BACKGROUND OF THE INVENTION
1. Field of the Invention
[0001] The present invention relates to a gaming management system configured to manage
gaming insurance against loss resulting from player's betting action.
2. Description of the Related Art
[0002] A conventional gaming machine with an insurance function is disclosed in
Japanese Patent Laid-open Publication No. H04-244178. In this gaming machine, a player inserts one or more insurance coins into a coin
insertion slot of the gaming machine before starting to play a game. The gaming machine
pays out the predetermined number of gaming coins for insurance regardless of win
and loss when the player spends the predetermined number of gaming coins on the game.
This reduces player's loss.
[0003] However, this insurance function can not provide various services according to player's
request because it is limited to contents preliminarily set in a gaming machine into
which the insurance coin will be inserted.
[0004] The gaming machine further has one insurance coin passageway for guiding it to a
hopper thereof and another insurance coin passageway for guiding it to a coin ejection
slot thereof. Therefore, the volume of the gaming machine increases because the gaming
machine has two insurance coin passageways therein.
SUMMARY OF THE INVENTION
[0005] It is an object of the present invention to provide a gaming management system capable
of flexibly providing various insurance services against loss resulting from player's
betting action according to player's request.
[0006] It is another object of the present invention to provide a gaming management system
including a gaming machine configured to decrease in the volume of the gaming machine.
[0007] In order to achieve the object, the present invention provides a gaming management
system comprising: a network; a gaming machine configured to execute a game; an insurance
management server configured to manage insurance information with respect to gaming
insurance and connected to the gaming machine via the network; and a membership management
server configured to manage membership information and connected to the insurance
management server via the network, wherein the gaming machine comprises: a card unit
conf igured to read a player ID number from a membership card and send the read player
ID number to the insurance management server; an executing means for executing the
game when the membership card is inserted into the card unit; and a generating means
for generating gaming result information with respect to the game executed by the
executing means and send the generated gaming result information to the insurance
management server; the membership management server comprises: a membership information
storage configured to store membership information corresponding to the player ID
number read by the card unit; and a sending means for sending the corresponding membership
information to the insurance management server; and the insurance management server
comprises: an insurance information storage configured to store insurance information
corresponding to the player ID number read by the card unit; a payout determing means
for determining whether or not the insurance management server pays out insurance
according to the read player ID number, the generated gaming result information and
the corresponding insurance information; and a continuation determing means for determining
whether or not the insurance management server continues the gamimg insurance according
to the corresponding insurance information when the gaming insurance expires.
[0008] According to the present invention, the payout determining unit of the insurance
management server determines whether or not insurance is paid out, according to the
generated gaming result information and the corresponding insurance condition. Therefore,
the gaming management system can flexibly provide various insurance services against
loss resulting from player's betting action according to player's request. Further,
in this gaming management system, the gaming machine needs not to be provided with
any inscurance coin passageway. Therefore, the gaming management system can include
the gaming machine configured to decrease in the volume of the gaming machine.
[0009] In order to achieve the object, the present invention provides a gaming management
system comprising: a network; a gaming machine configured to execute a game; an insurance
management server configured to manage insurance information with respect to gaming
insurance and connected to the gaming machine via the network; and a membership management
server configured to manage membership information and connected to the insurance
management server via the network, wherein the gaming machine comprises: a card unit
configured to read a player ID number from a membership card and send the read player
ID number to the insurance management server; an executing means for executing the
game when the membership card is inserted into the card unit; and a generating means
for generating gaming result information with respect to the game executed by the
executing means and send the generated gaming result information to the insurance
management server; the membership management server comprises: a membership information
storage configured to store membership information corresponding to the player ID
number read by the card unit; and a sending means for sending the corresponding membership
information to the insurance management server; and the insurance management server
comprises: an insurance information storage configured to store insurance information
corresponding to the player; an identifying means for reading identification information
corresponding to the player from the corresponding membership information according
to the read player ID number; a payout determing means for determining whether or
not the insurance management server pays out insurance according to the read identification
information, the generated gaming result information and the corresponding insurance
information; and a continuation determing means for determining whether or not the
insurance management server continues the gamimg insurance according to the corresponding
insurance information when the gaming insurance expires.
[0010] According to the present invention, the payout determining unit of the insurance
management server determines whether or not insurance is paid out, according to the
generated gaming result information and the corresponding insurance condition. Therefore,
the gaming management system can flexibly provide various insurance services against
loss resulting from player' s betting action according to player's request. Also,
the identifying unit reads the identification information corresponding to the player
from the corresponding membership information according to the read player ID number.
