Field of the invention
[0001] This invention relates to an entertainment machine and in particular, but not exclusively,
relates to an entertainment machine that can be freed for play by the payment of credit
thereto. Such credit may take the form of coins, tokens, credit card payment, charging
to an account, or the like.
Background of the invention
[0002] The field of entertainment machines is well developed and there is a large industry
that is supported by the development of such machines. The continued success of entertainment
machines depends on the continued development of this field in order that new and
innovative games can be provided in order that players continue to play the machines.
If players become bored or unchallenged by games provided by such machines then industry
behind such machines is likely to fail. It is appreciated that in any industry, no
matter what the technology, the overriding drive is likely to be the generation of
sufficient income, at least to break even, or more generally to generate a profit.
[0003] Thus, in the field of entertainment machines there is a continuing drive to develop
new machines to provide new games to a player.
[0004] Entertainment machines which rely on a set of reels which are spun in an apparently
random, or random, basis are well known in the art and their functionality will be
well appreciated. However, for the avoidance of doubt, each reel in the reel set bears
a set of symbols about its periphery. Each reel in the set is arranged such that a
subset of symbols can be viewed by a player and the set of reels is arranged such
that the sub-set of symbols viewable on each reel form one or more lines, which may
or may not be straight, of symbols across the set of reels. In such machines a win
is generally determined if the viewable symbols within a line of symbols form a predetermined
combination of symbols which may generally be referred to as a winning combination
of symbols.
Summary of the invention
[0005] According to a first aspect of the invention there is provided an entertainment machine
comprising a set of reels arranged, in a first mode, to spin independently of one
another and, in a second mode, for at least two of the reels to become joined and
spin together.
[0006] Such an entertainment machine is advantageous because when the machine enters the
second mode it may be more likely that a player using the machine wins a prize.
[0007] The machine may comprise a detection means arranged to detect the position of the
or each reel and output the or each position. The machine may comprise a controller
arranged to process the output of the detection means.
[0008] In one preferred embodiment the controller may be arranged to join the at least two
reels such that symbols provided by each reel are arranged to form at least a portion
of a winning combination of the symbols. Such an embodiment is advantageous since
it is likely that a skilled person will perceive that is easier to win a prize since
at least two of the reels are arranged to show a portion of a winning combination.
[0009] Reels that are joined in the second mode may be arranged such that each of the symbols
provided by one of the reels is adjacent a symbol of another reel providing a row
of symbols which is at least a portion of a winning combination. This would generally
mean that a symbol is adjacent an identical symbol or adjacent a wild card symbol,
or the like. Thus, if two reels are joined the row of symbols would comprise 2 symbols
in a row. If three reels are joined the row of symbols would comprise 3 symbols, etc.
[0010] However, in other embodiments only some of the rows of symbols provided by the reels
provide at least a portion of a winning combination. Thus, some of the rows formed
by the symbols provided by the two reels may provide a portion of a winning combination
whereas in other rows no portion of a winning combination is provided.
[0011] The machine may be arranged such that a predetermined event must occur to cause the
spinning of the reels to change from the first mode to the second mode. Such an arrangement
may provide a player with a degree of certainty as to how the game proceeds.
[0012] However, in alternative, or additional, embodiments the machine may be arranged to
cause spinning of the reels to change from the first mode to the second mode on a
random or pseudo-random basis which as such may occur at any time during a game being
played. The terms random or pseudo random are intended to cover the use of functions
which although repetitive and deterministic give the illusion that the occurrence
is random or pseudo random generally because the function repeats over a large interval.
[0013] The controller may be arranged to change spinning of the reels from the first mode
to the second mode when one or more reels stops in a predetermined position. The predetermined
position may be in a position in which a predetermined symbol is displayed by the
reel, may be at a predetermined position such as along the win line.
[0014] In alternative or additional embodiments the controller may be arranged to change
spinning of the reels from the first mode to the second mode when more than one reel
stops in a predetermined combination. For example, adjacent reels may each be required
show a predetermined symbol.
[0015] In some embodiments a player may make an input to the machine which may or may not
cost credits. In other embodiments, the outcome of a so-called feature game (e.g.
a sub-game within a game such a trail, a hi/lo gamble or the like) may provide the
predetermined event.
[0016] The controller may be arranged to cause a prize to be awarded when the reels stop
showing any one or more predetermined combinations of symbols; i.e. winning combinations.
