Background
[0001] This patent is directed to a casino gaming apparatus, which could be either an individual
gaming unit or a casino gaming system having a plurality of gaming units, each gaming
unit including a display system having a light valve.
[0002] Conventional casino gaming units often included multiple display panels for displaying
a variety of images. The gaming unit consisted of three, separately located display
panels: the top glass, the bottom (or "belly") glass, and the primary display. The
top glass and the belly glass were typically static images that provided game instructions,
game information (e.g., paytables), images to attract players to the game, or images
otherwise associated with the games that could be played on the gaming unit Sometimes,
the top glass and/or the belly glass provided bonus games. The primary display has
included active images that may vary as part of a player-attract sequence or as part
of the game play. Mechanical moving parts were often used to display a variety of
images as part of the game play. For example, in a conventional slot machine, the
primary display was a "reel glass" having multiple spinning reels with various images
on each reel. In some cases, some or all of the display panels were video display
units.
[0003] EP-A-1 282 088 discloses a gaming apparatus comprising a video display and a generally flat panel
mounted over the video display. The flat panel is selectively transmissive and alternatively
a suspended particle device. Further, there may be provided openings in the panel.
The gaming apparatus comprises further a value input device and a controller operatively
coupled to the display and said value input device and it comprises a processor and
a memory operatively coupled to the processor. The controller is programmed to cause
the display to generate a game display on said video display so that the game display
is visible through the flat panel. Finally, the controller is programmed to determine
a value payout associated with an outcome of a game.
Summary of the Invention
[0004] In one aspect, the invention is directed to a gaming apparatus that may include a
display system, a value input device and a controller operatively coupled to the display
system and the value input device. The display system may include a first display
unit, a second video display unit disposed in front of the first display unit and
a light valve disposed between the first and second display unit. The second display
unit may include an opening. The light valve may include a suspended particle device.
The controller may include a processor and a memory operatively coupled to the processor.
The controller may be programmed to cause the display system to generate a player
attraction display on the second display unit and to cause the suspended particle
device to become substantially opaque if the attraction display is generated on the
second display so that the first display unit is obscured through the opening of the
second display unit. The controller may also be programmed to cause the display system
to generate a game display on the first display unit and to cause the suspended particle
device to become substantially transparent if the game display is generated on the
first display unit so that the game display is visible through the opening of the
second display unit. The game display may relate to poker, blackjack, slots, keno
or bingo. The controller may further be programmed to cause the display system to
generate a bonus game display on the second display unit and to cause the suspended
particle device to become substantially opaque if the bonus game display is generated
on the second display unit so that the first display unit is obscured through the
opening of the second display unit. The controller may additionally be programmed
to determine a value payout associated with an outcome of the game and to cause the
suspended particle device to become substantially transparent if a non-zero value
payout is determined so that at least a portion of the first display unit is visible
through the opening of the second display unit.
[0005] In another aspect, the invention is directed to a gaming apparatus which may include
a display system, a value input device and a controller operatively coupled to the
display system and the value input device. The display system may include a first
display unit, a second display unit disposed in front of the first display unit and
a light valve disposed between the first and second display units. The second display
unit may comprise a video display unit and may include an opening. The controller
may include a processor and a memory operatively coupled to the processor. The controller
may be programmed to cause the display system to generate a game display on the first
display unit, to cause the light valve to become substantially transparent if the
game display is generated on the first display unit so that the game display is visible
through the opening of the second display unit, to cause the display system to generate
a video display on the second display unit, and to determine a value payout associated
with an outcome of the game. The game display may relate to poker, blackjack, slots,
keno or bingo.
[0006] In a further aspect, the invention is directed to a gaming method which may include
causing a game display to be generated on a first display unit, causing a video display
to be generated on a second display unit disposed in front of the first display unit,
the second display unit comprising an opening, causing a light valve disposed between
the first and second display units to become substantially transparent if the game
display is generated on the first display unit so that the game display is visible
through the opening of the second display unit, and determining a value payout associated
with an outcome of the game represented by the video image. The game display may relate
to poker, blackjack, slots, keno or bingo.
[0007] Additional aspects of the invention are defined by the claims of this patent.
Brief Description of the Drawings
[0008]
Fig. 1 is a block diagram of an embodiment of a gaming system in accordance with the
invention;
Fig. 2 is a perspective view of an embodiment of one of the gaming units shown schematically
in Fig. 1;
Fig. 2A illustrates an embodiment of a control panel for a gaming unit;
Fig. 3 is an exploded perspective view of an embodiment of a display system for the
gaming unit of Fig. 2;
Fig. 4 is a block diagram of the electronic components of the gaming unit of Fig.
2;
Fig. 5 is a flowchart of an embodiment of a main routine that may be performed during
operation of one or more of the gaming units;
Fig. 6 is a flowchart of an alternative embodiment of a main routine that may be performed
during operation of one or more of the gaming units;
Fig. 7 is a flowchart of an embodiment of a display routine that may be performed
during operation of the gaming units;
Fig. 8 is an illustration of an embodiment of a visual display that may be displayed
during performance of the display routine of Fig. 7;
Fig. 9 is an illustration of an alternative embodiment of a visual display that may
be displayed during performance of the display routine of Fig. 7;
Fig. 10 is an illustration of an embodiment of a visual display that may be displayed
during performance of the video poker routine of Fig. 12;
Fig. 11 is an illustration of an embodiment of a visual display that may be displayed
during performance of the video blackjack routine of Fig. 13;
Fig. 12 is a flowchart of an embodiment of a video poker routine that may be performed
by one or more of the gaming units;
Fig. 13 is a flowchart of an embodiment of a video blackjack routine that may be performed
by one or more of the gaming units;
Fig. 14 is an illustration of an embodiment of a visual display that may be displayed
during performance of the slots routine of Fig. 16;
Fig. 15 is an illustration of an embodiment of a visual display that may be displayed
during performance of the video keno routine of Fig. 17;
Fig. 16 is a flowchart of an embodiment of a slots routine that may be performed by
one or more of the gaming units;
Fig. 17 is a flowchart of an embodiment of a video keno routine that may be performed
by one or more of the gaming units;
Fig. 18 is an illustration of an embodiment of a visual display that may be displayed
during performance of the video bingo routine of Fig. 19; and
Fig. 19 is a flowchart of an embodiment of a video bingo routine that may be performed
by one or more of the gaming units.
Detailed Description of Various Embodiments
[0009] Fig. 1 illustrates one possible embodiment of a casino gaming system 10 in accordance
with the invention. Referring to Fig. 1, the casino gaming system 10 may include a
first group or network 12 of casino gaming units 20 operatively coupled to a network
computer 22 via a network data link or bus 24. The casino gaming system 10 may include
a second group or network 26 of casino gaming units 30 operatively coupled to a network
computer 32 via a network data link or bus 34. The first and second gaming networks
12, 26 may be operatively coupled to each other via a network 40, which may comprise,
for example, the Internet, a wide area network (WAN), or a local area network (LAN)
via a first network link 42 and a second network link 44.
[0010] The first network 12 of gaming units 20 may be provided in a first casino, and the
second network 26 of gaming units 30 may be provided in a second casino located in
a separate geographic location than the first casino. For example, the two casinos
may be located in different areas of the same city, or they may be located in different
states. The network 40 may include a plurality of network computers or server computers
(not shown), each of which may be operatively interconnected. Where the network 40
comprises the Internet, data communication may take place over the communication links
42, 44 via an Internet communication protocol.
[0011] The network computer 22 may be a server computer and may be used to accumulate and
analyze data relating to the operation of the gaming units 20. For example, the network
computer 22 may continuously receive data from each of the gaming units 20 indicative
of the dollar amount and number of wagers being made on each of the gaming units 20,
data indicative of how much each of the gaming units 20 is paying out in winnings,
data regarding the identity and gaming habits of players playing each of the gaming
units 20, etc. The network computer 32 may be a server computer and may be used to
perform the same or different functions in relation to the gaming units 30 as the
network computer 22 described above.
[0012] Although each network 12, 26 is shown to include one network computer 22, 32 and
four gaming units 20, 30, it should be understood that different numbers of computers
and gaming units may be utilized. For example, the network 12 may include a plurality
of network computers 22 and tens or hundreds of gaming units 20, all of which may
be interconnected via the data link 24. The data link 24 may be provided as a dedicated
hardwired link or a wireless link. Although the data link 24 is shown as a single
data link 24, the data link 24 may comprise multiple data links.
[0013] Fig. 2 is a perspective view of one possible embodiment of one or more of the gaming
units 20. Although the following description addresses the design of the gaming units
20, it should be understood that the gaming units 30 may have the same design as the
gaming units 20 described below. It should be understood that the design of one or
more of the gaming units 20 may be different than the design of other gaming units
20, and that the design of one or more of the gaming units 30 may be different than
the design of other gaming units 30. Each gaming unit 20 may be any type of casino
gaming unit and may have various different structures and methods of operation. For
exemplary purposes, various designs of the gaming units 20 are described below, but
it should be understood that numerous other designs may be utilized.
[0014] Referring to Fig. 2, the casino gaming unit 20 may include a housing or cabinet 50
and one or more input devices, which may include a coin slot or acceptor 52, a paper
currency acceptor 54, a ticket reader/printer 56 and a card reader 58, which may be
used to input value to the gaming unit 20. A value input device may include any device
that can accept value from a customer. As used herein, the term "value" may encompass
gaming tokens, coins, paper currency, ticket vouchers, credit or debit cards, smart
cards, and any other object representative of value.
