BACKGROUND OF THE INVENTION
Field of the Invention
[0001] The present invention relates to a gaming machine including a liquid crystal display.
Description of the Related Art
[0002] A recent slot machine including stop buttons (a so-called "pinball slot machine"
or a so-called "Pachi-Slot machine" in Japan) has a mechanical variable display means
provided with a plurality of rotation reels for variably displaying symbols in a front
display window or an electric variable display means for displaying symbols on reels
on a screen. As the player performs start operation, control means controls the variable
display means for rotating the reels, thereby producing variable display of symbols.
Then, the rotatable reels are stopped in order automatically in a given time or as
the player performs stop operation. At this time, if the symbols on the reels appearing
in the display window become a specific combination (winning symbol combination),
game medium such as medals or coins are paid out to the player as the prize of the
win.
[0003] In the current mainstream model, a cabinet of a gaming machine has a door that can
be opened and closed and a display panel section is provided in front of the door.
The display panel section is provided with a display window for the player to visually
observe symbols on reels, and further a display screen of a liquid crystal display
is provided in a lower position of the display window. On the other hand, a liquid
crystal display control board covered with a transparent resin case is attached to
the rear of the door. In the gaming machine in the related art, the four corners of
the liquid crystal display control board are fixed at positions lower than the display
screen on the rear of the door. The attachment of the display control board is generally
made by fixing the four corners of the liquid crystal display control board with screws.
[0004] The above structure is disclosed in JP-A-2001-170249 (see FIG. 5, etc.).
SUMMARY OF THE INVENTION
[0005] However, in the gaming machine in the related art, the four corners of the liquid
crystal display control board are fixed with screws. Therefore, there is a problem
that when the liquid crystal display control board is attached or detached, the board
needs to be positioned and attached while it is held.
[0006] It is an object of the invention to provide a gaming machine for facilitating work
of attaching and detaching a liquid crystal display control board and reducing the
number of steps.
[0007] In order to achieve the above object, according to the invention, there is provided
a gaming machine including: internal lottery means (for example, main control circuit
71) configured to determine an internal lottery of a game with a random number at
a predetermined timing; display means (for example, liquid crystal display 5) configured
to display an effect image pertinent to the game; display control means (for example,
liquid crystal display control board 720a) configured to control the display means;
and attachment means (for example, hooks 223a and 223b, projections 724a and 724b
formed with attachment holes, and a plastic fastener (such as a snap fit)) configured
to attach the display control means on a cabinet of the gaming machine.
[0008] According to the configuration, the display control means is attached onto the cabinet
and thus can be temporarily tacked to the cabinet using the attachment means and can
be positioned. As the display control means is temporarily tacked, the attachment
work of the display control means is facilitated and further the number of fixed parts
can be reduced, so that the number of fixing steps can be decreased. Therefore, the
assembling and disassembling work of the gaming machine is eased. Since detachment
work is also easy to conduct, it is suited for recycling the display control means.
[0009] In the gaming machine of the invention, the attachment means may have a hook (for
example, hook 223a, 223b) provided on the display control means or the cabinet and
a hook hole (for example, attachment hole of projection 724a, 724b) formed on the
cabinet or the display control means.
[0010] According to the configuration, the display control means can be temporarily tacked
to the cabinet simply by inserting the hook into the hook hole. Thus, the display
control means can be easily attached and detached as compared with the case where
immediately the display control means is fixed to the cabinet. Therefore, the assembling
and disassembling work of the gaming machine is eased. It is also suited for recycling
the display control means.
[0011] In the gaming machine of the invention, the display control means may be hooked at
an upper end of the cabinet (for example, upper end of the rear of door 200a of the
cabinet) using the hook and the hook hole and may be fixed at a predetermined point.
[0012] According to the configuration, the display control means is disposed at the upper
end of the cabinet and is hooked using the hook and the hook hole and further is fixed
with a screw and the like, so that while the necessary number of steps is decreased,
the display control means can be temporarily tacked and positioned before it is reliably
fixed. Therefore, the assembling and disassembling work of the gaming machine is eased.
It is also suited for maintaining and recycling the display control means.
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] In the accompanying drawings:
FIG. 1 is a drawing to show a first embodiment of a gaming machine according to the
invention and is a perspective view to show the appearance of a pinball slot machine
as gaming machine;
FIG. 2 is a perspective view to show the appearance of the pinball slot machine with
reels displayed in the first embodiment of the invention;
FIG. 3 is a drawing to show the rear of a door in the first embodiment of the invention;
FIGS. 4A and 4B are drawings to show a part of a cabinet and the back of a liquid
crystal display control board attached to the cabinet in the first embodiment of the
invention;
FIGS. 5A and 5B are drawings to show a method of attaching the liquid crystal display
control board in the first embodiment of the invention;
FIG. 6 is a drawing to show the configuration of a liquid crystal display in the first
embodiment of the invention;
FIG. 7 is a drawing to show symbol rows drawn on the outer peripheral surfaces of
the reels in the first embodiment of the invention;
FIG. 8 is a drawing to show prizes and numbers of payout medals corresponding to winning
symbol combinations in the first embodiment of the invention;
FIG. 9 is a block diagram to show the configuration of a main control circuit in the
first embodiment of the invention;
FIG. 10 is a drawing to show a winning stop control table used when internal winning
of small prize is accepted in the first embodiment of the invention;
FIG. 11 is a drawing to show a forward push, center push losing stop control table
used when internal winning of small prize is accepted in the first embodiment of the
invention;
FIG. 12 is a drawing to show a reverse push losing stop control table used when internal
winning of small prize is accepted in the first embodiment of the invention;
FIG. 13 is a block diagram to show the configuration of a sub-control circuit in the
first embodiment of the invention;
FIGS. 14A and 14B are drawings to show a part of a cabinet and the back of a liquid
crystal display control board attached to the cabinet in a second embodiment of the
invention;
FIGS. 15A and 15B are drawings to show a method of attaching the liquid crystal display
control board in the second embodiment of the invention; and
FIG. 16 is a drawing to show a method of attaching a liquid crystal display control
board in a third embodiment of the invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0014] Referring now to the accompanying drawings, there are shown preferred embodiments
of the invention.
