TECHNICAL FIELD
[0001] The present invention relates to a gaming machine such as a slot machine in which
a game is conducted using a game media (game valuable) such as a coin and the like,
a game control method for the gaming machine, and a game system comprising the gaming
machine and a control device.
BACKGROUND ART
[0002] Conventionally, in a facility in which gaming machines such as a slot machine are
installed, a game is played by inserting various kinds of game media such as a coin,
cash and the like into a gaming machine. Each gaming machine pays out a dividend to
a player according to a prize wining state (a result of playing the game) generated
while the game is in progress.
[0003] In a casino where plural slot machines are installed, a credit spent in each slot
machine is partly reserved and in a case where the reservation reaches a predetermined
amount, one of the slot machines provides a so-called "jackpot" paying out abigamount,
which is not paid out in an ordinary hit (for example, see Patent Document 1). In
such slot machines, a hit in each machine usually occurs on a preset probability and
a player advances a game with expectation of the hit to be encountered. One of the
slot machines has a chance to hit a jackpot at a timing in a lottery different from
a common lottery in which a hit based on the above-mentioned probability is set in
the slot machines. Generally, plural casinos are interconnected in a network in order
to increase a payout amount in a jackpot.
[0004] Furthermore, a system has been available in which a host computer and plural gaming
machines are interconnected on a network and the generating of a bonus in the gaming
machines is controlled by the host computer (for example, see Patent Document 2).
In this system, not only is the number of coins inserted into each gaming machine
added up, but part of a total number of inserted coins in the plural gaming machines
are separately added up as a bonus pool. The host computer gives a bonus qualification
to a gaming machine in which the number of inserted coins reaches a predetermined
number. The host computer transmits a command to one gaming machine selected from
gaming machines having bonus qualification, when a value of the bonus pool reaches
a predetermined threshold value. The gaming machine which received the command is
enabled to play a bonus game high in gambling characteristic.
DISCLOSURE OF THE INVENTION
PROBLEMS TO BE SOLVED BY THE INVENTION
[0006] In a slot machine described in Patent Document 1, however, it is a player who plays
a game in a gaming machine selected in a lottery that enjoys a profit from a jackpot.
Hence, there has arisen a case where a player having spent many coins cannot enjoy
a jackpot at all, but another player who has just started the game acquires a jackpot
profit.
[0007] In the system described in Patent Document 2 as well, a chance to acquire the profit
of a bonus game is one of gaming machines in which a total number of inserted coins
reaches a predetermined number. A chance to acquire the profit of a bonus game is
not always given to a player having spent many coins. Therefore, in the system described
in Patent Document 2, there has arisen a case where a player having spent many coins
cannot secure the profit of a bonus game and another player who has just started the
game acquires a bonus game profit, in a similar way to that in a slot machine described
in Patent Document 1.
[0008] In the system described in Patent Document 2, part of the number of inserted coins
in each of plural gaming machines is added up as a bonus pool. Hence, in a case where
an operation rate of the gaming machines in the system is low, a player, who has spent
many of coins, has had a possibility not to be rewarded by the profit of a bonus game
since the value of the bonus pool does not reaches a predetermined threshold value.
Moreover, since the bonus game in the system described in Patent Document 2 is high
in gambling characteristic, there has arisen a case where the prof it of the bonus
game cannot be acquired sufficiently by a player, even when he is given a chance capable
of acquiring the profit.
[0009] If such circumstances occur, a player who has spent many coins may feel unpleasant
against the game, build up distrust thereto, or lose interest in or a concern on the
game.
[0010] The present invention has been made in light of the above-mentioned problems and
it is an object of the present invention to provide: a gaming machine capable of preventing
a player who has spent many of the game media such as coins from feeling unpleasant
against a game, building up a distrust thereto, or losing interest in or a concern
on the game; a game control method related to the gaming machine; and a gaming machine
system equipped with the gaming machine and a control device.
MEANS FOR SOLVING THE PROBLEMS
[0011] In order to solve the above-mentionedproblems, thepresent invention provides the
following configuration:
[0012] The first aspect of the present invention provides the following configuration:
- (1) A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
the processing device executes:
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data; and
a processing reading from the storage device a program for providing the player with
a predetermined profit when a predetermined variable, accumulatively counted every
time a game is played after the game mode has been shifted to the with-insurance mode,
reaches a set value that is an object of comparison with the predetermined variable,
and then executing the program.
[0013] According to the configuration (1), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media (for
example, coins, credits corresponding to coins) have been inserted. The player is
provided with a predetermined profit when a predetermined variable, accumulatively
counted every time a game is played after the game mode has been shifted to the with-insurance
mode, reaches a set value that is an object of comparison with the predetermined variable.
It is therefore possible for the player to shift the game mode from the without-insurance
mode to the with-insurance mode by inserting a specific number of game media. Further,
in the with-insurance mode, even in cases including a case where the player consumes
a large number of game media by playing games for a long period of time, if continuously
playing games until the predetermined variable reaches the set value, the player can
obtain a predetermined profit.
[0014] Further, since the shifting of the game mode to the with-insurance mode is notified
by outputting an image or sound to the output device, it is possible to make the player
aware of the shift to the with-insurance mode by means of the image or sound, so as
to get the player interested in or concerned on obtaining the predetermined profit.
[0015] Therefore, it can be prevented for a player who has spent many of the game media
from feeling unpleasant against the game, building up distrust thereto, or losing
interest in or a concern on the game.
[0016] It is to be noted that in the first aspect of the present invention, the predetermined
variable is not particularly limited so long as it is being accumulatively counted
every time a game is played. Examples of the predetermined variable may include the
number of games, a payment balance in terms of the game media, a payout rate of game
media, game time and the like.
[0017]
(2) A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data; and
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from the first special game state
when the number of games, accumulatively counted every time a game is played after
the game mode has been shifted to the with-insurance mode, reaches a set value that
is an object of comparison with the number of games, and then executing the program.
[0018] According to the configuration (2), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated when the number of games,
counted every time a game is played after the game mode has been shi f ted to the
wi th-insurance mode, reaches asetvalue. Further, based up on notification data for
notifying that the game mode has been shifted to the with-insurance mode, an image
or sound is outputted to the output device. Therefore, it can be prevented for a player
who has spent many of the game media from feeling unpleasant against the game, building
up distrust thereto, or losing interest in or a concern on the game.
[0019]
(3) A gaming machine equipped with a processing device, a storage device and an image
or soundoutput device, and connected through a communication line to a control device
which counts the number of games accumulatively for every gaming machine of plural
gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data;
a processing transmitting an identification information on a gaming machine stored
in the storage device to the control device through the communication line every time
a game is played after the game mode has been shifted to the with-insurance mode;
a processing receiving a command signal transmitted from the control device when the
number of games counted accumulatively by the control device based on the identification
information on the gaming machine reaches a set value that is an object of comparison
with the number of games; and
a processing reading from the storage device, based upon the command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
the first special game state, and then executing the program.
[0020] According to the configuration (3), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated upon receipt of a command
signal transmitted from the control device when the number of games, counted with
the control device after the game mode has been shi fted to the wi th-insurance mode,
reaches asetvalue. Further, based up on notification data for notifying that the mode
has been shifted to the with-insurance mode, an image or sound is outputted to the
output device. Therefore, it can be prevented for a player who has spent many of the
game media from feeling unpleasant against the game, building up distrust thereto,
or losing interest in or concern on the game.
[0021]
(4) A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data;
a processing counting accumulatively the number of games every time a game is played
after the game mode has been shifted to the with-insurance mode;
a processing determining whether or not the number of games has reached a set value;
and
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from the first special game state, when
the number of games is determined to have reached the set value, and then executing
the program.
[0022] According to the configuration (4), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The number of games is then accumulatively counted every time a game
is played after the game mode has been shifted to the with-insurance mode. Further,
it is determined whether or not the number of games has reached a set value. When
the number of games is determined to have reached the set value, a second special
game state is generated. Moreover, an image or sound is outputted to the output device
based upon notification data for notifying that the game mode has been shifted to
the with-insurance mode. Therefore, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or a concern on the game.
[0023]
(5) A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data; and
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from the first special game state
when the payment balance in terms of the game media, accumulatively counted every
time a game is played after the game mode has been shifted to the with-insurance mode,
becomes equal to or less than a set value that is an object of comparison with the
payment balance in terms of the game media, and then executing the program.
[0024] According to the configuration (5), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated when a payment balance
in terms of the game media becomes equal to or less than a set value. Further, based
upon notification data for notifying that the game mode has been shifted to the with-insurance
mode, an image or sound is outputted to the output device. Therefore, it can be prevented
for a player who has spent many of the game media from feeling unpleasant against
the game, building up distrust thereto, or losing interest in or a concern on the
game.
[0025]
(6) A gaming machine equipped with a processing device, a storage device and an image
or sound output device, and connected through a communication line to a control device
which counts the payment balance in terms of the game media accumulatively for every
gaming machine of plural gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data;
a processing transmitting the number of game media inserted and paid out in a game
played by a player together with an identification information on a gamingmachine,
which are stored in the storage device to the control device through the communication
line every time a game is played after the game mode has been shifted to the with-insurance
mode;
a processing receiving a command signal transmitted from the control device when the
payment balance in terms of the game media counted accumulatively by the control device,
based on the identification information on the gaming machine and the number of game
media inserted and paid out in a game played by a player, is equal to or less than
a set value that is an object of comparisonwith the payment balance in terms of the
gamemedia; and
a processing reading from the storage device, based upon the command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
the first special game state, and then executing the program.
[0026] According to the configuration (6), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated upon receipt of a command
signal transmitted from the control device when a payment balance in terms of the
game media, counted with the control device after the game mode has been shifted to
the with-insurance mode, becomes equal to or less than a set value. Further, based
upon notification data for notifying that the game mode has been shifted to the with-insurance
mode, an image or sound is outputted to the output device. Therefore, it can be prevented
for a player who has spent many of the game media from feeling unpleasant against
the game, building up distrust thereto, or losing interest in or a concern on the
game.
[0027]
(7) A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data;
a processing counting accumulatively the payment balance in terms of the game media
every time a game is played after the game mode has been shifted to the with-insurance
mode;
aprocessingdeterminingwhetherornot the payment balance in terms of the game media
is equal to or less than a set value; and
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from the first special game state, when
the payment balance in terms of the game media is determined to be equal to or less
than the set value, and then executing the program.
[0028] According to the configuration (7), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A payment balance in terms of the game media is then accumulatively
counted every time a game is played after the game mode has been shifted to the with-insurance
mode. Further, it is determined whether or not the payment balance in terms of game
media has become equal to or less than a set value. When the payment balance in terms
of the game media is determined to have become equal to or less than the set value,
a second special game state is generated. Moreover, an image or sound is outputted
to the output device based upon notification data for notifying that the game mode
has been shifted to the with-insurance mode. Therefore, itcanbepreventedforaplayer
who has spent many of the game media from feeling unpleasant against the game, building
up distrust thereto, or losing interest in or a concern on the game.
[0029]
(8) A game control method comprising the steps of:
shifting the game mode from a without-insurance mode to a with-insurance mode on condition
that a specific number of game media have been inserted;
outputting an image or sound which notifies that the game mode has been shifted to
the with-insurance mode; and
providing the player with a predetermined profit when a predetermined variable, accumulatively
counted every time a game is played after the game mode has been shifted to the with-insurance
mode, reaches a set value that is an object of comparison with the predetermined variable.
[0030] According to the configuration (8), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The player is then provided with a predetermined profit when a predetermined
variable, accumulatively counted every time a game is played after the game mode has
been shifted to the with-insurance mode, reaches a specific number. Further, the shifting
of the game mode to the with-insurance mode is notified to the player by means of
an image or sound. Therefore, it can be prevented for a player who has spent many
of the game media from feeling unpleasant against the game, building up distrust thereto,
or losing interest in or a concern on the game.
[0031]
(9) A game system comprising:
a gaming machine equipped with a processing device, a storage device and an image
or sound output device; and
a control device connected with the gaming machine through a communication line,
wherein
the processing device executes:
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device notification data for notifying that
the game mode has been shifted to the with-insurance mode, and outputting an image
or sound to the output device based upon the notification data; and
a processing reading from the storage device a program for providing the player wi
th a predetermined prof it upon receipt of a predetermined signal from the control
device, and then executing the program, and
the control device executes:
a processing accumulatively counting a predetermined variable in the gaming machine
every time a game is played after the game mode has been shifted to the with-insurance
mode; and
a processing transmitting the predetermined signal to the gaming machine when the
predetermined variable reaches a set value that is an object of comparison with the
predetermined variable.
[0032] According to the configuration (9), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The player is then provided with a predetermined profit when a predetermined
variable accumulatively counted in the with-insurance mode reaches a specific number.
Further, the shifting of the game mode to the with-insurance mode is notified to the
player by means of an image or sound. Therefore, it can be prevented for a player
who has spent many of the game media from feeling unpleasant against the game, building
up distrust thereto, or losing interest in or a concern on the game.
[0033] The second aspect of the present invention provides the following configuration:
(10) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
the processing device executes:
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for providing the player with
a predetermined profit when a predetermined variable, accumulatively counted every
time a game is played after the game mode has been shifted to the with-insurance mode,
reaches a set value that is an object of comparison with the predetermined variable,
and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the predetermined valuable reaches the set value, upon receipt of the output requesting
signal from the input device in the with-insurance mode.
[0034] According to the configuration (10), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The player is provided with a predetermined profit when a predetermined
variable, accumulatively counted every time a game is played after the game mode has
been shifted to the with-insurance mode, reaches a set value that is an object of
comparison with the predetermined valuable.
It is therefore possible for the player to shift the game mode from the without-insurance
mode to the with-insurance mode by inserting a predetermined number of game media
or a specific value corresponding thereto. Further, in the with-insurance mode, even
in cases including a case where the player consumes a large number of game media by
playing games for a long period of time, if continuously playing games until the predetermined
variable reaches the set value, the player can obtain a predetermined profit.
[0035] Further, since an image or sound corresponding to the remaining number until the
predetermined valuable reaches the set value is output from the output means when
the command concerning the with-insurance mode is output in the with-insurance mode,
it is possible to get the player interested in or concerned on the predetermined profit
provided when the predetermined valuable reaches the set value.
[0036] Therefore, it can be prevented for a player who has spent many of the game media
from feeling unpleasant against the game, building up distrust thereto, or losing
interest in or concern on the game.
[0037]
(11) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from the first special game state
when the number of games, accumulatively counted every time a game is played after
the game mode has been shifted to the with-insurance mode, reaches a set value that
is an object of comparison with the number of games, and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the number of games reaches the set value, upon receipt of the output requesting signal
from the input device in the with-insurance mode.
[0038] According to the configuration (11), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated when the number of games,
counted every time a game is played after the game mode has been shi fted to the wi
th-insurance mode, reaches a set value. Further, based upon data for output, an image
or sound corresponding to the remaining number until the number of games reaches the
set value is output to the output device when the player operates the input device
in the with-insurance mode. Therefore, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or concern on the game.
[0039]
(12) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode, and connected through a communication line to a control device which counts
the number of games accumulatively for every gaming machine of plural gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing transmitting an identification information on a gaming machine stored
in the storage device to the control device through the communication line every time
a game is played after the game mode has been shifted to the with-insurance mode;
a processing receiving a command signal transmitted from the control device when the
number of games counted accumulatively by the control device based on the identification
information on the gaming machine reaches a set value that is an object of comparison
with the number of games;
a processing reading from the storage device, based upon the command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
the first special game state, and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the number of games reaches the set value, upon receipt of the output requesting signal
from the input device in the with-insurance mode.
[0040] According to the configuration (12), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated upon receipt of a command
signal transmitted from the control device when the number of games, counted with
the control device after the game mode has been shi fted to the wi th-insurance mode,
reaches a set value. Further, based upon data for output, an image or sound corresponding
to the remaining number until the number of games reaches the set value is output
to the output device when the player operates the input device in the with-insurance
mode. Therefore, it can be prevented for a player who has spent many of the game media
from feeling unpleasant against the game, building up distrust thereto, or losing
interest in or concern on the game.
[0041]
(13) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing counting accumulatively the number of games every time a game is played
after the game mode has been shifted to the with-insurance mode;
a processing determining whether or not the number of games has reached a set value;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from the first special game state, when
the number of games is determined to have reached the set value, and then executing
the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the predetermined valuable reaches the set value, upon receipt of the output requesting
signal from the input device in the with-insurance mode.
[0042] According to the configuration (13), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The number of games is then accumulatively counted every time a game
is played after the game mode has been shifted to the with-insurance mode. Further,
it is determined whether or not the number of games has reached a set value. When
the number of games is determined to have reached the set value, a second special
game state is generated. Further, based upon data for output, an image or sound corresponding
to the remaining number until the number of games reaches the set value is output
to the output device when the player operates the input device in the with-insurance
mode. Therefore, it can be prevented for a player who has spent many of the game media
from feeling unpleasant against the game, building up distrust thereto, or losing
interest in or concern on the game.
[0043]
(14) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from the first special game state
when the payment balance in terms of the game media, accumulatively counted every
time a game is played after the game mode has been shifted to the with-insurance mode,
becomes equal to or less than a set value that is an object of comparison with the
payment balance in terms of the game media, and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the payment balance in terms of the game media becomes equal to or less than the set
value, upon receipt of the output requesting signal from the input device in the with-insurance
mode.
[0044] According to the configuration (14), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated when a payment balance
in terms of the game media becomes equal to or less than a set value. Further, based
upon data for output, an image or sound corresponding to the remaining number until
the payment balance in terms of the game media becomes equal to or less than the set
value is output to the output device when the player operates the input device in
the with-insurance mode. Therefore, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or concern on the game.
[0045]
(15) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode, and connected through a communication line to a control device which counts
the payment balance in terms of the game media accumulatively for every gaming machine
of plural gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
aprocessing transmitting the number of game media inserted and paid out in a game
played by a player together with an identification information on a gamingmachine,
which are stored in the storage device to the control device through the communication
line every time a game is played after the game mode has been shifted to the with-insurance
mode;
a processing receiving a command signal transmitted from the control device when the
payment balance in terms of the game media counted accumulatively by the control device,
based on the identification information on the gaming machine and the number of game
media inserted and paid out in a game played by a player, is equal to or less than
a set value that is an object of comparison with the payment balance in terms of the
game media;
a processing reading from the storage device, based upon the command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
the first special game state, and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the payment balance in terms of the game media becomes equal to or less than the set
value, upon receipt of the output requesting signal from the input device in the with-insurance
mode.
[0046] According to the configuration (15), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated upon receipt of a command
signal transmitted from the control device when a payment balance in terms of the
game media, counted with the control device after the game mode has been shifted to
the with-insurance mode, becomes equal to or less than a set value. Further, based
upon data for output, an image or sound corresponding to the remaining number until
the payment balance in terms of the game media becomes equal to or less than the set
value is output to the output device when the player operates the input device in
the with-insurance mode. Therefore, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or concern on the game.
[0047]
(16) A gaming machine equipped with a processing device, a storage device, an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing counting accumulatively the payment balance in terms of the game media
every time a game is played after the game mode has been shifted to the with-insurance
mode;
a processing determining whether or not the payment balance in terms of the game media
is equal to or less than a set value;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from the first special game state, when
the payment balance in terms of the game media is determined to be equal to or less
than the set value, and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
the payment balance in terms of the game media becomes equal to or less than the set
value, upon receipt of the output requesting signal from the input device in the with-insurance
mode.
[0048] According to the configuration (16), the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A payment balance in terms of the game media is then accumulatively
counted every time a game is played after the game mode has been shifted to the with-insurance
mode. Further, it is determined whether or not the payment balance in terms of game
media has become equal to or less than a set value. When the payment balance in terms
of the game media is determined to have become equal to or less than the set value,
a second special game state is generated. Moreover, based upon data for output, an
image or sound corresponding to the remaining number until the payment balance in
terms of the game media becomes equal to or less than the set value is output to the
output device when the player operates the input device in the with-insurance mode.
Therefore, it can be prevented for a player who has spent many of the game media from
feeling unpleasant against the game, building up distrust thereto, or losing interest
in or concern on the game.
