Field of Technology
[0001] The present invention relates to a gaming machine having variable display means for
variably displaying various symbols necessary for a game and control means such as
microcomputer and the like for controlling the variable display, the gaming machine
including so-called Japanese pachi-slot machine; slot machine; ball flipping machine
such as the first grade ~ third grade Japanese pachinko machine, arrange ball machine,
mah-jong ball gaming machine or slit-slot machine; video slot machine; video poker
machine and the like.
Description of Related Art
[0002] For example, the Japanese pachi-slot machine has a mechanically variable display
device in which it is provided a plurality of rotating reels each of which variably
displays plural symbols within a display window arranged in front of the machine,
the reels being parallel provided in plural lines. According to start operation by
a player, the control means drives and controls the variable display device and the
reels are rotated, thereby symbols on the reels are variably displayed. And rotation
of each reel is stopped automatically or based on stop operation by the player. At
that time, in a case that the symbols of each reel appearing within the display window
comprises a predetermined combination (the winning mode), game media such as medals
or coins are paid out, thereby a predetermined benefit is given to the player.
[0003] Further, it is previously proposed a gaming machine having a plurality of reel drums,
reel strips each of which is arranged on an outer periphery of each reel drum and
on each outer surface of which the symbols are described in a divided manner, light
sources each of which illuminates the symbol division on each reel strip from the
backside thereof and is arranged within each reel drum and control means for controlling
illumination by the light sources. Here, in the reel strip, the symbol portion is
made semitransparent and the background of the symbol is made transparent or semitransparent,
and the light source is constructed from a plurality of luminous diodes arranged in
a dot-matrix manner. The control means controls light emission of each luminous diode,
thereby light emission of the light source is controlled so as to display characters
or figures by the emitted diodes.
[0004] See, for example, Japanese unexamined Publication No. 2001-353255.
Summary of the Invention
[0005] However, it will be desired a more interesting gaming machine in comparison with
the above mentioned gaming machine in which light emission of each luminous diode
is controlled, thereby light emission of the light source is controlled so as to display
characters or figures.
[0006] The object of the present invention is to provide a gaming machine in which game
result display means includes first display means and second display means arranged
at a more front side than a display area of the first display means when seen from
a front side of the gaming machine, and an image displayed on the second display means
is generated by synthesizing a plurality of images according to priority order, and
a symbol display area of the second display means through which the first display
means is seen and recognized, is realized by displaying a predetermined image with
higher priority order among plural images, thereby interest for games can be raised.
[0007] The gaming machine of the present invention comprises: game result display means
for displaying a game result thereon; and beneficial state generating means (for example,
the main control circuit 41 mentioned later) for generating a beneficial state for
a player when a specific game result is displayed on the game result display means;
wherein the game result display means includes first display means (for example, the
reels 3L, 3C, 3R mentioned later) and second display means (for example, the liquid
crystal display device 31 mentioned later) arranged at a more front side than a display
area of the first display means when seen from a front side of the gaming machine,
wherein an image displayed on the second display means is generated by synthesizing
a plurality of images (for example, the splite images 100, 110, mentioned later) based
on a priority order, and wherein a symbol display area (for example, the symbols display
area 21L, 21C, 21R mentioned later) of the second display means through which the
first display means is seen and recognized, is realized by displaying a predetermined
image (for example, the splite image 100 or splite images 107L, 107C, 107R mentioned
later) with higher priority order among the plural images.
[0008] In the gaming machine of the present invention, the second display means may be constructed
from a liquid crystal display device including a liquid crystal panel (for example,
the liquid crystal panel 34 mentioned later), light guide means (for example, the
light guide plate 35 mentioned later) arranged at a rear side of the liquid crystal
panel, illumination means (for example, the fluorescent lamps 37a, 37b mentioned later)
for generating light which is guided to the light guide means and reflection means
(for example, the reflection film 36 mentioned later) for reflecting light guided
to the light guide means toward the liquid crystal panel arranged at a front side
of the light guide means, and an area (for example, the non-reflection area 36BL,
36BC, 36BR mentioned later) of the reflection means corresponding to the first display
means may be formed in a light transmittable part.
[0009] In the gaming machine of the present invention, the first display means may include
a plurality of symbol display parts (for example, the reel sheet mentioned later)
in which one or more symbols can be variably displayed and displayed in a stop state
thereof, and game result leading means (for example, the stop buttons 11L, 11C, 11R
mentioned later) operable by the player to stop the symbols variably displayed may
be provided, and a predetermined image may be displayed under a condition that variable
display of the symbols is able to be stopped by operation of the game result leading
means (for example, the case that the reels 3L, 3C, 3R are rotating or the stop buttons
11L, 11C, 11R corresponding to the reels 3L, 3C, 3R are operable for stop operations,
mentioned later).
[0010] In the gaming machine of the present invention, the predetermined image may be changed
within an area corresponding to the light transmittable part.
[0011] In the concrete embodiment of the present invention, non-transparent color may be
determined to the predetermined image (for example, the image corresponding to the
symbol display areas 101L, 101C, 101R comprising the splite image 100 or the splite
image 107L, 107C, 107R, mentioned later).
[0012] In the gaming machine of the present invention, the liquid crystal panel may be set
to normally white.
[0013] According to the present invention, the gaming machine comprises: game result display
means for displaying a game result thereon; beneficial state generating means for
generating a beneficial state for a player when a specific game result is displayed
on the game result display means; wherein the game result display means includes first
display means and second display means arranged at a more front side than a display
area of the first display means when seen from a front side of the gaming machine,
wherein an image displayed on the second display means is generated by synthesizing
a plurality of images based on a priority order, and wherein a symbol display area
of the second display means through which the first display means is seen and recognized,
is realized by displaying a predetermined image with higher priority order among the
plural images. Thereby, interest for games can be raised and data quantity necessary
for displaying operation in the second display means can be reduced.
Brief Description of the Drawings
[0014]
Fig. 1 is a perspective view of a slot machine according to the embodiment;
Fig. 2 is an explanatory view showing a panel display part and a liquid crystal display
part;
Fig. 3 is an explanatory view showing an external appearance of a reel mechanism in
which lamps are arranged within each reel;
Fig. 4 is a perspective view showing a reel and a circuit board for receiving LEDs
therein arranged in the reel;
Fig. 5 is a perspective view roughly showing a construction of the liquid crystal
display device;
Fig. 6 is an exploded perspective view showing a part of the liquid crystal display
device;
Fig. 7 is an explanatory view for explaining function of the LED lamps and fluorescent
lamps;
Fig. 8 is a block diagram showing an electrical circuit in the embodiment;
Fig. 9 is a block diagram showing a construction of a sub-control circuit;
Fig. 10 is a perspective view conceptually showing display construction of the liquid
crystal display unit;
Fig. 11 is a display example in which splite images are superimposed; and
Fig. 12 is a hypothetical perspective view showing display construction of the liquid
crystal display unit.
Detailed Description of the Invention
[0015] Fig. 1 is a perspective view showing an outlined shape of a gaming machine 1 according
to one embodiment of the present invention. Here, the gaming machine 1 is a so-called
Japanese pachi-slot machine. Though, in the gaming machine 1, a player plays games
by using game media such as coins, medals or tokens, or a card in which information
of game value given to the player is stored, it will be described hereinafter the
gaming machine 1 in which medals are used.
[0016] Presently, the Japanese pachi-slot machine in the main current has a plural kinds
of winning modes. In particular, when a predetermined winning combination is accepted,
the player can obtain a more beneficial gaming state than a normal gaming state for
a predetermined period without finishing the game by only one payout of medals. As
such winning combination, there exist one winning combination in which the game relatively
giving large benefit to the player can be done in predetermined times (this winning
combination is called "BIG BONUS" and abbreviated as "BB" hereinafter) and another
winning combination in which the game relatively giving small benefit to the player
in predetermined times (this winning combination is called "REGULAR BONUS" and abbreviated
"RB" hereinafter).
[0017] And in the Japanese pachi-slot machine in the main current, in order to materialize
the winning combination that medals or coins are paid out when a predetermined symbol
combination stands side by side along pay lines made activated (abbreviated as "activated
line" hereinafter), it is required to internally win the winning combination (abbreviated
as "internal winning" hereinafter) by the internal lottery treatment (abbreviated
as "internal lottery" hereinafter) and to conduct stop operation of the symbols by
the player at the timing that the symbol combination indicating the winning combination
internally won (abbreviated as "internal winning combination" hereinafter) can stop
along the activated lines. That is to say, even if the winning combination is internally
won, the winning according to the internal winning combination cannot be realized
when the stop operation by the player is out of the timing. Namely, in the present
Japanese pachi-slot machine in the main current, it is required technique to conduct
stop operation of the symbols at good timing. This technique is called "observation
push", thus it is highly appreciated the technical intervention in the present Japanese
pachi-slot machine.
