[0001] This invention relates to card games and, more particularly, to methods and apparatus
for playing card games, such as poker, multiple times. It also relates to bonus game
features for multi-play games. The methods and bonus game features can be used in
electronic games such as, for example, games that are provided by a gaming website
on the World Wide Web of the Internet.
Description of related art.
[0002] The well-known poker game of five-card draw involves each player receiving an initial
hand of five cards. One at a time, each player makes a selection of cards they wish
to hold. They then discard unwanted cards and receive a replacement of discarded cards.
The players' resulting hands are then ranked in accordance with the poker hand rankings
and the hand with the highest ranking wins.
[0003] U.S. Patent Numbers 5,823,873 and
6,007,066, both issued to Earnest Moody, disclose multi-hand variations of five-card draw poker,
wherein multiple hands are played simultaneously in an electronic video poker format.
In one representative example, a card game is played in which three rows of cards
are dealt to a player. The player makes a wager for each row of cards. All three rows
of cards are dealt face up with each row having the same cards by rank and suit. The
player selects none, one or more of the face up cards from one of the rows as cards
to be held. The cards that are held are also held in all of the other rows. Replacement
cards for the non-selected cards are dealt into each row. The poker hand ranking of
each five-card hand by row is determined. The player is then paid for any winning
poker hands based on a pay table and the amount of the player's wager.
[0004] U.S. Patent Application No. 11/058,680, filed February 14, 2005, describes multi-play poker games that include graphical user interface features
which are well suited to on-line gaming environments. The game includes a pool hand
comprising five face-up cards that are displayed to a player. The pool hand is not
a played hand and is not subject to wagering or poker hand ranking, but is displayed
to a player only for purposes of selection of cards to be held. At the time of display
of the pool hand, the played hands do not exist and, as such, are not displayed to
the player. The player designates none, one or more of the cards of the pool hand
as held cards. Once the task of selecting none, one or more of the cards of the pool
hand as held cards is completed, the playing hands are displayed to the player in
a separate area of the display. The cards that are held are reproduced into a plurality
of playing hands. Each of the playing hands includes the same held cards that were
designated as held cards in the pool hand. The plurality of playing hands are completed
with new, randomly selected, face up cards, the additional cards that are added to
complete each hand being dealt from a separate deck of cards. The ranking of each
of the completed playing hands is separately determined, in accordance with standard
poker hand rankings.
[0005] There is a need in the art for additional game features in multi-play poker games
that are functions of the individual rankings of all the playing hands. Such additional
features are desired to enhance the player experience of the game and maintain player
interest. This disclosure provides a bonus feature for multi-play poker that enhances
the player's experience, provides additional wager opportunities, and helps maintain
player interest in the game.
SUMMARY
[0006] A bonus feature is provided for multi-play poker games. In such games, a player plays
a round of multi-play poker where some number (N) of hands are played simultaneously.
N may be 3, 5, 10, 50 or some other number, greater than or equal to 2. The bonus
feature is a wager that pays out as a function of the rankings of all the completed
playing hands. For example, the wager is that at least some minimum number of hands
in the total number of hands will have a minimum poker hand ranking, e.g., a pair
of Jacks, and if so, a payout occurs. Typically, if the player has more than the minimum
number of hands of the minimum poker hand ranking, they also win a bonus, and the
more winning hands they have the greater the payout in the bonus feature.
[0007] The minimum number of hands required to win the bonus feature (parameter referred
to as M herein), can and will normally vary depending on the total number of hands
(N) that are played. For example, in a ten play multi-play poker game, M can be equal
to 4. This value for M could be different depending on the features and "flavor" of
the game desired by the proprietor, and different values of M may likely cause the
bonus pay table entries to vary. For example, for a ten hand multi-play game, one
could set the minimum threshold for bonus win to 6 winning hands of a predetermined
minimum poker hand ranking (e.g. pair of Jacks) (M = 6), but with higher payouts for
6, 7, 8, 9 or 10 winning hands than would be the case in the pay table if M was equal
to 4. If N is equal to 2 (two hand multi-play poker), then M would typically be also
equal to 2. If N is equal to 3, N could be equal to 2 or 3. If N is equal to 4, M
could be equal to 2, 3 or 4. As a generalization of this concept, M is preferably
an integer greater than or equal to 2 and between 2 and N, inclusive. Values of M
of between 0.3 and 0.8 times the total number of hands (N) are preferred, with M rounded
up or down as may be necessary, but between the values of 2 and N, inclusive. The
minimum number of hands required to have a bonus payout may be the same regardless
of the poker hand ranking, or conceivably could vary depending on the poker hand ranking.
[0008] Thus, in one embodiment, a method for playing a multiple-play poker game is described
comprising the steps of (a) playing a round of multi-play poker wherein N hands are
played, N being an integer greater than or equal to 2; (b) determining a payout for
the N hands based on rankings of the N hands and a first pay table; and then determining
a bonus payout in accordance with a bonus pay table, the bonus payout occurring when
at least a minimum number of hands (M) in the set of N hands have a predetermined
minimum poker hand ranking or better, where M is an integer and 2≤ M ≤N.
[0009] The nature and features of the multi-play poker game that occurs in conjunction with
the bonus feature is not particularly important and can vary considerably. An example
is described in this disclosure wherein a pool hand is provided. In this embodiment,
a method is disclosed for playing a multiple-play poker game, the method comprising
the steps of: displaying a pool hand comprising a plurality of face up cards, wherein
the pool hand is not played; designating none, one or more of the cards of the pool
hand as held cards; reproducing the held cards in a plurality of playing hands; completing
the plurality of playing hands with new face up cards; determining a ranking of each
of the completed playing hands; and deriving a bonus payout from a bonus pay table
as a function of the rankings of all the completed playing hands.
[0010] In yet another aspect, a method of facilitating play of a multi-play poker game is
provided, the method including receiving a wager associated with a plurality of hands
to be played and a wager associated with a bonus feature. A first pay table is provided
showing the odds associated with poker hand rankings that provide for a payout. A
bonus pay table is provided to show odds as a function of the collective poker hand
rankings of all the hands that are played in the multi-hand poker game. A pool hand
comprising a plurality of face up cards is dealt, wherein the pool hand is not a played
hand. A selection is received designating none, one or more cards of the pool hand
as held cards. The held cards are reproduced in a plurality of playing hands. The
playing hands are completed with new face up cards. Next, the method includes steps
of determining a ranking of each of the completed playing hands; determining a payout
amount based on the ranking of each of the played hands, the wager and the first pay
table, and determining a bonus payout based on the collective poker hand rankings
of all the completed playing hands, the wager on the bonus feature and a bonus pay
table.
[0011] The methods of this invention are capable of being coded in software and executed
on a gaming device, which may take the form of a general purpose computer, video game
terminal, or other computing device. In another aspect, an apparatus for playing a
multiple-play poker game, comprising a storage medium containing set of machine-readable
instructions for controlling a display device, wherein the machine readable instructions
comprise instructions for generating the following displays on the display device:
- 1.) a plurality of playing hands for playing a multiple-play poker game;
- 2.) a first pay table comprising a display of poker hand rankings and the associated
payout odds for each hand in the rankings; and
- 3.) a bonus pay table wherein, in the bonus pay table, at least a minimum number of
hands (M) in the plurality of playing hands having a predetermined minimum poker hand
ranking is required to result in a bonus payout, wherein N comprises an integer representing
the number of playing hands, and wherein N is greater than or equal to 2 and 2 ≤ M
≤ N.
