BACKGROUND OF THE INVENTION
1. Field of the Invention
[0001] The present invention relates to a gaming machine in which a game is conducted by
utilizing symbols variably displayed and stopped.
2. Description of Related Art
[0002] In a conventional gaming machine, for example, a slot machine, it is constructed
so that a plurality of reels are rotated for a predetermined time, thereafter if a
symbol combination in a state that each of the reels is stopped corresponds to any
of winning symbol combinations, coins are paid out corresponding to the winning symbol
combination.
[0003] At this point, as for the symbol combination, although such symbol combination is
generally constructed from the normal symbols each of which is handled as the symbol
itself, there is a case that the above symbol combination is constructed from the
symbols including an almighty symbol (called as the symbol "WILD") which can be regarded
as any of the normal symbols, as disclosed in Unexamined Japanese Patent Publication
Nos. 2004-173950 and 2002-320713.
[0004] Therefore, in a case that the symbol combination including the symbol "WILD" is stopped
and displayed and this symbol combination corresponds to any of winning symbol combinations
by regarding the symbol "WILD" as any of the normal symbols, coins are certainly paid
out corresponding to the winning symbol combination in spite that the symbol combination
does not directly coincide with the winning symbol combination. Accordingly, it can
be given to a player happy feeling.
[0005] Especially, if the symbol combination corresponds to a plurality of the winning symbol
combinations by regarding the symbol "WILD" as any of the normal symbols at a position
where the symbol "WILD" is stopped and displayed, coins are paid out corresponding
to all of the winning symbol combinations which are realized by regarding the symbol
"WILD" as any of the normal symbols. Therefore, the player can obtain satisfaction
as if catching good fortune.
[0006] However, as mentioned, in a case that plural winning symbol combinations are realized
by regarding the symbol "WILD" as any of the normal symbols at the position where
the symbol "WILD" is stopped and displayed, coins are certainly paid out corresponding
to all of the winning symbol combinations which are realized by regarding the symbol
"WILD" as any of the normal symbols. Thereby, there is a merit that the player concludes
to have high expectation. On the contrary, since such winning symbol combinations
are certainly realized, there is a demerit that extension for games lacks.
SUMMARY OF THE INVENTION
[0007] In order to dissolve the above problems, the present invention has been done and
has an object to provide a gaming machine in which it can be given to the player extension
which winning symbol combination is realized by informing possibility indicating whether
plural winning symbol combinations are realized or any one of plural winning symbol
combinations is realized, thereby new interest for games can be given to the player.
[0008] In order to accomplish the above object, according to one aspect of the present invention,
it is provided a gaming machine comprising:
a display device for displaying plural kinds of symbols;
a lottery device for conducting a lottery to determine a symbol combination constructed
from the symbols, the symbol combination being stopped and displayed on the display
device;
a first determination device for determining whether or not the symbol combination
stopped and displayed on the display device becomes a winning symbol combination;
a payout device for conducting a payout corresponding to the winning symbol combination
if the first determination device determines that the symbol combination becomes the
winning symbol combination;
the gaming machine further comprising:
a substitution device for substituting one of the symbols in the symbol combination
for a hypothetical symbol which is substitutable for any of the symbols if the first
determination device determines that the symbol combination becomes the winning symbol
combination;
a second determination device for determining whether or not a new symbol combination
including the hypothetical symbol becomes a new winning symbol combination;
a reference device for referring a symbol display position where the hypothetical
symbol is displayed in the display device if the second determination device determines
that the new symbol combination becomes the new winning symbol combination; and
a display control device for displaying a specific symbol at the symbol display position,
the specific symbol being changeable to a new symbol capable of constructing the new
winning symbol combination.
[0009] According to the gaming machine of the present invention, if there is possibility
that the symbol combination stopped and displayed on the display device becomes a
plurality of the winning symbol combinations, the specific symbol changeable to the
new symbol capable of constructing the new winning symbol combination is displayed
at the symbol display position, that is, an intersection of symbol columns each of
which constructs the new winning symbol combination. Thereby, since the player cannot
immediately judge what winning symbol combination is realized, tension for games can
be given to the player.
[0010] The above and further objects and novel features of the invention will more fully
appear from the following detailed description when the same is read in connection
with the accompanying drawings. It is to be expressly understood, however, that the
drawings are for purpose of illustration only and not intended as a definition of
the limits of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] The accompanying drawings, which are incorporated in and constitute a part of this
specification illustrate embodiments of the invention and, together with the description,
serve to explain the objects, advantages and principles of the invention.
[0012] In the drawings,
Fig. 1 is a perspective view of a slot machine according to the first embodiment,
Fig. 2 is a front view of a control panel in the embodiment,
Fig. 3 is a block diagram schematically showing a control system of the slot machine
of the embodiment,
Fig. 4 is a block diagram showing a liquid crystal drive circuit of liquid crystal
displays in the embodiment,
Fig. 5 is an explanatory view schematically showing an example of symbol columns variably
displayed on variable display portions in a base game conducted in the slot machine
of the embodiment,
Fig. 6 is an explanatory view showing winning symbol combinations and payouts thereof
in the embodiment
Fig. 7 is an explanatory view showing a lottery table of stop display symbols in the
embodiment,
Fig. 8 is an explanatory view showing stop display areas of five variable display
portions in the embodiment,
Fig. 9 is an explanatory view showing a lottery table of the stop display symbols
in the embodiment,
Fig. 10 is an explanatory view schematically showing an example of symbol columns
variably displayed on the variable display portions in a bonus game conducted in the
slot machine of the embodiment,
Fig. 11 is a flowchart of a main process program conducted in the slot machine of
the embodiment,
Fig. 12 is a flowchart of a start acceptance process program conducted in the slot
machine of the embodiment,
Fig. 13 is a flowchart of a lottery process program conducted in the slot machine
of the embodiment,
Fig. 14 is a flowchart of a base game process program conducted in the slot machine
of the embodiment,
Fig. 15 is a flowchart of a bonus game process program conducted in the slot machine
of the embodiment,
Fig. 16 is a flowchart of a program for determining a display position of a symbol
"BLANK",
Fig. 17 is an explanatory view showing a display state of five variable display areas
determined in the lottery process,
Fig. 18 is an explanatory view showing a state indicating when the symbol is substituted
for a symbol "HYPOTHETICAL BLANK",
Fig. 19 is an explanatory view showing winning symbol combinations realized in Fig.
18 (b),
Fig. 20 is an explanatory view showing a state of variably display by using the symbol
"BLANK" which is displayed,
Fig. 21 is an explanatory view showing a state of variably display by using the symbol
"BLANK", a symbol "A" being displayed in the state,
Fig. 22 is an explanatory view showing a state of variable display by the symbol "BLANK",
a symbol "J" being displayed in the state,
Fig. 23 is an explanatory view showing a state of variable display by the symbol "BLANK",
a symbol "FISH" being displayed in the state, and
Fig. 24 is an explanatory view showing a state of variable display by the symbol "BLANK",
a symbol "WILD" being displayed in the state.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] Hereinafter, concerning with a gaming machine according to the present invention,
embodiments embodying the present invention in a slot machine will be described in
detail with reference to the drawings. First, an outline construction of the slot
machine according to the embodiment will be described with reference to Figs. 1 to
3. Fig. 1 is a perspective view of the slot machine. Fig. 2 is a front view of a control
panel. Fig 3 is a block diagram schematically showing a control system of the slot
machine.
[0014] In Fig. 1, the slot machine 1 has a cabinet 2 which forms whole construction of the
slot machine 1. At an upper position of a front plane of the cabinet 2, an upper liquid
crystal display 3 is arranged and a lower liquid crystal display 4 is arranged on
a device front panel 20 which is arranged at a center position of the front plane
of the cabinet 2. Here, both the upper liquid crystal display 3 and the lower liquid
crystal display 4 are constructed from liquid crystal display generally used. On the
upper liquid crystal display 3, it is indicated information concerning with a game
such as methods, kinds of winning symbol combinations and payouts corresponding thereto
and various effects. And on a surface of the lower liquid crystal display 4, credits
are displayed and five variable display portions 21, 22, 23, 24 and 25 are basically
displayed as shown in Fig. 1. On each of the variable display portions 21, 22, 23,
24 and 25, various symbols are variably displayed while being scrolled (hereinafter,
called as "scroll display") from an upper direction toward a lower direction, thereafter
stopped and displayed.