[0018] At the front surface of a cabinet 2 entirely forming the gaming machine 1, a panel
display unit 2a, a liquid crystal display unit 2b and a fixed display unit 2c, which
have substantially vertical planes, are formed. As for the panel display unit 2a,
the liquid crystal display unit 2b and the fixed display unit 2c, they will be described
with reference to Fig. 2, hereinafter. In the cabinet 2 (at the rear side of the liquid
crystal display unit 2b), three reels 3L, 3C, 3R (the first display means comprising
the game result display means), on each outer periphery of which symbol line comprising
a plural kinds of symbols is described, are rotatably arranged along a horizontal
line. The reels 3L, 3C, 3R form the variable display means. Symbols on each reel (rotational
drum type display device) can be seen through symbol display areas 21L, 21C, 21R (shown
in Fig. 2 hereinafter). Each reel is constructed so as to be able to rotate at a constant
rotational speed (for example, 80 rotations / minute).
[0019] At a lower position of the panel display unit 2a, the liquid crystal display unit
2b and the fixed display unit 2c, a frontward projection portion 4 having a substantially
horizontal plane is formed. At the left side of the frontward projection portion 4,
it is arranged a BET switch 5 for betting medals credited by button pressing operation.
At the right side of the frontward projection portion 4, a medal insertion slot 6
is formed. At the front left side of the frontward projection portion 4, it is provided
a c/p switch 7 for switching credit/payout of medals obtained in the game by the player
based on button pressing operation. On the basis of switching by the c/p switch 7,
medals are paid out from a medal payout opening 8 and the paid medals are accumulated
in a medal receiving tray 9.
[0020] At the right side of the C/P switch 7, a start lever 10 (game start instruction means
operable by the player), which starts rotation of the reels when operated by the player
and starts variable display of the symbols (starts the game) within each of the symbol
display areas 21L, 21C, 21R (see Fig. 2), is provided so as to be able to rotate within
a predetermined angle. At the front center of the frontward projection portion 4 and
the right side of the start lever 10, three stop buttons 11L 11C, 11R (game result
leading means operable by the player), which is operated to stop rotation of the reels
3L, 3C, 3R, respectively, are arranged. At the upper left and right sides of the cabinet
2, speakers 12L, 12R are arranged. Between the speakers 12L, 12R, a payout table panel
13 which shows winning combinations of the symbols and the number of medals paid out
as awards, is provided.
[0021] With reference to Fig. 2, the panel display unit 2a, the liquid crystal display unit
2b and the fixed display unit 2c will be explained.
[0022] The panel display unit 2a comprises a bonus game information display part 16, BET
lamps 17a ~ 17c, a payout display part 18 and a credit display part 19. Here, the
bonus display part 16 is constructed from 7-segment LEDs and displays the game information
during the bonus game. The 1-BET lamp 17a, 2-BET lamp 17b and MAX-BET lamp 17c are
turned on according to the medal number betted to conduct the game- The 1-BET lamp
17a is turned on when the betted medal number is "1". The 2-BET lamp 17b is turned
on when the betted medal number is "2". And the MAX-BET lamp 17c is turned on when
the betted medal number is "3". The payout display part 18 and the credit display
part 19 are constructed from 7-segment LEDs respectively- The payout display part
18 displays the payout medal number when the winning is materialized. The credit display
part 19 displays the medal number accumulated (credited).
[0023] The liquid crystal display unit 2b comprises the symbol display areas 21L, 21C, 21R,
window frame display areas 22L, 22C, 22R and effect display area 23. The display contents
displayed on the liquid crystal display 2b are variably changed according to the variable
symbol display mode of the reels 3L, 3C, 3R, stop display mode of the symbols and
operation of a liquid crystal display device 31 mentioned hereinafter.
[0024] The symbol display areas 21L, 21C, 21R are provided corresponding to the reels 3L,
3C, 3R, respectively, and display the symbols arranged on the outer periphery of the
reels 3L, 3C, 3R and various effects thereon. Here, in a case that the reels 3L, 3C,
3R corresponding to the symbol display areas 21L, 21C, 21R are rotating or the stop
buttons 11L, 11C, 11R corresponding to the symbol display areas 21L, 21C, 21R are
in a operable state for stop operation of the reels 3L, 3C, 3R, each symbol display
area 21L, 21C, 21R is transparently displayed so as to be able to easily recognize
the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R, and effect
effected through still images or moving images by, for example, symbols, letters,
figures, marks, characters is not displayed.
[0025] The window frame display areas 22L, 22C, 22R are formed so as to enclose each symbol
display area 21L, 21C, 21R and represents the frames of the symbols arranged on the
outer peripheries of the reels 3L, 3C, 3R.
[0026] The effect display area 23 is formed in an area other than the symbol display areas
21L, 21C, 21R and the window frame display areas 22L, 22C, 22R in the liquid crystal
display unit 2b. This effect display area 23 displays the image (representing so-called
"WIN LAMP") conclusively indicating that bonus winning is realizable, the effect to
increase interest for games and the information necessary for the player to beneficially
advance the game.
[0027] The fixed display unit 2c is an area to display the images determined beforehand.
Concretely, the fixed display unit 2c displays" a part of row houses" which is described
on a display plate 33 mentioned hereinafter. By combining the image displayed on the
fixed display unit 2c and the image displayed on the effect display area 23, one still
image or moving image can be displayed. In the embodiment, one complete image of the
row houses can be displayed.
[0028] Further, with reference to Figs. 3 and 4, LED lamps 29 arranged in the reels 3L,
3C, 3R will be described. The LED lamps 29 function as illumination means for illuminate
the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R and one of illumination
means for illuminating the areas mainly corresponding to the symbol display areas
21L, 21C, 21R within an area of a liquid crystal panel 34 (mentioned later). Thus,
the LED lamps 29 function as common illumination means for commonly illuminating the
above symbols and the areas. And the LED lamps 29 also function as rear illumination
means for illuminating the first display means from the backside thereof.
[0029] As shown in Fig. 3, in the reels 3L, 3C, 3R, there are arranged LED receiving circuit
boards 24 which are positioned behind the symbols of three symbol lines (totally nine
symbols), each symbol line appearing in each of symbol display areas 21L, 21C, 21R
when rotation of the reels 3L, 3C, 3R stops. Each LED receiving circuit board 24 has
three LED receiving portions in each of which a plurality of LED lamps 29 are provided-Hereinafter,
among nine LED receiving portions, the LED receiving portion is serially represented
by Z1, Z2 and Z3 from the left portion in the horizontal upper line, the LED receiving
portion is serially represented by Z4, Z5 and Z6 from the left portion in the horizontal
center line and the LED receiving portion is serially represented by Z7, Z8 and Z9
from the left portion in the bottom horizontal line. The LED lamp 29 illuminates the
rear side of the reel sheet by white light, the reel sheet being attached to the reel
3L, 3C, 3R along the outer periphery thereof The reel sheet is made translucent, thus
light emitted from the LED lamp 29 permeates to the front plane of the reel sheet.
[0030] As shown in Fig. 4, the reel 3L is constructed from a cylindrical frame construction
in which two circular frames 25 and 26 with the same shapes are connected by a plurality
of connecting members 27 while separating with a distance (corresponding to the reel
width) therebetween, and transmitting members 28 for transmitting driving force of
a stepping motor 53L (see Fig. 8) arranged in the center position of the frame construction
to the circular frames 25 and 26. Here, the reel sheet attached to the outer periphery
of the reel 3L is omitted.
[0031] The LED receiving circuit board 24 arranged within the reel 3L has three LED receiving
portions Z1, Z4 and Z7, each receiving a plurality of LED lamps 29. The LED receiving
circuit board 24 is arranged so that the LED receiving portions Z1, Z4, Z7 position
at rear sides of the symbols (totally three symbols), respectively, the symbols being
seen through the symbol display area 21L by the player. Here, though the reels 3C
and 3R are not shown, both reels have the same construction and the LED receiving
circuit board 24 is arranged within each reel.
[0032] Next, with reference to Figs. 5 and 6, a transmission type liquid crystal display
device 31 (corresponding to the second display means constructing the game result
display means) will be described. Fig. 5 is a perspective view (seeing from the rear
side of the cabinet 2) showing outline construction of the liquid crystal display
device 31. Fig. 6 is an exploded perspective view showing a partial construction of
the liquid crystal display device 31.