[0012] The methods of this invention can also be played by an electronic gaming device that
is coupled to a gaming server over a computer network, such as the Internet. The gaming
server facilitates play of the game by a player at a remotely located gaming device,
such as a computer in a home or casino environment. In another aspect, a gaming server
is provided which is adapted for communication with a remote gaming device over a
network. The gaming server comprises a computing platform (e.g. Windows computer operating
system and central processing unit), and a game service module implemented in software
executable by the computing platform. The game service module includes instructions
(a) for receiving a datagram from the remote gaming device representing (1) a wager
on a plurality of hands in a multi-play poker game, and (2) a wager on a bonus feature,
wherein, in the bonus feature, an additional payout is determined according to a bonus
pay table, the bonus payout occurring when a minimum number of hands (M) have a predetermined
minimum poker hand ranking or better, where M is an integer and 2≤ M ≤N, and N is
an integer representing the number of hands played in the plurality of hands. The
game service module performs a function (b) of responsively generating a plurality
of playing hands and a function (c) of transmitting a datagram containing data representing
the playing hands to the remote gaming device, the playing hands to be displayed on
the remote gaming device in a multi-play poker game, the datagram further indicating
the results of the wagers (1) and (2) on the plurality of playing hands.
[0013] In still a further embodiment, a client computer is provided for playing a multi-play
poker game, comprising: a general purpose computing platform, and a memory storing
gaming software comprising a set of machine-readable instructions. The instructions
including communications utilities for enabling the client computer to communicate
with a remotely located gaming server, and a file containing logic required for the
multi-play poker game, and for controlling the presentation of the game to the player.
The logic includes code wherein the player may make a bonus wager that a minimum number
of hands (M) will have a predetermined minimum poker hand ranking or better, where
M is an integer and 2≤ M ≤N, wherein N is an integer representing the number of hands
played in the multi-play poker game.
[0014] In addition to the aspects and embodiments described above, further aspects and embodiments
will become apparent by reference to the drawings and by study of the following detailed
descriptions.
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] A presently preferred embodiment will be described by way of example only in conjunction
with the appended drawing Figures, of which:
Figure 1 is a screen shot showing a GUI display that may appear on the display of
an electronic gaming device, such as a video poker terminal or display of a computer.
The display of Figure 1 shows the GUI at the commencement of a multi-hand poker game.
Figure 2 is a screen shot showing the dealing of a pool hand in the bottom portion
of the display.
Figure 3 is a screen shot showing the selection of cards in the pool hand as cards
to be held.
Figure 4 is a screen shot showing the pool hand "grayed-out" (made less visible) and
ten playing hands. Each playing hand has the held cards plus randomly selected cards
to make up a hand of five cards.
Figure 5 shows a screen shot in a "double your money" side wager game, by which a
player can double their winnings after playing all ten hands as shown in Figure 4.
The player selects one of the face-down cards and doubles their money if the card
they selected is ranked higher than the displayed card.
Figure 6 shows a screen shot in the "double your money" side wager, in which the displayed
card is a King, and after the player has made a selection of one of the face down
cards.
Figure 7 illustrates a graphical user interface design for an alternative embodiment
of a multi-play poker game which includes a bonus feature.
Figure 8 is a screen shot of a bonus pay table of a ten hand, multi-play poker game.
Figure 9 is a screen shot showing the selection of cards in the pool hand as cards
to be held in the embodiment of the multi-play poker game of Figure 7.
Figure 10 is a screen shot of the embodiment of Figure 7 showing the pool hand "grayed
out" (made less visible) and ten playing hands. Each playing hand has the held cards
plus randomly selected cards to make up a hand of five cards. Each playing hand has
been ranked and the screen shot indicates a win from the bonus feature of the game.
Figure 11 is a network diagram showing a client computer which connects to a gaming
server over an Internet Protocol network such as the World Wide Web in order to download
gaming software and exchange messages with the gaming server and thereby play multi-play
poker games as illustrated in Figures 1-10.
Figure 12 is a more detailed diagram of the gaming server showing the software modules
included in the gaming server in a preferred embodiment.
Figure 13 is a more detailed diagram of a set of software modules which are downloaded
onto the client computer in order to communicate with the gaming server and play the
multi-play poker games as illustrated in Figures 1-10.
Figures 14-18 are a flow chart showing the flow of messages between the gaming server
and the client computer, and processing steps performed at both the gaming server
and client computer, to play the multi-play poker games as illustrated in Figures
1-10.
DETAILED DESCRIPTION OF PREFERRED AND ALTERNATIVE EMBODIMENTS
[0016] The following embodiments and aspects thereof are described and illustrated in conjunction
with computer systems, user interface features, and methods which are provided by
way of illustration and not limitation.
[0017] Referring to the drawings, Figure 1 is a screen shot showing a GUI display (10) that
may be provided on a computer screen, video poker terminal or other game device, which
is provided to facilitate playing of multi-play poker games. The display (10) of Figure
1 is presented to a player at the commencement of a multi-hand poker game. The bonus
feature will be described below in conjunction with Figures 7-10. The bonus feature
can be implemented in a variety of multi-play poker games, and so the example of a
multi-play poker game using a pool hand described below in Figures 1-4 is just one
of may possible examples of how the bonus feature may be incorporated into a multi-play
poker game. For example, the bonus feature could be adapted to the multi-play poker
games of the above-referenced Moody patents or variants thereof. As another example,
the bonus feature could be adapted to seven card stud multi-play poker. The bonus
feature can be applied in any situation where you have 2 or more hands that are played
simultaneously in a multi-play poker format.
[0018] Before describing this particular multi-play poker game of Figures 1-4 in detail,
some of the display (10) shown in Figure 1 will be described initially.
[0019] The display (10) of Figure 1 includes a variety of features that are designed to
facilitate ease of use. The first feature is the display of a pool hand (12). The
pool hand. (12) in this embodiment consists of five cards, which are shown face down
indicating that the game has not yet commenced. The pool hand (12) is a hand that
is used for selection of cards to be held in a draw-type poker hand. The held cards
are later presented in each of a plurality of playing hands, as will be described
in further detail below in conjunction with Figures 2-4. The pool hand (12) is not
ranked and is also not played or subject to any wagering. It merely exists as a convenient
vehicle for selection of cards to be held and presented in the playing hands. The
number of cards in the pool hand (12) will preferably be the same number of cards
in the completed playing hands, described below. For example, where the game is five-card
draw, the pool hand has five cards and each completed playing hand has five cards.
It is possible to have a greater or lesser number of cards in the pool hand as compared
to the playing hands.
[0020] The display includes a region (14) that is devoted to a later display of the playing
hands. The region (14) includes placeholders (16), each of which delineate an area
where a playing hand is later displayed. In Figure 1, there are ten placeholders (16),
indicating to the player that this particular hand is a ten-hand poker game.
[0021] The display of Figure 1 further includes a plurality of boxes (22, 24, 26, 28, 30,
32, 34, 36 and 38) that, collectively, form a first pay table for the game. Each box
(or entry in the pay table) consists of a poker hand ranking (e.g. "Three of a Kind",
"Straight", etc.) and a corresponding number indicating the payout associated with
the particular poker hand. A minimum ranking (pair of Jacks or better in the game
of Figure 1) is needed for a payout.
