having the above-mentioned constitution, each time the
jackpot is activated, there arises the possibility that the medal payout mode is changed
and hence, it is possible to attract the player's interests whereby the attractions
of the game can be enhanced.
[0135] According to the present invention, it is possible to provide a gaming machine which
possesses diverse attractions capable of performing effects which attract the player's
interests.