First embodiment
[0015] FIG. 1 shows a first embodiment applying a gaming machine according to the invention
to a Pachi-Slot machine. In FIG. 1, BET lamps 9a, 9b, and 9c, a WIN lamp 17, a payout
display unit 18, a credit display unit 19, and a bonus game information display unit
20 (described later) are not shown. FIG. 2 shows a state that a full screen display
is not displayed by a liquid crystal display in a display screen 5a, and reels 3 placed
at the back of the liquid crystal are displayed through the display screen 5a (liquid
crystal display).
[0016] To being with, the configuration will be discussed. In FIGS. 1 and 2, a pinball slot
machine 1 as a gaming machine is provided for the player to play a game using game
medium such as a card storing information of the game play value given to the player
as well as coins, medals, tokens, etc. In the description that follows, it is assumed
that the player uses medals.
[0017] A panel display unit 2a roughly as a vertical plane is formed at the front of a cabinet
2 forming the whole of the pinball slot machine 1 and a rectangular 15-inch liquid
crystal display screen (also called display screen) 5a is provided in front of the
panel display unit 2a. An image can be displayed over the full face of the display
screen 5a. The cabinet 2 is provided with a door (200a in FIG. 3) that can be opened
and closed, and a liquid crystal display 5 and a liquid crystal display control board
(720a in FIG. 3) are provided at the rear of the door. The BET lamps 9a, 9b, and 9c,
the WIN lamp 17, the payout display unit 18, the credit display unit 19, and the bonus
game information display unit 20 (described later) are displayed under the control
of a main control circuit 71 (shown in FIG. 9) outside the liquid crystal display
screen 5a.
[0018] The configuration of a part of the rear of the door is as shown in FIG. 3. In FIG.
3, the liquid crystal display control board 720a for controlling display of the liquid
crystal display 5 is housed in a transparent resin case 720 and is attached to the
rear of the door 200a of the cabinet 2 (a part of the cabinet), namely, an upper frame
part of the door 200a. Liquid crystal display parts including an antistatic sheet
509 and a display driver 512 of the liquid crystal display 5 are disposed below the
liquid crystal display control board 720a. Semitransparent covers 210L and 210R for
covering speakers 21L and 21R are placed at the left and right of the resin case 720.
[0019] A method of attaching the liquid crystal display control board 720a housed in the
resin case 720 will be discussed with reference to FIGS. 4 and 5.
[0020] In FIG. 4A, a cabinet section 200b (a part of the cabinet) lower than the upper frame
of the door 200a of the cabinet 2 of the pinball slot machine 1 is formed with two
hooks 223a and 223b upward and roughly horizontally. On the other hand, in FIG. 4B,
the liquid crystal display control board 720a to be attached to the cabinet section
200b is formed in lower positions of the back with two projections 724a and 724b each
having an attachment hole (hook hole) so that the projections become roughly horizontal
at the attachment time. The liquid crystal display control board 720a is formed at
the upper left and right ends with two screw holes 722a and 722b for screwing so that
the screw holes become roughly horizontal at the attachment time. The screw holes
722a and 722b are disposed outside the projections 724a and 724b and the spacing between
the screw holes 722a and 722b is set larger than the spacing between the projections
724a and 724b to stabilize the attachment state as the fixed portion spacing is made
large.
[0021] According to the configuration, first the hooks 223a and 223b formed on the cabinet
section 200b are inserted into and attached onto the attachment holes of the projections
724a and 724b formed on the back of the liquid crystal display control board 720a
for temporarily tacking the liquid crystal display control board 720a to the cabinet
section 200b (FIG. 5A). Next, screws 721 are inserted into the screw holes 722 (722a
and 722b) at the upper ends of the liquid crystal display control board 720a temporarily
tacked to the cabinet section 200b, and the liquid crystal display control board 720a
is screwed into the upper frame of the rear of the door 200a (FIG. 5B) In the embodiment,
on the rear of the door 200a, the liquid crystal display control board 720a is disposed
on the cabinet above the liquid crystal display 5 and parts of obstacles to upper
move of the liquid crystal display control board 720a are not close to, so that hooking
the liquid crystal display control board 720a using the hooks 223 and the attachment
holes is facilitated.
[0022] The configuration of the liquid crystal display 5 is as shown in FIG. 6. In FIG.
6, a transparent acrylic plate 501 is provided in front of the liquid crystal display
5, followed by a reel glass base 502, a bezel metal frame 503, liquid crystal 504,
a liquid crystal holder 505, a diffuser sheet 506, a light guide plate 507, a rear
holder 508, and an antistatic sheet 509 which are stacked in order. The light guide
plate 507 is a plate material subjected to special treatment (containing laser beam
machining) to uniformly reflect light on the back of acrylic plate, and receives light
of cold-cathode tube 511a, 511b as light source from the end face, reflecting the
light on the rear, and producing uniform surface light emission. The light guide plate
507 and the rear holder 508 are formed with vertically oriented rectangular display
windows (4L, 4C, and 4R in FIG. 2). The display windows 4L, 4C, and 4R are visually
observed through the liquid crystal display 5. The display driver 512 is disposed
in the upper part of the liquid crystal display 5 for displaying the liquid crystal
504. The antistatic sheet 509 prevents dusts from being deposited on the portion corresponding
to the reel window (display window). A fluorescent tube 510 is used as a backlight
for the display windows. The display windows 4L, 4C, and 4R receive light from the
fluorescent tube 510, reflected light produced as the light from the fluorescent tube
510 is reflected on the surfaces of the reels 3, and light of reel backlights 513
provided for the reels 3. The light enables the player to recognize the liquid crystal
504. The reel backlights 513 each having three longitudinally placed LEDs are provided
in a one-to-one correspondence with the reels 3 for illuminating the symbols on the
reels 3 from the backs of the reels 3.
