Field of Technology
[0001] The present invention relates to a gaming machine having variable display means for
variably displaying various symbols necessary for a game and control means such as
microcomputer and the like for controlling the variable display, the gaming machine
including so-called Japanese pachi-slot machine; slot machine; ball flipping machine
such as the first grade ~ third grade Japanese pachinko machine, arrange ball machine,
inah-jong ball gaming machine or slit-slot machine; video slot machine; video poker
machine and the like.
Description of Related Art
[0002] For example, the Japanese pachi-slot machine has a mechanically variable display
device in which it is provided a plurality of rotating reels each of which variably
displays plural symbols within a display window arranged in front of the machine,
the reels being parallel provided in plural lines. According to start operation by
a player, the control means drives and controls the variable display device and the
reels are rotated, thereby symbols on the reels are variably displayed. And rotation
of each reel is stopped automatically or based on stop operation by the player. At
that time, in a case that the symbols of each reel appearing within the display window
comprises a predetermined combination (the winning mode), game media such as medals
or coins are paid out, thereby a predetermined benefit is given to the player.
[0003] Further, it has been previously proposed a gaming machine having a plurality of reel
drums, reel strips each of which is arranged on an outer periphery of each reel drum
and on each outer surface of which the symbols are described in a divided manner,
light sources each of which illuminates the symbol division on each reel strip from
the backside thereof and is arranged within each reel drum and control means for controlling
illumination by the light sources. Here, in the reel strip, the symbol portion is
made semitransparent and the background of the symbol is made transparent or semitransparent,
and the light source is constructed from a plurality of luminous diodes arranged in
a dot-matrix manner. The control means controls light emission of each luminous diode,
thereby light emission of the light source is controlled so as to display characters
or figures by the emitted diodes.
[0004] And, in the above gaming machine, it is known a gaming machine that demonstration
display for collecting players is done when gaming operation for starting a game is
not conducted even after a predetermined time is elapsed.
[0005] See, for example, Japanese unexamined Publication No. 2001-353255.
Summary of the Invention
[0006] However, the above mentioned demonstration display is very simple, thus there is
a case that interest for games is lacked.
[0007] The object of the present invention is to provide a gaming machine in which demonstration
display for collecting players is conducted based on information concerning with a
game, thereby interest for games can be raised.
[0008] The gaming machine of the present invention comprises: game result display means
(for example, the reels 3L, 3C, 3R and the liquid crystal display device 31 mentioned
later) for displaying a game result thereon; beneficial state generating means (for
example, the main control circuit 41) for generating a beneficial state for a player
when a specific game result is displayed on the game result display means; and demonstration
display control means (for example, the demonstration display control means 106) for
controlling the game result display means so as to conduct demonstration display (for
example, the demonstration display mentioned later) for collecting players based on
information concerning with a game.
[0009] The gaming machine of the present invention further comprises:
internal winning combination determination means (for example, the CPU 43 mentioned
later) for determining an internal winning combination; and game result display control
means (for example, the main control circuit 41 and the sub-control circuit 71 mentioned
later) for controlling the game result display means based on a determined result
by the internal winning combination determination means; wherein the demonstration
display control means may control the game result display means based on information
concerning with the internal winning combination included in the information concerning
with the game.
[0010] In the gaming machine of the present invention, the demonstration display control
means may not control the game result display means when the information concerning
with the internal winning combination indicates that a specific winning combination
is the internal winning combination.
[0011] In the gaming machine of the present invention, the demonstration display control
means may control the game result display means to display by a plurality of display
modes including a specific demonstration display mode, and the game result display
means may be controlled to display by the specific demonstration display mode when
the information concerning with the internal winning combination indicates that the
specific winning combination is the internal winning combination.
[0012] In the gaming machine of the present invention, the game result display means may
include first display means (for example, the reels 3L, 3C, 3R mentioned later) including
a plurality of symbol display parts (for example, the reel sheet mentioned later)
in which variable display and stop display of one or more of the symbols can be done
and second display means (for example, the liquid crystal display device 31 mentioned
later) arranged at a more front side than a display area of the first display means,
and the demonstration display control means may control the second display means so
as to display the information concerning with the game in an area (for example, the
symbol display area 21L, 21C, 21R) corresponding to the symbol display parts.
[0013] In the gaming machine of the present invention, the demonstration display control
means may control the game result display means based on information concerning with
a winning combination other than the winning combination indicated by the information
concerning with the internal winning combination.
[0014] According to the present invention, the gaming machine comprises game result display
means for displaying a game result thereon; beneficial state generating means for
generating a beneficial state for a player when a specific game result is displayed
on the game result display means; and demonstration display control means for controlling
the game result display means so as to conduct demonstration display for collecting
players based on information concerning with a game. Thereby, it can be provided the
gaming machine in which interest for games can be raised.
Brief Description of the Drawings
[0015]
Fig. 1 is a perspective view of a slot machine according to the embodiment;
Fig. 2 is an explanatory view showing a panel display part and a liquid crystal display
part;
Fig. 3 is an explanatory view showing an external appearance of a reel mechanism in
which lamps are arranged within each reel;
Fig. 4 is a perspective view showing a reel and a circuit board for receiving LEDs
therein arranged in the reel;
Fig. 5 is a perspective view roughly showing a construction of the liquid crystal
display device;
Fig. 6 is an exploded perspective view showing a part of the liquid crystal display
device;
Fig. 7 is an explanatory view for explaining function of the LED lamps and fluorescent
lamps;
Fig. 8 is a block diagram showing an electrical circuit in the embodiment;
Fig. 9 is a block diagram showing a construction of a sub-control circuit;
Fig. 10 is a view showing a display example of the liquid crystal display unit;
Fig. 11 is a view showing a display example of the liquid crystal display unit;
Fig. 12 is a flowchart indicating treatment concerning with demonstration display;
and
Fig. 13 is a block diagram including function materializing means (operational part).
Detailed Description of the Invention
[FIRST EMBODIMENT]
[0016] Fig. 1 is a perspective view showing an outlined shape of a gaming machine 1 according
to one embodiment of the present invention. Here, the gaming machine 1 is a so-called
Japanese pachi-slot machine. Though, in the gaming machine 1, a player plays games
by using game media such as coins, medals or tokens, or a card in which information
of game value given to the player is stored, it will be described hereinafter the
gaming machine 1 in which medals are used.
[0017] Presently, the Japanese pachi-slot machine in the main current has a plural kinds
of winning modes. In particular, when a predetermined winning combination is accepted,
the player can obtain a more beneficial gaming state than a normal gaming state for
a predetermined period without finishing the game by only one payout of medals. As
such winning combination, there exist one winning combination in which the game relatively
giving large benefit to the player can be done in predetermined times (this winning
combination is called "BIG BONUS" and abbreviated as "BB" hereinafter) and another
winning combination in which the game relatively giving small benefit to the player
in predetermined times (this winning combination is called "REGULAR BONUS" and abbreviated
"RB" hereinafter).
[0018] And in the Japanese pachi-slot machine in the main current, in order to materialize
the winning combination that medals or coins are paid out when a predetermined symbol
combination stands side by side along pay lines made activated (abbreviated as "activated
line" hereinafter), it is required to internally win the winning combination (abbreviated
as "internal winning" hereinafter) by the internal lottery treatment (abbreviated
as "internal lottery" hereinafter) and to conduct stop operation of the symbols by
the player at the timing that the symbol combination indicating the winning combination
internally won (abbreviated as "internal winning combination" hereinafter) can stop
along the activated lines. That is to say, even if the winning combination is internally
won, the winning according to the internal winning combination cannot be realized
when the stop operation by the player is out of the timing. Namely, in the present
Japanese pachi-slot machine in the main current, it is required technique to conduct
stop operation of the symbols at good timing. This technique is called "observation
push", thus it is highly appreciated the technical intervention in the present Japanese
pachi-slot machine.