[0015] Therefore, in the slot machine 1 of the embodiment, a slot game (there exist a base
game and a bonus game) is conducted through a video reels which are realized by displaying
variable display portions 21 to 25 on the lower liquid crystal display 4. In the slot
game (there exist a base game and a bonus game), there exist three symbols stopped
and displayed on each of the variable display portions 21 to 25. That is to say, as
shown in Fig. 8, each of the variable display portions 21 to 25 is constructed from
a first stop display area, a second stop display area and a third stop display area.
For example, the variable display portion 21 is constructed from a first stop display
area 211, a second stop display area 212 and a third stop display area 213. In each
of these stop display areas 211 to 213, 221 to 223, 231 to 233, 241 to 243, 251 to
253, the symbol is respectively stopped and displayed.
[0016] And in this slot game (base game and bonus game), there exist twenty-five pay lines,
each pay line being constructed from five stop display areas among the stop display
areas 211 to 213, 221 to 223, 231 to 233, 241 to 243 and 251 to 253. If each of the
pay lines is activated and specific symbols are aligned with a specific display mode
along the activated pay line when the symbols are stopped and displayed, a predetermined
payout is given to the player. Here, explanation of twenty-five pay lines will be
omitted.
[0017] Here, the pay line (s) activated among the 25 pay lines is/are called as "activated
pay line (s)"
[0018] Back to Fig. 1, at an lower position of the lower liquid crystal display 4, a control
panel 5 which is projected forward is formed. In the control panel 5 as shown in Fig.
9, a COLLECT button 31 and a GAME RULES button 32 are arranged in an upper step from
the most left side.
[0019] And in a middle step from the most left side, a BET 1 PER LINE button 33, a BET 2
PER LINE button 34, a BET 3 PER LINE button 35, a BET 5 PER LINE button 36, a BET
8 PER LINE button 37 and a WIN START FEATURE button 38 are arranged. Further, in a
lower step from the most left side, a RED PLAY 1 LINE button 39, a PLAY 2 LINES button
40, a PLAY 5 LINES button 41, a PLAY 20 LINES button 42, a BLACK PLAY 25 LINES button
43 and a GAMBLE RESERVE button 44 are arranged. And as shown in Fig. 1, at the right
side of the control panel 5, a coin insertion slot 9 and a bill insertion portion
10 are provided.
[0020] Here, the COLLECT button 31 is a button which is pressed when the base game is terminated,
and when the COLLECT button 31 is pressed, coins equal to the credits obtained in
the game are paid out from a coin payout opening 15 to a coin tray 16. To the COLLECT
button 31, a COLLECT switch 45 is attached and a switch signal is output to a CPU
50 from the COLLECT switch 45 on the basis of press of the COLLECT button 31 (see
Fig. 3).
[0021] The GAME RULES button 32 is a button which is pressed if operation methods of the
game cannot be understood, and when the GAME RULES button 32 is pressed, various help
information is displayed on the upper liquid crystal display 3 or the lower liquid
crystal display 4. To the GAME RULES button 32, a GAME RULES switch 46 is attached
and a switch signal is output to the CPU 50 from the GAME RULES switch 46 on the basis
of press of the GAME RULES button 32 (see Fig. 3).
[0022] To the coin insertion slot 9 and the bill insertion slot 10, a coin sensor 49 and
a bill sensor 67 are arranged, and when a coin or a bill is inserted in the coin insertion
slot 9 or the bill insertion slot 10, a coin detection signal or a bill detection
signal is output to the CPU 50 through the sensor corresponding thereto (see Fig.
3) and credit corresponding to the inserted coin or the bill is added.
[0023] The BET 1 PER LINE button 33 is a button to bet one credit to each of the activated
pay lines every one press thereof.
[0024] Similarly, the BET 2 PER LINE button 34 is a button to start the game with 2 bets
against each of the activated pay lines on the basis of press thereof, the BET 3 PER
LINE button 35 is a button to start the game wit 3 bets against each of the activated
pay lines on the basis of press thereof, the BET 5 PER LINE button 36 is a button
to start the game with 5 bets against each of the activated pay lines on the basis
of press thereof, and the BET 8 PER LINE button 37 is a button to start the game with
8 bets against each of the activated pay lines on the basis of press thereof.
[0025] Further, to each of the above buttons, a 1-BET switch 57, a 2-BET switch 58, a 3-BET
switch 59, a 5-BET switch 60 or a 8-BET switch 61 is attached and when each of the
buttons is pressed, a switch signal is output to the CPU 50 from each of the switches
(see Fig. 3). Therefore, there will exist 1 bet, 2 bets, 3 bets, 5 bets and 8 bets
as the bet number which can be betted by press of the BET 1 PER LINE button 33, the
BET 2 PER LINE button 34, the BET 3 PER LINE button 35, the BET 5 PER LINE button
36 and the BET 8 PER LINE button 37.
[0026] The WIN START FEATURE button 38 is a button to start a bonus game or add the payout
obtained in the bonus game to the credit on the basis of press thereof. To the WIN
START FEATURE button 38, a WIN·START switch 47 is attached and when the WIN START
FEATURE button 38 is pressed, a switch signal is output to the CPU 50 from the WIN·START
switch 47 (see Fig. 3).
[0027] The RED PLAY 1 LINE button 39 is a button to start the game while retaining the number
of the activated pay line to "1" on the basis of press thereof. To the RED PLAY 1
LINE button 39, a 1-LINE switch 62 is attached and when the RED PLAY 1 LINE button
39 is pressed, a switch signal is output to the CPU 50 from the 1-LINE switch 62 (see
Fig. 3).
[0028] And the PLAY 2 LINES button 40 is a button to start the game while retaining the
number of the activated pay line to "2" on the basis of press thereof. Similarly,
the PLAY 5 LINES button 41, the PLAY 20 LINES button 42 and the BLACK PLAY 25 LINES
button 43 are buttons to start the game while retaining the number of the activated
pay line to "5", "20" an "25" on the basis of press thereof.
[0029] To each of the above buttons, similar to the RED PLAY 1 LINE button 39, a 2-LINES
switch 63, a 5-LINES switch 64, a 20-LINES switch 65 and a 25-LINES switch 66 are
respectively attached and when each of the above switches is pressed, a switch signal
is output to the CPU 50 from each of the switches on the basis of press thereof (see
Fig. 3).
[0030] Therefore, there will exist "1" pay line, "2" pay lines, "5" pay lines, "20" pay
lines and "25" pay lines as the number of the activated pay lines which can be determined
by press of the RED PLAY 1 LINE button 39, the PLAY 2 LINES button 40, the PLAY 5
LINES button 41, the PLAY 20 LINES button 42, the BLACK PLAY 25 LINES button 43.
[0031] And each of the RED PLAY 1 LINE button 39, the PLAY 2 LINES button 49, the PLAY 5
LINES button 41, the PLAY 20 LINES button 42 and the BLACK PLAY 25 LINES button 43
is a button to start the game with the present bet number and the number of the activated
pay lines and to start variable display of the symbols on each of the variable display
portions 21 to 25 in the lower liquid crystal display 4.
[0032] Here, the RED PLAY 1 LINE button 39 and the BLACK PLAY 25 LINES button 43 are also
used for selecting red or black in the double down game which is conducted by using
the credit obtained in the bonus game.
[0033] The GAMBLE RESERVE button 44 is a button to be pressed when the player leaves the
seat and to shift to the double down game after the bonus game is terminated. To the
GAMBLE RESERVE button 44, a GAMBLE · RESERVE switch 48 is attached and when the GAMBLE
RESERVE button 44 is pressed, a switch signal is output to the CPU 50 from the GAMBLE
RESERVE switch 48 (see Fig. 3).
[0034] And at a lower position of the cabinet 2, a coin payout opening 15 is formed and
a coin tray 16 for receiving coins paid out from the coin payout opening 15 is provided.
