BACKGROUND OF THE INVENTION
Field of the Invention
[0001] The present invention relates to a gaming machine such as a slot machine in which
a plurality of symbols arranged on a plurality of rows are variably displayed.
Description of the Related Art
[0002] Hitherto, a slot machine has been known as a gaming machine for paying out game medium
used with a game, such as medals or coins (which will be hereinafter referred to as
"coins"), to a player in response to the winning state of the game. There are conventionally
provided slot machines of a type having a plurality of reels (mechanical reels) each
with symbols placed on the outer peripheral surface, and slot machines of a type having
a plurality of reels (video reels) displayed on an image display. In the slot machines
having the video reels, when a player performs predetermined operation, each of the
reels on the display start to scroll and the symbols arranged in a predetermined order
on each of the reels are displayed circularly. When all of the reels stop, coins are
paid out in response to the combination of the symbols on activated pay lines (pay
lines) . An example of a conventional slot machine having video reels is disclosed,
for example, in an international patent publication No. WO 00/32286 (a publication
number of the Japanese national phase of which is JP-A-2002-537874).
SUMMARY OF THE INVENTION
[0003] However, in the slot machines in related arts including the slot machine disclosed
in JP-A-2002-537874, the number of coins to be paid out is determined by exactly following
the symbol pattern of the stopped reels (combination of the stopped symbols) and therefore
the time interval between the instant at which the reels stop and the instant at which
coins are paid out is a very boring time for a player. Thus, players who seek for
more excitement are not satisfied with such a conventional gaming machine and are
expecting for an introduction of a new gaming machine.
[0004] It is therefore one of objects of the present invention to provide a gaming machine
that provides improved amusement.
According to one aspect of the invention, there is provided a gaming machine including:
a display that displays a game screen having a plurality of display areas provided
with a plurality of symbol display areas; lottery means for performing a lottery to
determine symbols to be displayed in each of the symbol display areas from among a
plurality of symbols; and a controller that controls the display to display the symbols
determined by the lottery means to be stopped in each of the symbol display areas
after variably displaying the plurality of symbols in each of the symbol display areas,
wherein when a predetermined combination of the symbols is determined by the lottery
means to be displayed in at least one of the symbol display areas, the controller
controls the display to replace the predetermined combination of the symbols into
a different symbol different from the symbols in the predetermined combination after
displaying the symbols determined by the lottery means to be stopped in each of the
symbol display areas.
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] These and other objects and advantages of the present invention will be more fully
apparent from the following detailed description taken in conjunction with the accompanying
drawings, in which:
FIG. 1 is a general perspective view to show a slot machine according to an embodiment
of the invention;
FIG. 2 is a drawing to show button layout of a control panel;
FIG. 3 is a block diagram to show the slot machine centering on the internal configuration
thereof;
FIG. 4 is a block diagram to show an example of the internal configuration of an image
control circuit;
FIG. 5 is a drawing to show a game screen of a display;
FIG. 6 is a drawing to show symbols displayed on the display;
FIG. 7A and FIG. 7B are drawings to show examples of pay lines of the slot machine;
FIG. 8 is a drawing to show the symbol arrangement of the slot machine according to
the embodiment of the invention;
FIG. 9 is a flowchart to show the game progress of the slot machine;
FIG. 10 is a drawing to show the symbol arrangement on the display in a state in which
an effective display sequence is displayed in a display area C;
FIG. 11 is a drawing to show the symbol arrangement on the display after the effective
display sequence in FIG. 10 is replaced;
FIG. 12 is a drawing to show the symbol arrangement on the display in a state in which
an effective display sequence is not displayed in the display area C;
FIG. 13 is a drawing to show an example of the game screen where a predetermined combination
of symbols (T11, T10, and T9) are arranged in a predetermined symbol display areas
(C1-C3);
FIG. 14 is a drawing to show an example of the game screen where the predetermined
combination of symbols are replaced into a different symbol (symbol T2);
FIG. 15 is a drawing to show another example of the game screen where the predetermined
combination of symbols are replaced into a different symbol other than the symbol
T2, which is a symbol T4; and
FIG. 16 is a drawing to show an example of the game screen where the replaced symbol
T2 is displayed enlarged.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0006] An embodiment of a gaming machine according to the invention will be discussed in
detail with reference to the accompanying drawings. Identical or equal elements are
denoted by the same reference numeral and duplicate description will be omitted.
