BACKROUND OF THE INVENTION
1. Field of the Invention
[0001] The present invention is related to a game machine with a getting-close person detector,
and especially to a game machine with a getting-close person detector for detecting
a getting-close person and showing information of welcoming a customer on a screen
of the game machine.
2. Description of the Prior Art
[0002] Generally in a place of amusement, several decades or even hundreds of game machines
are put together for increasing business income; businessmen all try very hard to
attract customers to come. The method of attracting generally includes improvement
of appearance, designs on subjects of games and acoustic and visual effects for rendering
outstanding of the game machines by various means to obtain the effect of gathering
customers.
[0003] Conventionally, when in a ready state of a normal game machine, the game machine
repeatedly plays some pictures and sound effects. In the case that a great number
of game machines are put together, various sound effects of the game machines are
mixed together, not only the expected effects can not be obtained, but also those
customers in playing games are greatly affected. All these defects are supposed to
be gotten rid of.
SUMMARY OF THE INVENTION
[0004] Against the above defects, the inventor of the present invention designed a game
machine with a getting-close person detector, the getting-close person detector is
mounted on the front side of the game machine; when the getting-close person detector
detects that a customer comes in front of the game machine, it immediately informs
a CPU to activate the game machine to display pictures on a screen, and sound effects
and lights around the game machine. When the customer stops to see, the game machine
can further present the content of its game to the customer, and even gives a challenge
for the customer. When the getting-close person detector detects that the customer
leaves the game machine after playing a period of time, it can inform the CPU to provide
pictures, sound effects such as "thank you", "please don't forget your personal articles"
etc. In this way, the object of attracting customers can be attained.
[0005] The getting-close person detector of the present invention mainly contains an infrared
emitter and two or more infrared receivers as well as a connecting port for connecting
a computer main board in a game machine. The two infrared receivers can detect the
distance of a customer from the game machine when the customer comes close the front
side of the game machine to thereby distinguish whether the customer passes by or
stays near in front of the game machine.
[0006] In order to prevent interferences among those game machines allocated face to face,
getting-close person detectors are provided therein each with a CPU; and infrared
signals from the infrared emitters are encoded, they are decoded to distinguish whether
a signal is emitted from the same getting- close person detector.
[0007] The present invention will be apparent in its characteristics and operational functions
after reading the detailed description of the preferred embodiment thereof in reference
to the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008]
Fig. 1 is a perspective view showing a plurality of the getting-close person detectors
of the present invention are used;
Fig. 2 is a schematic view showing a circuit of a getting-close person detector in
detecting a getting-close person;
Fig. 3 is a flow chart showing the process for canvassing a customer for playing a
game;
Fig. 4 is a schematic view showing the present invention in used.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
[0009] Referring to Fig. 1, each of a plurality of the game machines 10 shown is provided
on its front side with a getting-close person detector 20. The main machine of the
game machine 10 has a game display screen 11, a broadcasting device, a control station
12 and a computer main board installed in the game machine for providing a game for
a customer.
[0010] Referring to Fig. 2, the getting-close person detector 20 has an infrared emitter
21 and two or more infrared receivers 221, 222 as well as a connecting port 23 for
connecting a computer main board in the game machine 10. The getting-close person
detector 20 is mounted on the front side of the game machine 10; when it detects that
a customer 25 comes in front of the game machine 10, it outputs a signal to a CPU
24 to activate the game machine 10 to render the latter to enter a program of canvassing
a customer for playing a game (referring to Fig. 3) and to activate the game display
screen 11 and the broadcasting device to display pictures and give sound effects.
[0011] The first infrared receiver 221 in the getting-close person detector 20 is used mainly
to detect a person 25 at a remote position, while the second infrared receiver 222
is used to detect a person 25 at a near position. The first infrared receiver 221
is of a detecting-distance adjustable block, the detecting-distance can be adjusted
according to a predetermined distance adapted to being detected practically.
[0012] The infrared signal emitted from the infrared emitter 21 is encoded by an encoder
26. After the two infrared receivers 221, 222 receive the encoded infrared signal
emitted from the infrared emitter 21, the signal enters a decoder 27 through an amplifier,
a signal decoder and signal detector, then is output to the CPU 24. This procedure
of encoding and decoding mainly is for preventing interferences among those game machines
allocated face to face.
