BACKGROUND OF THE INVENTION
1. Field of the Invention
[0001] The present invention relates to a gaming machine in which a first game is executed
in a normal state and a second game is executed under a rule different from that of
the first game if a specific condition is realized.
2. Description of Related Art
[0002] Conventionally. a video-slot machine and a slot machine (hereinafter, such machines
are sometimes called as slot machine and the like) are generally well-known and favored
as gaming machines in which winning states are determined based on symbol combinations
and coins such as medals are paid out according to the symbol combination. In the
slot machine and the like, when a start lever is operated after coins are inserted,
a so-called first game is conducted. The first game is a variable displaying game,
in which a plurality of reels (for example, three reels), on each outer periphery
of which a plural kinds of symbols are arranged, are rotated and symbols are scrolled,
and in a case that the symbol combination corresponds to a predetermined winning mode
when the reels are stopped, coins a number of which corresponds to the winning mode
are paid out. As a winning mode in the first game, for example, there exist a so-called
"big prize" that coins more than 1000 are paid out and a so-called "small prize" that
coins less than 1000 are paid out.
[0003] And it will exist a gaming machine, as disclosed in Unexamined Japanese Publication
No. 11-244453, in which, as the winning mode in the first game, there exists a so-called
"obtainment of a second game" in which the second game can be done other than the
"big prize" and "small prize", and if the winning mode corresponds to the "obtainment
of a second game", the second game can be conducted without newly inserting coins.
Such second game is done under a rule different from that of the first game, and is,
for example, generally called as bonus game or free game. In most cases, the second
game becomes beneficial for a player, thus many coins can be obtained according to
a result of the second game.
[0004] However, the second game in the conventional gaming machine has only very simple
game characteristic, therefore it is not enough to raise interest for games so that
the player is not tired.
SUMMARY OF THE INVENTION
[0005] The present invention has been done to dissolve the above problems and has an object
to provide a gaming machine in which interest for games can be improved.
[0006] In order to accomplish the above object, according to one aspect of the present invention,
it is provided a gaming machine comprising:
a display device with a first display area and a second display area;
a first game controller for executing a first game in which symbols are scrolled in
each of plural rows on the first display area and a game result is determined corresponding
to the symbol or a symbol combination stopped and displayed on the first display area;
a first determination device for determining whether or not a predetermined symbol
is included in the symbols stopped and displayed in the first game;
a second game controller for executing a second game in which the symbols are scrolled
in each of plural rows on the first display area when the first determination device
determines that the predetermined symbol is included in the symbols stopped and displayed
in the first game; and
a payout device for paying out a game medium corresponding to a game result in the
first game or the second game;
wherein the second game controller controls the display device so that a specific
symbol characterizing the second game is displayed on the second display area and
controls the payout device to pay out the game medium when any one of the symbols
stopped and displayed on the first display area in the second game coincides with
the specific symbol.
[0007] According to the gaming machine of the present invention, the game similar to the
first game, in which variable display of plural symbols is done, when seeing from
outside, is conducted as the second game under a quite different condition from that
of the first game, therefore game contents of both the first game and the second game
can be made different while retaining connection with the first game. Thus, feelings
capable of enjoying one game with two ways can be given to the player, as a result,
interest for games can be raised. And since it is determined based on the game result
in the first game whether or not the second game is executed, interest and concern
for the first game can be raised and interest for both games can be raised.
[0008] According to the present invention, it can be provided the gaming machine through
which interest of the player for games can be improved.
[0009] The above and further objects and novel features of the invention will more fully
appear from the following detailed description when the same is read in connection
with the accompanying drawings. It is to be expressly understood, however, that the
drawings are for purpose of illustration only and not intended as a definition of
the limits of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0010] The accompanying drawings, which are incorporated in and constitute a part of this
specification illustrate embodiments of the invention and, together with the description,
serve to explain the objects, advantages and principles of the invention.
[0011] In the drawings,
Fig. 1 is a perspective view schematically showing one example of a gaming machine
according to the present invention,
Fig. 2 is a block diagram schematically showing an electrical construction of the
gaming machine shown in Fig. 1,
Fig. 3 is a block diagram showing a display control device provided in the gaming
machine shown in Fig. 1,
Fig. 4 is a flowchart showing a sub-routine for conducting a first game process, the
sub-routine being executed in a main control circuit,
Fig. 5 is a flowchart showing a sub-routine for conducting a winning process in the
first game executed in the main control circuit,
Fig. 6 is a flowchart showing a sub-routine for conducting a second game process executed
in the main control circuit,
Fig. 7 is an explanatory view showing one example of a ANY symbol determination table
which is utilized in S110 in the sub-routine shown in Fig. 6,
Fig. 8 is a flowchart showing a sub-routine for conducting a winning process in the
second game executed in the main control circuit,
Figs. 9 (a) ∼ (d) are explanatory views schematically showing images displayed on
an upper display device and a lower display device in the gaming machine,
Fig. 10 is another explanatory view showing one example of a ANY symbol determination
table which is utilized in S110 in the sub-routine shown in Fig. 6,
Fig. 11 is further another explanatory view showing one example of a ANY symbol determination
table which is utilized in S110 in the sub-routine shown in Fig. 6,
Fig. 12 is a perspective view of a slot machine as another gaming machine according
to the present invention,
Fig. 13 is a longitudinal sectional view of a lower liquid crystal display and a reel
provided in the slot machine shown in Fig. 12,
Fig. 14 an exploded perspective view of the lower liquid crystal display provided
in the slot machine shown in Fig. 12,
Fig. 15 is an explanatory view schematically showing symbol examples formed on an
outer periphery of the reel,
Fig. 16 is a block diagram schematically showing an electrical construction of the
slot machine shown in Fig. 12 and
Fig. 17 is an explanatory view schematically showing a progressive game system.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0012] An embodiment of the present invention will be described with reference to the drawings.
[0013] In the embodiment described hereinafter, it will be described a video-slot machine
in which the present invention is adopted, the video-slot machine being embodied as
the preferred embodiment of the gaming machine according to the present invention.
[0014] Fig. 1 is a perspective view schematically showing one example of a gaming machine
according to the present invention.
[0015] A gaming machine 2 has a cabinet 30 in central front of which it is formed a plane
inclined somewhat in a rearward direction against a vertical direction. On the inclined
plane, two display devices 32 (upper display device 32U and lower display device 32D)
are formed so that two display devices are arranged in an up-and-down relation.
[0016] Here, in the gaming machine of the present invention, the number of the display devices
are not especially limited, thus it is not necessary to arrange two display devices
(upper display device 32U and lower display device 32D), as in the gaming machine
2.
[0017] On the display devices 32 (upper display device 32U and lower display device 32D),
images indicating the first game or the second game are displayed and both the first
game and the second game are progressed on the display devices 32. In variable display
games conducted as the first game and the second game, a plurality of symbols or marks
to conduct a game similar to a slot game done in the slot machine and pay lines are
displayed on the upper display device 32U and various effect images are displayed
on the lower display device 32D.
[0018] Here, in the embodiment of the present invention, a plurality of symbols and marks
to conduct a game similar to a slot game done in the slot machine and the pay lines
may be displayed on the lower display device 32D and various effect images may be
displayed on the upper display device 32U.
[0019] The above symbols and marks are displayed on the upper display device 32U so as to
be described on the outer periphery of reels which are displayed as images. And when
the game is started, the symbols are variably moved so that they are scrolled in a
predetermined direction and arc stopped and displayed at a predetermined timing.