[0015] If provided on the gaming unit 20, the ticket reader/printer 56 may be used to read
and/or print or otherwise encode ticket vouchers 60. The ticket vouchers 60 may be
composed of paper or another printable or encodable material and may have one or more
of the following informational items printed or encoded thereon: the casino name,
the type of ticket voucher, a validation number, a bar code with control and/or security
data, the date and time of issuance of the ticket voucher, redemption instructions
and restrictions, a description of an award, and any other information that may be
necessary or desirable. Different types of ticket vouchers 60 could be used, such
as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers,
extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers,
show ticket vouchers, etc. The ticket vouchers 60 could be printed with an optically
readable material such as ink, or data on the ticket vouchers 60 could be magnetically
encoded. The ticket reader/printer 56 may be provided with the ability to both read
and print ticket vouchers 60, or it may be provided with the ability to only read
or only print or encode ticket vouchers 60. In the latter case, for example, some
of the gaming units 20 may have ticket printers 56 that may be used to print ticket
vouchers 60, which could then be used by a player in other gaming units 20 that have
ticket readers 56.
[0016] If provided, the card reader 58 may include any type of card reading device, such
as a magnetic card reader or an optical card reader, and may be used to read data
from a card offered by a player, such as a credit card or a player tracking card.
If provided for player tracking purposes, the card reader 58 may be used to read data
from, and/or write data to, player tracking cards that are capable of storing data
representing the identity of a player, the identity of a casino, the player's gaming
habits, etc.
[0017] The gaming unit 20 may include one or more audio speakers 62, a coin payout tray
64, an input control panel 66, and a display system 70. Where the gaming unit 20 is
designed to facilitate play of a video casino game, such as video poker or video slots,
the display system 70 may include color video display units that display images relating
to the particular game or games. Where the gaming unit 20 is designed to facilitate
play of a reel-type slot machine, the display system 70 may comprise a plurality of
mechanical reels that are rotatable, with each of the reels having a plurality of
reel images disposed thereon. The audio speakers 62 may generate audio representing
sounds such as the noise of spinning slot machine reels, a dealer's voice, music,
announcements or any other audio related to a casino game. The input control panel
66 may be provided with a plurality of pushbuttons or touch-sensitive areas that may
be pressed by a player to select games, make wagers, make gaming decisions, etc.
[0018] Fig. 2A illustrates one possible embodiment of the control panel 66, which may be
used where the gaming unit 20 is a slot machine having a plurality of mechanical or
"virtual" reels. Referring to Fig. 2A, if the display system 70 is provided with a
video display unit, the control panel 66 may include a "See Pays" button 72 that,
when activated, causes the display system 70 to generate one or more display screens
showing the odds or payout information for the game or games provided by the gaming
unit 20. As used herein, the term "button" is intended to encompass any device that
allows a player to make an input, such as an input device that must be depressed to
make an input selection or a display area that a player may simply touch. The control
panel 66 may include a "Cash Out" button 74 that may be activated when a player decides
to terminate play on the gaming unit 20, in which case the gaming unit 20 may return
value to the player, such as by returning a number of coins to the player via the
payout tray 64.
[0019] If the gaming unit 20 provides a slots game having a plurality of reels and a plurality
of paylines which define winning combinations of reel symbols, the control panel 66
may be provided with a plurality of selection buttons 76, each of which allows the
player to select a different number of paylines prior to spinning the reels. For example,
five buttons 76 may be provided, each of which may allow a player to select one, three,
five, seven or nine paylines.
[0020] If the gaming unit 20 provides a slots game having a plurality of reels, the control
panel 66 may be provided with a plurality of selection buttons 78 each of which allows
a player to specify a wager amount for each payline selected. For example, if the
smallest wager accepted by the gaming unit 20 is a quarter ($0.25), the gaming unit
20 may be provided with five selection buttons 78, each of which may allow a player
to select one, two, three, four or five quarters to wager for each payline selected.
In that case, if a player were to activate the "5" button 76 (meaning that five paylines
were to be played on the next spin of the reels) and then activate the "3" button
78 (meaning that three coins per payline were to be wagered), the total wager would
be $3.75 (assuming the minimum bet was $0.25).
[0021] The control panel 66 may include a "Max Bet" button 80 to allow a player to make
the maximum wager allowable for a game. In the above example, where up to nine paylines
were provided and up to five quarters could be wagered for each payline selected,
the maximum wager would be 45 quarters, or $11.25. The control panel 66 may include
a spin button 82 to allow the player to initiate spinning of the reels of a slots
game after a wager has been made.
[0022] In Fig. 2A, a rectangle is shown around the buttons 72, 74, 76, 78, 80, 82. It should
be understood that that rectangle simply designates, for ease of reference, an area
in which the buttons 72, 74, 76, 78, 80, 82 may be located. Consequently, the term
"control panel" should not be construed to imply that a panel or plate separate from
the housing 50 of the gaming unit 20 is required, and the term "control panel" may
encompass a plurality or grouping of player activatable buttons.
[0023] Although one possible control panel 66 is described above, it should be understood
that different buttons could be utilized in the control panel 66, and that the particular
buttons used may depend on the game or games that could be played on the gaming unit
20. If the display system 70 is provided with a video display unit, the control panel
66 could be generated by the display system 70. In that case, each of the buttons
of the control panel 66 could be a colored area generated by the display system 70,
and some type of mechanism may be associated with the display system 70 to detect
when each of the buttons was touched, such as a touch-sensitive screen.
Gaming Unit Display System
[0024] Fig. 3 is an exploded perspective view of one possible embodiment of the display
system 70. Although the following description describes the display system 70 as a
primary display, those of ordinary skill in the art will recognize that the display
system 70 is applicable towards other displays, such as a top glass and a belly glass.
Referring to Fig. 3, the display system 70 may include a front video display -unit
90. The front video display unit 90 may comprise a flat display screen incorporating
flat-panel display (FDP) technology including, but not limited to, a plasma display
panel (PDP), a liquid crystal display (LCD), a liquid crystal on silicon (LCOS) display,
a light emitting diode (LED) display, a ferroelectric LCD display, a field emissions
display (FED), an electroluminescent display (ELD), and a microelectromechanical device
(MEM) display, such as a digital micromirror device (DMD) display or a grating light
valve (GLV) display, etc. The display screen of the front video display unit 90 may
further include organic display technologies such as an organic electroluminescent
(OEL) display and an organic light emitting diode (OLED) display, as well as a light
emitting polymer display. In addition, the front video display unit 90 may be a touch-sensitive
display for control of the game routine by a player. In many of above examples, the
display screen may incorporate emissive display technology. That is, the display screen,
such as an electroluminescent display, is capable of emitting light and is self-illuminating.
However, some FPD technologies, such as a liquid crystal display, are not emissive.
In other words, they generally do not emit light or emit only low amounts of light,
and are not self-illuminating. In the case of non-emissive displays for the front
video display unit 90, the display system 70 may include a backlight 91 to provide
additional luminescence to video images displayed on the front video display unit
90, whereas an absence of a back lighting source may cause images on non-emissive
displays to be virtually invisible to a viewer. Additionally, some of the display
technologies described above, such as electroluminescent displays and LCDs, may be
transparent when no video images are displayed thereon. For example, an electroluminescent
display may utilize non-organic phosphors that are both transparent and emissive,
and addressed through row and column drivers.
[0025] The display system 70 may further include a rear display unit 92. As shown in Fig.
3, the rear display unit 92 may comprise mechanical slot machine reels that are rotatable,
each of the reels having a plurality of reel images disposed thereof. Each mechanical
reel may further include a light element, such as an electroluminescent light element,
to illuminate the reel images or other portions of the mechanical reel. The mechanical
reel may comprise a reel strip manufactured from a translucent material, such as plastic,
with a light element disposed behind the reel strip. When activated, the light element
illuminates the reel strip from behind, allowing all or part of the mechanical reel
to be illuminated. An example of a mechanical reel having a light element is disclosed
in
U.S. Patent No. 6,027,115 which is expressly incorporated by reference herein. Although the rear display unit
92 is shown to include a plurality of mechanical slot machine reels, those of ordinary
skill in the art will recognize that the rear display unit 92 may comprise other mechanical
displays, and/or the rear display unit 92 may comprise one or more video display units,
including a cathode ray tube (CRT) display, a front projection display, or a rear
projection display, in addition to the FPD technologies described above. Additional
mechanical displays may include mechanical, motion-capable devices. For example, mechanical,
motion-capable devices, such as balls, donuts, wheels, etc., may spin in place on
the rear display unit 92. Other mechanical, motion-capable devices, such as "falling"
tokens, "bouncing" balls, etc., may follow a predefined motion or predetermined path
to give the appearance of movement, such as falling or bouncing.
[0026] A light valve 93 may be disposed between the front video display unit 90 and the
rear display unit 92. Various devices may be utilized for the light valve 93, including,
but not limited to, suspended particle devices (SPD), electrochromic devices, polymer
dispersed liquid crystal (PDLC) devices, etc. Generally, the light valve 93 may switch
between being transparent, and being opaque (or translucent), depending on whether
a current is applied or not. For example, SPDs and PDLC devices become transparent
when applied with a current and become opaque or translucent when little or no current
is applied. On the other hand, electrochromic devices become opaque when applied with
a current, and transparent when little or no current is applied. Additionally, the
light valve 93 may attain varying levels of translucency and opaqueness. For example,
while a PDLC device is generally either transparent or opaque, suspended particle
devices and electrochromic devices allow for varying degrees of transparency, opaqueness
or translucency, depending on the applied current level.
[0027] The front video display unit 90 may include one or more openings which may allow
a player to view the rear display unit 92 when the light valve 93 is transparent or
substantially transparent. When the light valve 93 is opaque, or substantially opaque,
a player's view of the rear display unit 92 may be obscured (or obstructed). The light
valve 93 may also be translucent and provide varying degrees of visibility of the
rear display unit 92 through the opening, thereby varying the visibility of the rear
display unit 92 (e.g., gradually "dimming" or "brightening" the visibility of the
rear display unit 92). Varying the translucency of the light valve may cause the visibility
of the rear display unit 92 to range from allowing the player to view and recognize
the images on the rear display unit 92 to merely allowing light and color through
without being able to distinguish the images.