The award of a prize may take any suitable form and includes the payment of a cash
amount, payment of one or more tokens, tickets, or the like, the crediting of an account,
awarding of a non-monetary prize (such as a watch, cuddly toy, or the like.)
[0017] The reels which are arranged to be joined to one another in the second mode may be
next to one another. In alternative, and perhaps less preferred embodiments, the reels
which are arranged to be joined in the second mode may be separated by one or more
other reels.
[0018] The reels may be mechanical or may be a graphical simulation of a set of reels, perhaps
provided on a display screen. The graphical simulation of a set of reels may be termed
a virtual reel set.
Brief description of the drawings
[0019] There now follows by way of example only a detailed description of the drawings of
which:
Figure 1 shows an entertainment machine arranged to provide a game according to an embodiment
of the present invention;
Figure 2 shows a set of reels suitable for providing a game according to an embodiment of
the present invention; and
Figure 3a to 3d show portions of reels during various stages in a game highlighting the rules being
applied by the machine in providing the game.
Detailed description of the drawings
[0020] In one embodiment of the present invention, an entertainment machine 100 arranged
to provide one or more games and as shown in Figure 1, comprises a cabinet 102 which
houses a set of reels 104. In the embodiment being described the reels 104 are provided
as a set of mechanical reels but other in other embodiments the reels may be provided
as a graphical simulation of a set of reels.
[0021] In embodiments in which the mechanical set of reels is replaced by a graphical simulation
thereof a display is likely to be provided. Such a display is currently likely to
be a Cathode Ray Tube (CRT) but may be provided by any suitable means such as any
of the following non-exhaustive list: an LCD (Liquid Crystal Display), back projector,
LEP (Light Emitting Polymer), or the like. Such machines having a display in this
manner are often referred to as Video Machines within the art.
[0022] The cabinet 102 also houses, at a convenient user-operable height, a credit input
means such as a coin slot 108 arranged to accept coins as a payment for a game and
an input means provided by four input buttons 110. The credit input means may additionally
comprise any of the following non-exhaustive list: a credit card reader, access to
a credit or debit account, or the like.
[0023] The machine 100 further comprises a coin payout tray 112 from which any prize won
may be collected and, inside the cabinet 102, processing circuitry 114 arranged to
control the set of reels 104 and to accept inputs from the input buttons 110 to control
the games provided by the machine. The processing circuitry 114 may be thought of
as a controller. The processing circuitry comprises a processor 116 and a memory 118
arranged to hold one or more programs to be processed by the processor 116 thereby
allowing the machine to be controlled controls the machine 100 to provide the game
described below.
[0024] Since the processing circuitry 114 controls the set of reels 104 is also provides,
in the embodiment being described, a detection means to detect the position of the
reels. However, in other embodiments a detection means may be provided which actually
senses the position of each of the reels within the set of reels 104.
[0025] Figure 2 shows the symbols on a set of reels 104 used by an embodiment of the present
invention. It will be appreciated that a reel is a drum about the periphery of which
is provided a plurality of symbols. Figure 2 shows the periphery of the drum as a
flat rectangle on which the symbols are shown. Since the set of reels 104 comprises
three reels, three such rectangles 200, 202, 204 are shown. In this embodiment each
of the reels / rectangles 200, 202, 204 has 10 symbols arranged thereon. The first
reel represented by rectangle 200 has the following symbols: cherries; orange; bar;
cherries; wild; melon; bar; cherries; orange and melon. The second reel represented
by rectangle 202 has the following symbols: cherries; orange; bar; wild; orange; melon;
bar; cherries; orange and melon. The third reel represented by rectangle 204 has the
following symbols: cherries; wild; bar; cherries; orange; melon; bar; cherries; orange
and melon. It will be appreciated that number of symbols per reel is not intended
to be limiting and that reels with any number of reels may be possible. For example,
in other embodiments, a reel may comprise roughly any of the following non-exhaustive
list of symbols: 4, 5, 6, 7, 8, 9, 11, 15, 20, 25, 50 or any number in between. It
is convenient in the following description to refer to the reels by the reference
numbers of the rectangles in Figure 2 - for example to refer to the first reel by
the reference number 200, the second reel by the by reference number 202 and the third
reel by the reference number 204.