[0019] At the front surface of a cabinet 2 entirely forming the gaming machine 1, a panel
display unit 2a, a liquid crystal display unit 2b and a fixed display unit 2c, which
have substantially vertical planes, are formed. As for the panel display unit 2a,
the liquid crystal display unit 2b and the fixed display unit 2c, they will be described
with reference to Fig. 2, hereinafter. In the cabinet 2 (at the rear side of the liquid
crystal display unit 2b), three reels 3L, 3C, 3R (the first display means comprising
the game result display means), on each outer periphery of which symbol line comprising
a plural kinds of symbols is described, are rotatably arranged along a horizontal
line. The reels 3L, 3C, 3R form the variable display means. Symbols on each reel (rotational
drum type display device) can be seen through symbol display areas 21L, 21C, 21R (shown
in Fig. 2 hereinafter). Each reel is constructed so as to be able to rotate at a constant
rotational speed (for example, 80 rotations / minute).
[0020] At a lower position of the panel display unit 2a, the liquid crystal display unit
2b and the fixed display unit 2c, a frontward projection portion 4 having a substantially
horizontal plane is formed. At the left side of the frontward projection portion 4,
it is arranged a BET switch 5 for betting medals credited by button pressing operation.
At the right side of the frontward projection portion 4, a medal insertion slot 6
is formed. At the front left side of the frontward projection portion 4, it is provided
a c/p switch 7 for switching credit/payout of medals obtained in the game by the player
based on button pressing operation. On the basis of switching by the c/p switch 7,
medals are paid out from a medal payout opening 8 and the paid medals are accumulated
in a medal receiving tray 9.
[0021] At the right side of the C/P switch 7, a start lever 10 (game start instruction means
operable by the player), which starts rotation of the reels when operated by the player
and starts variable display of the symbols (starts the game) within each of the symbol
display areas 21L, 21C, 21R (see Fig. 2), is provided so as to be able to rotate within
a predetermined angle. At the front center of the frontward projection portion 4 and
the right side of the start lever 10, three stop buttons 11L 11C, 11R (game result
leading means operable by the player), which is operated to stop rotation of the reels
3L, 3C, 3R, respectively, are arranged. At the upper left and right sides of the cabinet
2, speakers 12L, 12R are arranged. Between the speakers 12L, 12R, a payout table panel
13 which shows winning combinations of the symbols and the number of medals paid out
as awards, is provided.
[0022] With reference to Fig. 2, the panel display unit 2a, the liquid crystal display unit
2b and the fixed display unit 2c will be explained.
[0023] The panel display unit 2a comprises a bonus game information display part 16, BET
lamps 17a ~ 17c, a payout display part 18 and a credit display part 19. Here, the
bonus display part 16 is constructed from 7-segment LEDs and displays the game information
during the bonus game. The 1-BET lamp 17a, 2-BET lamp 17b and MAX-BET lamp 17c are
turned on according to the medal number betted to conduct the game. The 1-BET lamp
17a is turned on when the betted medal number is "1". The 2-BET lamp 17b is turned
on when the betted medal number is "2". And the MAX-BET lamp 17c is turned on when
the betted medal number is "3". The payout display part 18 and the credit display
part 19 are constructed from 7-segment LEDs respectively. The payout display part
18 displays the payout medal number when the winning is materialized. The credit display
part 19 displays the medal number accumulated (credited).
[0024] The liquid crystal display unit 2b comprises the symbol display areas 21L, 21C, 21R,
window frame display areas 22L, 22C, 22R and effect display area 23. The display contents
displayed on the liquid crystal display 2b are variably changed according to the variable
symbol display mode of the reels 3L, 3C, 3R, stop display mode of the symbols and
operation of a liquid crystal display device 31 mentioned hereinafter.
[0025] The symbol display areas 21L, 21C, 21R are provided corresponding to the reels 3L,
3C, 3R, respectively, and display the symbols arranged on the outer periphery of the
reels 3L, 3C, 3R and various effects thereon. Here, in a case that the reels 3L, 3C,
3R corresponding to the symbol display areas 21L, 21C, 21R are rotating or the stop
buttons 11L, 11C, 11R corresponding to the symbol display areas 21L, 21C, 21R are
in a operable state for stop operation of the reels 3L, 3C, 3R, each symbol display
area 21L, 21C, 21R is transparently displayed so as to be able to easily recognize
the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R, and effect
effected through still images or moving images by, for example, symbols, letters,
figures, marks, characters is not displayed.
[0026] The window frame display areas 22L, 22C, 22R are formed so as to enclose each symbol
display area 21L, 21C, 21R and represents the frames of the symbols arranged on the
outer peripheries of the reels 3L, 3C, 3R.
[0027] The effect display area 23 is formed in an area other than the symbol display areas
21L, 21C, 21R and the window frame display areas 22L, 22C, 22R in the liquid crystal
display unit 2b. This effect display area 23 displays the image (representing so-called
"WTN LAMP") conclusively indicating that bonus winning is realizable, the effect to
increase interest for games and the information necessary for the player to beneficially
advance the game.
[0028] The fixed display unit 2c is an area to display the images determined beforehand.
Concretely, the fixed display unit 2c displays" a part of row houses" which is described
on a display plate 33 mentioned hereinafter. By combining the image displayed on the
fixed display unit 2c and the image displayed on the effect display area 23, one still
image or moving image can be displayed. In the embodiment, one complete image of the
row houses can be displayed.
[0029] Further, with reference to Figs. 3 and 4, LED lamps 29 arranged in the reels 3L,
3C, 3R will be described. The LED lamps 29 function as illumination means for illuminate
the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R and one of illumination
means for illuminating the areas mainly corresponding to the symbol display areas
21L, 21C, 21R within an area of a liquid crystal panel 34 (mentioned later). Thus,
the LED lamps 29 function as common illumination means for commonly illuminating the
above symbols and the areas. And the LED lamps 29 also function as rear illumination
means for illuminating the first display means from the backside thereof.
[0030] As shown in Fig. 3, in the reels 3L, 3C, 3R, there are arranged LED receiving circuit
boards 24 which are positioned behind the symbols of three symbol lines (totally nine
symbols), each symbol line appearing in each of symbol display areas 21L, 21C, 21R
when rotation of the reels 3L, 3C, 3R stops. Each LED receiving circuit board 24 has
three LED receiving portions in each of which a plurality of LED lamps 29 are provided.
Hereinafter, among nine LED receiving portions, the LED receiving portion is serially
represented by Z1, Z2 and Z3 from the left portion in the horizontal upper line, the
LED receiving portion is serially represented by Z4, Z5 and Z6 from the left portion
in the horizontal center line and the LED receiving portion is serially represented
by Z7, Z8 and Z9 from the left portion in the bottom horizontal line. The LED lamp
29 illuminates the rear side of the reel sheet by white light, the reel sheet being
attached to the reel 3L, 3C, 3R along the outer periphery thereof. The reel sheet
is made translucent, thus light emitted from the LED lamp 29 permeates to the front
plane of the reel sheet.
[0031] As shown in Fig. 4, the reel 3L is constructed from a cylindrical frame construction
in which two circular frames 25 and 26 with the same shapes are connected by a plurality
of connecting members 27 while separating with a distance (corresponding to the reel
width) therebetween, and transmitting members 28 for transmitting driving force of
a stepping motor 53L (see Fig. 8) arranged in the center position of the frame construction
to the circular frames 25 and 26. Here, the reel sheet attached to the outer periphery
of the reel 3L is omitted.
[0032] The LED receiving circuit board 24 arranged within the reel 3L has three LED receiving
portions Z1, Z4 and Z7, each receiving a plurality of LED lamps 29. The LED receiving
circuit board 24 is arranged so that the LED receiving portions Z1, Z4, Z7 position
at rear sides of the symbols (totally three symbols), respectively, the symbols being
seen through the symbol display area 21L by the player. Here, though the reels 3C
and 3R are not shown, both reels have the same construction and the LED receiving
circuit board 24 is arranged within each reel.
[0033] Next, with reference to Figs. 5 and 6, a transmission type liquid crystal display
device 31 (corresponding to the second display means constructing the game result
display means) will be described. Fig. 5 is a perspective view (seeing from the rear
side of the cabinet 2) showing outline construction of the liquid crystal display
device 31. Fig. 6 is an exploded perspective view showing a partial construction of
the liquid crystal display device 31.