Within the coin payout opening 15 it is arranged a coin detection portion 73 (mentioned
later) which is constructed from sensors and the like (see Fig. 3). And the coin detection
portion 73 counts the number of coins paid out from the coin payout opening 15.
[0035] Next, with reference to Fig. 5, it will be described the symbol columns which are
variably displayed while being scrolled on each of the variable display portions 21
to 25, the symbol columns being displayed on the lower liquid crystal display 4 in
the base game. In Fig. 5, the symbol column indicated by a first reel strip 101 corresponds
to a symbol column variably displayed on the variable display portion 21, the symbol
column indicated by a second reel strip 102 corresponds to a symbol column variably
displayed on the display portion 22, the symbol column indicated by a third reel strip
103 corresponds to a symbol column variably displayed on the variable display portion
23, the symbol column indicated by a fourth reel strip 104 corresponds to a symbol
column variably displayed on the variable display portion 24 and the symbol column
indicated by a fifth reel strip 105 corresponds to a symbol column variably displayed
on the variable display portion 25.
[0036] Here, the symbol columns respectively indicated by the first to fifth reel strips
101 to 105 have different symbol columns from each other and each symbol column is
constructed from 12 symbols by voluntarily combining "WILD", "SHARK", "FISH", "PUNK",
"OCTOPUS", "CRAB", "WORM", "A", "K", "Q", "J" and "SARDINE".
[0037] Here, although "SHARK", "FISH", "PUNK", "OCTOPUS", "CRAB", "WORM", "SARDINE" are
not shown, each symbol shows a shark, a fish, a person having a guitar, an octopus,
a crab, a worm and a sardine, respectively. And each of "WILD", "A", "K", "Q" and
"J" shows a symbol of English character (s), respectively.
[0038] Further, "SARDINE" is a scatter symbol to shift to the bonus game as mentioned later
and in a case that more than three "SARDINE" symbols are totally displayed on the
variable display portions 21 to 25, the game state can be shifted to the bonus game.
[0039] And "WILD" is an almighty symbol which can be substituted for any of "SHARK", "FISH",
"PUNK", "OCTOPUS", "CRAB", "WORM", "A", "K", "Q" and "J". However, "WILD" cannot be
substituted for "SARDINE" which is the scatter symbol.
[0040] Here, in a case that the symbol columns indicated by the first to fifth reel strips
101 to 105 are scrolled on the variable display portions 21 to 25 and thereafter stopped
and displayed, three symbols are stopped and displayed in each variable display portion,
as mentioned in the above.
[0041] And various winning symbol combinations are preset based on plural kinds of symbol
combinations and when the symbol combination corresponding to the winning symbol combination
is stopped on the activated pay line, the payout is added to the credit corresponding
to the winning symbol combination. This point is as same as that in the convention
slot machine, thus explanation thereof will be omitted.
[0042] Next, it will be described a construction of control system in the slot machine 1
with reference to Fig. 3. Fig. 3 is a block diagram schematically showing a control
system of the slot machine 1.
[0043] In Fig. 3, the control system of the slot machine 1 is basically constructed from
a CPU 50, and a ROM 51 and a RAM 52 are connected to the CPU 50. In the ROM 51, a
main process program mentioned later, a base game process program, a bonus game process
program, a lottery table used when it is conducted lottery to determine the symbols
which are stopped and displayed in the base game, a lottery table used when it is
conducted lottery to determine the symbols which are stopped and displayed in the
bonus game, and the other various programs necessary for control of the slot machine
1 and data tables. And the RAM 52 is a memory to temporarily store various data calculated
by the CPU 50.
[0044] And to the CPU 50, a clock pulse generator 53 for generating standard clock pulses
and a frequency divider 54 are connected, and a random number generator 55 for generating
random numbers and a random number sampling circuit 56 are also connected. The random
number sampled through the random number sampling circuit 56 is utilized in various
lotteries of the winning symbol combinations and the like. Further, to the CPU 50,
the switches corresponding to each of the buttons such as the COLLECT button 31 and
the like are respectively connected.
[0045] Here, each of the switches respectively means the COLLECT switch 45, the GAME·RULES
switch 46, the WIN·START switch 47, the GAMBLE·RESERVE switch 48, the 1-BET switch
57, the 2-BET switch 58, the 3-BET switch 59, the 5-BET switch 60, the 8-BET switch
61 each of which determines a coin number to be betted to for one pay line, the 1-LINE
switch 62, the 2-LINES switch 63, the 5-LINES switch 64, the 20-LINES switch 65, the
25-LINES switch 66 each of which determines a number of the pay line.
[0046] The CPU 50 conducts control to execute various operations each of which corresponds
to each button, based on the switch signal output from each switch by press thereof.
[0047] Further, to the CPU 50, the coin sensor 49 arranged in the coin insertion slot 9
and the bill sensor 67 arranged in the bill insertion portion 10 are respectively
connected. The coin sensor 49 detects coins inserted from the coin insertion slot
9 and the CPU 50 calculates the number of inserted coins based on the coin detection
signal output from the coin sensor 49. The bill sensor 67 detects kinds and sum of
the bill inserted from the bill insertion portion 10 and the CPU 50 calculates the
credit number equal to the sum of bill, based on the bill detection signal output
from the bill sensor 67.
[0048] To the CPU 50, a hopper 71 is connected through a hopper drive circuit 70. When a
drive signal is output to the hopper drive circuit 70 from the CPU 50, the hopper
71 pays out a predetermined number of coins from the coin payout opening 15.
[0049] And to the CPU 50, a coin detection portion 73 is connected through a payout completion
signal circuit 72. The coin detection portion 73 is arranged in the coin payout opening
15 and when the coin detection portion 73 detects that a predetermined number of coins
are paid out from the coin payout opening 15, a coin payout detection signal is output
to the payout completion signal circuit 72 from the coin detection portion 73, thereby
the payout completion signal circuit 72 outputs a payout completion signal to the
CPU 50. Further, to the CPU 50, the upper liquid crystal display 3 and the lower liquid
crystal display 4 are connected through a liquid crystal drive circuit 74, and the
upper liquid crystal display 3 and the lower liquid crystal display 4 are controlled
by the CPU 50.
[0050] Here, as shown in Fig. 4, the liquid crystal drive circuit 74 is constructed from
a program ROM 81, an image ROM 82, an image control CPU 83, a work RAM 84, a VDP (video
display processor) 85 and a video RAM 68. And in the program ROM 81, there are stored
an image control program for controlling display of the upper liquid crystal display
3 and the lower liquid crystal display 4 and various selection tables. And in the
image ROM 82, for example, there are stored dot data for forming images of the symbol
columns indicated by the first to fifth reel strips 101 to 105 in Fig. 5 and the symbol
"LOBSTER" mentioned later, such images being displayed on the lower liquid crystal
display 4 (or variable display portions 21 to 25).
[0051] And the image control CPU 83 determines the images displayed on the upper liquid
crystal display 3 and the lower liquid crystal display 4 among the dot data stored
beforehand in the image ROM 82, according to the image control program stored beforehand
in the program ROM 81 based on parameters set by the CPU 50. Further, the work RAM
84 functions as temporary memory when the image control program is executed by the
image control CPU 83. And the VDP 85 forms images corresponding to display contents
determined by the image control CPU 83 and outputs such images to the upper liquid
crystal display 3 and the lower liquid crystal display 4. Thereby, for example, the
symbol columns indicated by the first to fifth reel strips 101 to 105 are scrolled
and displayed on the lower liquid crystal display 4 (or the variable display portions
21 to 25). Here, the video RAM 86 functions as temporary memory when images are formed
by the VDP 85.
[0052] And to the CPU 50, LEDs 78 are connected through a LED drive circuit 77. Many LEDs
78 are arranged on the front plane of the slot machine 1 and are controlled so as
to turn on or turn off by the LED drive circuit 77 based on the drive signal from
the CPU 50, when various effects are done. Further, a sound output circuit 79 and
a speaker 80 are connected to the CPU 50 and the speaker 80 produces various effect
sounds when various effects are conducted based on the output signal from the sound
output circuit 79.