[0013] The steps of execution of the program of canvassing the customer for playing a game
in the getting-close person detector 20 is as follows:
- a. to provide a normal exemplary picture;
- b. detecting a getting-close person, if no person, the screen restores the normal
exemplary picture; if there is a person, the next step is activated;
- c. to give a picture and a voice of salutation;
- d. to judge whether the person stays, if not, the screen restores the normal exemplary
picture; if he does, the next step is activated;
- e. playing the propaganda picture;
- f. to judge whether the person gets close, if not, the screen restores the normal
exemplary picture; if he does, the next step is activated;
- g. to introduce the content of and the way of playing the game;
- h. to judge whether the person enters the game, if not, the step "f" restores to judge
whether the person gets close; if he does, the next step is activated;
- i. showing the content of the game;
- j. to judge whether the game comes to the end, if not, the step goes on; if it does,
the next step is activated;
- k. playing pictures and voices for thanking;
- l. backing to the normal exemplary picture.
[0014] Taking the actions of Figs. 4-1 to 4-6 for explanation, in the situation of Fig.
4-1, the customer is still far from the game machine 10 and is out of the extent of
detecting of the first infrared receiver 221, thereby, the screen of the game machine
10 shows the normal exemplary picture. Referring to Fig. 2, when the customer comes
close to the game machine 10 and enters the extent of detecting of the first infrared
receiver 221, a signal is output to the CPU 24 to give a salutation picture and voice,
such as is shown in Fig. 4-3. The customer will be attracted by the suddenly given
salutation picture and voice, such as is shown in Fig. 4-4. If the customer stops
to stay by the attraction, the propaganda picture is played on the screen. If the
customer is interested to get close to the game machine 10 to enter the extent of
detecting of the second infrared receiver 222, the content of and the way of playing
the game are introduced on the screen, such as is shown in Fig. 4-5. When the customer
makes a decision to enter the game, he starts to enter the content of the game, such
as is shown in Fig. 4-6. At the ending of the game, the game machine 10 plays pictures
and voices for thanking such as "thank you for coming", "welcome back" and reminding
words such as "please don't forget your personal articles" etc.
[0015] It is clear that the game machine having the getting-close person detector provided
by the present invention can obtain the object of attracting customers to play games;
it can increase the rate of using of the game machine.
[0016] The embodiment given is only for illustrating the present invention, and not for
giving any limitation to the scope of the present invention; it will be apparent to
those skilled in this art that various modifications or changes such as using some
other detecting devices in lieu of the infrared emitter and the infrared receivers
without departing from the spirit of this invention shall also fall within the scope
of the appended claims.
1. A game machine with a getting-close person detector comprising:
a main machine at least having a game display screen, a broadcasting device, a control
station and a computer main board installed in said game machine for providing games
for a customer; and
said getting-close person detector connecting with said computer main board and mounted
on a front side of said game machine to detect whether said person gets close, when
said person gets close, said getting-close person detector outputs a signal to a CPU
to activate said game machine to enter a program of canvassing a customer for playing
a game and to activate said game display screen and said broadcasting device to display
pictures and give sound effects for attracting said person.
2. The game machine with a getting-close person detector as defined in claim 1, wherein
said getting-close person detector is adapted to detecting persons both at remote
positions and at near positions, and outputs signals of distances to said CPU.
3. The game machine with a getting-close person detector as defined in claim 1, wherein
said getting-close person detector contains an infrared emitter and at least two infrared
receivers, the first one of said infrared receivers is used to detect a person at
a remote position, while the second one of said infrared receivers is used to detect
a person at a near position.
4. The game machine with a getting-close person detector as defined in claim 3, wherein
said first infrared receiver is of a detecting-distance adjustable block, said detecting-distance
is adapted for adjusting according to a predetermined distance adapted to being detected
practically.
5. The game machine with a getting-close person detector as defined in claim 3, wherein
a signal from said infrared emitter is encoded with an encoder, said at least two
infrared receivers receive said encoded signal emitted from said infrared emitter,
it is decoded to be output to said CPU.
6. The game machine with a getting-close person detector as defined in claim 2, wherein
steps of execution of a program of canvassing a customer for playing a game in said
getting-close person detector includes:
a. to provide a normal exemplary picture on a screen;
b. detecting a getting-close person, if no person, said screen restores said normal
exemplary picture; if there is a person, the next step is activated;
c. to give a picture and a voice of salutation;
d. to judge whether said person stays, if not, said screen restores said normal exemplary
picture; if he does, the next step is activated;
e. playing said propaganda picture;
f. to judge whether said person gets close, if not, said screen restores said normal
exemplary picture; if he does, the next step is activated;
g. to introduce the content of and the way of playing said game;
h. to judge whether said person enters said game, if not, said step "f" restores to
judge whether said person gets close; if he does, the next step is activated;
i. showing said content of said game;
j. to judge whether said game comes to an end, if not, said step "j" goes on; if said
game does, the next step is activated;
k. playing pictures and voices for thanking;
l. backing to said normal exemplary picture
7. The game machine with a getting-close person detector as defined in claim 6, wherein
said playing pictures and voices for thanking include content of reminding words.