Therefore, the player needs not to purchase the gaming insurance after joining the
membership. As a result, a gaming insurance purchase procedure can be independent
from a membership join procedure. This improves convenience of purchasing the gaming
insurance. Further, in this gaming management system, the gaming machine needs not
to be provided with any inscurance coin passageway. Therefore, the gaming management
system can include the gaming machine configured to decrease in the volume of the
gaming machine.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011]
FIG. 1 is a schematic diagram of a gaming management system according to an exemplary
embodiment of the present invetion.
FIG. 2 is a block diagram of a control circuit incorporated into an insurance management
server according to the exemplary embodiment of the present invention.
FIG.3 is a block diagram of a control circuit incorporated into a membership management
server according to the exemplary embodiment of the present invention.
FIG.4 is a perspective view of a gaming machine according to the exemplary embodiment
of the present invention.
FIG.5 is a block diagram of a main control circuit incorporated into the gaming machine
according to the exemplary embodiment of the present invention.
FIG.6 is a block diagram of a display control device of the gaming machine according
to the exemplary embodiment of the present invention.
FIG.7A is a flowchart of a control process of the first half executed in the gaming
management system according to the exemplary embodiment of the present invention.
FIG.7B is a flowchart of a control process of the second half executed in the gaming
management system according to the exemplary embodiment of the present invention.
FIG.8A is a flowchart of a modified control process of the first half executed in
the gaming management system according to the exemplary embodiment of the present
invention.
FIG.8B is a flowchart of a modified control process of the second half executed in
the gaming management system according to the exemplary embodiment of the present
invention.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0012] Hereinafter, an exemplary embodiment of the present invention will be described with
reference to FIGS.1 to 8B.
[0013] In the exemplary embodiment, a gaming management system comprises a plurality of
gaming machines, a membership management server, an insurance management server and
a network. The gaming machine has a card unit and is connected to the membership management
server and the insurance management server via the network.
[0014] The card unit reads a player ID number stored in a membership card when the membership
card is inserted into the card unit. The gaming machine can identify a player who
plays a game in the gaming machine by means of the player ID number stored in the
inserted membership card because the player ID number corresponds one-to-one with
the player.
[0015] The membership management server stores membership information (e.g. a name, an address,
a birthday, biological information, and/or an account number) of the player which
is related to the player ID number. The membership management server manages the membership
information every player who has taken part in the membership.
[0016] The insurance management server stores a gaming insurance condition of the player
which is related to the player ID number. The gaming insurance is insurance against
loss resulting from player's betting action and covers the loss with insurance payment
according to the insurance payment condition. The insurance payment condition usually
differs from one player to another player. Therefore, the insurance management server
manages the gaming insurance condition every player.
[0017] The insurance management server automatically executes a series of processes from
insurance application to insurance payment. In the series of processes, the insurance
managemet server obtains a player ID number from the card unit of the gaming machine
in which the player plays the game, and then obtains membership information of the
player from the membership management server by means of the obtained player ID number
and obtains gaming result information of the player from the gaming machine by means
of the obtained player ID number, in order to refer to the gaming insurance condition,
the account number, the gaming result information, or the like of the player.
[0018] In the exemplary embodiment, a gaming coin means a real coin that circulates in a
country in which a player plays a game, or a gaming medal (token) that circulates
in a gaming-hall in which the player plays the game and is obtained by exchanging
money of a country in which the gaming-hall is placed.
(Configuration of gaming management system)
[0019] As shown in FIG.1, the gaming management system 500 comprises the insurance management
server 1, the plurality of gaming machines 2, the membership management server 300
and the network N. The gaming machines 2 are connected to the insurance management
server 1 and the membership management server 300 via the network N. The gaming machines
2 send /receive various data to/from the insurance management server 1 or the membership
management server 300 through the network N.
[0020] Each gaming machine 2 has a unique machine ID number. The insurance management server
1 and the membership management server 300 store the machine ID numbers assigned to
the gaming machines 2 therein. The insurance management server 1 and the membership
management server 300 identify a source of received data by checking the machine ID
number attached to the received data against the machine ID numbers stored therein.
Also, the insurance management server 1 and the membership management server 300 identify
a destination of data to be sent through the machine ID number stored therein.
(Configuration of insurance management server)
[0021] As shown in FIG.2, the insurance management server 1 comprises a central processing
unit (CPU) 10, an input-output (I/O) bus 12, a read only memory (ROM) 14, a random
access memory (RAM) 16, a hard disk drive (HDD) 18, a communication interface circuit
22, a display monitor 24 and an input device 26.
[0022] The CPU 10 is connected to the ROM 14, the RAM 16, the HDD 18, the communication
interface circuit 22, the display monitor 24 and the input device 26 via the I/O bus
12. A data signal or an address signal is input into or output from the CPU 10 through
the I/O bus 12.