[0023] The display windows 4L, 4C, and 4R in FIG. 2 are formed with a top line 8b, a center
line 8c, and a bottom line 8d in the horizontal direction and a cross down line 8a
and cross up line 8e in the slanting directions as pay lines. As the pay lines, one,
three, or five lines are made activated as the player operates a 1-BET switch 11,
a 2-BET switch 12, or a MAX-BET switch 13 (described later) or inserts medals into
a medal insertion slot 22. Which pay lines are made activated is indicated as a BET
lamp 9a, 9b, or 9c (described below) is lighted.
[0024] In the cabinet 2, three reels (left reel 3L, center reel 3C, and right reel 3R) each
with a symbol row including different types of symbols placed on the outer peripheral
surface are provided in a row for rotation, and are contained in symbol row display
means. The player can observe the symbols on the reels through the display windows
4L, 4C, and 4R. Each reel rotates at a constant speed (for example, 80 revolutions
per minute).
[0025] The 1-BET lamp 9a, the 2-BET lamp 9b, the MAX-BET lamp 9c, and a credit display unit
19 are provided on the left of the display windows 4L, 4C, and 4R. The 1-BET lamp
9a, the 2-BET lamp 9b, or the MAX-BET lamp 9c is lighted in response to the number
of medals bet to play one game, which will be hereinafter referred to as the BET count.
[0026] In the embodiment, one game is over when all reels stop. When the BET count is 1
and one pay line is made activated, the 1-BET lamp 9a is lighted; when the BET count
is 2 and three pay lines are made activated, the 2-BET lamp 9b is lighted; and when
the BET count is 3 and all the five pay lines are made activated, the MAX-BET lamp
9c is lighted. The credit display unit 19 is made up of seven-segment LEDs for displaying
the deposited number of medals.
[0027] The WIN lamp 17 and the payout display unit 18 are provided on the right of the display
windows 4L, 4C, and 4R. The WIN lamp 17 is lighted when the winning game of BB or
RB is complete. It is lighted at a predetermined probability when the internal winning
is accepted as BB or RB. The payout display unit 18 is made up of seven-segment LEDs
for displaying the number of medals paid out when the winning game is complete.
[0028] The bonus game information display unit 20 is provided in the upper right corner
of the display screen 5a of the panel display unit 2a. The bonus game information
display unit 20 is made up of seven-segment LEDs for displaying the number of RB games
that can be played, and the possible number of winning games of RB (described later).
[0029] A frontward projection portion 10 of a horizontal plane is formed below the display
screen 5a. The display screen 5a displays not only the various lamps and the various
display units, but also various effects of animation and an "operation order" required
for realizing completion of the winning game when the internal winning of "small prize
of bell" is accepted in the "assistance time period".
[0030] The medal insertion slot 22 is provided at the right end of the frontward projection
portion 10, and the 1-BET switch 11, the 2-BET switch 12, and the MAX-BET switch 13
are provided at the left end of the frontward projection portion 10. The 1-BET switch
11 enables the player to bet one of the credited medals by one push operation on a
game. The 2-BET switch 12 enables the player to bet two of the credited medals by
one push operation on a game. The MAX-BET switch 13 enables the player to bet as many
medals as the maximum number of medals that can be bet on a game by one push operation.
As the player operates any of the BET switches, the corresponding pay lines are made
activated as described above.
[0031] A C/P switch 14 for the player to switch between credit and payout of the medals
obtained by playing games by pushbutton operation is provided on the left of the front
of the frontward projection portion 10. As the C/P switch 14 is switched, medals are
paid out from a medal payout opening 15 in a lower position of the front and are stored
in a game medal tray 16.
[0032] On the right of the C/P switch 14, a start lever 6 for rotating the reels for starting
variable display of symbols in the display windows 4L, 4C, and 4R (starting a game)
as the player operates the start lever 6 is attached so that it can be turned in a
predetermined angle range.
[0033] The speakers 21L and 21R are provided on the upper left and right of the cabinet
2, and a payout table panel 23 for displaying winning symbol combination, the number
of payout medals, and the like is provided between the two speakers 21L and 21R.
[0034] Three stop buttons (left stop button 7L, center stop button 7C, and right stop button
7R) as operation buttons contained in stop operation means for stopping rotation of
the three reels 3L, 3C, and 3R are provided at the center of the front of the frontward
projection portion 10 and below the display screen 5a.
[0035] In the embodiment, the stop operation performed by the player pushing the first stop
button when all reels rotate is called "first stop operation, " the stop operation
next performed by the player pushing the second stop button is called "second stop
operation," and the stop operation performed by the player pushing the third stop
button following the second stop operation is called "third stop operation."
[0036] Since the pinball slot machine 1 of the embodiment is provided with the three stop
buttons 7L, 7C, and 7R, there are six different operation orders of the stop buttons.
Then, the operation orders are distinguished from each other as follows: The left
stop button 7L is abbreviated to "left," the center stop button 7C to "center," and
the right stop button 7R to "right."
[0037] To indicate the operation order, the abbreviations of the stop buttons 7L, 7C, and
7R are listed from left to right in the stop operation order. For example, when the
player operates the left stop button 7L as the first stop operation, the center stop
button 7C as the second stop operation, and the right stop button 7R as the third
stop operation, the operation order is indicated as "left center right." In the embodiment,
the six different operation orders of "left center right," "left right center," "center
left right," "center right left," "right left center," and "right center left" are
available.
[0038] FIG. 7 shows symbol rows each made up of 21 symbols represented on each reel 3L,
3C, 3R. The symbols are given code numbers 00 to 20 and are stored in ROM 32 (shown
in FIG. 9) described later as a data table.
[0039] The symbol rows each made up of symbols of "blue 7 (symbol 91)," "red 7 (symbol 92),"
"BAR (symbol 93)," "bell (symbol 94)," "plum (symbol 95)," "Replay (symbol 96)," and
"cherry (symbol 97)" are represented on the reels 3L, 3C, and 3R. The reels 3L, 3C,
and 3R are rotated so that the symbol rows move in the arrow direction in FIG. 7.