[0022] The game of Figure 1 - 4 is played with ten played hands (see Figure 2) having an
equal amount wagered on each playing hand. Each of the playing hands is individually
ranked and the amount wagered on that playing hand is paid in accordance with the
pay table. For example, a single played hand with a pair of Jacks will pay out the
amount wagered on that particular hand (indicated by the "1" in box (22). A single
playing hand with a Flush poker ranking (five cards in the same suit) will pay out
six times the amount wagered on that playing hand. Similarly, a Royal Flush hand will
pay out 250 times the amount wagered on that playing hand. The total payout for playing
all ten playing hands is equal to the sum of the poker hand rankings for each hand,
in accordance with the pay table. In other words, a player obtaining ten hands with
a pair of Jacks or better will break even, whereas a player obtaining five hands with
a Flush ranking will obtain a payout of three times the amount wagered for all ten
hands.
[0023] The display further includes a control section (18), where a set of icons are presented
which allow the player to exercise control over the wagering of money and the execution
of play of the game. The icons in the control section (18) include a DEAL icon (20)
which, when activated (e.g. by mouse click), causes the game to commence and the five
cards in the pool hand (12) to be turned face up, as shown in Figure 2. It will be
appreciated that the pool hand (12) shown in Figure 1 could simply consist of a graphical
representation of five cards, in which case the dealing of five random cards from
a standard deck of playing cards to form the pool hand (12) does not occur until the
deal icon (20) is activated.
[0024] The icons in the control section (18) include the leftmost icon (40), which is a
credit meter that reflects a running balance of a player's credit account. The balance
on the credit account will vary according to the ebb and flow of the game. The credit
meter thus allows the user to track how much money they have won or lost, and helps
the player to decide whether to quit the game or to continue playing.
[0025] The control section (18) includes a group of icons (42), which include MENU, BANK,
HELP, OPTIONS, STATS and EXPERT icons. The MENU icon, when activated, takes the player
to a "games lobby" display, which presents the player with a menu of games available
for play. The BANK icon takes the player to a banking application where the player
may purchase credit to top up their credit account, or may cash out all or a portion
of the credit in their credit account. The HELP icon displays help text describing
the rules of the game to the player. The OPTIONS icon allows the player to configure
certain game parameters such as, for example, speed of play, sound effects, autohold
feature, etc. The STATS icon is used for display of parameters relating to the player's
current session of play in this particular game such as, for example, number of hands
played to date, duration of current playing session, hands played per hour, a ranking
of player's highest wins, etc. The EXPERT icon toggles between two modes, EXPERT and
REGULAR. These will be described subsequently.
[0026] The control section (18) includes a "Coin Size" set of icons (44), which display
the current "coin size" used for the wager on each of the playing hands. The coin
size is $ 0.10 in Figure 1, denominated in units of credit. There are a number of
selectable standard coin sizes, such as $ 1, $ 0.50, $ 0.10, or other value. The "-"
icon decrements the current coin size to the next smaller standard size, while the
"+" icon increments the current coin size to the next larger standard size. The current
value of the coin size indicates the amount wagered on each of the ten played hands.
For example, if the coin size unit is $ 0.10, this amount is wagered on each playing
hand and a total of $ 1 is wagered on all ten playing hands.
[0027] The DEAL icon (20) toggles between two modes, a DEAL mode and a DRAW mode. In the
DEAL mode, the activation of the icon initiates a turn of the game by dealing cards
in the pool hand face up, whereupon the icon switches to the DRAW mode. In the DRAW
mode, the player selects which cards to hold in the pool hand. When the player has
finished the selection, he activates the icon (20). The activation initiates a phase
of the game in which the held cards are replicated in each playing hand and any additional
cards are dealt in each playing hand to complete the playing hands. The playing hands
are then ranked, as shown in Figure 4.
[0028] The display includes the BET ONE and BET MAX icons (46) and (48). The manner of use
of these icons changes depending on whether the player is in EXPERT mode or in REGULAR
mode (the state of toggling the EXPERT icon in the group of icons (42)). Each activation
of the BET ONE icon, in the REGULAR mode, causes the number of coins (or units) of
the current standard coin size that are wagered on each playing hand to be incremented
by 1. There is a minimum value of 1 coin or unit per playing hand and a maximum of
5 coins or units per playing hand. The BET MAX icon (48) wagers five coins of the
current standard coin size per playing hand. When the BET MAX icon is activated, play
commences automatically by dealing the cards in the pool hand (12) (i.e. turning the
cards face up).
[0029] A DOUBLE icon (50) initiates a side game in which the player is offered a chance
to double his winnings (if any) on the current turn of the game. The side game is
explained further below in conjunction with Figures 5 and 6.
[0030] When the player is in EXPERT mode, several additional icons appear (not shown). An
ANALYZE icon appears, which displays to the player the probabilities of obtaining
a winning poker hand as a function of the cards held in the pool hand. A SHOW HINTS
icon displays a warning message to the player each time the player's selection of
held cards in the pool hand differs from optimal play by more than a quantifiable
threshold. A DEAL 10X icon appears which, when activated, plays 10 consecutive turns
of the game automatically without further intervention by the player. A DEAL 5X icon
occurs that, when activated, plays 5 consecutive turns of the game automatically without
further intervention by the player. An AUTOPLAY icon appears that plays a selectable
number of consecutive turns of the game automatically without further intervention
by the player. The player is able to configure stopping rules and a doubling strategy.
[0031] When the player has any winnings in a turn of the game, he can elect to either play
a double side wager, using icon (50), or to collect the winnings. The COLLECT icon
(52) allows the player to receive his winnings and the player's credit account balance
is updated to reflect these winnings. If the player clicks on the DEAL icon (20) to
initiate a new turn of the game, without first having clicked on the COLLECT icon
(52) to collect the previous winnings, this action causes a COLLECT operation to occur
anyway behind the scenes.
[0032] The explanation of play of multi-hand poker in accordance with the illustrated embodiment
will now be made with reference to Figures 1 - 4. When the user activates the DEAL
icon (20) in Figure 1, the player is dealt a pool hand (12) of five randomly selected
cards face up. See Figure 2. Note that the DEAL icon (20) of Figure 1 has toggled
to a DRAW icon in Figure 2. No other hands appear on the screen. The screen displays
ten placeholders bounded by borders (16) indicating the locations where the ten playing
hands will subsequently be dealt. In this example, the pool hand consists of the Queen
of Spades, Five of Clubs, Ten of Spades, Jack of Clubs and Ten of Clubs. The cards
of the pool hand (12) are randomly selected from a standard deck of playing cards.
The use of Jokers (or other wild cards) in the pool hand is optional.
[0033] The next step in the process is the designation of cards to be held for replication
into each of the playing hands. Figure 3 is a screen shot showing the selection of
cards in the pool hand as cards to be held. The player selects none, one or more cards
from the pool hand as cards to be "held", that is, cards that will be present in the
ten new hands. To make a designation, the player moves the mouse or cursor (60) over
a card in the pool hand (12) he wishes to hold and clicks the mouse. The selection
of a held card is indicated by the "Held" legend superimposed on the card in the pool
hand. In the example of Figure 3, the player has elected to hold the Queen of Spades,
the Jack of Clubs and the Ten of Clubs, each card having the "Held" legend.
[0034] After completion of the process of designation of none, one or more held cards, the
player activates the DRAW icon (20).
[0035] Referring to Figure 4, after the DRAW icon (20) has been activated in Figure 3, a
number of changes occur on the screen. The pool hand (12) is "greyed out", that is,
partially darkened. The cards in the pool hand (12) that were designated as held cards
remain in a face up orientation and the cards that were not designated are turned
face down, to further emphasize the cards designated as held cards. There is no replacement
of un-held cards in the pool hand. The held card or cards from the pool hand (if any)
are presented in each of ten new playing hands (70) that are displayed in the central
and upper portion of the display. The playing hands (70) are then completed with additional
cards, face up, that are dealt at random to complete a hand of five cards. As can
be seen, the Queen of Spades, Jack of Clubs and Ten of Clubs are present in each of
the ten played hands (70), in the same position that they occupied in the pool hand
(12). Each of the ten played hands includes new cards dealt at random from a standard
deck of playing cards. The held cards are removed from the decks used to deal the
additional cards to complete the playing hands (70) to avoid the possibility of any
single playing hand having two cards that are exactly the same.