[0049]
(17) The gaming machine according to any one of the configurations (10) to (16),
wherein
the processing device executes:
a processing accepting an insertion of game media, the number of which is required
for shifting the game mode from the without-insurance to the with-insurance mode,
upon receipt of a predetermined signal from the input device in the without-insurance
mode.
[0050] According to the configuration (17), upon operation of the input device in the without-insurance
mode, the player is allowed to insert game media (for example, credits), the number
of which is required for shifting the game mode from the without-insurance to the
with-insurance mode, and then the game mode shifts to the with-insurance mode. Since
the shift to the with-insurance mode is easily accepted by operating the input device,
it becomes possible to improve the convenience of the gaming machine.
[0051]
(18) The gaming machine according to any one of the configurations (10) to (16),
wherein
the output device is a display device having a display area for images,
the input device is a touch panel that is placed on the front side of the display
area, and capable of detecting a contact by the player and outputting a signal indicating
the contact position upon detection of the contact, and
the processing device executes:
a processing displaying a shift command input image for inputting a command requesting
the shift to the with-insurance mode on the display area in the without-insurance
mode;
a processing accepting the insertion of game media, the number of which is required
for shifting the game mode from the with-out insurance mode to the with-insurance
mode when the signal indicating the contact position corresponding to the displayposition
of the shift command input image is output from the touch panel while the shift command
input image is being displayed;
a processing displaying a display command input image for inputting a command requesting
for a display of an image concerning the with-insurance mode at the substantially
same position as the displayposition of the shift command input image on the display
area in the with-insurance mode; and
a processing receiving the output requesting signal when a signal indicating the contact
position corresponding to the display position of the display command input image
is output from the touch panel as the output requesting signal while the display command
input image is being displayed.
[0052] According to the configuration (18), the processing device displays the shift command
input image on the display area in the without-insurance mode, and accepts the insertion
of game media, the number of which is required for shifting the game mode from the
without-insurance mode to the with-insurance mode when the signal indicating the contact
position corresponding to the displayposition of the shift command input image is
output from the touch panel while the shift command input image is being displayed.
Therefore, in the without-insurance mode, the player is allowed to input the command
for shifting the game mode from thewithout-insurancemode to thewith-insurancemodebytouching
the shift command input image through the touch panel.
[0053] Moreover, in the with-insurance mode, the processing device displays the display
command input image on the display area, and then receives the output requesting signal
when the signal indicating the contact position corresponding the display position
of the display command input image is output from the touch panel as the output requesting
signal while the display command input image is being displayed.
Upon receipt of the output requesting signal, the processing device displays the image
indicating the remaining number until the predetermined valuable (for example, the
number of games, payment balance in terms of the game media) reaches the set value
on the display area.
Therefore, inthewith-insurancemode, theplayercaninput the command for displaying the
image showing the remaining number until the predetermined valuable reaches the set
value by touching the display command input image through the touch panel.
[0054] As described above, in accordance with the configuration of (18), the image (shift
command input image or display command input image) is displayed at a predetermined
position on the display area, and the function of the image in the game is made different
depending on the without-insurance mode and the with-insurance mode. With this arrangement,
the display area of the display device can be effectively utilized.
[0055]
(19) A game control method comprising:
a step for shifting the game mode from a without-insurance mode to a with-insurance
mode on condition that a specific number of game media have been inserted;
a step for providing the player with a predetermined prof it when a predetermined
variable, accumulatively counted every time a game is played after the game mode has
been shifted to the with-insurance mode, reaches a set value that is an object of
comparison with the predetermined variable;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting, in the with-insurance mode, an image or sound corresponding
to the remaining number until the predetermined valuable reaches the set value when
the player inputs a command concerning the with-insurance mode.
[0056] According to the configuration (19), the game mode is shifted from the without-insurance
mode to the with-insurance mode on condition that a specific number of game media
have been inserted. The player is then provided with a predetermined profit when a
predetermined variable, accumulatively counted every time a game is played after the
game mode has been shifted to the with-insurance mode, reaches the set value. Further,
based upon data for output, an image or sound corresponding to the remaining number
until the predetermined valuable reaches the set value is output to the output device
when the player operates the input device in the with-insurance mode. Therefore, it
can be prevented for a player who has spent many of the game media from feeling unpleasant
against the game, building up distrust thereto, or losing interest in or concern on
the game.
[0057]
(20) A game system comprising:
a gaming machine equipped with a processing device, a storage device and an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode; and
a control device connected with the gaming machine through a communication line,
wherein
the processing device executes:
a processing reading from the storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for providing the player with
a predetermined profit upon receipt of a predetermined signal from the control device,
and then executing the program;
a processing receiving an output requesting signal output from the input device when
the player operates the input device; and
a processing outputting to the output device, based upon data for output stored in
the storage device, an image or sound corresponding to the remaining number until
a predetermined valuable reaches a set value, upon receipt of the output requesting
signal from the input device in the with-insurance mode, and
the control device executes:
a processing accumulatively counting the predetermined variable in the gaming machine
every time a game is played after the game mode has been shifted to the with-insurance
mode; and
a processing transmitting the predetermined signal to the gaming machine when the
predetermined variable reaches a set value that is an object of comparison with the
predetermined variable.
[0058] According to the configuration (20), the game mode is shifted from the without-insurance
mode to the with-insurance mode on condition that a specific number of game media
have been inserted. The player is then provided with a predetermined profit when a
predetermined variable, accumulatively counted every time a game is played after the
game mode has been shifted to the with-insurance mode, reaches the set value. Further,
based upon data for output, an image or sound corresponding to the remaining number
until the predetermined valuable reaches the set value is output to the output device
when the player operates the input device in the with-insurance mode. Therefore, it
can be prevented for a player who has spent many of the game media from feeling unpleasant
against the game, building up distrust thereto, or losing interest in or concern on
the game.
[0059] The third aspect of the present invention provides the following configuration:
(21) A gaming machine equipped with a processing device and a storage device,
wherein
the processing device executes:
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for providing the player with
a predetermined profit when a predetermined variable, accumulatively counted every
time a game is played after the game state has been shifted to the with-insurance
mode, reaches a set value that is an object of comparison with the predetermined variable,
and then executing the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when a result of the game
in the with-insurance mode satisfies a predetermined condition, and then executing
the program.
[0060] According to the configuration (21), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media (for
example, coins, credits corresponding to coins) have been inserted. The player is
provided with a predetermined profit when a predetermined variable, accumulatively
counted every time a game is played after the game state has been shifted to the with-insurance
mode, reaches a set value that is an object of comparison with the predetermined variable.
It is therefore possible for the player to shift the game state from the without-insurance
mode to the with-insurance mode by inserting a specific number of game media. Furthermore,
in the with-insurance mode, even in cases including a case where the player consumes
a large number of game media by playing games for a long period of time, if continuously
playing games until the predetermined variable reaches the set value, the player can
obtain a predetermined profit.
[0061] Furthermore, if a result of the game in the with-insurance mode satisfies a predetermined
condition, the game state is shifted from the with-insurance mode to the without-insurance
mode, preventing the player from obtaining a predetermined profit. Since the condition
for continuation of the with-insurance mode has been set as thus described, it is
possible to get the player interested in or concerned on obtaining thepredeterminedprof
it.
[0062] Therefore, it can be prevented for a player who has spent many of the game media
from feeling unpleasant against the game, building up distrust thereto, or losing
interest in or a concern on the game.
[0063] It is to be noted that in the third aspect of the present invention, the predetermined
variable is not particularly limited so long as it is being accumulatively counted
every time a game is played. Examples of the predetermined variable may include the
number of games, a payment balance in terms of the game media, a payout rate of game
media, game time and the like.
[0064]
(22) A gaming machine equipped with a processing device and a storage device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from the first special game state
when the number of games, accumulatively counted every time a game is played after
the game state has been shifted to the with-insurance mode, reaches a set value that
is an object of comparison with the number of games, and then executing the program;
and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when the winning combination
determined inthewith-insurancemodeisapredeterminedwinningcombination, and then executing
the program.
[0065] According to the configuration (22), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated when the number of games,
counted every time a game is played after the game state has been shifted to the with-insurance
mode, reaches a set value. Furthermore, since a condition has been set for continuation
of the with-insurance mode such that, if the winning combination determined in the
with-insurance mode is a predetermined winning combination, the game state is shifted
from the with-insurance mode to the without-insurance mode so as to prevent generation
of the second special game state, it is possible to get the player interested in or
concerned on the return mode. Therefore, it can be prevented for a player who has
spent many of the game media from feeling unpleasant against the game, building up
distrust thereto, or losing interest in or a concern on the game.
[0066]
(23) A gaming machine equipped with a processing device and a storage device, and
connected through a communication line to a control device which counts the number
of games accumulatively for every gaming machine of plural gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing transmitting an identification information on a gaming machine stored
in the storage device to the control device through the communication line every time
a game is played after the game state has been shifted to the with-insurance mode;
a processing receiving a command signal transmitted from the control device when the
number of games counted accumulatively by the control device based on the identification
information on the gaming machine reaches a set value that is an object of comparison
with the number of games;
a processing reading from the storage device, based upon the command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
the first special game state, and then executing the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when the winning combination
determined inthewith-insurancemodeisapredeterminedwinningcombination, and then executing
the program.
[0067] According to the configuration (23), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated upon receipt of a command
signal transmitted from the control device when the number of games, counted with
the control device after the game state has been shifted to the with-insurance mode,
reaches a set value. Furthermore, a condition has been set for continuation of the
with-insurance mode such that, when a winning combination determined in the with-insurance
mode is a predetermined winning combination, the game state is shifted from the with-insurance
mode to the without-insurance mode so as to prevent generation of the second special
game state, thereby allowing an increase in player's interest in or concern on the
second special game state. Therefore, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or concern on the game.
[0068]
(24) A gaming machine equipped with a processing device and a storage device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing counting accumulatively the number of games every time a game is played
after the game state has been shifted to the with-insurance mode;
a processing determining whether or not the number of games has reached a set value;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from the first special game state, when
the number of games is determined to have reached the set value, and then executing
the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when the winning combination
determined in the with-insurance modeis a predetermined winning combination, and then
executing the program.
[0069] According to the configuration (24), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The number of games is then accumulatively counted every time a game
is played after the game state has been shifted to the with-insurance mode. Furthermore,
it is determined whether or not the number of games has reached a set value. When
the number of games is determined to have reached the set value, a second special
game state is generated. Furthermore, a condition has been set for continuation of
the with-insurance mode such that, when a winning combination determined in the with-insurance
mode is a predetermined winning combination, the game state is shifted from the with-insurance
mode to the without-insurance mode so as to prevent generation of the second special
game state, thereby allowing an increase in player's interest in or concern on the
second special game state. Therefore, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or a concern on the game.
[0070]
(25) A gaming machine equipped with a processing device and a storage device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from the first special game state
when the payment balance in terms of the game media, accumulatively counted every
time a game is played after the game state has been shifted to the with-insurance
mode, becomes equal to or less than a set value that is an object of comparison with
the payment balance in terms of the game media, and then executing the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when the winning combination
determined in the with-insurance mode is a predetermined winning combination, and
then executing the program.
[0071] According to the configuration (25), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated when a payment balance
in terms of the game media becomes equal to or less than a set value. Furthermore,
a condition has been set for continuation of the with-insurance mode such that, when
a winning combination determined in the with-insurance mode is a predetermined winning
combination, the game state is shifted from the with-insurance mode to the without-insurance
mode so as to prevent generation of the second special game state, thereby allowing
an increase in player's interest in or concern on the second special game state. Therefore,
it can be prevented for a player who has spent many of the game media from feeling
unpleasant against the game, building up distrust thereto, or losing interest in or
a concern on the game.
[0072]
(26) A gaming machine equipped with a processing device and a storage device, and
connected through a communication line to a control device which counts the payment
balance in terms of the game media accumulatively for every gaming machine of plural
gaming machines,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
aprocessing transmitting the number of game media inserted and paid out in a game
played by a player together with an identification information on a gaming machine,
which are stored in the storage device to the control device through the communication
line every time a game is played after the game state has been shifted to the with-insurance
mode;
a processing receiving a command signal transmitted from the control device when the
payment balance in terms of the game media counted accumulatively by the control device,
based on the identification information on the gaming machine and the number of game
media inserted and paid out in a game played by a player, is equal to or less than
a set value that is an object of comparison with the payment balance in terms of the
game media;
a processing reading from the storage device, based upon the command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
the first special game state, and then executing the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when the winning combination
determined in the with-insurance modeis a predeterminedwinning combination, and then
executing the program.
[0073] According to the configuration (26), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A second special game state is then generated upon receipt of a command
signal transmitted from the control device when a payment balance in terms of the
game media, counted with the control device after the game state has been shifted
to the with-insurance mode, becomes equal to or less than a set value. Furthermore,
a condition has been set for continuation of the with-insurance mode such that, when
a winning combination determined in the with-insurance mode is a predetermined winning
combination, the game state is shifted from the with-insurance mode to the without-insurance
mode so as to prevent generation of the second special game state, thereby allowing
an increase in player's interest in or concern on the second special game state. Therefore,
it can be prevented for a player who has spent many of the game media from feeling
unpleasant against the game, building up distrust thereto, or losing interest in or
a concern on the game.
[0074]
(27) A gaming machine equipped with a processing device and a storage device,
wherein
the processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in the storage device;
a processing reading from the storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing the program;
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing counting accumulatively the payment balance in terms of the game media
every time a game is played after the game state has been shifted to the with-insurance
mode;
aprocessingdeterminingwhetherornot the payment balance in terms of the game media
is equal to or less than a set value;
a processing reading from the storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from the first special game state, when
the payment balance in terms of the game media is determined to be equal to or less
than the set value, and then executing the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when the winning combination
determined inthewith-insurancemodeisapredeterminedwinningcombination, and then executing
the program.
[0075] According to the configuration (27), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. A payment balance in terms of the game media is then accumulatively
counted every time a game is played after the game state has been shifted to the with-insurance
mode. Furthermore, it is determined whether or not the payment balance in terms of
game media has become equal to or less than a set value. When the payment balance
in terms of the game media is determined to have become equal to or less than the
set value, a second special game state is generated. Furthermore, a condition has
been set for continuation of the with-insurance mode such that, when a winning combination
determined in the with-insurance mode is a predetermined winning combination, the
game state is shifted from the with-insurance mode to the without-insurance mode so
as to prevent generation of the second special game state, thereby allowing an increase
in player's interest in or concern on the second special game state. Therefore, it
can be prevented for a player who has spent many of the game media from feeling unpleasant
against the game, building up distrust thereto, or losing interest in or a concern
on the game.
[0076]
(28) The gaming machine according to any one of the configurations (22) to (27),
wherein
the predetermined winning combination is the special winning combination.
[0077] According to the configuration (28), when the winning combination determined in the
with-insurance mode is the predetermined winning combination, the game state is shifted
from the with-insurance mode to the without-insurance mode. The second special game
state thus cannot be generated, but the first special game state is generated based
upon the special winning combination. As mentioned above, the shift of the game state
to the with-insurance mode is certainly followed by generation of the first special
game state or the second special game state. Therefore, it can be prevented for a
player who has spent many of the game media from feeling unpleasant against the game,
building up distrust thereto, or losing interest in or a concern on the game.
[0078]
(29) A game control method comprising the steps of:
shifting the game state from a without-insurance mode to a with-insurance mode on
condition that a specific number of game media have been inserted;
providing the player with a predetermined profit when a predetermined variable, accumulatively
counted every time a game is played after the game state has been shifted to the with-insurance
mode, reaches a set value that is an object of comparison with the predetermined variable;
and
shifting the game state from the with-insurance mode to the without-insurance mode
when a result of the game in the with-insurance mode satisfies a predetermined condition.
[0079] According to the configuration (29), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The player is then provided with a predetermined profit when a predetermined
variable counted after transition to the with-insurance mode reaches a set value.
Furthermore, a condition has been set for continuation of the with-insurance mode
such that, when a result of the game in the with-insurance mode satisfies a predetermined
condition, the game state is shifted from the with-insurance mode to the without-insurance
mode so as to prevent the player from obtaining a predetermined profit, thereby allowing
an increase in player's interest or concern on enjoyment of the predetermined profit.
Therefore, it can be prevented for a player who has spent many of the game media from
feeling unpleasant against the game, building up distrust thereto, or losing interest
in or a concern on the game.
[0080]
(30) A game system comprising:
a gaming machine equipped with a processing device and a storage device; and
a control device connectedwith the gaming machine through a communication line,
wherein
the processing device executes:
a processing reading from the storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing the program;
a processing reading from the storage device a program for providing the player with
a predetermined pro f i t upon receipt of a predetermined signal from the control
device, and then executing the program; and
a processing reading from the storage device a program for shifting the game state
from the with-insurance mode to the without-insurance mode when a result of the game
in the with-insurance mode satisfies a predetermined condition, and then executing
the program, and
the control device executes:
a processing accumulatively counting a predetermined variable in the gaming machine
every time a game is played after the game state has been shifted to the with-insurance
mode; and
a processing transmitting the predetermined signal to the gaming machine when the
predetermined variable reaches a set value that is an object of comparison with the
predetermined variable.
[0081] According to the configuration (30), the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of game media have
been inserted. The player is then provided with a predetermined profit when a predetermined
variable counted after transition to the with-insurance mode reaches a set value.
Furthermore, a condition has been set for continuation of the with-insurance mode
such that, when a result of the game in the with-insurance mode satisfies a predetermined
condition, the game state is shifted from the with-insurance mode to the without-insurance
mode so as to prevent the player from obtaining a predetermined profit, thereby allowing
an increase in player's interest or concern on enjoyment of the predetermined profit.
Therefore, it can be prevented for a player who has spent many of the game media from
feeling unpleasant against the game, building up distrust thereto, or losing interest
in or a concern on the game.
EFFECTS OF THE INVENTION
[0082] According to the present invention, it can be prevented for a player who has spent
many of the game media from feeling unpleasant against the game, building up distrust
thereto, or losing interest in or a concern on the game.
BEST MODE FOR CARRYING OUT THE INVENTION
[0083] An embodiment of the present invention will be described hereinafter. In the following
description, the first, second and third aspect of the present invention will be referred
to as "the present invention", as long as they are not distinguished in particular.
[0084] Fig. 1 is a schematic diagram showing the entire construction of a game system according
to one embodiment of the present invention.
A game system 100 includes: plural gaming machines 10; and a control device 200 connected
to the gaming machines 10 through a predetermined communication line 101. Such a game
system 100 may be constructed in one recreation facility capable of playing various
kinds of games such as a bar, a casino and the like, or between plural recreation
facilities. When the game system is constructed in one recreation facility, the game
system 100 may be constructed on each floor or section of the recreation facility.
The communication line 101 is not particularly limited, and may be wired or wireless,
and either a dedicated line or a switched line can be used.
[0085] In the embodiment, the gaming machine 10 is a slot machine. In thepresent invention,
however, a gamingmachine is not limited to a slot machine, and for example, a so-called
single gaming machine such as a video slot machine, a video card gaming machine and
the like may be adopted, and a so-called mass game (multi-terminal gaming machine)
such as a racing game, a bingo game, a public lottery and the like, which is a game
that takes a predetermined time for a result to be displayed, may also be adopted.
[0086] In the gaming machine 10, a coin, a note or an electronic valuable information corresponding
thereto is used as a game media. In the present invention, however, the game media
is not particularly limited, and for example, a medal, a token, an electronic money
and a ticket can be used. The ticket is not particularly limited and may include,
for example, a ticket with a bar code as described later, and of the like tickets.
[0087] The control device 200 controls a plurality of gaming machines 10. Particularly in
the present embodiment, the control device 200 controls shift to a return mode in
each of the gaming machines 10. The return mode corresponds to a second special game
state in the present invention. In the return mode, a specific number of coins are
paid out or a specific number of credits are added. It is to be noted that the control
device 200 may control the shift to the return mode so as to control a return rate.
In such a case, the control device 200 may individually control a return rate of each
of the gaming machines 10 or may control a return rate over all the gaming machines
10. Furthermore, in the present invention, a later described ticket 39 with a bar
code (see Fig. 2) may be issued when the second special game state is generated (when
the game state is shifted to the return mode).