[0023] The ROM 14 stores a control program to be used to control the insurance management
server 1 therein. The RAM 16 temporarily stores a flag, a variable value or the like
used by the control program. Also, the RAM 16 temporarily stores a player ID number
sent from the card unit 400 of the gaming machine 2, membership information sent from
the membership management server 300, gaming result information sent from the gaming
machine 2, an insurance payment list and the gaming insurance condition stored in
the HDD 18, and the like therein.
[0024] The HDD 18 stores the insurance payment list and a database of the gaming insurance
conditions which are related to the player ID numbers respectively therein. It is
noted that the HDD 18 may be replaced with a high-capacity nonvolatile rewritable
memory device (e.g. flash memory). The communication interface circuit 22 is connected
to the gaming machines 2 and the membership management server 300 via the network
N which is a communication line of a public telephone line network, a local area network
(LAN) or the like.
[0025] The display monitor 24 displays various data (e.g. the gaming insurance conditions
stored as the database in the HDD 18). The input device 26 sends an order signal for
ordering the display monitor 24 to display the gaming insurance condition of related
player, an order signal for ordering the HDD 18 to store a new gaming insurance condition
of related player or the like to the insurance management server 1.
(Configuration of membership management server)
[0026] As shown in FIG.3, the membership management server 300 comprises a CPU 310, an I/O
bus 312, a ROM 314, a RAM 316, a HDD 318, a communication interface circuit 322, a
display monitor 324 and an input device 326.
[0027] The CPU 310 is connected to the ROM 314, the RAM 316, the HDD 318, the communication
interface circuit 322, the display monitor 324 and the input device 326 via the I/O
bus 312. A data signal or an address signal is input into or output from the CPU 310
through the I/O bus 312.
[0028] The ROM 314 stores a control program to be used to control the membership management
server 300 therein. The RAM 316 temporarily stores a flag, a variable value or the
like used by the control program. Also, the RAM 316 temporarily stores a player ID
number sent from the insurance management server 1, membership information stored
in the HDD 318 and the like therein.
[0029] The HDD 318 stores a database of pieaces of the membership information (e.g. a name,
an address, a birthday, biological information, and/or an account number) which are
related to the player ID numbers respectively therein. It is noted that the HDD 318
may be replaced with a high-capacity nonvolatile rewritable memory device (e.g. flash
memory). The communication interface circuit 322 is connected to the gaming machines
2 and the insurance management server 1 via the network N. The membership management
server 1 is a parent station of the gaming machines 2 and has a unique machine ID
number "0000" .
[0030] The display monitor 324 displays various data (e.g. the membership information stored
as the database in the HDD 318). The input device 326 sends an order signal for ordering
the display monitor 324 to display the membership information of related player, an
order for ordering the HDD 318 to store new membership information of related player
or the like, to the membership management server 300.
(Configuration of gaming machine)
[0031] As shown in FIG. 4 , the gaming machine 2 comprises a cabinet 30, a main display
device 32, an upper sub-display device 34, a lower sub-display device 38, a plurality
of switches 40, a cross shape switch 42, a coin insertion slot 44, a bill insertion
slot 46, a payback switch 48, a base portion 50, a coin payout slot 52, a coin receiving
portion 54, a notifying lamp 56 and the card unit 400.
[0032] The cabinet 30 forms the entirety of the gaming machine 2. The main display device
32 is mounted on a front center portion of the cabinet 30 which slightly slants to
rearward of the cabinet 30. The main display device 32 displays gaming information
of a game to proceed with the game.
[0033] The upper sub-display device 34 is mounted on a front upper portion of the cabinet
30. The upper sub-display device 34 displays gaming information not to be displayed
in a screen of the main display device 32, a rule of the game with which the main
display device 32 proceeds or the like. The lower sub-display 38 is mounted on a front
lower portion of the cabinet 30. The lower sub-display device 38 also displays various
information of the game.
[0034] The base portion 50 is flatly formed in a boundary portion of the cabinet 30 between
the front center portion and the front lower portion of the cabinet 30. The plurality
of switches 40 and the cross shape switch 42 are mounted on a left side of the base
portion 50. These switches are operated when a player selects or determines one option
among options in the game. The coin insertion slot 44 and the bill insertion slot
46 are mounted on a right side of the base portion 50. A player can play the game
when inserting one or more coins or bills into the coin insertion slot 44 or the bill
insertion slot 46.
[0035] The payback switch 48 is mounted on the right side of the base portion 50 in the
vicinity of the coin insertion slot 44. The coin payout slot 52 is mounted on the
front lower portion of the cabinet 30 below the lower sub-display device 38. The coin
receiving portion 54 extends from the front lower portion of the cabinet 30. One or
more inserted coins are paied back from the coin payout slot 52 and then received
at the coin receiving portion 54 when a player operates the payback switch 48. The
notifying lamp 56 is operated when abnormality of the gaming machine 2 occurs. The
notifying lamp 56 blinks or lights up to notify a clerk in a gaming holl of the abnormality.