[0033] The liquid crystal display device 31 is constructed from a protect glass 32, a display
plate 33, a liquid crystal panel 34, a light guide plate 35, a reflection film 36,
fluorescent lamps 37a, 37b, 38a, 38b functioning as so-called white light sources
(capable of emitting light including light having all wavelengths with a predetermined
ratio so that specific colors are inconspicuous to eyes of persons), lamp holders
39a ~ 39h and a flexible circuit board (not shown) comprising a table carrier package
(TCP) mounting an IC for driving the liquid crystal panel, the TCP being connected
to a terminal portion of the liquid crystal panel 34. The liquid crystal display device
31 is arranged at a more front side than the display areas of the reels 3L, 3C, 3R
(more front side than the display planes thereof) so as to spread over the reels 3L,
3C, 3R. And the reels 3L, 3C, 3R and the liquid crystal display device 31 are independently
arranged (with a predetermined distance therebetween).
[0034] The protect glass 32 and the display plate 33 are made of light transmittable material.
The protect glass 32 is provided with an object to protect the liquid crystal panel
34. At the areas corresponding to the panel display unit 2a of the display plate 33
and the fixed display unit 2c, images are described. Here, various display parts positioned
at the rear side of the area in the display plate 33 corresponding to the panel display
unit 2a and electric circuits for operating the BET lamps 17a ~ 17c are omitted to
show.
[0035] The liquid crystal panel 34 is formed by filling liquid crystal material in clearance
formed between the transparent plate such as a glass plate on which thin film transistor
layer is formed and the transparent plate facing thereto. The display mode of the
liquid crystal panel 34 is set to normally white. Here, "normally white" means a construction
that the liquid crystal panel 34 becomes in a white display state (light can advance
toward the display plane, that is, light transmitted can be seen from outside) when
the liquid crystal panel 34 is not driven. By utilizing the liquid crystal panel 34
constructed to have the normally white mode, the symbols (variable display and stop
display of the symbol display parts) arranged on the reels 3L, 3C, 3R can be seen
and recognized through the symbol display areas 21L, 21C, 21R even if it occurs a
trouble that the liquid crystal panel cannot be driven. Thereby, the player can continue
the game. That is to say, if the above trouble occurs, it can be conducted the game
based on the basic function such as the variable display and the stop display of the
reels 3L, 3C, 3R.
[0036] The light guide plate 35 is arranged at the rear side of the liquid crystal panel
34 in order to lead the light emitted from the luminescent lamps 37a, 37b to the liquid
crystal panel 34 (to illuminate the liquid crystal panel). For example, the light
guide plate 35 is constructed from the light transmittable member with thickness of
about 2 cm (having light transmitting ability) made of acrylic resin.
[0037] As the reflection film 36, for example, it is used the member that silver deposition
layer is formed on white polyester film or aluminium thin film The reflection film
36 reflects light led to the light guide plate 35 toward the front side thereof. This
reflection film 36 is constructed from a reflection area 36A and non-reflection areas
(non-transmittable areas) 36BL, 36BC, 36BR. The non-reflection areas 36BL, 36BC, 36BR
are formed as the light transmittable areas which are made of transparent material
and transmit the light led thereto without reflecting, and are arranged at each front
position of symbols (totally three symbols) displayed when rotation of the reels 3L,
3C, 3R is stopped. In this case, areas corresponding to the reel sheet function as
the light transmittable areas. Concretely, sizes and positions of the non-reflection
areas 36BL, 36BC, 36BR coincide with those of the symbol display areas 21L, 21C, 21R.
The reflection area 36A reflects the light led thereto and functions as one of the
illumination means for the area mainly corresponding to the window frame display areas
22L, 22C, 22R and the effect display area 23 within the area on liquid crystal panel
34. According to the above construction, since the player can see and recognize variable
display and stop display of the symbols in the symbol display areas through the light
transmittable areas in reflection means, the player can enjoy the game based on the
display mode in the symbol display areas and the liquid crystal display device.
[0038] The fluorescent lamps 37a and 37b are arranged along the upper edge and the lower
edge of the light guide plate 35 and both ends of the fluorescent lamp 37a, 37b are
supported by lamp holders 39. The fluorescent lamps 37a and 37b function as illumination
means for the area mainly corresponding to the window frame display areas 22L, 22C,
22R and the effect display area 23 within the area on the liquid crystal panel 34.
Namely, the fluorescent lamps 37a and 37b emit light led to the light guide plate
35 (the lamps separately lead light to the light guide plate 35).
[0039] And the fluorescent lamps 38a and 38b are arranged so as to face toward the reels
3L, 3C, 3R at the upper and lower positions on the rear side of the reflection film
36. The light, which is emitted from the fluorescent lamps 38a and 38b and reflected
on the surface of the reels 3L, 3C, 3R, further entered in the non-reflection areas
36BL, 36BC, 36BR; illuminates the liquid crystal panel 34. Therefore, the fluorescent
lamps 38a and 38b function as the illumination means for illuminating the symbols
arranged on the reels 3L, 3C, 3R and one of the illumination means for the areas mainly
corresponding to the symbol display areas 21L, 21C, 21R within the area on the liquid
crystal panel 34. The fluorescent lamps 38a and 38b function as common illumination
means for illuminating both the above symbols and areas. Further, the fluorescent
lamps 38a and 38b also function as the forward illumination means for illuminating
the first display means from the front side thereof.
[0040] As mentioned above, the first display means and the second display means are commonly
illuminated by the common illumination means. That is to say, since not only the first
display means but also the second display means are illuminated by the light emitted
from the common illumination means, cost becomes cheaper than a case that the illumination
means is independently arranged for each display means. Further, by controlling the
common illumination means illumination control can made simple and the same illumination
for two display means can be also realized at the same time.
[0041] Next, with reference to Fig. 7, function of the LED lamp 29 and the fluorescent lamps
37a, 37b, 38a, 38b will be described. In Fig. 7, moving direction of the emitted light
from the lamp is shown by arrows.
[0042] Fig. 7 (1) schematically shows function of each lamp when the liquid crystal existing
at the symbol display areas 12L, 21C, 21R is not driven (voltage is not added between
the transparent plates of portions corresponding to the symbol display areas in the
liquid crystal panel 34).
[0043] A part of the light emitted from the fluorescent lamps 38a. 38b is reflected on the
reel sheet. And a part of the light emitted from the LED lamps 29 arranged on the
LED receiving circuit board 24 penetrates through the reel sheet. Since the above
light penetrates through the non-reflection areas 36BL, 36BC, 36BR, the light guide
plate 35 and the liquid crystal panel 36 both of which constructs the liquid crystal
display device 31, the player can see and recognize the symbols arranged on the reels.
Therefore, in a case that the liquid crystal existing at the symbol display areas
12L, 21C, 21R is not driven, the LED lamps 29 and the fluorescent lamps 38a, 38b function
as the illumination means for the symbols arranged on the reels 3L, 3C, 3R.
[0044] On the contrary, the light emitted from the fluorescent lamps 37a, 37b and led into
the light guide plate 35 penetrates through the liquid crystal panel 34 and enters
in eyes of the player. That is, the fluorescent lamps 37a, 37b function as the illumination
means for the area in the liquid crystal panel 34 corresponding to the above window
frame display areas 22L, 22C, 22R and the effect display area 23.
[0045] Fig. 7 (2) schematically shows function of each lamp when the liquid crystal existing
at the symbol display areas 12L, 21C, 21R is driven (voltage is added between the
transparent plates of portions corresponding to the symbol display areas in the liquid
crystal panel 34).
[0046] A part of the light emitted from the fluorescent lamps 38a, 38b is reflected on the
reel sheet. And a part of the light emitted from the LED lamps 29 penetrates through
the reel sheet. Since a part of the above light is reflected on or absorbed in or
penetrated through the areas that the liquid crystal is driven within the area of
the liquid crystal panel 34, the player can see and recognize the effect display and
the like displayed on the symbol display areas 21L, 21C, 21R. Therefore, in a case
that the liquid crystal existing at the symbol display areas 12L, 21C, 21R is driven,
the LED lamps 29 and the fluorescent lamps 38a, 38b function as the illumination means
corresponding to the symbol display areas 21L, 21C, 21R within the area of the liquid
crystal panel 34.
[0047] Here, in a case that a part of the areas corresponding to the symbol display areas
21L, 21C, 21R within the area of the liquid crystal panel 34 is driven, the LED lamps
29 and the fluorescent lamps 38a, 38b function as the illumination means for the symbols
arranged on the reels 3L, 3C, 3R and as the areas corresponding to the liquid crystal
not driven in the symbol display areas 21L, 21C, 21R within the liquid crystal panel
34.