[0028] The front video display unit 90 may include multiple openings 94 that are aligned
with the mechanical reels of the rear display unit 92. Likewise, if provided with
a backlight 91, the backlight 91 may include a plurality of openings 95 that coincide
with the openings 94 of the front video display unit 90. The openings 94, 95 may allow
a player to see at least a portion of the rear display unit 92 when the light valve
93 is transparent. The rear display unit 92 may also be visible when the light valve
93 is translucent, though this may depend on the degree to which the light valve 93
is translucent. The front video display unit 90 may include additional openings 96,
97, 98, 99, to view additional information displayed on the rear display unit 92.
For example, one or more of the reel images may be viewable by a player through the
corresponding openings 94, 95, whereas additional display units, such as static displays
or video displays, may be included as part of the rear display unit 92 and visible
to the player through the openings 96, 97, 98, 99. Corresponding openings (not shown)
may be provided in the backlight 91, if provided.
[0029] The openings 94, 96, 97, 98, 99 in the front video display unit 90 may be provided
as physical openings in the front video display unit 90. Physical openings may be
formed by forming openings in the display screen material and connecting the resulting
edges to appropriate video control lines for row and column addressing to display
video images on the remaining display screen. Physical openings may also be formed
by using multiple smaller, interconnected display screens for the front video display
unit 90, which are arranged to leave spacing between the display screens to form the
openings. Alternatively, the openings 94, 96, 97, 98, 99 may be provided as virtual
openings. For example, if the front video display unit 90 comprises a transparent
display screen, such as an electroluminescent display, the front video display unit
90 may appear transparent if a video image is not displayed. By selectively preventing
images from being displayed on the front video display unit 90 using row and column
addressing, virtual openings may be formed that allow a player to see through the
front video display unit 90. If the front video display unit 90 comprises an LCD,
or other non-emissive display, with a backlight 91, physical openings may be formed
in the backlight 91 causing any image on the LCD in front of the openings 95 to be
virtually invisible to the player without lighting from the rear.
[0030] If the light valve 93 is transparent, the player may see through the virtual openings
of the display screen to view an image on the rear display unit 92. Video images may
also be displayed on portions of the front video display unit that do not correspond
to the openings 94, 96, 97, 98, 99, whether physical or virtual. However, if the openings
94, 96, 97, 98, 99 are provided as virtual openings, video images may be displayed
on the portions of the front video display unit 90 corresponding to the virtual openings.
The video images may be displayed on the virtual openings when the light valve 93
is opaque (or translucent). Video images may also be displayed on the virtual openings
when the light valve is transparent, thereby superimposing the video images on an
image displayed on the rear display unit 92.
Gaming Unit Electronics
[0031] Fig. 4 is a block diagram of a number of components that may be incorporated in the
gaming unit 20. Referring to Fig. 4, the gaming unit 20 may include a controller 100
that may comprise a program memory 102, a microcontroller or microprocessor (MP) 104,
a random-access memory (RAM) 106 and an input/output (I/O) circuit 108, all of which
may be interconnected via an address/data bus 110. It should be appreciated that although
only one microprocessor 104 is shown, the controller 100 may include multiple microprocessors
104. Similarly, the memory of the controller 100 may include multiple RAMs 106 and
multiple program memories 102. Although the I/O circuit 108 is shown as a single block,
it should be appreciated that the I/O circuit 108 may include a number of different
types of I/O circuits. The RAM(s) 104 and program memories 102 may be implemented
as semiconductor memories, magnetically readable memories, and/or optically readable
memories, for example.
[0032] Although the program memory 102 is shown in Fig. 4 as a read-only memory (ROM) 102,
the program memory of the controller 100 may be a read/write or alterable memory,
such as a hard disk. In the event a hard disk is used as a program memory, the address/data
bus 110 shown schematically in Fig. 4 may comprise multiple address/data buses, which
may be of different types, and there may be an I/O circuit disposed between the address/data
buses.
[0033] Fig. 4 illustrates that the control panel 66, the coin acceptor 52, the bill acceptor
54, the card reader 58, the ticket reader/printer 56 and the display system 70 may
be operatively coupled to the I/O circuit 108, each of those components being so coupled
by either a unidirectional or bidirectional, single-line or multiple-line data link,
which may depend on the design of the component that is used. The speaker(s) 62 may
be operatively coupled to a sound circuit 112, that may comprise a voice- and sound-synthesis
circuit or that may comprise a driver circuit. The sound-generating circuit 112 may
be coupled to the I/O circuit 108.
[0034] As shown in Fig. 4, the components 52, 54, 56, 58, 66, 70, 112 may be connected to
the I/O circuit 108 via a respective direct line or conductor. Different connection
schemes could be used. For example, one or more of the components shown in Fig. 4
may be connected to the I/O circuit 108 via a common bus or other data link that is
shared by a number of components. Furthermore, some of the components may be directly
connected to the microprocessor 104 without passing through the I/O circuit 108.
Overall Operation of Gaming Unit
[0035] One manner in which one or more of the gaming units 20 (and one or more of the gaming
units 30) may operate is described below in connection with a number of flowcharts
which represent a number of portions or routines of one or more computer programs,
which may be stored in one or more of the memories of the controller 100. The computer
program(s) or portions thereof may be stored remotely, outside of the gaming unit
20, and may control the operation of the gaming unit 20 from a remote location. Such
remote control may be facilitated with the use of a wireless connection, or by an
Internet interface that connects the gaming unit 20 with a remote computer (such as
one of the network computers 22, 32) having a memory in which the computer program
portions are stored. The computer program portions may be written in any high level
language such as C, C++, C#, Java or the like or any low-level assembly or machine
language. By storing the computer program portions therein, various portions of the
memories 102, 106 are physically and/or structurally configured in accordance with
computer program instructions.
[0036] Fig. 5 is a flowchart of a main operating routine 200 that may be stored in the memory
of the controller 100. Referring to Fig. 5, the main routine 200 may begin operation
at block 202 during which an attraction sequence may be performed in an attempt to
induce a potential player in a casino to play the gaming unit 20. The attraction sequence
may be performed by displaying one or more video images on the front video display
unit 90 and/or causing one or more sound segments, such as voice or music, to be generated
via the speakers 62. The attraction sequence may include a scrolling list of games
that may be played on the gaming unit 20 and/or video images of various games being
played, such as video poker, video blackjack, video slots, video keno, video bingo,
etc.
[0037] During performance of the attraction sequence, if a potential player makes any input
to the gaming unit 20 as determined at block 204, the attraction sequence may be terminated
and a game-selection display may be generated on the display system 70 at block 206
to allow the player to select a game available on the gaming unit 20. The gaming unit
20 may detect an input at block 204 in various ways. For example, the gaming unit
20 could detect if the player presses any button on the gaming unit 20; the gaming
unit 20 could determine if the player deposited one or more coins into the gaming
unit 20; the gaming unit 20 could determine if player deposited paper currency into
the gaming unit; etc.
[0038] The game-selection display generated at block 206 may include, for example, a list
of video games that may be played on the gaming unit 20 and/or a visual message to
prompt the player to deposit value into the gaming unit 20. While the game-selection
display is generated, the gaming unit 20 may wait for the player to make a game selection.
Upon selection of one of the games by the player as determined at block 208, the controller
100 may cause one of a number of game routines to be performed to allow the selected
game to be played. For example, the game routines could include a video poker routine
210, a video blackjack routine 212, a slots routine 214, a video keno routine 216,
and a video bingo routine 218. At block 208, if no game selection is made within a
given period of time, the operation may branch back to block 202.
[0039] After one of the routines 210, 212, 214, 216, 218 has been performed to allow the
player to play one of the games, block 220 may be utilized to determine whether the
player wishes to terminate play on the gaming unit 20 or to select another game. If
the player wishes to stop playing the gaming unit 20, which wish may be expressed,
for example, by selecting a "Cash Out" button, the controller 100 may dispense value
to the player at block 222 based on the outcome of the game(s) played by the player.
The operation may then return to block 202. If the player did not wish to quit as
determined at block 220, the routine may return to block 208 where the game-selection
display may again be generated to allow the player to select another game.
[0040] It should be noted that although five gaming routines are shown in Fig. 5, a different
number of routines could be included to allow play of a different number of games.
The gaming unit 20 may also be programmed to allow play of different games.
[0041] Fig. 6 is a flowchart of an alternative main operating routine 230 that may be stored
in the memory of the controller 100. The main routine 230 may be utilized for gaming
units 20 that are designed to allow play of only a single game or single type of game.
Referring to Fig. 6, the main routine 230 may begin operation at block 232 during
which an attraction sequence may be performed in an attempt to induce a potential
player in a casino to play the gaming unit 20. The attraction sequence may be performed
by displaying one or more video images on the front video display unit 90 and/or causing
one or more sound segments, such as voice or music, to be generated via the speakers
62.
[0042] During performance of the attraction sequence, if a potential player makes any input
to the gaming unit 20 as determined at block 234, the attraction sequence may be terminated
and a game display may be generated on the display system 70 at block 236. The game
display generated at block 236 may include, for example, an image of the casino game
that may be played on the gaming unit 20 and/or a visual message to prompt the player
to deposit value into the gaming unit 20. At block 238, the gaming unit 20 may determine
if the player requested information concerning the game, in which case the requested
information may be displayed at block 240. Block 242 may be used to determine if the
player requested initiation of a game, in which case a game routine 244 may be performed.
The game routine 244 could be any one of the game routines disclosed herein, such
as one of the five game routines 210, 212, 214, 216, 218, or another game routine.
[0043] After the routine 244 has been performed to allow the player to play the game, block
246 may be utilized to determine whether the player wishes to terminate play on the
gaming unit 20. If the player wishes to stop playing the gaming unit 20, which wish
may be expressed, for example, by selecting a "Cash Out" button, the controller 100
may dispense value to the player at block 248 based on the outcome of the game(s)
played by the player. The operation may then return to block 232. If the player did
not wish to quit as determined at block 246, the operation may return to block 238.
Display System Operation
[0044] Fig. 7 is flowchart of a display routine 250 which may be executed by the controller
100 in conjunction with or as part of the main routines 200, 230. Referring to Fig.