[0036] The card unit 400 is mounted on a boundary portion of the cabinet 30 between the
front upper portion and the front center portion of the cabinet 30. The card unit
400 comprises a plurality of buttons 401, a card slot 402, a display monitor 403 and
a reader/writer 404 (see FIG. 4 and 5). The plurality of buttons 401 and the display
monitor 403 are operated when a player inputs a secret number or ejects an inserted
membership card. The membership card is inserted into or ejected from the card slot
402. In the exemplary embodiment, although an IC card is employed as the membership
card to read or write pieaces of information by means of the reader/writer 404, the
IC card may be replaced with another member (e.g. magnetic card) capable of storing
pieaces of information including at least participation /non-participation in the
gaming insurance and the player ID number which is read by the reader/writer 404.
(Configuration of control device of gaming machine)
[0037] As shown in FIG. 5, the gaming machine 2 further comprises a coin detection sensor
58, a bill detection sensor 59, a main control circuit 60, a speaker 80, a payout
device 82 and a display control device 200. The main conrol circuit 60 comprises an
interface circuit 62, an input/output bus 64, a CPU 66, a ROM 68, a RAM 70, an interface
circuit 72, a hard disk drive 74, a communication interface circuit76, a random number
generator 78 and an interface circuit 405.
[0038] The switches 40 and the cross shape switch 42 are connected to the interface circuit
62. The interface circuit 62 is connected to the CPU 66 via the input/output bus 64.
Each switch generates a detection signal and then inputs it into the CPU 66 via the
input/output bus 64 when being operated.
[0039] The coin detection sensor 58 and the bill detection sensor 59 are connected to the
interface circuit 62. The coin detection sensor 58 converts information regarding
the type of inserted coin and the number of inserted coins into a signal and then
inputs it into the CPU 66 via the input/output bus 64 when detecting one or more coins
inserted into the coin insertion slot 44. The bill detection sensor 59 converts information
regarding the type of inserted bill and the number of inserted bills into a signal
and then inputs it into the CPU 66 via the input/output bus 64 when detecting one
or more bills inserted into the bill insertion slot 46.
[0040] The payback switch 48 is connected to the interface circuit 62. The payback switch
48 generates a detection signal and then inputs it into the CPU 66 via the input/output
bus 64 when being operated. One or more inserted coins are paied back from the coin
payout slot 52 on the basis of the generated detection signal.
[0041] The ROM 68 and the RAM 70 are connected to the input/output bus 64. The ROM 68 stores
a unique machine ID number of the gamine machine 2, a main control program for controlling
the gaming machine 2, an initialization data for executing the control program, a
part of a display control program for controlling the main display device 32, the
upper sub-display device 34 and the lower sub-display device 38 and the like therein.
The RAM 70 temporarily stores the main control program, the display control program,
a flag used in a gaming program, a variable value used in the gaming program or the
like therein.
[0042] The hard disk drive 74 is connected to the input/output bus 64. The hard disk drive
74 stores the gaming program and the like therein. In the exemplary embodiment, although
the hard disk drive 74 is employed as a storage device for storing the gaming program,
it may be replaced with a high-capacity involatile rewritable storage device (e.g.
flash memory).
[0043] The notifying lamp 56, the speaker 80 and the payout device 82 are connected to the
interface circuit 72. The interface circuit 72 is connected to the CPU 66 via the
input/output bus 64. The interface circuit 72 outputs a driving signal or a driving
electric power into the notifying lamp 56, the speaker 80 or the payout device 82
accroding to a result of arithmetic processing in the CPU 66.
[0044] The random number generator 78 is connected to the input/output bus circuit 64. The
random number generator 78 generates a random number within a predetermined range
and then inputs a signal including the generated random number into the input/output
bus 64 when the CPU 66 inputs into the random number generator 78 an order for generating
a random number. The CPU 66 determines a gaming status on the basis of the generated
random number. The generated random number is stored as a lottery result data in the
RAM 70.
[0045] The communication interface circuit 76 is connected to the input/output bus 64. The
communication interface circuit 76 communicates with the insurance mangament server
1 and the membership management server 300 via the network N.
[0046] The buttons 401, the display monitor 403 and the reader/writer 404 of the card unit
400 are connected to the interface circuit 405. The interface circuit 405 is connected
to the CPU 66 via the input/output bus 64. The interface circuit 405 outputs a driving
signal or a driving electric power into the display monitor 403 or the reader/writer
404 accroding to a result of arithmetic processing in the CPU 66.