[0048] Fig. 8 shows the circuitry construction including a main control circuit 41 for controlling
game treatment operation in the gaming machine 1, peripheral devices electrically
connected to the main control circuit 41, and a sub-control circuit 71 for controlling
the liquid crystal display device 31 and speakers 12L, 12R based on the control command
transmitted from the main control circuit 41. The main control circuit 41 and the
sub-control circuit 71 construct the game result display control means. The main control
circuit 41 has functions as the internal winning combination determining means, the
first display control means and the beneficial state producing means. The internal
winning combination determination means determines the internal winning combination
among plural winning combinations based on the output from the game start instruction
means. The first display control means controls the first display means based on the
determined result by the internal winning combination determination means and the
output by the game result leading means. The beneficial state producing means produces
beneficial state for the player when a predetermined game result is displayed on the
game result display means. And the sub-control circuit 71 controls the second display
means based on the determined result by the internal winning combination determination
means and the output from the game result leading means.
[0049] The main control circuit 41 is mainly constructed from a microcomputer 42 arranged
on the circuit board, in addition to a circuit for sampling random number. The microcomputer
42 includes a CPU 43 conducting control operation according to preset program, a ROM
44 and a RAM 45.
[0050] To the CPU 43, a clock pulse generator 46 generating reference clock pulses, a frequency
divider 47, a random number generator 48 for generating random numbers sampled and
a sampling circuit 49 are connected respectively. Here, as the means for sampling
random number, it may construct that random number sampling is done according to the
operation program of the CPU 43 in the microcomputer 42. In this case, the random
number generator 48 and the sampling circuit 49 may be omitted, or these may be remained
to back up random number sampling operation.
[0051] In the ROM 44 of the microcomputer 42, there are stored a probability lottery table
utilized for judging random number sampling conducted every operation of the start
lever 10 (start operation), a stop control table for determining stop combination
of the reels according to operation of the stop buttons and various control instructions
(commands) to transmit to the sub-control circuit 71. Here, the sub-control circuit
71 never transmits commands, information and the like to the main control circuit
41, but one-way transmission from the main control circuit 41 to the sub-control circuit
71 is only done.
[0052] In the circuit of Fig. 8, as main actuators controlled based on control signal from
the microcomputer 42, there are various lamps (1-BET lamp 17a, 2-BET lamp 17b, MAX-BET
lamp 17c), various display parts (bonus game information display part 16, payout display
part 18, credit display part 19), a hopper 52 as the game value giving means (including
drive part for payout) accumulating medals and paying out a predetermined number of
medals according to instruction by a hopper drive circuit 51 and stepping motors 53L,
53C, 53R for driving the reels 3L, 3C, 3R to be rotated.
[0053] A motor drive circuit 54 for driving and controlling the stepping motors 53L, 53C,
53R, a hopper drive circuit 51 for driving and controlling the hopper 52 and a lamp
drive circuit 56 for driving and controlling various lamps and a display drive circuit
56 for driving and controlling display parts are connected to the output part of the
CPU 43 through an I/O port 57. These drive circuits controls operation in each of
the actuators when receiving control commands such as drive commands each of which
is output from the CPU 43.
[0054] Further, as for the input signal producing means mainly producing input signals which
are necessary for the microcomputer 42 to produce the control commands, there are
provided the BET switch 5, the medal sensor 6S for detecting the inserted medals,
the C/P switch 7, the start switch 10S, the reel stop signal circuit 58, the reel
position detecting circuit 59 and the payout completion signal circuit 60. These are
also connected to the CPU 43 through the I/O port 57.
[0055] The medal sensor 6S detects the medals inserted in the medal insertion slot 6. The
start switch 10S detects operation of the start lever 10. The reel stop signal circuit
58 produces stop signal corresponding to operation of each stop button 11L, 11C, 11R.
The reel position detecting circuit 59 provides signal to detect the position of each
reel 3L, 3C, 3R with the CPU 43 when receiving pulse signal from the reel rotation
sensor. The payout completion signal circuit 60 produces signal for detecting the
medal payout completion when the count number (corresponding to the medal number paid
out from the hopper 52) by the medal detection unit 52S reaches to data of a designated
number.
[0056] In the circuit shown in Fig. 8, the random number generator 48 generates random numbers
within a predetermined numeral range and the sampling circuit 49 conducts sampling
of one random number at the suitable timing after the start lever 10 is operated.
Based on the thus sampled random number and the probability lottery table stored in
the ROM 44, the internal winning combination of the symbols is determined. And after
the internal winning combination is determined, sampling of the random number is conducted
again to select the "stop control table".
[0057] After rotation of the reels 3L, 3C, 3R is started, it is counted the number of the
drive pulses each of which is provided with each of the stepping motors 53L, 53C,
53R, and the counted number is written in the predetermined area of the RAM 45. The
reset pulse is generated from each of the reels 3L, 3C 3R every one rotation thereof,
and these reset pulses are input to the CPU 43 through the reel position detecting
circuit 59. Based on the thus obtained reset pulses, the count number of drive pulses
counted in the RAM 45 is cleared to "0". Thereby, in the RAM 45, the count number
corresponding to the rotational position within one rotation in each of the reels
3L, 3C, 3R is stored.
[0058] In order to connect the rotational positions of the reels 3L, 3C, 3R with the symbols
described on the outer peripheries of the reels, a symbol table is stored in the ROM
44. In this symbol table, both code numbers, each of which is serially given every
a predetermined rotational pitch of each reel 3L, 3C, 3R by setting the rotational
position producing the reset pulse as the reference rotational position, and symbol
codes, each of which indicates the symbol provided corresponding to each of the code
numbers, are connected with each other.
[0059] Further, in the ROM 44, a winning symbol combination table is stored. In the winning
symbol combination table, winning symbol combinations corresponding to various winnings,
medal payout numbers each of which corresponds to each winning and winning determination
codes each of which represents each winning, are corresponded with each other. The
above winning symbol combination table is referred when the stop control of the left
reel 3L, the center reel 3C and the right reel 3R is conducted and when the winning
is confirmed after all reels 3L, 3C, 3R are stopped.
[0060] When one of winning combinations is internally won by the lottery treatment (probability
lottery treatment) based on the above sampling of the random number, the CPU 43 sends
stop signals for conducting stop control of the reels 3L, 3C, 3R to the motor drive
circuit 54, based on the operation signals sent-from the reel stop signal circuit
58 at the timing that the player operates the stop buttons 11L, 11C, 11R and the selected
stop control table.
[0061] If the symbols stop in a stop mode that the winning combination internally won is
realized, the CPU 43 provides the payout command signal to the hopper drive circuit
51, thereby a predetermined number of the medals are paid out from the hopper 52.
At that time, the medal detection unit 52S counts the number of medals paid out, and
when the number of medals paid out reaches to the designated number, the medal payout
completion signal is input to the CPU 43. Thereby, the CPU 43 stops driving of the
hopper 52 through the hopper drive circuit 51, as a result, the payout treatment of
the medals is terminated.
[0062] Fig. 9 shows a construction of the sub-control circuit 71. The sub-control circuit
71 conducts turning on and off treatment of the LED lamps 29 based on the control
command from the main control circuit 41, display control of the liquid crystal display
device 31 and output control of sounds output from the speakers 12L, 12R. This sub-control
circuit 71 is constructed on a separate circuit board from the circuit board on which
the main control circuit 41 is formed and is mainly constructed from a microcomputer
(abbreviated as "sub-microcomputer" hereinafter) 72. The sub-control circuit 71 is
constructed from a LED drive circuit 77 as the display control means for controlling
a plurality of ornamental lamps, the LED lamps 29 and the fluorescent lamps 37a, 37b
which are arranged on the cabinet of the gaming machine 1, an image control circuit
81 as the display control means of the liquid crystal display device 31, a sound source
IC 78 for controlling sounds output from the speakers 12L, 12R and a power amplifier
79 acting as the amplifier.
[0063] The sub-microcomputer 72 includes a sub-CPU 73 conducting control operation according
to the control command sent from the main control circuit 41, a program ROM 74 acting
as the memory means and a work RAM 75. Though the sub-control circuit 71 does not
have the clock pulse generator, the frequency divider, the random number generator
and the sampling circuit, it is constructed so that the random sampling is conducted
in the operation program of the sub-CPU 73. And the program ROM 74 stores the control
program executed in the sub-CPU 73. Further, the program ROM 74 also stores the image
control program concerning with display on the liquid crystal display device 31 and
various select tables. The work RAM 75 is constructed as the temporary memory means
utilized when the control program is executed by the sub-CPU 73.