[0036] A ranking of the ten playing hands (70) then occurs. The ranking can be done in accordance
with standard poker hand rankings. No ranking of the pool hand occurs, as it is not
used for playing and remains greyed out. The ten playing hands in the example of Figure
4 include three hands with a pair of Jacks or better and one hand with a Straight.
A ranking of a pair of Jacks or better is needed for any hand to pay out in accordance
with the first pay table. To facilitate the player's appreciation of the rankings,
boxes (22) and (28) flash to highlight for the player that they had at least one hand
of these rankings (pair of Jacks and Straight).
[0037] Additionally, a ranking indicium in the form of an icon with the rank of the hand
is superimposed on each played hand having a minimum poker hand ranking (pair of Jacks
or better). Thus hand (72) has a Jacks or better indicium (74) superimposed over the
hand and hand (76) has a Straight indicium superimposed over the hand. The indicia
(74) and (78) also indicate the payout for the hand. Jacks or better has a payout
of 0.10, which is the payout for Jacks or better, namely 1, multiplied by the coin
value of 0.10 units and 1 coin wagered per hand. A Straight has a payout of 0.4, which
is the payout for one Straight, namely 4, multiplied by the coin value of 0.01 and
1 coin wagered per hand. Thus the size of the wager on each hand is the coin size
multiplied by the number of coins. The total wager on each turn of the game in a ten-hand
game is ten times the wager on each playing hand. The total payout on each turn of
the game is equal to the sum, for each playing hand, of the coin size multiplied by
the pay table multiplier for the ranking of that hand, multiplied by the number of
coins wagered.
[0038] In the example of Figure 4, the total payout is 0.70 units (or 70 cents on a dollar
wager for all ten hands), since the play resulted in three hands with Jacks or better
and one hand with a Straight [(3 x 0.10 x 1 coin wagered per hand) + (4 x 0.10 x 1
coin wagered per hand)]. The total payout, 0.70 units, is shown in box (90) in Figure
4.
[0039] The multi-play poker game described above includes a bonus feature that is based
on a bonus pay table and which will be explained further in conjunction with Figures
7 - 10. Figure 7 represents an alternative GUI design for a ten-play multi-hand poker
game. The display of Figure 7 includes a region (14) for later display of ten playing
hands with a border or placeholder (16) showing the future location for each of the
playing hands. A control section (18) is provided for game playing control icons as
described above. The number of playing hands (10 in this example) can of course vary,
e.g., 4, 10 or 50.
[0040] The display of Figure 7 further includes a bonus feature check box (150) that allows
the player to enable or to disable the bonus feature of the game. The display includes
a further icon (155) labeled "View Bonus Paytable" that, when activated, causes the
display of Figure 8 to appear. The display of Figure 8 represents a bonus pay table
(160) and an icon (165) labeled "Back to Game" that, when activated by the player,
causes the display to revert back to that of Figure 7.
[0041] The bonus pay table (160) is displayed as a two-dimensional array (170) with nine
rows and seven columns. Each row corresponds to a different poker hand ranking, namely
"Jacks or better", "Two Pairs", "Three of a Kind", "Straight", "Flush", "Full House",
"Four of a Kind", "Straight Flush" and "Royal Flush". Jacks or Better is the minimum
poker hand ranking needed for a payout, and need not necessarily be the same as the
minimum poker hand ranking to win in the pay table of Figure 1 (boxes (22) - (38)).
The columns of the bonus pay table are labeled "4'' to "10", respectively. The number
"4" represents the minimum number of hands (M) a player must have in any one round
of play of the displayed poker hand rankings in order to receive a payout. Bonus payouts
are made in which the number of winning hands is between M (four in this example)
and N, the total number of played hands in the multi-play poker game, N = 10 in the
present example. Thus, the columns are numbered between M and N (4 and 10). The pay
table could be arranged with the rankings in the columns and the number of hands in
the rows, of course. Furthermore, the value of M need not necessarily be the same
for each ranking in the bonus pay table. (E.g., six hands of Jacks or Better are needed
to have a bonus payout, but for a Royal Flush, only 3 hands are needed).
[0042] Each entry in the two-dimensional array (170) of the bonus pay table (160) represents
a multiplier associated with a bonus feature win, which is determined as a function
of the respective poker hand rankings of all of the ten playing hands. For example,
if five played hands have a ranking of Jacks or better, the bonus game will have a
multiplier of 2, while if seven played hands have a ranking of Full House, the bonus
game multiplier will be 36. When the player has checked the bonus feature check box
(150), an amount equal to the wager on a single playing hand is wagered on the bonus
feature. The payout arising out of the bonus feature is the amount wagered on the
bonus feature multiplied by the multiplier derived from the bonus pay table (160).
The amount wagered on the bonus feature is the number of coins wagered per playing
hand multiplied by the selected standard coin size. It will be appreciated that any
payout from the bonus feature is additional to any winnings achieved by the player
in the multi-play poker game as described above. It will be further appreciated that
payouts arising from the bonus feature itself are cumulative. For example, a turn
of the game in which six playing hands have a ranking of Two Pairs and the remaining
four playing hands have a ranking of Full House results in a bonus feature multiplier
of 12 (6 + 6).
[0043] An example of use of the bonus feature will be described in conjunction with Figures
9 and 10. Referring now to Figure 9, a pool hand (12) is dealt. The first and fourth
cards from the left in the pool hand (12) are Jacks and are held. The player clicks
the DRAW icon (20) and the display changes to that shown in Figure 10. The pool hand
(12) is greyed out and the non-designated cards are placed face down. The two held
cards (Jacks) are reproduced in the playing hands (70) and additional face up cards
are dealt at random into each of the ten playing hands to complete each playing hand.
Each hand is dealt from a separate deck with the held cards removed. The ten playing
hands are ranked in accordance with a poker hand ranking. The play resulted in nine
Jacks or better and one Three of a Kind. The playing hands with a minimum poker hand
ranking (Jacks or better) have ranking indicia (100) superimposed over the hands,
as indicated in Figure 10. The bet icon (125) shows that the player wagered 1 unit
and won 1.8 units from the multi-play game, or a net gain of 0.8 units. The "View
Bonus Paytable" icon (155) is replaced by a notice indicating that the player has
won an additional 0.6 units from the bonus feature according to the bonus pay table
(160), from a 0.1 unit bonus feature wager, to yield a total gain of 1.3 units on
the turn of the multi-play poker game.
[0044] The bonus win of 0.60 is calculated as follows from the pay table of Figure 8: in
the Jacks or Better row, one goes to the column under the heading "9" since nine played
hands have a Jacks or better ranking. The value of 6, for this location in the pay
table array, is multiplied by the 0.10 coin size wagered on the bonus feature, for
a total of 0.60 units. At least four hands meeting one of the poker hand rankings
in the pay table is needed to win in accordance with the bonus pay table. For example,
if the player had three winning hands of a Flush or Royal Flush, they would win the
wager in the regular game using the pay table of Figures 1-4, but would not win the
bonus feature.
[0045] The minimum number of hands required to win the bonus feature (M), is 4 in the paytable.