[0040] FIG. 8 shows the prizes and the numbers of payout medals corresponding to the winning
symbol combinations in each gaming state.
[0041] The gaming state generally is classified depending on whether or not the internal
winning of BB or RB is accepted or whether or not BB or RB operates. The types of
prizes having the possibility of accepting internal winning are determined according
to a probability lottery table; generally, the probability lottery table is provided
for each gaming state.
[0042] That is, the types of prizes having the possibility of accepting internal winning
become the same for games in the same gaming state. However, BB gaming state contains
ordinary gaming state in BB and RB gaming state and contains the state in which the
types of prizes having the possibility of accepting internal winning differ.
[0043] As shown in FIG. 8, when "blue 7-blue 7-blue 7" or "red 7-red 7-red 7" is placed
in a row along the activated line in the ordinary gaming state, a winning game of
BB is complete and 15 medals are paid out to the player and the gaming state of the
next game enters the BB gaming state.
[0044] The RB gaming state occurs when the symbol combination along the activated line is
"BAR-BAR-BAR" in the ordinary gaming state or when the symbol combination along the
activated line is "Replay-Replay-Replay" in the ordinary gaming state in BB (JAC IN).
At this time, 15 medals are paid out to the player.
[0045] The RB gaming state is a gaming state in which the player easily gains a prize of
paying out 15 medals to the player with completion of the predetermined symbol combination
"Replay-Replay-Replay" as the player bets one medal.
[0046] The maximum number of games that can be played by the player in one RB gaming state
(the number of RB games that can be played) is 12. The number of winning games that
can be gained in the RB gaming state (the possible number of winning games of RB)
is up to eight. That is, the RB gaming state exits if the number of games reaches
12 or if the number of winning games reaches eight.
[0047] The BB gaming state exits when the player performs the third stop operation in a
predetermined game. For example, when the player performs the third stop operation
in the last game in the third RB gaming state, the BB gaming state exits.
[0048] When the symbol combination along the activated line is "Replay-Replay-Replay" in
the ordinary gaming state, a winning game of replay is complete. When a winning game
of replay is complete, as many medals as the number of inserted medals are automatically
inserted, so that the player can play a game without consuming medals.
[0049] As symbol combination "bell-bell-bell" is placed in a row along the activated line
in the ordinary gaming state or the ordinary gaming state in BB, a winning game of
small prize of bell is complete. When the internal winning of small prize of bell
is accepted, whether or not the winning game is complete is determined by the table
number (described later) and the operation order of the stop buttons 7L, 7C, and 7R
by the player.
[0050] Specifically, the symbol combination "bell-bell-bell" is placed in a row along the
activated line and the winning game of small prize of bell is complete only if the
player operates the stop buttons 7L, 7C, and 7R in the operation order of the six
operation orders corresponding to the table number. If the player operates the stop
buttons 7L, 7C, and 7R in any order other than the operation order corresponding to
the table number, the winning game of small prize of bell becomes incomplete.
[0051] It is possible to realize completion of winning games of "small prize of cherry,"
"small prize of BAR," and "small prize of plum" in the ordinary gaming state or the
ordinary gaming state in BB. The numbers of medals paid out to the player are as shown
in the figure.
[0052] In the ordinary gaming state, when the internal winning of small prize of bell is
accepted, time period (assistance time period or AT) is provided for notifying the
player of the operation order for realizing completion of the winning game. When the
internal winning of small prize of bell is accepted in the time period, the player
can surely realize completion of the winning game.
[0053] There are two assistance time period lottery conditions. The first lottery condition
is when the internal winning of small prize of plum is accepted and the state is the
ordinary gaming state. The second lottery condition is when the internal lottery is
a blank in the assistance time period or concealment time period (described later).
As either lottery condition is satisfied, assistance time period lottery processing
(AT lottery processing) described later is performed.
[0054] The assistance time period is made up of a plurality of successive games, which will
be hereinafter referred to as a set. Lottery as to the number of games in one set
and the number of sets to be generated is held in the assistance time period lottery
processing. The number of sets that can be generated is referred to as the number
of sets. If the assistance time period lottery processing is performed in the assistance
time period or the concealment time period and prize in the lottery is won, the number
of sets is accumulated.
[0055] Whether or not the assistance time period is to be generated (actualized) is determined
in assistance time period activation processing (AT activation processing) described
later. The time period having the possibility that the assistance time period will
occur after the lottery condition is satisfied and prize in the AT lottery is won
(specifically, the time period in which the value of a number-of-sets counter (described
later) is one or more in the ordinary gaming state and which is not the assistance
time period) will be hereinafter referred to as the concealment time period. The time
period other than the assistance time period or the concealment time period will be
hereinafter referred to as the usual time period.
[0056] FIG. 9 shows the circuit configuration including the above-mentioned main control
circuit 71 (contained in internal lottery means) for controlling the game processing
operation of the pinball slot machine 1, peripherals (actuators) electrically connected
to the main control circuit 71, and a sub-control circuit 72 (contained in display
control means) for controlling the liquid crystal display 5 and the speakers 21L and
21R based on a control command transmitted from the main control circuit 71.
[0057] The main control circuit 71 is made up of the microcomputer 30 placed on the circuit
board as the main component and a random number sampling circuit. The microcomputer
30 includes a CPU 31 for performing the control operation in accordance with a preset
program, and ROM 32 and RAM 33, both of which are provided as a storage.
[0058] Connected to the CPU 31 are a clock pulse generation circuit 34 for generating a
reference clock pulse, a frequency divider 35, a random number generator 36 for generating
sampled random numbers, and a sampling circuit 37.
[0059] For sampling random numbers, random number sampling may be executed in the microcomputer
30, namely, the operation program of the CPU 31. In this case, the random number generator
36 and the sampling circuit 37 can be omitted or can also be left for backup of the
random number sampling operation.