[0088] The control device 200 may further function as a so-called hole server which is installed
in a recreation facility having plural gaming machines 10, or as a server which collectively
controls plural recreation facilities. Moreover, every gaming machine 10 has its own
identification number, and the source of data transmitted to the control device 200
from each of the gaming machines 10 is distinguished therein by their identification
numbers. The identification number is also used to designate a transmission destination
of data transmitted to the gaming machine 10 from the control device 200.
[0089] The identification number of a gaming machine corresponds to the identification information
on a gaming machine of the present invention. The identification information on a
gaming machine of the present invention is not particularly limited, and examples
thereof may include: a letter, a symbol, a figure, a combination thereof, and the
like.
[0090] Fig. 2 is a perspective view schematically showing a gaming machine according to
one embodiment of the present invention.
The gaming machine 10 includes: a cabinet 11; a top box 12 placed on the upper side
of the cabinet 11; and a main door 13 provided at the front face of the cabinet 11.
Inside the cabinet 11, three reels 14 (14L, 14C and 14R) are rotatably installed.
Twenty two designs (hereinafter, also referred to as symbols) are depicted as symbol
sequences on the outer circumferential surface of each of the reels 14.
[0091] A lower image display panel 16 is provided over the reels 14 in the main door 13.
The lower image display panel 16 is provided with a transparent liquid crystal panel,
and various kinds of information, representation image and the like associated with
the game are displayed while the game is played. The lower image display panel 16
corresponds to the image output device in the present invention.
A number-of-credits display section 31 and a number-of-payouts display section 32
are formed on the lower image displaypanel 16. The number of credited coins is displayed
as an image on the number-of-credits display section 31. The number of coins to be
paid out is shown as an image on the number-of-payouts display section 32, when a
combination of symbols stop displayed on a winning line L is a predetermined combination.
[0092] Three display windows 15 (15L, 15C and 15R), the back faces of which are visually
recognizable, are formed on the lower image display panel 16, and through each of
the display windows 15, three of the symbols depicted on the outer circumferential
surface of each of the reels 14 are displayed. One winning line L traversing horizontally
the three display windows 15 is formed on the lower image display panel 16. The winning
line L defines a combination of symbols. When a combination of symbols stop displayed
on the winning line L is a predetermined combination, the number of coins corresponding
to the combination and the number of inserted coins (the number of BETs) is paid out.
[0093] Moreover, in the present invention, for example, when: plural winning lines L which
traverse horizontally or obliquely the three display windows 15 are formed; the winning
lines L, the number thereof which becomes effective set to be dependent on the number
of coin-in, become effective; and a combination of symbols stop displayed on the winning
line L which became effective is a predetermined combination, the number of coins
corresponding to the stop-displayed combination may be paid out.
[0094] A touch panel 69, which is not shown in the figure, is provided on the front face
of the lower image display panel 16 and the player can input various kinds of commands
(for example, command on the with-insurance mode) by operating the touch panel 69.
[0095] Provided below the lower image display panel 16 are: a control panel 20 constituting
of plural buttons 23 to 27 which are input by the player, commands associated with
progress of the game; a coin receiving slot 21 accepting coins into the cabinet 11;
and a note identifier 22.
[0096] The control panel 20 is provided with: a spin button 23; a change button 24; a CASHOUT
button 25; a 1-BET button 26; and a maximum BET button 27. The spin button 23 is used
for inputting a command to start the rotating of the reels 14. The change button 24
is used in a case where a player requests an attendant of a recreation facility to
exchange money. The CASHOUT button 25 is used for inputting a command to pay out credited
coins to a coin tray 18.
[0097] The 1-BET button 26 is used for inputting a command to bet one coin of the credited
coins. The maximum BET button 27 is used for inputting a command to bet the maximum
number of coins that can be bet on one game (50 coins in the present embodiment) of
the credited coins.
[0098] It is to be noted that in the present invention, insertion of the game media means
consumption of the game media. The case of consuming the game media includes the case
of betting the game media on a game as well as the case of consuming the game media
so as to shift the game state to a later described with-insurance mode. For example,
when coins inserted into the coin receiving slot 21 are directly bet on a game, insertion
of coins into the coin receiving slot 21 corresponds to insertion of a game media.
However, when coins inserted into the coin receiving slot 21 are temporarily credited,
and the credited coins are bet on a game by operating the 1-BET button 26 or the maximum
BET button 27, as in the present embodiment, the bet of the credited coins on the
game corresponds to insertion of a game media.
[0099] The note identifier 22 is used not only for discriminating a false note from a true
note but also for accepting the true note into the cabinet 11. The note identifier
22 may be configured such that a ticket 39 with a bar code which will be described
later can be read. A belly glass 34 on which characters and the like of the gaming
machine 10 are depicted is provided on the front face of the lower portion of the
main door 13, that is, below the control panel 20.
[0100] An upper image display panel 33 is provided on the front face of the top box 12.
The upper image displaypanel 33 comprises a liquid crystal panel, which displays,
for example, an representation image, introduction of game contents, and explanation
of a game rule. In the present embodiment, the upper image display panel 33 corresponds
to the image output device in the present invention, as does the lower image display
panel 16. It is to be noted that in the present invention, either the lower image
display panel 16 or the upper image display panel 33 may correspond to the image output
device.
[0101] A speaker 29 is provided in the top box 12. The speaker 29 corresponds to the sound
output device in the present invention. A ticket printer 35, a card reader 36, a data
display 37 and a key pad 38 are provided beneath the upper image display panel 33.
The ticket printer 35 prints on a ticket a bar code in which data such as the number
of credits, date, time, identification number of the gaming machine 10 and of the
like data are encoded, and outputs the ticket 39 with a bar code. A player can make
the ticket 39 with a bar code to be read by a second gaming machine and play a game
in the second gaming machine, or exchange in a predetermined place (for example, at
a cashier in the casino) of a recreation facility the ticket 39 with a bar code to
notes.
[0102] The card reader 36 is used for reading data from a smart card and writing data onto
a smart card. The smart card is a card to be carried by a player, and for example,
data to identify a player and data concerning a history of a game played by a player
are stored thereon. Data corresponding to a coin, a note or a credit may also be stored
on the smart card. As an alternative of a smart card, a magnetic stripe card may be
adopted. The data display 37 is a fluorescent display and the like, and it is used,
for example, to display data read by the card reader 36 and data input by a player
from the key pad 38. The key pad 38 is used for inputting a command or data to issue
a ticket and the like.
[0103] Fig. 3 is a schematic view showing the symbol sequence depicted on the outer circumferential
surface of each reel.
Twenty two symbols each are depicted on the outer circumferential surface of the left
reel 14L, the middle reel 14 C and the right reel 14 R. A sequence of the symbols
depicted on the outer circumferential surface of each of the reels 14 is different
from one another. The sequences of the symbols are combinations of the following symbols:
"JACKPOT 7", "BLUE 7", "BELL", "CHERRY", "STRAWBERRY", "PLUM", "ORANGE" and "APPLE".
[0104] When the same three symbols of one of the symbols of "JACKPOT 7", "BLUE7", "BELL",
"CHERRY", "STRAWBERRY", "PLUM" and "ORANGE" are stop displayed on the winning line
L, a predetermined number of credits is added to the account of the player as a credit
owned by the player (see Fig. 18). As for "CHERRY" and "ORANGE", even if one or two
of one of the symbols are stop displayed, a predetermined number of credits are added
to the account of the player as credits owned by the player according to the number
of the symbols stop displayed (see Fig. 18).
[0105] The symbol sequence "APPLE" is a bonus game trigger (a symbol to transit to a bonus
game). When three of the "APPLE" are stop displayed on the winning line L, a game
state shifts to a bonus game. The bonus game corresponds to the first special game
state. The bonus game trigger corresponds to the special winning combination in the
third aspect of the present invention.
In the present embodiment, a bonus game is a free game (a game in which a predetermined
number thereof can be played without inserting coins for BET).
[0106] In the present invention, the first special game state is not particularly limited
as far as it is a game state advantageous to the player. A game state that is advantageous
to the player is not particularly limited as far as it is more advantageous than an
ordinary game state (a game state other than the first special game state or the second
special game state) and examples thereof include: a state where more of the game media
can be earned than in an ordinary game state, a state where the game media can be
earned on a probability higher than in an ordinary game state, a state where the number
of the game media spent by a player is less than in an ordinary game state and of
the like state. More specifically, examples of the first special game state include
a free game, a second game, a mystery bonus and the like.
[0107] The sequence of symbols depicted on each of the reels 14 are, when the spin button
23 is pressed after the 1-BET button 26 or the maximum BET button 27 is pressed to
start a game, scroll displayed by scrolling downwards in the display windows 15 during
the rotating of the reels 14, and after a predetermined time elapses, the rotating
of the reels 14 comes to a stop, and thus the sequence of symbols are stop displayed
in the display windows 15. Various kinds of winning combinations (see Fig. 18) are
predetermined based on combinations of symbols and when a combination of symbols corresponding
to a winning combination stops on the winning line L, the number of payout coins corresponding
to the winning combination is added to credits owned by the player. When a bonus game
trigger has been established, a bonus game is generated.
[0108] When a return mode flag which will be described later has been set to the state "ON",
a game state shifts to a return mode after the symbols are stop displayed as described
above. When a bonus game has been generated, the game state shifts to the return mode
after the bonus game is over. The return mode corresponds to the second special game
state. In the present embodiment, when the game state is shifted to the return mode,
a specific number of coins are paid out, or a specific number of credits are added.
It should be noted that in the present invention, the ticket 39 with a bar code where
predetermined information is printedmaybe issued upon generation of the second special
game state (when the game state shifts to the return mode).
[0109] In the present invention, the second special game state is not particularly limited
as far as it is a game state advantageous to the player. Examples of such a game state
include: a state where more of the game media can be earned than in an ordinary game
state, a state where the game media can be earned on a probability higher than in
an ordinary game state, a state where the number of the game media spent by a player
is less than in an ordinary game state and of the like state. More specifically, examples
of the second game state include a free game, a second game, a mystery bonus game
and the like.
[0110] In the present invention, the second special game state may be a game state of the
same kind as the first special game state, or a game state of a kind different from
the first game state as in the present embodiment. When the second special game state
is made to be a game state different from the first special game state, games can
be high in versatility, which can enhance a sense of expectation for the second special
game state. Moreover, a game state of the second special game state may be an exclusive
game state generated only when the second special game state occurs. In such a situation,
a sense of expectation for the second special game state can be further enhanced.
[0111] Fig. 4 is a block diagram showing the internal construction of the gaming machine
shown in Fig. 2.
A gaming board 50 includes: CPU (Central Processing Unit) 51, ROM 55 and boot ROM
52 which are interconnected to one another by an internal bus; a card slot 53S which
accepts a memory card 53; an IC socket 54S which accepts GAL (Generic Array Logic)
54.
[0112] The memory card 53 is constituted of non-volatile memories such as CompactFlash (registered
trademark) and stores a game program and a game system program. The game program contains
a lottery program. The lottery program is a program for determining symbols (code
Nos. corresponding to the symbols) on each of the reels 14 which are to be stop displayed
on the winning line L. The lottery program contains one or more of symbol weighting
determination data, each corresponding to respective plural kinds of payout rates
(for example, 80%, 84% and 88%). The symbol weighting determination data is data showing
a correspondence relationship between a code No. (see Fig. 3) of each symbol and one
or plural random number values from a predetermined numerical value range (0 to 255),
for each of the three reels 14. A payout rate is determined based on data for setting
a payout rate output from the GAL 54, and the lottery is executed based on symbol
weighting determination data corresponding to the payout rate.
[0113] The card slot 53S is configured so that the memory card 53 can be inserted therein
or drawn out therefrom, and connected to a mother board 40 through IDE bus. Therefore,
a kind or contents of a game played in the gaming machine 10 can be changed by drawing
out the memory card 53 from the card slot 53S, writing a different game program and
game system program thereon, and inserting the memory card 53 into the card slot 53S
thereafter. Moreover, a kind or contents of a game played in the gaming machine 10
can also be changed by changing a memory card 53 on which a game program and a game
system program are stored to a different memory card 53 on which a different game
program and game system program are stored. The game program includes a program related
to progress in a game; a program for generating the first special game state; and
a program for generating the second special game state. The game program further includes:
image data and sound data output while a game is played and image data and sound data
for notifying that the game state has been shifted to the with-insurance mode. The
image data and sound data for notifying that the game mode has been shifted to the
with-insurance mode correspond to a notification data in the first aspect of the present
invention.
[0114] GAL 54 is one kind of PLD having an OR fixed array structure. GAL 54 is equipped
with a plurality of an input port and an output port and when a predetermined data
is input to the input port, data corresponding to the input data is output from the
output port. The data output from the output port is the above-mentioned data for
setting a payout rate.
The IC socket 54S is configured such that GAL 54 can be mounted thereto or demounted
therefrom, and connected to the mother board 40 through PCI bus. Therefore, data for
setting a payout rate output from GAL 54 can be changed by drawing out GAL 54 from
the IC socket 54S, rewriting a program stored on GAL 54, mounting GAL 54 to the IC
socket 54S thereafter. Moreover, data for setting a payout rate can also be changed
by changing GAL 54 to a different GAL 54.
[0115] CPU 51, ROM 55 and boot ROM 52 interconnected to each other by the internal bus are
connected to the mother board 40 by PCI bus. The PCI bus not only conducts signal
transmission between the mother board 40 and the gaming board 50, but also supplies
electric power to the gaming board 50 from the mother board 40. ROM 55 stores country
identification information and an authentication program therein. Boot ROM 52 stores
a preliminary authentication program, a program for CPU 51 to activate the preliminary
authentication program (a boot code) and the like therein.
[0116] The authentication program is a program to authenticate a game program and a game
system program (an alteration check program). The authentication program is stated
along a procedure for confirmation and certification that the game program and the
game system program that are objects of an authentication capture processing are not
altered, that is, a procedure for conducting authentication of the game program and
the game system program (an authentication procedure). The preliminary authentication
program is a program for authenticating the above-mentioned authentication program.
The preliminary authentication program is stated along a procedure for certification
that an authentication program that is an object of an authentication processing is
not altered, that is, a procedure for authenticating the authentication program (an
authentication procedure).
[0117] The mother board 40 is constructed with a general-purpose mother board commercially
available (a printed circuit board on which basic parts of a personal computer are
mounted) and includes: a main CPU 41; ROM (Read Only Memory) 42; RAM (Random Access
Memory) 43 and a communication interface 44. The main CPU 41 is the processing device
of the present invention.
[0118] ROM 42 is constituted of a memory device such as a flash memory and stores thereon
a program such as BIOS (Basic Input/Output System) executed by the main CPU 41 and
permanent data. When BIOS is executed by the main CPU 41, not only is an initialization
processing for predetermined peripheral devices conducted, but a capture processing
for the game program and the game system program stored on the memory card 53 is also
started via the gaming board 50. In the present invention, contents of ROM 42 may
be rewritable or not rewritable.
[0119] RAM 43 stores data and a program used at the time of operation of the main CPU 41.
RAM 43 can store the authentication program read through the gaming board 50 together
with the game program and the game system program. RAM 43 is the storage device of
the present invention.
[0120] RAM 43 is provided with a storage region for a return mode flag. The return mode
flag is a flag to be referred to when a game state is to be selected whether it should
be shifted to a return mode corresponding to the second special game state or not.
The storage region of the returnmode flag is constituted of a storage region with,
for example, a predetermined number of bits and the return mode flag is turned "ON"
or "OFF" according to storage contents in the storage region. If the return mode flag
is set to the state "ON", the game state thereafter shifts to the return mode.
[0121] Furthermore, the RAM 43 is provided with a storage region of an insurance mode flag.
The insurance mode flag is a flag to indicate whether the current mode is the with-insurance
mode or the without-insurance mode. The storage region of the insurance mode flag
for example comprises a storage region with a specific number of bits, and according
to storage contents stored in the storage region, the insurance mode flag is set to
"ON" or "OFF". The insurance mode flag being "ON" indicates that the current mode
is the with-insurance mode, whereas the insurance mode flag being "OFF" indicates
that the current mode is the without-insurance mode. RAM 43 further stores data on
the number of credits, the number of coin-in or coin-out for one game, and the like.
[0122] The communication interface 44 is used to communicate with the control device 200
through the communication line 101. The main CPU 41 transmits the number of coin-in
and the number of coin-out together with the gaming machine identification number
of the gaming machine 10 to the control device 200 each time a game is played. The
number of games, an accumulative number of coin-in and an accumulative number of coin-out
is made to be associated with each gaming machine identification number, and stored
in the control device 200. In the control device 200, a set value that is an object
of comparison with the number of games is preliminary determined with respect to each
gaming machine identification number, and when the number of games of one gaming machine
10 reaches a set value determined for that gaming machine 10, a return command signal
is transmitted from the control device 200. When the main CPU 41 receives the return
command signal through the communication interface 44, the return mode flag is set
to the state "ON".
[0123] Both a body PCB (Printed Circuit Board) 60 and a door PCB 80 which will be described
later are connected to the mother board 40 by USB. A power supply unit 45 is also
connected to the mother board 40. When electric power is supplied from the power supply
unit 45 to the mother board 40, not only is the main CPU 41 of the mother board 40
activated, but CPU 51 is also activated from electric power supplied through the PCI
bus to the gaming board 50.
[0124] Equipment and devices which generate input signals to be input to the main CPU 41,
and equipment and devices of which operations are controlled by a control signal output
from the main CPU 41 are connected to the body PCB 60 and the door PCB 80. The main
CPU 41 executes a game program and a game system program stored in RAM 43 based on
an input signal input to the main CPU 41, and thereby performs a predetermined computational
processing, stores results thereof into RAM 43 and transmits a control signal to each
equipment and device as a control processing for each of the equipment and devices.
[0125] A lamp 30, a sub CPU 61, a hopper 66, a coin detecting section 67, a graphic board
68, a speaker 29, a touch panel 69, a note identifier 22, a ticket printer 35, a card
reader 36, a key switch 38S and a data display 37 are connected to the body PCB 60.
The speaker 29 corresponds to the sound output device in thepresent invention. The
lamp 30 is lit up inapredetermined pattern based on a control signal output from the
main CPU 41.
[0126] The sub CPU 61 controls the rotation and stopping of the reels 14 (14L, 14C and 14R).
A motor driving circuit 62 equipped with FPGA (Field Programmable Gate array) 63 and
a driver 64 is connected to the sub CPU 61. FPGA 63 is an electronic circuit such
as LSI capable of programming and works as a control circuit of a stepping motor 70.
The driver 64 works as an amplifier circuit of a pulse to be input to the stepping
motor 70. The stepping motors 70 (70L, 70C and 70R) which rotate each of the reels
14, are connected to the motor driving circuit 62. The stepping motor 70 is a 1-2
phase excitation type stepping motor.
[0127] In the present invention, an excitation type of the stepping motor is not particularly
limited, and for example, a motor of a 2 or 1 phase excitation type can be adopted.
A DC motor may be adopted instead of a stepping motor. When a DC motor is adopted,
a deviation counter, a D/A converter and a servo amplifier are sequentially connected
to the sub CPU 61 in this order and the DC motor is connected to the servo amplifier.
A rotational position of the DC motor is detected by a rotary encoder and a current
rotational position of the DC motor is supplied as data from the rotary encoder to
the deviation counter.
[0128] An index detecting circuit 65 and a position change detecting circuit 71 are connected
to the sub CPU 61. The index detecting circuit 65 is used for detecting positions
(indexes described later) of the rotating reels 14 and can also detect an out-of-order
state of the reels 14. As for the control of the rotating and stopping of the reels
14, detailed description will be given later by making reference to the figures.
[0129] The position change detecting circuit 71 detects a change of stoppage positions of
the reels 14 after the stopping of the rotating of the reels 14. The position change
detecting circuit 71 detects the change of stoppage positions of the reels 14, for
example, in a case where the stoppage position is changed by force by a player as
if the combination of symbols was in a wining state, despite the fact that the combination
of symbols is not actually in a wining state, and of the like cases. The position
change detecting circuit 71 is configured to be capable of detecting the change of
stoppage position of the reel 14 by, for example, detecting fins (not shown in the
figure) attached with a predetermined space on the inner side of the reel 14.
[0130] The hopper 66 is installed in the cabinet 11 and pays out a predetermined number
of coins from a coin payout exit 19 to a coin tray 18 based on a control signal output
from the main CPU 41. A coin detecting section 67 is installed inside the coinpayout
exit 19 and when detecting that apredeterminednumber of coins has been paid out from
the coin payout exit 19, outputs an input signal to the main CPU 41.