[0020] Further, when a 1-BET switch 20, a 3-BET switch 22 or a maximum BET switch 24 mentioned
later is pressed, the pay lines are activated according to the BET switch which is
pressed. Here, the present invention can be adopted to, for example, a video-slot
machine with 5 reels and 9 pay lines.
[0021] When the symbol combination stopped on the activated pay line becomes, for example,
a winning state corresponding to the "big prize" or the "small prize", coins a number
of which corresponds to the winning state are paid out. And in the first game, in
a case that a predetermined symbol is included among plural symbols which are stopped,
images indicating the second game are displayed on the display device 32 and the second
game is progressed on the display device 32. Here, as for the second game, it will
be described in detail hereinafter. And hereinafter, although explanation will be
done as the predetermined symbol, which becomes a trigger to shift to the second game,
is a "7" symbol, the predetermined symbol is not limited to the "7" symbol.
[0022] At a lower position of the lower display device 32D, a base portion 50 projected
horizontally is formed, and on the upper left side of the base portion 50, there are
provided the 1-BET switch 20 to bet one coin among coins already inserted, the 3-BET
switch 22 to bet three coins among coins already inserted and the maximum BET switch
24 to bet the maximum number of coins for one game among coins already inserted. Based
on that the BET switch 20, 22 or 24 is pressed, the pay lines are activated according
to the pressed BET switch: And on the upper left side of the base portion 50, a spin
switch 25 to start the game is arranged. The player inserts coins through a coin insertion
slot 44 mentioned later and presses one of the BET switches 20, 22 and 24, thereby
a predetermined number of coins are betted. Thereafter, the player presses the spin
switch 25, thereby the game is started.
[0023] On the rear side of the BET switches 20, 22, 24 arranged on the upper left side of
the base portion 50, an operation portion 42 constructing from a plurality of push
buttons and a cross key is provided. This operation portion 42 is operated when the
second game is conducted, as mentioned hereinafter. And on the upper right side of
the base portion 50, a coin insertion slot 44 and a bill insertion slot 46 are provided.
Coins or bills are inserted in the coin insertion slot 44 or bill insertion slot 44,
thereby games can be executed.
[0024] And a payout switch 48 is arranged near the coin insertion slot 44 and when the payout
switch 48 is pressed, coins inserted in the gaming machine 2 are paid out through
a coin payout opening 52 formed at the lower front position of the cabinet 30. Coins
paid out are stored in a coin receiving tray 54.
[0025] Further, on the upper part of the cabinet 30, it is provided an information lamp
56 which is turned on or blinked when abnormality of the gaming machine 2 is detected
and the player calls a shop keeper in a game arcade, and is utilized to inform the
shop keeper of abnormality in the gaming machine 2.
[0026] Fig. 2 is a block diagram schematically showing an electrical construction of the
gaming machine shown in Fig. 1.
[0027] The above mentioned 1-BET switch 20, 3-BET switch 22 and maximum BET switch 24 are
connected to an interface circuit group 62 of the main control circuit 60, and the
interface circuit group 62 is connected to a input / output bus 64. Each of the switches
produces a predetermined signal when pressed and outputs such signal to the input
/ output bus 64.
[0028] And the operation portion 42 having a plurality of push buttons and the cross key
and the spin switch 25 for starting the game are connected to the interface circuit
group 62 of the main control circuit 60. Each of the operation portion 42 and the
spin switch 25 produces a predetermined signal when pressed respectively and outputs
such signal to the input / output bus 64.
[0029] The input / output bus 64 is constructed so as to be able to input and output data
signals or address signals. Here, in the embodiment, although a CPU 66 conducts transmission
and reception of signals with an external through the bus, the CPU 66 may conduct
transmission and reception of signals through ports.
[0030] A bill validator 40 and a coin detection sensor 58 are connected to the above mentioned
interface group 62. The bill validator 40 produces a signal based on kind and number
of bill when a bill is inserted therein and transmits such signal to the interface
circuit group 62. And the coin detection sensor 58 produces signal based on kind and
number of coin when coins are inserted in the coin insertion slot 44 and transmits
such signal to the interface circuit group 62,
[0031] The payout switch 48 is connected to the above mentioned interface circuit group
62 and when the player presses the payout switch 48 a predetermined signal is output
to the input / output bus 64. Based on this signal, coins inserted are paid out to
the coin payout opening 52 through a payout device 82 mentioned later.
[0032] And a ROM 68 and a RAM 70 are connected to the above mentioned input /output bus
64. The ROM 68 stores control program for wholly controlling procedures done by the
system of the gaming machine 2. Further, the ROM 68 stores initial data for executing
the control program and a part of program for conducting display control of the display
device 32 and the like. The RAM 70 temporarily stores the above program and data,
flags as calculation result and process result and values of variables.
[0033] And a hard-disc drive 74 is also connected to the input / output bus 64, and programs
for conducting games and various data such as image data are stored in the hard-disc
drive 74. Here, in the present invention, instead of the hard-disc drive 74, for example,
it may be utilized a non-volatile memory such as a flash memory which has comparatively
large memory capacity, or a volatile memory may be utilized.
[0034] Further, a random number generator 78 for generating random numbers is connected
to the input / output bus 64. When a command to generate random numbers is input to
the random number generator 78 from the CPU 66, the random number generator 78 generates
random numbers within a predetermined range and outputs a signal indicating the value
of random number to the input
/ output bus 64. And the CPU 66 progresses the game according to the generated random
number. Further, such random number is stored in the RAM 70 as the data indicating
a lottery result. Here, the random number generator 78 may be realized, for example,
by software through the program stored in the ROM 68 and the RAM 70.
[0035] Further, an interface circuit group 72 is connected to the input / output bus 64.
A speaker 80, an information lamp 56 and a payout device 82 are connected to the interface
circuit group 72 and the interface circuit group 72 provides drive signals and drive
power to control each of the above mentioned devices, based on a result of calculation
process done in the CPU 66. And the information lamp 56 is turned on or Minted when
abnormality of the gaming machine 2 is detected and the player calls the shop keeper
of the game arcade, thereby the information lamp 56 informs the shop keeper of occurrence
of abnormality in the gaming machine 2. As the information lamp 56, for example, LED,
lamp or fluorescent lamp may be utilized.
[0036] Further, a display control device 200 is also connected to the interface circuit
group 72 and the display control device 200 produces a drive signal to drive the display
device 32 (upper display device 32U and lower display device 32D) connected to the
display control device 200, based on an image instruction signal output from the main
control circuit 60.
[0037] Fig. 3 is a block diagram showing a construction of the display control device 200
provided in the gaming machine 2 shown in Fig. 1.
[0038] An interface circuit 202 is connected to an input
/ output bus 204 and an image display command output from the above mentioned main
control circuit 60 is input to the input / output bus 204 through the interface circuit
202. Data signal and address signal are input to and output from a CPU 206 through
the input / output bus 204. In the embodiment, although the CPU 206 conducts transmission
and reception of signals with an external through the bus, the CPU 206 may conduct
transmission and reception of signals through ports.
[0039] To the above mentioned input / output bus 204, a ROM 208 and a RAM 210 are also connected.
The ROM 208 stores display control program to produce a drive signal provided to the
display device 32 (upper display device 32U and lower display device 32D); .based
on image display command output from the main control circuit 60. On the other hand,
the RAM 210 stores Rags used in the display control program and values of variables.