[0064] The image control circuit 81 is constructed form an image control work RAM 83, an
image ROM 86, a video RAM 87 and an image control IC 82. The image control IC 82 determines
the display contents displayed on the liquid crystal display device 31 based on parameters
designated by the sub-CPU 73. The image control work RAM 83 is used for temporarily
storing images when images are formed by the image control IC 82 and when images followingly
displayed on the liquid crystal display device 31 are designated to the image control
IC 82 by the sub-CPU 73. The image control IC 82 forms images corresponding to display
contents determined by the sub-CPU 73 and outputs to the liquid crystal display device
31. The image ROM 86 stores various images to form the images to be displayed. And
the video RAM 87 is constructed as the temporary memory means utilized when images
are formed in the image control IC 82.
[0065] Here, in the embodiment, computer graphics technology is utilized so as to improve
effect ability in the liquid crystal display unit 2b. At that time, a part of image
data is extracted and superimposing of image data (splite treatment) is done. In order
to realize this treatment, splite image data and background image data and the like
are stored in the image ROM 86, the splite image data representing persons, animals,
marks, letters, figures and figures including areas to which white color is directed
(set) to be able to see and recognize variable displaying and displaying in a stop
state of the symbols arranged on the reels. The splite image data represents an image
which is displayed by being superimposed as the splite display on the background image
(background plane), And in the image control work RAM 83, the splite image data displayed
on the background image are stored. At that time, if a plurality of splite images
(splite planes) are utilized, the splite images are stored according to a priority
order (order of the splite image when displayed by superimposing thereof). This priority
order is uniformly determined by splite number and becomes former according that the
splite number becomes bigger. And in the video RAM 87, it is stored image data corresponding
to the image displayed on the liquid crystal display unit 2b.
[0066] The image control IC 82 produces the image data displayed on the liquid crystal display
unit 2b, stores such data in the video RAM 87 and displays the stored image data on
the liquid crystal display unit 2b. Thereby the image control IC 82 controls imaging
of the splite image displayed on the background image. Concretely, when the splite
image is displayed, the image control IC 82 conducts various treatment such as judgement
of the priority order (display priority) of the splite image, transparent judgement,
semitransparent judgement and the like. Further, the image control IC 82 directs the
position of the splite image and synthesizes the splite image with the background
image at the directed position, thereby displays the splite image. That is to say,
the image displayed on the liquid crystal display device 31 (the second display means)
is produced by synthesizing plural images based on the priority order. Thereby, data
quantity necessary for computer graphics of moving images can be reduced and development
of computer graphics of moving images can be easily done.
[0067] Here, the color made transparent (transparent color utilized) may be set (set beforehand)
in the image control IC 82. Thereby, the color hard to use in the image or not to
use therein can be set as the transparent color-And the color made semitransparent
(semitransparent color utilized) may be set (set beforehand) in the image control
IC 82. Thereby, the color hard to use in the image or not to use therein can be set
as the semitransparent color. Further, since the liquid crystal display with high
market circulation is utilized as the second display means, it is preferable (for
mass production of gaming machines) that a lot of gaming machines can be produced.
And as mentioned above, since the liquid crystal panel 34 is set to normally white,
the player can see and recognize displaying in the first display means or displaying
of the symbol display part even if troubles are occur in the second display means
and the liquid crystal is not driven. Thereby, the player can entirely or partially
continue the game while troubles are occurring, as a result, the gaming machines with
high reliability can be provided.
[0068] Fig. 10 is a perspective view conceptually showing display construction of the liquid
crystal display unit 2b. Image displayed on the liquid crystal display unit 2b (see
Fig. 11 mentioned later) is constructed by superimposing the splite image 100 for
seeing and recognizing the symbols, the splite image (small image) 110 utilized for
effect and the background image (background splite image) 120 and displaying thereof.
The priority order of the splite image 100 is the highest and the priority order of
the background image 120 is the lowest. The splite image with low priority order is
screened by the splite image with high priority order. And in the area that non-transparent
color (color other than the transparent (no imaging) color and the semitransparent
color), it is displayed the image of an area corresponding to the above area in the
splite image with lower priority order, in comparison with the splite image including
the above area. The splite image can be enlarged and reduced by directing enlargement
ratio and reduction ratio in a splite attribution table. Enlargement and reduction
of the splite image is realized by four-vertex deformation. And free deformation of
the splite image (variable display) such as rotation thereof and the like can be done
by the four-vertex deformation.
[0069] The splite image 100 is formed from symbol areas 101L, 101C, 101R to which non-transparent
color (for example, white color) is directed and a peripheral area 103 to which transparent
color is directed. That is to say, non-transparent color is directed to the image
(predetermined image) corresponding to the symbol areas 101L, 101C, 101R forming the
splite image 100. White color can be realized by not driving the liquid crystal in
the area of the liquid crystal panel 34, the area corresponding to the symbol areas
101L, 101C, 101R. The splite image 100 is constructed by 2D image (2 Dimensional).
Here, the position and size of the symbol areas 110L, 101C, 101R coincides with those
of the symbol display areas 21L, 21C, 21R of the liquid display unit 2b and the non-reflection
areas 36BL, 36BC, 36BR of the reflection film 36.
[0070] Here, based on that non-transparent color is directed to the predetermined image,
therefore even if the predetermined image and the image other than the predetermined
image are superimposed with each other, the image other than the predetermined image
is not seen through the predetermined image. Thus, only the predetermined image is
displayed on the symbol display areas 21L, 21C, 21R to which the player's eyes are
mostly concentrated. Thereby, in a case that the player gazes the first display means
or the symbol display part through the symbol display areas, the image other than
the predetermined image is never displayed on the symbol display areas. Therefore,
it is very preferable because there is no obstruction in the game by the player. Further,
if it is desired to display moving image or still image by intentionally superimposing
with display in the first display means or symbol display part, the predetermined
image is formed by moving image or still image to which non-transparent color is directed.
Thereby, the predetermined image is not obstructed by the image other than the predetermined
image, as a result, effect displaying according to developer's aim can be easily conducted
and labor for development thereof can be reduced. Further, the player's concentration
for games does not go down by unnecessarily obstructing image, thereby interest for
games can be remarkably improved.
[0071] The splite image 110 represents a ball to which black color is directed. And this
splite image 110 comprises 3D image (three Dimensional image). Concretely, the image
data of the splite image 110 is formed by 3D shape data having coordinate points X,
Y, Z to define a shape of object, and such data is represented as data indicating
3D shape polygon. The splite image 120 is constructed from a character display area
121 to which voluntary color is directed, a fireworks display area 123, a rocket display
area 125 and a sky display area 127. The splite image 120 comprises 2D image.
[0072] Fig. 11 shows a display example of the liquid crystal display unit 2b in which the
splite images 100, 110 and 120, shown in Fig. 10, are displayed while being superimposed
with each other. Here, in Fig. 11 color display directed to the sky display area 127
is omitted.
[0073] Since the splite image 100 with the highest priority order is displayed on the splite
images 110 and 120, the player can clearly see and recognize both variable display
and stop display of the symbols arranged on the reels 3L, 3C, 3R through the symbols
display areas 21L, 21C, 21R corresponding to the symbol areas 101L, 101C, 101R to
which white color is directed. That is to say, the symbol display areas 21L, 21C,
21R of the liquid crystal display device 31 (the second display means) through which
the reel sheet (the symbol display part) can be seen, is realized by displaying the
splite image with the highest priority order (the image including the symbol areas
101L, 101C, 101R realizing the symbol display areas 21L, 21C, 21R) among a plurality
of images or by displaying splite images 107L, 107C, 107R (predetermined image) mentioned
later. And the player can clearly see and recognize the variable display and stop
display of symbols, thereby can precisely conduct "press of stop button for a desirable
symbol while seeing thereof" according to player's faculty. Further, the image with
higher priority order among plural images is displayed in the symbol display area
21L, 21C, 21C in which display of the first display means (the reel 3L, 3C, 3R) and
display in the second display means (the liquid crystal display device 31) are harmonized
and displayed. Therefore, the predetermined image is displayed in the symbol display
area to which the player's eyes are apt to concentrate, as a result, the player progresses
the game while seeing the predetermined image for most of gaming time. Thus, there
is a case that it is enough for a developer of the second display means to cope with
development of the predetermined image, which produces large display effect to the
player, with predetermined attention, when the developer develops the display image
of the second display means and control thereof. In this case, developing points to
which attention should be paid become clear, as a result, labor for development thereof
can be reduced.