[0131] The graphic board 68 controls, based on a control signal output from the main CPU
41, image displays on the upper image display panel 33 and the lower image display
panel 16. The upper image display panel 33 and the lower image display panel 16 correspond
to the image output device in the present invention. The number of credits stored
in RAM 43 is displayed on the number-of-credits display section 31 of the lower image
display panel 16. The number of coin-out is displayed on the number-of-payouts display
section 31 of the lower image display panel 16.
The graphic board 68 is equipped with VDP (Video Display Processor) which generates
image data based on a control signal output from the main CPU 41 and a video RAM which
temporarily stores image data generated by VDP, and of the like equipments. Note that
image data used in generating image data with VDP is read from the memory card 53
and contained in a game program stored in RAM 43.
[0132] The note identifier 22 not only discriminates a true note from a false note, but
also accepts the true note into the cabinet 11. The note identifier 22, when accepting
a true note, outputs an input signal to the main CPU 41 based on a face amount of
the note. The main CPU 41 stores the number of credits corresponding to the amount
of the note transmitted with the input signal into RAM 43.
[0133] The ticket printer 35, based on a control signal output from the main CPU 41, prints
on a ticket a bar code obtained by encoding data such as the number of credits, date
and time, the identification number of the gaming machine 10, and of the like data
stored in RAM 43, and outputs the ticket 39 with a bar code.
The card reader 36 transmits to the main CPU 41 data read from the smart card and
writes data onto the smart card based on a control signal from the main CPU 41. The
key switch 38S is provided on the key pad 38, and when the key pad 38 is operated
by a player, outputs a predetermined input signal to the main CPU 41. The data display
37 displays, based on a control signal output from the main CPU 41, data read by the
card reader 36 and data input by a player through the key pad 38.
[0134] The control panel 20, a reverter 21S, a coin counter 21C and a cold cathode tube
81 are connected to the door PCB 80. The control panel 20 is provided with a spin
switch 23S corresponding to the spin button 23, a change switch 24S corresponding
to the change button 24, a CASHOUT switch 25S corresponding to the CASHOUT button
25, a 1-BET switch 26S corresponding to the 1-BET button 26, and a maximum BET switch
27S corresponding to the maximum BET button 27. When the buttons 23 to 27 are operated
by a player, each of the switches 23S to 27S corresponding thereto outputs input signals
to the main CPU 41.
[0135] The coin counter 21C is installed inside the coin receiving slot 21, and discriminates
whether a coin inserted by a player into the coin receiving slot 21 is true or false.
Coins other than the true ones are discharged from the coin payout exit 19. The coin
counter 21C also outputs an input signal to the main CPU 41 when a true coin is detected.
[0136] The reverter 21S operates based on a control signal output from the main CPU 41 and
distributes coins recognized by the coin counter 21C as true coins into a cash box
(not shown in the figure) or the hopper 66, which are disposed in the gaming machine
10. In other words, when the hopper 66 is filled with coins, true coins are distributed
into the cash box by the reverter 21S. On the other hand, when the hopper 66 is not
filled with coins, true coins are distributed into the hopper 66. The cold cathode
tube 81 works as a backlight installed on the back face sides of the lower image display
panel 16 and the upper image display panel 33 and is lit up based on a control signal
output from the main CPU 41.
[0137] Fig. 5 is a block diagram showing the internal construction of a control device according
to one embodiment of the present invention.
A control device 200 includes: CPU 201 as a processing device; ROM 202; RAM 203 as
a temporary storage device; a communication interface 204; and a hard disc drive 205.
The communication interface 204 is connected to the communication interface 44 of
the gaming machine 10 through the communication line 101. ROM 202 stores a system
program for controlling operations of the control device, a permanent data, and the
like. RAM 203 temporarily stores data received from each of the gaming machines 10
and data such as results of the computational operation. Moreover, a game history
of a gaming machine 10 is stored in the hard disc drive 205, by being associated with
the gaming machine identification number of each of the gaming machines 10.
[0138] Fig. 6 is a figure schematically showing an example of correspondence table between
a gaming machine identification number and a game history.
Each of the gaming machine identification numbers correspond to a game history based
on the number of games, an accumulative number of coin-in, an accumulative number
of coin-out, a payment balance in terms of the coins and a return rate of coin-out.
[0139] When CPU 201 receives the number of coin-in, the number of coin-out and the gaming
machine identification number from the gaming machine 10 through the communication
interface 204, a game history corresponding to the gaming machine identification number
is updated. More specifically, 1 is added to the number of games, the number of coins
inserted is added to the accumulative number of coin-in and the number of coins paid
out is added to the accumulative number of coin-out. Furthermore, a payment balance
in terms of the coins and a return rate are calculated based on the accumulative number
of coin-in and the accumulative number of coin-out. When determining that the number
of games after update has reached a set value, the CPU 201 transmits as data a return
command signal including the number of coin-out in the return mode, to the gaming
machine 10.
[0140] Fig. 7 is a figure schematically showing an example of correspondence table between
a set value and the number of payouts.
The number of coin-out "500" in the return mode is assigned at a set value of "600".
Note that the correspondence table shown in Fig. 7 is stored on the hard disc drive
205 as data.
[0141] In the present invention, the number of payouts in the return mode is not necessarily
constant, and for example, the number of payouts may change according to the game
history and the like.
Fig. 8 is a figure schematically showing another example of correspondence table between
a set value and the number of payouts.
At a set value "600", "(-payment balance) x 50% (provided that the number of coin-out
= 500 if a payment balance ≥ 0)" is set as the number of coin-out in the return mode.
Hence, if a payment balance is "-2000" when the number of games reaches 600, the number
of coin-out is 1000, and if a payment balance is "-4000", the number of coin-out is
2000.
[0142] Next, description will be given of a processing performed in the gaming machine 10.
Fig. 9 is a flowchart showing a procedure in an authentication reading processing
for a game program and a game system program executed by a mother board 40 and a gaming
board 50 shown in Fig. 4. Note that the memory card 53 is inserted into the card slot
53S on the gaming board 50 and GAL 54 is mounted to the IC socket 54S.
[0143] When a power supply switch is turned on in the power supply unit 45, the mother board
40 and the gaming board 50 are activated (steps S1-1 and S2-1). When the mother board
40 and the gaming board 50 are activated, separate processing are performed at the
same time. That is, in the gaming board 50, CPU 51 reads a preliminary authentication
program stored in the boot ROM 52 and performs the preliminary authentication which
in advance, prior to capturing the authentication program into the mother board 40,
confirms or certificates that the program is not altered according to the read preliminary
authentication program (step S2-2). On the other hand, in the mother board 40, the
main CPU 41 executes BIOS stored in ROM 42 to expand on RAM 43 compressed data incorporated
in BIOS (step S1-2). Then, the main CPU 41 executes BIOS expanded on RAM 43 to perform
diagnosis on and initialization of various kinds of the peripheral devices (step S1-3).
[0144] Then, since ROM 55 on the gaming board 50 is connected to the main CPU 41 through
PCI bus, the main CPU 41 not only performs reading of the authentication program stored
in ROM 55, but also stores the read authentication program into RAM 43 (stepS1-4).
On this occasion, the main CPU 41 takes a checksum according to ADDSUM method (a standard
check function) with the help of the function of a standard BIOS of BIOS, and by performing
a confirmationprocessing for whether or not storage is conducted without error, stores
the authentication program into RAM 43.
[0145] Then, after confirming what is connected to the IDE bus, the main CPU 41 accesses
the memory card 53 inserted into the card slot 53S through the IDE bus, and conducts
reading of the game program and the game system program from the memory card 53. In
this case, the main CPU 41 reads 4 bites at a time of data constituting the game program
and the game system program. Next, the main CPU 41 authenticates by confirming and
certifying according to the authentication program stored in RAM 43, that the read
game program and game sys temprogram have not been altered (step S1-5). When the authentication
processing is normally completed, the main CPU 41 writes and stores in RAM 43 the
game program and the game system program that have been an object of authentication
(have been authenticated) (step S1-6). Then, main CPU 41 accesses through the PCI
bus to GAL 54 mounted to the IC socket 54S, reads data for setting a payout rate from
GAL 54 and writes and stores the data in RAM 43 (step S1-7). Then, the main CPU 41
not only reads through the PCI bus country identification information stored in ROM
55 on the gaming board 50, but also stores the read country identification information
into RAM 43 (step S1-8).
[0146] After the processing is over, the main CPU 41 sequentially reads and executes the
game program and the game system program to such that a game is progressed.
[0147] After the processing shown in Fig. 9 is over, the main CPU 41 performs a game state
selection processing.
Fig. 10 is a flowchart showing a subroutine of a game state selection processing.
The main CPU 41 conducts a processing for adding credits stored in RAM 43 as an interrupt
processing when it receives a detection signal output from the coin counter 21C in
a case where the coin counter 21C detects a coin inserted into the coin receiving
slot 21 while executing the subroutine.
[0148] First, the main CPU 41 determines whether or not the insurance mode flag stored in
the RAM 43 has been set to "ON" (step S111). In determining that the insurance mode
flag has not been set to "ON", i.e., the insurance mode flag has been set to "OFF",
the main CPU 41 performs theprocessingof displaying an image of the without-insurance
mode (step S112).
In this processing, the main CPU 41 transmits a depiction command of the image for
the without-insurance mode to the graphic board 68. On the graphic board 68, a VDP
extracts image data from the RAM 43 to be developed in a video RAM, based upon the
depiction command, and produces one frame of image data to be outputted to the upper
image display panel 33 and the lower image display panel 16. As a result, for example,
images as shown in Fig. 11 are displayed on the upper image display panel 33 and the
lower image display panel 16.
[0149] Fig. 11 is a figure showing one example of images displayed on the upper image display
panel and a lower image display panel in the without-insurance mode. In the figure,
numeral 15 (15L, 15C, 15R) denotes display windows. Numeral 31 denotes the number-of-credits
display section. Numeral 32 denotes the number-of-payouts display section. Character
L denotes the winning line.
On the right lower part of the lower image display panel 16, an image 90 showing "INSURANCE
BET $1.00, TOUCH TO BET" is displayed. The image 90 is an image for requesting the
player to select the with-insurance mode and insertion of game media necessary for
selection of the with-insurance mode. The player touches a predetermined part of the
touch panel 69 corresponding to the display region of the image 90, so as to input
the command for selecting the with-insurance mode.
[0150] The selection of the with-insurance mode requires a specific number of credits (one
dollar in the present embodiment) . As an alternative of the number of credits, a
note or a coin equivalent to the number of credits may be inserted. In a case where
the with-insurance mode has been selected, when the number of games reaches a set
value (for example, 600) without a bonus game being generated, the return mode flag
is set to the state "ON" and a game state shifts to the return mode. In the return
mode, the player can acquire a specific number (500 in the present embodiment) of
coins, or credits equivalent thereto.
In other words, in the with-insurance mode, a game can be played in a state where
an insurance is carried for compensating all or part of a loss arising in a case where
no bonus game has arisen for a long time.
[0151] On the other hand, the without-insurance mode is selected when the command for selecting
the with-insurance mode is not input. In a case where the without-insurance mode has
been selected, the return mode flag is not set to the state of "ON" and a game state
does not shift to the return mode even if no bonus game has arisen for a long time
after the without-insurance mode is selected.
[0152] An image 91 showing "What is INSURANCE?" is displayed on the upward side of the image
90. The image 91 is an image for inputting a command for displaying a help image.
The player touches a predetermined part of the touch panel 69 corresponding to the
display region of the image 91 so as to input the command for displaying the help
image.
An image 92 showing "INSURANCE OFF" is displayed on the lower part of the upper image
display panel 33. The image 92 is an image showing that the current game state is
the without-insurance mode.
[0153] After the processing of step S112, the main CPU 41 determines whether or not the
command for displaying the help image has been inputted (step S113). The command for
displaying the help image is inputted when the player touches the predetermined part
of the touch panel 69 corresponding to the display region of the image 91, as described
above.
[0154] When the command for displaying the help image is inputted, a processing of displaying
the help image is performed (step S114). In this processing, the main CPU 41 transmits
a depiction command of the help image to the graphic board 68. The graphic board 68
performs the processing of displaying images on the upper image display panel 33 and
the lower image display panel 16 based upon the above-mentioned depiction command.
As a result, images as shown in Fig. 12 are for example displayed on the upper image
display panel 33 and the lower image display panel 16.
[0155] Fig. 12 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the without-insurance mode.
The images on the upper image display panel 33 and the lower image display panel 16
are substantially the same as the images shown in Fig. 11. However, the images in
Fig. 12 are different from those in Fig. 11 in that a help image 93 is displayed on
the upper part of the upper image display panel 33.
The help image 93 is an image showing "INSURANCE HELP MESSAGE, when bonus game trigger
"APPLE" does not appear during MAXBET of 600 games, insurance of 500 credits is paid
out". The help image 93 shows a word description of the with-insurance mode. It should
be noted that the help image 93 shown in Fig. 12 disappears when a predetermined period
of time (for example, ten seconds) lapses from the display thereof.
[0156] When the processing of step S114 is performed, or when the command for displaying
the help image is not inputted in step S113, the main CPU 41 determines whether or
not the command for selecting the with-insurance mode has been inputted (step S115).
As described above, the command for selecting the with-insurance mode is inputted
when the player touches the predetermined part of the touch panel 69 corresponding
to the display region of the image 90.
[0157] When the command for selecting the with-insurance mode is inputted, the main CPU
41 sets the insurance mode flag, stored in the RAM 43, to "ON" (step S116). Subsequently,
the main CPU 41 performs the processing of subtracting a specific number of credits
(in the present embodiment, the number of credits equivalent to one dollar) from the
number of credits stored in the RAM 43 (step S117).
[0158] In step S111, when the insurance mode flag is determined to have been set to "ON",
or the processing of step S117 is performed, the processing of displaying the with-insurance
mode is performed (step S118).
In this processing, the main CPU 41 (processing device) transmits a depiction command
of an image for the with-insurance mode to the graphic board 68. On the graphic board
68, the VDP extracts image data (notification data in the first aspect of the present
invention) from the RAM 43 (storage device) to be developed in a video RAM, and produces
one frame of image data to be outputted to the upper image display panel 33 and the
lower image display panel 16. As a result, images as shown in Fig. 13 are for example
displayed on the upper image display panel 33 and the lower image display panel 16.
[0159] Fig. 13 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the with-insurance mode.
An image 90' showing "INSURANCE BEING CONTINUED, TOUCH TO SEE HELP" is displayed on
the right lower part of the lower image display panel 16 in place of the image 90
(see Fig. 11). The image 90' is an image showing that the current game state is the
with-insurance mode as well as an image for inputting the command for displaying the
help image. The player can input the command for displaying the help image by touching
the predetermined part of the touch panel 69 corresponding to the display region of
the image 90'.
An image 92' showing "INSURANCE BEING CONTINUED, INSURANCE WIN 500 CREDITS" is displayed
on the lower part of the upper image display panel 33. The image 92' is an image showing
that the current game state is the with-insurance mode, and that the number of credits
to be given to the player when the game state is shifted to the return mode is 500.
The image 90' and the image 92' correspond to images which are displayed based on
a notification data in the first aspect of the present invention.
[0160] After the processing of step S118, the main CPU 41 performs a game executing processing
in the with-insurance mode (step S119). While this processing is later described in
detail using Fig. 14, in the with-insurance mode, the image 92' is displayed on the
upper image display panel 33 and the image 90' is displayed on the lower image display
panel 16.
[0161] On the other hand, when the command for selecting the with-insurance mode is not
inputted in step S115, the main CPU 41 performs a game executing process in the without-insurance
mode (step S120). This processing is substantially the same as the game executing
processing in the with-insurance mode (see Fig. 14), except that the processing according
to the transition to the return mode and the processing according to counting of the
number of games are not performed; hence description thereof is omitted herein. It
should be noted that in the without-insurance mode, the image 92 is displayed on the
upper image display panel 33, and the images 90, 91 are displayed on the lower image
display panel 16. When the processing of step S119 or S120 is performed, the processing
is then returned to step S111.
[0162] In the present embodiment, a case was described where the images 90', 92' for notifying
that the game state has been shifted to the with-insurance mode are displayed on the
upper image display panel 33 and the lower image display panel 16. However, in the
present invention, sound for notifying that the game state has been shifted to the
with-insurance mode may be output from the speaker 29.
[0163] Fig. 14 is a flowchart showing a subroutine of a game execution processing in the
with-insurance mode that is called and executed in step S119 of the subroutine shown
in Fig. 10.
In the game execution processing, the main CPU 41 at first determines whether or not
a coin is BET (step S10). In the processing, the main CPU 41 determines whether an
input signal output from the 1-BET switch 26S or the maximum BET switch 27S has been
received or not when the 1-BET button 26 or the maximum BET button 27 is operated,
respectively. If it is determined that a coin has not been BET, the process returns
to step S10.
[0164] On the other hand, if it is determined in step S10 that a coin is BET, themainCPU41
conducts aprocessing for subtracting the number of credits stored in RAM 43 according
to the number of BET coins (step S11). In a case where the number of BET coins is
more than the number of credits stored in RAM 43, the process returns to step S10
without conducting subtraction on the number of credits stored in RAM 43. In a case
where the number of BET coins exceeds the upper limit (50 coins in thepresent embodiment)
up to which a BET is possible in one game, the processing advances to step S12 without
conducting a processing for subtracting the number of BET coins from the number of
credits stored in RAM 43.
[0165] Then, the main CPU 41 determines whether the spin button 23 has been turned ON or
not (step S12). In the processing, the main CPU 41 determines, when the spin button
23 is pressed, whether an input signal output from the spin switch 23S has been received
or not.
If it is determined that the spin button 23 has not been turned ON, the processing
returns to step S10. Note that in a case where the spin button has not been turned
ON (for example, in a case where a command of terminating a game has been input without
turning ON the spin button 23), the main CPU 41 cancels a result of the subtracting
processing in step S11.
[0166] In the present embodiment, description will be given of a case in which: after a
coin is BET (step S10), a processing for conducting subtraction on the number of credits
(step S11) is conductedprior to the determination on whether the spin button 23 has
been turned ON or not (step S12). However, the present invention is not limited to
this example. For example, a processing for subtraction on the number of credits (step
S11) maybe conductedafter a coin is BET (step S10), determinedwhether the spin button
23 has been turned ON or not (step S12), and when determined that the spin button
23 has been turned ON (YES in step S12).
[0167] Meanwhile, in step S12 of Fig. 14, if it is determined that the spin button 23 has
been turned ON therein, the main CPU 41 conducts a lottery processing (step S13).
In the lottery processing, the main CPU 41 (processing device) executes a lottery
program stored in RAM 43 (storage device) to thereby determine a code No. of the stopped
reels 14. Thus, a combination of symbols stop displayed is determined. Detailed description
of the processing will be given later by making reference to Figs. 17 and 18. In the
present embodiment, description will be given of a case where a combination of symbols
stop displayed is determined, and one winning combination of plural winning combinations
is determined thereafter. However, in the present invention, one winning combination
selected from plural winning combinations may at first be determined by a lottery,
and the combination of symbols to be stop displayed may be determined thereafter,
based on the determined winning combination.
[0168] Then, the main CPU 41 conducts a reel rotating control processing (step S14). The
processing is a processing which, after all of the reels 14 starts to rotate, stops
the rotating of each of the reels 14 such that a combination of symbol sequences corresponding
to the winning combination determined in step S13 is stop displayed on the winning
line L. Detailed description of the processing will be given later by making reference
to Figs. 19 to 21.
[0169] Then, the main CPU 41 determines whether a bonus game trigger has been established
or not, that is whether "APPLE" is stop displayed in the display window 15 or not
(step S15). If it is determined that the bonus game trigger has been established,
the main CPU 41 (processing device) reads a program for conducting a bonus game from
RAM 43 (storage device) to execute a bonus game processing (step S16). Here, the first
special game state is generated. Detailed description of the bonus game processing
will be given later by making reference to Fig. 24.
[0170] After the processing in step S16, it is determined whether or not the return mode
flag has been set to "ON" (step S25). Having been set to "ON", the return mode flag
is set to "OFF" (step S26).