[0053] Here, it will be described with reference to Fig. 7 the lottery table which is used
when the symbols stopped and displayed on the activated pay line constructed from
the second stop display areas 212, 222, 232, 242, 252 of the variable display portions
21 to 25 are determined, when the base game is conducted by using five variable display
portions 21 to 25 in the slot machine 1. Fig. 7 is an explanatory view showing a lottery
table of the stop display symbols used when the base game is conducted by utilizing
five variable display portions 21 to 25.
[0054] The symbols stopped and displayed on the activated pay line constructed from the
second stop display areas 212, 222, 232, 242 and 252 in the variable display portions
21 to 25 are determined every each of the variable display portions 21 to 25. In order
to realize this, code Nos. "00" ~ "29" are respectively allotted to the symbol in
each symbol column indicated by the first to fifth reel strips 101 to 105 as shown
in Fig. 5, in order of the upper most symbol. And the lottery table shown in Fig.
7 is provided beforehand. Further, five random numbers are sampled by the random number
sampling circuit 56 so as to correspond to each of the variable display portions 21
to 25.
[0055] Hereinafter, the symbol column indicated by the first reel strip 101 in Fig. 5, the
symbol column being scrolled on the variable display portion 21, will be described.
If the random number sampled by the random number sampling circuit 56 is "0", the
symbol "J" (English character) allotted to the code No. "00" is stopped and displayed
on the activated pay line. And if the random number is "2", the symbol "WILD" allotted
to the code No. "02" is stopped and displayed on the activated pay line.
[0056] That is to say, based on the random number value sampled through the random number
sampling circuit 56, the lottery table of the stop display symbols shown in Fig. 7
is referred and the code No. corresponding to the random number value is read out.
And based on the code No. read out and the relation between the code No. shown in
Fig. 5 and the symbol, it is determined the symbol stopped and displayed on the activated
pay line constructed form the second stop display areas 212, 222, 232, 242 and 252
of the variable display portions 21 to 25.
[0057] Here, as for the symbol column indicated by the second reel strip 102 in Fig. 5 the
symbols of which are scrolled on the variable display portion 22, the symbol column
indicated by the third reel strip 103 in Fig. 5 the symbols of which are scrolled
on the variable display portion 23, the symbol column indicated by the fourth reel
strip 104 in Fig. 5 the symbols of which are scrolled on the variable display portion
24 and the symbol column indicated by the fifth reel strip 105 in Fig. 5 the symbols
of which are scrolled on the variable display portion 25, the above control is similarly
conducted.
[0058] Next, with reference to Fig. 6, it will be described the winning symbol combinations
and payouts thereof in a case that the base game is executed by using five variable
display portions 21 to 25 in the slot machine 1. Fig. 6 is an explanatory view showing
the winning symbol combinations and payouts thereof in a case that the base game is
executed by using five variable display portions 21 to 25, and shows payouts in a
case that the bet number is "1". Therefore, if the bet number is "1", the payout number
shown in Fig. 6 is added to the credit, and if the bet number is more than "2", the
value obtained by multiplying the bet number with the payout number shown in Fig.
6 is added to the credit.
[0059] Here, the winning symbol combinations and payouts thereof in the base game will be
concretely described. As shown in Fig. 6, for example, as for the symbol "SHARK",
if the symbols "SHARK" are stopped and displayed in series along the activated pay
line on the variable display portions 21 and 22 (if two symbols "SHARK" appear in
series from the left end (this case is called as "2K")), the payout number "3" can
be obtained. And if the symbols "SHARK" are stopped and displayed in series along
the activated pay line on the variable display portions 21 to 23 (if three symbols
"SHARK" appear in series from the left end (this case is called as "3K")), the payout
number "25" can be obtained. Further, if the symbols "SHARK" are stopped and displayed
in series along the activated pay line on the variable display portions 21 to 24 (if
four symbols "SHARK" appear in series from the left end (this case is called as "4K")),
the payout number "150" can be obtained. And if the symbols "SHARK" are stopped and
displayed in series along the activated pay line on the variable display portions
21 to 25 (if five symbols "SHARK" appear in series from the left end (this case is
called as "5K")), the payout number "1000" can be obtained.
[0060] As mentioned, similarly to the symbol "SHARK", as for the symbol "FISH", the symbol
"PUNK", the symbol "OCTOPUS", the symbol "CRAB", the symbol "WORM", the symbol "A",
the symbol "K", the symbol "Q", the symbol "J", the payout is given corresponding
to the number of the symbols which are serially displayed if the symbols are serially
stopped and displayed on the activated pay line (see Fig. 6).
[0061] And as for the symbol "WILD", similarly to the above mentioned symbol, the payout
shown in Fig. 6 is given corresponding to the number of the symbols "WILD" which are
serially displayed if the symbols "WILD" are serially stopped and displayed on the
activated pay line.
[0062] And the symbol "WILD" is substitutable for the symbol "SHARK", the symbol "FISH",
the symbol "PUNK", the symbol "OCTOPUS", the symbol "CRAB", the symbol "WORM", the
symbol "A", the symbol "K", the symbol "Q", the symbol "J". That is, if the symbol
"SHARK", the symbol "SHARK", the symbol "WILD" and the symbol "SHARK" are stopped
and displayed on the activated pay line from the left end thereof, the symbol "WILD"
displayed on the variable display portion 23 is regarded as the symbol "SHARK". Thereby,
similar to the case of 4K that four symbols "SHARK" serially appear from the left
end thereof, the payout number "150" can be obtained.
[0063] On the other hand, as for the symbol "SARDINE", if two symbols "SARDINE" appear (are
stopped and displayed) on the variable display portions 21 to 25 with no relation
to the activated pay lines, that is, if the case "2K" is realized, the payout number
"2" can be obtained. If three symbols "SARDINE" appear (are stopped and displayed)
on the variable display portions 21 to 25 with no relation to the activated pay lines,
that is, if the case "3K" is realized, the payout number "5" can be obtained. And
if four symbols "SARDINE" appear (are stopped and displayed) on the variable display
portions 21 to 25 with no relation to the activated pay lines, that is, if the case
"4K" is realized, the payout number "10" can be obtained. Further, if five symbols
"SARDINE" appear (are stopped and displayed) on the variable display portions 21 to
25 with no relation to the activated pay lines, that is, if the case "5K" is realized,
the payout number "125" can be obtained.
[0064] Here, concerning with only the payout obtained by the symbol "SARDINE", the payout
number calculated by multiplying the payout number shown in Fig. 6 with the total
bet number (a product of the bet number and the number of activated pay line) is added
to the credit. At that time, if it exists the payout other than the payout on the
basis of the symbol "SARDINE", such payout is also added to the credit.
[0065] And as for the symbol "SARDINE", in a case that more than three symbols "SARDINE"
are totally stopped and displayed on the variable display portions 21 to 25 with no
relation to the activated pay lines, not only the above payout can be obtained but
also the game state can be shifted to the bonus game.
[0066] Here, the bonus game is a game which is conducted after the base game is terminated,
and in many cases the bonus game is generally more beneficial for the player. If the
game state shifts to the bonus game, it is executed a game (so-called free game) in
which 15 ~ 25 games can be continuously and automatically executed without betting
any credits corresponding to a result of the lottery conducted when the game state
shifts to the bonus game.
[0067] By the way, in the slot machine 1 according to the embodiment, when the bonus game
is conducted, a lottery table shown in Fig. 9 is utilized. And in this bonus game,
the symbol column variably displayed while being scrolled on the variable display
portion 21 of the lower liquid crystal display 4 is the symbol column indicated by
the first reel strip 123 shown in Fig. 10. Similarly, the symbol column variably displayed
while being scrolled on the variable display portion 22 is the symbol column indicated
by the second reel strip 124 shown in Fig. 10, the symbol column variably displayed
while being scrolled on the variable display portion 23 is the symbol column indicated
by the third reel strip 125 shown in Fig. 10. And on the variable display portion
24, the symbol column indicated by the fourth reel strip 126 is variably displayed,
and on the variable display portion 25, the symbol column indicated by the fifth reel
strip 127 is variably displayed.
[0068] Here, the symbol columns indicated by the reel strips 123 to 126 shown in Fig. 10
are as same as those indicated by the reel strips 101 to 104, which are utilized in
the base game, shown in Fig. 5. On the other hand, the symbol column indicated by
the reel strip 127 shown in Fig. 10 is substantially as same as the symbol column
indicated by the reel strip 105, which is utilized in the base game, shown in Fig.