[0026] As is well known in the art the reel set 204 is arranged in the machine 100 such
that some of the symbols displayed by the reels are viewable to a user through a win
window 206. In this window three symbols from each reel are visible. There is also
what is termed a win line which comprises a row 208 of symbols in the middle of the
win window 206.
[0027] In the embodiment shown the reels in the set 204 are arranged such that certain pairs
of reels have pairs of symbols at a plurality (possibly all) positions. The symbols
may be any symbols, but would commonly be symbols used in the art.
[0028] During playing of a game provided by the machine 100 the reels are spun in a first
mode in which the reels spin on a random, or an apparently random, basis by the processing
circuitry 114 as is commonly known in the art. A prize may be awarded to a player
should predetermined combinations of symbols appear in the win window 206 or along
the win line 208 (i.e. winning combinations of symbols). Generally, the predetermined
combinations of symbols are limited to identical symbols appearing on neighbouring
reels although this need not be the case.
[0029] Figures 3a to 3d show how the processing circuitry 1114 is arranged to control the
reel set 104 in order to provide an embodiment of the present invention. After the
occurrence of a predetermined event at least a pair of the reels may become joined
to another reel, which in this embodiment is a neighbouring reel. After such joining
of the two reels subsequent spins of the reels occur in a second mode in which at
least two reels spin together.
[0030] In the embodiment being described the predetermined event is the occurrence of a
wild symbol along the win line 208. In other embodiments the predetermined event but
could be any other event, or even a random occurrence.
[0031] Once the predetermined event occurs the reel on which the wild symbols has been displayed
locks to the reel on its right. Therefore the first reel would lock to the second
reel, the second reel would lock to the third reel and the third reel would lock to
the first reel. Further, once the reels have become joined to one another they spin
as a pair. However, before the reels spin as a pair one of the reels is rotated so
that its symbols are paired with those of the other of the pair. Thus, the joined
reels are caused to rotate such that symbols provided by each reel are arranged to
form a portion of a winning combination of the symbols along the win line 208.
[0032] In the art, the wild symbol is generally taken to equivalent to any other symbol
i.e. row of two oranges and a wild may be thought to be a row of three oranges. Thereby,
the wild symbol may be thought of as a mechanism for apparently moving the odds of
winning in favour of the player.
[0033] Referring to Figure 3a a player has spun the reels and the first reel 200 displays
the cherries symbol 300 on the win line 208. The second reel 202 displays a bar symbol
302 on the win line 208 and the third reel 204 displays a wild symbol 304 on the win
line 208. Since the predetermined event is the display of a wild symbol on the win
line 208 the third reel 204 becomes joined to the first reel 200 for subsequent spins
and the machine switches from the first mode to the second mode.
[0034] Thus, in subsequent spins the first 200 and third 204 reels spin together. However,
before this occurs the first reel 200 is rotated by the processing circuitry 114 such
that the symbols appearing thereon are match, as near as possible, the symbols on
the third reel 204. In the example being described the first 200 and third 204 reels
are aligned relative to one another as they are shown in Figure 2. That is starting
from the top row of Figure 2, two cherries symbols are paired, an orange is paired
with a wild symbol; two bar symbols are paired, etc. Since high prizes are generally
awarded from such machines for a player achieving three identical symbols on the win
line 208 the chances of a player winning a prize may be increased, or at least be
perceived by the player to be increased.
[0035] In a subsequent spin the reels stop in a position such that symbols are displayed
along the win line 208 as shown in Figure 3b. Because the first 200 and third 204
reels are now joined these each display a bar symbol 306. However, the second reel
202 is spinning on a random, or apparently random, basis and stops displaying a cherries
symbol 308.
[0036] In a subsequent spin the reels stop in a position such that symbols are displayed
along the win line 208 as shown in Figure 3c. Because the first 200 and third 204
reels are now joined these each display a cherries symbol 310. However, the second
reel 202 is spinning on a random, or apparently random, basis and stops displaying
an orange symbol 312.
[0037] In a subsequent spin the reels stop in a position such that symbols are displayed
along the win line 208 as shown in Figure 3d. Because the first 200 and third 204
reels are now joined these each display a melon symbol 314. Although the second reel
202 is spinning on a random, or apparently random, basis it also stops displaying
a melon symbol 316.