[0047] Each button 401 generates a detection signal and then inputs it into the interface
circuit 405 when being operated. The display monitor 403 displays an image according
to a display order output from the CPU 66 via the interface circuit 405. The reader/writer
404 converts information regarding a player ID number or participation/non-participation
in the gaming insurance stored in the membership card (IC card) into a signal and
then inputs it into the interface circuit 405 when the membership card is inserted
into the card slot 402. In a case where a magnetic card is employed as the membership
card, the reader/writer 404 is replaced with a magnetic card reader.
[0048] The display control device 200 is connected to the interface circuit 72. The display
control device 200 outputs a driving signal or a driving electric power into the main
display device 32, the upper sub-display device 34 or the lower sub-display device
38 accroding to an image display order which is output from the main control circuit
60.
(Configuration of display control device of gaming machine)
[0049] As shown in FIG. 6, the display control device 200 comprises an interface circuit
202, an input/output bus 204, a CPU 206, a ROM 208, a RAM 210, a VDP (video data processor)
212, a video RAM 214, a video ROM 216, a first driving circuit 218, a second driving
circuit 220 and a third driving circuit 222. The interface circuit 202 is connected
to the input/output bus 204. The image display order which is output from the main
control circuit 60 is input into the input/output bus 204 via the interface circuit
202.
[0050] The CPU 206, the ROM 208 and the RAM 210 are connected to the input/output bus 204.
A data signal or an address signal is input into or output from the CPU 206 via the
input/output bus 204. The ROM 208 stores therein a display control program for generating
a driving signal to be input into the main display device 32, the upper sub-display
device 34 or the lower sub-display device 38 according to the image display order.
The RAM 210 temporarily stores a flag and a variable value used in the display control
program therein.
[0051] The VDP 212 is connected to the input/output bus 204. The VDP 212 includes a sprite
circuit, a screen circuit, a pallet circuit and the like and executes various processes
to display a desired image on the main display device 32, the upper sub-display device
34 or the lower sub-display device 38.
[0052] The video RAM 214, the video ROM 216, the first driving circuit 218, the second driving
circuit 220 and the third driving circuit 222 are connected to the VDP 212. The video
RAM 214 temporarily stores an image data corresponding to the image display order
therein. The video ROM 216 stores a background image data (e.g. a background image
to be displayed on the main display device 32), a symbol image data (e.g. an identification
information image), a character image data (e.g. a character image to be displayed
as an effect content) and the like therein. The symbol image data is employed when
a symbol is variably displayed or stop-displayed on the main display device 32. The
symbol image data includes various display modes (e.g. an enlarged image, a reduced
image and a deformed image). The character image data includes various action modes
in which one or more characters perform a sereies of actions.
[0053] The first driving circuit 218 generates a driving signal for driving the main display
device 32. The second driving circuit 220 generates a driving signal for driving the
upper sub-display device 34. The third driving circuit 222 generates a driving signal
for driving the lower sub-display device 38.
[0054] The CPU 206 reads the display control program stored in the ROM 208 and then generates
an image data to be displayed on the main display device 32, the upper sub-display
device 34 or the lower sub-display device 38 according to the image display order
which is output from the main conrol circuit 60. The generated image data is stored
in the RAM 214. It is noted that the image display order includes a background display
order, a symbol display order, a character display order and the like.
(Control process executed in gaming management system)
[0055] As shown in FIG.7A, in a control process executed in the gaming management system
500, the CPU 66 of the gaming machine 2 determines whether or not a player inserts
the membership card into the card slot 402 of the card unit 400, via the reader/writer
404 of the card unit 400 (S201). If the player inserts the membership card, the CPU
66 sends to the insurance management server 1 the machine ID number and information
regarding participation/non-participation in the gaming insurance which is read by
the reader/writer 404 and then the control process proceeds to S401. If the player
does not insert the membership card, the control process remains at S201.
[0056] The CPU 10 of the insurance management server 1 determines whether or not the player
has purchased the gaming insurance on the basis of the sent information (S401). If
the player has purchased the gaming insurance, the control process proceeds to S402.
If the player has not purchased the gaming insurance, the CPU 10 sends to the gaming
machine 2 a signal regarding non-participation in the gaming insurance on the basis
of the machine ID number and then the control process proceeds to S202.
[0057] In S202, if the gaming machine 2 receives the signal from the insurance management
server 1, the CPU 66 of the gaming machine 2 determines whether or not the membership
card is ejected from the card slot 402. More specifically, the CPU 66 displays on
the display monitor 403 the following sentence "YOU HAVE NOT PURCHASED GAMING INSURANCE.
IF YOU FINISH PLAYING GAME, PLEASE PRESS ONE BUTTON OF CARD UNIT.