7, at block 252, the routine may determine whether a game has been initiated, which
may be similar to the determination made at block 204 of the main operating routine
200 shown in Fig. 5. If a game has been initiated as determined at block 252, the
routine may deactivate the light valve 93 and cause the light valve to become transparent
at block 254. Depending on the particular light valve 93 being utilized, deactivating
the light valve 93 may involve either applying (or increasing) a current to the light
valve 93 or discontinuing (or decreasing) the current being applied to the light valve
93.
[0045] At block 256, the routine may generate graphics on the rear display unit 92 related
to the game. If provided with mechanical slot machine reels having an illumination
element, the mechanical reels of the rear display unit 92 may be illuminated. Other
mechanical, motion-capable devices, if provided, may correspond to the game display
and may be activated on the rear display unit 92 as part of the display on the rear
display unit 92. Additional graphics related to the game may be generated on the front
video display unit 90, which may be superimposed over the graphics of the rear display
unit 92. At block 258, the routine may generate graphics such as player information
(e.g., player identification, cumulative winnings, a player profile, favorite games,
etc.), game information, advertisements, graphics related to the game, etc., which
may be displayed on the front video display unit 90. At block 260, a game routine
may be performed and the images of the front and rear display units 90, 92 may be
updated accordingly as the game routine is performed. The game routine 260 could be
any of the game routines disclosed herein, such as one of the five game routines 210,
212, 214, 216, 218, or another game routine.
[0046] The display routine 250 may further determine whether a bonus game has been initiated
at block 262. If the bonus game has been initiated as determined at block 262, the
routine may activate the light valve 93 at block 264, causing the light valve to become
opaque and obscuring the player's view of the rear display unit 92. The routine may
then generate graphics to play the bonus game on the front video display unit 90 at
block 266 and further generate player information on the front video display unit
at block 268. If provided with mechanical slot machine reels having an illumination
element, the mechanical reels of the rear display unit 92 may be de-illuminated. At
block 270, the bonus game routine may be executed. The bonus game routine 270 may
include any one of the game routines disclosed herein, such as one of the five game
routines 210, 212, 214, 216, 218, or another game routine.
[0047] The display routine 250 may further determine whether or not an attraction sequence
is being performed, such as the attraction sequence shown schematically in Figs. 4
and 5. As described above, the attraction sequence may include a scrolling list of
games that may be played on the game unit 20 and/or video images of various games
being played, such as video poker, video blackjack, video slots, video keno, video
bingo, etc. The attraction sequence may further include the activation of the light
valve 93 at block 274, thereby causing the light valve 93 to become opaque to obscure
the view of the rear display unit 92. Attraction graphics, such as the scrolling list
of games and/or video images of various games being played, may be generated on the
front video display unit 90 at block 276. If provided with mechanical slot machine
reels having an illumination element, the mechanical reels of the rear display unit
92 may be de-illuminated. As above, during performance of the attraction sequence,
if a potential player makes any input to the game unit 20 as determined at block 278,
the attraction sequence may be terminated and control may return to block 252 to determine
whether or not a game has been initiated.
[0048] The display routine 250 may also determine whether a player has won during performance
of a game routine at block 280. The win determination may be based on any nonzero
payout determination as determined during a game routine, including the game routines
210, 212, 214, 216, 218. In one example, the win determination may relate to a predetermined
payout amount such as a jackpot. If the player has won, as determined at block 280,
the routine may deactivate the light valve 93, causing the light valve to become transparent
and allowing the player to view the rear display unit 92. At block 284, the routine
may cause graphics to be generated on the rear display unit 92 and/or the front video
display unit 90 corresponding to a value payout display to indicating that the player
has won. If provided with mechanical slot machine reels having an illumination element,
the mechanical reels of the rear display unit 92 may be illuminated and de-illuminated
to appear flashing. Other mechanical, motion-capable devices, if provided, may correspond
to the bonus game display and may be activated on the rear display unit 92 as part
of the display on the rear display unit 92, such as the falling tokens, or spinning
wheel described above. Player information may further be generated on the front video
display unit 90 at block 286, including updated graphical information accounting for
the payout amount.
[0049] Although the display routine 250 has been described as including various combinations
of generating images on the display units 90, 92 and activating/deactivating the light
valve 93, based on the occurrence of a game routine, a bonus routine, an attraction
sequence, or a winning game, those of ordinary skill in the art will recognize that
additional criteria may cause such combinations to be initiated. For example, some
game routines may be executed to include a game display on the rear display unit 92,
whereas other game routines may be executed to include a game display on the front
display unit 90. The game displays on the front and rear display units 90, 92 could
be generated as part of any of the game routines disclosed here, such as one of the
five game routines, 210, 212, 214, 216, 218, or another game routine. In one example,
the rear display unit 92 may be utilized for a mechanical slots game routine 214,
whereas the front display unit 90 may be utilized for a video game routine such as
video poker, video blackjack, video slots, video keno, video bingo, or any other video
game routine. When a video game routine is to be performed, which may result from
a player selection of such a game routine, the light valve 93 may be activated, thereby
causing the light valve 93 to become opaque to obscure the view of the rear display
unit 92. Other combinations that provide specific game routines to be displayed on
each display unit 90, 92 may also be provided.
[0050] Additionally, various combinations and permutations of generating images on the display
units 90, 92 and activating/deactivating the light valve 93 may be performed for the
above occurrences or other criteria. Those of ordinary skill in the art will also
recognize that each criteria (e.g., game, bonus game, attraction, win, etc.) may be
embodied in its own routine or incorporated into other routines such as the main operating
routines 200, 230. The display routine 250 described herein may comprise additional
or fewer criteria than indicated.
[0051] Although examples of displays are described herein as comprising particular images
on each display unit 90, 92, those of ordinary skill in the art will recognize that
the display units 90, 92 are not limited to any particular image. Fig. 8 is an exemplary
display 300 that may be shown on the display system 70 during performance of a slots
routine utilizing mechanical reels. Referring to Fig. 8, the light valve 93 has been
deactivated to allow images on the rear display unit 92 to be visible. As seen in
Fig. 8, a player is able to view portions of the mechanical reels through the openings
94 in the front video display unit 90. Additional graphics may also be displayed by
the rear display unit 92 and viewed through the various openings in the front video
display unit 90. For example, the name of the game routine being played may be viewed
through the opening 96, the current bet may be viewed through the opening 97, the
number of remaining credits may be viewed in the opening 98, and the minimum bet may
be displayed in the opening 99. Additional graphics relating to the game routine may
be displayed on the front video display unit 90. For example, the front video display
unit 90 may include video images of a plurality of player selectable buttons to allow
the player to control the play of the slots game. The buttons may include a "See Pays"
button 302, a "Cash Out" button 304, a "Spin" button 306, and a "Max Bet" button 308.
Player information may also be generated as a video image 310 on the front video display
unit 90. The player information video image 310 may include the player's name, the
player's winnings, the player's profile, the player's wagers, the player's favorite
games, etc. If provided as virtual openings, additional graphics (not shown) may be
generated on the portions of the front video display unit 90 corresponding to one
or more of the openings 94, 96, 97, 98, 99 and superimposed over images on the rear
display unit 92 that are viewed through the openings 94, 96, 97, 98, 99.
[0052] Fig. 9 is an exemplary display 320 that may be shown on the display system 70 when
the light valve 93 has been activated to obscure the images on the rear display unit
92. As seen in Fig. 9, a player viewing the video display unit 70 is unable to see
the rear display unit 92 through the various openings 94, 96, 97, 98, 99 in the front
video display unit 90. The display 320 as shown in Fig. 9 may relate to a display
shown during an attraction sequence. Attraction graphics may be generated on the front
video display unit 90, which may include a video image 322 of a scrolling list of
games that may be played on the gaming unit 20, and a video image 324 of instructions
for initiating a new game. Although not shown, images may be generated on the openings
94, 96, 97, 98, 99 if provided as virtual openings.
Video Poker
[0053] Where the gaming unit 20 is designed to facilitate play of a video poker game, the
rear display unit 92 may comprise a video display unit. Fig. 10 is an exemplary display
350 that may be shown on the display system 70 during performance of the video poker
routine 210 shown schematically in Fig. 5. Referring to Fig. 10, the display 350 may
include video images 352 of a plurality of playing cards representing the player's
hand, such as five cards. The video image 352 of the playing cards may be displayed
on the rear display unit 92 and viewed by the player through an opening 353 in the
front video display unit 90. To allow the player to control the play of the video
poker game, a plurality of player-selectable buttons may be displayed on the front
video display unit 90. The buttons may include a "Hold" button 354 disposed directly
below each of the playing card images 352, a "Cash Out" button 356, a "See Pays" button
358, a "Bet One Credit" button 360, a "Bet Max Credits" button 362, and a "Deal/Draw"
button 364. The display 350 may also include an area 366 in which the number of remaining
credits or value is displayed on the rear display unit 92 and viewed by the player
through an opening 367 in the front video display unit 90. If the front video display
unit 90 is provided with a touch-sensitive screen, the buttons 354, 356, 358, 360,
362, 364 may form part of the video display 350. Alternatively, one or more of those
buttons may be provided as part of a control panel that is provided separately from
the display system 70.
[0054] Fig. 12 is a flowchart of the video poker routine 210 shown schematically in Fig.
5. Referring to Fig. 12, at block 370, the routine may determine whether the player
has requested payout information, such as by activating the "See Pays" button 358,
in which case at block 372 the routine may cause one or more pay tables to be displayed
on the front video display unit 90. At block 374, the routine may determine whether
the player has made a bet, such as by pressing the "Bet One Credit" button 360, in
which case at block 376 bet data corresponding to the bet made by the player may be
stored in the memory of the controller 100. At block 378, the routine may determine
whether the player has pressed the "Bet Max Credits" button 362, in which case at
block 380 bet data corresponding to the maximum allowable bet may be stored in the
memory of the controller 100.