[0038] As is common practise in the art three identical symbols along the win line 208 is
a winning combination of symbols and therefore a prize is awarded to the player of
a corresponding amount to this combination.
[0039] In the preferred embodiment reels remain joined until a player of the machine has
received a prize. However, this may not be the case in other embodiments. For example
any of the following situations may prove to be a suitable point for the un-joining
of the reels - when a player runs out of credit in the machine; after a predetermined
number of spins of the or each reel; after the occurrence of a predetermined symbol
on one or more of the reels. There may of course be other possibilities.
[0040] As will be appreciated by a person skilled in the art the processing circuitry 114
controls the machine to implement at least some of the following rules:
i. spin each of the reels in an apparently random, or random, basis until a predetermined
event occurs.
ii. thereafter rotate at least one reel of a pair of reels so that it is aligned with
the other reel of that pair and subsequently spin that pair or reels together whilst
spinning other reels in an apparently random, or random, basis.
iii. award a prize to a player if predetermined arrangements of symbols appear on
the win line whether or not a pair of reels has become joined.
[0041] It will be appreciated that the rules for providing the game described above may
be applied to sets of reels (whether virtual or real) that comprise more than three
reels. In such set more than two reels may become joined to one another. For example
if the reel set comprised 4 reels, 2 reels and subsequently (or at the substantially
the same time) 3 reels may become joined as described above.
[0042] It some embodiments it may be possible for all three reels to become joined. In the
embodiment described above this would result in a win to a player for each spin of
the reels. Such an arrangement may be provide a significant player appeal.
1. An entertainment machine (100) comprising a set of reels (104) arranged, in a first
mode, to spin independently of one another and, in a second mode, arranged for at
least a first (200) and a second (202) of the reels to spin together substantially
as a single reel.
2. The machine (100) according to Claim 1 which is arranged to join a first reel (200)
to a second reel (202) in the second mode.
3. The machine (100) according to Claim 1 which is arranged to control spinning of the
first (200) and second (202) reels such that they appear to be joined.
4. The machine (100) according to any preceding claim further comprising a detection
means arranged to detect the position of each reel and output each position.
5. The machine (100) according to Claim 4 further comprising a controller arranged to
process the output of the detection means.
6. The machine (100) according to Claim 5 wherein the controller is arranged for at least
a first (200) and a second (202) of the reels to spin together substantially as a
single reel such that symbols provided by the first (200) and second (202) reels are
arranged to form at least a portion of a winning combination of the symbols.
7. The machine (100) according to any one of the preceding claims wherein the reels (104)
that are arranged for at least a first (200) and a second (202) of the reels to spin
together substantially as a single reel in the second mode are arranged such that
each of the symbols provided by one of the reels (104) is adjacent a symbol of another
reel providing a row of symbols which is at least a portion of a winning combination.
8. The machine (100) according to Claim 7 further arranged such that only some of the
rows of symbols provided by the reels (104) provide at least a portion of a winning
combination.
9. The machine (100) according to any one of the preceding claims further arranged such
that a predetermined event must occur to cause the spinning of the reels (104) to
change from the first mode to the second mode.
10. The machine (100) according to any one of Claims 1 to 8 further arranged to cause
the spinning of the reels (104) to change from the first mode to the second mode on
a random or pseudo-random basis which as such may occur at any time during a game
being played.
11. The machine (100) according to any one of Claims 5 to 9 wherein the controller is
further arranged to change the spinning of the reels (104) from the first mode to
the second mode when one or more reels (104) stops in a predetermined position.
12. The machine (100) according to Claim 11 further arranged such that the predetermined
position requires adjacent reels (104) each to show a predetermined symbol.
13. The machine (100) according to Claim 9 further arranged such that the predetermined
event is a player making an input to the machine (100), wherein the machine may (100)
be further arranged to charge the player one or more credits for making the input.
14. The machine (100) according to Claim 9 further arranged such that the outcome of a
so-called feature game provides the predetermined event.
15. The machine (100) according to any one of the preceding claims further arranged such
that the at least first (200) and second (202) reels, which are arranged to spin together
substantially as a single reel in the second mode, are next to one another.
16. The machine (100) according to any one of Claims 1 to 20 further arranged such that
the at least first (200) and second (202) reels, which are arranged to spin together
substantially as a single reel in the second mode, are separated by one or more other
reels (104).