[0171] On the other hand, if it is determined in step S15 that the bonus game trigger has
not been established, the main CPU 41 determines whether a winning combination has
been established or not (step S17). If it is determined that a winning combination
has been established, the main CPU 41 conducts payout of a coin corresponding to the
number of coin-in and the winning combination (step S18). In a case where coins are
reserved, the main CPU 41 conducts a processing to add the coins to the number of
credits stored in RAM 43. On the other hand, in a case where payout of a coin is conducted,
the main CPU 41 transmits a control signal to the hopper 66 and conducts payout of
a predetermined number of coins. In that situation, the coin detecting section 67
counts the number of coins paid out from the hopper 66 and when the number of counts
reaches a designated number, transmits a payout completion signal to the main CPU
41. Thus, the main CPU 41 stops the driving of the hopper 66 to terminate the coin
payout processing.
[0172] When it is determined that no winning combination has been established (that a winning
combination has failed to be established) in step S17, or when the processing of step
S18 has been executed, the main CPU 41 determines whether the return mode flag stored
in RAM 43 is set to the state "ON" or not (step S19). If it is determined that the
return mode flag has been set to the state "ON", the main CPU 41 (processing device)
reads from RAM 43 (storage device) a program for shifting a game state to the return
mode, executes the return mode processing, to thus shift a game state to the return
mode (step S20). Here, the second special game state has been generated. Detailed
description will be given of the return mode processing later using Fig. 25.
[0173] In step S19 or S25, when determining that the return mode flag has not been set to
"ON", or performing the processing of step S20 or S26, the main CPU 41 determines
(step S21) whether or not the bonus game has been executed (step S16) or the game
state has been shifted to the return mode (step S20).
[0174] If it is determined that a bonus game has not been executed, or that a game state
has not shifted to the return mode, the main CPU 41 executes a counting processing
(step S22).
The counting processing is a processing conducted between the gaming machine 10 and
the control device 200. The number of coin-in and the number of coin-out for one game
together with the gaming machine identification number are transmitted from the gaming
machine 10 to the control device 200. In the control device200, thenumberof games,
an accumulative number of coin-in, an accumulative number of coin-out and the like
are updated with respect to each gaming machine identification number. When the number
of games reaches a set value, the number of coin-out in the return mode is determined
according to the set value, and a return command signal showing the set value and
the number of coin-out is transmitted to the gaming machine 10 from the control device
200. The main CPU 41, when receiving the return command signal, sets the return mode
flag to the state "ON". Detailed description of the counting processing will be given
later by making reference to Fig. 27.
On the other hand, when it is determined that the bonus game has been executed or
the game state has been shifted to the return mode in step S21, the insurance mode
flag is set to "OFF" (step S23).
[0175] Next, the main CPU 41 performs a processing of displaying an image showing completion
of the with-insurance mode on the upper image display panel 33 and the lower image
display panel 16 (step S24).
In this processing, the main CPU 41 transmits a depiction command of the image showing
completion of the with-insurance mode to the graphic board 68. On the graphic board
68, the VDP extracts image data from the RAM 43 to be developed in the video RAM,
based upon the depiction command, and produces one frame of image data to be outputted
to the upper image display panel 33 and the lower image display panel 16. As a result,
for example, images as shown in Fig. 15 or 16 are displayed on the upper image display
panel 33 and the lower image display panel 16.
[0176] Fig. 15 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when the with-insurance mode has been completed
due to shift of the game state to the return mode.
An image 90" showing "INSURANCE COMPLETED" is displayed on the right lower part of
the lower image display panel 16 in place of the image 90' (see Fig. 13). The image
90" is an image showing that the with-insurance mode has been completed. An image
92a showing "INSURANCE COMPLETED" is displayed on the lower part of the upper image
display panel 33. The image 92a is also an image showing that the with-insurance mode
has been completed.
[0177] Fig. 16 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when the with-insurance mode has been completed
due to generation of the bonus game.
An image 90" showing "INSURANCE COMPLETED" is displayed on the right lower part of
the lower image display panel 16. An image 92a' showing "INSURANCE COMPLETED DUE TO
GENERATION OF BONUS GAME" is displayed on the lower part of the upper image display
panel 33. The image 92a' is an image showing that the with-insurance mode has been
completed due to generation of the bonus game.
[0178] As thus described, in the gaming machine 10, an image to be displayed is different
depending on whether the with-insurance mode has been completed due to the shift of
the game state to the return mode or the with-insurance mode has been completed due
to generation of the bonus game. When the processing of the step S22 or S24 is performed,
the present subroutine is completed.
[0179] As thus described, when the bonus game trigger is established in the with-insurance
mode (step S15: YES), the main CPU 41 generates the bonus game (step S16), and then
sets the insurance mode flag to "OFF" (step S23).
By setting of the insurance mode flag from "ON" to "OFF", the game state is shifted
from the with-insurance mode to the without-insurance mode.
[0180] The processing of the step S23 corresponds to the processing performed by the main
CPU 41 (processing device) which reads from the RAM 43 (storage device) a program
for shifting the game state from the with-insurance mode to the without-insurance
mode when a winning combination determined in the with-insurance mode is the special
winning combination "bonus game trigger", and then executes the program.
[0181] In the present embodiment, a case was described where the game state is shifted from
the with-insurance mode to the without-insurance mode when a winning combination determined
in the with-insurance mode is the special winning combination "bonus game trigger".
However, the present invention is not limited to this example. For example, when the
winning combination determined in the with-insurance mode is a predetermined winning
combination, the game state may be shifted from the with-insurance mode to the without-insurance
mode. Namely, the winning combination which is a trigger for the shift from the with-insurance
mode to the without-insurance mode is not necessarily required to be the special winning
combination "bonus game trigger".
[0182] Furthermore, in the present invention, a predetermined condition for a trigger for
the shift from the with-insurance mode to thewithout-insurancemode is not limited
to the condition that the winning combination determined in the with-insurance mode
is a predetermined winning combination. Examples of the predetermined condition may
include a payment balance in terms of the game media in the with-insurance mode becoming
equal to or less than a predetermined value, and a payout rate (the number of coin-out/the
number of coin-in) of the game medium in the with-insurance mode becoming equal to
or less than a predetermined value.
[0183] After performing the processing of the step S24 in Fig. 14, the main CPU 41 returns
the processing to Fig. 10. In this case, since the insurance mode flag has been set
to "OFF" (step S111: NO), the main CPU 41 again performs the processing of displaying
images of without-insurance mode (see step S112 in Fig. 11). This as a result enables
the player to again perform an operation for shift from the without-insurance mode
to the with-insurance mode.
[0184] Fig. 17 is a flowchart showing a subroutine of a lottery processing called and executed
in step S13 of the subroutine shown in Fig. 14. The processing is a processing conducted
by executing a lottery program stored in RAM 43 with the main CPU 41. The main CPU
41 executes a random number generating program included in the lottery program, and
a random number value from the numerical value range of 0 to 255 is selected thereby
such that each of the selected random number values correspond to each of the three
reels 14 (step S31). In the present embodiment, description will be given of a case
where random numbers are generated on a program (a case where so-called software random
numbers are used). In the present invention, however, a random number generator may
be used, and random numbers may be extracted therefrom (so-called hardware random
numbers may be used).
[0185] Then, the main CPU 41 (processing device) refers to symbol weighting determination
data corresponding to payout rate setting data which is output from GAL 54 and stored
in RAM 43 (storage device), and determines, based on the selected three random number
values, code Nos. (see Fig. 3) for each of the reels 14 (step S32). The code Nos.
of the reels 14 correspond to code Nos. of the symbols stop displayed on the winning
line L. The main CPU 41 determines code Nos. of the reels 14 to thereby determine
a winning combination. For example, in a case where code Nos. of the reels 14 are
determined "00", "00" and "00", it means that the main CPU 41 determined a winning
combination as "JACKPOT". Based on the code Nos. determined for each of the reels,
a reel rotating control processing which will be described later is conducted.
[0186] Here, description of a winning combination in the present embodiment will be given.
Fig. 18 is a figure describing a relationship among winning combinations of plural
kinds, establishment possibility of each winning combination and the number of coin-out
in the present embodiment. The establishment possibilities of each of the winning
combinations shown in Fig. 18 are of a case where a payout rate is set to 88% in a
game other than a bonus game. The establishment possibilities shown in the figure
show possibilities of the establishment of each of the shown winning combinations
in such a case that code Nos. of each of the reels 14 are determined based on the
selected three random number values by referring to a symbol weighting determination
data. In other words, the random number values are not made to correspond to each
of the winning combinations.
[0187] An establishment possibility of a bonus game trigger is 0.5%. If a player hits the
bonus game trigger, three "APPLE" symbols are stop displayed on the winning line L
and a bonus game is generated. In the bonus game, executed is a free game of which
the number of games is determined by a lottery.
[0188] An establishment possibility of "JACKPOT 7" is 0.5%. If this winning combination
has been established, three "JACKPOT 7" symbols are stop displayed on the winning
line L, and 30 coins per one coin-in are paid out. The lower the establishment possibility
of the winning combination is, the higher the number of coin-out is set. When a combination
of symbols stop displayed is not hitting any of the winning combinations shown in
Fig. 18, this is a failure, and there is no coin-out.
[0189] Fig. 19 is a flowchart showing a reel rotating control processing called and executed
in step S14 of the subroutine shown in Fig. 14. This processing is a processing conducted
between the main CPU 41 and the sub CPU 61.
[0190] The main CPU 41 transmits to the sub CPU 61 a start signal that starts the rotating
of reels (step S40). The sub CPU 61 conducts a reel rotating processing when it receives
the start signal from the main CPU 41 (step S51). In the processing, the sub CPU 61
supplies a pulse to the motor driving circuit 62. The pulse output from the sub CPU
61 is amplified by the driver 64 and supplied to each of the stepping motors 70 (70L,
70C and 70R). As a result, the steppingmotors 70 rotate, there by making the reels
14 (14L, 14C and 14R) to rotate. A stepping motor 70 is a 1-2 phase excitation type
stepping motor which has a step angle of 0.9 degree and requires the number of steps
of 400 for one rotation. Hence, if 400 pulses are supplied to the stepping motor 70,
the reels 14 rotate once.
[0191] When the reels 14 start to rotate, the sub CPU 61 supplies to the motor driving circuit
62 pulses at a lower frequency, and the pulse frequency is gradually raised. A rotational
speed of the reels 14 is thereby increased. When a predetermined time elapses, the
pulse frequency is controlled to be constant. As a result, the reels 14 rotate at
a constant speed.
[0192] Here, description of a rotational operation of the reels 14 will be given, by using
Fig. 20.
Figs. 20A to 20D are side views for describing a rotating operation of a reel 14.
As shown in Fig. 20A, a semicircular metal plate 14a is attached to the side surface
of a reel 14. The metal plate 14a rotates together with the reel 14. Twenty two symbols
(see Fig. 3) are depicted on the circumferential surface of the reel 14. Three symbols
of the twenty two symbols depicted on the circumferential surface of the reel 14 can
be visually recognizable through the display window 15 formed in front of the reel
14. The arrowmark of a heavy line in the figure indicates a rotating direction of
the reel 14. A proximity sensor 65a is provided on the side of the reel 14. The proximity
sensor 65a is used to detect the metal plate 14a. The proximity sensor 65a does not
rotate nor move even if the reel 14 rotates.
[0193] Fig. 20A shows a position of the meal plate 14a when the metal plate 14a starts being
detected by the proximity sensor 65a (hereinafter also referred to as a position A).
If the reel 14 rotates when the metal plate 14a is at the position A, the metal plate
14a moves to a position shown in Fig. 20B. Fig. 20B shows a position of the metal
plate 14a when the metal plate 14a is being detected by the proximity sensor 65a (hereinafter
also referred to as a position B). If the reel 14 rotates when the metal plate 14a
is at the position B, the metal plate 14a moves to a position shown in Fig. 20C. Fig.
20C shows a position of the metal plate 14a when the metal plate 14a will no longer
be detected by the proximity sensor 65a (hereinafter also referred to as a position
C).
[0194] If the reel 14 rotates when the metal plate 14a is at the position C, the metal plate
14a moves to a position shown in Fig. 20D. Fig. 20D shows a position of the metal
plate 14a when the metal plate 14a is not detected by the proximity sensor 65a (hereinafter
also referred to as a position D). If the reel 14 further rotates, a position of the
metal plate 14a returns to the position A. As described above, together with the rotating
of the reel 14, the metal plate 14a changes its position in the order from the position
A, to the position B, to the position C, to the position D, to the position A and
so forth.
[0195] The proximity sensor 65a constitutes an index detecting circuit 65 (see Fig. 3).
When it is referred to as "High" at a state where the proximity sensor 65a detects
the metal plate 14a, and as "Low" at a state where the proximity sensor 65a does not
detect the metal plate 14a, a state of the index detecting circuit 65 is "High" during
the period when the metal plate 14a moves from the position A to the position B and
to the position C, and a state of the index detecting circuit 65 is "Low" during the
period when the metal plate 14a moves from the position C to the position D and to
the position A. The sub CPU 61 assigns a rise from "Low" to "High" as an index (origin)
1 and a fall from "High" to "Low" as an index (origin) 2 to thereby recognize the
rotating position of the reel 14.
[0196] The main CPU 40, after transmitting in step 40 a start signal to the sub CPU 61,
executes representation to be executed while the reels are rotating (step S41). The
process is a processing which conducts display of an image on the lower image display
panel 16 and output of a sound from the speaker 29 over a period (forexample, 3 seconds)
determined according to a result and the like of the lottery processing (step S13
in Fig. 14).
[0197] Then, the main CPU 40 determines whether it is the timing at which a command is to
be issued so as to stop the rotating of the reel 14, or not (step S42).
The timing at which a command is issued so as to stop rotation of a reel 14 is a timing
before the time when the representation to be executed while the reels are rotating
is terminated, which is an interval having the minimum time necessary for stopping
the rotating of the reel 14. Note that the minimum time necessary for stopping the
rotating of the reel 14 is determined in advance.
[0198] If it is determined in step S42 that it is not the timing at which the command to
stop the rotating of the reel 14 is to be issued, the process returns to the processing
in step S42 and the representation to be executed while the reels are rotating continues
to be conducted. On the other hand, if it is determined in step S42 that it is the
timing at which the command to stop the rotating of the reel 14 is to be issued, the
main CPU 41 transmits to the sub CPU 61 a code No. of the reel which is stored in
RAM 43 (step S43). When the sub CPU 61 receives a code No. of the reel from the main
CPU 41, the code No. is converted to a stopping position of the reel (the number of
steps) from an index, based on a correspondence table between the number or steps
and the code Nos. stored in ROM (not shown in the figure) included in the sub CPU
61 (step S52).
[0199] Fig. 21 is a schematic diagram showing a correspondence table between the number
of steps and the code No.. Each of the code Nos. are related to an index and the number
of steps.
Each code No. corresponds to the symbols depicted on the circumferential surfaces
of the reels 14 (see Fig. 3) and symbols of code Nos. "00" to "10" correspond to the
index 1. Moreover, symbols of code Nos. "11" to "21" correspond to the index 2. The
number of steps in the correspondence table shown in Fig. 21 is the number of steps
with the index 1 as a reference. For example, if a code No. is "08", a stopping position
of the reel is at 145 steps from the index 1. If a code No. is "12", a stopping position
of the reel is at 218 steps from the index 1.
[0200] Then, the sub CPU 61 executes a reel stopping processing (step S53). In the processing,
the sub CPU 61 detects a rise in the index detecting circuit 65 from "Low" to "High"
(the index 1) on each of the reels 14, and supplies to the motor driving circuit 65
pulses corresponding to the number of steps which were converted in step S52 from
a code No. at a timing at which the index 1 is detected, and supply of pulses is ceased
thereafter.
[0201] For example, when, in step S52, the stopping positions of the reels are determined
to be 145 steps from the index 1, the sub CPU 61 supplies 145 pulses to the motor
driving circuit 65 at a timing at which the index 1 is detected, and the supply of
pulses is terminated thereafter. Furthermore, when, in step S52, the stopping positions
of the reels are determined to be 218 steps from the index 1, the sub CPU 61 supplies
218 pulses to the motor driving circuit 65 at a timing at which the index 1 is detected.
As a result, the reels 14 stop at the code No. determined in step 32 of Fig. 17 and
the combination of symbols corresponding to the winning combination determined in
step S32 of Fig. 17 is stop displayed on the winning line L. On the other hand, the
main CPU 41 terminates the representation to be executed while the reels are rotating.
After the processing in steps S44 and S53 are over, the present reel rotating control
processing is completed.
[0202] Moreover, when an index corresponding to the code No. transmitted in step S43 is
different from an index detected by the index detecting circuit 65 when the rotating
of the reels 14 stop, this means that an out-of-order state occurred on the reels
14; therefore, the main CPU 41 conducts a processing for displaying an error message
on the lower image display panel 16 to temporarily stop a game.
For example, in a case where, even though a processing for stopping the reel 14L was
executed at the code No. 12 corresponding to the index 2, the index 1 is detected
by the index detecting circuit 65 when the rotating of the reel 14L stops, the game
is temporarily stopped.
[0203] Fig. 22 is a flowchart showing a help image display processing to be performed as
an intervention process when the player touches a predetermined portion of the touch
panel 69 corresponding to the display region of the image 90' (see Fig. 13) displayed
on the lower image display panel 16 during execution of the subroutine shown in Fig.
14. This is a processing to be performed between the main CPU 41 of the gaming machine
10 and the CPU 201 of the control device 200.
[0204] First, the main CPU 41 transmits an inquiry signal including a gaming machine identification
number to the control device 200 through the communication line 101 by means of the
communication interface 44 (step S150).
[0205] On the other hand, upon receipt of the inquiry signal from the gaming machine 10
through the communication line 101 by means of the communication interface 204, the
CPU 201 of the control device 200 transmits a response signal to the gaming machine
10 through the communication line 101 by means of the communication interface 204,
the response signal indicating the number of games stored in the hard disc drive 205
corresponded to the gaming machine identification number which is included in the
inquiry signal and the remaining number of games until the number of games reaches
a set value (step S160).
[0206] Upon receipt of the response signal from the control device 200 through the communication
line 101 by means of the communication interface 44, the main CPU 41 of the gaming
machine 10 performs the processing of displaying a help image based upon the number
of games and the remaining number of games which are indicated by the response signal
(step S151).
In this processing, the main CPU 41 stores in the RAM 43 the number of games and the
remaining number of games which are indicated by the response signal. Subsequently,
the main CPU 41 transmits a help image depiction command to the graphic board 68 based
upon the number of games and the remaining number of games. The graphic board 68 performs
the processing of displaying images on the upper image display panel 33 and the lower
image display panel 16 based upon the depiction command.
As a result, images as shown in Fig. 23 are for example displayed on the upper image
display panel 33 and the lower image display panel 16.
[0207] Fig. 23 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the with-insurance mode.
An image 95 showing an upward-pointing indicator and "Look Up" is displayed on the
lower part of the lower image display panel 16. The image 95 is an image intended
to prompt the player to look at the upper image display panel 33.
The help image 93 is displayed on the upper side of the upper image display panel
33. The help image 93 is the same image as shown in Fig. 12. An image 94 showing "INSURANCE
STATUS, Current number of games: 500 games, Remaining number of games: 100 games"
is displayed on the lower side of the help image 93. The image 94 is an image showing
the number of games and the remaining number of games until the number of games reaches
a set value. Namely, "Current number of games: 500 games" shows the number of games,
while "Remaining number of games: 100 games" shows the remaining number.
It is to be noted that the images 94, 95 and the help image 93 which are shown in
Fig. 23 disappear when a predetermined period of time (for example, ten seconds) elapses
from the display of those images.
After completion of the processing of step S151, the present processing is completed.
[0208] Fig. 24 is a flowchart showing a subroutine of a bonus game processing called and
executed in step S16 of the subroutine shown in Fig. 14. In the bonus game processing,
firstly, the main CPU 41 determines a number T of bonus games from 10 to 25 games,
based on a random number value obtained by executing a random number generation program
included in a lottery program stored in RAM 43 (step S60). The main CPU 41 stores
as data into RAM 43 the number of games of the determined bonus games.