[0060] The ROM 32 of the microcomputer 30 stores probability lottery tables used to determine
random number sampling performed each time the player operates the start lever 6 (start
operation), stop control tables for determining the reel stop mode in response to
operation of the stop buttons, various control commands to be transmitted to the sub-control
circuit 72, and to other circuits.
[0061] The commands include commands such as a standby screen command and a start command.
The commands will be discussed later. The sub-control circuit 72 does not input commands
and information to the main control circuit 71 and one-way communications are conducted
from the main control circuit 71 to the sub-control circuit 72.
[0062] In the circuitry in FIG. 9, the main actuators whose operation is controlled by a
control signal from the microcomputer 30 include the various lamps (1-BET lamp 9a,
2-BET lamp 9b, MAX-BET lamp 9c, and WIN lamp 17), the various display units (payout
display unit 18, credit display unit 19, and bonus game information display unit 20),
a hopper (containing a drive section for paying out medals) 40 as game play value
giving means for storing medals and paying out a predetermined number of medals according
to an instruction of a hopper drive circuit 41, and stepping motors 49L, 49C, and
49R for rotating the reels 3L, 3C, and 3R.
[0063] Further, a motor drive circuit 39 for driving and controlling the stepping motors
49L, 49C, and 49R, a hopper drive circuit 41 for driving and controlling the hopper
40, a individual lamp drive circuit 45 for driving and controlling the various lamps,
and a individual display unit drive circuit 48 for driving and controlling the various
display units are connected to the output section of the CPU 31 through an I/O port
38. Each of these drive circuits receives a control signal such as a drive command
output from the CPU 31 and controls the operation of the corresponding actuator.
[0064] The main input signal generation means for generating an input signal required for
generating a control command by the microcomputer 30 includes a start switch 6S, the
1-BET switch 11, the 2-BET switch 12, the MAX-BET switch 13, the C/P switch 14, a
game assistance switch 99, an inserted medal sensor 22S, a reel stop signal circuit
46, a reel position detecting circuit 50, and a payout completion signal circuit 51.
These are also connected to the CPU 31 through the I/O port 38.
[0065] The start switch 6S detects the player operating the start lever 6. The inserted
medal sensor 22S detects a medal inserted to the medal insertion slot 22. The reel
stop signal circuit 46 generates a stop signal as the player operates each stop button
7L, 7C, 7R. The reel position detecting circuit 50 receives a pulse signal from a
reel rotation sensor and supplies a signal for detecting the position of each reel
3L, 3C, 3R to the CPU 31. The payout completion signal circuit 51 generates a signal
for detecting completion of medal payout when the count of a medal detection unit
40S (the number of medals paid out from the hopper 40) reaches the specified number
of medals.
[0066] In the circuitry in FIG. 9, the random number generator 36 generates random numbers
contained in a given numeric value range and the sampling circuit 37 samples one random
number at the appropriate timing after the player starts the start lever 6. The CPU
31 determines the internal winning combination based on the random number thus sampled
and the probability lottery table stored in the ROM 32. Therefore, the CPU 31 implements
winning state determination means for determining the winning state of the game, namely,
the internal winning combination by random number lottery.
[0067] After rotation of each of the reels 3L, 3C, and 3R is started, the number of drive
pulses supplied to each of the stepping motors 49L, 49C, and 49R and the counts are
written into a predetermined area of the RAM 33. A reset pulse is obtained every revolution
of the reel 3L, 3C, 3R and the reset pulses are input to the CPU 31 through the reel
position detecting circuit 50. The drive pulse counts written in the RAM 33 are cleared
to "0" according to the reset pulses thus obtained. Accordingly, the counts corresponding
to the rotation positions of the reels 3L, 3C, and 3R within the range of one revolution
are stored in the RAM 33.
[0068] A symbol table is stored in the ROM 32 to relate the rotation positions of the reels
3L, 3C, and 3R and the symbols drawn on the outer peripheral surfaces of the reels
to each other. In the symbol table, the code numbers given in sequence every given
rotation pitch of each reel 3L, 3C, 3R based on the rotation position where the reset
pulse is generated and the symbol codes indicating the symbols provided in one-to-one
correspondence with the code numbers are related to each other.
[0069] Further, a winning symbol combination table is stored in the ROM 32. The winning
symbol combination table lists the symbol combinations of winning games, the numbers
of payout medals for the winning games, and the winning game determination codes representing
the winning games in association with each other. The winning symbol combination table
is referenced at the stop control time of the left reel 3L, the center reel 3C, the
right reel 3R and when the winning game is confirmed after all reels are stopped.
[0070] If the internal winning is accepted according to lottery processing based on the
random number sampling (probability lottery processing), the CPU 31 sends the stop
control signal of the reels 3L, 3C, and 3R to the motor drive circuit 39 based on
the operation signal sent from the reel stop signal circuit 46 at the timing at which
the player operates the stop buttons 7L, 7C, and 7R, and the selected stop control
table. The CPU 31 functions as stop control means for performing stop control of the
reels 3L, 3C, and 3R.
[0071] When the player pushes the stop button 7L, 7C, 7R, the stop control table is referenced
and is used to determine the stop position of the reel.
[0072] Specifically, when the player pushes the stop button 7L, 7C, 7R, the symbol positioned
on the center line 8c on the reel corresponding to the operated stop button (specifically,
the symbol whose center is positioned above the center line 8c and is nearest to the
position of the center line 8c) is detected, the code number of the symbol (operation
position) is collated with the stop control table, and the code number of the symbol
to be stopped at the position of the center line 8c (stop position) is determined.
[0073] The stop control table used when the internal winning of small prize of bell is accepted
will be discussed with reference to FIGS. 10 through 12.