[0034] The liquid crystal display device 31 is constructed from a protect glass 32, a display
plate 33, a liquid crystal panel 34, a light guide plate 35, a reflection film 36,
fluorescent lamps 37a, 37b, 38a, 38b functioning as so-called white light sources
(capable of emitting light including light having all wavelengths with a predetermined
ratio so that specific colors are inconspicuous to eyes of persons), lamp holders
39a ~ 39h and a flexible circuit board (not shown) comprising a table carrier package
(TCP) mounting an IC for driving the liquid crystal panel, the TCP being connected
to a terminal portion of the liquid crystal panel 34. The liquid crystal display device
31 is arranged at a more front side than the display areas of the reels 3L, 3C, 3R
(more front side than the display planes thereof) so as to spread over the reels 3L,
3C, 3R. And the reels 3L, 3C, 3R and the liquid crystal display device 31 are independently
arranged (with a predetermined distance therebetween).
[0035] The protect glass 32 and the display plate 33 are made of light transmittable material.
The protect glass 32 is provided with an object to protect the liquid crystal panel
34. At the areas corresponding to the panel display unit 2a of the display plate 33
and the fixed display unit 2c, images are described. Here, various display parts positioned
at the rear side of the area in the display plate 33 corresponding to the panel display
unit 2a and electric circuits for operating the BET lamps 17a ~ 17c are omitted to
show.
[0036] The liquid crystal panel 34 is formed by filling liquid crystal material in clearance
formed between the transparent plate such as a glass plate on which thin film transistor
layer is formed and the transparent plate facing thereto. The display mode of the
liquid crystal panel 34 is set to normally white. Here, "normally white" means a construction
that the liquid crystal panel 34 becomes in a white display state (light can advance
toward the display plane, that is, light transmitted can be seen from outside) when
the liquid crystal panel 34 is not driven. By utilizing the liquid crystal panel 34
constructed to have the normally white mode, the symbols (variable display and stop
display of the symbol display parts) arranged on the reels 3L, 3C, 3R can be seen
and recognized through the symbol display areas 21L, 21C, 21R even if it occurs a
trouble that the liquid crystal panel cannot be driven. Thereby, the player can continue
the game. That is to say, if the above trouble occurs, it can be conducted the game
based on the basic function such as the variable display and the stop display of the
reels 3L, 3C, 3R.
[0037] The light guide plate 35 is arranged at the rear side of the liquid crystal panel
34 in order to lead the light emitted from the luminescent lamps 37a, 37b to the liquid
crystal panel 34 (to illuminate the liquid crystal panel). For example, the light
guide plate 35 is constructed from the light transmittable member with thickness of
about 2 cm (having light transmitting ability) made of acrylic resin.
[0038] As the reflection film 36, for example, it is used the member that silver deposition
layer is formed on white polyester film or aluminium thin film. The reflection film
36 reflects light led to the light guide plate 35 toward the front side thereof. This
reflection film 36 is constructed from a reflection area 36A and non-reffection areas
(non-transmittable areas) 36BL, 36BC, 36BR. The non-reflection areas 36BL, 36BC, 36BR
are formed as the light transmittable areas which are made of transparent material
and transmit the light led thereto without reflecting, and are arranged at each front
position of symbols (totally three symbols) displayed when rotation of the reels 3L,
3C, 3R is stopped. In this case, areas corresponding to the reel sheet function as
the light transmittable areas. Concretely, sizes and positions of the non-reflection
areas 36BL, 36BC, 36Bft coincide with those of the symbol display areas 21L, 21C,
21R. The reflection area 36A reflects the light led thereto and functions as one of
the illumination means for the area mainly corresponding to the window frame display
areas 22L, 22C, 22R and the effect display area 23 within the area on liquid crystal
panel 34. According to the above construction, since the player can see and recognize
variable display and stop display of the symbols in the symbol display areas through
the light transmittable areas in reflection means, the player can enjoy the game based
on the display mode in the symbol display areas and the liquid crystal display device.
[0039] The fluorescent lamps 37a and 37b are arranged along the upper edge and the lower
edge of the light guide plate 35 and both ends of the fluorescent lamp 37a, 37b are
supported by lamp holders 39. The fluorescent lamps 37a and 37b function as illumination
means for the area mainly corresponding to the window frame display areas 22L, 22C,
22R and the effect display area 23 within the area on the liquid crystal panel 34.
Namely, the fluorescent lamps 37a and 37b emit light led to the light guide plate
35 (the lamps separately lead light to the light guide plate 35).
[0040] And the fluorescent lamps 38a and 38b are arranged so as to face toward the reels
3L, 3C, 3R at the upper and lower positions on the rear side of the reflection film
36. The light, which is emitted from the fluorescent lamps 38a and 38b and reflected
on the surface of the reels 3L, 3C, 3R, further entered in the non-reflection areas
36BL, 36BC, 36BR, illuminates the liquid crystal panel 34. Therefore, the fluorescent
lamps 38a and 38b function as the illumination means for illuminating the symbols
arranged on the reels 3L, 3C, 3R and one of the illumination means for the areas mainly
corresponding to the symbol display areas 21L, 21C, 21R within the area on the liquid
crystal panel 34. The fluorescent lamps 38a and 38b function as common illumination
means for illuminating both the above symbols and areas. Further, the fluorescent
lamps 38a and 38b also function as the forward illumination means for illuminating
the first display means from the front side thereof.
[0041] As mentioned above, the first display means and the second display means are commonly
illuminated by the common illumination means. That is to say, since not only the first
display means but also the second display means are illuminated by the light emitted
from the common illumination means, cost becomes cheaper than a case that the illumination
means is independently arranged for each display means. Further, by controlling the
common illumination means illumination control can made simple and the same illumination
for two display means can be also realized at the same time.
[0042] Next, with reference to Fig. 7, function of the LED lamp 29 and the fluorescent lamps
37a, 37b, 38a, 38b will be described. In Fig. 7, moving direction of the emitted light
from the lamp is shown by arrows.
[0043] Fig. 7 (1) schematically shows function of each lamp when the liquid crystal existing
at the symbol display areas 12L, 21C, 21R is not driven (voltage is not added between
the transparent plates of portions corresponding to the symbol display areas in the
liquid crystal panel 34).
[0044] A part of the light emitted from the fluorescent lamps 38a. 38b is reflected on the
reel sheet. And a part of the light emitted from the LED lamps 29 arranged on the
LED receiving circuit board 24 penetrates through the reel sheet. Since the above
light penetrates through the non-reflection areas 36BL, 36BC, 36BR, the light guide
plate 35 and the liquid crystal panel 36 both of which constructs the liquid crystal
display device 31, the player can see and recognize the symbols arranged on the reels.
Therefore, in a case that the liquid crystal existing at the symbol display areas
12L, 21C, 21R is not driven, the LED lamps 29 and the fluorescent lamps 38a, 38b function
as the illumination means for the symbols arranged on the reels 3L, 3C, 3R.
[0045] On the contrary, the light emitted from the fluorescent lamps 37a, 37b and led into
the light guide plate 35 penetrates through the liquid crystal panel 34 and enters
in eyes of the player. That is, the fluorescent lamps 37a, 37b function as the illumination
means for the area in the liquid crystal panel 34 corresponding to the above window
frame display areas 22L, 22C, 22R and the effect display area 23.
[0046] Fig. 7 (2) schematically shows function of each lamp when the liquid crystal existing
at the symbol display areas 12L, 21C, 21R is driven (voltage is added between the
transparent plates of portions corresponding to the symbol display areas in the liquid
crystal panel 34).
[0047] A part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the
reel sheet. And a part of the light emitted from the LED lamps 29 penetrates through
the reel sheet. Since a part of the above light is reflected on or absorbed in or
penetrated through the areas that the liquid crystal is driven within the area of
the liquid crystal panel 34, the player can see and recognize the effect display and
the like displayed on the symbol display areas 21L, 21C, 21R. Therefore, in a case
that the liquid crystal existing at the symbol display areas 12L, 21C, 21R is driven,
the LED lamps 29 and the fluorescent lamps 38a, 38b function as the illumination means
corresponding to the symbol display areas 21L, 21C, 21R within the area of the liquid
crystal panel 34.