[0040] Further, an image data processor (abbreviated as VDP hereinafter) 212 is also connected
to the input / output bus 204. The VDP 212 includes a splite circuit, a screen circuit
and a palette circuit, thus the VDP 212 is a processing device capable of conducting
various processes to display images on the display device 32 (upper display device
32U and lower display device 32D).
[0041] And to the VDP 212, it is connected a video RAM 214 for storing various image data
corresponding to the image display command output from the main control circuit 60
and an image data ROM 216 for storing various image data necessary to conduct the
first game and the second game. Further, to the VDP 212, it is connected a drive circuit
218 for producing a drive signal to drive the display device 32 (upper display device
32U and lower display device 32D).
[0042] The above mentioned CPU 206 reads the display control program stored in the ROM 208
and executes it, and stores in the video RAM 214 the image data displayed on the display
device 32 (upper display device 32U and lower display device 32D) corresponding to
the image display command output from the main control circuit 60. And the image data
stored in the video RAM 214 are output to the display device 32 (upper display device
32U and lower display device 32D) through the drive circuit 218. Of course, the electrical
construction of the gaming machine 2 according to the present invention is not limited
to examples shown in Figs. 3 and 4.
[0043] A sub-routine executed by the main control circuit 60 to control the gaming machine
2 is shown in Figs. 4 to 6. Hereinafter, explanation will be done supposed that the
gaming machine 2 is operated beforehand and variables used in the mentioned CPU 66
is initialized to a predetermined values and the gaming machine 2 normally operates.
[0044] Fig. 4 is a flowchart showing a sub-routine for conducting the first game process
executed in the main control circuit 60.
[0045] This sub-routine is a sub-routine called out and executed at a predetermined timing
by a main routine which is executed beforehand.
[0046] At first, it is determined whether or not coins are betted (step S11). In this process,
the CPU 66 determines whether or not a signal indicating that the player conducts
BET process is received. If it is determined that such signal is received, the procedure
shifts to step S12, and on the other hand, if it is determined that such signal is
not received, the sub-routine is terminated.
[0047] The above BET process may be automatically done when the player inserts coins, and
may be first done when the player presses any one of the 1-BET switch 20, the 3-BET
switch 22 and the maximum BET switch 24.
[0048] Next, it is determined whether or not the spin switch 26 to instruct game start is
pressed (step S12). In this process, the CPU 66 determines whether or not a signal
indicating that the player presses the spin switch 25 is received. If it is determined
that such signal is received, the procedure shifts to step S13, and on the other hand,
if it is determined that such signal is not received, the process in step S12 is executed
again.
[0049] Next, an internal lottery process is conducted (step S13). In this process, the CPU
66 produces a command indicating that random numbers should be generated by the random
number generator 78 and the random number generator 78 generates random numbers based
on the above command. And the CPU 66 stores in a predetermined area in the RAM 70
internal lottery data determined based on the random number obtained. Here, the internal
lottery data include data indicating a symbol combination mode which can be stopped
and displayed if the "big prize" or "small prize" is won. And hereinafter explanation
will be done supposed that the probability to win the "big prize" is 1/512, the probability
to win the "small prize" is 3/512 and the probability to lose prize (including "obtainment
of the second game") is 508/512.
[0050] Here, in the present invention, random numbers may be produced according to the software
by the CPU 66, the program stored in the ROM 68 and the RAM 70 (for example, by renewing
a value with a constant frequency or irregular frequency) and the internal lottery
data may be stored in the predetermined area in the RAM 70 based on the obtained random
number. In this case, the random number generator 78 can be omitted.
[0051] Next, rotation and display process of the reels is done (step S14). In this process,
the CPU 66 transmits signals to the display control device 200 so that the game similar
to the slot machine is started on the upper display device 32U, that is, the reels
displayed on the upper display device 32U as images are rotated. In these signals,
symbol image data to determine the symbol combination when stopped based on the above
internal lottery data are included. Further, the display control device 200 displays
the reels so that the reels are rotated on the upper display device 32U, based on
the above signals, thereby variable display of the plural symbols is started. And
while the first game is executed, the display control device 200 also executes display
process of various effect images on the lower display device 32D, based on the signals
transmitted from the CPU 66.
[0052] Next, stop display process of the reels is done (step S15). In this process, the
CPU 66 transmits the signal to the display control device 200 so that the game similar
to the slot machine is terminated on the upper display device 32U, that is, rotation
of the reels displayed on the upper display device 32U as images is stopped. And the
display control device 200 conducts variable display of the plural symbols for a predetermined
time, thereafter stops the symbols.
[0053] Next, winning process in the first game is conducted (step S16). In this process,
the CPU 66 executes the winning process based on the symbols stopped or the internal
lottery data. This winning process will be described hereinafter. After the process
in the step S16 is terminated, the sub-routine is terminated.
[0054] Fig. 5 is a flowchart showing a sub-routine for conducting the winning process in
the first game executed by the main control circuit 60.
[0055] This sub-routine is a sub-routine which called out in step S16 in the above mentioned
sub-routine shown in Fig. 4, and is executed.
[0056] At first, it is determined whether or not any one of the symbols stopped and displayed
is the symbol to shift to the second game ("7" symbol) (step S21). In this process,
the CPU 66 determines whether or not the symbol to shift to the second game is included
among the symbols stopped and displayed in step S 15 of the sub-routine shown in Fig.
4. When the process of step S21 is executed, the main control circuit 60 functions
as a determination device for determining whether or not the symbol to shift to the
second game is included among plural symbols stopped and displayed in the first game.
[0057] If it is determined that the symbol to shift to the second game is included in the
symbols stopped and displayed, the CPU 66 executes the second game process (step S22).
In the second game, variable display of the symbols substantially similar to game
contents of the first game is done. At that time, the second game can be done without
newly inserting coins and if any one of plural symbols stopped and displayed in the
second game coincides with an ANY symbol (for example, "cherry" symbol, "melon" symbol
and the like), which is a specific symbol, game worth (coins) corresponding to the
kind of ANY symbol is paid out. Here, the second game may be executed when coins are
inserted. The second game will be explained in detail hereinafter.
[0058] In step 521, if it is determined that the symbol to shift to the second game is not
included in the symbols stopped and displayed, it is continuously determined whether
or not the symbols or the symbol combination is the winning state of the prize (the
state that the big prize or the small prize is won)(step S23). And if it is determined
that the symbols or the symbol combination stopped and displayed is the winning state
of the prize, the CPU 66 drives the payout device 82. That is to say, the CPU 66 drives
the payout device 82 so that coins the number of which corresponds to the winning
state are paid out to the coin receiving tray 54 through the coin payout opening 52
(step S24), for example so that 1000 coins are paid out if the winning state is the
big prize and 500 coins are paid out if the winning state is the small prize. In step
S23, if it is determined that the symbols or the symbol combination is not the winning
state of the prize, or if the process in step S22 or step S24 is executed, the sub-routine
is terminated. When the sub-routines shown in Figs. 4 and 5 are executed, the main
control circuit 60 functions as the first game controller.
[0059] Fig. 6 is a flowchart showing a sub-routine for conducting the second game process
executed by the main control circuit 60. This sub-routine is a sub-routine called
out and executed in step S22 in the sub-routine shown in Fig. 5.
[0060] At first, the CPU 66 conducts the process to determine the number of kind of ANY
symbol (SIL10). In this step S110, the number of kind of ANY symbol displayed during
the variable display game is determined corresponding to the number of symbol to shift
to the second game, the symbol being included in plural symbols stopped and displayed
in the first game. The process of step s110 is, for example, done based on the ANY
symbol determination table shown in Fig. 7.