[0074] The stop control table lists the stop operation positions and the stop control positions
of the reels 3L, 3C, and 3R. The stop operation position represents the code number
of the symbol positioned on the center line 8c (specifically, the symbol whose center
is positioned above the center line 8c and is nearest to the position of the center
line 8c) when the player operates the stop button 7L, 7C, 7R provided corresponding
to the reel 3L, 3C, 3R. The stop control position represents the code number of the
symbol stopped and displayed at the position of the center line 8c when the reel stopped
by the player actually stops. In the embodiment, the number of slide frames is four
at the maximum. For example, when "cherry" with code number 12 (symbol 97 in FIG.
7) arrives at the position of the center line 8c while the right reel 3R is rotating,
if the player operates the stop button 7R, stop control of the right reel 3R can be
performed so as to stop and display "blue 7" with code number 8 (symbol 91 in FIG.
7) at the position of the center line 8c.
[0075] FIG. 10 shows a winning stop control table. This table is used when stop control
of the reels is performed so that "bell-bell-bell" is placed in a row along the activated
line and the winning game of small prize of bell is complete after the internal winning
of small prize of bell is accepted.
[0076] In FIG. 10, the stop control position of the left reel 3L is any of code number "03",
"08" "11" "15" or "19". In the symbol row shown in FIG. 7, the symbols corresponding
to these code numbers are bell (symbol 94).
[0077] In FIG. 10, the stop control position of the center reel 3C is any of code number
"03", "07", "11", "15", or "19". In the symbol row shown in FIG. 7, the symbols corresponding
to these code numbers are bell (symbol 94).
[0078] In FIG. 10, the stop control position of the right reel 3R is any of code number
"01", "05", "10", "14", or "18". In the symbol row shown in FIG. 7, the symbols corresponding
to these code numbers are bell (symbol 94).
[0079] If the winning stop control table shown in FIG. 10 is thus used for stop control
of the reels 3L, 3C, and 3R, "bell-bell-bell" is stopped and displayed at the position
of the center line 8c, namely, at the centers of the display windows 4L, 4C, and 4R,
and the winning game is complete.
[0080] FIG. 11 shows a forward push (left center right), center push (center left right)
losing stop control table. This table is used when stop control of the reels is performed
so that "bell-bell-bell" is not placed in a row along the activated line (the winning
game of small prize of bell is incomplete) after the internal winning of small prize
of bell is accepted. The stop control positions corresponding to the stop operation
positions of the left reel 3L and the center reel 3C are the same as those shown in
FIG. 10.
[0081] In FIG. 11, the stop control position of the right reel 3R is any of code number
"02", "06", "11", "15", or "19". In the symbol row shown in FIG. 7, the symbols corresponding
to these code numbers are "Replay (symbol 96)."
[0082] If the forward push, center push losing stop control table shown in FIG. 11 is thus
used for stop control of the reels 3L, 3C, and 3R, "bell-bell" is stopped and displayed
at the centers of the display windows 4L and 4C, and "Replay" is stopped and displayed
at the center of the display window 4R and thus the winning game of small prize of
bell becomes incomplete.
[0083] FIG. 12 shows a reverse push (right center left) losing stop control table. This
table is used when stop control of the reels is performed so that "bell-bell-bell"
is not placed in a row along the activated line (the winning game of small prize of
bell is incomplete) after the internal winning of small prize of bell is accepted.
The stop control positions corresponding to the stop operation positions of the center
reel 3C and the right reel 3R are the same as those shown in FIG. 10.
[0084] In FIG. 12, the stop control position of the left reel 3L is any of code number "04",
"09" "12" "17" or "20". In the symbol row shown in FIG. 7, the symbols corresponding
to these code numbers are "Replay (symbol 96)."
[0085] If the reverse push losing stop control table shown in FIG. 12 is thus used for stop
control of the reels 3L, 3C, and 3R, "Replay" is stopped and displayed at the center
of the left display window 4L and "bell-bell" is stopped and displayed at the centers
of the display windows 4C and 4R, and thus the winning game of small prize of bell
becomes incomplete.
[0086] The number of slide frames described above indicates the number of symbols moved
until the reel stops after the player operates the stop button and is represented
by the absolute value of the difference between the operation position in the stop
control table (the code number of the symbol positioned on the center line when the
player operates the stop button) and the stop position (the code number of the symbol
stopped on the center line when the reel actually stops).
[0087] The number of slide frames may be called the number of pulled-in frames." In the
embodiment, the number of slide frames is four at the maximum. For example, when "cherry"
with code number 12 (symbol 97 in FIG. 7) arrives at the position of the center line
8c while the right reel 3R is rotating, if the player operates the stop button 7R,
stop control of the right reel 3R can be performed so as to stop and display "blue
7" with code number "08" (symbol 91 in FIG. 7) at the position of the center line
8c.
[0088] On the other hand, in the stop mode indicating completion of the winning game of
internal winning combination, the CPU 31 supplies a payout command signal to the hopper
drive circuit 41 for paying out a predetermined number of medals to the player from
the hopper 40.
[0089] At the time, the medal detection unit 40S counts the number of medals paid out from
the hopper 40. When the count reaches the specified number of medals, a medal payout
completion signal is input to the CPU 31, which then stops driving the hopper 40 through
the hopper drive circuit 41 and terminates the medal payout processing.
[0090] FIG. 13 shows the configuration of the sub-control circuit 72. The sub-control circuit
72 is disposed on the liquid crystal display control board 720a and performs display
control of the liquid crystal display 5 and output control of sound from the speakers
21L and 21R based on the control commands from the main control circuit 71. The sub-control
circuit 72, which is implemented on a separate circuit board from the circuit board
implementing the main control circuit 71, is made up of a microcomputer (sub-microcomputer)
73 as the main component, an image control circuit 81 for performing display control
of the liquid crystal display 5, a sound source IC 78 for controlling sound output
from the speakers 21L and 21R, and a power amplifier 79.
[0091] The sub-microcomputer 73 includes a sub-CPU 74 for performing the control operation
following a control command transmitted from the main control circuit 71, program
ROM 75 as storage means, and work RAM 76. The signal from the main control circuit
71 to the sub-microcomputer 73 is input through an IN port 77, and the signal to the
image control circuit 81 is output through an OUT port 80.