[0048] Here, in a case that a part of the areas corresponding to the symbol display areas
21L, 21C, 21R within the area of the liquid crystal panel 34 is driven, the LED lamps
29 and the fluorescent lamps 38a, 38b function as the illumination means for the symbols
arranged on the reels 3L, 3C, 3R, and for the areas corresponding to the liquid crystal
not driven in the symbol display areas 21L, 21C, 21ft within the liquid crystal panel
34.
[0049] Fig. 8 shows the circuitry construction including a main control circuit 41 for controlling
game treatment operation in the gaming machine 1, peripheral devices electrically
connected to the main control circuit 41, and a sub-control circuit 71 for controlling
the liquid crystal display device 31 and speakers 12L, 12R based on the control command
transmitted from the main control circuit 41. The main control circuit 41 and the
sub-control circuit 71 construct the game result display control means. The main control
circuit 41 has functions as the internal winning combination determination means,
the first display control means and the beneficial state producing means. The internal
winning combination determination means determines the internal winning combination
among plural winning combinations based on the output from the game start instruction
means. The first display control means controls the first display means based on the
determined result by the internal winning combination determination means and the
output by the game result leading means. The beneficial state producing means produces
beneficial state for the player when a predetermined game result is displayed on the
game result display means. And the sub-control circuit 71 controls the second display
means based on the determined result by the internal winning combination determination
means and the output from the game result leading means.
[0050] The main control circuit 41 is mainly constructed from a microcomputer 42 arranged
on the circuit board, in addition to a circuit for sampling random number. The microcomputer
42 includes a CPU 43 conducting control operation according to preset program, a ROM
44 and a RAM 45.
[0051] To the CPU 43, a clock pulse generator 46 generating reference clock pulses, a frequency
divider 47, a random number generator 48 for generating random numbers sampled and
a sampling circuit 49 are connected respectively. Here, as the means for sampling
random number, it may construct that random number sampling is done according to the
operation program of the CPU 43 in the microcomputer 42. In this case, the random
number generator 48 and the sampling circuit 49 may be omitted, or these may be remained
to back up random number sampling operation.
[0052] In the ROM 44 of the microcomputer 42, there are stored a probability lottery table
utilized for judging random number sampling conducted every operation of the start
lever 10 (start operation), a stop control table for determining stop combination
of the reels according to operation of the stop buttons and various control instructions
(commands) to transmit to the sub-control circuit 71. Here, the sub-control circuit
71 never transmits commands, information and the like to the main control circuit
41, but one-way transmission from the main control circuit 41 to the sub-control circuit
71 is only done.
[0053] In the circuit of Fig. 8, as main actuators controlled based on control signal from
the microcomputer 42, there are various lamps (1-BET lamp 17a, 2-BET lamp 17b, MAX-BET
lamp 17c), various display parts (bonus game information display part 16, payout display
part 18, credit display part 19), a hopper 52 as the game value giving means (including
drive part for payout) accumulating medals and paying out a predetermined number of
medals according to instruction by a hopper drive circuit 51 and stepping motors 53L,
53C, 53R for driving the reels 3L, 3C, 3R to be rotated.
[0054] A motor drive circuit 54 for driving and controlling the stepping motors 53L, 53C,
53R, a hopper drive circuit 51 for driving and controlling the hopper 52 and a lamp
drive circuit 56 for driving and controlling various lamps and a display drive circuit
56 for driving and controlling display parts are connected to the output part of the
CPU 43 through an I/O port 57. These drive circuits controls operation in each of
the actuators when receiving control commands such as drive commands each of which
is output from the CPU 43.
[0055] Further, as for the input signal producing means mainly producing input signals which
are necessary for the microcomputer 42 to produce the control commands, there are
provided the BET switch 5, the medal sensor 6S for detecting the inserted medals,
the C/P switch 7, the start switch 10S, the reel stop signal circuit 58, the reel
position detecting circuit 59 and the payout completion signal circuit 60. These are
also connected to the CPU 43 through the I/O port 57.
[0056] The medal sensor 6S detects the medals inserted in the medal insertion slot 6. The
start switch 10S detects operation of the start lever 10. The reel stop signal circuit
58 produces stop signal corresponding to operation of each stop button 11L, 11C, 11R.
The reel position detecting circuit 59 provides signal to detect the position of each
reel 3L, 3C, 3R with the CPU 43 when receiving pulse signal from the reel rotation
sensor. The payout completion signal circuit 60 produces signal for detecting the
medal payout completion when the count number (corresponding to the medal number paid
out from the hopper 52) by the medal detection unit 52S reaches to data of a designated
number.
[0057] In the circuit shown in Fig. 8, the random number generator 48 generates random numbers
within a predetermined numeral range and the sampling circuit 49 conducts sampling
of one random number at the suitable timing after the start lever 10 is operated.
Based on the thus sampled random number and the probability lottery table stored in
the ROM 44, the internal winning combination of the symbols is determined. And after
the internal winning combination is determined, sampling of the random number is conducted
again to select the "stop control table".
[0058] After rotation of the reels 3L, 3C, 3R is started, it is counted the number of the
drive pulses each of which is provided with each of the stepping motors 53L, 53C,
53R, and the counted number is written in the predetermined area of the RAM 45. The
reset pulse is generated from each of the reels 3L, 3C 3R every one rotation thereof,
and these reset pulses are input to the CPU 43 through the reel position detecting
circuit 59. Based on the thus obtained reset pulses, the count number of drive pulses
counted in the RAM 45 is cleared to "0". Thereby, in the RAM 45, the count number
corresponding to the rotational position within one rotation in each of the reels
3L, 3C, 3R is stored.
[0059] In order to connect the rotational positions of the reels 3L, 3C, 3R with the symbols
described on the outer peripheries of the reels, a symbol table is stored in the ROM
44. In this symbol table, both code numbers, each of which is serially given every
a predetermined rotational pitch of each reel 3L, 3C, 3R by setting the rotational
position producing the reset pulse as the reference rotational position, and symbol
codes, each of which indicates the symbol provided corresponding to each of the code
numbers, are connected with each other.
[0060] Further, in the ROM 44, a winning symbol combination table is stored. In the winning
symbol combination table, winning symbol combinations corresponding to various winnings,
medal payout numbers each of which corresponds to each winning and winning determination
codes each of which represents each winning, are corresponded with each other. The
above winning symbol combination table is referred when the stop control of the left
reel 3L, the center reel 3C and the right reel 3R is conducted and when the winning
is confirmed after all reels 3L, 3C, 3R are stopped.
[0061] When one of winning combinations is internally won by the lottery treatment (probability
lottery treatment) based on the above sampling of the random number, the CPU 43 sends
stop signals for conducting stop control of the reels 3L, 3C, 3R to the motor drive
circuit 54, based on the operation signals sent from the reel stop signal circuit
58 at the timing that the player operates the stop buttons 11L, 11C, 11R and the selected
stop control table.
[0062] If the symbols stop in a stop mode that the winning combination internally won is
realized, the CPU 43 provides the payout command signal to the hopper drive circuit
51, thereby a predetermined number of the medals are paid out from the hopper 52.
At that time, the medal detection unit 52S counts the number of medals paid out, and
when the number of medals paid out reaches to the designated number, the medal payout
completion signal is input to the CPU 43. Thereby, the CPU 43 stops driving of the
hopper 52 through the hopper drive circuit 51, as a result, the payout treatment of
the medals is terminated.
[0063] Fig. 9 shows a construction of the sub-control circuit 71. The sub-control circuit
71 conducts turning on and off treatment of the LED lamps 29 based on the control
command from the main control circuit 41, display control of the liquid crystal display
device 31 and output control of sounds output from the speakers 12L, 12R. This sub-control
circuit 71 is constructed on a separate circuit board from the circuit board on which
the main control circuit 41 is formed and is mainly constructed from a microcomputer
(abbreviated as "sub -microcomputer" hereinafter) 72. The sub-control circuit 71 is
constructed from a LED drive circuit 77 as the display control means for controlling
a plurality of ornamental lamps, the LED lamps 29 and the fluorescent lamps 37a, 37b
which are arranged on the cabinet of the gaming machine 1, an image control circuit
81 as the display control means of the liquid crystal display device 31, a sound source
IC 78 for controlling sounds output from the speakers 12L, 12R and a power amplifier
79 acting as the amplifier.