". If the player presses one of the buttons 401 within a regular time, the CPU 66 causes
the reader/writer 404 to eject the membership card from the card slot 402 and then
finishes the control process. If the player does not press one of the buttons 401
within the regular time, the control process proceeds to S101. The CPU 66 executes
a game for non-participation in the gaming insurance and then the control process
proceeds to S401 (S101).
[0058] In S402, the CPU 10 of the insurance management server 1 sends to the gaming machine
2 a signal regarding a demand for sending a player ID number stored in the membership
card on the basis of the machine ID number. If the gaming machine 2 receives the signal
from the insurance management server 1, the CPU 66 of the gaming machine 2 sends to
the insurance management server 1 the machine ID number and the player ID number which
is read by the reader/writer 404 (S203). If the insurance management server 1 receives
the player ID number from the gaming machine 2, the control process proceeds to S404
(S403).
[0059] In S404, the CPU 10 sends to the membership management server 300 a signal regarding
a demend for sending membership information of the player which is related to the
player ID number. As shown in FIG. 7B, if the membership management server 300 receives
the signal from the insurance management server 1, the CPU 310 of the membership management
server 300 sends to the insurance management server 1 the membership information of
the player which is read from the HDD 318 of the membership management server 300
on the basis of the player ID number (S301). If the insurance management server 1
receives the membership information of the player from the membership management server
300, the control process proceeds to S406 (S405).
[0060] In S406, the CPU 10 reads from the HDD 18 of the insurance management server 1 a
gaming insurance condition of the player on the basis of the player ID number, and
then determines whether or not the player has paid an insurance fee on the basis of
the gaming insurance condition. If the player has paid the insurance fee, the CPU
10 sends to the gaming machine 2 a signal for allowing the gaming machine 2 to execute
a game for participation in the gaming insurance, on the basis of the machine ID number.
If the player has not paid the insurance fee, the control process remains at S406
and then waits until the insurance fee is paid by withdrawing the insurance fee from
a player's account on the basis of the membership information automatically, or by
the player directly.
[0061] In S102, if the gaming machine 2 receives the signal from the insurance management
server 1, the CPU 66 of the gaming machine 2 executes the game for participation in
the gaming insurance and then the control process proceeds to S204. In S204, the CPU
66 determines whether or not the membership card is ejected from the card slot 402.
More specifically, the CPU 66 displays on the display monitor 403 the following sentence
"IF YOU FINISH PLAYING GAME, PLEASE PRESS ONE BUTTON OF CARD UNIT.". If the player
presses one of the buttons 401 within a regular time, the CPU 66 causes the reader/writer
404 to eject the membership card from the card slot 402 and then the control process
proceeds to S103. If the player does not press one of the buttons 401 within the regular
time, the control process returns to S102.
[0062] In S103, the CPU 66 sends to the insurance management server 1 the player ID number
and gaming result information regarding a result of all games which the player played.
If the insurance management server 1 receives the gaming result information from the
gaming machine 2, the CPU 10 of the insurance management server 1 determines whether
or not the gaming result information meets a gaming insurance condition of the player
stored in the HDD 18 on the basis of the player ID (S407). If the gaming result information
meets the gaming insurance condition, the insurance management server 1 pays out one
or more gaming coins for insurance via the gaming machine 2 and then the CPU 10 rewrites
the insurance payment list stored in the HDD 18 (S408). When the CPU 10 finishes rewiriting
the insurance payment list, the control process finishes. If the gaming result information
does not meet the gaming insurance condition, the control process finishes.
[0063] In the gaming management system 500, the insurance management server 1 determines
whether or not one or more gaming coins for insurance are paid out after the player
finished playing all games. However, the insurance management server 1 may determine
whether or not one or more gaming coins for insurance are paid out every time one
game is finished.
[0064] As shown in FIG. 8A, in a modified control process executed in the gaming management
system 500, the CPU 66 of the gaming machine 2 determines whether or not a player
inserts the membership card into the card slot 402 of the card unit 400, via the reader/writer
404 of the card unit 400 (S1201). If the player inserts the membership card, the CPU
66 sends to the insurance management server 1 the machine ID number and information
regarding participation/non-participation in the gaming insurance which is read by
the reader/writer 404 and then the control process proceeds to S1401. If the player
does not insert the membership card, the control process remains at S1201.
[0065] The CPU 10 of the insurance management server 1 determines whether or not the player
has purchased the gaming insurance on the basis of the sent information (S1401). If
the player has purchased the gaming insurance, the control process proceeds to S1402.
If the player has not purchased the gaming insurance, the CPU 10 sends to the gaming
machine 2 a signal regarding non-participation in the gaming insurance on the basis
of the machine ID number and then the control process proceeds to S1202.