This value could be different depending on the features and "flavor" of the game desired
by the proprietor, and different values of M may likely cause the pay table entries
to vary. For example, for a ten hand multi-play game, one could set the minimum threshold
for bonus win to 6 winning hands (M = 6), but with higher payouts. If N is equal to
2 (two hand multi-play poker), then M would typically be also equal to 2. If N is
equal to 3, N could be equal to 2 or 3. If N is equal to 4, M could be equal to 2,
3 or 4. As a generalization of this concept, M is preferably an integer greater than
or equal to 2 and between 2 and N, inclusive. In the example of Figures 7-10, N is
10 and M is 4. Values of M of between 0.3 and 0.8 times the total number of hands
(N) is one possible embodiment, with M rounded up or down as may be necessary but
between the values of 2 and N, inclusive
[0046] To summarize then, a method for playing a multiple-play poker game has been described
comprising the steps of (a) playing a round of multi-play poker wherein N hands are
played, N being an integer greater than or equal to 2; and (b) determining a bonus
payout in accordance with a bonus pay table, the bonus feature pays out as a function
of the rankings of all the completed playing hands. For example, the bonus feature
pays out when at least a minimum number of hands (M) in the set of N hands have a
predetermined minimum poker hand ranking or better, where M is an integer and 2≤ M
≤N.
[0047] From the foregoing, it will also be appreciated that a method for facilitating.play
of a multiple-hand poker game with a bonus feature has been described. The method
includes a step of displaying a pool hand (12) comprising a plurality of face up cards
(Figures 2, 9), wherein the pool hand is not played. The method continues with a step
of receiving a selection from a player designating none, one or more of the cards
of the pool hand as held cards (Figures 3, 9). The method continues with a step of
retaining the held cards in a face up orientation and turning face down any cards
of the pool hand not designated as a held card (Figure 4, lower portion of the display,
Figure 10). The method continues by reproducing the held cards in a plurality of playing
hands (Figures 4, 10, playing hands (70)). The method continues with a step of completing
the plurality of playing hands (70) with new face up cards (Figures 4, 10). For example,
in Figure 4, three hands have rankings of a pair of Jacks or better and one hand has
a ranking of a Straight. The method continues with a step of deriving a bonus payout
from a bonus pay table (160) as a function of the rankings of all the completed playing
hands (Figure 7 and Figure 10, lower portion of the display).
[0048] In still another aspect; a method is provided for facilitating play of a multiple-hand
poker game with a bonus feature. The method comprises a step of receiving a wager
associated with a plurality of hands to be played and a wager associated with a bonus
feature. For example, the player may wager a given amount (say, $ 10 or some number
of units of wager) that the poker hand ranking of each of N hands will be equal to
or greater than a certain score. The player may wager an additional amount (say $
1) on the bonus feature that the collective poker hand rankings of all N hands will
be equal to or greater than a certain score. The wager size is indicated in the coin
size icon (48) of Figure 1. A first pay table (set of boxes (23) - (28) in Figure
1, set of boxes (115) in Figure 7) may be provided on the screen display to show the
odds associated with.poker hand rankings that provide for a payback. Here N is the
number of hands that are played in the multi-hand poker game. N could be any integer
of 2 or more, such as four, ten, fifty or even more. A bonus pay table (Figure 8)
may also be provided to show odds as a function of the collective poker hand rankings
of all the N hands that are played in the multi-hand poker game. The method continues
with the steps of dealing a pool hand (12) comprising a plurality of face up cards,
wherein the pool hand is not a played hand (see Figures 2, 7). The method continues
with the steps of receiving a selection designating none, one or more cards of the
pool hand as held cards, retaining the held cards in a face up orientation and turning
face down any cards of the pool hand.not designated as one of the held cards (Figures
3, 9), reproducing the held cards in a plurality of playing hands, completing the
plurality of playing hands with new face up cards, and determining a ranking of each
of the completed playing hands (Figures 4, 10). The method continues with the step
of determining a payout amount based on the ranking of each of the played hands, the
wager and a first pay table, and determining a bonus payout based on the collective
poker hand rankings of all the completed playing hands, the wager on the bonus feature
and a bonus pay table. The payouts and the bonus payout can be determined as explained
above.
[0049] In still another aspect, an apparatus is provided for playing a multiple-hand poker
game. The apparatus comprises a storage medium containing set of machine-readable
instructions for controlling a display device, such as a video poker machine or terminal,
computer display, or display of any other gaming device. The set of instructions can
be downloaded as an executable file from a web site, for example in an on-line gaming
situation, or stored locally on the game device, as in the case of a video poker terminal.
The machine-readable instructions comprise instructions for generating the following
displays on the display device:
- 1.) a plurality of playing hands for playing a multiple-play poker game;
- 2.) a first pay table comprising a display of poker hand rankings and the associated
payout odds for each hand in the rankings (e.g., boxes (22) - (38) of Figure 1); and
- 3.) a bonus pay table (example of which is shown in Figure 8) comprising a display
in the form of an array of poker hand rankings and integers M ... N, wherein, in the
bonus pay table, a minimum number of hands (M) in the plurality of playing hands having
a predetermined minimum poker hand ranking is required to result in a bonus payout,
the bonus payout set forth in the array, wherein N comprises an integer representing
the number of playing hands, and wherein N is greater than or equal to 2 and 2≤M≤N.
[0051] In one specific embodiment, the displays include the following displays: 1.) a pool
hand (12); 2.) a plurality of playing hands (70) for playing a multiple-hand poker
game; 3.) a first pay table (boxes (22) - (38), (115)) comprising a display of poker
hand rankings and the associated payout odds for each hand in the rankings; 4.) a
control section (18), the control section comprising at least one of wagering controls
(e.g., icons (44), (46), (48)), a deal icon and a draw icon (which can be combined
as shown in the Figures); 5.) ranking indicia (74), (76) for illustrating the poker
hand ranking of at least one of the playing hands; 6.) a bonus pay table comprising
a display of composite poker hand rankings and the associated payout odds for each
composite poker hand ranking; and 7.) a bonus payout indicium (155). The ranking indicia
can be superimposed over the played hand, as shown in Figures 4 and 10. For example,
if a hand has a poker hand ranking of a Flush, the ranking indicia "Flush" can appear
superimposed over the hand. The ranking indicia may also display the payout for that
hand, as shown in indicia (74) and (76) in Figure 3. The bonus payout indicium may
indicate a payout based on the collective hand rankings of all the playing hands.
The total payout for all the playing hands is determined by summing the individual
payouts for each hand and the bonus payout as explained above.
[0052] At the completion of the multi-hand poker game, the player can optionally play a
side game to double their money. The player activates the double icon (50). The screen
of Figure 5 then appears. The side game consists of showing one card randomly selected
as a face up card (80) (here the Four of Hearts), and four face down cards (82) dealt
from the same deck. The player selects one of the face down cards, and then all four
cards (80) are turned over and the card they selected is highlighted. If the selected
card has a higher value than the face up card, the player doubles their money. If
the selected face down card is of an equal or lower value, they lose the money they
won in the multi-hand game.
[0053] In the example of Figure 5, the player was fortunate in being dealt the Four of Hearts
(80), as the chances are good that a card they select from the four cards (82) will
be a five or better. However, as shown in Figure 6, the player could be dealt a high
card, such as a King, as the face up (card (80)), and none of the four cards in the
pool (82) are an Ace. Thus, the player will lose their wager regardless of which card
they select. In this example, the player selected the third card over (84) (which
turned out to be the Three of Hearts) and loses the "Double" side wager.