[0064] The sub-microcomputer 72 includes a sub-CPU 73 conducting control operation according
to the control command sent from the main control circuit 41, a program ROM 74 acting
as the memory means and a work RAM 75. Though the sub-control circuit 71 does not
have the clock pulse generator, the frequency divider, the random number generator
and the sampling circuit, it is constructed so that the random sampling is conducted
in the operation program of the sub-CPU 73. And the program ROM 74 stores the control
program executed in the sub-CPU 73. Further, the program ROM 74 also stores the image
control program concerning with display on the liquid crystal display device 31 and
various select tables. The work RAM 75 is constructed as the temporary memory means
utilized when the control program is executed by the sub-CPU 73.
[0065] The image control circuit 81 is constructed form an image control work RAM 83, an
image ROM 86, a video RAM 87 and an image control IC 82. The image control IC 82 determines
the display contents displayed on the liquid crystal display device 31 based on parameters
designated by the sub-CPU 73. The image control work RAM 83 is used for temporarily
storing images when images are formed by the image control IC 82 and when images followingly
displayed on the liquid crystal display device 31 are designated to the image control
IC 82 by the sub-CPU 73. The image control IC 82 forms images corresponding to display
contents determined by the sub-CPU 73 and outputs to the liquid crystal display device
31. The image ROM 86 stores various images to form the images to be displayed. And
the video RAM 87 is constructed as the temporary memory means utilized when images
are formed in the image control IC 82.
[0066] Next, with reference to Figs. 10 and 11, display examples in the liquid crystal display
unit 2b will be described. Here, in the liquid crystal display unit 2b of the embodiment,
after it is continued for a predetermined time interval (for example, one minute)
a state (abbreviated "non-gaming state" hereinafter) that medal inserting operation
and operation of the BET switch 5 (abbreviated as "BET operation" hereinafter) are
not conducted after one game is finished (for example, rotation of all reels is stopped),
demonstration display (waiting image display) is basically conducted. This demonstration
display indicates a display for notifying a state that the gaming machine is in a
waiting state for the player. And existence or nonexistence of the demonstration display
and display patterns (modes) are changed according to the internal winning combination
and the like. Hereinafter, "demonstration" is abbreviated as "demo".
[0067] First, with reference to Fig. 10, display example in the liquid crystal display unit
2b will be described.
[0068] After the BET operation and start operation are conducted, variable display of the
symbols is done in the symbol display areas 21L, 21C, 21R as shown in Fig. 10 (1).
In this game, "cherry small combination" is determined as the internal winning combination.
Further, after stop operation by the player is done, stop display of the symbols is
conducted in the symbol display areas 21L, 21C, 21R, as shown in Fig. 10 (2), and
"cherry small combination" is materialized. After stop operation of the symbols is
done, the non-gaming state is continued for a predetermined time (for example, one
minute), and thereafter "demo" display is done in the direction display area 23 as
shown in Fig. 10 (3). Concretely, a character 91 is displayed below the symbol display
areas 21L, 21C, 21R.
[0069] And, during "demo" display, the BET operation and the start operation are conducted.
"Demo" display is ended by conducting the BET operation. In the game started by the
start operation, "BB" is determined as the internal winning combination. Further,
after the stop operation by the player is done, stop display of the symbols is done
as shown in Fig. 10 (4). Here, "BB" internally won is not materialized. Therefore,
"BB" internally won is carried over (the state internally won or the state that it
is permitted to materialize "BB" is maintained). After stop display of the symbols
is done, if the non-gaming state is continued for one minute, the display contents
of the liquid crystal display unit 2b become contents shown in Fig. 10 (5).
[0070] In the liquid crystal display unit 2b shown in Fig. 10 (5), "demo" display is not
conducted based on that "BB" is carried over. As shown in Fig. 10 (5), in a case that
the information concerning with the internal winning combination indicates that "BB"
(specific winning combination) is the internal winning combination, "demo" display
is not done (the demonstration display control means does not control the game result
display means). Thereby, for example, it can be notified to the player that the internal
winning combination is "BB" (specific winning combination), as a result, interest
for games can be raised.
[0071] Next, with reference to Fig. 11, display example in the liquid crystal display unit
2b will be described.
[0072] The BET operation and the start operation are conducted, and "BB" is determined as
the internal winning combination. Further, stop operation by the player is done, and
stop display of the symbols is done as shown in Fig. 11 (1). Here, "BB" is not materialized.
And as shown in Fig. 11 (2), at the right side of the right symbol display area 21R,
an information image 92 is displayed. The information image 92 shows the character
91 who crosses both arms. The information image 92 is an image for decisively notifying
that bonus such as "BB" or "RB" and the like is permitted to materialize. After stop
display of the symbols is done, the non-gaming state is continued for one minute,
and thereafter display contents of the liquid crystal display unit 2b become contents
shown in Fig. 11 (3). In the liquid crystal display unit 2b shown in Fig. 11 (3),
"demo" display is not conducted based on that the information image 92 is displayed.
[0073] Next, with reference to Figs. 11 (4) and 11 (5), "demo" display examples will be
explained. Determination of "demo" display is done in ST 14 shown in Fig. 12 mentioned
later.
[0074] Fig. 11 (4) shows a "demo" display example 1 in the liquid crystal display unit 2b.
In the "demo" display example 1, two fireworks 93a and 93b are displayed in entire
liquid crystal display unit 2b (two fireworks are displayed over the symbol display
area, the window frame display area and the effect display area).
[0075] Fig. 11 (5) shows a "demo" display example 2 in the liquid crystal display unit 2b.
In this "demo" display example 2, big fireworks 94 a center of which is set in the
central symbol display area 21C, are displayed entirely over the liquid crystal display
unit 2b. In the symbol display areas 21L, 21C, 21R, a partial shape of the fireworks
94 is displayed by white color. That is to say, by forming areas in which liquid crystal
is not driven, the partial shape of the fireworks is displayed. Therefore, the player
can see and recognize the stopped symbols through the areas representing a part of
the fireworks 94.
[0076] Here, only if the information concerning with the internal winning combination indicates
that "BB" (specific winning combination) is the internal winning combination, it may
be selected the display mode (specific demonstration mode) corresponding to the "demo"
display example 2. Thereby, it can be added to games the interest, not existing in
previous gaming machines, in which the player can recognize or predict the internal
winning combination by the "demo" display And if the "demo" display is done in a part
or all of the symbol display areas 21L, 21C, 21R, and the player can grasp a part
of the stop mode of the reels 31, 3C, 3R, the player starts games while being interested
in the stop mode of the reels 3L, 3C, 3R. Further, function of the "demo" display
having object to make the player play games, can be raised.
[0077] Next, with reference to Fig. 12, control operation of the main control circuit 41
will be explained.
[0078] First, the CPU 43 judges whether the BET operation is done or not, that is, whether
an input from the BET switch 5 or the medal sensor 6S exists or not (step 1 (abbreviated
ST 1 hereinafter)). If this judgement is "YES", a non-gaming state count timer for
counting a time that the non-gaming state continues is cleared (ST 2), and the procedure
shifts to ST 3. In ST 3, if the "demo" display is conducted, termination treatment
of the "demo" display is done, thereafter the procedure shifts to ST 4. In St 4, it
is judged whether the start operation is done or not, that is, an input from the start
switch 10S exists or not. If this judgement is "YES", rotational treatment of the
reels is conducted (ST 5). Continuously, the internal winning combination is determined
(ST 6), effect display treatment is done (ST 7) and the procedure shifts to ST 8.
In the effect display treatment, display contents in the liquid crystal display unit
2b while gaming are determined.
[0079] In ST 8, it is judged whether the stop operation is done by the player or not, that
is, an input from the reel stop signal circuit 58 exists or not. If this judgement
is "YES", the reel corresponding to the stop button that the stop operation is done
is controlled to stop (ST 9). Continuously, it is judged whether all reels are stopped
or not (ST 10). If this judgement is "YES", the procedure shifts to ST 11, and if
this judgement is "NO", the procedure shifts to ST 8. In ST 11, the non-gaming state
count timer is set, thereafter the procedure shifts to ST 12.