5, except for the symbol "WILD" allotted to the code No. "10".
[0069] Here, as the bet number and the number of activated pay line in the bonus game, the
bet number and the number of activated pay line set in the base game are utilized,
respectively. And in the bonus game, although the winning symbol combinations and
payouts thereof in the bonus game are as same as those in the base game, the symbol
"SHARK" is regarded as the symbol "WILD" and if more than three symbols "SARDINE"
totally appear (are totally stopped and displayed), the game state in the bonus game
can be again shifted to the bonus game. Therefore, the player can obtain a lot of
credits in many cases.
[0070] Next, the main process program executed in the slot machine 1 will be described with
reference to Fig. 11. Fig. 11 is a flowchart of the main process program. In Fig..
11, at first, in step (abbreviated as "S" hereinafter) 11, a start acceptance process
shown in Fig. 12 mentioned later is executed. This process is a process for accepting
the switch signal output from the 1-BET switch 57, the 2-BET switch 58, the 3-BET
switch 59, the 5-BET switch 60, the 8-BET switch 61, the 1-LINE switch 62, the 2-LINES
switch 63, the 5-LINES switch 64, the 20-LINES switch 65, the 25-LINES switch 66,
based on operation to determine a number of the pay line during one game through the
BET 1 PER LINE button 33, the BET 2 PER LINES button 34, the BET 3 PER LINES button
35, the BET 5 PER LINES 36, the BET 8 PER LINES button 37, the RED PLAY 1 LINE button
39, the PLAY 2 LINES button 40, the PLAY 5 LINES button 41, the PLAY 20 LINES button
42 or the BLACK PLAY 25 LINES button 43. When the switch signal output from each switch
is accepted, the game is started.
[0071] And in S12, a lottery process shown in Fig. 13 mentioned later is executed based
on the switch signal output from the 1-LINE switch 62, the 2-LINES switch 63, the
5-LINES switch 64, the 20-LINES switch 65, the 25-LINES switch 66.
[0072] Here, if the bonus game is won, a repeat number of the bonus game is determined.
In this case, for example, such repeat number is selected among 10 ~ 25 games by a
lottery.
[0073] Next, in S13, a base game process shown in Fig. 14 mentioned later is executed. Thereafter,
procedure shifts to S 14 and it is determined whether or not the bonus game is won.
Concretely, in the lottery process in S12, if more than three symbols "SARDINE" totally
appear (are stopped and displayed) on the variable display portions 21 to 25 with
no relation to the activated pay lines, the bonus game is won (S14: YES). Thereby,
procedure shifts to S15 and the main process program is terminated after the bonus
game process shown in Fig. 15 mentioned later is executed. On the other hand, in the
lottery process of S12, if more than three symbols "SARDINE" does not totally appear
(are not stopped and displayed) on the variable display portions 21 to 25 with no
relation to the activated pay lines, the bonus game is not won (S14: NO), thereby
the main process program is terminated.
[0074] Next, the start acceptance process program conducted in the slot machine 1 will be
described with reference to Fig. 12. Fig. 12 is a flowchart of the start acceptance
process program. In S11 of the main process program shown in Fig. 11, the start acceptance
process is conducted. Here, to conduct this process, at first, procedure shifts to
S21 of Fig. 12 and it is determined whether or not a predetermined time (for example,
15 seconds) is elapsed. Here, if it is determined that the predetermined time is not
elapsed (S21: NO), procedure shifts to S23, and on the other hand, if it is determined
that the predetermined time is elapsed (S21: YES), demonstration effect is done on
the upper liquid crystal display 3 or the lower liquid crystal display 4 in S22, thereafter
procedure shifts to S23.
[0075] And in S23, it is determined whether or not operation of the RED PLAY 1 LINE button
39, the PLAY 2 LINES button 40, the PLAY 5 LINES button 41, the PLAY 20 LINES button
42 or the BLACK PLAY 25 LINES button 43 is done. Here, if it is determined that operation
of the RED PLAY 1 LINE button 39 and the like is not done (S23: NO), procedure returns
to S21 and the above procedures are repeated. On the other hand, if it is determined
that operation of the RED PLAY 1 LINE button 39 and the like is done (S23: YES), procedure
returns to the main process program of Fig. 11 and shifts to the lottery process in
S12 even while the demonstration effect is done.
[0076] Here, in the determination process in S23, such determination in S23 may be conducted
based on the other input signals other than the above operation signals.
[0077] Next, the lottery process program executed in the slot machine 1 will be described
with reference to Fig. 13. Fig. 13 is a flowchart of the lottery process program.
In S12 of the main process program shown in Fig. 11, the lottery process is executed.
To conduct this process, at first, procedure shifts to S31 of Fig. 13 and a symbol
determination process is conducted. Here, the symbols stopped and displayed on the
activated pay line constructed from the second stop display areas 212, 222, 232, 242,
252 of the variable display portions 21 to 25 in the base game are determined every
each of the variable display portions 21 to 25. Concretely, as mentioned above, five
random number values are sampled by the random number sampling circuit 56 so as to
correspond to each of the variable display portions 21 to 25 and the symbols stopped
and displayed are determined through the code Nos. based on the lottery table shown
in Fig. 7. And if the symbols stopped and displayed on the activated pay line are
determined, a determination process of the winning symbol combination is executed
in S32, thereafter procedure returns to the main process program in Fig. 11 and shifts
to the base game process in S13. Here, concretely speaking, in the determination process
of the winning symbol combination, the winning symbol combination and the payout thereof
are determined based on the table shown in Fig. 6 through the code No. obtained in
S31, as mentioned.
[0078] Next, the base game process program executed in the slot machine 1 will be described
with reference to Fig. 14. Fig. 14 is a flowchart of the base game process program.
In S13 of the main process program shown in Fig. 11, the base game is conducted. To
realize this, at first, in S41, scroll of each of the symbols is done on the variable
display portions 21 to 25 based on the switch signal output from the 1-LINE switch
62, the 2-LINES switch 63, the 5-LINES switch 64, the 20-LINES switch 65 or the 25-LINES
switch 66, the switch signal being accepted in S11 mentioned in the above.
[0079] And in S42, scroll of each of the symbols on the variable display portions 21 to
25 is stopped. Here, in this stop control process (S42), although variable display
by the symbol "BLANK" is conducted, explanation thereof will be omitted here, and
instead thereof such variable display will be described hereinafter.
[0080] Further, in S43, according to the symbol combination corresponding to the winning
symbol combination stopped and displayed on the variable display portions 21 to 25,
the credit corresponding to the payout determined on the basis of the table shown
in Fig. 6 is paid out. Here, after process in S43 is executed, procedure shifts to
the main process program shown in Fig. 11 and shifts to the determination process
in S14 to determine whether or not the bonus game is won.
[0081] Next, the bonus game process program executed in the slot machine 1 will be described
with reference to Fig. 15. Fig. 15 is a flowchart of the bonus game process program.
In S14 of the main process program shown in Fig. 11, if it is determined that the
bonus game is won (S14: YES), procedure shifts to S15 and the bonus game process is
conducted. To realize this, at first, procedure shifts to S51 shown in Fig. 15 and
the lottery process during the bonus game is executed. Here, in the bonus game, the
symbols stopped and displayed on the activated pay line constructed from the second
stop display areas 212, 222, 232, 242, 252 of the variable display portions 21 to
25 are determined every each of the variable display portions 21 to 25. Concretely,
as mentioned, five random number values are sampled by the random number sampling
circuit 56 so as to correspond to each of the variable display portions 21 to 25,
and the symbols stopped and displayed are determined through the code Nos. of Fig.
10 based on the lottery table shown in Fig. 9. And if the symbols stopped and displayed
on the pay line are determined, the winning symbol combination and the payout thereof
are determined based on the table shown in Fig. 6 through the code Nos..
[0082] Further, in the scroll process in S52, scroll of each of the symbols is automatically
done on the variable display portions 21 to 25.
[0083] And in the stop control process in S53, scroll of each of the symbols on the variable
display portions 21 to 25 is stopped. Here, also in this stop control process (S53),
variable display of the symbol "BLANK" mentioned later is conducted.