[0054] The disclosed embodiments meet a need in the art for an improved multi-play poker
game that offers a player a more exciting playing experience. The bonus feature of
the multi-play poker game serves to magnify the payout associated with completed playing
hands that are uniformly successful. For example, as described above, a player playing
a ten-hand poker game that obtains ten hands with a ranking of pair of Jacks or better
will break even when the bonus feature is not present, but will achieve a net gain
of 70% of his original wager when the bonus feature is enabled. As a further example,
a player obtaining five hands with a Flush ranking will obtain a net gain of twice
the amount wagered on all ten hands without the bonus feature versus 3.2 times the
amount wagered on all ten hands when the bonus feature is present. It is expected
that the bonus feature will render the multi-play poker game more attractive to players,
thereby helping to prolong player interest in the game and reducing the likelihood
of player attrition from the game.
Web-Based Gaming Embodiment
[0055] As noted previously, the games of Figures 1-10 can be played on a computer that has
a connection to the World Wide Web. This section of the disclosure will describe the
apparatus, processing, and message flow for playing multi-play poker games with a
bonus feature in a Web-based gaming environment.
[0056] Figure 11 is a network diagram showing a client computer (200) that connects to a
gaming server (202) via an Internet Service Provider (204) and Internet Protocol network
(206) such as the Internet. The client computer (200) downloads gaming software from
the gaming server (202) and exchanges messages with the gaming server (202) as described
below to play multi-play poker games with a bonus feature as illustrated in Figures
1-10.
[0057] At the hardware level, the client computer (200) may take the form of any general
purpose computing device such as a personal computer running a Windows 2000, Windows
XP, Windows ME and the like operating system, or an alternative such as a Linux operating
system. Only one such computer (200) is shown, but in practice any number of client
computers may be connected simultaneously with the gaming server (202) and play the
games. The gaming server (202) takes the form of a general purpose computing platform
and may operate, for example, under a Windows Server 2003 operating system or other
state of the art system. The gaming server (202) may include other functions, such
as an HTML web page server. In a representative embodiment, the gaming server is managed
by a entity offering Internet casino gaming services via a presence on the World Wide
Web.
[0058] Figure 12 is a more detailed diagram of the gaming server (202) showing the software
modules included in the gaming server (202) in a preferred embodiment. The modules
include a router module (210), a game service module (212), a casino database module
(214), and an ancillary services module (216).
[0059] The router (210) provides one point of contact for all download clients (200) communicating
with the gaming server (202). A download client (200) establishes a connection to
the router (210) when a player using the download client (200) wishes to play a game.
The router (210) receives a message from the download client and passes the message
to the game service (212) for processing.
[0060] In the illustrated embodiment, the game service module (212) is written as one or
more Windows Server 2003 services. The game service (212) generates an outcome for
the game, determines the results of any wagers and transmits the outcome and the result
of the wager back to the download client. The processing logic executed by the game
service module (212) is explained in more detail in the flow chart of Figures 14 -
18.
[0061] The casino database (214) is used to log the state of a player's session with the
casino. The game service (212) on the gaming server (202) writes the outcome of the
game and the result of the wager to the casino database (214), before the outcome
and the result of the wager are transmitted back to the download client (200). The
casino database (214) uses a state engine such that if the download client (200) disconnects
from the gaming server (202) for whatever reason (say, communication failure or session
termination by the player), the player will, upon subsequent reconnection with the
gaming server (202), be presented with an identical screen display and game state
as when disconnection occurred.
[0062] The server (202) also includes an ancillary services module (216) that performs ancillary
functions related to operation of the gaming site, such as banking, player login,
player registration, and the like.
[0063] The client computer (200) executes client software that is either downloaded from
a remote download server and subsequently installed on the client computer, or is
installed directly from a storage medium such as a compact disc. In the illustrated
embodiment, the software is downloaded directly from the gaming server (202).
[0064] Figure 13 is a more detailed diagram of a set of software modules (220) which are
downloaded onto the client computer (200) and stored locally in memory in the computer
(200) in order to communicate with the gaming server (202) and play the multi-play
poker games with a bonus feature as illustrated in Figures 1-10. These modules include
a graphics engine (222) which renders graphics on the screen of the client computer
(200), a sound engine (224) which plays sound effects occurring during play, a script
engine (226) which renders text on the screen, communications utilities (228) which
enable the client computer (200) to communicate with the gaming server (202), a set
of graphics objects (230) such as, for example the cards of a deck of cards, buttons
and text objects, a game-specific Dynamic Link Library (DLL) file (232) that contains
all the logic required for the game, and which controls the presentation of the game
to the player, an encrypted text file (2)34 that tells the game where to position
the graphics, the buttons, what graphics to load, etc., and an encryption engine (236)
that provides 128-bit encryption of data communication between the download client
(200) and the gaming server (202).
[0065] Figures 14 - 18 are a flow chart showing the flow of messages (300) between the gaming
server (202) and the client computer (200), and processing steps performed at both
the gaming server (202) and client computer (200), to play the multi-play poker games
with a bonus feature as illustrated in Figures 1 - 10. The flow of messages (300)
is for one turn of the game and the flow may repeat any number of times as the player
plays the game repeatedly. The message flow (300) assumes that client computer (200)
has initially accessed the web site hosted by the gaming server (202) and registered
to play games at the online casino, and in the process has downloaded the software
modules of Figure 13. The DLL file has been loaded for processing by the host processor
(not shown) in the client computer (200) and the display of Figure 1 has been presented
to the user on the client computer (200). Reference should be made to Figures 7 -
10. and 11 - 13 in the following discussion, in which it is assumed that the player
has enabled the bonus feature by checking the bonus feature check box (150).
[0066] Starting with Figure 14, the process starts at step (302) with the activation of
the DEAL icon (20) in Figure 1.
[0067] At step (304), the client software determines the coin size (0.10 in Figure 1, see
icons (44)).
[0068] At step (306), the client software determines the number of coins played (depending
on the state of activation of the BET ONE and BET MAX icons (46) and (48) in Figure
1).
[0069] At step (308), the client software determines the number of played hands. For example,
in a ten-hand game such as shown in Figures 1 - 4 the number is 10.
[0070] At step (310), the client software computes the total wager as the product of number
of coins multiplied by the coin size multiplied by the number of played hands, plus
the bonus feature wager.
[0071] At step (312), the client software determines if the account balance is greater than
or equal to the total wager. If the answer is no, then processing proceeds to step
(314) and display of an error message and the processing stops (316).
[0072] If the answer is yes, at step (318) the client software constructs a datagram containing
the coin size, number of coins and number of hands played and a flag that the player
has enabled the bonus feature.
[0073] At step (320), the encryption engine (236) in the client software encrypts the datagram
and the communication utilities module (228) transmits the datagram generated at step
(318) to the gaming server over the Internet (206). The processing (300) proceeds
with the flow chart shown in Figure 15.
[0074] At step (322), the datagram generated at step (318) is received at the router module
(210) in the gaming server (202) and passed to the game service (212).
[0075] At step (324), the game service (212) computes the total wager.
[0076] At step (326), the game server debits the player account balance by the total wager
amount.
[0077] At step (328), the game server "deals" five cards of a pool hand (12). In practice,
this step may take the form of random selection of five cards from a standard deck
of playing cards (i.e., the digital equivalent of this action) and storage of data
indicating the selection of cards in memory.
[0078] At step (330), the game service (212) constructs a datagram containing the updated
account balance and the five cards dealt in the pool hand (12).
[0079] At step (332), the datagram generated in step (330) is sent to the router module
(210) and_ transmitted over the Internet (206) to the client computer (200). The processing
flow (300) continues with Figure 16.
[0080] At step (334), the datagram generated at step (330) is received at the client computer
(200).
