[0001] The invention relates to a system made of two or more devices being in communication
with each other for playing at least one game, each device comprising at least: player's
credit means for storing a player's credit, starting means for starting respective
game sessions, determining means for determining qualities of prizes to be won by
playing the game, display means for displaying the quality of the prize that has been
won as determined by the determining means after each game session, as well as payout
means for paying out the prize the player may have won.
[0002] The invention also relates to such an individual device.
[0003] A gaming device of this kind, which is generally known, is for example described
in
Dutch Patent Application No. 1015125. Such a gaming device is for example configured as a fruit machine comprising fruit
reels and a control unit including a random number generator. Stepping motors are
driven on the basis of a number generated by the random number generator, which stepping
motors set the fruit reels rotating and stop them again.
[0004] A device of the kind referred to in the introduction may also be configured differently,
however, i.e. the explanation of the invention hereinafter, which is based on a "fruit
machine", is purely illustrative and must not be construed as being limitative to
the invention.
[0005] The determining means comprise the random number generator in that case, and the
display means comprise the fruit reels in combination with a winning plan. The prior
art device furthermore comprises starting means including a start button for starting
a single session of the game, after which the determining means determine the number
of qualities (points) to be won by playing said single session of the game, and after
said single session of the game the display means display the number of qualities
(points) as determined by the determining means of the prize that has been won this
time, which may or may take place in the form of a combination of fruits on the fruit
reels. When the player presses the start button again, the above procedure is repeated,
etc.
[0006] The prior art device may furthermore include player's credit storage means for storing
the player's credit, for example in the form of a player's total number of qualities
(points), which can be increased by inserting money and which can be decreased or
increased by playing respective single sessions of the game. When the player's credit
reaches value zero, he or she will have to insert money first before he or she can
play one or more sessions of the game again.
[0007] In addition to that, the prior art gaming device comprises payout means, which are
arranged for paying out the player's credit stored in the players' credit storage
means to the player in the form of a prize (for example in the form of tokens or money)
associated with said player's credit.
[0008] Usually, such gaming devices are used independently, and the devices are used or
played independently of each other by individual players.
[0009] The object of the invention is to present an improved game concept, in which a large
number of gaming devices can be played simultaneously. In order to accomplish that
object, the system is according to the invention characterised in that each gaming
device that forms part of the system is arranged for terminating a game session started
by the starting means simultaneously with the other gaming devices on the basis of
one or more activation signals delivered by the system and displaying the qualities
of the prize that has been won as determined by the determining means.
[0010] With these aspects of the invention, a novel game concept is presented, wherein the
termination of individual game sessions is carried out by each gaming device individually,
to be true, but wherein this is above all initiated or controlled by the system. In
this way it is possible to realise a more efficient utilisation of the various gaming
devices in, for example, an amusement arcade.
[0011] More specifically, the system comprises central control means, which central control
means are arranged for delivering the activation signal to the various gaming devices.
In this way a centralised control of the various gaming devices can be realised.
[0012] In a functional embodiment, said central control means are arranged for delivering
the activation signal at predetermined points in time, the system will thus be largely
autonomous, wherein all the gaming devices that are being played (or being active)
at that point in time can be controlled by the central control means.
[0013] In another embodiment, the central control means may furthermore be arranged for
delivering the activation signal only to those active gaming devices whose starting
means have been activated by the player in question. This makes it possible to control
only those gaming devices which have been "activated", i.e. which are being used by
a player. Any "dormant" or "non-active" gaming devices are ignored, which has a positive
effect on the system performance.
[0014] The system may comprise establishing means, which are arranged for establishing the
number of active gaming devices in the system.
[0015] The invention will now be explained in more detail with reference to a drawing, in
which:
Figure 1 shows a gaming device according to the prior art;
Figure 2 shows an embodiment of the invention made up of a system of several gaming
devices according to the invention;
Figure 3 is a block diagram showing the steps of the game according to the invention.
[0016] Figure 1 schematically shows the principle of the game to be played with a device
according to the prior art, for example playing a fruit machine. A player activates
the prior art device for playing the game a first time, with the player and generally
playing for money or points. In the known embodiment, the player must activate the
prior art device by inserting money via an insertion slot 6. As a result, the player's
credit T of the device increases, which player's credit T is for example displayed
on the display means 4c.
[0017] The player starts a single game session by pressing the start button 8. The player's
credit decreases accordingly, for example by a predetermined amount. The fruit reels
4a1-4a2 and 4a3 of the display means 4a start to rotate, as they are driven by stepping
motors, which are in turn controlled by a control unit. Furthermore, a number generated
by a number generator (for example a random number generator) is delivered, on the
basis of which number the fruit reels are driven and randomly stopped.
[0018] There are also other ways of realising an outcome of a game, however.
[0019] In a simple embodiment of the prior art device, the winning line of the fruit reels
4a1, 4a2, 4a3 may be indicated by the line 4a4. The reels 4a1-4a3 stop and display
a losing combination or a winning combination along the line 4a4, in which latter
case the winning combination will light up on the winning plan 4e. In said winning
plan 4e, all the winning combinations of the fruit reels 4a1-4a3 are shown, together
with the prize or qualities X associated with the winning combination in question.
[0020] In another embodiment, the fruit reels 4a1, 4a2, 4a3 may be controlled by electronic
means, with the final outcome being presented to the player in the form of figures,
icons or other picture elements.