[0007] FIG. 1 is a perspective view to show a slot machine 1 as an example of a gaming machine
according to the embodiment. The slot machine 1 has a cabinet 2 provided with a display
3 implemented as a liquid crystal display for digitally displaying a slot game. A
coin insertion slot 4 for inputting game medium such as medals, tokens and coins (which
will be hereinafter collectively called "coins") is provided below the display 3 at
the cabinet 2. The slot machine 1 may be provided with a bill insertion slot in addition
to the coin insertion slot 4, for allowing the player to play the slot game with a
bill (paper money) or a paper token.
[0008] A control panel 5 is provided below the display 3. The control panel 5 is roughly
similar to that provided for a known slot game and is provided with 14 buttons 6a
to 6n as shown in FIG. 2.
[0009] As shown in FIG. 2, there are arranged in the upper left portion of the control panel
5 a collect button (COLLECT) 6a for paying out the coins gained in the game and a
game rule button (GAME RULES) 6b for entering a command for executing a help function.
The remaining 12 buttons are arranged at two stages roughly at the center of the control
panel 5, the 12 buttons including: five bet buttons 6c to 6g for entering a bet number
of coins (bet count); five line buttons 6h to 61 for entering a number of lines; a
start feature button (START FEATURE) 6m for starting a feature game (for example,
a free game); and a gamble button (GAMBLE) 6n for entering to start a transition to
a double game at the termination time of the feature game.
[0010] Referring again to FIG. 1, a coin receiving tray 7 for the player to receive the
coins paid out is provided in the lower portion of the cabinet 2. The slot machine
1 further includes: a sub-display 8 for displaying an image not directly involved
in a game (for example, description of the game contents, and the image effect of
the feature game), and a pair of speakers 9L and 9R.
[0011] FIG. 3 is a block diagram to show the internal configuration of the slot machine
1. As shown in FIG. 3, the slot machine 1 includes a plurality of components including
a microcomputer 31.
[0012] The microcomputer 31 includes a main CPU (Central Processing Unit) 32 that serves
as a controller, RAM (Random Access Memory) 33, and ROM (Read-Only Memory) 34.
[0013] The main CPU 32 operates in accordance with a program stored in the ROM 34 and inputs
a signal from each sections (buttons) of the control panel 5 via an I/O port 39 and
on the other hand, inputs/outputs a signal from/to other components for performing
operation control of the whole slot machine 1. The RAM 33 stores data and programs
used for the main CPU 32 to operate. For example, the RAM 33 temporarily retains the
random number sampled by a sampling circuit 36 (described later) after a game starts.
The ROM 34 stores programs executed by the main CPU 32 and permanent data.
[0014] The slot machine 1 is provided with a random number generator 35, a sampling circuit
36, a clock pulse generation circuit 37, and a frequency divider 38. The random number
generator 35 operates in accordance with an instruction of the main CPU 32 and generates
random numbers in a given range. The sampling circuit 36 extracts any random number
from the random numbers generated by the random number generator 35 in accordance
with an instruction of the main CPU 32 and inputs the extracted random number to the
main CPU 32. The clock pulse generation circuit 37 generates a reference clock to
operate the main CPU 32, and the frequency divider 38 divides the reference clock
in a given period and inputs the result to the main CPU 32.
[0015] The slot machine 1 is further provided with a lamp drive circuit 59, a lamp 60, an
LED drive circuit 61, an LED 62, a hopper drive circuit 63, a hopper 64, a payout
completion signal circuit 65, and a coin detection section 66. The slot machine 1
is also provided with an image control circuit 71 for performing control processing
of images displayed on the display 3 and the sub-display 8, and a sound control circuit
72 for controlling sound generated from the speakers 9L and 9R.
[0016] The lamp drive circuit 59 outputs a signal for lighting the lamp 60 to the lamp 60
and blinks the lamp 60 during the game. As the lamp 60 is blinked, a plurality of
representation is produced in accordance with the game. The LED drive circuit 61 controls
the blinking of the LED 62. The LED 62 displays information such as a number of credited
coins and a number of gained coins. The hopper drive circuit 63 drives the hopper
64 under the control of the main CPU 32. The hopper 64 performs operation to pay out
coins and causes coins to be paid out into the coin receiving tray 7.