[0209] Next, the main CPU 41 conducts a lottery processing (step S61) and a reel rotating
control processing (step S63). The processing in step S61 is a processing almost the
same as the processing described using Fig. 17. The processing in step S63 is a processing
almost the same as the processing described using Fig. 19. Since descriptions of these
processing have already been given, descriptions thereof are omitted herein.
[0210] Then, the main CPU 41 determines whether a bonus game trigger has been established
or not, that is, whether three "APPLE" are stop displayed in the display windows 15
or not (step S64). If it is determined that the bonus game trigger has been established,
the number t of additional games of the bonus game is determined in a lottery (step
S65) and the determined number t of additional games is added to the number T of games
of the bonus game (step S66). Thus, when a bonus game is hit during the bonus game,
a remaining number of bonus games increases. More specifically, for example, in a
case where a game state shifts to 20 bonus games for the first time, and hits 17 bonus
games upon conducting 12 of the bonus games, another 25 bonus games (20 bonus games
- 12 bonus games + 17 bonus games) are to be conducted.
[0211] If a bonus game trigger has not been established, the main CPU 41 determines whether
a winning combination has been established or not (step S67). If it is determined
that the winning combination has been established, the main CPU 41 conducts payout
of coins corresponding to the number of coin-in and the winning combination (step
S68). Since the processing is similar to the processing in step S18 and description
thereof has already been given, the description of the present processing is omitted
herein.
[0212] In a case where the processing in step S66 or S68 has been executed, or if it is
determined in step S67 that any winning combination has not been established (if it
is determined that a failure has occurred), the main CPU 41 reads the number T of
bonus games stored in RAM 43, and one bonus game is subtracted from the read number
T of bonus games. The number T of bonus games after the subtraction is again stored
into RAM 43 (step S69).
[0213] Then, the main CPU 41 determines whether the number T of bonus games reaches the
number of games determined in step S60 or not (step S70). More specifically, it is
determined whether the number T of games stored in RAM 43 has become 0 or not, and
if the number T of games is not 0, that is, if it is determined that the number of
bonus games played does not reach the number of games which were determined in step
S60, the process returns to step S61 and the above-mentioned processing is repeated.
On the other hand, if the number T of games is 0, that is, if it is determined that
the number T of games has reached the number of games which were determined in step
S60, a number-of-games reset signal is transmitted to the control device 200 (step
S71), and the present subroutine is completed thereafter. The number-of-games reset
signal includes the gaming machine identification information of the gaming machine
10, and CPU 201 of the control device 2 00, when receiving the number-of-games reset
signal, resets to 0 the number of games of which is stored in the hard disc drive
205 by being made to correspond to the gaming machine identification information included
in the number-of-games reset signal.
[0214] Fig. 25 is a flowchart showing a subroutine of a return mode processing called and
executed in step S20 of the subroutine shown in Fig. 14.
First, the main CPU 41 extracts from the image data stored in the RAM 43 an image
data for notifying the shift to the return mode, and performs the processing of displaying
the image on the lower image display panel 16 based upon the image data (step S80).
Image data for notifying the transition to the return mode is read from the memory
card 53 and included in a game program stored into RAM 43.
[0215] The main CPU 41 transmits to the graphic board 68 depiction command of an image for
notifying transition to the return mode. On the graphic board 68, based upon the depiction
command, the VDP extracts image data from the RAM 43 to be developed in a video RAM,
and produces one frame of image data to be outputted to the upper image display panel
33 and the lower image display panel 16. As a result, images as shown in Fig. 26 are
displayed for example on the upper image display panel 33 and the lower image display
panel 16.
[0216] Fig. 26 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel during transition to the return mode (during
generation of the second special game state).
An image 96 showing "WINNER 500 CREDITS" is displayed on the upper image display panel
33. Furthermore, a representation image 97 is displayed on a lower part of the lower
image display panel 16. The representation image 97 is an image showing a message
"INSURANCE BECOMES DUE" and a goddess who pays out coins.
[0217] Next, the main CPU 41 extracts from sound data stored in the RAM 43 sound data for
notifying transition to the return mode, and performs the processing of outputting
sound from the speaker 29 based upon the extracted sound data (step S81). The sound
data for notifying transition to the returnmode is included in the game program read
from the memory card 53 and stored in the RAM 43.
[0218] The main CPU 41 extracts sound data for notifying transition to the return mode,
converts the sound data into a sound signal, and supplies the speaker 29 with the
converted sound signal. As a result, the sound for notifying transition to the return
mode is output from the speaker 29.
[0219] Next, the main CPU 41 performs the processing of paying out a specific number of
coins, or the processing of adding a specific number of credits (step S82).
In the case of performing the processing of adding a specific number of credits, the
main CPU 41 performs the processing of adding a specific number (500 in the present
embodiment) of credits stored in the RAM 43. On the other hand, in the case of paying
out the coin, the main CPU 41 transmits a control signal to the hopper 66, to pay
out a specific number (500 in the present embodiment) of coins. At this time, the
coin detecting section 67 counts the number of coin-outs from the hopper 66, and when
the count reaches a designated number, transmits a payout completion signal to the
main CPU 41. The main CPU 41 thereby stops drive of the hopper 66, to complete the
coin-out processing.
It is to be noted that the ticket 39 with a bar code may be issued in step S82. In
such a case, the main CPU 41 supplies the ticket printer 35 with data such as a specific
number of credits (500 credits in the present embodiment), a date, time, an identification
number of the gaming machine 10 and of the like data, and the ticket printer 35 issues
the ticket 39 with a bar code based upon the above-mentioned data.
After the processing of step S82, the main CPU 41 sets the return mode flag to "OFF"
(step S83) to complete the present subroutine.
[0220] Fig. 27 is a flowchart showing a counting processing to be called and performed in
step S22 of the subroutine shown in Fig. 14.
This is a processing to be performed between the main CPU 41 of the gaming machine
10 and the CPU 201 of the control device 200.
[0221] To begin with, the main CPU 41 transmits by the communication interface 44 the number
of coin-in and the number of coin-out stored in RAM 43 together with the gaming machine
identification number to the control device 200 through the communication line 101
(step S90). The number of coin-in and the number of coin-out transmitted to the control
device 200 from the gaming machine 10 are those of the game concerned.
The processing in step S90 is a processing in which the main CPU 41 (processing device)
transmits the identification information of the gaming machine 10 stored in the RAM
43 (storage device) to the control device 200 through the communication line 101,
each time a game is played.
[0222] On the other hand, the CPU 201 of the control device 200, when receiving from the
gaming machine 10 the number of coin-in, the number of coin-out and the gaming machine
identification number through the communication line 101 by the communication interface
204, updates the number of games, the accumulative number of coin-in and the accumulative
number of coin-out corresponding to the received gaming machine identification number
(step S100), by choosing the data, which are made to correspond to each of the gaming
machine identification numbers, of the number of games, the accumulative number of
coin-in, the accumulative number of coin-out stored in the hard disc drive 205 (see
Fig. 6).
[0223] Next, the CPU 201 determines whether or not the updated number of games is not smaller
than a set value for preliminary announcement (step S140). The set value for preliminary
announcement is a value (570 in the present embodiment) smaller than the set value,
and previously stored as data in the hard disc drive 205.
In step S140, when determining that the updated number of games is not smaller than
the set value for preliminary announcement, the CPU 201 transmits to the gaming machine
10 through the communication line by means of the communication interface 204, a command
signal for preliminary announcement indicating the remaining number until the number
of games reaches a set value (step S141).
[0224] Upon receipt of the command signal for preliminary announcement transmitted from
the control device 200 in step S141, the main CPU 41 of the gaming machine 10 extracts
from the image data stored in the RAM 43 image data according to the above-mentioned
remaining number. Based upon the extracted image data, the main CPU 41 then performs
the processing of displaying an image according to the remaining number on the upper
image display panel 33 and the lower image display panel 16, to provide preliminary
announcement that the game state will be shifted to the return mode after the displayed
remaining number of games are played (step S132). The image data for providing preliminary
announcement of transition to the return mode is included in the game program read
from the memory card 53 and stored in the RAM 43. This game program includes, as image
data for providing preliminary announcement of transition to the return mode, a plurality
of kinds of image data corresponded to the remaining number.
[0225] The main CPU 41 determines images to be displayed on the upper image display panel
33 and the lower image display panel 16 based upon the remaining number. The main
CPU 41 then transmits to the graphic board 68 a depiction command based upon the determination
result. On the graphic board 68, the VDP extracts image data according to the remaining
number from the RAM 43 to be developed in a video RAM based upon the depiction command,
and produces one frame of image data to be outputted to the upper image display panel
33 and the lower image display panel 16. As a result, an image as shown in Figs. 28
and 29 is for example displayed on the upper image display panel 33 and the lower
image display panel 16.
[0226] Fig. 28 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when 30 games are left to be played until
the game state shifts to the return mode.
The upper image display panel 33 displays a representation image 98 along with the
image 92' (see Fig. 13). The representation image 98 is an image showing that 30 games
are left to be played until the game state shifts to the return mode, and displayed
on the whole area of the upper image display panel 33 except for the image 92'.
Also on the lower image display panel 16 displayed is an image 99 showing that 30
games are left to be played until the game state is shifted to the return mode.
[0227] Fig. 29 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when five games are left to be played until
the game state shifts to the return mode.
The upper image display panel 33 displays a representation image 98' along with the
image 92' (see Fig. 13). The representation image 98' is an image showing that five
games are left to be played until the game state shifts to the return mode, and displayed
on the whole area, except for the area corresponding to the image 92', of the upper
image display panel 33. Also on the lower image display panel 16 displayed is an image
99' showing that five games are left to be played until the game state shifts to the
return mode. As shown in Figs. 28 and 29, display of the remaining number of games
(remaining number) until the transition to the return mode allows providing to the
player preliminary announcement that the game state will be shifted to the return
mode in the near future. Hence, it is possible to prevent the player having consumed
a large number of game media from losing interest in or concern on the game, and stopping
the game.
[0228] Next, the main CPU 41 extracts sound data according to the remaining number from
sound data stored in the RAM 43, and performs the processing of outputting sound from
the speaker 29 based upon the extracted sound data to provide by sound preliminary
announcement that the game state will be shifted to the return mode after the displayed
remaining number of games are played (step S133). The sound data for providing preliminary
announcement of transition to the return mode is included in the game program read
from the memory card 53 and stored in the RAM 43. This game program includes, as sound
data for providing preliminary announcement of transition to the return mode, a plurality
of kinds of image data corresponded to the remaining number.
[0229] The main CPU 41 determines sound to be outputted from the speaker 29 based upon the
remaining number. The main CPU 41 extracts sound data from the RAM 43 based upon the
determination result, and converts thesounddatatoasoundsignal to be supplied to the
speaker 29. As a result, the sound for providing preliminary announcement that the
game state will be shifted to the return mode after the displayed remaining number
of games are played is output from the speaker 29.
[0230] On the other hand, after performing the processing of step S141, the CPU 201 of the
control device determines whether or not the updated number of games has reached a
set value (step S101). When determining that the updated number of games has reached
the set value, the CPU 201 transmits a return command signal to the gaming machine
10 through the communication line 101 by means of the communication interface 204
(step S103). The CPU 201 thereafter sets to zero the number of games stored in the
hard disc drive 205 corresponded to the gaming machine identification number of the
gaming machine 10 (step S104).
[0231] The main CPU 41 of the gaming machine 10, when receiving the return command signal
transmitted from the control device 200 in step S103, sets the return mode flag to
the state "ON" (step S91). Thereafter, the present processing is terminated.
[0232] In the present embodiment, description has been given of a case where a game state
shifts to the return mode when the number of games reaches a set value (see Fig. 27).
The present invention is, however, not limited to this example. For example, in a
case where the number of inserted game media for a game played by the player is at
the upper limit value that can be accepted in one game when the number of games reaches
the set value, the second special game state may be generated (the game state shifts
to the return mode). This is because in such a case, a player can be urged to insert
game media up to the upper limit and a facility such as a casino and the like can
increase a profit.
Moreover, in a case where the second special game state is generated when the number
of inserted game media is at the upper limit value, the second special game state
maybe generated not when the number of games reaches the set value, but when the number
of inserted game media is at the upper limit value for a game played by a player when
the number of games in which insertion of game media is conducted to the upper limit
value reaches a set value. In such a case, it can be prevented from a small number
of game media to be inserted in a game, thereby leading to a fact that the second
special game state is generated by the spending of only a small number of game media
in total.
[0233] In the first aspect of the present invention, the gaming machine 10 according to
the present embodiment is a gamingmachine which comprises the main CPU 41 (processing
device), the RAM 43 (storage device), and the upper image display panel 33 and the
lower image display panel 16; and connected with a control device which accumulatively
counts the number of games played at each of a plurality of gaming machines 10, through
a communication line, wherein the main CPU 41 performs: a processing of executing
a lottery program stored in the RAM 43 to determine one winning combination selected
from a plurality of winning combinations determined in advance (see Fig. 17); a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program (see Fig. 24); a processing of reading
from the RAM 43 a program for shifting the game mode from a without-insurance mode
to a with-insurance mode on condition that a specific number of credits have been
inserted, and then executing the program (see Fig. 10); a processing of reading from
the RAM 43 notification data for notifying that the game mode has been shifted to
the with-insurance mode, and displaying images (see Fig. 13) on the upper image display
panel 33 and the lower image display panel 16 based upon the notification data (see
Fig. 10); a processing of transmitting identification information of the gaming machine
10 stored in the RAM 43 to the control device 200 through the communication line 101
every time a game is played after the game mode has been shifted to the with-insurance
mode (step S90 in Fig. 27); a processing of receiving a return command signal transmitted
from the control device 200 when the number of games accumulatively counted with the
control device 200 based upon the identification information of the gaming machine
10 reaches a set value (step S91 in Fig. 27) ; and a processing of reading from the
RAM 43 a program for shifting the game state to the return mode (generating a second
special game state) based upon the command signal, and then executing the program
(see Fig. 25).
[0234] According to the gaming machine 10, the game mode is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of coins (credits)
have been inserted. The game state is then shifted to a return mode when the number
of games, accumulatively counted every time a game is played after the game mode has
been shifted to the with-insurance mode, reaches a set value. Therefore, the player
can insert a specific number of coins to shift the game mode from the without-insurance
mode to the with-insurance mode. Further, in the with-insurance mode, even in the
cases including a case where a large number of coins are consumed for a long periodof
time without generation of the bonus game, if the player continuously plays games
until the number of games reaches a set value, the game state is shifted to the return
mode, and the player can obtain profit.
[0235] Moreover, since the images 90' and 92' (see Fig. 13) for notifying that the game
mode has been shifted to the with-insurance mode are displayed, it is possible to
make the player aware of the transition to the with-insurance mode, and get the player
interested in or concerned on the return mode. It is therefore possible to prevent
the player having consumed a large number of coins from raising discomfort or distrust
toward the game and from losing interest in or concern on the game.
[0236] In the second aspect of the invention, the gaming machine 10 according to the present
embodiment is a gaming machine which comprises themainCPU41 (processing device), the
RAM 43 (storage device), and the upper image display panel 33 and the lower image
display panel 16; and connected with a control device which accumulatively counts
the number of games played at each of a plurality of gaming machines 10, through a
communication line, wherein the main CPU 41 performs: a processing of executing a
lottery program stored in the RAM 43 to determine one winning combination selected
from a plurality of winning combinations determined in advance (see Fig. 17); a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program (see Fig. 24); a processing of reading
from the RAM 43 a program for shifting the game mode from a without-insurance mode
to a with-insurance mode on condition that a specific number of credits have been
inserted, and then executing the program (see Fig. 10); aprocessingof transmitting
identification information of the gaming machine 10 stored in the RAM 43 to the control
device 200 through the communication line 101 every time a game is played after the
game mode has been shifted to the with-insurance mode (step S90 in Fig. 27) ; a processing
of receiving a return command signal transmitted from the control device 200 when
the number of games accumulatively counted with the control device 200 based upon
the identification information of the gaming machine 10 reaches a set value (step
S91 in Fig. 27); a processing of reading from the RAM 43 a program for shifting the
game state to the return mode (generating a second special game state) based upon
the command signal, and then executing the program (see Fig. 25); a processing of
receiving an output requesting signal output from the touch panel 69 (input device)
when the player operates the touch panel 69 (see Fig. 22); and a processing of displaying
to the upper image display panel 33, based upon data for output stored in the RAM
43, the image 94 corresponding to the remaining number until the number of games reaches
the set value, upon receipt of the output requesting signal from the touch panel 69
in the with-insurance mode (see step S151 in Fig. 22).
[0237] According to the gaming machine 10, the game mode is shifted from the without-insurance
mode to the with-insurance mode on condition that a specific number of coins (credits)
have been inserted. The game state is then shifted to the return mode upon receipt
of the command signal transmitted from the control device 200 when the number of games
counted in the control device 200 after the game mode has been shifted to the with-insurance
mode, reaches the set value. Further, based upon data for output, the image 94 corresponding
to the remaining number until the number of games reaches the set value is output
to the upper image display panel 33 when the player operates the tough panel 69 in
the with-insurance mode. It is therefore possible to prevent the player having consumed
a large number of coins from raising discomfort or distrust toward the game and from
losing interest in or concern on the game.
[0238] In the third aspect of the invention, the gaming machine 10 according to the present
embodiment is a gaming machine which comprises the main CPU 41 (processing device)and
the RAM 43 (storage device), and the upper image display panel 33 and the lower image
displaypanel 16; and connected with a control device which accumulatively counts the
number of games played at each of a plurality of gaming machines 10, through a communication
line, wherein the main CPU 41 performs: a processing of executing a lottery program
stored in the RAM 43 to determine one winning combination selected from a plurality
of winning combinations determined in advance (see Fig. 17); a processing of reading
from the RAM 43 a program for generating a bonus game (first special game state) when
the determined winning combination is a special winning combination, "bonus game trigger",
and then executing the program (see Fig. 24) ; a processing of reading from the RAM
43 a program for shifting the game state from a without-insurance mode to a with-insurance
mode on condition that a specific number of credits have been inserted, and then executing
the program (seeFig. 10); aprocessingof transmitting identification information of
the gaming machine 10 stored in the RAM 43 to the control device 200 through the communication
line 101 every time a game is played after the game state has been shifted to the
with-insurance mode (step S90 in Fig. 27) ; a processing of receiving a return command
signal transmitted from the control device 200 when the number of games accumulatively
counted with the control device 200 based upon the identification information of the
gaming machine 10 reaches a set value (step S91 in Fig.27) ; a processing of reading
from the RAM 43 a program for shifting the game state to the return mode (generating
a second special game state) based upon the command signal, and then executing the
program (see Fig. 25) ; and a processing of reading from the RAM 43 a program for
shifting the game state from the with-insurance mode to the without-insurance mode
when the winning combination determined in the with-insurance mode is a special winning
combination "bonus game trigger", and then executing the program (step S23 in Fig.
14).
[0239] According to the gaming machine 10, the game state is shifted from a without-insurance
mode to a with-insurance mode on condition that a specific number of coins (credits)
have been inserted. The game state is then shifted to a return mode upon receipt of
the command signal that is transmitted from the control device 200, when the number
of games, counted with the control device 200 after the game state has been shifted
to the with-insurance mode, reaches a set value. Moreover, since a condition has been
set for continuation of the with-insurance mode such that, when a winning combination
determined in the with-insurance mode is a special winning combination "bonus game
trigger", the game state is shifted from the with-insurance mode to the without-insurance
mode so as to prevent the game state from being shifted to the return mode, it is
possible to get the player interested in or concerned on the return mode. It is therefore
possible to prevent the player having consumed a large number of game media from raising
discomfort or distrust toward the game and from losing interest in or concern on the
game.
[0240] A gaming machine 10 according to the present embodiment is connected to the control
device 200 through the communication line 101 and the control device 200 conducts
counting of the number of games in the gaming machine 10 and determines whether the
game state is to be shifted to the return mode or not (whether the second special
game state is to be generated or not). The gaming machine 10 is not required to use
a network and may be stand alone. As suchagamemachine, the followinggamingmachine
may be included.