[0066] In S1202, if the gaming machine 2 receives the signal from the insurance management
server 1, the CPU 66 of the gaming machine 2 determines whether or not the membership
card is ejected from the card slot 402. More specifically, the CPU 66 displays on
the display monitor 403 the following sentence "YOU HAVE NOT PURCHASED GAMING INSURANCE.
IF YOU FINISH PLAYING GAME, PLEASE PRESS ONE BUTTON OF CARD UNIT.". If the player
presses one of the buttons 401 within a regular time, the CPU 66 causes the reader/writer
404 to eject the membership card from the card slot 402 and then finish the control
process. If the player does not press one of the buttons 401 within the regular time,
the control process proceeds to S1101. The CPU 66 executes a game for non-participation
in the gaming insurance and then the control process proceeds to S1401 (S1101).
[0067] In S1402, the CPU 10 of the insurance management server 1 sends to the gaming machine
2 a signal regarding a demand for sending a player ID number stored in the membership
card on the basis of the machine ID number. If the gaming machine 2 receives the signal
from the insurance management server 1, the CPU 66 of the gaming machine 2 sends to
the insurance management server 1 the machine ID number and the player ID number which
is read by the reader/writer 404 (S1203). If the insurance management server 1 receives
the player ID number from the gaming machine 2, the control process proceeds to S1404
(S1403).
[0068] In S1404, the CPU 10 sends to the membership management server 300 a signal regarding
a demend for sending membership information of the player which is related to the
player ID number. If the membership management server 300 receives the signal from
the insurance management server 1, the CPU 310 of the membership management server
300 sends to the insurance management server 1 the membership information of the player
which is read from the HDD 318 of the membership management server 300 on the basis
of the player ID number (S1301). As shown in FIG.8B, if the insurance management server
1 receives the membership information of the player from the membership management
server 300, the control process proceeds to S1406 (S1405).
[0069] In S1406, the CPU 10 reads from the HDD 18 of the insurance management server 1 a
gaming insurance condition of the player on the basis of the player ID number, and
then determines whether or not the player has paid an insurance fee on the basis of
the gaming insurance condition. If the player has paid the insurance fee, the CPU
10 sends to the gaming machine 2 a signal for allowing the gaming machine 2 to execute
a game for participation in the gaming insurance on the basis of the machine ID number.
If the player has not paid the insurance fee, the control process remains at S1406
and then waits until the insurance fee is paid by withdrawing the insurance fee from
a player's account on the basis of the membership information automatically, or by
the player directly.
[0070] In S1102, if the gaming machine 2 receives the signal from the insurance management
server 1, the CPU 66 of the gaming machine 2 executes the game for participation in
the gaming insurance and then the control process proceeds to S1103. In S1103, the
CPU 66 sends to the insurance management server 1 the machine ID number, the player
ID number and gaming result information regarding a result of one game which the player
played. If the insurance management server 1 receives the gaming result information
from the gaming machine 2, the CPU 10 of the insurance management server 1 determines
whether or not the gaming result information meets a gaming insurance condition of
the player stored in the HDD 18 on the basis of the player ID (S1407). If the gaming
result information meets the gaming insurance condition, the control process proceeds
to S1408. If the gaming result information does not meet the gaming insurance condition,
the control process proceeds to S1204.
[0071] In S1408, the insurance management server 1 pays out one or more gaming coins for
insurance via the gaming machine 2 and then the CPU 10 rewrites the insurance payment
list stored in the HDD 18. If the CPU 10 finishes rewiriting the insurance payment
list, the control process proceeds to S1409.
[0072] In S1409, the CPU 10 determines whether or not the gaming insurance expires on the
basis of the gaming insurance condition and the insurance payment list. If the gaming
insurance expires, the control process proceeds to S1410. If the gaming insurance
does not expire, the control process returns to S1406.
[0073] In S1410, the CPU 10 determines whether or not the player repurchases the gaming
insurance on the basis of the gaming insurance condition. More specifically, the CPU
10 determines whether or not there is information that the player concluded an automatic
renewal special contract on the basis of the gaming insurance condition. If there
is the information, the control process proceeds to S1411. If there is not the information,
the CPU 10 sends to the gaming machine 2 a signal for allowing the gaming machine
2 to execute a game for non-participation in the gaming insurance and then the control
process proceeds to S1104.
[0074] In S1411, the CPU 10 rewrites the gaming insurance condition (e.g. changing an insurance
rate) to contiue the gaming insurance on the basis of the content of the automatic
renewal special contract, and then the control process returns to S1406. It is noted
that the insurance rate may be changed according to an insurance rate table in which
a value of the insurance rate is set with respect to the number of repurchases at
the time of rewriting the gaming insurance condition. The insurance rate table is
stored in the HDD 18.