[0061] Fig. 7 is an explanatory view showing one example of the ANY symbol determination
table which is utilized in step S110 of the sub-routine shown in Fig. 6. Here, the
probability that the ANY symbol shown in Fig. 7 is included in the symbols stopped
and displayed is set to 100/512 in all kinds of ANY symbols. And in the second game,
the probability to win the "big prize" is set to 1/512 and the probability to win
the "small prize" is set to 3/512.
[0062] In Fig. 7, "number of symbol to shift to the second game" in the left column in the
ANY symbol determination table represents the number of symbol to shift to the second
game, the symbol being included in the symbols stopped and displayed in the first
game. And "ANY symbol" in the right column in the ANY symbol determination table represents
the number of kind of the ANY symbol displayed in the second game. Further, in the
column of "ANY symbol", it is indicated the number of game worth (payout coin number)
paid out when any one of the stopped and displayed symbols coincides with the ANY
symbol.
[0063] For example, if the "number of symbol to shift to the second game" is "1", the ANY
symbol displayed in the second game is "cherry" symbol. At that time, if any one of
the symbols stopped and displayed in the second game is the "cherry" symbol, 100 coins
are paid out. And for example, if the "number of symbol to shift to the second game"
is "2", the ANY symbol displayed in the second game is the "cherry" symbol and "melon"
symbol. At that time, if any one of the symbols stopped and displayed in the second
game is the "cherry" symbol, 100 coins are paid out, and if any one of the symbols
stopped and displayed in the second game is the "melon" symbol, 200 coins are paid
out.
[0064] As mentioned in the above, the probability that the ANY symbol is included in the
symbols stopped and displayed in the second game is set to 100/512 in all kinds of
ANY symbols, therefore according that the "number of symbol to shift to the second
game" included in the symbols stopped and displayed in the first game increases and
the kind of ANY symbol displayed in the second game increases, the probability that
any one of the symbols stopped and displayed coincides with the ANY symbol becomes
high.
[0065] After the process in step S110 is executed, it is continuously determined whether
or not the spin switch 25 to instruct game start is pressed (step S112). In this process,
the CPU 66 determines whether or not a signal indicating that the spin switch 25 is
pressed by the player is received. If it is determined that such signal is received,
the procedure shifts to S113, and on the other hand, if it is determined that such
signal is not received, the process in step S112 is executed again.
[0066] Next, the internal lottery process is conducted (step S113). In this process, the
CPU 66 transmits a command to generate the random numbers to the random number generator
78 and the random number generator 78 which receives the above command generates the
random numbers. Further, the CPU 66 stores in the predetermined area in the RAM 70
the internal lottery data calculated based on the obtained random number.
[0067] Next, rotation process of the reels is done (step S114). In this rotation process,
the CPU 66 transmits a signal to the display control device 200 so that the game like
the slot machine is started on the upper display device 32U, that is, the reels displayed
as images on the upper display device 32U are rotated. Such signal includes the symbol
image data for determining the symbol combination when stopped and displayed based
on the above internal lottery data. Based on the above signal, the display control
device 200 controls the upper display device 32U so that the reels are rotated on
the upper display device 32U, thereby variable display of plural symbols is started.
Further, while the second game is executed, the display control device 200 also conducts
the process in which various effect images are displayed on the lower display device
32D based on the signal transmitted from the CPU 66.
[0068] Next, stop display process of the reels is conducted (step S115). In this process,
the CPU 66 transmits a signal to the display control device 200 so that the game like
the slot machine is terminated, that is, rotation of the reels displayed as images
on the upper display device is stopped. And the display control device 200 conducts
variable display of plural symbols for a predetermined time, thereafter stops and
displays plural symbols.
[0069] After the process in step S115 is executed, the CPU 66 continuously conducts the
winning process in the second game (5116). In this process, the CPU 66 conducts the
winning process based on the symbol stopped and displayed or the internal lottery
data. This process will be described hereinafter. After the process in step S116,
the sub-routine is terminated.
[0070] Fig. 8 is a flowchart showing a sub-routine for conducting the winning process in
the second game executed by the main control circuit 60.
[0071] This sub-routine is a sub-routine which called out in step S116 in the above mentioned
sub-routine shown in Fig. 6, and is executed.
[0072] At first, it is determined whether or not the symbols or the symbol combination stopped
and displayed corresponds to the winning state of prize ("big prize" or "small prize")
(step S123). And if it is determined that the symbols or the symbol combination corresponds
to the winning state of prize, the CPU 66 drives the payout device 82. That is to
say, the CPU 66 drives the payout device 82 so that coins the number of which corresponds
to the winning state are paid out to the coin receiving tray 54 through the coin payout
opening 52 (step S124), for example so that 1000 coins are paid out if the winning
state is the big prize and 500 coins are paid out if the winning state is the small
prize.
[0073] On the other hand, in step 5123, if it is determined that the symbols or the symbol
combination does not correspond to the winning state of prize, the CPU 66 continuously
determines whether or not any one of the symbols stopped and displayed coincides with
the ANY symbol (step S125). If it is determined that any one of the symbols stopped
and displayed. coincides with the ANY symbol, the CPU 66 conducts the process to pay
out coins the number of which corresponds to the kind of ANY symbol to the coin receiving
tray 54 through the coin payout opening 52 (step S126).
[0074] After the process of step S126 is executed or if it is determined that any one of
the symbols stopped and displayed in step S125 does not coincide with the ANY symbol,
the sub-routine is terminated.
[0075] When the sub-routines shown in Figs. 6 and 8 are executed, the main control circuit
60 functions as the second game controller.
[0076] Figs. 9 (a) ∼ (d) are explanatory views schematically showing images displayed on
the upper display device 32U and the lower display device 32D when the sub-routines
shown in Figs. 4 ∼ 8 are executed.
[0077] The images shown in Fig. 9 (a) show an example of images displayed on the display
device 32 right after the first game is terminated. On the upper display device 32U,
the image showing a game like the slot machine having five (5) reels and nine (9)
pay lines is displayed. In this image, five (5) reels are included and the symbol
to shift to the second game ("7" symbol) is stopped and displayed in the left reel.
And on the lower display device 32D, the effect image is displayed.
[0078] Thereafter, when the second game is started, images shown in Fig. 9 (b) are displayed.
[0079] These images show an example of images displayed on the display device 32 right after
the second game is terminated, and become substantially as same as those shown in
Fig. 9 (a) which is displayed right after the first game is terminated. On the upper
display device 32U, the image showing a game like the slot machine having five (5)
reels and nine (9) pay lines is displayed. In such image, five (5) reels are included
and the "cherry" symbol which is the ANY symbol is stopped and displayed in the left
reel.
[0080] And the effect image displayed on the lower display device 32D includes the image
indicating while the second game called "bonus game" is executed. And at the right
side thereof, it is displayed the image indicating that the "cherry" symbol as the
ANY symbol is activated. Further, at the lower position of the image indicating the
"bonus game", it is displayed the image indicating that the "cherry" symbol is included
in the symbols stopped and displayed on the upper display device 32U and game worth
of 100 coins is paid out based on that the "cherry" prize is won.
[0081] The images shown in Fig. 9 (c) show an example of images displayed on the display
device 32 right after the first game is terminated. On the upper display device 32U,
the image showing a game like the slot machine having five (5) reels and nine (9)
pay lines is displayed. In such image, in both the second and third reels from the
left side, the symbol to shift to the second game ("7" symbol) are stopped and displayed.