[0017] The coin detection section 66 counts the number of coins paid out by the hopper 64
and transmits data indicating the counted number of coins (counted value) to the payout
completion signal circuit 65. The payout completion signal circuit 65 receives the
data of the number of coins from the coin detection section 66 and outputs a signal
indicating a completion of the payout to the main CPU 32 when the number of coins
paid out reaches a certain number of coins.
[0018] The image control circuit 71 controls image display on each of the display 3 and
the sub-display 8 for displaying various images including symbol images, which will
be described later, on the display 3 and the sub-display 8.
[0019] As shown in FIG. 4, the image control circuit 71 includes an image control CPU 71a,
work RAM 71b, program ROM 71c, image ROM 71d, video RAM 71e, and a VDP (Video Display
Processor) 71f. The image control CPU 71a determines the images to be displayed on
the display 3 and the sub-display 8 in accordance with an image control program previously
stored in the program ROM 71c based on parameters set in the microcomputer 31. The
work RAM 71b serves as a temporary storage for the image control CPU 71a to execute
the image control program.
[0020] The program ROM 71c stores the image control program and various selection tables.
The image ROM 71d stores bitmap data that forms images. The bitmap data contains data
of various symbol images (which will be hereinafter referred to as "symbol image group")
in the embodiment. The video RAM 71e serves as a temporary storage for the VDP 71f
to produce an image. The VDP 71f is provided with a control RAM 71g and produces images
responsive to the display contents of the display 3 and the sub-display 8 determined
by the image control CPU 71a and outputs each of the produced image to the display
3 and the sub-display 8.
[0021] FIG. 5 is a drawing to show an example of a game screen of the display 3. In the
embodiment, a symbol display area section 81, a line number display section 82, and
an upper display section 83 are displayed on the display 3.
[0022] The symbol display area section 81 is provided with five columns of display areas
A to E each to display three symbols. Image processing is performed so that reel images
with different kinds of symbols drawn are variably displayed so as to produce rotation
display in the display areas A to E and that the symbols selected when the reel images
stop are displayed in symbol display areas A1 to A3, B1 to B3, C1 to C3, D1 to D3,
and E1 to E3.
[0023] The line number display section 82 displaying the line numbers indicating the pay
lines is displayed on both sides of the symbol display area section 81. Of the line
numbers displayed in the line number display section 82, the number corresponding
to the pay line selected by the player is displayed as lit and the numbers not selected
by the player are displayed as extinguished.
[0024] The upper display section 83 is formed above the symbol display area section 81.
The upper display section 83 is provided with a number-of-credited-coins display section
83a, a number-of-BET-coins display section 83b, a text information display section
83c, a number-of-PAID-coins display section 83d, and a charge display section 83e.
The number-of-credited-coins display section 83a displays the number of coins credited
at present, and the number-of-BET-coins display section 83b displays the number of
coins bet on one game. The text information display section 83c displays text information
indicating the current game state. For example, when a feature game state is entered,
the text information display section 83c displays text information indicating the
state. The number-of-PAID-coins display section 83d displays the number of coins that
can be gained in one game, and the charge display section 83e displays CREDIT.
[0025] FIG. 6 is a drawing to the symbols displayed in each of the symbol display areas
A1 to E3. In the embodiment, each of the symbols is classified as one of a special
symbol and a normal symbol. The symbols classified as the special symbol are: a bonus
symbol T1; a wild symbol T2; a treasure chest symbol T3; a mask symbol T4; a chalice
symbol T5; a map symbol T6; and a snake symbol T7. The symbols classified as the normal
symbol are five symbols T8 to T12 each having a card mark different from each other.
[0026] The bonus symbol T1 classified as the special symbol is a symbol used as a trigger
for entering a feature game (scatter symbol). For example, when a predetermined number
of (for example, three) bonus symbols T1 or more are displayed in the display areas
A to E, a transition is made to a feature game. When a predetermined number of bonus
symbols T1 or more are displayed in the display areas A to E, a transition is made
to a feature game and the display positions and the arrangement at the time may be
any.