[0092] The sub-control circuit 72 does not include a clock pulse generation circuit, a frequency
divider, a random number generator, or a sampling circuit, but executes random number
sampling in an operation program of the sub-CPU 74. Generation of the assistance time
period, etc., is determined as the random number sampling is executed.
[0093] The sub-CPU 74 includes the number-of-AT-sets counter and a number-of-AT-games counter.
The number-of-AT-sets counter stores the number of sets. The number-of-AT-games counter
stores information concerning the number of games in one assistance time period.
[0094] The program ROM 75 stores a control program executed in the sub-CPU 74. The work
RAM 76 is used as temporary storage means for the sub-CPU 74 to execute the control
program.
[0095] The image control circuit 81 is made up of an image control CPU 82, an image control
work RAM 83, image control program ROM 84, image ROM 86, video RAM 87, and an image
control IC 88. The image control CPU 82 determines the display contents on the liquid
crystal display 5 in accordance with an image control program stored in the image
control program ROM 84 based on the parameters set in the sub-microcomputer 73. The
signal from the sub-CPU 74 is input through an IN port 85.
[0096] The image control program ROM 84 stores the image control program involved in display
on the liquid crystal display 5 and various selection tables. The image control work
RAM 83 is used as temporary storage means for the image control CPU 82 to execute
the image control program. The image control IC 88 forms an image responsive to the
display contents determined by the image control CPU 82 and outputs the image to the
liquid crystal display 5. The image ROM 86 stores dot data for forming an image. The
video RAM 87 is used as temporary storage means for the image control IC 88 to form
an image.
[0097] On the other hand, the sub-CPU 74 displays an image on the liquid crystal display
5 based on the command signal from the CPU 31.
[0098] Specifically, whenever a stop signal is input from the reel stop signal circuit 46
as the player operates the start lever 6 or the stop button 7L, 7C, 7R, the sub-CPU
74 transmits a signal to the image control CPU 82 and displays an image on the display
screen 5a of the liquid crystal display 5. The sub-CPU 74 and the image control CPU
82 are contained in display control means.
[0099] Thus, the pinball slot machine 1 (contained in gaming machine) according to the first
embodiment of the invention includes a main control circuit 71 (contained in internal
lottery means) for determining internal lottery of game with a random number at a
predetermined timing, the liquid crystal display 5 (contained in display means) for
displaying the effect image concerning each game, the liquid crystal display control
board 720a (contained in display control means) for controlling the liquid crystal
display 5, and the hooks 223a and 223b and the projections 724a and 724b formed with
the attachment holes (contained in attachment means) for hooking the liquid crystal
display control board 720a on the cabinet section 200b of the gaming machine 1. Thus,
to fix the liquid crystal display control board 720a, the hooks 223a and 223b are
simply hooked in the attachment holes, whereby the liquid crystal display control
board 720a is temporarily tacked to the cabinet section 200b, and attaching the liquid
crystal display control board 720a is facilitated. Therefore, the number of steps
required for attachment and detachment of the liquid crystal display control board
720a can be reduced. Since the liquid crystal display control board 720a is easily
detached, it is suited for recycling the parts (here, the liquid crystal display control
board 720a).
[0100] In the description of the embodiment, the hooks 223a and 223b provided on the cabinet
section 200b and the attachment holes made in the liquid crystal display control board
720a are used as the attachment means. In the invention, however, if attachment holes
are formed on the cabinet section 200b and hooks are provided on the liquid crystal
display control board 720a, similar advantages can also be provided. Further, the
liquid crystal display control board 720a is formed with hooks easily broken where
parts replacement is made more frequently than the cabinet section 200b, whereby the
wear at the parts replacement time can be prevented and maintenance can be conducted
efficiently. The hooks may be oriented upward or downward.
[0101] In the description of the embodiment, to attach the liquid crystal display control
board 720a to the cabinet section 200b, they are screwed at two points and are hooked
at two points. In the invention, however, if they are screwed at one point and are
hooked at two points, similar advantages can also be provided. In this case, preferably
the screw point is placed on the vertical line passing through the midpoint between
the two hook points. As they are thus screwed at one point, the number of steps required
for attachment and detachment can be reduced as compared with the embodiment.
[0102] Further, in the description of the embodiment, the liquid crystal display control
board 720a is screwed into the cabinet section 200b at two points. In the invention,
however, if a plastic fastener, such as a detachable snap fit, rather than the screws
is used, similar advantages can also be provided. Alternatively, two or more points
may be fixed by a method such as a snap fit instead of hooking the liquid crystal
display control board 720a using the hooks and the attachment holes.
Second embodiment
[0103] A pinball slot machine according to a second embodiment of the invention is almost
the same as that according to the first embodiment except for attachment parts or
attachment method of liquid crystal display control board 720a and therefore components
identical with those previously described with reference to FIGS. 1 to 3 are denoted
by the same reference numerals in FIGS. 14A and 14B and FIGS. 15A and 15B and will
not be discussed again.
[0104] FIGS. 14A and 14B show the back of a liquid crystal display control board and a part
of a cabinet to which the liquid crystal display control board is attached in the
second embodiment of the invention.
[0105] In FIG. 14A, two attachment holes 725a and 725b each of a predetermined shape to
attach projections 224a and 224b (described later) are made roughly horizontally in
the attachment face of a cabinet section 200b (a part of cabinet) below the upper
frame of a door 200a of a cabinet 200 of a pinball slot machine 1. On the other hand,
in FIG. 14B, two projections 224a and 224b each having a head and a bar-like barrel
are formed at lower positions of the back of a liquid crystal display control board
720a to be attached to the cabinet section 200b so that the projections become roughly
horizontal at the attachment time. The projections 224a and 224b have each a thickness
and a length to such an extent that they can hold the weight of the liquid crystal
display control board 720a in hooking the liquid crystal display control board 720a.