[0241] The standalone gaming machine 10 according to the first aspect of the present invention
may include a gaming machine 10 comprising the main CPU 41 (processing device), the
RAM 43 (storage device), and the upper image display panel 33 and the lower image
display panel 16 (output device), wherein the main CPU 41 performs: a processing of
executing a lottery program stored in the RAM 43 to determine one winning combination
selected from a plurality of winning combinations determined in advance; a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program; a processing of reading from the RAM
43 a program for shifting the game mode from a without-insurance mode to a with-insurance
mode on condition that a specific number of coins (credits) have been inserted, and
then executing the program; aprocessing of reading from the RAM 43 notification data
for notifying that the game mode has been shifted to the with-insurance mode, and
displaying images on the upper image display panel 33 and the lower image display
panel 16 based upon the notification data; a processing of accumulatively counting
the number of games every time a game is played after the game mode has been shifted
to the with-insurance mode; a processing of determining whether or not the number
of games has reached a set value; and a processing of reading from the RAM 43 a program
for shifting the game state to the return mode (generating a second special game state)
when the number of games is determined to have reached the set value, and then executing
the program.
[0242] The standalone gaming machine 10 according to the second aspect of the present invention
may include a gaming machine 10 comprising the main CPU 41 (processing device), the
RAM 43 (storage device), and the upper image display panel 33 and the lower image
display panel 16 (output device), wherein the main CPU 41 performs: a processing of
executing a lottery program stored in the RAM 43 to determine one winning combination
selected from a plurality of winning combinations determined in advance; a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program; a processing of reading from the RAM
43 a program for shifting the game mode from a without-insurance mode to a with-insurance
mode on condition that a specific number of coins (credits) have been inserted, and
then executing the program;; a processing of accumulatively counting the number of
games every time a game is played after the game mode has been shifted to the with-insurance
mode; a processing of determining whether or not the number of games has reached a
set value; a processing of reading from the RAM 43 a program for shifting the game
state to the return mode (generating a second special game state) when the number
of games is determined to have reached the set value, and then executing the program;
a processing receiving an output requesting signal output from the touch panel 69
(input device) when the player operates the touch panel 69; and a processing displaying
to the upper image display panel 33, based upon data for output stored in the RAM
43, an image corresponding to the remaining number until the number of games reaches
the set value, upon receipt of the output requesting signal from the touch panel 69
in the with-insurance mode.
[0243] The standalone gaming machine 10 according to the third aspect of the present invention
may include a gaming machine 10 comprising the main CPU 41 (processing device) and
the RAM 43 (storage device), wherein the main CPU 41 performs: a processing of executing
a lottery program stored in the RAM 43 to determine one winning combination selected
from a plurality of winning combinations determined in advance; a processing of reading
from the RAM 43 a program for generating a bonus game (first special game state) when
the determined winning combination is a special winning combination, "bonus game trigger",
and then executing the program; a processing of reading from the RAM 43 a program
for shifting the game state from a without-insurance mode to a with-insurance mode
on condition that a specific number of coins (credits) have been inserted, and then
executing the program; a processing of accumulatively counting the number of games
every time a game is played after the game state has been shifted to the with-insurance
mode; a processing of determining whether or not the number of games has reached a
set value; a processing of reading from the RAM 43 a program for shifting the game
state to the return mode (generating a second special game state) when the number
of games is determined to have reached the set value, and then executing the program;
and a processing of reading from the RAM 43 a program for shifting the game state
from the with-insurance mode to the without-insurance mode when a winning combination
determined in the with-insurance mode is the special winning combination "bonus game
trigger", and then executing the program.
[0244] While the gaming machine 10 according to the present embodiment shifts to the return
mode (the second special game state is generated) when the number of games reaches
a set value, the present invention is not limited to this example.
A gaming machine 10 of the present invention may shift to the return mode (generate
the second special game state) when a payment balance in terms of coins is equal to
or less than a set value. As such a game machine, the following gaming machine may
be included.
[0245] The gaming machine 10 according to the first aspect of the present invention may
include a gaming machine which comprises themainCPU41 (processing device), theRAM43
(storage device), and the upper image display panel 33 and the lower image display
panel 16 (output device); and connected through a communication line with a control
device which accumulatively counts a payment balance in terms of coins at each of
a plurality of gaming machines 10, wherein the main CPU 41 performs: a processing
of executing a lottery program stored in the RAM 43 to determine one winning combination
selected from a plurality of winning combinations determined in advance; a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program; a processing of reading from the RAM
43 a program for shifting the game mode from a without-insurance mode to a with-insurance
mode on condition that a specific number of credits have been inserted, and then executing
the program; a processing of reading notification data for notifying that the game
mode has been shifted to the with-insurance mode, and displaying image on the upper
image display panel 33 and the lower image display panel 16 based on the notification
data; a processing of transmitting through the communication line 101 to the control
device 200 the numbers of coin-ins and coin-outs in the current game along with identification
information of the gaming machine 10, which are stored in the RAM 43; a processing
of receiving a return command signal transmitted from the control device 200 when
the payment balance in terms of the coins, accumulatively counted with the control
device 200 based upon the identification information of the gaming machine 10, becomes
equal to or less than a set value; and a processing of reading from RAM 43 a program
for shifting the game state to the return mode (generating a second special game state)
based upon the command signal, and then executing the program.
[0246] According to the gaming machine 10 as described above, the game mode is shifted from
a without-insurance mode to a with-insurance mode on condition that a specific number
of coins (credits) have been inserted. The game state is then shifted to a return
mode upon receipt of a command signal transmitted from the control device 200 when
the payment balance in terms of the coins, counted with the control device 200 after
the shift to the with-insurance mode, becomes equal to or less than a set value. Further,
based upon notification data for notifying that the game mode has been shifted to
the with-insurance mode, images are displayed on the upper image display panel 33
and the lower image display panel 16. It is therefore possible to prevent the player
having consumed a large number of coins from raising discomfort or distrust toward
the game and from losing interest in or concern on the game.
[0247] The gaming machine 10 according to the second aspect of the present invention may
include a gaming machine which comprises the main CPU 41 (processing device), the
RAM43 (storage device), and the upper image display panel 33 and the lower image display
panel 16 (output device); and connected through a communication line with a control
device which accumulatively counts a payment balance in terms of coins at each of
a plurality of gaming machines 10, wherein the main CPU 41 performs: a processing
of executing a lottery program stored in the RAM 43 to determine one winning combination
selected from a plurality of winning combinations determined in advance; a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program; a processing of reading from the RAM
43 a program for shifting the game mode from a without-insurance mode to a with-insurance
mode on condition that a specific number of credits have been inserted, and then executing
the program; a processing of transmitting through the communication line 101 to the
control device the numbers of coin-ins and coin-outs in the current game along with
identification information of the gaming machine 10, which are stored in the RAM 43;
a processing of receiving a return command signal transmitted from the control device
200 when the payment balance in terms of the coins, accumulatively counted with the
control device 200 based upon the identification information of the gaming machine
10, becomes equal to or less than a set value; a processing of reading from RAM 43
a program for shifting the game state to the return mode (generating a second special
game state) based upon the command signal, and then executing the program; a processing
receiving an output requesting signal output from the touch panel 69 (input device)
when the player operates the touch panel 69; and a processing displaying to the upper
image display panel 33, based upon data for output stored in the RAM 43, an image
corresponding to the remaining number until the number of games reaches the set value,
upon receipt of the output requesting signal from the touch panel 69 in the with-insurance
mode.
[0248] According to the gaming machine 10 as described above, the game mode is shifted from
a without-insurance mode to a with-insurance mode on condition that a specific number
of coins (credits) have inserted. The game state is then shifted to a return mode
upon receipt of a command signal transmitted from the control device 200 when the
payment balance in terms of the coins, counted with the control device 200 after the
shift to the with-insurance mode, becomes equal to or less than a set value. Further,
based upon the data for output, an image corresponding to the remaining number until
the payment balance in terms of coins reaches the set value is output to the upper
image display panel 33 when the player operates the touch panel 69 in the with-insurance
mode. It is therefore possible to prevent the player having consumed a large number
of coins from raising discomfort or distrust toward the game and from losing interest
in or concern on the game.
[0249] The gaming machine 10 according to the third aspect of the present invention may
include a gaming machine which comprises the main CPU 41 (processing device) and the
RAM 43 (storage device), and connected through a communication line with a control
device 200 which accumulatively counts a payment balance in terms of coins at each
of a plurality of gaming machines 10, wherein the main CPU 41 performs: a processing
of executing a lottery program stored in the RAM 43 to determine one winning combination
selected from a plurality of winning combinations determined in advance; a processing
of reading from the RAM 43 a program for generating a bonus game (first special game
state) when the determined winning combination is a special winning combination, "bonus
game trigger", and then executing the program; a processing of reading from the RAM
43 a program for shifting the game state from a without-insurance mode to a with-insurance
mode on condition that a specific number of credits have been inserted, and then executing
the program; a processing of transmitting through the communication line 101 to the
control device 200 the numbers of coin-ins and coin-outs in the current game along
with identification information of the gamingmachine 10, which are stored in the RAM
43; a processing of receiving a return command signal transmitted from the control
device 200 when the payment balance in terms of the coins, accumulatively counted
with the control device 200 based upon the identification information of the gaming
machine 10, becomes equal to or less than a set value; a processing of reading from
RAM 43 a program for shifting the game state to the return mode (generating a second
special game state) based upon the command signal, and then executing the program;
and a processing of reading from the RAM 43 a program for shifting the game state
from the with-insurance mode to the without-insurance mode when a winning combination
determined in the with-insurance mode is the special winning combination "bonus game
trigger", and then executing the program.
[0250] According to the gaming machine 10 as described above, the game state is shifted
from a without-insurance mode to a with-insurance mode on condition that a specific
number of coins (credits) have been inserted. The game state is then shifted to a
return mode upon receipt of a command signal transmitted from the control device 200
when the payment balance in terms of the coins, counted with the control device 200
after the shift to the with-insurance mode, becomes equal to or less than a set value.
Moreover, since a condition has been set for continuation of the with-insurance mode
such that, when a winning combination determined in the with-insurance mode is a special
winning combination "bonus game trigger", the game state is shifted from the with-insurance
mode to the without-insurance mode so as to prevent the game state from being shifted
to the return mode, it is possible to get the player interested in or concerned on
the return mode. It is therefore possible to prevent the player having consumed a
large number of coins from raising discomfort or distrust toward the game and from
losing interest in or concern on the game.
[0251] The gaming machine 10 is connected through the communication line 101 to the control
device 200 and the control device 200 counts payment balance in terms of coins in
the gaming machine 10, and determines whether a game state is to be shifted to the
return mode or not (whether the second special game state is to be generated or not).
The gaming machine 10 is, however, not necessarily required to be those using a network
and may be stand alone. As such a game machine, the following gaming machine may be
included.
[0252] The gaming machine 10 according to the first aspect of the present invention may
include a gaming machine 10 comprising the main CPU 41 (processing device), the RAM
43 (storage device), and the upper image display panel 33 and the lower image display
panel 16 (output device), wherein the main CPU 41 performs: a processing of executing
a lottery program stored in the RAM 43 to determine one winning combination selected
from a plurality of winning combinations determined in advance; a processing of reading
from the RAM 43 a program for generating a bonus game (first special game state) when
the determined winning combination is a special winning combination, "bonus game trigger",
and then executing the program; a processing of reading from the RAM 43 a program
for shifting the game mode from a without-insurance mode to a with-insurance mode
on condition that a specific number of credits have been inserted, and then executing
the program; a processing of reading from the RAM 43 notification data for notifying
that the game mode has been shifted to the with-insurance mode, and displaying images
on the upper image display panel 33 and the lower image display panel 16 based upon
the notification data; a processing of accumulatively counting a payment balance in
terms of the coins every time a game is played after the game mode has been shifted
to the with-insurance mode; a processing of determining whether or not the payment
balance in terms of the coins is equal to or less than a set value; and a processing
of reading from the RAM 43 a program for shifting the game state to the return mode
(generating a second special game state) when the payment balance in terms of coins
is determined to be equal to or less than the set value, and then executing the program.
[0253] The gaming machine 10 according to the second aspect of the present invention may
include a gaming machine 10 comprising the main CPU 41 (processing device), the RAM
43 (storage device), and the upper image display panel 33 and the lower image display
panel 16 (output device), wherein the main CPU 41 performs: a processing of executing
a lottery program stored in the RAM 43 to determine one winning combination selected
from a plurality of winning combinations determined in advance; a processing of reading
from the RAM 43 a program for generating a bonus game (first special game state) when
the determined winning combination is a special winning combination, "bonus game trigger",
and then executing the program; a processing of reading from the RAM 43 a program
for shifting the game mode from a without-insurance mode to a with-insurance mode
on condition that a specific number of credits have been inserted, and then executing
the program;; a processing of accumulatively counting a payment balance in terms of
the coins every time a game is played after the game mode has been shifted to the
with-insurance mode; a processing of determining whether or not the payment balance
in terms of the coins is equal to or less than a set value; a processing of reading
from the RAM 43 a program for shifting the game state to the return mode (generating
a second special game state) when the payment balance in terms of coins is determined
to be equal to or less than the set value, and then executing the program; a processing
receiving an output requesting signal output from the touch panel 69 (input device)
when the player operates the touch panel 69; and a processing displaying to the upper
image display panel 33, based upon data for output stored in the RAM 43, an image
corresponding to the remaining number until the number of games reaches the set value,
upon receipt of the output requesting signal from the touch panel 69 in the with-insurance
mode.
[0254] The gaming machine 10 according to the third aspect of the present invention may
include a gaming machine 10 comprising themainCPU41 (processing device) andtheRAM43
(storage device), wherein the main CPU 41 performs: a processing of executing a lottery
program stored in the RAM 43 to determine one winning combination selected from a
plurality of winning combinations determined in advance; a processing of reading from
the RAM 43 a program for generating a bonus game (first special game state) when the
determined winning combination is a special winning combination, "bonus game trigger",
and then executing the program; a processing of reading from the RAM 43 a program
for shifting the game state from a without-insurance mode to a with-insurance mode
on condition that a specific number of credits have been inserted, and then executing
the program; a processing of accumulatively counting a payment balance in terms of
the coins every time a game is played after the game mode has been shifted to the
with-insurance mode; a processing of determining whether or not the payment balance
in terms of the coins is equal to or less than a set value; a processing of reading
from the RAM 43 a program for shifting the game state to the return mode (generating
a second special game state) when the payment balance in terms of coins is determined
to be equal to or less than the set value, and then executing the program; and a processing
of reading from the RAM 43 a program for shifting the game state from the with-insurance
mode to the without-insurance mode when a winning combination determined in the with-insurance
mode is the special winning combination "bonus game trigger", and then executing the
program.
[0255] In the present embodiment, the case of accumulatively counting the number of games
in each gaming machine corresponded to the gaming machine identification information
was described. However, the present invention is not limited to this example. In the
present invention, for example, player identification information may be added with
respect to each player, and predetermined variables (for example, the number of games,
a payment balance in terms of game media) for each player, corresponded to the player
identification information, may be accumulatively counted. In such a case, inputting
the player identification information is requested at start of the game or at transition
to the with-insurance mode, and a processing of returning to zero, at input of the
player identification information,predetermined valuableshaving been counted to that
point.
In such a case, since a return can be paid with greater certainty to the player having
consumed a large number of game media, it is possible to further raise interest in
or concern on the game of the player.
[0256] In the present embodiment, description has been given of a case where a game state
shifts to the return mode when the return mode flag has been set to the state "ON",
without other conditions being established thereafter. The present invention is, however,
not limited to this example and, for example, a game state may shift to the return
mode when a predetermined condition has been met after the return mode flag is set
to the state "ON". In such a case, the predetermined condition for transition to the
return mode is not particularly limited, and may include, for example, establishment
of a bonus game trigger, stop display of a predetermined combination of symbols, and
of the like conditions.
[0257] In the present embodiment, description has been given of a case where a game state
shifts to the return mode when the return mode flag is set to the state "ON", regardless
of the combination of symbols stop displayed thereafter. However, the present invention
is not limited to this example. For example, a combination of symbols corresponding
to the transition to the return mode may be set in advance and a game state may shift
to the return mode after the symbols are stop displayed in that combination of symbols.
[0258] In the present embodiment, description has been given of a case where symbols are
stop displayed (step S14 in Fig. 14), a processing is conducted based on the stop
displayed combination of symbols (steps S15 to S20 in Fig. 14), and the number of
games is counted (step S22 in Fig. 14) thereafter. In the present invention, however,
no specific limitation is placed on a timing at which counting of the number of games
is conducted. For example, the timing may be a timing at which BET of a coin is conducted
(after step S10 or S11 in Fig. 14) or a timing at which the spin button is turned
ON (after step S12 in Fig. 14). The number of games may be counted at a predetermined
timing that is in the period from the time when display of a change in symbol is started,
to the time when symbol sequences are stop displayed, and a processing based on the
stop displayed combination of symbols has been conducted (for example, a timing at
which symbol sequences are stop displayed). Note that a timing at which a payment
balance in terms of game media can be the same as described above.
[0259] In the present invention, in a case where a special winning combination has been
established in the period from the time when the number of games reaches a set value,
to the time when the second special game state is generated, only the second special
game state may be generated, or alternatively, either the first special game state
or the second special game state may be generated depending on a game situation and
the like.
[0260] An embodiment similar to the above-mentioned embodiment can also be adopted in a
case where the second special game state is generated according to a payment balance
in terms of game media. In other words, in a case where a special winning combination
has been established in the period from the time when a payment balance in terms of
game media is equal to or less than a set value, to the time when the second special
game state is generated, only the first special game state may be generated, only
the second special game state may be generated, or either the first special game state
or the second special game state may be generated depending on a game situation and
the like.
[0261] Although this will be a repetition, in the return mode as the second special game
state, a return situation to a player may be simply as such that a predetermined number
of game media is paid out when the number of games reaches a set value. It may alternatively
be a situation that when the number of games reaches a set value, the return mode
as the second special game state, allowing a player to have a privilege in a similar
manner to the first special game state such as a free game, a second game, a mystery
game and the like, can be set, and a predetermined number of game media is paid out
by one of the above-mentioned game state.
In the aforementioned embodiment, both embodiments are exemplified. Both embodiments
correspond to the second special game state in the present invention.
[0262] A timing at which a predetermined number of game media is paid out is not limited
to such a timing at which one game is completed and symbol sequences are stop displayed
as in the mystery game described above, and for example, game media may be immediately
paid out when the number of games reaches a set value.
[0263] Moreover, a method for paying out a predetermined number of game media is also not
particularly limited, and for example, coins may be actually paid out, the number
of credits may be increased, or a ticket such as a ticket with a bar code may be issued.
[0264] However, in order to be able to discriminate and recognize whether a player is paid
out by an ordinary game or a bonus game (the first special game state), or by the
return mode (the second special game state), it is necessary to perform the following
way. That is, in a case where coins are actually paid out in mystery bonus of the
return mode (the second special game state), the timing for payout is required to
be different from those of an ordinary game and bonus game (the first special game
state). Moreover, it is required that payout in an ordinary game and a bonus game
(the first special game state) is performed with actual coins and payout in the return
mode (the second special game state) is performed with a ticket described above. With
such an embodiment adopted, payout in an ordinary game and a bonus game (the first
special game state), and payout in the return mode (the second special game state)
can be discriminated from each other.
[0265] Although the embodiment according to the present invention has been described, the
description presents only some of the specific examples, and is not intended to limit
the present invention in any way and specific constructions of each means and the
like can be properly changed in terms of design. Besides, the effects described in
the embodiment of the present invention are only the most preferable effects generated
from the present invention and effects to be caused by the present invention is not
limited to those described in the embodiment of the present invention.