[0027] The wild symbol (specific symbol) T2 classified as the special symbol is a so-called
almighty symbol, and is a symbol handled (deemed) as any of the five special symbols
(the treasure chest symbol T3, the mask symbol T4, the chalice symbol T5, the map
symbol T6, and the snake symbol T7) or any of the five normal symbols (symbols T8
to T12).
[0028] The normal symbols (card mark symbols) include an ace symbol (A) T8, a king symbol
(K) T9, a queen symbol (Q) T10, a jack symbol (J) T11, and a numeric symbol (10) T12.
[0029] FIG. 7A and FIG. 7B are drawings to show examples of pay lines of the slot machine
1. For easy understanding, the pay lines are shown on two separated drawings. As shown
in the drawings, nine pay lines are provided (defined) by way of example. When a predetermined
symbol combination is arranged on any of the pay lines, an award responsive to the
symbol combination is paid out to the player. Although not show, other eleven pay
lines are provided and twenty pay lines are provided (defined) in total in the embodiment.
Thus, multifaceted pay lines can be placed because the number of columns is increased
to five in the embodiment.
[0030] The slop machine 1 provides a normal game state and a feature game state in the progress
of a game. The main CPU 32 of the microcomputer 31 makes a winning determination as
to whether or not a feature game transition condition is satisfied. If the feature
game transition condition is satisfied, a feature game is executed. The feature game
transition condition is to display a predetermined number of bonus symbols T1 or more
in the display areas A to E as described above. A coin payout rate in the feature
game state is set higher than the coin payout rate in the normal game state. Thus,
the player plays a normal game while expecting a transition to a feature game.
[0031] The winning determination is made depending on whether or not the same symbols are
arranged on the pay lines of the 20 pay lines set in the symbol display areas A1 to
A3, B1 to B3, C1 to C3, D1 to D3, and E1 to E3, specified by the player with the line
buttons 6h to 61. When the same symbols are arranged on the pay lines specified by
the player, it is determined that the winning condition is satisfied, and a predetermined
number of coins are paid out to the player. In the winning determination, the wild
symbol T2 is deemed as an almighty symbol and is handled as an advantageous symbol
for the award (the payout number of coins) in the ten kinds of symbols described above.
That is, if only the ace symbol T8 and the wild symbol T2 are arranged in all symbol
display areas on one play line, the same number of coins as the ace symbols T8 are
arranged in all symbol display areas on one pay line are paid out to the player. In
this case, the wild symbol T2 is handled as the ace symbol T8 on the pay line.
[0032] The arrangement of the symbols displayed in the display areas A to E will be discussed
with reference to FIG. 8. As shown in FIG. 8, thirty symbols arranged in a predetermined
order are scrolled circularly on the display in each of the display areas A to E;
the player recognizes the display as if mechanical reels rotated for variably displaying
the symbols. In the display areas A to E, the symbols may be scrolled in the same
rotation period (cycle time) or may be scrolled in different rotation periods. Three
symbols of a jack symbol T11, a queen symbol T10, and a king symbol T9 are placed
continuously in this order in the symbol arrangement displayed in the display area
C, of the display arrangements displayed in the five display areas A to E.
[0033] A control method of the slot machine 1 according to the embodiment will be discussed.
FIG. 9 is a flowchart to show the game progress of the slot machine 1.
[0034] When starting main processing, the slot machine 1 first performs start acceptance
processing in starting a game. More specifically, the main CPU 32 accesses the ROM
34 and transfers information concerning a basic screen, the information such as a
frame displayed on the display 3, to the image control circuit 71, which then once
stores the received information in the video RAM 71e and then displays the information
on the display 3. Accordingly, the slot machine 1 enters a state that is ready to
provide a slot game to the player. The subsequent processing is performed as the main
CPU 32 executes the information concerning a slot game of the program stored in the
ROM 34 and the RAM 33. When the slot machine 1 is operated, a normal game is played
as a slot game (step S100).
[0035] At step S100, the slot machine 1 waits for the player to bet. When the player inputs
the number of coins bet on one game through the coin insertion slot 4 or presses any
of the bet buttons 6c to 6g when credit is left, a game is started and the process
proceeds to step S101.