And on the lower display device 32D, the effect image is displayed.
[0082] Thereafter, when the second game is started, the images shown in Fig. 9 (d) is displayed.
[0083] These images show another example of images displayed on the display device 32 right
after the second game is terminated, and become substantially as same as those shown
in Fig. 9 (c) which is displayed right after the first game is terminated. On the
upper display device 32U, the image showing a game like the slot machine having five
(5) reels and nine (9) pay lines is displayed. In such image, five (5) reels are included
and the "melon" symbol as the ANY symbol is stopped and displayed in the second reel
from the left side.
[0084] And the effect image displayed on the lower display device 32D includes the image
indicating while the second game called "bonus game" is executed. Further, at the
right side thereof, it is displayed the image indicating that the "cherry" symbol
and the "melon" symbol as the ANY symbol are activated. Further, at the lower position
of the image indicating the "bonus game", it is displayed the image indicating that
the "melon" symbol is included in the symbols stopped and displayed on the upper display
device 32U and game worth of 200 coins is paid out based on that the "melon" prize
is won.
[0085] As mentioned, according to the gaming machine 2, the game similar to the first game,
in which variable display of plural symbols is done, when seeing from outside, is
conducted as the second game and the ANY symbol is included in the symbols variably
displayed in the second game. And if any one of the symbols stopped and displayed
coincides with the ANY symbol, game worth (coins) is paid out. At this point, the
second game has game contents different from those in the first game while retaining
connection with the first game. Therefore, feelings capable of enjoying one game with
two ways can be given to the player, as a result, interest for games can be raised.
[0086] And according that the number of symbol to shift to the second game ("7" symbol)
included in the symbols stopped and displayed in the first game increases, the number
of kind of ANY symbol displayed on the lower display device 32D in the second game
increases. Therefore, based on that the ANY symbol is included in the symbols stopped
and displayed, possibility that game worth (coins) is paid out becomes higher, thus
the result of the first game can be correlated with the game contents and the result
of the second game. As a result, interest and concern for both the first game and
the second game can be increasingly raised and interest for games can be improved.
[0087] Further, in the present invention, it is not necessary to determine the number of
kind of the specific symbol (for example, ANY symbol) displayed during variable display
in the second game corresponding to only the number of predetermined symbol (for example,
symbol to shift to the second game) included in the symbols stopped and displayed
in the first game.
[0088] In the present invention, it may be determined the number of kind of the specie symbol
displayed in the second game while variable displaying corresponding to the lottery
result obtained by the lottery done when the number of kind of the specific symbol
displayed during variable display in the second game is determined and the number
of the predetermined symbol stopped and displayed in the first game. In this case,
for example, the lottery is conducted in step S110 (ANY symbol determination process)
of the sub-routine shown in Fig. 6 while referring the ANY symbol determination table
shown in Fig. 10, and the number of kind of the ANY symbol displayed in the second
game can be determined corresponding to the lottery result and the number of symbol
to shift to the second game included in the symbols stopped and displayed in the first
game.
[0089] Fig. 10 is an explanatory view schematically showing another example of the ANY symbol
determination table which is utilized in step 5110 of the sub-routine shown in Fig.
6. Here, the probability that the ANY symbol shown in Fig. 10 is included in any of
the symbols stopped and displayed is set to 100/512 in all plural kinds of ANY symbols.
[0090] In the ANY symbol determination table, the "number of symbol to shift to the second
game" in the most left column indicates the number of symbol to shift to the second
game included in the symbols stopped and displayed in the first game. In the center
column of the table, the "lottery result" indicates a random number range extracted
in the lottery. Here, one random number is extracted in a random number range of 0
∼ 63 in the above lottery. And the "ANY symbol" in the most right column of the table
indicates the number of kind of the ANY symbol displayed during variable display in
the second game.
[0091] For example, in a case that the "number of symbol to shift to the second game" is
"1" and the lottery result is "1", the ANY symbol displayed during variable display
in the second game is "cherry". And, for example, in a case that the "number of symbol
to shift to the second game" is "2" and the lottery result is "50", the ANY symbols
displayed during variable display in the second game are "cherry", "melon", "banana"
and "apple".
[0092] As mentioned in the above, the number of kind of the ANY symbol is not determined
corresponding to only the number of symbol to shift to the second game, but is determined
corresponding to both the number of symbol to shift to the second game and the lottery
result obtained by the lottery done thereafter. Thereby, determination of the number
of the ANY symbol displayed can be further variegated, as a result, interest for games
can be improved.
[0093] And in the present invention, corresponding to both the predetermined symbol included
in the symbols stopped and displayed in the first game and the number of game worth
(coins) betted in the first game, the number of the specific symbol converted in the
second game, may be determined.
[0094] In this case, for example, in step S110 of the sub-routine shown in Fig. 6, a ANY
symbol determination table shown in Fig. 11 is referred and the number of the ANY
symbol may be determined corresponding to both the number of the symbol to shift to
the second game, such symbol being included in the symbols stopped and displayed in
the first game, and the number of game worth (coins) betted in the first game.
[0095] Fig. 11 is further another explanatory view showing one example of a ANY symbol determination
table which is utilized in S110 in the sub-routine shown in Fig. 6. Here, the probability
that the ANY symbol shown in Fig. 11 is included in any of the symbols stopped and
displayed is set to 100/512 in all plural kinds of ANY symbols.
[0096] In the ANY symbol determination table, the "number of symbol to shift to the second
game" in the most left column indicates the number of symbol to shift to the second
game included in the symbols stopped and displayed in the first game. In the center
column of the table, the "bet number in the first game" indicates a range of number
of game worth (coins) betted in the first game. Here, in the first game, the game
worth (coins) in a range of 1 ~ 45 can be utilized. Here, the game worth (coins) within
a range of 1∼45 can be utilized in the first game. And the "bet number" in Fig. 11
indicates a total bet number betted in the first game.
[0097] For example, in a case that the "number of symbol to shift to the second game" is
"1" and the "bet number in the first game" is "10", the ANY symbol displayed during
variable display in the second game is "cherry". And for example, in a case that the
"number of symbol to shift to the second game" is "2" and the "bet number in the first
game" is "40", the ANY symbols displayed during variable display in the second game
are "cherry", "melon", "banana" and "apple".
[0098] As mentioned in the above, the number of kind of the ANY symbol displayed in the
second game is not determined corresponding to only the number of symbol to shift
to the second game, but is determined corresponding to both the number of symbol to
shift to the second game and the number of game worth (coins) betted in the first
game. Thereby, determination of the number of the ANY symbol displayed in the second
game can be further variegated. And the player can change the number of kind of the
ANY symbol displayed in the second game according to his or her own intention, by
increasing or decreasing the game worth (coins) betted in the first game, thereby
strategy can be given to the second game.
[0099] Further, in the present invention, the number of the specific symbol displayed in
the second game may be determined corresponding to the number of the predetermined
symbol included in the symbols stopped and displayed in the first game.
[0100] For example, in a case that the number of the symbol to shift to the second game,
such symbol being included in the symbols stopped and displayed in the first game,
is "1", one "cherry" symbol may be displayed in the second game, and in a case, that
the number of the symbol to shift to the second game, such symbol being included in
the symbols stopped and displayed in the first game, is "2", two "cherry" symbols
may be displayed in the second game.
[0101] And the same symbol (for example, "7" symbol) may be utilized as the predetermined
symbol (for example, symbol to shift to the second game) in the first game and the
specific symbol (for example, ANY symbol) in the second game.