[0055] At block 382, the routine may determine if the player desires a new hand to be dealt,
which may be determined by detecting if the "Deal/Draw" button 364 was activated after
a wager was made. In that case, at block 384 a video poker hand may be "dealt" by
causing the rear display unit 92 to generate the playing card images 352. After the
hand is dealt, at block 386 the routine may determine if any of the "Hold" buttons
354 have been activated by the player, in which case data regarding which of the playing
card images 352 are to be "held" may be stored in the controller 100 at block 388.
If the "Deal/Draw" button 364 is activated again as determined at block 390, each
of the playing card images 352 that was not "held" may be caused to disappear from
the video display 350 and to be replaced by a new, randomly selected, playing card
image 352 at block 392.
[0056] At block 394, the routine may determine whether the poker hand represented by the
playing card images 352 currently displayed is a winner. That determination may be
made by comparing data representing the currently displayed poker hand with data representing
all possible winning hands, which may be stored in the memory of the controller 100.
If there is a winning hand, a payout value corresponding to the winning hand may be
determined at block 396. At block 398, the player's cumulative value or number of
credits may be updated by subtracting the bet made by the player and adding, if the
hand was a winner, the payout value determined at block 396. The cumulative value
or number of credits may also be displayed in the display area 366 (Fig. 10).
[0057] Although the video poker routine 210 is described above in connection with a single
poker hand of five cards, the routine 210 may be modified to allow other versions
of poker to be played. For example, seven card poker may be played, or stud poker
may be played. Alternatively, multiple poker hands may be simultaneously played. In
that case, the game may begin by dealing a single poker hand, and the player may be
allowed to hold certain cards. After deciding which cards to hold, the held cards
may be duplicated in a plurality of different poker hands, with the remaining cards
for each of those poker hands being randomly determined.
Video Blackjack
[0058] Where the gaming unit 20 is designed to facilitate play of a video blackjack game,
the rear display unit 92 may comprise a video display unit. Fig. 11 is an exemplary
display 400 that may be shown on the display system 70 during performance of the video
blackjack routine 212 shown schematically in Fig. 5. Referring to Fig. 11, the display
400 may include video images 402 of a pair of playing cards representing a dealer's
hand, with one of the cards shown face up and the other card being shown face down,
and video images 404 of a pair of playing cards representing a player's hand, with
both the cards shown face up. The "dealer" may be the gaming unit 20. The video images
402, 404 of the playing cards may be displayed on the rear display unit 92 and viewed
by the player through an opening 405 in the front video display unit 90.
[0059] To allow the player to control the play of the video blackjack game, a plurality
of player-selectable buttons may be displayed on the front video display unit 90.
The buttons may include a "Cash Out" button 406, a "See Pays" button 408, a "Stay"
button 410, a "Hit" button 412, a "Bet One Credit" button 414, and a "Bet Max Credits"
button 416. The display 400 may also include an area 418 in which the number of remaining
credits or value is displayed on the rear display unit 92 and viewed by the player
through an opening 419 in the front video display unit 90. If the front video display
unit 90 is provided with a touch-sensitive screen, the buttons 406, 408, 410, 412,
414, 416 may form part of the video display 400. Alternatively, one or more of those
buttons may be provided as part of a control panel that is provided separately from
the display system 70.
[0060] Fig. 13 is a flowchart of the video blackjack routine 212 shown schematically in
Fig. 5. Referring to Fig. 13, the video blackjack routine 212 may begin at block 420
where it may determine whether a bet has been made by the player. That may be determined,
for example, by detecting the activation of either the "Bet One Credit" button 414
or the "Bet Max Credits" button 416. At block 422, bet data corresponding to the bet
made at block 420 may be stored in the memory of the controller 100. At block 424,
a dealer's hand and a player's hand may be "dealt" by making the playing card images
402, 404 appear on the rear display unit 92.
[0061] At block 426, the player may be allowed to be "hit," in which case at block 428 another
card will be dealt to the player's hand by making another playing card image 404 appear
in the display 400. If the player is hit, block 430 may determine if the player has
"bust," or exceeded 21. If the player has not bust, blocks 426 and 428 may be performed
again to allow the player to be hit again.
[0062] If the player decides not to hit, at block 432 the routine may determine whether
the dealer should be hit. Whether the dealer hits may be determined in accordance
with predetermined rules, such as the dealer always hit if the dealer's hand totals
15 or less. If the dealer hits, at block 434 the dealer's hand may be dealt another
card by making another playing card image 402 appear in the display 400. At block
436 the routine may determine whether the dealer has bust. If the dealer has not bust,
blocks 432, 434 may be performed again to allow the dealer to be hit again.
[0063] If the dealer does not hit, at block 436 the outcome of the blackjack game and a
corresponding payout may be determined based on, for example, whether the player or
the dealer has the higher hand that does not exceed 21. If the player has a winning
hand, a payout value corresponding to the winning hand may be determined at block
440. At block 442, the player's cumulative value or number of credits may be updated
by subtracting the bet made by the player and adding, if the player won, the payout
value determined at block 440. The cumulative value or number of credits may also
be displayed in the display area 418 (Fig. 11).
Slots
[0064] Where the gaming unit 20 is designed to facilitate play of a video slots game, the
rear display unit 92 may comprise a video display unit. Fig. 14 is an exemplary display
450 that may be shown on the display system 70 during performance of the slots routine
214 shown schematically in Fig. 5. Referring to Fig. 14, the display 450 may include
video images 452 of a plurality of slot machine reels, each of the reels having a
plurality of reel symbols 454 associated therewith. The video images 452 of the slot
machine reels may be displayed on the rear display unit 92 and viewed by the player
through an opening 455 in the front video display unit 90. Although the display 450
shows five reel images 452, each of which may have three reel symbols 454 that are
visible at a time, other reel configurations could be utilized.
[0065] To allow the player to control the play of the slots game, a plurality of player-selectable
buttons may be displayed on the front video display unit 90. The buttons may include
a "Cash Out" button 456, a "See Pays" button 458, a plurality of payline-selection
buttons 460 each of which allows the player to select a different number of paylines
prior to "spinning" the reels, a plurality of bet-selection buttons 462 each of which
allows a player to specify a wager amount for each payline selected, a "Spin" button
464, and a "Max Bet" button 466 to allow a player to make the maximum wager allowable.
[0066] Fig. 16 is a flowchart of the slots routine 214 shown schematically in Fig. 14. Referring
to Fig. 16, at block 470, the routine may determine whether the player has requested
payout information, such as by activating the "See Pays" button 458, in which case
at block 472 the routine may cause one or more pay tables to be displayed on the front
video display unit 90. At block 474, the routine may determine whether the player
has pressed one of the payline-selection buttons 460, in which case at block 476 data
corresponding to the number of paylines selected by the player may be stored in the
memory of the controller 100. At block 478, the routine may determine whether the
player has pressed one of the bet-selection buttons 462, in which case at block 480
data corresponding to the amount bet per payline may be stored in the memory of the
controller 100. At block 482, the routine may determine whether the player has pressed
the "Max Bet" button 466, in which case at block 484 bet data (which may include both
payline data and bet-per-payline data) corresponding to the maximum allowable bet
may be stored in the memory of the controller 100.
[0067] If the "Spin" button 464 has been activated by the player as determined at block
486, at block 488 the routine may cause the slot machine reel images 452 to begin
"spinning" so as to simulate the appearance of a plurality of spinning mechanical
slot machine reels. At block 490, the routine may determine the positions at which
the slot machine reel images will stop, or the particular symbol images 454 that will
be displayed when the reel images 452 stop spinning. At block 492, the routine may
stop the reel images 452 from spinning by displaying stationary reel images 452 and
images of three symbols 454 for each stopped reel image 452. The virtual reels may
be stopped from left to right, from the perspective of the player, or in any other
manner or sequence.
[0068] The routine may provide for the possibility of a bonus game or round if certain conditions
are met, such as the display in the stopped reel images 452 of a particular symbol
454. If there is such a bonus condition as determined at block 494, the routine may
proceed to block 496 where a bonus round may be played. The bonus round may be a different
game than slots, and many other types of bonus games could be provided. If the player
wins the bonus round, or receives additional credits or points in the bonus round,
a bonus value may be determined at block 498. A payout value corresponding to outcome
of the slots game and/or the bonus round may be determined at block 500. At block
502, the player's cumulative value or number of credits may be updated by subtracting
the bet made by the player and adding, if the slot game and/or bonus round was a winner,
the payout value determined at block 500.
[0069] Although the above routine has been described as a virtual slot machine routine in
which slot machine reels are represented as images on the rear display unit 92, actual
slot machine reels that are capable of being spun may be utilized instead, in which
case the rear display unit 92 could be provided in the form of a plurality of mechanical
reels that are rotatable, each of the reels having a plurality of reel images disposed
thereon and viewed through the opening 455 in the front video display unit 90.
Video Keno
[0070] Where the gaming unit 20 is designed to facilitate play of a video keno game, the
rear display unit 92 may comprise a video display unit. Fig. 15 is an exemplary display
520 that may be shown on the display system 70 during performance of the video keno
routine 216 shown schematically in Fig. 5. Referring to Fig. 15, the display 520 may
include a video image 522 of a plurality of numbers that were selected by the player
prior to the start of a keno game and a video image 524 of a plurality of numbers
randomly selected during the keno game. The randomly selected numbers may be displayed
in a grid pattern. The video images 522 of the plurality of numbers selected by the
player may be displayed on the rear display unit 92 and viewed by the player through
an opening 523 in the front video display unit 90. Likewise, the video images 524
of the plurality of randomly selected numbers may be displayed on the rear display
unit 92 and viewed by the player through an opening 525 in the front video display
unit 90.
[0071] To allow the player to control the play of the keno game, a plurality of player-selectable
buttons may be displayed on the front video display unit 90. The buttons may include
a "Cash Out" button 526, a "See Pays" button 528, a "Bet One Credit" button 530, a
"Bet Max Credits" button 532, a "Select Ticket" button 534, a "Select Number" button
536, and a "Play" button 538. The display 520 may also include an area 540 in which
the number of remaining credits or value is displayed on the rear display unit 92
and viewed through an opening 541 in the front display unit 92. If the front video
display unit 90 is provided with a touch-sensitive screen, the buttons may form part
of the video display 520. Alternatively, one or more of those buttons may be provided
as part of a control panel that is provided separately from the display system 70.