[0080] In ST 12, it is judged whether or not the value in the non-gaming state count timer
indicates that one minute is elapsed. If this judgement is "YES", the procedure shifts
to ST 13, and if this judgement is "NO", the procedure shifts to ST 1. In ST 13, it
is judged whether bonus internally won is carried over or not. If this judgement is
"YES", the procedure shifts to ST 1, and if this judgement is "NO", the procedure
shifts to ST 14. In ST 14, the "demo" display treatment is conducted, thereafter the
procedure shifts to ST 1. In the "demo" display treatment, it is determined the game
information of the internal winning combination in the game previously done and the
"demo" display mode due to the result of random number lottery (for example, the "demo"
display example 1, the "demo" display example 2). Thereafter, the "demo" display treatment
is executed according to the determined "demo" display mode.
[0081] Here, although the "demo" display treatment is conducted only if the bonus is not
carried over, the "demo" display may be conducted based on the game information, the
result of random number lottery and the like also if the bonus is carried over. Further,
though treatment about the "demo" display is done by the main control circuit 41,
the sub-control circuit 71 may allot a part of such treatment. For example, the sub-control
circuit 71 can also conduct treatment in ST2, ST 11~14, based on commands (information)
transmitted from various switches, sensors or the main control circuit 41.
[SECOND EMBODIMENT]
[0082] Next, the gaming machine 1 of the second embodiment will be described. The construction,
electric circuits in the gaming machine of the second embodiment are basically same
as those in the first embodiment. In the gaming machine of the second embodiment,
the sub-control circuit 71 conducts treatment about the "demo" display.
[0083] With reference to Fig. 13, it is explained a block diagram including function realizing
means (operation part) in the sub-control circuit 71, the function realizing means
being necessary for realizing function in the gaming machine 1. The sub-control circuit
71 has various means as follows.
[0084] That is to say, the sub-control circuit 71 has:
the non-gaming state count timer 103 for counting a time during which the non-gaming
state is continued, based on that it is received "all reels stop command", which is
input from the reel stop control means 101 in the main control circuit 41 and indicates
that all reels 3L, 3C, 3R are controlled to stop (one game is ended), and based on
an input signal from the BET switch 5;
the "demo" pattern select means 104 for selecting (determining) the "demo" display
mode (abbreviated as "demo" pattern hereinafter), based on the information of the
internal winning combination, the information of bonus which is carried over, the
game information such as information indicating whether the information image is displayed
or not, the result of the random number lottery, and / or contents stored in the "demo"
pattern storing means 105 mentioned later;
the "demo" pattern storing means 105 for storing information of plural types of the
"demo" patterns; and
the "demo" display control means 106 for controlling the liquid crystal display device
31 so that the "demo" pattern selected (determined) by the "demo" pattern select means
104 is displayed in the liquid crystal display unit 2b.
[0085] Since the "demo" pattern select means 104 controls the liquid crystal display device
31 based on the information concerning with the game, the player can enjoy selecting
gaming machine based on the "demo" pattern (interest for games can be raised). And
the player can also select gaming machine based on the information concerning with
the game (the information of the internal winning combination, the information of
winning combination carried over and the like). Further, the "demo" pattern select
means 104 is constructed to be able to control the game result display means so that
the game result is displayed by plural display modes including the specific demonstration
display mode in the game result display means.
[0086] As mentioned, though description is done according to the embodiments, the present
invention is not limited to the above.
[0087] And in the embodiment, though the reels 3L, 3C, 3R are adopted as the first display
means and the liquid crystal display device 31 is adopted as the second display means,
the present invention is not limited to this. For example, CRT, LCD, plasma display,
7-segment LED, LED dot-matrix, lamp, LED, fluorescent lamp, organic EL display, disc,
electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector,
FED and the like can be adopted as the first display means, the second display means
or the third display means. Further, the third display means different from the first
display means and the second display means can be arranged at a more front side than
the second display means when seeing the front side of the gaming machine, between
the first display means and the second display means, or at a more rear side than
the first display means when seeing the front side of the gaming machine. The display
result displayed on the first display means, the second display means or the third
display means is constructed from still images or moving images. The combination,
in which two or more or all of the first display means, the second display means and
the third display means are combined, can be integrally constructed. In this case,
there may be a case that the unit integrally constructed can be wholly exchanged,
and this case is preferable since time and labor for decomposing work or assembling
work thereof can be omitted and maintenance work can be improved. Further, if parts
and construction can be commonly used in the unit, this case is preferable since it
can contribute to cost reduction. Of course, if the illumination means commonly utilizable
for the common illumination means is included in the unit, the same effect similar
to the above can be expected.
[0088] Further, the beneficial state includes: a state that a predetermined combination
(for example, replay, BB, RB, small combination, single bonus and the like) is materialized;
free game; a state that information necessary for the player to favorably advance
the game is notified; a state that probability to get internal winning of a predetermined
combination is high; a state that winning of a predetermined combination is materialized
with high probability; winning of a predetermined combination or a predetermined combination
carried over is permitted to materialize with high probability; so-called "challenge
time" that the reels are basically stopped based on the operation timing of the stop
buttons by the player; small combination; medium combination; big combination; combination
(state that so-called "symbol start opening" (symbol variable movement is started
when a ball enters in the symbol start opening) is opened or enlarged; so-called "probability
changing state", so-called "time shortening state"); or combination of the above states.
Here, the small combination, the medium combination and the big combination concern
with a state that so-called "big winning opening" is opened in the so-called Japanese
Pachinko gaming machine.
[0089] In the embodiments, although it is explained by using the internal winning combination
as the information concerning with the game, the present invention is not limited
to this case. For example, it can be utilized the information concerning with the
game in the beneficial state. And as the information concerning with the game, it
can be utilized the internal winning number of the predetermined winning combination
(for example, BB, RB, single bonus, small combination, replay and the like) or materializing
number of the predetermined winning combination.
[0090] And as the display mode of "the "demo" pattern, it can be utilized "the mode in which
notification is conducted", "the mode in which notification is not conducted", " the
mode for notifying (erroneously notifying) the information concerning with combinations
different from the information (internal winning combination and the like) indicated
by the information of games". For example, if it is notified the information concerning
with the winning combination other than the winning combination indicated by the information
of the internal winning combination, it can add to games the interest that the player
predicts whether the winning combination indicated by the information of the internal
winning combination is suggested by notification or not. And these modes can be distinguished
by "letter's color", "letter's font" and the like.
[0091] And when the internal winning combination determination means determines a predetermined
combination (for example, bonus) as the internal winning combination, one or plural
or all of the illumination means included in the common illuminations means can be
turned off. For example, the LED lamps 29 arranged for each of the reels 3L, 3C, 3R
can be turned off every the operation button corresponding thereto is operated or
every the operation button other than the above operation button is operated. Based
on the above constructions, interest for the games increases. And the forward illumination
means (the fluorescent lamps 38a, 38b) can be provided for each of the symbol display
parts (the reels 3L, 3C, 3R).
[0092] Further, one or plural or all of the illumination means included in the common illumination
means can be constructed so as to variably display. For example, still images or moving
images can be displayed on the first display means (reel sheet) by changing the turning
on mode of the LED lamps 29 or light colors emitted therefrom or by continuously changing
those. And self-emitting type plasma display, organic EL display and the like may
be adopted as the illumination means (one example of the third illumination means),
thereby images can be displayed on the first display means. By this constructions,
interest for games increases.
[0093] In a case that the special game result (for example, the symbol combination indicating
that bonus winning is materialized) is displayed on the first display means or the
second display means, it can be provided the special gaming state producing means
that the beneficial state for the player is displayed thereon. And both the special
gaming state producing means and the second display means can be formed on single
control circuit board. And the gaming state can be displayed by superimposing the
images displayed on the first display means and the images displayed on the second
display means. Further, based on the trigger that a predetermined state is realized,
the effect display on the second display means can be done so as to avoid the specific
symbols stopped and displayed on the symbol display part or so as to superimpose the
specific symbols. If the gaming state is displayed by the superimposed images, the
beneficial state for the player may be produced with high probability in comparison
with the case in which the superimposed images is not displayed. Thereby, it can include
the effect that the player's expectation increases, in excess of the previous case.