[0084] Further, in the payout process in S54, according to the symbol combination corresponding
to the winning symbol combination stopped and displayed on the variable display portions
21 to 25, the credit corresponding to the payout determined based on the table in
Fig. 6 (however, the symbol "SHARK" is regarded as the symbol "WILD" (English characters))
is paid out.
[0085] Next, procedure shifts to S55 and it is determined whether or not the execution number
of times of the bonus game reaches to the number of times determined in S12 of Fig.
11. At that time, if it is determined that the execution number of times of the bonus
game does not reach to the number of times already determined in S12 of Fig. 11 (S55:
NO), procedure returns to S51 and the above processes are repeated. On the other hand,
if it is determined that the execution number of times of the bonus game reaches to
the number of times already determined in S12 of Fig. 11 (S55: YES), the bonus game
process program is terminated.
[0086] Here, if the bonus game is won in S51, the repeat number of times of the bonus game
is determined again and the determined repeat number of times is added to the "number
of times determined in S12 of Fig. 11" used in the determination process in S55. Thereby,
when the bonus game is won during the bonus game, procedure can again shift to the
bonus game. Concretely speaking, for example, in a case that procedure shifts to the
bonus game with 20 number of times for the first time and the bonus game with 17 number
of times is won in the twelfth bonus game, the bonus games are conducted in 25 times
(20 times - 12 times + 17 times) thereafter.
[0087] And if the credit can be finally obtained in the bonus game, a double down game to
bet the credit is executed after the bonus game is terminated. This double down game
will be omitted.
[0088] As mentioned in the above, the CPU 50 functions as "game control device" when the
main process program of Fig. 16 is executed.
[0089] By the way, in the base game conducted in the slot machine 1 according to the embodiment,
when the symbols are stopped and displayed on the variable display portions 21 to
25, the symbol "BLANK" is displayed at a position through which a plurality of winning
symbol combinations are realized. And at the position where the symbol "BLANK" is
displayed, the symbol "BLANK", the symbol "WILD" and the symbol constructing plural
winning symbol combinations (any one of the symbol "SHARK", the symbol FISH", the
symbol "PUNK", the symbol OCTOPUS", the symbol "CRAB", the symbol "WORM", the symbol
"A", the symbol "K", the symbol "Q" and the symbol "J") are sequentially and variably
displayed.
[0090] Here, the symbol "BLANK" is a space display area where no symbol is described within
the stop display area and corresponds to a specific symbol in the present invention.
[0091] Here, a program executed when the display position of the symbol "BLANK" is determined
will be described with reference to the drawings. Fig. 16 is a flowchart of a variable
display position determination program of the symbol "BLANK".
[0092] The flowchart of Fig. 16 is executed at a timing W1 right after the lottery process
is conducted in S12 in the main process program shown in Fig. 11. That is to say,
in the main process program in Fig. 11, after the lottery process is conducted in
S12, procedure shifts to S101 in Fig. 16 and it is determined whether or not the winning
symbol combination is realized in the symbol combination on the pay line. Here, as
determination in S101, the determination result of the winning symbol combination
determination process of S32 in the lottery process of Fig. 13 may be utilized.
[0093] And based on determination in S101, if it is determined that the winning symbol combination
is realized (S101: YES), procedure shifts to S103. In S103, it is referred whether
or not the other winning symbol combination different from the winning symbol combination
realized in the lottery process in S12 is realized, while substituting any one of
plural symbols constructing the winning symbol combination on the pay line for a symbol
which conducts function similar to that of the symbol "WILD".
[0094] Here, the symbol having function similar to that of the symbol "WILD" is not a symbol
factually displayed on the variable display portions 21 to 25 but a hypothetical symbol
utilized during inner process of the slot machine 1, therefore such symbol is called
as a symbol "HYPOTHETICAL WILD" hereinafter and is indicated in Figs. 18 and 19 as
the symbol "WILD".
[0095] On the other hand, if it is determined that the winning symbol combination is not
realized in the symbol combination on the pay line (S101: NO), procedure returns to
the main process program in Fig. 11 and shifts to the base game process in S 13.
[0096] According to a reference result whether or not the other winning symbol combination
is realized, in a case that the other winning symbol combination different from the
winning symbol combination realized in the lottery process is realized, a number of
the winning symbol combination which is realized (number of the winning symbol combination)
and total payout data given based on the winning symbol combinations realized are
stored in the RAM 52.
[0097] On the contrary, in a case that only the winning symbol combination which is realized
in the lottery process is realized, the number of the winning symbol combination realized
in the lottery process and total payout data given based thereon are stored in the
RAM 52. After the number of the winning symbol combination and the total payout data
are stored in the RAM 52, procedure shifts to S104. Here, at that time, a kind of
the symbol constructing the other winning symbol combination is also stored in the
RAM 52.
[0098] And in S104, it is determined whether or not the process in S103 is conducted for
all of plural symbols constructing the winning symbol combination on the pay line.
If it is determined that the process in S103 is conducted for all of plural symbols
constructing the winning symbol combination on the pay line (S104: YES), procedure
shifts to S105. On the other hand, if it is determined that he process in S103 is
not conducted for all of plural symbols constructing the winning symbol combination
on the pay line (S104: NO), procedure returns to S102 and the process in S103 is conducted
for the symbols, which constructs the winning symbol combination on the pay line,
about which reference is not completed yet.
[0099] In S105, among the symbols constructing the winning symbol combination, it is determined
whether or not it exists a symbol position according to which the other winning symbol
combination different from the winning symbol combination already realized in the
lottery process is realized. If it is determined that the symbol position to realize
the other winning symbol combination exists (S105: YES), procedure shifts to S106.
On the other hand, if it is determined that the symbol position to realize the other
winning symbol combination does not exist (S105: NO), procedure returns to the main
process program in Fig. 11 and shifts to the base game process in 513.
[0100] And in S106, the symbol position on which the symbol "BLANK" is variably displayed
is determined. This determination is conducted based on the number of the winning
symbol combination every the symbol position according to which the winning symbol
combination is realized and the total payout data. In the embodiment, at first, among
2 ~ 5 symbols constructing the winning symbol combination, it is determined the symbol
position according to which the number of the winning symbol combination becomes largest
in a case that the other winning symbol combination is realized. And if the symbol
position cannot be determined according to a size of the number of the winning symbol
combination, it is determined the symbol position according to which the total payout
including that of the other winning symbol combination becomes largest.
[0101] Based on the above rules, it is determined the position where the symbol "BLANK"
is displayed, thereafter procedure shifts to S13.
[0102] And the base game process progresses (S13) and in the stop control process (S42),
variable display of the symbol "BLANK" is conducted. Variable display of the symbol
"BLANK" in the embodiment is done at the symbol position determined in S 106 so that
the symbol "BLANK", the symbol "WILD", the symbol determined in the lottery process
(S12) and the symbol constructing the other winning symbol combination are serially
changed and displayed. At the symbol position, after the symbol "BLANK", the symbol
"WILD", the symbol determined in the lottery process (S12) and the symbol constructing
the other winning symbol combination are variably displayed for a predetermined time,
the symbol determined in the lottery process (S12) is stopped and displayed at the
symbol position. Thereafter, procedure shifts to S43.
[0103] Here, as for the process shown in Fig. 16, the same display control can be conducted
in the bonus game if such process is executed at a timing W2 right after the lottery
process in S51 in the bonus game process program of Fig. 15 is conducted. However,
in the bonus game, the symbol "SHARK" is similarly regarded as the symbol "WILD",
and after the process in S106 of Fig. 16 is conducted, procedure returns to the bonus
game process program of Fig. 15 and shifts to the scroll process in S52.
[0104] And also in the stop control process in S53 in the bonus game process program, the
symbol "BLANK", the symbol "WILD", the symbol determined in the lottery process (S51)
and the symbol constructing the other winning symbol combination are serially changed
and displayed at the symbol position determined in S106. At the symbol position, after
the symbol "BLANK", the symbol "WILD", the symbol determined in the lottery process
(S51) and the symbol constructing the other winning symbol combination are variably
displayed for a predetermined time, the symbol determined in the lottery process (S51)
may be stopped and displayed at the symbol position, thereafter procedure may shift
to S54.