[0074] Further, the splite image 110 is displayed on the character display area 121, the
firework display area 123, the rocket display area 125 and the sky display area 127.
Here, in the peripheral area 103 of the splite image 110, the splite image 110 or
the images of the splite image 120 is displayed. The window frame display areas 22L,
22C, 22R are realized by splite images with lower priority order than the splite image
100.
[0075] Here, in Fig. 10, though it is constructed that three symbol display areas to which
white color is directed are formed in one image (the splite image 100), the present
invention is not limited to this case. For example, as shown in Fig. 12, it is conceivable
that three symbol display splite images (the predetermined image) 107L, 107C, 107R,
to which the non-transparent color such as white color is directed, are formed and
the priority order thereof is made highest.
[0076] As mentioned above, although description is done according to the embodiment, the
present invention is not limited to the above.
[0077] The sub-control circuit 71 may be constructed so that the priority order of each
splite image is changeable for a predetermined period. As for the predetermined period,
for example, it can be adopted a period that the demonstration display for collecting
players is conducted, the demonstration display being done during the beneficial state,
the non-gaming state or after a predetermined time is elapsed from occurrence of the
non-gaming state, or a period that the reels are not rotated. Here, "non-gaming state"
means a state that operation to insert medals and to press the BET switch 5 is not
done since one game is ended (for example, rotation of all reels is stopped).
[0078] Further, for example, there may be a case that the priority order of the predetermined
image is controlled so as to become lower than that of the image except for the predetermined
image, in a case that the game result leading means lies in a state (by operation
of the game result leading means) that variable display of symbols can be stopped
(for example, the stop buttons are permitted to operate) and the specific winning
combinations (for example, BB, RB, small combination, replay, so-called single bonus
and the like), which are internally won and not materialized, are stored in excess
of a predetermined number in the control means of the gaming machine (for example,
the case that the information based on the number of internal winning of the specific
combination and the number of materialization of the specific combination, (the number
more than 1 (one) are stored as the number obtained by subtracting the latter number
from the former number)). When seeing the above display mode, the player can expect
that a lot of benefits may be obtained by playing games in such gaming machine, thereby
interest for games can be improved. And if the specific winning combinations, which
are internally won and not materialized, are not stored in excess of a predetermined
number in the control means, there may be a case that the priority order of the predetermined
image is controlled so as to become lower than that of the image except for the predetermined
image, when the predetermined state (for example, winning of the predetermined random
number lottery, the state based on the information concerning with the game (including
the information of the beneficial state) is materialized and the images are determined
to be displayed (for example, the image except for the predetermined image is displayed).
Thereby, appearance probability of the above display mode is raised and the player
expects that a lot of benefits may be obtained and can cope with games. Therefore,
interest for games can be improved.
[0079] It may be constructed so that the predetermined image such as the image corresponding
to the symbol areas 101L, 101C, 101R or the splite image 107L, 107C, 107R can be deformed,
deformation thereof including variable display by enlargement, reduction, change in
shape, color or pattern thereof. Thereby, effect can be raised. In this case, it is
preferable that the above images are deformed within the areas corresponding to the
non-reflection areas (light transmittable part) 36BL, 36BC, 36BR. Further in this
case, at least a part of the symbol, or one or two symbols can be seen and recognized.
And it is preferable that size of the symbol display area is substantially same as
the area of the reflection film 36 or is smaller than that thereof. Further, in order
to realize (raise) the effect there may be a case that the predetermined image includes
transparent color or semitransparent color (color other than non-transparent color
can be directed to a part of the predetermined image). There may be a case that it
is enough to direct the non-light transmittable part in the predetermined image so
that the player can sufficiently see and recognize the first display means. And the
predetermined image may be formed from 3D image, In that case, the effect display
can be forcefully conducted.
[0080] Further, by deforming the predetermined image within the area corresponding to the
light transmittable part, liquid crystal with high market circulation can be utilized
as the second display means. Thereby, it is preferable because a lot of gaming machines
can be produced and effect can be raised because the predetermined image is deformed
in the area to which the player's eyes are apt to concentrate. Thus, interest for
games can be improved.
[0081] Further, the gaming machine may be constructed so that the predetermined image is
displayed in a plurality of variable display modes, one or plural display modes are
selected among the above plural display modes according to type of winning combination
determined by the internal winning combination determination means, type of winning
combination which is internally won but not materialized, or the result of random
number lottery and the like, and the predetermined image is variably displayed based
on the above variable display mode. In that case, the player can see and recognize
the predetermined image displayed in various display modes and the first display means
through the predetermined image displayed in various display modes. Thus, variegated
effect display can be conducted and interest for games can be improved.
[0082] Further, display timing or non-display timing of the predetermined image can be voluntarily
decided. For example, when variable display of symbols lies in a stoppable state by
operation of the game result leading means, as the above timing, it may be utilized
various timing such as the timing substantially at the same time of the predetermined
timing (when the symbols are stopped and displayed and the internal winning combination
is determined to BB), when the specific image is started to display, while the specific
image is displayed, when display of the specific image is ended or when stop operation
(operation of the stop buttons) corresponding to the predetermined image is conducted
and the like timing. If, as the display timing of the predetermined image (display
period), it is utilized the state that the variable display of symbols can be stopped
by operation of the game result leading means, the player can operate the stop buttons
while seeing the reels 3L, 3C, 3R corresponding thereto. Thereby, both utility and
high effect by efficiently utilizing the symbol display areas can be realized. In
this case, as the specific image, it can utilized the images displayed when power
of the gaming machine is turned on, when the RAM (including the image control work
RAM, the work RAM) is cleared, when backup is restored, when so-called demonstration
images for waiting players (waiting images) are displayed, when abnormality (error)
occurs in the gaming machine and when warning is done. And as the predetermined timing,
it can utilize timing when variable display is started, while variable display is
conducted and when variable display is ended, in the predetermined display means.
In this case, the predetermined display means may be the game result display means,
the first display means, the second display means (including only the specific symbols)
and the third display means mentioned later and the like.
[0083] Further, in a case that the variable display of symbols (variable display of the
first display means) can be stopped by operation of the game result leading means,
the predetermined image can be displayed, that is, among the plural images the predetermined
image with high priority order can be displayed in the symbol display areas 21L, 21C,
21R where display of the first display means and display of the second display means
are harmonized and displayed. Thereby, the predetermined image is displayed in the
symbol display area to which the player's eyes are easily concentrated to the utmost
and the player eventually progresses games while seeing the predetermined image for
almost gaming time. Thus, there is a case that it is enough for a developer of the
second display means to cope with development of the predetermined image, which produces
large display effect to the player, with predetermined attention, when the developer
develops the display image of the second display means and control thereof. In this
case, developing points to which attention should be paid become clear, as a result,
labor for development thereof can be reduced.
[0084] And as the variable display mode (deformable mode) of the predetermined image, it
can be utilized the display mode that visibility of symbols in the symbol display
areas 21L 21C, 21R, that is, light transmittability (easiness to see the first display
means) can be variably changed. Concretely, by changing concentration of color (non-transparent
color) directed to the predetermined image, the above visibility or light transmittability
can be changed. Thereby, difficulty of "press of stop button for a desirable symbol
while seeing thereof' can be changed, thus interest for games can be improved. The
symbol display areas 21L, 21C, 21R may have the same light transmittability thereover
and plural stages of light transmittability. As the concrete example, each of the
symbol display areas 21L, 21C, 21R may be constructed so as to have high light transmittability
(easier to see the first display means) at circumferential part of the center thereof
and low light transmittability (harder to see the first display means) at a part according
that such part is apart from the circumferential part of the center thereof. Also
in the thus constructed case, variegated effect display can be conducted, Further,
the light transmittability of each of the symbol display areas 21L, 21C, 21R may be
constructed so as to vary in time series. In that case, velocity in varying of the
light transmittability may be changed. Thereby, more profound effect can be realized.
And difficulty of "press of stop button for a desirable symbol while seeing thereof
can be also changed in time series. In such case, it is enough for light transmittability
that the first display means or the third display means can be seen and recognized.
[0085] And the sub-control circuit 71 may be constructed so that light transmittability
of the symbol display area 21L, 21C, 21R is changed according to type of the winning
combination determined by the winning combination determination means, the winning
combination which is internally won but not materialized, or result of random number
lottery and the like. Further, these symbol display areas, that is, the symbol areas
101L, 101C, 101R or the splite images 107L, 107C, 107R may be moved substantially
at the same time and size thereof may be changed. Thereby, it concludes that the player
expects occurrence of the beneficial state and gazes display change of the symbol
display areas 21L, 21C, 21R. As a result, both effect and interest for games can be
improved.