Thus, such effect can contribute to increase of interest.
[0094] In the embodiment, though the start lever 10 is adopted as the game start instruction
means, the present invention is not limited to this. For example, the BET switch 5,
the medal insertion slot 6, the medal sensor 6S or the start switch 10S can be adopted.
[0095] The display includes: display by the sense of sight, display by the sense of hearing,
notification by the sense of smelling, turning on of the lamps or combination of those.
The display mode includes: colors, patterns, shapes (outline shapes, interior shapes)
and the like. And the game result can be displayed after operation of the game start
instruction means or the game result leading means.
[0096] In the embodiment, though the above mentioned LED drive circuit is utilized as the
display control means for a plurality of the ornamental lamps, the LED lamps and the
fluorescent lamps, each of which is arranged in the cabinet, the present invention
is not limited to this. Turning on control of the LED lamps may be conducted by another
display control means. In this case, for example, in turning on control of the LED
lamps, electric power may be provided so that the LED lamps are always turned on during
a period from power-on of the gaming machine till power-off thereof. Here, turning
on includes blinking mode that the LED lamps are intermittently blinked with a very
short time interval. Thus, since the LED lamps are always turned on, light emitted
from the LED lamps always illuminates each symbol display area even if abnormality
occurs in the mentioned LED drive circuit. Thereby, the player can always see the
symbols arranged on each of the reels through the each symbol display areas, thus
the above turning on control is preferable.
[0097] Further, turning on control of the above mentioned fluorescent lamps may be done
by another display control means. In this case, for example, in the turning on control
of the fluorescent lamps, electric power may be provided so that the fluorescent lamps
are always turned on during a period from power-on of the gaming machine till power-off
thereof. Thereby, similar to the above, light emitted from the fluorescent lamps always
illuminates each symbol display area even if abnormality occurs in the mentioned LED
drive circuit. Thereby, the player can always see and recognize the symbols arranged
on each of the reels through the each symbol display areas
[0098] Further, in the embodiment, though the above mentioned sub-CPU conducts display control
of a plurality of the ornamental lamps arranged in the cabinet, sound output control
and image display control of the liquid crystal display device, the present invention
is not limited to this. Another sub-CPU separate from the above sub-CPU may conduct
the above various controls. For example, in a case that another sub-CPU separate from
the above sub-CPU conducts the control of a plurality of the ornamental lamps arranged
in the cabinet and, for example, in a case that abnormality occurs in the display
control, it is enough to exchange only the sub-CPU with abnormality occurrence or
only the circuit construction including the sub-CPU with abnormality occurrence to
the normal sub-CPU or circuit construction having the normal sub-CPU. Therefore, time
and labor for removing the cause of the abnormality occurrence can be omitted and
such construction is very preferable. And in a case that another sub-CPU other than
the above sub-CPU conducts sound output control or image display control, or for example,
in a case that abnormality occurs in the sound output control or the image display
control, it is enough to exchange only the sub-CPU with abnormality occurrence or
only circuit construction including the sub-CPU with abnormality occurrence,
[0099] Further, the liquid crystal display device described in the embodiment may have image
enlarging means for enlarging the input images by a predetermined magnification. For
example, the image enlarging means may convert the image data for 640 x 480 dots into
the image data for 1024 x 768 dots and output the converted image data to the display
part (above mentioned terminal part). Thereby, it can use the image data for small
display area, the data quantity thereof being less in comparison with that for the
factual display area. As a result, memory quantity of the ROM and image data forming
time can be reduced.
[0100] And in the embodiment, though the symbol display area is divided corresponding to
each of three reels 3L, 3C, 3R, the present invention is not limited to this and the
symbol display area may be formed so as not to be divided. For example, it may be
conceivable that two or three of the reels 3L, 3C, 3R can be seen and recognized through
one symbol display area. And if the first display means and the third display means
are arranged at the rear face or side of the second display means, it may be constructed
that the player sees and recognizes through one symbol display area a part or whole
of the first display means and a part or whole of the third display means. When the
reflection means is produced, there may be a case that the reflection means can be
easily produced in comparison with a case that a plurality of transparent portions
are formed dividedly.
[0101] In the embodiment, though the symbol display portions are formed every reel which
displays a plurality of symbols while rotating, the present invention is not limited
to this. For example, one symbol display area may be formed in the second display
means corresponding to one or plural or all of plural reels (plural variable display
parts) each of which displays a plurality of symbols while rotating. Entire area of
the second display means may construct the symbol display area. The size thereof may
be changed.
[0102] It is enough that the symbol display area can display the symbol of the first display
means, and may be constructed from only member capable of displaying symbols (transparent
glass or transparent resin) in which liquid crystal is not provided in the symbol
display area.
[0103] The first display means or the third display means may be constructed so as to be
able to move in directions of up and down, right and left, before and behind, reciprocally
move, inducibly vibrate or rotate. In this case, the symbol display part may be constructed
so as to move according to the movement of the first display means or the third display
means. Based on these operations, it can expect more interesting effect and there
may be a case that such operations are applicable for concerning with game contents.
[0104] In a case that it is stored in memory means of the gaming machine that the number
more than a predetermined number of the specific winning combination not materialized
yet is internally won, the display mode of the specific demonstration may be displayed.
When seeing such display mode, the player can expect that a lot of benefits may be
obtained by playing games in such gaming machine, thereby interest for games can be
improved.
[0105] And even if it is not stored in memory means of the gaming machine that the number
more than a predetermined number of the specific winning combination not materialized
yet is internally won, the specific demonstration display mode may be displayed if
the gaming machine determines to display the specific demonstration display mode according
to a predetermined condition (for example, a predetermined random number lottery).
Thereby, appearance rate of the specific demonstration display mode is raised. Thereby,
the player expects the probability that the specific demonstration display mode appears
and can cope with games. Thus, interest for games can be improved.
[0106] Further, the present invention can apply to Japanese Pachinko gaming machine, arrange
ball gaming machine, mah-jong ball gaming machine, video-slot machine, video poker
machine and the other machines, in addition to the slot machine in the embodiment.
And even in the game program imitatively executing operation of the above mentioned
slot machine in a family gaming machine, the present invention can apply and execute
the game. In this case, CD-ROM, FD (flexible disc) and the similar memory medium can
be utilized for the memory medium for storing the game program.
[0107] Here, recently in the Japanese Pachinko gaming machine in the main current, the gaming
machine, in which an electric display device such as the liquid crystal display device
is arranged at the center of gaming plate, is popularized. In this electric display
device, a plurality of symbols (abbreviated as "special symbols" hereinafter) represented
by images are variably displayed, thereby three lines of reels in the slot machine
are imitatively displayed. When variable display of the special symbols stops and
a predetermined stop mode (in which the same special symbols stop such as 7-7-7 and
this stop mode is generally called "big combination"), the game shifts to the special
gaming state beneficial for the player. In general Japanese Pachinko gaming machine,
the variable display of the special symbols is started on condition that balls shot
within the gaming plate by operation of the shooting handle enter into a predetermined
winning hole (so-called "variable display start hole"). After a predetermined time
is elapsed the variable display of the special symbols stops.
[0108] In this kind of Japanese Pachinko gaming machine, it may be arranged the liquid crystal
display device (the second display means) and the first display means (for example,
drum-type reels) at a more rear side than the display area (display plane) of the
liquid crystal display device when seeing the front side of the gaming machine. And
the special symbols may be variably displayed on one or both of the first display
means (for example, the liquid crystal display device) and the second display means
(for example, drum-type reels).
[0109] The above mentioned game result display means may be constructed so as to include
the first display means and the second display means provided at a more front side
than the display area of the first display means when seeing the front surface of
the gaming machine. And the game result display means may be constructed so as to
include the first display means and the second display means provided at a more front
side than the display area of the first display means when seeing the front side of
the gaming machine.