[0036] In step S101, the main CPU 32 performs a lottery to determine symbols to be displayed
in each of the symbol display areas A1-E3 from among the symbols T1-T12 in accordance
with the random number sent from the sampling circuit 36 to the main CPU 32. For example,
when random numbers are generated in the range of integers 0 to 400 and the random
number 1 is acquired, the main CPU 32 determines to display a predetermined number
of bonus symbols T1 in one of the symbol display areas A1-E3 to thereby satisfy a
feature game transition condition to provide a feature game to the player. Such lottery
based on the random number may be executed at any timing; for example, it may be executed
when any of the bet buttons 6c to 6g is pressed or after variable display in the display
areas A to E is produced.
[0037] When the symbols displayed in the display areas A to E are determined by performing
the lottery, the main CPU 32 starts scrolling (variably displaying) the symbols displayed
in the display areas A to E on the display 3 (step S102). The main CPU 32 controls
the image control circuit 71 to perform image processing as if mechanical reels rotated.
[0038] Scrolling the symbols displayed in the display areas A to E is stopped in the order
of the display areas A to E, whereby predetermined symbols shown in FIG. 5, for example,
are displayed in the display areas A to E (step S103).
[0039] Next, the main CPU 32 determines whether or not a predetermined combination (effective
display sequence: T11, T10, and T9, in the embodiment) of the symbols is determined
in step S101 to be displayed in a predetermined display area (display area C having
display sequence of C1, C2, and C3, in the embodiment) (step S104). The CPU 32 proceeds
the process to step S105 if the predetermined combination is determined to be displayed
in the predetermined display area (YES in step S104), and proceed the process to step
S106 if not (NO in step S104).
[0040] When the display sequence of the symbols arranged in the symbol display areas C1,
C2, and C3 of the display area C matches the effective display sequence of the arrangement
of a jack symbol T11, a queen symbol T10, and a king symbol T9 as in FIGS. 10 and
13, the main CPU 32 replaces all of the three symbols T9, T10, and T11 to wild symbols
(specific symbols) T2 (step S105). Accordingly, the display sequence of the symbol
display areas C1, C2, and C3 of the display area C becomes the display sequence of
the three continuous wild symbols T2 as shown in FIGS. 11 and 14. The main CPU 32
proceeds the process to step S106 after the process of step S105.
[0041] In step S106, the main CPU 32 performs a winning determination. When the same symbols
are arranged on the pay line specified by the player, the main CPU 32 determines that
the winning condition is satisfied, and pays out a predetermined number of coins to
the player (step S107). That is, when the symbol arrangement in the display areas
A to E is as shown in FIG. 10 and 13, if attention is focused only on the symbol arrangement
on the pay line of line number 1 (horizontal pay line at the middle stage; see FIG.
7A), the symbol arrangement is a combination of four ace symbols T8 and one queen
symbol T10, namely, a combination according to which no coins are paid out. In the
symbol arrangement in FIG. 10, however, the display sequence of the symbols arranged
in the display area C is the effective display sequence (display sequence in which
the symbols are arranged in the order of symbol T11, symbol T10, symbol T9 from the
top to the bottom) and therefore the effective display sequence is replaced with the
sequence in which three wild symbols T2 are arranged as in FIG. 11 and 14; in fact,
it is determined that five ace symbols T8 are arranged on the pay line of line number
1, and a predetermined number of coins are paid out to the player.
[0042] When the display sequence of the symbols arranged in the symbol display areas C1,
C2, and C3 of the display area C shifts even one stage from the effective display
sequence of the arrangement of the jack symbol T11, the queen symbol T10, and the
king symbol T9 as shown in FIG. 12, the three symbols T9, T10, and T11 are not replaced
to wild symbols (specific symbols) T2 in step S105, and the winning determination
is made with the symbols unreplaced.
[0043] Thus, when scrolling the symbols in the display areas A to E stops, if the predetermined
effective display sequence (namely, display sequence in which the symbols are arranged
in the order of symbol T11, symbol T10, symbol T9 from the top to the bottom) is displayed
in the display area C, the symbol T9, the symbol T10, and the symbol T11 are replaced
to the wild symbols T2 of almighty symbols (see FIG. 11 and 14) and the winning determination
is made actually as the wild symbols T2, so that the arrangement/combination of the
symbols on the pay line specified by the player easily becomes a symbol arrangement/combination
advantageous for award. Thus, when symbols are thus replaced to the wild symbols T2,
the player can expect a high award. Therefore, even after scrolling the symbols in
the display areas A to E stops, a sense of expectation of the player can be maintained
significantly, enabling the player to continue playing a game with enjoyment without
being bored. That is, the slot machine 1 provides improved amusement to the player
as compared with conventional slot machines.