[0086] Further, the gaming machine may be constructed so that display mode of the window
frame display area has a connection with variable display mode of the symbol display
areas 21L, 21C, 21R, for example, change in size, enlargement, reduction, movement,
number and change in outline shape of the symbol display area, and is changed so as
to be displayed at a periphery of the symbol display area which is changed according
to the above. Thereby, when the player's eyes direct to the window frame display area,
it can give the player the thought that the player may be able to see and recognize
the first display means through the symbol display area. Therefore, variegated effect
can be conducted. Further, the above construction can also utilize to lead the player's
eyes. And such case can contribute to improvement of interest for games.
[0087] And variable display mode of the symbol display areas 21L, 21C, 21R can be utilized
for so-called assist game. Concretely, the gaming machine may be constructed so as
to include a plurality of stop switches (buttons) and a plurality of moving and displaying
means for moving and displaying symbols provided corresponding to the plural stop
switches, symbol display areas through which the moving and displaying means can be
seen and recognized, the first control means for determining the internal winning
combination based on an output from the game start instruction means and for permitting
to materialize the internal winning combination (permitting that a predetermined symbol
combination stands in a line) and for determining operation order of the stop switches,
and the second control means for controlling the moving and displaying means so as
to stop based on the determined result by the first control means and the operation
order of the stop switches by the player, wherein the operation order determined by
the first control means may be notified by the variable display mode in the symbol
display areas. For example, display mode in the symbol display area can be changed
according to the order based on the above operation order. In this case, if the player
operates the stop switch corresponding to the symbol display area which is changed
in the display mode, the internal winning combination can be materialized without
fail or with high probability Thereby, the player can easily understand the operation
order of the stop switches and interest for games can be also improved.
[0088] Further, if the gaming machine lies in a state that variable display of symbols can
be stopped by operation of the game result leading means, predetermined images can
be displayed. The window frame display area may be corresponded to the image with
low priority order and may be variably displayed. Thereby, it concludes that the area
with the highest priority order is constructed from white display in the area corresponding
to the symbol display area 21L, 21C, 21R and the transparent display area other than
such area. That is to say, the splite image (the image displayed in white) corresponding
to the symbol display area 21L, 21C, 21R is formed and the priority order of the splite
image can be raised for a predetermined period (while corresponding reel is permitted
to stop).
[0089] In the embodiment, although the priority order of the splite image 100 or 107L, 107C,
107R is set so as to become the highest, the present invention is not limited to this
case. For example, in a case that the specific splite image is formed only in the
area other than the area corresponding to the non-reflection areas 36BL, 36BC, 36BR,
it is enough that the priority order of the splite image 100 or 107L, 107C, 107R is
set high in comparison with the splite image other than the specific splite image.
[0090] And in the embodiment, though the reels 3L, 3C, 3R are adopted as the first display
means and the liquid crystal display device 31 is adopted as the second display means,
the present invention is not limited to this. For example, CRT, LCD, plasma display,
7-segment LED, LED dot-matrix, lamp, LED, fluorescent lamp, organic EL display, disc,
electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector,
FED and the like can be adopted as the first display means, the second display means
or the third display means. Further, the third display means different from the first
display means and the second display means can be arranged at a more front side than
the second display means when seeing the front side of the gaming machine, between
the first display means and the second display means, or at a more rear side than
the first display means when seeing the front side of the gaming machine. The display
result displayed on the first display means, the second display means or the third
display means is constructed from still images or moving images. The combination,
in which two or more or all of the first display means, the second display means and
the third display means are combined, can be integrally constructed. In this case,
there may be a case that the unit integrally constructed can be wholly exchanged,
and this case is preferable since time and labor for decomposing work or assembling
work thereof can be omitted and maintenance work can be improved. Further, if parts
and construction can be commonly used in the unit, this case is preferable since it
can contribute to cost reduction. Of course, if the illumination means commonly utilizable
for the common illumination means is included in the unit, the same effect similar
to the above can be expected.
[0091] Further, the beneficial state includes: a state that a predetermined combination
(for example, replay, BB, RB, small combination, single bonus and the like) is materialized;
free game; a state that information necessary for the player to favorably advance
the game is notified; a state that probability to get internal winning of a predetermined
combination is high; a state that winning of a predetermined combination is materialized
with high probability, winning of a predetermined combination or a predetermined combination
carried over is permitted to materialize with high probability; so-called "challenge
time" that the reels are basically stopped based on the operation timing of the stop
buttons by the player; small combination; medium combination; big combination; combination
(state that so-called "symbol start opening" (symbol variable movement is started
when a ball enters in the symbol start opening) is opened or enlarged; so-called "probability
changing state", so-called "time shortening state"); or combination of the above states.
Here, the small combination, the medium combination and the big combination concern
with a state that so-called "big winning opening" is opened in the so-called Japanese
Pachinko gaming machine.
[0092] And when the internal winning combination determination means determines a predetermined
combination (for example, bonus) as the internal winning combination, one or plural
or all of the illumination means included in the common illuminations means can be
turned off. For example, the LED lamps 29 arranged for each of the reels 3L, 3C, 3R
can be turned off every the operation button corresponding thereto is operated or
every the operation button other than the above operation button is operated. Based
on the above constructions, interest for games increases. And the forward illumination
means (the fluorescent lamps 38a, 38b) can be provided for each of the symbol display
parts (the reels 3L, 3C, 3R).
[0093] Further, one or plural or all of the illumination means included in the common illumination
means can be constructed so as to variably display. For example, still images or moving
images can be displayed on the first display means (reel sheet) by changing the turning
on mode of the LED lamps 29 or light colors emitted therefrom or by continuously changing
those. And self-emitting type plasma display, organic EL display and the like may
be adopted as the illumination means (one example of the third illumination means),
thereby images can be displayed on the first display means. By this constructions,
interest for games increases.
[0094] In a case that the special game result (for example, the symbol combination indicating
that bonus winning is materialized) is displayed on the first display means or the
second display means, it can be provided the special gaming state producing means
that the beneficial state for the player is displayed thereon. And both the special
gaming state producing means and the second display means can be formed on single
control circuit board. And the gaming state can be displayed by superimposing the
images displayed on the first display means and the images displayed on the second
display means. Further, based on the trigger that a predetermined state is realized,
the effect display on the second display means can be done so as to avoid the specific
symbols stopped and displayed on the symbol display part or so as to superimpose the
specific symbols. If the gaming state is displayed by the superimposed images, the
beneficial state for the player may be produced with high probability in comparison
with the case in which the superimposed images is not displayed. Thereby, it can include
the effect that the player's expectation increases, in excess of the previous case.
Thus, such effect can contribute to increase of interest.
[0095] In the embodiment, though the start lever 10 is adopted as the game start instruction
means, the present invention is not limited to this. For example, the BET switch 5,
the medal insertion slot 6, the medal sensor 6S or the start switch 10S can be adopted.
[0096] The display includes: display by the sense of sight, display by the sense of hearing,
notification by the sense of smelling, turning on of the lamps or combination of those.
The display mode includes: colors, patterns, shapes (outline shapes, interior shapes)
and the like. And the game result can be displayed after operation of the game start
instruction means or the game result leading means.
[0097] In the embodiment, though the above mentioned LED drive circuit is utilized as the
display control means for a plurality of the ornamental lamps, the LED lamps and the
fluorescent lamps, each of which is arranged in the cabinet, the present invention
is not limited to this. Turning on control of the LED lamps may be conducted by another
display control means. In this case, for example, in turning on control of the LED
lamps, electric power may be provided so that the LED lamps are always turned on during
a period from power-on of the gaming machine till power-off thereof. Here, turning
on includes blinking mode that the LED lamps are intermittently blinked with a very
short time interval. Thus, since the LED lamps are always turned on, light emitted
from the LED lamps always illuminates each symbol display area even if abnormality
occurs in the mentioned LED drive circuit. Thereby, the player can always see the
symbols arranged on each of the reels through the each symbol display areas, thus
the above turning on control is preferable.