[0110] The above mentioned first display means and/or the second display means may be formed
in a curved shape. As for extent of the curvature, the first display means and the
second display means may have substantially the same curvature. Thereby, there may
be a case that design of the gaming machine is improved and the gaming machine is
made attractive. Even if the first display means is curved with a small radius of
curvature or with a large radius of curvature, the above same effect can be obtained.
[0111] The demonstration display control means may include two (first and second) demonstration
display control means, each having different operational condition with each other.
In this case, the demonstration display control means can control the game result
display means so that one or both of the demonstration display control means conduct
the demonstration display by a plurality of display modes including the specific demonstration
display mode. The specific demonstration display mode may be commonly utilized in
two demonstration display control means or individually in each thereof.
[0112] For example, the operational condition of the first demonstration display control
means is that the demonstration display is intermittently repeated at time intervals
of a predetermined time such that the demonstration display is done for 5 seconds
after 10 seconds elapsed since it is judged that the gaming machine lies in the non-gaming
state, and after 10 seconds are further elapsed the demonstration display is done
for 5 seconds. And the operational condition of the second demonstration display control
means is that the demonstration display is intermittently repeated at time intervals
different from the operational condition of the first demonstration display control
means such that the demonstration display is done for 20 seconds after 60 seconds
elapsed since it is judged that the gaming machine lies in the non-gaming state, and
after 60 seconds are further elapsed the demonstration display is done for 20 seconds.
[0113] In the display control in the above mentioned two demonstration display control means,
at least one display mode may be selected among one or plural demonstration display
modes and operation of the game result display means may be controlled based on the
selected result. By constructing according to the above, variegated effect is further
improved or becomes more interesting, thus it is very preferable as the demonstration
for collecting players and remarkable effect can be obtained.
[0114] Or two (first and second) demonstration display control means may control two display
means which is mutually different, respectively.
[0115] For example, the first demonstration display control means only controls the game
result display means and the second demonstration display control means controls speakers
or display device such as lamps other than the game result display means.
[0116] Further, one or both of two demonstration display control means may be controlled
so as to conduct the demonstration display even while gaming. Thereby, the player
in gaming can see variegated effect display, thus there is a case that the player
can get relief. Further, it is preferable for the player, who is looking for the gaming
machine to conduct games, as the demonstration for collecting players.
[0117] Anyway, two demonstration display control means can be constructed so as to have
the same function in the above shown demonstration display control means and to operate.
[0118] The above mentioned reflection means corresponds to means which has at least function
to refract a part or whole of light led by the light leading means toward the liquid
crystal panel and illuminate the liquid crystal panel.
[0119] The above mentioned game start instruction means may be a variable symbol display
start hole which produces an output signal when the winning combination or passage
of the ball is detected. The game start instruction means in the ball flipping machine
corresponds to the variable display start hole for the special symbols (or the start
gate), the variable display start hole for the common symbols, the various judging
symbol display start holes (or the start gates).
[0120] In a case that the above mentioned internal winning combination determination means
determines the predetermined combination as the internal winning combination, one
or plural illumination means included in the common illumination means is/are turned
off. Or the illumination means may always be turned off.
[0121] There may be a case that one or plural illumination means included in the common
illumination means is/are turned off at the substantially same timing that the above
mentioned internal winning combination determination means determines the predetermined
combination as the internal winning combination. Or the illumination means may always
be turned off.
[0122] As for variable display by the illumination means included in the common illumination
means, it is conceivable various display modes. For example, it may be constructed
so as to be able to execute the special symbol variable display. Here, the special
symbol variable display can be executed in the mode such as: brightness in a part
or whole of the display part in the illumination means differs from that in the non-specific
symbol variable display; still images, moving images, specific letters, numbers, figures,
characters, which are not displayed in the non-specific symbol variable display, are
displayed; variable display speed differs from that in the non-specific symbol variable
display. Further, voluntary display modes may be utilized. And in a case that the
specific symbol variable display is conducted, it may be constructed that the beneficial
state for the player occurs with high probability in comparison with the case that
the specific symbol variable display is not done. Thereby, it can be included the
effect that the player's expectation increases, in excess of the previous case. Thus,
such effect can contribute to increase of interest.
[0123] As for the means adopted as the third display means, it may be adopted display devices
which is applicable as the first display means and the second display means, as mentioned
above. It may be a case that one or plural effect display reels is/are utilized as
the third display means, and both the first display means and the third means are
arranged at the rear surface or side of the second display means. In this case, the
symbol display area through which the player sees the display area of the third display
means may be provided in the second display means. Thereby, the player can easily
recognize the display contents on the display area of the third display means, thus
this construction is very preferable.
[0124] Further, it may be controlled so that the images formed by superimposing the images
of the second display means and the images of the third display means are seen by
the player, and when such control occurs, the beneficial state occurs with higher
probability than the case that such control does not occur. Thereby, it can be included
the effect that the player's expectation increases, in excess of the previous case.
Thus, such effect can contribute to increase of interest.
[0125] Further, any one of the first display means, the second display means and the third
display means may be constructed form a movable structure with shapes such as figures,
dolls, animals, insects, famous structures, fishes, vehicles. For example, the above
structures may be moved with rotation, swing, reciprocal movement or vibration in
cases that: the special combination is internally won, the special combination is
materialized, the number of the combination which is as same as the special combination
internally won but not materialized exceeds a predetermined number, the special images
are displayed on the display means different from the above structures. And there
may be a case that the above structure is constructed from plural members and a part
of the members is/are moved. In this case, there may be a case that it can be further
expected more various effects by displaying on other than the image display device.
[0126] Further, the front illumination means may be arranged at the front side of the first
display means and the second display means. In this case, if the inside of the game
arcade is dark, the front illumination means can illuminate both the first display
means and the second display means with enough light. Therefore, there may be a case
that the player can clearly recognize the images displayed on the display means, thus
it can be expected that the player can enjoy more various effects in the gaming machine.
[0127] The above mentioned rear illumination means illuminates the second display means
from the backside thereof. And the above mentioned front illumination means illuminates
the second display means from the backside of thereof. And the front illumination
means may illuminate the second display means from the side plane thereof.
[0128] According to the above embodiments or its modifications, it can be obtained following
effects.
[0129] In the gaming machine of the embodiment, since the demonstration display for collecting
players is conducted based on the information concerning with the game, it can be
displayed variegated demonstration corresponding to any information among various
information stored in the memory means of the gaming machine. Therefore, remarkable
effect for collecting players can be expected.
[0130] And since the demonstration for collecting players is displayed based on the internal
winning combination, there occurs probability capable of expecting the winning combination
which is internally won and various demonstration display can be done. Thereby, remarkable
effect for collecting players can be expected.
[0131] In particular, if the internal winning combination is the specific winning combination
and if the demonstration display is not done, the player gets curious feeling against
the gaming machine and it can give the player expectation that the specific beneficial
state may occur by less games according to such curious feeling. Therefore, effect
for collecting players can be expected in excess of the previous case.
[0132] Further, if the internal winning combination is the specific winning combination
and if the specific demonstration is done, there occurs probability capable of anticipating
that the specific winning combination is won as the internal winning combination according
to the specific display mode and various demonstration display can be done. Thereby,
remarkable effect for collecting players can be expected.
[0133] Further, by displaying the information concerning with the game in the area corresponding
to symbol display part to which the player gazes with high expectation and the player's
eyes naturally direct, effect for collecting players can be remarkably raised.
[0134] Further, by displaying the demonstration for collecting players based on the information
concerning with the winning combination other than the winning combination indicated
by the internal winning combination, appearance rate of the specific demonstration
is raised. And even if the player remembers types of demonstration display modes for
collecting players, there is a case that such mode does not coincide with the winning
combination indicated by the information of the internal winning combination. Therefore,
though there is a case that the player is disappointed, the player selects the gaming
machine and conducts games with expectation to some extent, and effect of the demonstration
display for collecting players can be remarkably raised.
[0135] Although only some exemplary embodiments of this invention have been described in
detail above, those skilled in the art will readily appreciated that many modifications
are possible in the exemplary embodiments without materially departing from the novel
teachings and advantages of this invention. Accordingly, all such modifications are
intended to be included within the scope of this invention.