[0001] The present invention relates to a support apparatus of the type used, for example,
in a large-scale object-capture game, such a game apparatus employing a movable electromagnet
to capture a soft toy prize. The present invention also relates to a method of supporting
an object prior to capture thereof.
[0002] In the field of amusement arcade and fairground games, it is known to provide a so-called
large-scale crane game. The large-scale crane game comprises a cabinet approximately
2m x 3m x 2m (width x height x depth) within which a crane assembly is provided. The
crane assembly includes a motorised grabber consisting of a grabber and a motorised
unit that carries and controls operation of the grabber. The motorised grabber moves
along a gantry in response to a control unit, such as a joystick and a button, manipulated
by a player of the game. The gantry is disposed at the top of the cabinet and the
player controls the left-right and back-forward position of the grabber in a horizontal
plane by moving the joystick. Below the gantry, at the bottom of the cabinet, a plurality
of large soft toys is disposed for the player to try to capture using the grabber.
Once the player has positioned the grabber at a desired position using the joystick,
pressing the button deploys the grabber. Deployment of the grabber results in the
grabber being opened and lowered on a cord by the motorised unit down towards the
soft toys below, where the grabber closes in a grabbing movement and attempts to capture
one of the soft toys. The grabber is then raised by the motorised unit, along with
any toy captured by the grabber, in the event that the player has been sufficiently
adept at controlling the motorised grabber. The motorised unit then returns the grabber
to a location above a captured prize toy bin and the grabber is opened to drop any
captured toy into the bin. The player can then access any toy dropped into the prize
bin through an access hole provided at the front of the cabinet.
On a much smaller scale, an electromagnet prize capture game comprises a much smaller
cabinet having an electromagnet assembly. The assembly is much smaller than the crane
assembly described above and, in place of the grabber, an electromagnet is coupled
to the motorised unit. Within the cabinet a plurality of small prizes, for example,
watches are disposed. Each prize is contained within a plastic case having a shallow
circumferential wall integrally formed with the top of the plastic case to form a
shallow well. A circular galvanised steel plate is adhered to a base of the shallow
well. Instead of grabbing toys as described above, the player attempts to align the
electromagnet above the shallow well of the plastic case before deploying the electromagnet.
In response to pressing the button, the electromagnet is energised and lowered in
order to attempt to contact the circular steel plate and hence capture the plastic
case containing the prize. If the player is successful in aligning the electromagnet
with the shallow well of the plastic case, the plastic container is transported, in
a like manner to the grabber game described above, to a point above the prize bin,
whereupon the plastic container is dropped into the prize bin by de-energising the
electromagnet. The player is then charged with opening the plastic case to access
the toy, and the plastic case is then discarded.
[0003] The plastic cases described above are provided in order to ensure that the circular
metallic plates are disposed in a consistent, upwardly facing, fixed position so that
the metallic plates can be engaged by the electromagnet. Without such a mechanism
to present the metallic plate in this way, it would be neigh-on impossible to ensure
coupling between the electromagnet and the metallic plate when the electromagnet is
deployed. However, if it were intended to scale-up the electromagnet prize capture
game to a similar scale as the large-scale crane game described above in order to
offer larger-dimensioned prizes, such as large soft toys, it would be impractical
to encase each prize in a plastic case. The provision of large plastic cases would
present a substantial disposal problem to the providers of the game. Additionally,
the plastic case would be expensive and not necessarily environmentally friendly.
[0004] According to a first aspect of the present invention, there is provided a support
apparatus for an object capture game, the apparatus comprising: support means arranged
to locate an interface device in a predictable location for facilitating coupling
of the interface device to a compatible coupling means.
[0005] Preferably, the support means is arranged to maintain, when in use, the interface
device in a set location or on a predetermined predictable path. More preferably,
the support means is a post. Very preferably, an end of the post is formed to co-operatively
seat the interface device thereon.
[0006] Preferably, the support means comprises barrier means for interposition between a
connector means and an object coupled to the connector means, the barrier means being
moveable from a deployed to a non-deployed position for permitting passage of the
object therepast.