[0102] Further, the present invention may be adopted to the slot machine mentioned hereinafter.
[0103] Fig. 12 is a perspective view of a slot machine as another gaming machine according
to the present invention.
[0104] In Fig. 12, the slot machine 301 has a cabinet 302 constructing a whole of the slot
machine 301. At a front upper part of the cabinet 302 an upper liquid crystal display
303 is arranged, and at a front central part of the cabinet 302 a lower liquid crystal
display 304 is arranged. Here, the upper liquid crystal display 303 is constructed
from a liquid crystal display device which is generally used, and the lower liquid
crystal display 304 is constructed from, so-called, a transparent liquid crystal display
device. A detailed construction of the transparent liquid crystal display device will
be, explained hereinafter.
[0105] An operation table 305, which is projected frontward, is formed below the lower liquid
crystal display 304, and from the most left side on the operation table 305, a change
button 306, a payout (cash out) button 307, a help button 308 are arranged. And a
coin insertion slot 309 and a bill insertion portion 310 are arranged at the right
side of the help button 308. Further, from the left side, a 1-BET button 311, a SPIN/REPEAT
BET button (hereinafter, abbreviated as "spin button") 312, a 3-BET button 313 and
a 5-BET button 314 are positioned at the front side on the operation table 305.
[0106] Here, the change button 306 is pressed when exchanging the bill inserted in the bill
insertion portion 311, and the exchanged coins are paid out through a coin payout
opening 315 to a coin tray 316 which is formed at the lower part of the cabinet 302.
To the change button 306, a change switch 362 (explained hereinafter) is attached,
and the a switch signal is output to a CPU 350 (mentioned hereinafter) from the change
switch 362 based on press of the change button 306.
[0107] The payout button 307 is usually pressed when games are terminated, and when the
payout button 307 is pressed coins got in games are paid out through the coin payout
opening 315 to the coin tray 316. Here, to the payout button 307, a payout (cash out)
switch 363 (mentioned hereinafter) is attached and a switch signal is output to the
CPU 350 from the payout switch 363 based on press of the payout button 307.
[0108] The help button 308 is pressed when the player cannot understand game operation method,
and when the help button 308 is pressed, various help information is displayed on
the upper liquid crystal display 303 or the lower liquid crystal display 304. To this
help button 308, a help switch 364 (mentioned hereinafter) is attached and a switch
signal is output to the CPU 350 from the help switch 364 based on press of the help
button 308.
[0109] To the coin insertion slot 309 a coin sensor 365 (mentioned hereinafter) is positioned,
and when the coin is inserted in the coin insertion slot 309 a coin detection signal
is output to the CPU 350 through the coin sensor 365. And to the bill insertion portion
310 a bill sensor 366 (mentioned hereinafter) is positioned, and when the bill is
inserted in the bill insertion portion 310 a bill detection signal is output to the
CPU 350 through the bill sensor 366.
[0110] As for the 1-BET button 311, every the 1-BET button 311 is pressed one credit is
betted, and the 1-BET button 311 can bet by pressing up to tree times as the maximum
pressing time. To the 1-BET button 311, a 1-BET switch 359 is attached and when the
1-BET button 311 is pressed a switch signal is output to the CPU 350 from the 1-BET
switch 359 based on press of the 1-BET button 311.
[0111] The spin button 312 is the button to start games from the present bet number or the
previous bet number by press thereof, thereby reels 322 (mentioned later) are started
to rotate. To the spin button 312, a spin switch 358 (mentioned later) is attached,
and when the spin button 312 is pressed a switch signal is output to the CPU 350 from
the spin switch 358 based on press of the spin button 312. Here, as the bet number
which can be betted by press of the spin button 312, there may exist 1, 2, 3 and 5
bets.
[0112] The 3-BET button 313 is the button to start games from 3 bets on the basis of press
thereof. To this 3-BET button 313, a 3-BET switch 360 (mentioned hereinafter) is attached
and when the 3-BET button 313 is pressed a switch signal is output to the CPU 350
from the 3-BET switch 360. And the 5-BET button 314 is the button to start games from
5 bets on the basis of press thereof. To the 5-BET button 314, a 5-BET switch 361
is attached and when the 5-BET button is pressed a switch signal is output to the
CPU 350 from the 5-BET switch 361 on the basis of press thereof.
[0113] Further, at the lower part of the cabinet 302, the coin payout opening 315 is formed
and the coin tray 316 to receive coins paid out from the coin payout opening 315 is
provided. In the coin payout opening 315, a coin detection part 373 constructed from
a sensor and the like is positioned and the coin detection part 373 detects number
of coins paid out from the coin payout opening 315.
[0114] Further, at the side plane (the right side plane in Fig. 12) of the cabinet 302,
a start lever 317 is arranged rotatably within a predetermined angle range. To the
start lever 317, a start switch 357 is attached and when the start lever 317 is rotated
a switch signal occurring from the start switch 357 is output to the CPU 350.
[0115] Next, it will be described a detailed construction of the lower liquid crystal display
304 and reels rotatably arranged behind the lower liquid crystal display 304 in the
cabinet 302, with reference to Figs. 13 and 14. Fig. 13 is a longitudinal sectional
view of the lower liquid crystal display 304 and the reels 322, and Fig. 14 is an
exploded perspective view of the lower liquid crystal display 304.
[0116] In Figs. 13 and 14, the lower liquid crystal display 304 is arranged within a display
window 321 of a device front panel 320 positioned at the front center part of the
cabinet 302 in the slot machine 301, with a transparent touch panel 330 (abbreviated
as "touch panel 330" hereinafter), arranged at the front side (the left side in Fig.
13) of the lower liquid crystal display 304. And at the rear side (the right side
in Fig. 13) of the lower liquid crystal display 304, three reels 322 (only one reel
322 is indicated in Fig. 13) are supported in a parallel state so that the reels 322
become independently rotatable.
[0117] Here, each reel 322 will be described. Among three reels 322, the left reel 322 when
seeing the front plane of the slot machine 301 faces to a left display window 323
(see Fig. 12) formed in the lower liquid crystal display 304, the center reel 322
faces to a center display window 324 (see Fig. 12) similarly formed in the lower liquid
crystal display 304 and the right reel 322 faces to a right display window 325 (see
Fig. 12) similarly formed in the lower liquid crystal display 304. Construction of
each of the display windows 323, 324, 325 will described hereinafter.
[0118] Further, on an outer periphery of each reel 322, various kinds of symbols shown in
Fig. 15 (6 kinds of symbols are indicated in Fig. 15) are formed. Concretely, as kinds
of symbols formed on the outer periphery of the reel 322, concerning with game contents
conducted in the slot machine 301, it is utilized a wild symbol a pendant symbol,
a trigger symbol, a red 7 symbol to which a beautiful girl is attached, a bill bundle
symbol and a gold coin symbol. And these 6 kinds of symbols and blank (a) (area where
the symbol do not exist) are combined based on a predetermined combination and the
combinations in which the symbols and the blanks are totally combined (the total number
of the symbols and the blanks is 22) is formed. On the outer periphery of each reel
322, such combination with of symbols and blanks (total number of which is 22) is
formed.