[0021] Then the winning prize or the game result X will be dealt with, that is, in the standard
version of the prior art gaming device the winning prize X is added to the game result
credit T, which new game result credit is shown to the player by the display means
4d. In the situation where the winning prize X equals zero, the device will return
to a rest position, from which the player can reactivate the device by pressing the
start button 8. In the situation that the player's credit T equals zero after the
game session, the player will first have to deposit money again via the insertion
slot 6 to top up his player's credit T again.
[0022] On the other hand, the player may press a payout button 7 after certain games after
which the number of qualities displayed by the display means 4c is paid out to the
player in the form of money, tokens or another feature or physical product associated
with the amount of qualities being displayed.
[0023] According to the invention, a system 100 comprises several gaming devices 10-20-30-...,
with the various gaming devices 10-20-30 being in communication with central control
means 101 (via the signal line 101 a) by means of lines of communication 10a-20a-30a.
The central control means 101 are arranged to deliver an activation signal to the
various gaming devices 10-20-30, on the basis of which activation signal the game
sessions being played on the individual gaming devices 10, 20, 30 are terminated and
the outcomes associated with the game in question as determined by the determining
means of each device are more or less simultaneously presented to the players. The
outcome of each gaming device that is being presented to the player in question may
be a win outcome, of course, but also a loss outcome.
[0024] To enable an adequate control of the system, the central control means are arranged
for delivering the activation signal to the gaming devices in question at predetermined
points in time. This implies that each gaming device waits for the receipt of the
respective activation signal and terminates the game session in question simultaneously
with the other gaming devices being actively played on the basis of said activation
signal, presenting the outcome of the game (win or loss) to the players in question
more or less simultaneously with the other gaming devices.
[0025] In this way a synchronisation between the various gaming devices is effected, which
devices may all play the same game but also different games that comprise a chance
aspect.
[0026] In this embodiment the central control means are slightly passive, they only deliver
one or more activation signals at predetermined points in time. The activation signal
may in fact be a simple electric signal, intended to interrupt the device while a
game is being played and finally present the outcome as determined by the determining
means with the random number generator to the player in question.
[0027] More specifically, the system comprises establishing means 102, which are arranged
for establishing the number of active gaming devices in the system. Said establishing
means communicate with the various gaming devices 10-20-30-... via the various lines
of communication and establish whether the gaming device in question is being played
by a player and is thus activated. One possibility of establishing this via the establishing
means 102 is to briefly contact the various gaming devices via the lines of communication
and establish whether the starting means of the gaming device in question have been
activated by a player. The activated gaming device in question will in that case have
to be controlled accordingly by the central control means 101 as regards terminating
the game session simultaneously with the other active gaming devices and presenting
the outcome of the game (win or loss) to the player in question.
[0028] The procedure followed by the establishing means 102 for establishing whether one
or more of the gaming devices 10-20-30-... in the system have been activated by a
player may take place in the form of an exchange of information via the signal lines.
[0029] As is also shown in Figure 3, which is a block diagram of the steps of the game according
to the invention, one of the gaming devices 10-20-30-... is activated by a player
by the insertion of money or tokens, which is stored as player's credit in the player's
credit storage means. Said many or tokens is (are) to be inserted via the insertion
slot 6.
[0030] The moment the player presses the start button 8 (step A in Figure 3), the determining
means of the gaming device in question will deliver a number through a random number
generator, on the basis of which number the fruit reels 4a1-4a2-4a3 are driven and
stopped at random (as explained in the foregoing). The fruit reels may be mechanical
fruit reels, as in the known, old-fashioned gaming devices, but they may also be displayed
in digital form on a screen 4a. On the other hand, the game concept of the gaming
device may be a game other than the generally known fruit machine game, such as "noughts
and crosses", a card game (such as poker or blackjack) etc.
[0031] Now that a game session has been started on one or more gaming devices by the respective
players (see step B in Figure 3), the game session will according to the invention
be automatically terminated on the basis of one or more activation signals delivered
by the central control means 101. To that end, the respective gaming device 10 will
communicate its "active state" to the establishing means 102 in step C of Figure 3
and ask for an activation signal for terminating the game session. To that end, the
central control means 101 deliver one or more activation or stop signals in step D
of Figure 3, which signals are time-dependent.
[0032] This means that the central control means 101 deliver one or more stop signals at
specific points in time, on the basis of which stop signal the gaming devices being
played at that moment terminate the ongoing game session and immediately display the
outcome thereof (as determined by the determining means) on the display means 4a.
This latter step is step E in Figure 3.
1. A system made of two or more devices being in communication with each other for playing
at least one game, each device comprising at least: player's credit means for storing
a player's credit, starting means for starting respective game sessions, determining
means for determining qualities of prizes to be won by playing the game, display means
for displaying the quality of the prize that has been won as determined by the determining
means after each game session, as well as payout means for paying out the prize the
player may have won, characterised in that each gaming device that forms part of the system is arranged for terminating a game
session started by the starting means simultaneously with the other gaming devices
on the basis of one or more activation signals delivered by the system and displaying
the qualities of the prize that has been won as determined by the determining means.
2. A system according to claim 1, characterised in that the system comprises central control means, which central control means are arranged
for delivering the activation signal to the various gaming devices.
3. A system according to claim 1 or 2, characterised in that said central control means are arranged for delivering the activation signal at predetermined
points in time.
4. A system according to any one of the claims 1-3, characterised in that the central control means are arranged for delivering the activation signal only
to those active gaming devices whose starting means have been activated by the player
in question.
5. A system according to claim 4, characterised in that the system comprises establishing means, which are arranged for establishing the
number of active gaming devices in the system.
6. A device for playing a game according to any one or more of the preceding claims.