[0007] Preferably, the barrier means is arranged to retain, when in use, the connector means
in place. More preferably, the barrier means is arranged to present, when in use,
the connector means in a predetermined direction.
[0008] The barrier means may be hinged.
[0009] The barrier means may comprise a plurality of arms. The barrier means may be at least
one door.
[0010] Preferably, the barrier means is displaceable.
[0011] Preferably, the barrier means is arranged, when in use, to yield to force applied
against the barrier means from a first side thereof. More preferably, the barrier
means is arranged, when in use, to impede force applied against the barrier means
from a second side.
[0012] According to a second aspect of the present invention, there is provided a support
system as set forth above in relation to the first aspect of the invention, wherein
the interface device is arranged to suspend an object therefrom.
[0013] According to a third aspect of the present invention, there is provided an object
capture game apparatus comprising: a matrix of a plurality of the support apparatuses
as set forth above in relation to the first aspect of the invention.
[0014] According to a fourth aspect of the present invention, there is provided an engagement
apparatus comprising a receptacle arranged to retain a connector means, and a coupling
means for coupling to an object.
[0015] Preferably, the coupling means is a suspension means for suspending the object therefrom.
[0016] According to a fifth aspect of the present invention, there is provided a method
of supporting an object prior to capture thereof, the method comprising the step of:
suspending the object from a connector means; presenting the connector means in a
predetermined, fixed, direction for access thereto by a complementary connector means.
[0017] According to a sixth aspect of the present invention, there is provided a support
apparatus for an object capture game, the apparatus comprising means for suspending
an object therefrom and permitting passage of the object therepast from a predetermined
direction.
[0018] According to a seventh aspect of the present invention, there is provided a support
apparatus for an object capture game comprising barrier means for interposition between
a connector means and an object coupled to the connector means, the barrier means
being movable from a deployed to a non-deployed position for permitting passage of
the object therepast.
[0019] It is thus possible to provide an apparatus and method that permits the use of electromagnets
in place of grabbers in large-scale object capture games. The use of large plastic
cases is avoided, whilst enabling a connector to be accessible to the electromagnet.
Consequently, an interesting and differently challenging game is possible.
[0020] At least one embodiment of the invention will now be described, by way of example,
with reference to the accompanying drawings, in which:
Figure 1 is a perspective schematic diagram of an electromagnet object-capture game
constituting an embodiment of the invention;
Figure 2 is a schematic diagram of a frame unit of Figure 1 in more detail;
Figure 3 is a schematic diagram of an arm of the frame unit of Figure 2;
Figure 4 is a perspective schematic diagram of a matrix of frame units;
Figure 5 is a plan view of the matrix of frame units of Figure 4, and
Figure 6 is a schematic side elevation of an alternative matrix embodiment based on
multiple spaced posts.
[0021] Throughout the following description, identical reference numerals are used to identify
like parts.
[0022] Referring to Figure 1, an object-capture game comprises a cabinet 100 having a ceiling
(not shown) and a floor 101. An overhead gantry (not shown) is fixed close to and
adjacent the ceiling of the cabinet 100. A motorised unit 102 is coupled to the gantry
and an electromagnetic unit 104 is operably coupled to the motorised unit 102. The
cabinet 100 has, in this example, glass-panelled side and front windows 106 and an
opaque rear wall 108. A control unit (not shown) controls translation of the motorised
unit 102, and energising/de-energising and vertical position of the electromagnet
in accordance with known on-board software. Additionally, a joystick (not shown) and
a button (not shown) are provided to allow a user to control translation of the motorised
unit 102 and deployment of the electromagnet 104 at predetermined times in accordance
with a coin-operated regime. For the sake of simplicity and clarity of description,
the apparatus necessary for coin-operated operation is not described herein, but is
usually provided.
[0023] An object-collection bin 110 is disposed at a front-most corner 112 of the cabinet
100. An access hole 114 is provided at the front of the cabinet 100 to provide access
from the front of the cabinet 100 into the bin 110. A plurality of support structures
116 is disposed on the floor 101 of the cabinet 100 and, although for the purposes
of simplicity are not shown in Figure 1, is arranged as a matrix 400 (Figure 4).