[0072] Fig. 17 is a flowchart of the video keno routine 216 shown schematically in Fig.
5. The keno routine 216 may be utilized in connection with a single gaming unit 20
where a single player is playing a keno game, or the keno routine 240 may be utilized
in connection with multiple gaming units 20 where multiple players are playing a single
keno game. In the latter case, one or more of the acts described below may be performed
either by the controller 100 in each gaming unit or by one of the network computer
22, 32 to which multiple gaming units 20 are operatively connected.
[0073] Referring to Fig. 17, at block 550, the routine may determine whether the player
has requested payout information, such as by activating the "See Pays" button 528,
in which case at block 552 the routine may cause one or more pay tables to be displayed
on the front video display unit 90. At block 554, the routine may determine whether
the player has made a bet, such as by having pressed the "Bet One Credit" button 530
or the "Bet Max Credits" button 532, in which case at block 556 bet data corresponding
to the bet made by the player may be stored in the memory of the controller 100. After
the player has made a wager, at block 558 the player may select a keno ticket, and
at block 560 the ticket may be displayed on the display 520. At block 562, the player
may select one or more game numbers, which may be within a range set by the casino.
After being selected, the player's game numbers may be stored in the memory of the
controller 100 at block 564 and may be included in the image 522 on the display 520
at block 566. After a certain amount of time, the keno game may be closed to additional
players (where a number of players are playing a single keno game using multiple gambling
units 20).
[0074] If play of the keno game is to begin as determined at block 568, at block 570 a game
number within a range set by the casino may be randomly selected either by the controller
100 or a central computer operatively connected to the controller, such as one of
the network computers 22, 32. At block 572, the randomly selected game number may
be displayed on the rear display unit 92 and the display systems 70 of other gaming
units 20 (if any) which are involved in the same keno game. At block 574, the controller
100 (or the central computer noted above) may increment a count which keeps track
of how many game numbers have been selected at block 570.
[0075] At block 576, the controller 100 (or one of the network computers 22, 32) may determine
whether a maximum number of game numbers within the range have been randomly selected.
If not, another game number may be randomly selected at block 570. If the maximum
number of game numbers has been selected, at block 578 the controller 100 (or a central
computer) may determine whether there are a sufficient number of matches between the
game numbers selected by the player and the game numbers selected at block 570 to
cause the player to win. The number of matches may depend on how many numbers the
player selected and the particular keno rules being used.
[0076] If there are a sufficient number of matches, a payout may be determined at block
580 to compensate the player for winning the game. The payout may depend on the number
of matches between the game numbers selected by the player and the game numbers randomly
selected at block 570. At block 582, the player's cumulative value or number of credits
may be updated by subtracting the bet made by the player and adding, if the keno game
was won, the payout value determined at block 580. The cumulative value or number
of credits may also be displayed in the display area 540 (Fig. 15).
Video Bingo
[0077] Where the gaming unit 20 is designed to facilitate play of a video bingo game, the
rear display unit 92 may comprise a video display unit. Fig. 18 is an exemplary display
600 that may be shown on the display system 70 during performance of the video bingo
routine 218 shown schematically in Fig. 5. Referring to Fig. 18, the display 600 may
include one or more video images 602 of a bingo card and images of the bingo numbers
selected during the game. The bingo card images 602 may have a grid pattern. The bingo
card images 602 may be displayed on the rear display unit 92 and viewed by the player
through an opening 603 in the front video display unit 90.
[0078] To allow the player to control the play of the bingo game, a plurality of player-selectable
buttons may be displayed on the front video display unit 90. The buttons may include
a "Cash Out" button 604, a "See Pays" button 606, a "Bet One Credit" button 608, a
"Bet Max Credits" button 610, a "Select Card" button 612, and a "Play" button 614.
The display 600 may also include an area 616 in which the number of remaining credits
or value is displayed on the rear display unit 92 and viewed by the player through
an opening 617 in the front video display unit 90. If the front video display unit
90 is provided with a touch-sensitive screen, the buttons may form part of the video
display 600. Alternatively, one or more of those buttons may be provided as part of
a control panel that is provided separately from the display system 70.
[0079] Fig. 19 is a flowchart of the video bingo routine 218 shown schematically in Fig.
5. The bingo routine 218 may be utilized in connection with a single gaming unit 20
where a single player is playing a bingo game, or the bingo routine 250 may be utilized
in connection with multiple gaming units 20 where multiple players are playing a single
bingo game. In the latter case, one or more of the acts described below may be performed
either by the controller 100 in each gaming unit 20 or by one of the network computers
22, 32 to which multiple gaming units 20 are operatively connected.
[0080] Referring to Fig. 19, at block 620, the routine may determine whether the player
has requested payout information, such as by activating the "See Pays" button 606,
in which case at block 622 the routine may cause one or more pay tables to be displayed
on the front video display unit 90. At block 624, the routine may determine whether
the player has made a bet, such as by having pressed the "Bet One Credit" button 608
or the "Bet Max Credits" button 610, in which case at block 626 bet data corresponding
to the bet made by the player may be stored in the memory of the controller 100.
[0081] After the player has made a wager, at block 628 the player may select a bingo card,
which may be generated randomly. The player may select more than one bingo card, and
there may be a maximum number of bingo cards that a player may select. After play
is to commence as determined at block 632, at block 634 a bingo number may be randomly
generated by the controller 100 or a central computer such as one of the network computers
22, 32. At block 636, the bingo number may be displayed on the rear display unit 92
and the display systems 70 of any other gaming units 20 involved in the bingo game.
[0082] At block 638, the controller 100 (or a central computer) may determine whether any
player has won the bingo game. If no player has won, another bingo number may be randomly
selected at block 634. If any player has bingo as determined at block 638, the routine
may determine at block 640 whether the player playing that gaming unit 20 was the
winner. If so, at block 642 a payout for the player may be determined. The payout
may depend on the number of random numbers that were drawn before there was a winner,
the total number of winners (if there was more than one player), and the amount of
money that was wagered on the game. At block 644, the player's cumulative value or
number of credits may be updated by subtracting the bet made by the player and adding,
if the bingo game was won, the payout value determined at block 642. The cumulative
value or number of credits may also be displayed in the display area 616 (Fig. 18).
1. A gaming apparatus (20), comprising:
a display system comprising a first display unit (92), a second display unit (90)
having an opening (94,95) and disposed in front of said first display unit (92), and
a light valve (93) disposed between the first and second display units, wherein the
second display unit (90) comprises a video display unit, and wherein said first display
unit (92) comprises a video display unit that is capable of generating video images;
a value input device;
a controller (100) operatively coupled to said display system and said value input
device, said controller comprising a processor (104) and a memory (102, 106) operatively
coupled to said processor (104),
said controller (100) being programmed to cause said display system to generate a
game display on said first display unit (92) relating to one of the following games:
poker, blackjack, slots, keno or bingo,
said controller (100) being programmed to cause said light valve (93) to become substantially
transparent if said game display is generated on said first display unit (92) so that
said game display is visible through said opening of said second display unit (90),
said controller (100) being programmed to cause said light valve (93) to become substantially
opaque so that said game display on said first display unit (92) is obscured through
said opening of said second display unit (90),
said controller (100) being programmed to cause said display system to generate a
video display on said second display unit (90),
said controller (100) being programmed to determine a value payout associated with
an outcome of said game.
2. A gaming apparatus as defined in claim 1,
wherein said controller (100) is programmed to cause a video image comprising an image
of at least five playing cards to be displayed on said first display unit if said
game comprises video poker,
wherein said controller (100) is programmed to cause a video image comprising an image
of a plurality of simulated slot machine reels to be displayed on said first display
unit if said game comprises video slots,
wherein said controller (100) is programmed to cause a video image comprising an image
of a plurality of playing cards to be displayed on said first display unit if said
game comprises video blackjack,
wherein said controller (100) is programmed to cause a video image comprising an image
of a plurality of keno numbers to be displayed on said first display unit if said
game comprises video keno,
wherein said controller (100) is programmed to cause a video image comprising an image
of a bingo grid to be displayed on said first display unit if said game comprises
video bingo.
3. A gaming apparatus as defined in claim 1, wherein said second display unit (90) comprises
one of: a flat-panel video display, an electroluminescent display, or a liquid crystal
display.
4. A gaming apparatus as defined in claim 1, wherein said controller is programmed to
cause said light valve (93) to become translucent.
5. A gaming apparatus as defined in claim 1,
wherein said controller (100) is programmed to cause said display system to generate
a game display on said second display unit (90) relating to one of the following games:
poker, blackjack, slots, keno or bingo.
wherein said controller is programmed to cause said light valve to become substantially
opaque when said game display is generated on said second display unit (90).
6. A gaming apparatus as defined in claim 1,
wherein said controller (100) is programmed to cause said display system to generate
a bonus game display on said second display unit,
wherein said controller (100) is programmed to cause said light valve to become substantially
opaque if said bonus game display is generated so that said first display unit is
obscured through said opening of said second display unit.
7. A gaming apparatus as defined in claim 1,
wherein said controller (100) is programmed to cause said display system to generate
a player attraction display on said second display unit,
wherein said controller (100) is programmed to cause said light valve to become substantially
opaque if said player attraction display is generated so that said first display unit
is obscured through said opening of said second display unit.
8. A gaming apparatus as defined in claim 1,
wherein said controller (100) is programmed to cause said display system to generate
a first value payout display on said first display unit if a nonzero value payout
is determined,
wherein said controller (100) is programmed to cause said display system to generate
a second value payout display on said second display unit if a nonzero value payout
is determined,
wherein said controller is programmed to cause said light valve to become substantially
transparent if a nonzero value payout is determined so that said first display unit
is visible through said opening of said second display unit
9. A gaming apparatus as defined in claim 1, wherein said video display on said second
display unit (90) relates to one of the following: player information, paytable information
or game information.