[0119] Here, various winning combinations are determined beforehand based on plural kinds
of combinations of the symbols and when the symbol combination corresponding to the
winning combination is stopped along a pay line L (see Fig. 12), coins are paid out
from the coin payout opening 315 according to the winning combination. These points
are as same as those in the conventional slot machine, therefore explanation thereof
will be omitted. And formation of the symbols on the outer periphery of the reel 322
is generally done as follows. First, symbols and blanks (total number of which is
22) are printed on a long seal having a width and a length corresponding to the width
and the periphery length of the reel 322, respectively. And such seal is adhered on
the peripheral plane of the reel 322. Of course, the symbols may be formed by different
method other than the above method. These symbols and blanks correspond to a plurality
of symbols in the first game, and are variably displayed by rotating the reels 322
and are stopped and displayed by stopping rotation of the reels 322.
[0120] In the embodiment, the pay line L is determined to only the center line, and such
pay line L is displayed on the lower liquid crystal display 304 when the game, namely
the first game, is conducted by rotating and stopping the reels 322 based on press
of the spin button 312, the 3-BET button 313 and the 5-BET button 314 or rotation
of the start lever 317.
[0121] Further, the above mentioned trigger symbol functions as a trigger to obtain the
second games. In the embodiment, one trigger symbol is formed only on the peripheral
plane of the right reel 322. Based on that the trigger symbol existing on the peripheral
plane of the right reel 322 is stopped on the pay line L in the first game, the second
game can be obtained.
[0122] That is to say, the specific condition to execute the second game is that the trigger
symbol stops on the pay line L.
[0123] Next, construction of the lower liquid crystal display 304 will be described with
reference to Figs. 13 and 14. In Figs. 13 and 14, the lower liquid crystal display
304 is constructed by arranging from the front side of the slot machine 301; the touch
panel 330, the reel glass base 331, the bezel metal frame 332, the transparent liquid
crystal panel 333, the liquid crystal holder 334, the scattering sheet 335, the light
leading plate 336, the white reflector 337, the rear holder 338 and the antistatic
sheet 339. In the scattering sheet 335, three openings 335A, 335B, 335C are formed.
Similarly, in the light leading plate 336, the reflector 337 and the rear holder 338,
three openings 336A, 336B, 336C, 337A, 337B, 337C, 338 A, 338B, 338C are formed respectively,
so as to coincide with the openings 335A, 335B, 335C. Here, the openings 335A ∼ 338A
construct the left display window 323 (see Fig. 12) by superimposing so as to coincide
with each other. Similarly, the openings 335B ∼ 338B construct the center display
window 324 (see Fig. 12) by superimposing so as to coincide with each other and the
openings 335C ∼ 338C construct the right display window 325 (see Fig. 12) by superimposing
so as to coincide with each other.
[0124] Here, the openings 335A ∼ 335C in the scattering sheet 335 and the openings 336A
∼ 336C in the light leading plate 336 construct the light transmitting areas to retain
visibility while variable displaying is conducted by rotating reels 322.
[0125] In order to install the lower liquid crystal display 304 to the display window 321
of the device front panel 320, as shown in Fig. 13, brackets 340 are screwed to the
rear side of the device front panel 320 by screws 341.
[0126] And at an upper and lower end of the light leading panel 336, a pair of cold cathode
ray tubes 342 are arranged as light sources of the liquid crystal panel 333. And at
an upper and lower positions in the rear side of each of openings 338A ∼ 338C in the
rear holder 338, a pair of cold cathode ray tubes 343 are arranged to illuminate the
symbols on the outer periphery of each of the reels 322.
[0127] The liquid crystal panel 333 is a transparent electric display panel on which transparent
electrodes such as ITO are formed, and arranged in front of each of the reels 322
which can be seen therethrough. And the circumference in rear aide of the display
part of the liquid crystal panel 333 is held by the liquid crystal holder 334. The
light leading plate 336 is made from the light transmitting resin panel, and in the
light leading plate 336 lens cut portions are formed, the lens cut portions leading
light emitted from the cold cathode ray tubes 343 positioned at side positions to
the rear side of the liquid crystal panel 333. The light scattering sheet 335 is made
from a light transmitting resin sheet and scatters light led by the light leading
panel 336 and levels light irradiated to the liquid crystal panel 333. The liquid
crystal holder 334 for holding the liquid crystal panel 333, the scattering sheet
335 and the light leading plate 336 are assembled into one body and circumference
thereof is inserted in the bezel metal frame 332. Thereby, the front side of the display
part in the liquid crystal panel 333 is retained by the bezel metal frame 332.
[0128] Circumference of the liquid crystal holder 334, the light scattering sheet 335 and
the light leading plate 336, which are inserted in the bezel metal frame 332 and assembled
into one body, is further inserted in the reel glass base 331 and retained by the
reel glass base 331 in a state that the front display plane of the liquid crystal
panel 333 is opened. The transparent touch panel 330 is pressed and contacted to the
front side of the reel glass base 331 by installing the reel glass base 331 to the
device front panel 320 through the screws 341, thereby the transparent touch panel
330 is superimposed on the front display plane of the liquid crystal panel 333.
[0129] The rear holder 338 is made from a white resin plate and retains to the reel glass
base 331 the bezel metal frame 332 supported to the reel glass base 331, the liquid
crystal holder 334 holding the liquid crystal panel 333, the light scattering sheet
335 and the light leading plate 336 from the rear sides thereof. The rear holder 338
also functions as a reflecting plate for reflecting light emitted from the cold cathode
ray tubes 343 to the light leading plate 336 toward the liquid crystal panel 333.
The antistatic sheet 339 is made transparent and adhered to the rear plane of the
rear holder 338 by double-sided adhesive tape, thereby the antistatic sheet 339 covers
the rear plane of each of the openings 338A ∼ 338C formed in the rear holder 338.
[0130] Next, construction of the control system in the slot machine 301 will be described
with reference to Fig. 16. Fig. 16 is a block diagram schematically showing the control
system in the slot machine 301.
[0131] In Fig. 16, the control system of the slot machine 301 is basically constructed from
the CPU 350, and a ROM 351 and a RAM 352 arc connected to the CPU 350. The ROM 351
stores game control program (mentioned later), various effect programs for executing
various effects on the upper liquid crystal display 303 and the lower liquid crystal
display 304 according to progress in games, lottery program for conducting lottery
of various winning combinations, various programs necessary for controlling the slot
machine 301 and various data tables and the like. And the RAM 352 is a memory for
temporarily storing various data calculated by the CPU 350.
[0132] The CPU 350 executes the first game based on the various programs stored in the ROM
351 and the second game when the specific condition is realized in the first game.
[0133] And to the CPU 350, a clock pulse generator 353 for generating standard clock pulses
and a frequency divider 354 are connected, and a random number generator 355 and a
sampling circuit 356 are also connected. Random number sampled by the random number
generator 356 is utilized in various lotteries of the symbol every each reel 322,
the effects and the like. Here, the symbol stopped on the pay line L are determined
as follows. That is, a random number range corresponding to the symbols every each
reel 322 is set beforehand and the random number every each reel 322 extracted from
a predetermined random number range (for example, the range of "0"∼ "255") and the
"probability lottery table" (not shown) are referred with each other. Thereby, the
symbols are determined by determining that the extracted random number lies in the
random number range of which symbol. Further, to the CPU 350, the start switch 357
attached to the start lever 317, the spin switch 358 attached to the spin button 312,
the 1-BET switch 359 attached to the 1-BET button 311, the 3-BET switch 360 attached
to the 1-BET button 313, the change switch 362 attached to the change button 306,
the cashout switch 363 attached to the cashout button 307 and the help switch 364
attached to the help button 308 are connected respectively. The CPU 350 controls the
slot machine 301 to execute various operations corresponding to each button, based
on the switch signal output from each switch when such buttons are pressed.