[0105] Here, the flowchart shown in Fig. 16 and variable display conducted in the stop control
process (S42, S53) will be described with reference to the drawings according to the
concrete examples.
[0106] As the concrete example, it is raised a case (see Fig. 17) that it is realized the
winning symbol combination (case of 4K of the symbol "A") in which four symbols "A"
are continuously displayed in the first stop display areas 211, 221, 231, 241 according
to a lottery result in S12. Explanation thereof will be done in detail. Here, for
explanation's sake, it is supposed that all twenty-five pay lines are activated.
[0107] As a result of the lottery process (S12), after it is determined to realize the winning
symbol combination in which four symbols "A" are continuously displayed in the first
stop display areas 211, 221, 231, 241, the flowchart shown in Fig. 16 is executed
at the timing W1 right after such determination.
[0108] Since the winning symbol combination is realized in determination in S101 as mentioned,
procedure shifts to S103. In S103, it is referred whether the other winning symbol
combination is realized while substituting one of the symbols "A" constructing the
winning symbol combination (symbol combination of 4K of the symbol "A") in the first
stop display areas 211, 221, 231, 241 for the symbol "HYPOTHETICAL WILD".
[0109] At first, the symbol "A" displayed in the first stop display area 211 is substituted
for the symbol "HYPOTHETICAL WILD" (see Fig. 18 (a)), and it is referred the other
winning symbol combination realized independently of the winning symbol combination
already realized (case of 4k of symbol "A") if the first stop display area 211 is
regarded as the symbol "HYPOTHETICAL WILD". In a state shown in Fig. 18 (a), only
the winning symbol combination (case of 4k of symbol "A") realized in the lottery
process (S12) is realized, thus the other winning symbol combination is not realized.
Based on this result, the number of the winning symbol combination (= 1) and the total
payout data (= 25) are stored in the RAM 52, thereafter procedure shifts to S 104.
[0110] Here, in S104, in this case, although it is determined whether or not the process
in S103 is terminated for all of the first stop display areas 211, 221, 231, 241,
251, such process is done for only the first stop display area 211 (S104: NO) at this
timing, therefore procedure returns to S103.
[0111] Next, in S103, the symbol "A" displayed in the first stop display area 221 is substituted
for the symbol HYPOTHETICAL WILD" (see Fig. 18 (b)), and it is referred the other
winning symbol combination realized independently of the winning symbol combination
already realized (case of 4k of symbol "A").
[0112] At that time, in the slot machine 1 of the embodiment, different from the case that
the other winning symbol combination is referred concerning with the first stop display
area 211, two winning symbol combinations are realized independently of the winning
symbol combination (case of 4k of symbol "A"). Here, the winning symbol combinations
realized when the symbol "A" in the first stop display area 221 is processed as the
symbol "HYPOTHETICAL WILD" will be described with reference to the drawings.
[0113] At first, as mentioned, since the winning symbol combination, in which four symbols
"A" are continuously displayed in the first stop display areas 211, 221, 231, 241
(case of 4k of symbol "A"), the same winning symbol combination (case of 4k of symbol
"A") is realized (see Fig. 19 (a)) in a case that the symbol "A" in the first stop
display area 221 is processed as the symbol "HYPOTHETICAL WILD".
[0114] At that time, as shown in Fig. 18 (b), if the symbol "A" in the first stop display
area 221 is processed as the symbol "HYPOTHETICAL WILD", since the symbol "J" is displayed
in both the third stop display areas 213 and 233, the winning symbol combination (case
of 3k of symbol "J"), in which three symbols "J" are continuously displayed, is realized
on the pay line constructed from the first stop display areas 221, 241, 251 and the
third stop display areas 213, 233 (see Fig. 19 (b)).
[0115] Further, since the symbol "FISH" is displayed in the second stop display area 212,
the winning symbol combination (case of 2k of symbol "FISH"), in which two symbols
"FISH" are continuously displayed, is realized on the pay line constructed from the
first stop display areas 221, 241 and the second stop display area 212 and the third
stop display areas 233, 253 (see Fig. 19 (c)).
[0116] As mentioned, in case that the symbol "A" in the first stop display area 221 is processed
as the symbol "HYPOTHETICAL WILD", two winning symbol combinations (case of 3k of
symbol "J" and case of 2k of symbol "FISH"), in addition to the winning symbol combination
(case of 4k of symbol "A") realized in the lottery process (S12), are realized. And
the number of the winning symbol combination (=3) realized if the symbol in the first
stop display area 221 is processed as the symbol "HYPOTHETICAL WILD" and the total
payout data (=32) totally added for each of the winning symbol combinations (see Fig.
6) are stored in the RAM 52. Further, in S104, since the process of S103 is not terminated
yet for the first stop display areas 231 and 241, procedure again returns to S103.
[0117] And the symbol "A" displayed in the first stop display area 231 is processed as the
symbol "HYPOTHETICAL WILD" (see Fig. 18 (c)) and it is referred the other winning
symbol combination which is realized independently of the winning symbol combination
(case of 4k of symbol "A"). In the slot machine 1 of the embodiment, in the state
shown in Fig. 18 (c), only the winning symbol combination (case of 4k of symbol "A"),
which is already realized in the lottery process (S12), is realized, and the other
winning symbol combination is not realized. Based on this result, the number of the
winning symbol combination (=1) and the total payout data (=25) are stored in the
RAM 52, thereafter procedure shifts to S104.
[0118] Here, in S104, since the process concerning with the first stop display area 241
in S103 is not terminated yet, procedure returns to S104.
[0119] Here, the symbol "A" displayed in the first stop display area 241 is processed as
the symbol "HYPOTHETICAL WILD" (see Fig. 18 (d)) and it is referred the other winning
symbol combination which is realized independently of the winning symbol combination
(case of 4k of symbol "A"). In the slot machine 1 of the embodiment, in the state
shown in Fig. 18 (d), only the winning symbol combination (case of 4k of symbol "A"),
which is already realized in the lottery process (S12), is realized, and the other
winning symbol combination is not realized. Based on this result, the number of the
winning symbol combination (=1) and the total payout data (=25) are stored in the
RAM 52, thereafter procedure shifts to S104.
[0120] At that time, in S104, it is determined that reference in S103 is terminated for
all of the first stop display areas 211, 221, 231, 241 in which the symbols constructing
the winning symbol combination (case of 4k of symbol "A") are displayed (S104: YES),
procedure shifts to S105. And in this case, the other winning symbol combinations
(case of 4k of symbol "J" and case of 2k of symbol "FISH") are realized (S105: YES)
if the symbol "A" in the first stop display area 221 is processed as the symbol "HYPOTHETICAL
WILD" and procedure shifts to the variable display position determination process
(S106).
[0121] In S 106, based on the number of the winning symbol combination and the total payout
data stored in the RAM 52 in the process of S103 which is conducted every each of
the symbols constructing the winning symbol combination (case of 4k of symbol "A"),
the display position of the symbol "BLANK" is determined. In the slot machine 1 of
the embodiment, at first, the display position of the symbol "BLANK" is determined
in the stop display area through which the most winning symbol combinations are realized.
In this example, as mentioned, if the symbol "A" in the first stop display area 221
is processed as the symbol "HYPOTHETICAL WILD", three winning symbol combinations
are realized and if the symbol "A" in the first stop display area 211, 231, 241 is
processed as the symbol "HYPOTHETICAL WILD", only one winning symbol combination is
realized, therefore the display position of the symbol "BLANK" is determined in the
first stop display area 221.
[0122] In this case, although the display position of the symbol "BLANK" can be determined
according to size of the number of the winning symbol combination, for example, if
three winning symbol combinations are realized in the first stop display area 231
in addition to the first stop display area 221, the display position of the symbol
"BLANK" is determined in the stop display area according to which the total payout
data stored in the RAM 52 become larger. After the display position of the symbol
"BLANK" is determined in S106, process in the flowchart shown in Fig. 16 is terminated,
thereafter procedure shifts to the base game process (S13).