[0081] At step (336), the display of the cards in the pool hand (12) face up occurs (see
Figure 2). The deal icon toggles to DRAW as shown in Figure 2.
[0082] At step (338) the client software enables the user to select cards to be held and
the player uses the mouse to click on the displayed pool hand card to select it.
[0083] At step (340), the processing determines whether the selection is completed. If not,
the selection process at step (338) continues.
[0084] At step (342), the selection is completed and the user activates the DRAW icon (20).
[0085] At step (344), the client software constructs a datagram containing data signifying
the held cards in the pool hand (12), the number of playing hands (10 in the example
of Figure 2), and the position of the held cards in the pool hand (12).
[0086] At step (346), the datagram is transmitted to the gaming server (202). The processing
flow (300) continues with Figure 17.
[0087] At step (348), the router (210) receives the datagram constructed at step (344) and
forwards it to the service module (212).
[0088] At step (350), the service module (212) determines the held cards from the datagram.
[0089] At step (352), the service module (212) creates a first playing hand by adding to
the held cards additional cards selected at random from a deck of playing cards, with
the held cards removed, to make up a complete poker hand.
[0090] At step (354), the poker hand "dealt" at step (352) is ranked.
[0091] At step (356) the ranking is analyzed to determine whether it is a "winning hand",
i.e., has a minimum poker hand ranking (Jacks or better in the game of Figures 1 and
7).
[0092] If the hand is a winning hand, the processing proceeds to step (358) and the service
module (212) determines the payout and updates the player balance at step (360).
[0093] If the hand is not a winning hand (and after step (360) is performed), the processing
proceeds to step (362), where a check is made to determine whether the hand just processed
in steps (352) - (360) is the last hand.
[0094] If not, a count is incremented at step (364) and the processing loops back to step
(352). Steps (352) - (362) repeat until all the hands in the game are created and
processed.
[0095] At step (366), after the last hand has been created and processed, the service module
(212) determines the total win for all played hands by summing up the payouts calculated
at step (358).
[0096] At step (380), the rankings of all the playing hands are collated and compared to
the bonus pay table (160) to determine whether conditions for a bonus win are present.
[0097] If a bonus win has occurred, the processing proceeds to step (382) and the service
module (212) determines the size of the bonus win and updates the player balance at
step (384).
[0098] At step (368), the service module (212) constructs a datagram containing the updated
account balance, the cards in each played hand, the rank of each played hand, the
payout of each played hand, the total win or payout for all the played hands, and
the bonus win.
[0099] At step (370), the datagram generated at step (368) is sent from the router (210)
to the client computer (200) over the Internet (206). The processing continues with
the flow chart shown in Figure 18.
[0100] At step (372), the datagram generated at step (368) is received at the client computer
(200).
[0101] At step (374), the display of Figure 10 is generated, and in particular the display
on the computer includes the display of the played hands (70), the ranking indicia
(100) including the payout for each played hand, the total win (item (90) in Figure
10), and the bonus payout (155) of Figure 10. The deal icon toggles to DEAL as shown
in the lower right of Figure 10.
[0102] If the player then activates the DEAL icon the process (300) of Figures 14 - 18 repeats.
If the player activates the DOUBLE icon (50) (Figure 4, Figure 10), the double side
wager is played as explained previously in conjunction with Figures 5 and 6 and the
client computer (200) and gaming server (202) conduct additional processing and exchange
messages to play the side wager, as indicated at (378). These details of this processing
are omitted from the present discussion but can be readily developed by persons skilled
in the art.
[0103] The processing of Figures 14 - 18 is performed in parallel for a multitude of remotely
located gaming clients (computers) connected to the gaming server.
[0104] From the foregoing, it will be appreciated that we have described a gaming server
(202) adapted for communication with a remote gaming device (100) over a network (206).
The network (206) could be a local area network in an embodiment where the remote
gaming device (100) and the gaming server (202) are in the same building (e.g., in
a casino environment). The gaming server (202) comprises a computing platform (e.g.,
Windows Server 2003) and a game service module 212 implemented in software executable
by the computing platform. The .gaming server module includes instructions (a) for
receiving a datagram from the remote gaming device representing (1) a wager on a plurality
of hands in a multi-play poker game, and (2) a wager on a bonus feature, wherein,
in the bonus feature, an additional payout is determined according to a bonus pay
table, the bonus payout occurring when a minimum number of hands (M) have a predetermined
minimum poker hand ranking or better, where M is an integer and 2≤ M ≤N, and N is
an integer representing the number of hands played in the plurality of hands;
(b) responsively generating a plurality of playing hands, and
(c) transmitting a datagram containing data representing the playing hands to the
remote gaming device, the playing hands to be displayed on the remote gaming device
in a multi-play poker game, the datagram further indicating the results of the wagers
(1) and (2) on the plurality of playing hands.
[0105] From the foregoing it will also be appreciated that we have described a client computer
200 for playing a multi-play poker game with a pool hand 12 and bonus feature, comprising
a general purpose computing platform (e.g., PC with Windows operating system), and
a memory storing gaming software comprising a set of machine-readable instructions.
The instructions include communications utilities 228 (Figure 13) for enabling the
client computer to communicate with a remotely located gaming server and a file (232,
Figure 13) containing logic required for the multi-play poker game, and for controlling
the presentation of the game to the player, and wherein the logic includes code wherein
the player may make a bonus wager that a minimum number of hands (M) will have a predetermined
minimum poker hand ranking or better, where M is an integer and 2≤ M ≤N, wherein N
is an integer representing the number of hands played in the multi-play poker game.
[0106] While presently preferred embodiments have been described in some detail, persons
skilled in the art will appreciate that variation can be made from the specifics of
the disclosed embodiments without departure from the scope of the invention. For example,
the bonus feature wager may be made mandatory and not discretionary as described in
these embodiments. This variation can be achieved by eliminating the previously described
bonus feature check box (150) with an automatic bonus feature wager on each turn of
the game without requiring an explicit action by the player. Further, the multi-hand
game may not require the player to make, either explicitly or implicitly, an additional
wager on the bonus feature of the game. In other words, the bonus feature involving
the second pay table may apply unconditionally requiring the player to only make the
wager on the multiple playing hands, thus making the bonus feature a "free bet".
[0107] Still further, while the bonus feature has been described in conjunction with one
specific embodiment of multi-play poker with a pool hand, the concept of the bonus
feature of Figures 7-10 is generally applicable to multi-play poker games.
[0108] Still further, the detailed processing shown in Figures 14-18 is offered by way of
example and not limitation as to particular processing sequence and communication
flow between the client and server. Other processing steps or message flow sequence
can occur. Yet further, the multi-play poker game may not involve a separate pool
hand (12) that is not played and is not completed as described above. The invention
is directly applicable to a multi-play poker game where a player selects none, one
or more cards to be held from one of the playing hands, which is a played hand and
which is completed by removing and replacing the card therein that are not designated
as held cards. All questions regarding the scope of the invention are to be determined
by reference to the appended claims.
1. A method for playing a multiple-play poker game, the method comprising the steps of:
playing a round of multi-play poker wherein N hands are played, N being an integer
greater than or equal to 2;
determining a bonus payout in accordance with a bonus pay table, the bonus payout
being a function of the rankings of all the completed N playing hands.
2. The method of claim 1, wherein each played hand has one or more cards common to each
hand.
3. The method of claim 1, wherein the common cards were selected from a pool hand.
4. The method of claim 1, wherein in the bonus pay table, at least a minimum number of
hands (M) in the plurality of N playing hands having a predetermined minimum poker
hand ranking is required to result in a bonus payout, where 2 ≤ M ≤ N.