10. A gaming method, comprising:
causing a game display of one of the following games to be generated on a first display
unit (92): poker, blackjack, slots, keno or bingo,
causing a video display to be generated on a second display unit (90) disposed in
front of said first display unit, said second display unit comprising an opening (94,95),
causing a light valve (93) disposed between said first and second display units to
become substantially transparent if said game display is generated on said first display
unit so that said game display is visible through said opening of said second display
unit,
causing said light valve (93) to become substantially opaque so that said game display
on said first display unit (92) is obscured through said opening of said second display
unit (90), and
determining a value payout associated with an outcome of said game represented by
said video image.
11. A gaming method as defined in claim 10, additionally comprising:
causing a game display of one of the following games to be generated on said second
display unit: poker, blackjack, slots, keno or bingo,
causing said light valve (93) to become substantially opaque when said game display
is generated on said second display unit.
12. A gaming method as defined in claim 10, additionally comprising:
causing a bonus game display to be generated on said second display unit,
causing said light valve (93) to become substantially opaque if said bonus game display
is generated so that said first display unit is obscured through said opening of said
second display unit.
13. A gaming method as defined in claim 10, additionally comprising:
causing a player attraction display to be generated on said second display unit (90),
causing said light (93) valve to become substantially opaque if said player attraction
display is generated so that said first display unit is obscured through said opening
of said second display unit.
14. A gaming method as defined in claim 10, additionally comprising:
causing a first value payout display to be generated on said first display unit (92)
if a nonzero value payout is determined,
causing a second value payout display to be generated on said second display unit
(90) if a nonzero value payout is determined,
causing said light valve (93) to become substantially transparent if a nonzero value
payout is determined so that said first display unit is visible through said opening
of said second display unit.
1. Eine Spielvorrichtung (20), umfassend:
ein Anzeigesystem umfassend eine erste Anzeigeeinheit (92), eine zweite Anzeigeeinheit
(90), welche eine Öffnung (94, 95) hat und vor der ersten Anzeigeeinheit (92) angeordnet
ist, und ein Lichtventil (93), das zwischen den ersten und zweiten Anzeigeeinheiten
angeordnet ist, wobei die zweite Anzeigeeinheit (90) eine Video-Anzeigeeinheit umfasst
und wobei die erste Anzeigeeinheit (92) eine Video-Anzeigeeinheit umfasst, die Videobilder
zu erzeugen vermag;
ein Wert-Eingabegerät;
eine Steuerung (100), die mit dem Anzeigesystem und dem Wert-Eingabegerät operativ
gekoppelt ist, wobei die Steuerung einen Prozessor (104) und einen Speicher (102,
106) umfasst, der mit dem Prozessor (104) operativ gekoppelt ist,
die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem, auf der
ersten Anzeigeeinheit (92) eine Spielanzeige erzeugt, die eines der folgenden Spiele
betrifft: Poker, Black Jack, Slots, Keno oder Bingo, wobei
die Steuerung (100) programmiert ist, zu bewirken, dass das Lichtventil (93) im Wesentlichen
transparent wird, wenn die Spielanzeige auf der ersten Anzeigeeinheit (92) erzeugt
wird, sodass die Spielanzeige durch die Öffnung der zweiten Anzeigeeinheit (90) sichtbar
ist,
die Steuerung (100) programmiert ist, zu bewirken, dass das Lichtventil (93) im Wesentlichen
opak wird, sodass die Spielanzeige auf der ersten Anzeigeeinheit (92) durch die Öffnung
der zweiten Anzeigeeinheit (90) verdeckt wird,
die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem eine Videoanzeige
auf der zweiten Anzeigeeinheit (90) erzeugt,
die Steuerung (100) programmiert ist, einen Auszahlungswert zu ermitteln, der einem
Ergebnis des Spiels zugeordnet ist.
2. Eine Spielvorrichtung nach Anspruch 1,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass ein Videobild, mit einem
Bild von mindestens fünf Spielkarten, auf der ersten Anzeigeeinheit angezeigt wird,
wenn das Spiel Video-Poker umfasst,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass ein Videobild, mit einem
Bild einer Mehrzahl simulierter Spielautomatenwalzen, auf der ersten Anzeigeeinheit
angezeigt wird, wenn das Spiel Video-Slots umfasst,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass ein Videobild, mit einem
Bild einer Mehrzahl von Spielkarten auf der ersten Anzeigeeinheit angezeigt wird,
wenn das Spiel Video-Black-Jack umfasst,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass ein Videobild, mit einem
Bild einer Mehrzahl von Keno-Nummern, auf der ersten Anzeigeeinheit angezeigt wird,
wenn das Spiel Video-Keno umfasst,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass ein Videobild, mit einem
Bild eines Bingo-Gitters auf der ersten Anzeigeeinheit angezeigt wird, wenn das Spiel
Video Bingo umfasst.
3. Eine Spielvorrichtung nach Anspruch 1, wobei die zweite Anzeigeeinheit (90) eine von
umfasst: eine Flachbildschirm-Videoanzeige, eine Elektrolumineszenz-Anzeige oder eine
Flüssigkristallanzeige.
4. Eine Spielvorrichtung nach Anspruch 1, wobei die Steuerung programmiert ist, das Lichtventil
(93) zu veranlassen, halb durchlässig zu werden.
5. Eine Spielvorrichtung nach Anspruch 1,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem eine
Spielanzeige auf der zweiten Anzeigeeinheit (90) erzeugt, die eines der folgenden
Spiele betrifft: Poker, Black Jack, Slots, Keno oder Bingo,
wobei die Steuerung programmiert ist, zu bewirken, dass das Lichtventil im Wesentlichen
opak wird, wenn die Spielanzeige auf der zweiten Anzeigeeinheit (90) erzeugt wird.
6. Eine Spielvorrichtung nach Anspruch 1,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem eine
Bonusspielanzeige auf der zweiten Anzeigeeinheit erzeugt,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Lichtventil im Wesentlichen
opak wird, wenn die Bonusspielanzeige erzeugt wird, sodass die erste Anzeigeeinheit
durch die Öffnung der zweiten Anzeigeeinheit verdeckt wird.
7. Eine Spielvorrichtung nach Anspruch 1,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem eine
Spielerattraktionsanzeige auf der zweiten Anzeigeeinheit erzeugt,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Lichtventil im Wesentlichen
opak wird, wenn die Spielerattraktionsanzeige erzeugt wird, sodass die erste Anzeigeeinheit
durch die Öffnung der zweiten Anzeigeeinheit verdeckt wird.
8. Eine Spielvorrichtung nach Anspruch 1,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem eine
erste Auszahlungswertanzeige auf der ersten Anzeigeeinheit erzeugt, wenn ein von Null
verschiedener Auszahlungswert bestimmt wird,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Anzeigesystem eine
zweite Auszahlungswertanzeige auf der zweiten Anzeigeeinheit erzeugt, wenn ein von
Null verschiedener Auszahlungswert bestimmt wird,
wobei die Steuerung (100) programmiert ist, zu bewirken, dass das Lichtventil im Wesentlichen
transparent wird, wenn ein von Null verschiedener Auszahlungswert bestimmt wird, sodass
die erste Anzeigeeinheit durch die Öffnung der zweiten Anzeigeeinheit (90) sichtbar
ist.
9. Eine Spielvorrichtung nach Anspruch 1, wobei die Videoanzeige auf der zweiten Anzeigeeinheit
(90) eine der folgenden betrifft: Spielerinformationen, Paytable-Informationen oder
Spielinformationen.
10. Ein Spielverfahren, umfassend:
Bewirken einer Spielanzeige eines der folgenden, auf einer ersten Anzeigeeinheit (92)
zu erzeugenden Spiele: Poker, Black Jack, Slots, Keno oder Bingo,
Bewirken, dass eine Videoanzeige auf einer zweiten, vor der ersten Anzeigeeinheit
angeordneten Anzeigeeinheit (90), erzeugt wird, wobei die zweite Anzeigeeinheit eine
Öffnung (94, 95) umfasst,
Bewirken, dass ein zwischen den ersten und zweiten Anzeigeeinheiten angeordnetes Lichtventil
(93), im Wesentlichen transparent wird, wenn die Spielanzeige auf der ersten Anzeigeeinheit
erzeugt wird, sodass die Spielanzeige durch die Öffnung der zweiten Anzeigeeinheit
sichtbar ist,
Bewirken, dass das Lichtventil (93) im Wesentlichen opak wird, sodass die Spielanzeige
auf der ersten Anzeigeeinheit (92) durch die Öffnung der zweiten Anzeigeeinheit (90)
verdeckt wird, und
Ermitteln eines Auszahlungswertes, der einem Ergebnis des durch das Videobild repräsentierten
Spiels, zugeordnet ist.
11. Ein Spielverfahren nach Anspruch 10, zusätzlich umfassend:
Bewirken, dass eine Spielanzeige eines der folgenden Spiele auf der zweiten Anzeigeeinheit
erzeugt wird: Poker, Black Jack, Slots, Keno oder Bingo,
Bewirken, dass das Lichtventil (93) im Wesentlichen opak wird, wenn die Spielanzeige
auf der zweiten Anzeigeeinheit erzeugt wird.
12. Ein Spielverfahren nach Anspruch 10, zusätzlich umfassend:
Bewirken, dass eine Bonusspielanzeige auf der zweiten Anzeigeeinheit erzeugt wird,
Bewirken, dass das Lichtventil (93) im Wesentlichen opak wird, wenn die Bonusspielanzeige
erzeugt wird, sodass die erste Anzeigeeinheit durch die Öffnung der zweiten Anzeigeeinheit
verdeckt wird.
13. Ein Spielverfahren nach Anspruch 10, zusätzlich umfassend:
Bewirken, dass ein eine Spielerattraktionsanzeige auf der zweiten Anzeigeeinheit (90)
erzeugt wird,
Bewirken, dass das Lichtventil (93) im Wesentlichen opak wird, wenn die Spielerattraktionsanzeige
erzeugt wird, sodass die erste Anzeigeeinheit durch die Öffnung der zweiten Anzeigeeinheit
verdeckt wird.