[0044] Since all of the symbols displayed in the symbol display areas C1, C2, and C3 of
the display area C are the wild symbols T2, every pay line contains the wild symbol
T2. Thus, the wild symbol T2 is always involved in the winning determination on any
pay line, so that improvement in the payout rate is intended significantly. The display
sequence of the symbols T9, T10, and T11 arranged in one display area C of the five
display areas A to E is thus replaced to the display sequence of the wild symbols
T2, whereby the wild symbol T2 is placed on each pay line at a high probability, so
that the player can expect a large number of coins to be paid out.
Next, in step S108, the main CPU 32 determines that whether or not the feature
game transition condition is satisfied.
[0045] That is, if it is determined at step S108 that the feature game transition condition
is satisfied, three or more bonus symbols T1 are displayed in the display areas A
to E and a transition is made from the normal game state to the feature game state
(S109). In the feature game of the embodiment, in which a so-called free game is employed
as the feature game, symbol scrolling is repeated without inputting any coin or pressing
any of the bet buttons 6c to 6g. That is, during the feature game, the player can
receive payout of coins without consuming any coin or any credited coin and thus the
feature game state is a very advantageous state for the player. After the feature
game, the process proceeds to step S100.
On the other hand, if it is determined at step S108 that the no or one or two bonus
symbols T1 are displayed in the display areas A to E, the transition to the feature
game transition condition is not made, and the process proceeds to step S100.
In the embodiment described above, the main CPU 32 serves as: lottery means for
performing a lottery to determine symbols to be displayed in each of the symbol display
areas from among a plurality of symbols; a controller that controls the display to
display the symbols determined by the lottery means to be stopped in each of the symbol
display areas after variably displaying the plurality of symbols in each of the symbol
display areas; and determination means for performing a winning determination in accordance
with a combination of the symbols displayed in the symbol display areas.
[0046] The configuration of the slot machine 1 is not limited to the specific embodiment
described above and various modifications can be made.
In the above described embodiment, the display sequence of the jack symbol T11,
the queen symbol T10, and the king symbol T9 are replaced to the wild symbols T2 when
the three symbols T11, T10, T9 are displayed in the display area C. However, the slot
machine 1 may be configured that the display sequence of the jack symbol T11, the
queen symbol T10, and the king symbol T9 are replaced to the wild symbols T2 when
the three symbols T11, T10, T9 are displayed in any of the display areas other than
the display area C, such as the display areas A, B, D, or E.
The display sequence of the symbols to be replaced to the wild symbols T2 is not
limited to the display sequence of the jack symbol T11, the queen symbol T10, and
the king symbol T9, and any predetermined sequence of the various symbols T1 to T12
as shown in FIG. 6 can be used.
[0047] In the embodiment, the symbols T11, T10, T9 are replaced to the wild symbols T2 when
a predetermined symbol display sequence is arranged in a single display area, which
is the display area C. However, the slot machine may be configured that when a predetermined
symbol display sequence is arranged continuously in a horizontal direction or a slanting
direction so as to extend across a plurality of display areas, the arranged symbols
are replaced to the wild symbols T2. The specific symbol of to be displayed after
the replacement is not limited to the wild symbol T2 and may be any symbols such as
the bonus symbol T1 for enabling the player to expect a large award finally.
In the embodiment, each of the display areas A to E is configured in a vertical
direction as shown in Fig. 5. However, each of the display areas may be configured
in a horizontal direction, such that the display area A is provided with the symbol
display areas A1, B1, C1, D1, and E1, while the display area B is provided with the
symbol display areas A2, B2, C2, D2, and E2, and the display area C is provided with
the symbol display areas A3, B3, C3, D3, and E3.