[0024] Referring to Figures 2, 4 and 5, each support structure 116 comprises an aluminium
rectangular frame 200 formed from four upright members 202 that are supported by four
lower cross-members 204 and four upper cross-members 206. A first arm 208, a second
arm 210, a third arm 212 (not shown in Figure 2) and a fourth arm 214 (also not shown
in Figure 2) are respectively disposed at an upper end 216 of each corner upright
member 202. Each of the first, second, third and fourth arms 208, 210, 212, 214 extends
radially inward towards a central space 216 and lies substantially horizontally. A
locating notch 218 is provided towards a distal end 220 of each of the first, second,
third and the fourth arms 208, 210, 212, 214.
[0025] An interface device, for example a receptacle, such as a cup 222, comprises a base
224 and a circumferential wall 226 to define an open cavity 228. A bottom circumferential
rim 230 extends downwardly from the base 224 and sits in each of the locating notches
218. Additionally, or alternatively, an outer surface of the base 224 can also comprise
complementary radial channels to receive the distal end 220 of each of the first,
second, third and the fourth arms 208, 210, 212, 214. A galvanised steel plate 232
is adhered to the base 224 of the cup 222, and an eye 234 depends from the base 224
for coupling to a hook 236 connected to an object 238, for example a prize, such as
a large soft toy.
[0026] Referring to Figure 3, the first, second, third and fourth arms 208, 210, 212, 214
are each pivotally mounted to their respective upright member 202. For each of the
first, second, third and fourth arms 208, 210, 212, 214, a pivot 300 is disposed towards
an uppermost region 302 of a proximal end of the first, second, third and fourth arms
208, 210, 212, 214. Each of the first, second, third, and fourth arms 208, 210, 212,
214 has a substantially flat end face 306 that is substantially perpendicular to a
horizontal upper surface 308.
[0027] In operation, a player (not shown), using the joystick, controls an overhead position
of the electromagnetic 104. Once the player has finished locating the electromagnet
104 overhead, the player deploys the electromagnet 104 by pressing the button. In
response to the player pressing the button, the electromagnet 104 is energised and
the motorised unit 102 lowers the electromagnet 104 under the control of the control
unit. In the event that the electromagnet 104 has been accurately positioned overhead
the cup 222, the energised electromagnet 104 is in alignment with the cup 222, resulting
a lowermost region of the electromagnet 104 entering the cup 222 and attaching to
the steel plate 232. After a predetermined period of time, the motorised unit 102
begins to raise the electromagnet 104. Consequently, the cup 222, adhered to the steel
plate 232, and the object 238 coupled to the cup 222 also begin to move upwards towards
the motorised unit 102.
[0028] Upon coming into contact with the first, second, third and fourth arms 208, 210,
212, 214, the object 238 urges the pivotally mounted first, second, third and fourth
arms 208, 210, 212, 214 to pivot about their respective pivot points so as to yield
(Figure 3) to the object 238 and allow the object 238 to pass past the barrier presented
by the first, second, third, and fourth arms 208, 210, 212, 214.
[0029] Once the object 238 has cleared the first, second, third and fourth arms 208, 210,
212, 214, the first, second, third and fourth arms 208, 210, 212, 214 fall back to
the substantially horizontal position described above, the horizontal position of
the first, second, third and fourth arms 208, 210, 212, 214 being maintained by the
abutment of the end face 306 of each of the first, second, third and fourth arms 208,
210, 212, 214 and the upright members 202.
[0030] After the electromagnet 104 carrying the cup 222 and the object 238 has been reeled
back to the motorised unit 102, the control unit causes the motorised unit 102 to
move to a position overhead the bin 110, whereupon the electromagnet 104 is de-energised
and the cup 222 and object 238 released into the bin 110 under the influence of gravity.
The player can then retrieve the object via the hole 114.
[0031] Whist the above example has been described in the context of hinged arms, it should
be understood that any suitable barrier can be arranged between a connection means,
such as the cup 222, and the object 238. The barrier can be arranged to yield to force
applied from a first side of the barrier and impede force applied from a second, for
example opposite, side of the barrier, for example though the use of a hinging arrangement.