Two screw holes 722a and 722b for screwing are made at the upper left and right ends
of the liquid crystal display control board 720a so that the screw holes become roughly
horizontal at the attachment time. The screw holes 722a and 722b are disposed outside
the projections 224a and 224b and the spacing between the screw holes 722a and 722b
is set larger than the spacing between the projections 224a and 224b to stabilize
the attachment state as the fixed portion spacing is made large.
[0106] According to the configuration, first the projections 224a and 224b formed on the
back of the liquid crystal display control board 720a are inserted into and attached
onto the attachment holes 725a and 725b made in the attachment face of the cabinet
section 200b for temporarily tacking the liquid crystal display control board 720a
to the cabinet section 200b (FIG. 15A). Next, screws 721 are inserted into the screw
holes 722 (722a and 722b) at the upper ends of the liquid crystal display control
board 720a temporarily tacked to the cabinet section 200b, and the liquid crystal
display control board 720a is screwed into the upper frame of the rear of the door
200a (FIG. 15B). In the embodiment, on the rear of the door 200a, the liquid crystal
display control board 720a is disposed on the cabinet above the liquid crystal display
5 and parts of obstacles to upper move of the liquid crystal display control board
720a are not close to, so that hooking the liquid crystal display control board 720a
using the projections 224a and 224b each having a head and a barrel and the attachment
holes 725a and 725b is facilitated.
Third embodiment
[0107] A pinball slot machine according to a third embodiment of the invention is almost
the same as that according to the first embodiment except for attachment parts or
attachment method of liquid crystal display control board 720a and therefore components
identical with those previously described with reference to FIGS. 1 to 3 are denoted
by the same reference numerals in FIG. 16 and will not be discussed again.
[0108] FIG. 16 shows a state in which a liquid crystal display control board is attached
to a cabinet in the third embodiment of the invention.
[0109] In FIG. 16, a cabinet section 200b (a part of cabinet) lower than the upper frame
of a door 200a of a cabinet 2 of a pinball slot machine 1 is formed with two hooks
223a and 223b upward and roughly horizontally as in the first embodiment. On the other
hand, a liquid crystal display control board 720a to be attached to the cabinet section
200b is formed in lower positions of the back with two projections 724a and 724b each
having an attachment hole (hook hole) so that the projections become roughly horizontal
at the attachment time. A hood-like retention member 225 having a claw for hooking
the upper end of the liquid crystal display control board 720a at an end is attached
to the upper frame of the door 200a. This hood-like retention member 225 is formed
of a plastic resin material, a metal material, etc., having hardness and elasticity
to such an extent that the liquid crystal display control board 720a can be retained
and held. The length of the hood-like retention member 225 in the width direction
thereof (the length of the portion touching the liquid crystal display control board
720a) is set smaller than the spacing between projections 223a and 223b. The touch
length and area are large as compared with the case where the liquid crystal display
control board 720a is attached using screw holes 722a and 722b and thus if the length
of the hood-like retention member 225 in the width direction thereof is smaller than
the spacing between the projections 223a and 223b, the attachment state is stable.
[0110] According to the configuration, first the projections 223a and 223b formed on the
back of the liquid crystal display control board 720a are inserted into and attached
onto attachment holes 725a and 725b made in the attachment face of the cabinet section
200b for temporarily tacking the liquid crystal display control board 720a to the
cabinet section 200b. Next, the upper end of the liquid crystal display control board
720a temporarily tacked to the cabinet section 200b is attached onto the claw of the
hood-like retention member 225 attached to the upper rear frame of the door 200a and
is fixed. In the embodiment, on the rear of the door 200a, the liquid crystal display
control board 720a is disposed on the cabinet above the liquid crystal display 5 and
parts of obstacles to upper move of the liquid crystal display control board 720a
are not close to, so that it is easy to hook the liquid crystal display control board
720a using the hooks 223 and the attachment holes and further hook the liquid crystal
display control board 720a on the claw of the hood-like retention member 225 and fix
the liquid crystal display control board 720a. The liquid crystal display control
board 720a can be attached in an easier manner than screwing.
[0111] In the description of the embodiment, the liquid crystal display control board 720a
is attached onto the claw of the hood-like retention member 225 on the door 200a.
In the invention, however, if square-bar-like retention members each having a claw
formed at the tip of the square-bar-like member rather than the hood-like retention
member 225 are disposed with the same spacing as that between projections 224a and
224b, similar advantages can also be provided. A method to use for attaching the hood-like
retention member 225 to the cabinet may be, for example, screwing or bonding, but
the invention is not limited to the method. Any attaching method may be used if the
hood-like retention member 225 can be fixed. Alternatively, the hood-like retention
member 225 may be formed integrally with the door 200a.
[0112] As described above, according to the invention, the display control means (containing
the liquid crystal display control board) can be temporarily tacked to the cabinet
by the attachment means (containing the hooks and the attachment holes), so that when
the display control means is fixed to the cabinet, it can be fixed from the temporary
tack state. Therefore, the number of steps required for fixing and detaching the display
control means can be reduced.
[0113] According to the invention, the display control means can be temporarily tacked to
the cabinet simply by inserting the hooks into the hook holes. Thus, the display control
means can be easily attached and detached as compared with the case where immediately
the display control means is fixed to the cabinet.
[0114] According to the invention, the display control means is disposed at the upper end
of the cabinet, so that the display control means is easily detached and attached
as compared with the case where the display control means is disposed in a lower position
of the cabinet. Further, since the display control means is hooked using the hooks
and the hook holes before it is fixed, the display control means can be reliably attached
while the number of fixing steps is reduced.
[0115] Although only some exemplary embodiments of the invention have been described in
detail above, those skilled in the art will readily appreciate that many modifications
are possible in the exemplary embodiments without materially departing from the novel
teachings and advantages of the invention. Accordingly, all such modifications are
intended to be included within the scope of the invention.
[0116] In the above description, it is described of the pinball slot machines that have
a plurality of stop buttons. However, the present invention can be applied to other
gaming apparatus that is configured without a stop button and is featured so that
the reels start spinning by activation of a start lever or a start button and stop
automatically after a prescribed time elapsed.