[0134] Further, to the CPU 350, the coin sensor 365 positioned in the coin insertion slot
309 and the bill sensor 366 positioned in the bill insertion portion 310 are connected
respectively. The coin sensor 365 detects coins inserted from the coin insertion slat
309 and the CPU 350 calculates the number of inserted coins based on the coin detection
signal output from the coin sensor 365. The bill sensor 366 detects the kind and sum
of bill and the CPU 350 calculates the number of coins equivalent to sum of bill,
based on the bill detection signal output from the bill sensor 366.
[0135] To the CPU 350, three stepping motors 368 for rotating each of the reels 322 through
a motor drive circuit 367 are connected, and also a reel position detection circuit
369 is connected. When a motor drive signal is output to the motor drive circuit 367,
each stepping motor 368 is driven to rotate by the motor drive circuit 367, thereby
each reel 322 is rotated.
[0136] At that time, after each reel 322 is started to rotate, the number of drive pulses
provided to each stepping motor 368 is calculated and the calculated value is written
in the predetermined area of the RAM 352. And the reset pulse is output every one
rotation of the reel 322 and such reset pulse is input to the CPU 350 through the
reel position detection circuit 369. When the reset pulse is input to the CPU 350,
the calculated value written in the RAM 352 is cleared in "0", and the CPU 350 recognizes
the symbol rotational position in the reel 322, based on the calculated value corresponding
to the rotational position of the reel 322 within one rotation and the symbol table
in which the rotational position of the reel 322 stored in the ROM 351 and the symbols
formed on outer peripheral plane of the reel 322 are corresponded with each other.
[0137] To the CPU 350, a hopper 371 is connected through a hopper drive circuit 370. When
a drive signal is output to the hopper drive circuit 370 from the CPU 350, the hopper
371 pays out predetermined number of coins from the coin payout opening 315.
[0138] And to the CPU 350, a coin detection part 373 is connected through a payout completion
signal circuit 372. The coin detection part 373 is arranged in the coin payout opening
315 and when the coin detection part 373 detects that a predetermined number of coins
are paid out from the coin payout opening 315, the payout completion signal is output
to the payout completion signal circuit 372 from the coin detection part 373. Based
on this, the payout completion signal circuit 372 outputs the payout completion signal
to the CPU 350.
[0139] Further, to the CPU 350, the upper liquid crystal display 303 is connected through
a liquid crystal drive circuit 374 and the lower liquid crystal display 304 is connected
through a liquid crystal drive circuit 375. And to the CPU 350, the touch panel 330
is connected through a touch panel drive circuit 376.
[0140] Further, to the CPU 350 LEDs 378 are connected through a LED drive circuit 377. A
plurality of the LEDs 378 are arranged on the front plane of the slot machine 301
and the LEDs 378 are controlled so as to turn on based on the drive signals from the
CPU 350. Further, a speaker 380 and a sound output circuit 379 are connected to the
CPU 350 and the speaker 380 produces various effective sounds when various effects
are conducted based on the output signal from the sound output circuit 379. And to
the CPU 350, a progressive interface (1/F) 381 is provided.
[0141] In the slot machine 301, the symbols formed on the outer periphery of each reel 322
variably displayed by rotation of the reel 322 and the symbols are stopped and displayed
by stopping rotation of the reel 322, thereby the first game is progressed. The player
can see and recognize the symbols, which are variably displayed and stopped and displayed,
through the lower liquid crystal display 304 which is the so-called transparent liquid
crystal display.
[0142] And according to the result in the first game, in a case that the symbol combination
stopped and displayed becomes the predetermined symbol combination or in a case that
the trigger symbol (see Fig. 15) is included in plural symbols stopped and displayed,
the second game is executed. The game contents of the second game itself is as same
as those of the first game and the game contents of the first game are already explained,
thus explanation of the second game will omitted. Here, in the slot machine 301, the
second game may be executed on the upper display device 303 or the lower display device
304. Further, the second game may be executed on each of the upper display device
303 and the lower display device 304.
[0143] Further, the second game may be executed on three reels 322, the lower liquid crystal
display 303 and the lower liquid crystal display 304. In this case, the specific symbols
can be displayed on the lower liquid crystal display 304 so as to cover the symbols
formed on the reels 322.
[0144] And according to the result of the second game, the game worth (for example, coins)
paid out to the player may be determined based on the number of coins betted in the
first game and the point number obtained in the second game, as in the gaming machine
2. For example, as mentioned later, the common bonus (so-called progressive bonus)
in common with a plurality of slot machines 301 is accumulated and the game worth
as the common bonus may be paid out from the slot machine 301 in which the points
more than a predetermined number are obtained in the second game.
[0145] Next, it will be described a progressive gaming system in which a plurality of slot
machines 301 are connected through the progressive interface (I/F) 381. provided in
each slot machine 301, with reference to Fig. 17. Fig. 17 is an explanatory view schematically
showing the progressive gaming system.
[0146] In the progressive gaming unit 382 shown in Fig. 17, a plurality of slot machines
301 (in the embodiment, four slot machines 301) are connected to a transmission control
part 384 in the progressive unit 383 through the progressive interface (I/F) 381 provided
in each slot machine 301. As for connection between the progressive unit 383 and each
slot machine 301, any one of wire connection and wireless connection can be utilized.
Thereby, mutual transmission can be done through the transmission control part 384
between the progressive unit 383 and each slot machine 301.
[0147] As the information transmitted to the progressive unit 383 from each slot machine
301, coin insertion information betted in each slot machine 301, winning information
indicating that the first game or the second game is won. And as information transmitted
to each slot machine 301 from the progressive unit 383, pool number information of
coins as the common bonus in common with each slot machine 301.
[0148] Such pool number information of coins is transmitted from the progressive unit 383
to each slot machine 301 through the transmission control part 384 and displayed on
the upper liquid crystal display 303 in each slot machine 301. And a pool number calculation
part 385 in the progressive unit 383 adds the common bonus based on the coin insertion
information transmitted from each slot machine 301.
[0149] Here, in each slot machine 301, in a case that any one of the progressive bonuses
is won in the first game or the second game, the coin number corresponding to the
common bonus won is rest to the initial number of coins. And the pool number storing
part 386 stores the above mentioned coin number calculated by the pool number calculation
part 385.
[0150] The progressive unit 383 constructed according to the above periodically transmits
from the transmission control part 384 to each slot machine 301 the coin pool number
information stored in the pool number storing part 386. And each slot machine 301
periodically compares the coin pool number information transmitted in previous time
with the coin pool number information transmitted in present time, based on the coin
pool number information transmitted from the progressive unit 383. And in a case that
the coin pool number in present time reduces than the coin pool number in previous
time, each slot machine 301 notifies that the common bonus in which the coin pool
number reduces is won.
[0151] In the above case, if the predetermined winning state such as the "big prize" or
the "small prize" is realized in the variable display game corresponding to the second
game, the game worth (for example, coins) as the common bonus accumulated from a plurality
of slot machines 301 can be obtained. Therefore, it concludes that competitive spirit
of the other players is stirred up, as a result, interest and connection for the second
game can be raised. And according to the number of the predetermined symbol included
in the symbols stopped and displayed in the first game, the number of the specific
symbol displayed in the second game is determined and the second game result is affected
by the number of the specific symbol. Therefore, interest and connection for not only
the second game but also the first game can be raised, thus interest for games can
be improved.