5. The method of claim 4, wherein, in the bonus paytable, M is the same for all poker
hand rankings listed in the paytable.
6. The method of claim 4, wherein M is an integer having a value of between 0.3 and 0.8
X N, rounded either up or down to the nearest integer, if necessary depending on the
value of N.
7. The method of claim 4, wherein the bonus paytable takes the form of an array arranged
in rows and columns, with the rows comprising poker hand rankings and the columns
comprising integers M ... N.
8. The method of claim 4, wherein the second paytable takes the form of an array arranged
in rows and columns, with the columns comprising poker hand rankings and the rows
comprising integers M ... N.
9. A method for playing a multiple-play poker game, the method comprising the steps of:
displaying a pool hand comprising a plurality of face up cards, wherein the pool hand
is not played;
designating none, one or more of the cards of the pool hand as held cards;
reproducing the held cards in a plurality of playing hands;
completing the plurality of playing hands with new face up cards; and
determining a ranking of each of the completed playing hands; and
deriving a bonus payout from a bonus pay table as a function of the rankings of all
the completed playing hands.
10. The method of claim 9, wherein the plurality of playing hands comprise four or more
hands.
11. The method of claim 9, wherein, in the bonus pay table, at least a minimum number
of hands (M) in the plurality of playing hands having a predetermined minimum poker
hand ranking is required to result in a bonus payout.
12. The method of claim 11, wherein M is an integer having a value of between 0.3 and
0.8 X N, rounded either up or down to the nearest integer, if necessary depending
on the value of N, and wherein N comprises the number of hands played in the plurality
of playing hands.
13. The method of claim 12, wherein the bonus pay table takes the form of an array arranged
in rows and columns, with the rows comprising poker hand rankings and the columns
comprising integers M ... N.
14. The method of claim 12, wherein the bonus pay table takes the form of an array arranged
in rows and columns, with the columns comprising poker hand rankings and the rows
comprising integers M ... N.
15. A method of facilitating play of a multi-play poker game, the method comprises the
steps of:
receiving a wager associated with a plurality of hands to be played and a wager associated
with a bonus feature;
providing a first pay table showing the odds associated with poker hand rankings that
provide for a payback;
providing a bonus pay table to show odds as a function of the collective poker hand
rankings of all the hands that are played in the multi-hand poker game;
dealing a pool hand comprising a plurality of face up cards, wherein the pool hand
is not a played hand;
receiving a selection designating none, one or more cards of the pool hand as held
cards,
reproducing the held cards in a plurality of playing hands,
completing the plurality of playing hands with new face up cards,
determining a ranking of each of the completed playing hands;
determining a payout amount based on the ranking of each of the played hands, the
wager and the first pay table, and
determining a bonus payout based on the collective poker hand rankings of all the
completed playing hands, the wager on the bonus feature and a bonus pay table.
16. The method of claim 15, wherein the plurality of playing hands comprise four or more
hands.
17. The method of claim 15, wherein, in the bonus pay table, at least a minimum number
of hands (M) in the plurality of playing hands having a predetermined minimum poker
hand ranking is required to result in a bonus payout.
18. The method of claim 17, wherein M is an integer having a value of between 0.3 and
0.8 X N, rounded either up or down to the nearest integer, if necessary depending
on the value of N, and wherein N comprises the number of hands played in the plurality
of playing hands.
19. The method of claim 17, wherein the bonus pay table takes the form of an array arranged
in rows and columns, with the rows comprising poker hand rankings and the columns
comprising integers M ... N.
20. The method of claim 17, wherein the bonus pay table takes the form of an array arranged
in rows and columns, with the columns comprising poker hand rankings and the rows
comprising integers M ... N.
21. An apparatus for playing a multiple-play poker game, comprising a storage medium containing
set of machine-readable instructions for controlling a display device, wherein the
machine readable instructions comprise instructions for generating the following displays
on the display device:
1.) a plurality of playing hands for playing a multiple-play poker game;
2.) a first pay table comprising a display of poker hand rankings and the associated
payout odds for each hand in the rankings; and
3.) a bonus pay table, wherein, in the bonus pay table, at least a minimum number
of hands (M) in the plurality of playing hands having a predetermined minimum poker
hand ranking is required to result in a bonus payout, wherein N comprises an integer
representing the number of playing hands, and wherein N is greater than or equal to
2 and 2<M < N.
22. The apparatus of claim 21, wherein the bonus pay table takes the form of an array
arranged in rows and columns, with the rows comprising poker hand rankings and the
columns comprising integers M ... N.
23. The apparatus of claim 21, wherein the bonus pay table takes the form of an array
arranged in rows and columns, with the columns comprising poker hand rankings and
the rows comprising integers M ... N.
24. The apparatus of claim 21, wherein the instructions are obtained from a gaming web
site.
25. The apparatus of claim 21, wherein the display device comprises a display of a general
purpose computer.
26. The apparatus of claim 21, wherein the display device comprises a display of a video
poker terminal.
27. A gaming server adapted for communication with a remote gaming device over a network,
the gaming server comprising:
a computing platform; and
a game service module implemented in software executable by the computing platform,
the game service module including instructions
(a) for receiving a datagram from the remote gaming device representing a wager on
a bonus feature, wherein, in the bonus feature, a bonus payout is determined according
to a bonus pay table, the bonus payout occurring when at least a minimum number of
hands (M) have a predetermined minimum poker hand ranking or better, where M is an
integer and 2≤M ≤N, and N is an integer representing the number of hands played in
the plurality of hands;
(b) generating a plurality of N playing hands, and
(c) transmitting a datagram containing data representing the playing hands to the
remote gaming device, the playing hands to be displayed on the remote gaming device
in a multi-play poker game, the datagram further indicating the results of the wager
on the bonus feature.
28. The gaming server of claim 27, wherein the remote gaming device comprises a general
purpose client computer, and wherein a download server transmits a set of software
modules to the client computer to enable the client computer to interact with the
gaming server.
29. The gaming server of claim 27, wherein the gaming server includes a router module
allowing the game service module to communicate simultaneously with a plurality of
remote client computers and receive and transmit datagrams according to (a) and (c)
in claim 27.
30. A client computer for playing a multi-play poker game, comprising:
a general purpose computing platform;
a memory storing gaming software comprising a set of machine-readable instructions;
the instructions including communications utilities for enabling the client computer
to communicate with a remotely located gaming server;
a file containing logic required for the multi-play poker game, and for controlling
the presentation of the game to the player, and wherein the logic includes code wherein
the player may make a bonus wager that at least a minimum number of hands (M) will
have a predetermined minimum poker hand ranking or better, where M is an integer and
2≤ M ≤N, wherein N is an integer representing the number of hands played in the multi-play
poker game.
31. The client computer of claim 30, wherein the client computer connects to the gaming
server via a network.
32. The client computer of claim 31, wherein the network comprises the Internet.
33. The client computer of claim 30, wherein the client computer downloads the logic file
from the gaming server.
34. The client computer of claim 30, wherein the logic includes code wherein a pool hand
is displayed and the player selects cards to be held from the pool hand and such held
cards are replicated into the N playing hands.
35. The client computer of claim 30, wherein the logic includes code displaying a bonus
wager pay table, and wherein, in order to pay out in the bonus wager, M is the same
for all poker hand rankings in the bonus wager pay table.
36. The client computer of claim 30, wherein the logic includes code displaying a bonus
wager pay table, and wherein, in order to pay out in the bonus wager, M is not the
same for all poker hand rankings in a bonus wager pay table.