14. Ein Spielverfahren nach Anspruch 10, zusätzlich umfassend:
Bewirken, dass eine erste Auszahlungswertanzeige auf der ersten Anzeigeeinheit (92)
erzeugt wird, wenn ein von Null verschiedener Auszahlungswert bestimmt wird,
Bewirken, dass eine zweite Auszahlungswertanzeige auf der zweiten Anzeigeeinheit (90)
erzeugt wird, wenn ein von Null verschiedener Auszahlungswert bestimmt wird,
Bewirken, dass das Lichtventil (93) im Wesentlichen transparent wird, wenn ein von
Null verschiedener Auszahlungswert bestimmt wird, sodass die erste Anzeigeeinheit
durch die Öffnung der zweiten Anzeigeeinheit sichtbar ist.
1. Appareil de jeux de hasard (20), comprenant :
un système d'affichage comprenant une première unité d'affichage (92), une seconde
unité d'affichage (90) ayant une ouverture (94, 95) et placée à l'avant de ladite
première unité d'affichage (92), et une valve de lumière (93) placée entre les première
et seconde unités d'affichage, dans lequel la seconde unité d'affichage (90) comprend
une unité d'affichage vidéo, et dans lequel ladite première unité d'affichage (92)
comprend une unité d'affichage vidéo permettant de générer des images vidéo ;
un dispositif de saisie de valeurs ;
un dispositif de commande (100) couplé fonctionnellement avec ledit système d'affichage
et ledit dispositif de saisie de valeurs, ledit dispositif de commande comprenant
un processeur (104) et une mémoire (102, 106) couplée fonctionnellement audit processeur
(104),
ledit dispositif de commande (100) étant programmé pour amener ledit système d'affichage
à générer un affichage de jeu de hasard sur ladite première unité d'affichage (92)
concernant l'un des jeux de hasard suivants : poker, blackjack, machines à sous, keno
ou bingo,
ledit dispositif de commande (100) étant programmé pour amener la valve de lumière
(93) à devenir sensiblement transparente si ledit affichage de jeu de hasard est généré
sur ladite première unité d'affichage (92) pour que ledit affichage de jeu de hasard
soit visible par ladite ouverture de ladite seconde unité d'affichage (90),
ledit dispositif de commande (100) étant programmé pour amener ladite valve de lumière
(93) à devenir sensiblement opaque pour que ledit affichage de jeu de hasard sur ladite
première unité d'affichage (92) soit masqué au travers de ladite ouverture de ladite
seconde unité d'affichage (90),
ledit dispositif de commande (100) étant programmé pour amener ledit dispositif d'affichage
à générer un affichage vidéo sur ladite seconde unité d'affichage (90),
ledit dispositif de commande (100) étant programmé pour déterminer un gain associé
à un résultat dudit jeu de hasard.
2. Appareil de jeux de hasard selon la revendication 1,
dans lequel ledit dispositif de commande (100) est programmé pour amener une image
vidéo, comprenant une image d'au moins cinq cartes à jouer, à s'afficher sur ladite
première unité d'affichage si ledit jeu de hasard comprend le poker vidéo,
dans lequel ledit dispositif de commande (100) est programmé pour amener une image
vidéo, comprenant une image d'une pluralité de rouleaux de machines à sous simulées,
à s'afficher sur ladite première unité d'affichage si ledit jeu de hasard comprend
des machines à sous vidéo,
dans lequel ledit dispositif de commande (100) est programmé pour amener une image
vidéo, comprenant une image d'une pluralité de cartes à jouer, à s'afficher sur ladite
première unité d'affichage si ledit jeu de hasard comprend le blackjack vidéo,
dans lequel ledit dispositif de commande (100) est programmé pour amener une image
vidéo, comprenant une image d'une pluralité de numéros de keno, à s'afficher sur ladite
première unité d'affichage si ledit jeu de hasard comprend le keno vidéo,
dans lequel ledit dispositif de commande (100) est programmé pour amener une image
vidéo, comprenant une image d'une grille de bingo, à s'afficher sur ladite première
unité d'affichage si ledit jeu de hasard comprend le bingo vidéo.
3. Appareil de jeux de hasard selon la revendication 1, dans lequel ladite seconde unité
d'affichage (90) comprend l'un des éléments suivants :
un affichage vidéo à écran plat, un affichage électroluminescent ou un affichage à
cristaux liquides.
4. Appareil de jeux de hasard selon la revendication 1, dans lequel ledit dispositif
de commande est programmé pour amener ladite valve de lumière (93) à devenir translucide.
5. Appareil de jeux de hasard selon la revendication 1,
dans lequel ledit dispositif de commande (100) est programmé pour amener ledit système
d'affichage à générer un affichage de jeu de hasard sur ladite seconde unité d'affichage
(90) concernant l'un des jeux de hasard suivants :
poker, blackjack, machines à sous, keno ou bingo.
dans lequel ledit dispositif de commande est programmé pour amener ladite valve de
lumière à devenir sensiblement opaque lorsque ledit affichage de jeu de hasard est
généré sur ladite seconde unité d'affichage (90).
6. Appareil de jeux de hasard selon la revendication 1,
dans lequel ledit dispositif de commande (100) est programmé pour amener ledit système
d'affichage à générer un affichage de jeu de bonus sur ladite seconde unité d'affichage,
dans lequel ledit dispositif de commande (100) est programmé pour amener ladite valve
de lumière à devenir sensiblement opaque si ledit affichage de jeu de bonus est généré,
de telle sorte que ladite première unité d'affichage est masquée au travers de ladite
ouverture de ladite seconde unité d'affichage.
7. Appareil de jeux de hasard selon la revendication 1,
dans lequel ledit dispositif de commande (100) est programmé pour amener ledit système
d'affichage à générer un affichage d'attraction de joueur sur ladite seconde unité
d'affichage,
dans lequel ledit dispositif de commande (100) est programmé pour amener ladite valve
de lumière à devenir sensiblement opaque si ledit affichage d'attraction de joueur
est généré, de telle sorte que ladite première unité d'affichage est masquée au travers
de ladite ouverture de ladite seconde unité d'affichage.
8. Appareil de jeux de hasard selon la revendication 1,
dans lequel ledit dispositif de commande (100) est programmé pour amener ledit système
d'affichage à générer un premier affichage de gain sur ladite première unité d'affichage
si un gain différent de zéro est déterminé,
dans lequel ledit dispositif de commande (100) est programmé pour amener ledit système
d'affichage à générer un second affichage de gain sur ladite seconde unité d'affichage
si un gain différent de zéro est déterminé,
dans lequel ledit dispositif de commande est programme pour amener ladite valve de
lumière à devenir sensiblement transparente si un gain différent de zéro est déterminé,
de telle sorte que ladite première unité d'affichage est visible par ladite ouverture
de ladite seconde unité d'affichage.
9. Appareil de jeux de hasard selon la revendication 1, dans lequel ledit affichage vidéo
sur ladite seconde unité d'affichage (90) concerne l'un des éléments suivants : informations
sur le joueur, informations sur la table des gains ou des informations sur le jeu
de hasard.
10. Procédé de jeux de hasard, consistant à :
amener un affichage de jeu de hasard de l'un des jeux de hasard suivants à être généré
sur une première unité d'affichage (92) : poker, blackjack, machines à sous, keno
ou bingo,
amener un affichage vidéo à être généré sur une seconde unité d'affichage (90) placée
à l'avant de ladite première unité d'affichage, ladite seconde unité d'affichage comprenant
une ouverture (94, 95),
amener une valve de lumière (93) placée entre lesdites première et seconde unités
d'affichage à devenir sensiblement transparente si ledit affichage de jeu de hasard
est généré sur ladite première unité d'affichage, de telle sorte que ledit affichage
de jeu de hasard est visible par ladite ouverture de ladite seconde unité d'affichage,
amener ladite valve de lumière (93) à devenir sensiblement opaque si ledit affichage
de jeu de hasard sur ladite première unité d'affichage (92) est masqué au travers
de ladite ouverture de ladite seconde unité d'affichage (90), et
déterminer un gain associé à un résultat dudit jeu de hasard représenté par ladite
image vidéo.
11. Procédé de jeux de hasard selon la revendication 10, consistant en outre à :
amener un affichage de jeu de hasard de l'un des jeux de hasard suivants à être généré
sur ladite seconde unité d'affichage : poker, blackjack, machines à sous, keno ou
bingo,
amener ladite valve de lumière (93) à devenir sensiblement opaque lorsque ledit affichage
de jeu de hasard est généré sur ladite seconde unité d'affichage.
12. Procédé de jeux de hasard selon la revendication 10, consistant en outre à :
amener un affichage de jeu de bonus à être généré sur ladite seconde unité d'affichage,
amener ladite valve de lumière (93) à devenir sensiblement opaque si ledit affichage
de jeu de bonus est généré, de telle sorte que ladite première unité d'affichage est
masquée au travers de ladite ouverture de ladite seconde unité d'affichage.
13. Procédé de jeux de hasard selon la revendication 10, consistant en outre à :
amener un affichage d'attraction de joueur à être généré sur ladite seconde unité
d'affichage (90),
amener ladite valve de lumière (93) à devenir sensiblement opaque si ledit affichage
d'attraction de joueur est généré, de telle sorte que la dite première unité d'affichage
est masquée au travers de ladite ouverture de ladite seconde unité d'affichage.
14. Procédé de jeux de hasard selon la revendication 10, consistant en outre à :
amener un premier affichage de gain à être généré sur ladite première unité d'affichage
(92) si un gain différent de zéro est déterminé,
amener un second affichage de gain à être généré sur ladite seconde unité d'affichage
(90) si un gain différent de zéro est déterminé,
amener ladite valve de lumière (93) à devenir sensiblement transparente si un gain
différent de zéro est déterminé, de telle sorte que ladite première unité d'affichage
est visible par ladite ouverture de ladite seconde unité d'affichage.