[0123] Here, in the embodiment, although the display position of the symbol "BLANK" is determined
based on size of the number of the winning symbol combination, and if further determination
is required, the total payout data are utilized, the display position of the symbol
"BLANK" may be determined based any one of the number of the winning symbol combination
and the total payout data.
[0124] And the display position of the symbol "BLANK" may be determined based on the result
that such display position is judged first based on the total payout data and thereafter
judged based on the number of the winning symbol combination. In this case, in the
above mentioned concrete example, the total payout data become 32 coins if the symbol
"A" in the first stop display area 221 is processed as the symbol "HYPOTHETICAL WILD"
and the total payout data become 25 coins if the symbol "A" in each of the first stop
display areas 211, 231, 241 is processed as the symbol "HYPOTHETICAL WILD" (see Fig.
18 (a), (c), (d)), therefore the display position of the symbol "BLANK" is determined
in the first stop display area 221.
[0125] And in the stop control process (S42) in the base game process program, the symbol
"BLANK" is variably displayed in the display position of the symbol "BLANK" determined
in S106.
[0126] Here, variable display of the symbol "BLANK" will be described by using the above
mentioned concrete example with reference to Fig. 20.
[0127] At first, in the stop control process (S42), scroll of the symbols on the variable
display portions 21 to 25 on which the symbols are scrolling is stopped. At that time,
since the first stop display area 221 is determined as the display position of the
symbol "BLANK" in S106, the symbol "BLANK" is displayed (see Fig. 20) instead of the
symbol "A" determined in the lottery process (S12).
[0128] And in the first stop display area 221 in which the symbol "BLANK" is displayed,
it is conducted variable display in which the symbol "BLANK", the symbol "WILD" and
the symbol capable of obtaining the winning symbol combination when stopped are sequentially
changed. Explaining based on the mentioned example, right after scroll is stopped,
the symbol "BLANK" is displayed in the first stop display area 221 (see Fig. 20).
[0129] And the symbol capable of constructing the winning symbol combination is read out
from the RAM 52 and display in the first stop display area 221 is changed one by one
with a predetermined time interval.
[0130] Here, the symbol capable of constructing the winning symbol combination is the symbol
"A" constructing the winning symbol combination (case of 4k of symbol "A", see Fig.
21), the symbol "J" constructing the winning symbol combination (case of 3k of symbol
"J", see Fig. 22), the symbol "FISH" constructing the winning symbol combination (case
of 2k of symbol "FISH", see Fig. 23) and the symbol "WILD" through which all of the
winning symbol combinations (case of 4k of symbol "A", case of 3k of symbol "J", case
of 2k of symbol "FISH", see Fig. 24) are realized.
[0131] Variable display of these five symbols (symbol "BLANK", symbol "A", symbol "J", symbol
"FISH", symbol "WILD") are serially changed in order of the symbol "BLANK", the symbol
"A", the symbol "J", the symbol "FISH", the symbol "WILD", the symbol BLANK···, as
shown in Figs. 20 to 24, and after such variable display is conducted for a predetermined
time, display contents (symbol "A") of the first stop display area 221 determined
in the lottery process (S12) are stopped and displayed.
[0132] Therefore, the image control CPU 83 functions as "display control device" when executing
variable display of the symbol "BLANK" in the stop control process in S43 of Fig.
14.
[0133] In the slot machine 1 of the embodiment, as mentioned, while variable display for
serially changing five symbols (symbol "BLANK", symbol "A", symbol "J", symbol "FISH",
symbol "WILD") is conducted, the player cannot judge whether the coin number becomes
25 or 5 or 2 or 32.
[0134] That is to say, while the symbol "BLANK" is variably displayed, the player can enjoy
comfortable tension whether or not all of plural winning symbol combinations are realized
and many coins can be obtained based on that the symbol "WILD" is displayed, or whether
or not only one winning symbol combination is realized and a few coins for one winning
symbol combination can only be obtained based on that the symbols except for the symbol
"WILD" are displayed.
[0135] As mentioned in the above in detail, in the slot machine 1 of the embodiment, in
a case that the winning symbol combination shown in the table of Fig. 13 is realized
in the symbol combination stopped and displayed on the variable display portions 21
to 25 of the lower liquid crystal display 4 and the other winning symbol combination
is realized by substituting one symbol constructing the winning symbol combination
for a different symbol, the symbol "BLANK" is displayed in the symbol display position
thereof and it is conducted variable display in which the symbol "BLANK", the symbol
"WILD", the symbol constructing the winning symbol combination and the symbol constructing
the other winning symbol combination are sequentially changed and displayed.
[0136] Describing this point by using the mentioned example, in a case that the symbols
are stopped and displayed on each of the variable display portions 21 to 25 as shown
in Fig. 17 and all of twenty-five pay lines are activated for explanation's sake,
the symbol "BLANK" is displayed instead of the symbol "A" stopped and displayed in
the first stop display area 221 of the variable display portion 22.
[0137] And it is conducted variable display (see Figs. 20 to 24) in which the symbol "BLANK",
the symbol "A", the symbol "J", the symbol "FISH" and the symbol "WILD" are sequentially
changed in the first stop display area 221, thereby it is indicated to the player
possibility to win four kinds of the winning patterns including: the winning pattern
to win the winning symbol combination of 4k of the symbol "A"; the winning pattern
to win the winning symbol combination of 3k of the symbol "J"; the winning pattern
to win the winning symbol combination of 2k of the symbol "FISH"; the winning pattern
to win all of the winning symbol combinations constructed from the winning symbol
combination of 4k of the symbol "A", the winning symbol combination of 3k of the symbol
"J" and the winning symbol combination of 2k of the symbol "FISH".
[0138] Thereby, since the player cannot easily judge which winning pattern is won, the player
can enjoy comfortable tension while the symbol "BLANK" is variably displayed.
[0139] And in the mentioned example, the display position of the symbol "BLANK" is first
determined based on the number of the winning symbol combination. Thereby, it concludes
that the symbol "BLANK" is displayed in the symbol position through which the most
kinds of the symbols are variably displayed. As a result, since it becomes difficult
to judge which winning pattern is won among many patterns, tension given to the player
further becomes strong:
[0140] Further, the display position of the symbol "BLANK" is determined to the position
that the total payout data become largest by using the total payout data stored in
the RAM 52. Thereby, it is given to the player expectation to obtain high payout,
thus new interest for the slot machine 1 can be provided.
[0141] Here, the present invention is not limited to the above mentioned embodiment and
various modifications may be done within the scope of the present invention. For example,
in the slot machine 1 of the embodiment, although the specific symbol of the present
invention is realized by using the symbol "BLANK", the specific symbol is not limited
to the symbol "BLANK" which indicates a space symbol area. Among the symbols used
in the embodiment, for example, the symbol "WILD" may be used as the specific symbol
and the other new symbol may be also used as the specific symbol.
[0142] And in the slot machine 1 of the embodiment, although the image control CPU 83 variably
changes only the display position of the symbol "BLANK", display mode of the other
symbol can be changed in connection with variable display of the symbol "BLANK".
[0143] Explaining by using the example concretely described in the embodiment, in a case
that five symbols (the symbol "BLANK", the symbol "A", the symbol "J", the symbol
FISH", the symbol "WILD") are variably displayed in the first stop display area 221,
corresponding to the symbol displayed in the first stop display area 221, the symbol
constructing the winning symbol combination of 4k of the symbol "A", the symbol constructing
the winning symbol combination of 3k of the symbol "J", the winning symbol combination
of 2k of the symbol "FISH" and the symbol constructing all of the winning symbol combinations
constructed from the winning symbol combination of 4k of the symbol "A", the winning
symbol combination of 3k of the symbol "J", the winning symbol combination of 2k of
the symbol "FISH" may be displayed with normal brightness and the symbols in the other
portions may be displayed with a little bit dark display mode. Thereby, the player
can easily grasp what winning symbol combination is constructed by the symbol variably
displayed through the symbol "BLANK" and what payout can be obtained, thereby tension
for games can be further increased.
[0144] Further, although the slot machine 1 of the embodiment conducts the video slot game
through five reels, it may be conducted the video slot game through three reels or
nine reels.
[0145] The present invention can be applied to a case that the game is executed by using
symbols displayed on the display device.