In the embodiment, each of the reel images is provided for each of the display
areas A to E, respectively, and the image processing is performed so that the reel
images are displayed to rotate in the vertical direction to variably display the symbols
in the symbol display areas. However, the image processing may be performed so that
the reel images are displayed to rotate in the horizontal direction.
In the embodiment, a predetermined effective display sequence (sequence of the
symbols T11, T10, T9) is replaced to the specific symbol display sequence (sequence
of the wild symbols T2) in the normal game state. However, the replacement from the
effective display sequence to the specific symbol display sequence may be caused to
occur only in the feature game state or may be caused to occur both in the normal
game state and in the feature game state.
In the embodiment, the winning determination (step S106) is performed after the
stopping the scrolling symbols (step S103). However, a timing to perform the winning
determination is not limited to the timing described in the embodiment, and the winning
determination may be performed at an arbitrary timing. For example, the slot machine
1 may be configured to perform the winning determination after performing the lottery
to determine symbols to be displayed in each of the symbol display areas A1-E3 in
step S101.
In the embodiment, the winning determination is performed only once in one normal
game. However, the slot machine 1 may be configured to perform the winning determination
for a plurality of times. For example, the slot machine 1 may be configured to perform
the winning determination when the symbols determined by the lottery performed in
step S101 are stopped in the symbol display areas (e.g., between step S103 and step
S104), and perform the winning determination again after the predetermined combination
of the symbols (symbols T11, T10, and T9) are replaced into the different symbol (symbol
T2).
In the embodiment, the symbol (the different symbol) to be replaced when the predetermined
combination of the symbols (symbols T11, T10, and T9) are stopped in the predetermined
symbol display areas (C1-C3) is predefined as the wild symbol T2 that is deemed in
the winning determination as any of the plurality of symbols T1, and T3-T12. However,
the different symbol that is displayed after the replacement is not limited to the
wild symbol T2 and may be any one of the plurality of symbols T1-T12. Fig. 15 shows
one example that the predetermined combination of symbols is replaced into the mask
symbol T4.
The different symbol to be replaced may be determined by performing a lottery from
among the plurality of symbols T1-T12. For example, the slot machine 1 may be configured
that the main CPU 32 performs a lottery to determine the different symbol from among
the plurality of symbols in advance to step S105, and the main CPU 32 controls the
display 3 to replace the predetermined combination of the symbols into the different
symbol determined by the lottery.
In the embodiment, the replacement of the symbols in step 105 is performed only
once. However, the slot machine 1 may be configured to perform the replacement for
a plurality of times. For example, the slot machine 1 may be configured that the main
CPU 32 performs a lottery to determine a plurality of the different symbols to be
displayed in the replacement from among the plurality of symbols, and the main CPU
32 controls the display 3 to replace the different symbols sequentially after replacing
the predetermined combination of the symbols into one of the different symbols. In
this case, the main CPU 32 may perform the winning determination each time the replacement
is made.
It is preferable to configure the main CPU 32 to control the display 3 to display
the different symbol being applied with a special image effect. The special image
effect maybe any one of or combination of arbitrary image effects such as scaling,
deforming, flashing, and the like. Fig. 16 shows one example that the replaced different
symbol (symbol T2) is enlarged as one symbol.
As described with reference to the embodiment, there is provided a gaming machine
including a display having a plurality of symbol display areas where a plurality of
continuous symbols are variably displayed; and a controller for executing a predetermined
program and controlling the display contents of the display, characterized in that
when the display sequence of the symbols arranged in at least one of the symbol display
areas is a predetermined effective display sequence, the controller replaces the display
sequence of the symbols to a specific symbol display sequence advantageous for an
award in accordance with the program.
In the gaming machine, when the display sequence of the symbols in at least one
of the symbol display areas is the predetermined effective display sequence, the display
sequence of the symbols is replaced to the specific symbol display sequence. As the
display sequence of the symbols is replaced, the award becomes more advantageous.
That is, if the display sequence of the symbols is replaced to the specific symbol
display sequence, the player of the slot machine 1 can expect a larger payout than
that before the symbol sequence is replaced and thus can continue playing a game with
enjoyment without being bored.
When the display sequence of the symbols arranged in one of the symbol display
areas is the predetermined effective display sequence, preferably the controller replaces
the display sequence of the symbols to the specific symbol display sequence. In this
case, the specific symbols are placed on the activated pay line used for award determination
at a high probability, so that the player can expect a larger number of coins to be
paid out.