[0075] In S1204, the CPU 66 of the gaming machine 2 determines whether or not the membership
card is ejected from the card slot 402. More specifically, the CPU 66 displays on
the display monitor 403 the following sentence "IF YOU FINISH PLAYING GAME, PLEASE
PRESS ONE BUTTON OF CARD UNIT. ". If the player presses one of the buttons 401 within
a regular time, the CPU 66 causes the reader/writer 404 to eject the membership card
from the card slot 402 and then the control procee finishes. If the player does not
press one of the buttons 401 within the regular time, the control process returns
to S1102.
[0076] In S1104, if the gaming machine 2 receives the signal from the insurance management
server 1, the CPU 66 of the gaming machine 2 executes the game for non-participation
in the gaming insurance and then the control process returns to S1401.
[0077] Therefore, when the gaming management system 500 executes the control process shown
in FIGS.8A and 8B, the CPU 66 of the gaming machine 2 and the CPU 10 of the insurance
management server 1 serve as the following means. When the control process proceeds
to S1103, the CPU 66 serves as a generating means. When the control process proceeds
to S1101, S1102 or S1104, the CPU 66 serves as an executing means. When the control
process proceeds to S1407, the CPU 10 serves as a payout determing means. When the
control process proceeds to S1410, the CPU 10 serves as a continuation determining
means. When the control process proceeds to S1411, the CPU 10 serves as a changing
means.
(Advantageous characteristics of gaming identification system)
[0078] In S1407, the CPU 10 of the insurance management server 1 determines whether or not
one or more gaming coins for insurance are paid out, according to the gaming result
information sent from the gaming machine 2 and the gaming insurance condition stored
in the HDD 18 of the insurance management server 1. Therefore, the insurance function
of the gaming management system 500 can provide various services according to player's
request by using the gaming insurance condition of the player stored in the HDD 18.
[0079] In S1410, the CPU 10 of the insurance management server 1 determines whether or not
the insurance management server 1 continues the gaming insurance (the player repurchases
the gaming insurance) according to the gaming insurance condition of the player stored
in the HDD 18. Therefore, the insurance function of the gaming management system 500
can provide one service to execute a continuation process of the gaming insurance
without interrupting the game. As a result, convenience of repurchasing the gaming
insurance is improved, which prevents the player from forgetting to repurchase the
gaming insurance when the gaming insurance expires.
[0080] The gaming machine 2 is not provided with any insurance coin passageway. Therefore,
the gaming management system 500 can includes the gaming machine 2 configured to decrease
in the volume of the gaming machine 2 in comparison with that of the conventional
gaming machine.
[0081] The present invention is not limited to the above exemplary embodiment, and various
modifications can be employed within the scope of the technical idea according to
the present invention besides the above exemplary embodiment.
[0082] Instead of the gaming machine 2 in which a player plays a game that is displayed
on the main display device 32, a slot machine provided with mechanical reels, a pachinko
gaming machine or the like may be employed in the gaming management system 500.
[0083] The gaming coin may be replaced by a gaming ball when a player plays in the pachinko
gaming machine. Also, the gaming coin may be replaced by another gaming medium such
as a gaming medal, a gaming token, a gaming tichet, a gaming point or a gaming card.
In a case where a player plays in another gaming machine in which the gaming card
(e.g. a magnetic card or an IC card) is used, one or more digital values corresponding
to the insurance payment are added to digital values stored in the gaming card. Further,
instead of paying out insurance from the gaming machine 2, the insurance may be paid
to the player's account.
[0084] In a case where the player purchases the gaming insurance, the player inserts the
membership card into the card unit 400 and causes the card unit 400 to read the player
ID number stored in the own membership card. Next, the main display device 32, the
upper sub-display device 34 or the lower sub-display device 38 displays an insurance
purchase screen thereon. If the player carries out an insurance purchase operation,
the membership management server 300 sends the membership information corresponding
to the player ID to the insurance management server 1. Thereby, the insurance management
sever 1 withdraws the insurance fee from the palyer's account accordint to the corresponding
memebeship information and causes the HDD 18 to store the insurance condition of the
player therein. Also, instead of the automatic payment, the player may directly pay
the insurance fee and concludes the agreement of the gaming insurance on a document.
When the player operates the input device 26, the insurance management server 1 causes
the HDD 18 to store the gaming insurance condition of the player therein.
[0085] In a case where the CPU 10 of the insurance management server 1 uses the membership
information received from the membership management server 300 and the gaming insurance
condition stored in the HDD 18, the CPU 10 may read a player's name from the membership
information on the basis of the palyer ID number and then read the gaming insurance
condition of the player on the basis of the player's name, instead of the player ID
number. Thereby, the player needs not to purchase the gaming insurance after joining
the membership. More specifically, the gaming insurance purchase procedure can be
independent from the membership join procedure. This improves convenience of purchasing
the gaming insurance.