[0098] Further, turning on control of the above mentioned fluorescent lamps may be done
by another display control means. In this case, for example, in the turning on control
of the fluorescent lamps, electric power may be provided so that the fluorescent lamps
are always turned on during a period from power-on of the gaming machine till power-off
thereof. Thereby, similar to the above, light emitted from the fluorescent lamps always
illuminates each symbol display area even if abnormality occurs in the mentioned LED
drive circuit. Thereby, the player can always see and recognize the symbols arranged
on each of the reels through the each symbol display areas
[0099] Further, in the embodiment, though the above mentioned sub-CPU conducts display control
of a plurality of the ornamental lamps arranged in the cabinet, sound output control
and image display control of the liquid crystal display device, the present invention
is not limited to this. Another sub-CPU separate from the above sub-CPU may conduct
the above various controls. For example, in a case that another sub-CPU separate from
the above sub-CPU conducts the control of a plurality of the ornamental lamps arranged
in the cabinet and, for example, in a case that abnormality occurs in the display
control, it is enough to exchange only the sub-CPU with abnormality occurrence or
only the circuit construction including the sub-CPU with abnormality occurrence to
the normal sub-CPU or circuit construction having the normal sub-CPU. Therefore, time
and labor for removing the cause of the abnormality occurrence can be omitted and
such construction is very preferable. And in a case that another sub-CPU other than
the above sub-CPU conducts sound output control or image display control, or for example,
in a case that abnormality occurs in the sound output control or the image display
control, it is enough to exchange only the sub-CPU with abnormality occurrence or
only circuit construction including the sub-CPU with abnormality occurrence.
[0100] Further, the liquid crystal display device described in the embodiment may have image
enlarging means for enlarging the input images by a predetermined magnification. For
example, the image enlarging means may convert the image data for 640 x 480 dots into
the image data for 1024 x 768 dots and output the converted image data to the display
part (above mentioned terminal part). Thereby, it can use the image data for small
display area, the data quantity thereof being less in comparison with that for the
factual display area. As a result, memory quantity of the ROM and image data forming
time can be reduced.
[0101] And in the embodiment, though the symbol display area is divided corresponding to
each of three reels 3L, 3C, 3R, the present invention is not limited to this and the
symbol display area may be formed so as not to be divided. For example, it may be
conceivable that two or three of the reels 3L, 3C, 3R can be seen and recognized through
one symbol display area. And if the first display means and the third display means
are arranged at the rear face or side of the second display means, it may be constructed
that the player sees and recognizes through one symbol display area a part or whole
of the first display means and a part or whole of the third display means. When the
reflection means is produced, there may be a case that the reflection means can be
easily produced in comparison with a case that a plurality of transparent portions
are formed dividedly.
[0102] Further, the present invention can apply to Japanese Pachinko gaming machine, arrange
ball gaming machine, mah-jong ball gaming machine, video-slot machine, video poker
machine and the other machines, in addition to the slot machine in the embodiment.
And even in the game program imitatively executing operation of the above mentioned
slot machine in a family gaming machine, the present invention can apply and execute
the game. In this case, CD-ROM, FD (flexible disc) and the similar memory medium can
be utilized for the memory medium for storing the game program.
[0103] Here, recently in the Japanese Pachinko gaming machine in the main current, the gaming
machine, in which an electric display device such as the liquid crystal display device
is arranged at the center of gaming plate, is popularized, In this electric display
device, a plurality of symbols (abbreviated as "special symbols" hereinafter) represented
by images are variably displayed, thereby three lines of reels in the slot machine
are imitatively displayed. When variable display of the special symbols stops and
a predetermined stop mode (in which the same special symbols stop such as 7-7-7 and
this stop mode is generally called "big combination"), the game shifts to the special
gaming state beneficial for the player. In general Japanese Pachinko gaming machine,
the variable display of the special symbols is started on condition that balls shot
within the gaming plate by operation of the shooting handle enter into a predetermined
winning hole (so-called "variable display start hole"). After a predetermined time
is elapsed the variable display of the special symbols stops.
[0104] In this kind of Japanese Pachinko gaming machine, it may be arranged the liquid crystal
display device (the second display means) and the first display means (for example,
drum-type reels) at the rear side than the display area (display plane) of the liquid
crystal display device when seeing the front side of the gaming machine. And the special
symbols may be variably displayed on one or both of the first display means (for example,
the liquid crystal display device) and the second display means (for example, drum-type
reels).
[0105] The above mentioned game result display means may be constructed so as to include
the first display means and the second display means provided at a more front side
than the display area of the first display means when seeing the front surface of
the gaming machine. And the game result display means may be constructed so as to
include the first display means and the second display means provided at a more front
side than the display area of the first display means when seeing the front side of
the gaming machine.
[0106] The above mentioned rear illumination means illuminates the second display means
from the backside thereof. And the above mentioned front illumination means illuminates
the second display means from the backside of thereof. And the front illumination
means may illuminate the second display means from the side plane thereof.
[0107] The above mentioned first display means and/or the second display means may be formed
in a curved shape. As for extent of the curvature, the first display means and the
second display means may have substantially the same curvature. Thereby, there may
be a case that design of the gaming machine is improved and the gaming machine is
made attractive. Even if the first display means is curved with a small radius of
curvature or with a large radius of curvature, the above same effect can be obtained.
[0108] The above mentioned reflection means corresponds to means which has at least function
to refract a part or whole of light led by the light leading means toward the liquid
crystal panel and illuminate the liquid crystal panel.
[0109] The above mentioned game start instruction means may be a variable symbol display
start hole which produces an output signal when the winning combination or passage
of the ball is detected. The game start instruction means in the ball flipping machine
corresponds to the variable display start hole for the special symbols (or the start
gate), the variable display start hole for the common symbols, the various judging
symbol display start holes (or the start gates).
[0110] In a case that the above mentioned internal winning combination determination means
determines the predetermined combination as the internal winning combination, one
or plural illumination means included in the common illumination means is/are turned
off. Or the illumination means may always be turned off.
[0111] There may be a case that one or plural illumination means included in the common
illumination means is/are turned off at the substantially same timing that the above
mentioned internal winning combination determination means determines the predetermined
combination as the internal winning combination. Or the illumination means may always
be turned off.
[0112] As for variable display by the illumination means included in the common illumination
means, it is conceivable various display modes. For example, it may be constructed
so as to be able to execute the special symbol variable display. Here, the special
symbol variable display can be executed in the mode such as: brightness in a part
or whole of the display part in the illumination means differs from that in the non-specific
symbol variable display; still images, moving images, specific letters, numbers, figures,
characters, which are not displayed in the non-specific symbol variable display, are
displayed; variable display speed differs from that in the non-specific symbol variable
display. Further, voluntary display modes may be utilized. And in a case that the
specific symbol variable display is conducted, it may be constructed that the beneficial
state for the player occurs with high probability in comparison with the case that
the specific symbol variable display is not done. Thereby, it can be included the
effect that the player's expectation increases, in excess of the previous case. Thus,
such effect can contribute to increase of interest.
[0113] As for the means adopted as the third display means, it may be adopted display devices
which is applicable as the first display means and the second display means, as mentioned
above. It may be a case that one or plural effect display reels is/are utilized as
the third display means, and both the first display means and the third means are
arranged at the rear surface or side of the second display means. In this case, the
symbol display area through which the player sees the display area of the third display
means may be provided in the second display means. Thereby, the player can easily
recognize the display contents on the display area of the third display means, thus
this construction is very preferable.
[0114] Further, it may be controlled so that the images formed by superimposing the images
of the second display means and the images of the third display means are seen by
the player, and when such control occurs, the beneficial state occurs with higher
probability than the case that such control does not occur. Thereby, it can be included
the effect that the player's expectation increases, in excess of the previous case.
Thus, such effect can contribute to increase of interest.
[0115] Further, any one of the first display means, the second display means and the third
display means may be constructed form a movable structure with shapes such as figures,
dolls, animals, insects, famous structures, fishes, vehicles. For example, the above
structures may be moved with rotation, swing, reciprocal movement or vibration in
cases that: the special combination is internally won, the special combination is
materialized, the number of the combination which is as same as the special combination
internally won but not materialized exceeds a predetermined number, the special images
are displayed on the display means different from the above structures. And there
may be a case that the above structure is constructed from plural members and a part
of the members is/are moved. In this case, there may be a case that it can be further
expected more various effects by displaying on other than the image display device.
[0116] Further, the front illumination means may be arranged at the front side of the first
display means and the second display means. In this case, if the inside of the game
arcade is dark, the front illumination means can illuminate both the first display
means and the second display means with enough light. Therefore, there may be a case
that the player can clearly recognize the images displayed on the display means, thus
it can be expected that the player can enjoy more various effects in the gaming machine.
[0117] Although only some exemplary embodiments of this invention have been described in
detail above, those skilled in the art will readily appreciated that many modifications
are possible in the exemplary embodiments without materially departing from the novel
teachings and advantages of this invention, Accordingly, all such modifications are
intended to be included within the scope of this invention.