Accordingly, the gaming machine provides improved amusement as compared with conventional
gaming machines.
The foregoing description of the embodiment of the invention has been presented
for purposes of illustration and description. It is not intended to be exhaustive
or to limit the invention to the precise form disclosed, and modifications and variations
are possible in light of the above teachings or may be acquired from practice of the
invention. The embodiment was chosen and described in order to explain the principles
of the invention and its practical application to enable those skilled in the art
to utilize the invention in various embodiments and with various modifications as
are suited to the particular use contemplated. It is intended that the scope of the
invention be defined by the claims appended hereto, and their equivalents.
1. A gaming machine comprising:
a display that displays a game screen having a plurality of display areas provided
with a plurality of symbol display areas;
lottery means for performing a lottery to determine symbols to be displayed in each
of the symbol display areas from among a plurality of symbols; and
a controller that controls the display to display the symbols determined by the lottery
means to be stopped in each of the symbol display areas after variably displaying
the plurality of symbols in each of the symbol display areas,
wherein when a predetermined combination of the symbols is determined by the lottery
means to be displayed in at least one of the display areas, the controller controls
the display to replace the predetermined combination of the symbols into a different
symbol different from the symbols in the predetermined combination after displaying
the symbols determined by the lottery means to be stopped in each of the symbol display
areas.
2. The gaming machine according to claim 1 further comprising determination means for
performing a winning determination in accordance with a combination of the symbols
displayed in the symbol display areas.
3. The gaming machine according to claim 2, wherein at least one pay line is defined
in the symbol display areas,
wherein the determination means performs the winning determination in accordance
with a combination of the symbols stopped on the pay line.
4. The gaming machine according to claim 2, wherein the determination means performs
the winning determination when the symbols determined by the lottery means are stopped
in the symbol display areas, and
wherein the determination means performs the winning determination after the predetermined
combination of the symbols are replaced into the different symbol.
5. The gaming machine according to claim 1, wherein the lottery means performs a lottery
to determine the different symbol from among the plurality of symbols, and
wherein the controller controls the display to replace the predetermined combination
of the symbols into the different symbol determined by the lottery means.
6. The gaming machine according to claim 1, wherein the lottery means performs a lottery
to determine a plurality of the different symbols from among the plurality of symbols,
and
wherein the controller controls the display to replace the different symbols sequentially
after replacing the predetermined combination of the symbols into one of the different
symbols.
7. The gaming machine according to claim 6 further comprising determination means for
performing a winning determination in accordance with a combination of the symbols
displayed in the symbol display areas,
wherein the determination means performs the winning determination each time the
controller controls the display to replace the different symbols.
8. The gaming machine according to claim 2, wherein each of the symbols is classified
as one of a special symbol and a normal symbol, and
wherein the gaming machine further comprises payout means for performing larger
payout in a case where a win based on the special symbol is determined by the determination
means than in a case where a win based on the normal symbol is determined by the determination
means.
9. The gaming machine according to claim 8, wherein when the predetermined combination
of the symbols is determined by the lottery means to be displayed in the predetermined
symbol display areas, the controller controls the display to replace the predetermined
combination of the symbols into the different symbol that is classified as the special
symbol after displaying the symbols determined by the lottery means to be stopped
in each of the symbol display areas.
10. The gaming machine according to claim 2, wherein the different symbol is a wild symbol
that is deemed by the determination means as at least one of the plurality of symbols.
11. The gaming machine according to claim 1, wherein the display is provided with at least
one reel that rotates and has a periphery on which the plurality of symbols are arranged,
and
wherein the display displays the plurality of symbols arranged on the periphery
of the reel in each of the symbol display areas.
12. The gaming machine according to claim 11, wherein the reel is a video reel that is
displayed on the display as a video image.
13. The gaming machine according to claim 11, wherein the reel is a mechanical reel that
is rotatably provided behind the display.
14. The gaming machine according to claim 1, wherein the controller controls the display
to display the different symbol being applied with a special image effect.
15. The gaming machine according to claim 14, wherein the controller controls the display
to display the different symbol to be enlarged as one symbol.