[0032] It should be appreciated that reference herein to suspension of an object from the
interface device or cup 222 includes any suitable way that does not involve encasing
the object 238 within a rigid structure, but permits the object 238 to follow the
cup 222 upon movement of the cup 222 through coupling of the cup 222 with the electromagnet
104.
[0033] Examples of suitable suspension means include, but are not necessarily limited to,
a hammock-like mesh (not shown) coupled to the interface device 228 or the coupling
of the object 238 to the hook 236 by a cord having a loop 234. The cord can be connected
to the object by a process of tying or, nylon or polypropylene so-called hook or ring
pins of the form used to attach tags to clothing, but of suitable strength to support
the weight of the object 238.
[0034] In another embodiment shown in Figure 6, the matrix 400 of support structures 200
is an array of suitably spaced posts 600. An end 602 of each post 600 is profiled
in such a way as to form a co-operative seat 604 upon which the receptacle or cup
222 can sit. Consequently, the receptacle or cup 222 is appropriately profiled to
co-operate with the post 600. In this example, the cup 222 comprises a tab 606 integrally
formed with the cup 222 and having an aperture 608 for suspending the object 238 from
the cup 222 by coupling the object 238 to the cup 222 by a ring pin via the aperture
608. However, as already explained above, other techniques can be employed to ensure
that the prize 238 follows the cup 222 upon successful capture thereof.
1. A support apparatus for an object capture game, the apparatus comprising support means
arranged to locate an interface device in a predictable location for facilitating
coupling of the interface device to a compatible coupling means.
2. Support apparatus as claimed in Claim 1, wherein the support means is arranged to
maintain, when in use, the interface device in a set location or on a predetermined
predictable path.
3. Support apparatus as claimed in either preceding Claim, wherein the support means
is a post.
4. Support apparatus as claimed in Claim 3, in which an end of the post is formed to
co-operatively seat the interface device thereon.
5. Support apparatus as claimed in any preceding Claim, wherein the support means comprises
barrier means for interposition between a connector means and an object coupled to
the connector means, the barrier means being moveable from a deployed to a non-deployed
position for permitting passage of the object therepast.
6. Support apparatus as claimed in Claim 5, in which the barrier means is arranged to
retain, when in use, the connector means in place.
7. Support apparatus as claimed in Claim 5 or 6, in which the barrier means is arranged
to present, when in use, the connector means in a predetermined direction.
8. Support apparatus as claimed in any one of Claims 5 to 7, wherein the barrier means
is hinged.
9. Support apparatus as claimed in any one of Claims 5 to 8, in which the barrier means
comprises a plurality of arms.
10. Support apparatus as claimed in any one of Claims 5 to 9, in which the barrier means
is at least one door.
11. Support apparatus as claimed in any one of Claims 5 to 10, in which the barrier means
is displaceable.
12. Support apparatus as claimed in any one of Claims 5 to 11, in which the barrier means
is arranged, when in use, to yield to force applied against the barrier means from
a first side thereof and/or from a second side.
13. A support apparatus as claimed in any preceding Claim, in which the interface device
is arranged to suspend an object therefrom.
14. An object capture game apparatus comprising a matrix of a plurality of support apparatuses
as claimed in any preceding Claim.
15. An engagement apparatus comprising a receptacle arranged to retain a connector means
and a coupling means for coupling to an object.
16. Engagement apparatus as claimed in Claim 15, wherein the coupling means is a suspension
means for suspending the object therefrom.
17. A method of supporting an object prior to capture therof, the method comprising the
step of: suspending the object from a connector means; presenting the connector means
in a predetermined, fixed, direction for access thereto by a complementary connector
means.
18. A support apparatus for an object capture game, the apparatus comprising means for
suspending an object therefrom and permitting passage of the object therepast from
a predetermined direction.
19. A support apparatus for an object capture game comprising barrier means for interposition
between a connector means and an object coupled to the connector means, the barrier
means being movable from a deployed to a non-deployed position for permitting passage
of the object therepast.