BRIEF DESCRIPTIONS OF THE DRAWINGS
[0266]
Fig. 1 is a schematic diagram showing the entire construction of a game system according
to one embodiment of the present invention;
Fig. 2 is a perspective view schematically showing a gaming machine according to one
embodiment of the present invention;
Fig. 3 is a schematic view showing the symbol sequence depicted on the outer circumferential
surface of each reel;
Fig. 4 is a block diagram showing the internal construction of the gaming machine
shown in Fig. 2;
Fig. 5 is a block diagram showing the internal construction of a control device according
to one embodiment of the present invention;
Fig. 6 is a figure schematically showing an example of correspondence table between
a gaming machine identification number and a game history;
Fig. 7 is a figure schematically showing an example of correspondence table between
a set value and the number of payouts;
Fig. 8 is a figure schematically showing another example of correspondence table between
a set value and the number of payouts;
Fig. 9 is a flowchart showing a procedure in an authentication reading processing
for a game program and a game system program executed by a mother board and a gaming
board shown in Fig. 4;
Fig. 10 is a flowchart showing a subroutine of a game state selection processing;
Fig. 11 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the without-insurance mode;
Fig. 12 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the without-insurance mode;
Fig. 13 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the with-insurance mode;
Fig. 14 is a flowchart showing a subroutine of a game execution processing;
Fig. 15 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when the with-insurance mode has been completed
due to shift of the game state to the return mode;
Fig. 16 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when the with-insurance mode has been completed
due to generation of a bonus game;
Fig. 17 is a flowchart showing a subroutine of a lottery processing;
Fig. 18 is a figure describing a relationship among winning combinations of plural
kinds, establishment possibility of each winning combination and the number of coin-out
in the present embodiment;
Fig. 19 is a flowchart showing a subroutine of a reel rotating control processing;
Figs. 20A to 20D are side views for describing a rotating operation of the reel;
Fig. 21 is a schematic diagram showing a correspondence table between the number of
steps and the code No.;
Fig. 22 is a flowchart showing a subroutine of a help image display processing;
Fig. 23 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel in the with-insurance mode;
Fig. 24 is flowchart showing a subroutine of a bonus game processing;
Fig. 25 is a flowchart showing a subroutine of a return mode processing;
Fig. 26 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when the game state shifts to the return mode
(when the second special game state is generated);
Fig. 27 is a flowchart showing a subroutine of a counting processing;
Fig. 28 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when 30 games are left to be played before
the game state is shifted to the return mode; and
Fig. 29 is a figure showing one example of images displayed on the upper image display
panel and the lower image display panel when five games are left to be played before
the game state is shifted to the return mode.
EXPLANATION OF SYMBOLS
[0267]
- 10
- Gaming machine (slot machine)
- 11
- Cabinet
- 12
- Top box
- 13
- Main door
- 14
- (14L, 14C, 14R) Reel
- 15
- (15L, 15C, 15R) Display window
- 16
- Lower image display panel
- 18
- Coin tray
- 19
- Coin payout exit
- 20
- Control panel
- 21
- Coin receiving slot
- 22
- Note identifier
- 23
- Spin button
- 24
- Change button
- 25
- CASHOUT button
- 26
- 1-BET button
- 27
- Maximum BET button
- 29
- Speaker
- 30
- Lamp
- 31
- Number-of-credits display section
- 32
- Number-of-payouts display section
- 33
- Upper image display panel
- 34
- Belly glass
- 35
- Ticket printer
- 36
- Card reader
- 37
- Data display
- 38
- Key pad
- 39
- Ticket with a bar code
- 40
- Mother board
- 41
- Main CPU
- 42
- ROM
- 43
- RAM
- 44
- Communication interface
- 45
- Power supply unit
- 50
- Gaming board
- 51
- CPU
- 52
- Boot ROM
- 53
- Memory card
- 54
- GAL
- 60
- Body PCB
- 61
- Sub CPU
- 62
- Motor driving circuit
- 63
- FPGA
- 64
- Driver
- 65
- Index detecting circuit
- 66
- Hopper
- 67
- Coin detecting section
- 68
- Graphic board
- 69
- Touch panel
- 70
- (70L, 70C, 70R) Stepping motor
- 71
- Position change detecting circuit
- 80
- Door PCB
- 81
- Cold cathode tube
- 100
- Game system
- 200
- Control device
1. A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
said processing device executes:
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device notification data for notifying that
the game mode has been shifted to said with-insurance mode, and outputting an image
or sound to said output device based upon said notification data; and
a processing reading from said storage device a program for providing the player with
a predetermined profit when a predetermined variable, accumulatively counted every
time a game is played after the game mode has been shifted to said with-insurance
mode, reaches a set value that is an object of comparison with said predetermined
variable, and then executing said program.
2. A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device notification data for notifying that
the game mode has been shifted to said with-insurance mode, and outputting an image
or sound to said output device based upon said notification data; and
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from said first special game state
when the number of games, accumulatively counted every time a game is played after
the game mode has been shifted to said with-insurance mode, reaches a set value that
is an object of comparison with said number of games, and then executing said program.
3. A gaming machine equipped with a processing device, a storage device and an image
or sound output device, and connected through a communication line to a control device
which counts the number of games accumulatively for every gaming machine of plural
gaming machines,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
aprocessingreadingfromsaidstoragedevicenotification data for notifying that the game
mode has been shifted to said with-insurance mode, and outputting an image or sound
to said output device based upon said notification data;
a processing transmitting an identification information on a gaming machine stored
in said storage device to said control device through said communication line every
time a game is played after the game mode has been shifted to saidwith-insurance mode;
a processing receiving a command signal transmitted from said control device when
the number of games counted accumulatively by said control device based on said identification
information on the gaming machine reaches a set value that is an object of comparison
with said number of games; and
a processing reading from said storage device, based upon said command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
said first special game state, and then executing said program.
4. A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device notification data for notifying that
the game mode has been shifted to said with-insurance mode, and outputting an image
or sound to said output device based upon said notification data;
a processing counting accumulatively the number of games every time a game is played
after the game mode has been shifted to said with-insurance mode;
a processing determining whether or not the number of games has reached a set value;
and
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from said first special game state, when
the number of games is determined to have reached said set value, and then executing
said program.
5. A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
aprocessingreadingfromsaidstoragedevicenotification data for notifying that the game
mode has been shifted to said with-insurance mode, and outputting an image or sound
to said output device based upon said notification data; and
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from said first special game state
when the payment balance in terms of the game media, accumulatively counted every
time a game is played after the game mode has been shifted to said with-insurance
mode, becomes equal to or less than a set value that is an object of comparison with
said payment balance in terms of the game media, and then executing said program.
6. A gaming machine equipped with a processing device, a storage device and an image
or sound output device, and connected through a communication line to a control device
which counts the payment balance in terms of the game media accumulatively for every
gaming machine of plural gaming machines,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
aprocessing reading from said storage device notification data for notifying that
the game mode has been shifted to said with-insurance mode, and outputting an image
or sound to said output device based upon said notification data;
aprocessing transmitting the number of game media inserted and paid out in a game
played by a player together with an identification information on a gaming machine,
which are stored in said storage device to said control device through said communication
line every time a game is played after the game mode has been shifted to said with-insurance
mode;
a processing receiving a command signal transmitted from said control device when
said payment balance in terms of the game media counted accumulatively by said control
device, based on said identification information on the gaming machine and said number
of game media inserted and paid out in a game played by a player, is equal to or less
than a set value that is an object of comparison with said payment balance in terms
of the game media; and
a processing reading from said storage device, based upon said command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
said first special game state, and then executing said program.
7. A gaming machine equipped with a processing device, a storage device and an image
or sound output device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
aprocessingreadingfromsaidstoragedevicenotification data for notifying that the game
mode has been shifted to said with-insurance mode, and outputting an image or sound
to said output device based upon said notification data;
a processing counting accumulatively the payment balance in terms of the game media
every time a game is played after the game mode has been shifted to said with-insurance
mode;
aprocessingdeterminingwhether or not the payment balance in terms of the game media
is equal to or less than a set value; and
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from said first special game state, when
the payment balance in terms of the game media is determined to be equal to or less
than said set value, and then executing said program.
8. A game control method comprising the steps of:
shifting the game mode from a without-insurance mode to a with-insurance mode on condition
that a specific number of game media have been inserted;
outputting an image or sound which notifies that the game mode has been shifted to
said with-insurance mode; and
providing the player with a predetermined profit when a predetermined variable, accumulatively
counted every time a game is played after the game mode has been shifted to said with-insurance
mode, reaches a set value that is an object of comparison with said predetermined
variable.
9. A game system comprising:
a gaming machine equipped with a processing device, a storage device and an image
or sound output device; and
a control device connectedwith saidgamingmachine through a communication line,
wherein
said processing device executes:
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device notification data for notifying that
the game mode has been shifted to said with-insurance mode, and outputting an image
or sound to said output device based upon said notification data; and
a processing reading from said storage device a program for providing the player with
a predeterminedprofit upon receipt of a predetermined signal from said control device,
and then executing said program, and
said control device executes:
a processing accumulatively counting a predetermined variable in said gaming machine
every time a game is played after the game mode has been shifted to said with-insurance
mode; and
a processing transmitting said predetermined signal to said gaming machine when said
predetermined variable reaches a set value that is an obj ect of comparisonwith saidpredetermined
variable.
10. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
said processing device executes:
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for providing the player with
a predetermined profit when a predetermined variable, accumulatively counted every
time a game is played after the game mode has been shifted to said with-insurance
mode, reaches a set value that is an object of comparison with said predetermined
variable, and then executing said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said predetermined valuable reaches said set value, upon receipt of said output requesting
signal from said input device in said with-insurance mode.
11. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from said first special game state
when the number of games, accumulatively counted every time a game is played after
the game mode has been shifted to said with-insurance mode, reaches a set value that
is an object of comparison with said number of games, and then executing said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said number of games reaches said set value, upon receipt of said output requesting
signal from said input device in said with-insurance mode.
12. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode, and connected through a communication line to a control device which counts
the number of games accumulatively for every gaming machine of plural gaming machines,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing transmitting an identification information on a gaming machine stored
in said storage device to said control device through said communication line every
time a game is played after the game mode has been shifted to said with-insurance
mode;
a processing receiving a command signal transmitted from said control device when
the number of games counted accumulatively by said control device based on said identification
information on the gaming machine reaches a set value that is an object of comparison
with said number of games;
a processing reading from said storage device, based upon said command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
said first special game state, and then executing said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said number of games reaches said set value, upon receipt of said output requesting
signal from said input device in said with-insurance mode.
13. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing counting accumulatively the number of games every time a game is played
after the game mode has been shifted to said with-insurance mode;
aprocessing determining whether or not the number of games has reached a set value;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from said first special game state, when
the number of games is determined to have reached said set value, and then executing
said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said predetermined valuable reaches said set value, upon receipt of said output requesting
signal from said input device in said with-insurance mode.
14. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from said first special game state
when the payment balance in terms of the game media, accumulatively counted every
time a game is played after the game mode has been shifted to said with-insurance
mode, becomes equal to or less than a set value that is an object of comparison with
said payment balance in terms of the game media, and then executing said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said payment balance in terms of the game media becomes equal to or less than said
set value, upon receipt of said output requesting signal from said input device in
said with-insurance mode.
15. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode, and connected through a communication line to a control device which counts
the payment balance in terms of the game media accumulatively for every gaming machine
of plural gaming machines,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
aprocessing transmitting the number of game media inserted and paid out in a game
played by a player together with an identification information on a gamingmachine,
which are stored in said storage device to said control device through said communication
line every time a game is played after the game mode has been shifted to said with-insurance
mode;
a processing receiving a command signal transmitted from said control device when
said payment balance in terms of the game media counted accumulatively by said control
device, based on said identification information on the gaming machine and said number
of game media inserted and paid out in a game played by a player, is equal to or less
than a set value that is an object of comparison with said payment balance in terms
of the game media;
a processing reading from said storage device, based upon said command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
said first special game state, and then executing said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said payment balance in terms of the game media becomes equal to or less than said
set value, upon receipt of said output requesting signal from said input device in
said with-insurance mode.
16. A gaming machine equipped with a processing device, a storage device, an image or
sound output device, and an input device for inputting a command concerning a with-insurance
mode,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing counting accumulatively the payment balance in terms of the game media
every time a game is played after the game mode has been shifted to said with-insurance
mode;
aprocessingdeterminingwhetherornot the payment balance in terms of the game media
is equal to or less than a set value;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from said first special game state, when
the payment balance in terms of the game media is determined to be equal to or less
than said set value, and then executing said program;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
said payment balance in terms of the game media becomes equal to or less than said
set value, upon receipt of said output requesting signal from said input device in
said with-insurance mode.
17. The gaming machine according to any one of claims 10 to 16,
wherein
said processing device executes:
a processing accepting an insertion of game media, the number of which is required
for shifting the game mode from said without-insurance to said with-insurance mode,
upon receipt of a predetermined signal from said input device in said without-insurance
mode.
18. The gaming machine according to any one of claims 10 to 16,
wherein
said output device is a display device having a display area for images,
said input device is a touch panel that is placed on the front side of saiddisplay
area, and capable of detecting a contact by the player and outputting a signal indicating
the contact position upon detection of the contact, and
said processing device executes:
a processing displaying a shift command input image for inputting a command requesting
the shift to said with-insurance mode on said display area in said without-insurance
mode;
a processing accepting the insertion of game media, the number of which is required
for shifting the game mode from said without-insurance mode to said with-insurance
mode when the signal indicating the contact position corresponding to the display
position of said shift command input image is output from said touch panel while said
shift command input image is being displayed;
a processing displaying a display command input image for inputting a command requesting
for a display of an image concerning said with-insurance mode at the substantially
same position as the display position of said shift command input image on said display
area in said with-insurance mode; and
a processing receiving said output requesting signal when a signal indicating the
contact position corresponding to the display position of said display command input
image is output from said touch panel as said output requesting signal while said
display command input image is being displayed.
19. A game control method comprising:
a step for shifting the game mode from a without-insurance mode to a with-insurance
mode on condition that a specific number of game media have been inserted;
a step for providing the player with a predetermined prof it when a predetermined
variable, accumulatively counted every time a game is played after the game mode has
been shifted to said with-insurance mode, reaches a set value that is an object of
comparison with said predetermined variable;
a processing receiving an output requesting signal output from said input device when
the player operates said input device; and
a processing outputting, in said with-insurance mode, an image or sound corresponding
to the remaining number until said predetermined valuable reaches said set value when
the player inputs a command concerning said with-insurance mode.
20. A game system comprising:
a gaming machine equipped with a processing device, a storage device and an image
or sound output device, and an input device for inputting a command concerning a with-insurance
mode; and
a control device connectedwith said gamingmachine through a communication line,
wherein
said processing device executes:
a processing reading from said storage device a program for shifting the game mode
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for providing the player with
a predetermined prof i t upon receipt of a predetermined signal from said control
device, and then executing said program;
a processing receiving an output requesting signal output from said input devicewhen
the player operates said input device; and
a processing outputting to said output device, based upon data for output stored in
said storage device, an image or sound corresponding to the remaining number until
a predetermined valuable reaches a set value, upon receipt of said output requesting
signal from said input device in said with-insurance mode, and
said control device executes:
a processing accumulatively counting said predetermined variable in said gaming machine
every time a game is played after the game mode has been shifted to said with-insurance
mode; and
a processing transmitting said predetermined signal to said gaming machine when said
predetermined variable reaches a set value that is an object of comparison with saidpredetermined
variable.
21. A gaming machine equipped with a processing device and a storage device,
wherein
said processing device executes:
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for providing the player with
a predetermined profit when a predetermined variable, accumulatively counted every
time a game is played after the game state has been shifted to said with-insurance
mode, reaches a set value that is an object of comparison with said predetermined
variable, and then executing said program; and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when a result of the
game in said with-insurance mode satisfies a predetermined condition, and then executing
said program.
22. A gaming machine equipped with a processing device and a storage device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from said first special game s tate
when the number of games, accumulatively counted every time a game is played after
the game state has been shifted to said with-insurance mode, reaches a set value that
is an object of comparison with said number of games, and then executing said program;
and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when the winning combination
determined in saidwith-insurancemode is apredeterminedwinning combination, and then
executing said program.
23. A gaming machine equipped with a processing device and a storage device, and connected
through a communication line to a control device which counts the number of games
accumulatively for every gaming machine of plural gaming machines,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing transmitting an identification information on a gaming machine stored
in said storage device to said control device through said communication line every
time a game is played after the game state has been shifted to said with-insurance
mode;
a processing receiving a command signal transmitted from said control device when
the number of games counted accumulatively by said control device based on said identification
information on the gaming machine reaches a set value that is an object of comparison
with said number of games;
a processing reading from said storage device, based upon said command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
said first special game state, and then executing said program; and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when the winning combination
determined in said with-insurance modeis a predetermined winning combination, and
then executing said program.
24. A gaming machine equipped with a processing device and a storage device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing counting accumulatively the number of games every time a game is played
after the game state has been shifted to said with-insurance mode;
a processing determining whether or not the number of games has reached a set value;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from said first special game state, when
the number of games is determined to have reached said set value, and then executing
said program; and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when the winning combination
determined in saidwith-insurancemode is apredeterminedwinning combination, and then
executing said program.
25. A gaming machine equipped with a processing device and a storage device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to the player and is the same kind of
game state as or a different kind of game state from said first special game state
when the payment balance in terms of the game media, accumulatively counted every
time a game is played after the game state has been shifted to said with-insurance
mode, becomes equal to or less than a set value that is an object of comparison with
said payment balance in terms of the game media, and then executing said program;
and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when the winning combination
determined in said with-insurancemode is a predetermined winning combination, and
then executing said program.
26. A gaming machine equipped with a processing device and a storage device, and connected
through a communication line to a control device which counts the payment balance
in terms of the game media accumulatively for every gaming machine of plural gaming
machines,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing transmitting the number of game media inserted and paid out in a game
played by a player together with an identification information on a gaming machine,
which are stored in said storage device to said control device through said communication
line every time a game is played after the game state has been shifted to said with-insurance
mode;
a processing receiving a command signal transmitted from said control device when
said payment balance in terms of the game media counted accumulatively by said control
device, based on said identification information on the gaming machine and said number
of game media inserted and paid out in a game played by a player, is equal to or less
than a set value that is an object of comparison with said payment balance in terms
of the game media;
a processing reading from said storage device, based upon said command signal, a program
for generating a second special game state that is a game state advantageous to a
player and is the same kind of game state as or a different kind of game state from
said first special game state, and then executing said program; and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when the winning combination
determined in saidwith-insurancemode is a predeterminedwinning combination, and then
executing said program.
27. A gaming machine equipped with a processing device and a storage device,
wherein
said processing device executes:
a processing determining one winning combination selected from plural winning combinations
determined in advance by executing a lottery program stored in said storage device;
a processing reading from said storage device a program for generating a first special
game state that is a game state advantageous to a player when the determined winning
combination is a special winning combination, and executing said program;
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing counting accumulatively the payment balance in terms of the game media
every time a game is played after the game state has been shifted to said with-insurance
mode;
aprocessingdeterminingwhetherornot the payment balance in terms of the game media
is equal to or less than a set value;
a processing reading from said storage device a program for generating a second special
game state that is a game state advantageous to a player and is the same kind of game
state as or a different kind of game state from said first special game state, when
the payment balance in terms of the game media is determined to be equal to or less
than said set value, and then executing said program; and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when the winning combination
determined in said with insurance mode is apredeterminedwinning combination, and then
executing said program.
28. The gaming machine according to any one of claims 22 to 27,
wherein
said predetermined winning combination is said special winning combination.
29. A game control method comprising the steps of:
shifting the game state from a without-insurance mode to a with-insurance mode on
condition that a specific number of game media have been inserted;
providing the player with a predetermined profit when a predetermined variable, accumulatively
counted every time a game is played after the game state has been shifted to said
with-insurance mode, reaches a set value that is an object of comparison with said
predetermined variable; and
shifting the game state from said with-insurance mode to said without-insurance mode
when a result of the game in said with-insurance mode satisfies a predetermined condition.
30. A game system comprising:
a gaming machine equipped with a processing device and a storage device; and
a control device connectedwith said gamingmachine through a communication line,
wherein
said processing device executes:
a processing reading from said storage device a program for shifting the game state
from a without-insurance mode to a with-insurance mode on condition that a specific
number of game media have been inserted, and then executing said program;
a processing reading from said storage device a program for providing the player with
a predetermined prof it upon receipt of a predetermined signal from said control device,
and then executing said program; and
a processing reading from said storage device a program for shifting the game state
from said with-insurance mode to said without-insurance mode when a result of the
game in said with-insurance mode satisfies a predetermined condition, and then executing
said program, and
said control device executes:
a processing accumulatively counting a predetermined variable in said gaming machine
every time a game is played after the game state has been shifted to said with-insurance
mode; and
a processing transmitting said predetermined signal to said gaming machine when said
predetermined variable reaches a set value that is an obj ect of comparisonwith saidpredetermined
variable.