TECHNICAL FIELD
[0001] The present invention relates to a gaming machine, such as a slot machine, in which
symbols aligned in a plurality of arrays are variably displayed.
BACKGROUND
[0002] Conventionally, there is known a gaming machine, such as a slot machine, which provides
a game to a player by causing a reel (a variable display device) arranged with a plurality
of symbols thereon to rotate. As the variable display device installed in such kind
of gaming machines, there are known a type that is provided with mechanical reels
that actually rotates, and a type that is provided with a display device, such as
an LCD panel and a CRT display, which displays an image of rotating reels (so-called
video reels).
[0003] The gaming machine generally provides the game when a game medium (medals or coins)
is inserted by the player and the player performs a start operation, as such by pressing
a spin button. The gaming machine then controls the variable display device to rotate
a plurality of reels, and controls the variable display device to stop the reels to
display symbols to be aligned in a predetermined combination in accordance with a
result of an internal lottery. The gaming machine pays out a predetermined amount
of game medium to the player in accordance with the combination of the stopped symbols.
An example of such gaming machine is disclosed in
U.S. Patent Number 6,334,612.
[0004] Generally, the above described type of gaming machine is provided with a large number
of illumination devices for advertising the gaming machine itself to the nearby galleries
and attracting the galleries to the gaming machine. Accordingly, the player facing
the gaming machine and playing the game is constantly exposed to an excessive illumination
by those illumination devices, causing the player under stress to be fatigued while
the player continues to play the game.
SUMMARY
[0005] One of objects of the present invention is to provide a gaming machine that reduces
stress of the player caused by the illumination.
[0006] According to a first aspect of the invention, there is provided a gaming machine
including: a cabinet; a display portion that is provided on the cabinet and displays
information related to a game; an operation unit that is provided on the cabinet and
allows a player to input operations for playing the game; and a plurality of light
emitting units that are disposed in the cabinet, each of the light emitting units
being arranged to emit light in a way that a quantity of light to be emitted toward
the player is smaller than a quantity of light to be emitted toward other directions.
[0007] According to a second aspect of the invention, there is provided a gaming machine
including: a cabinet; a display portion that is provided on the cabinet and displays
information related to a game; a plurality of display devices that are provided within
the display portion; an operation unit that is provided on the cabinet and allows
a player to input operations for playing the game; and a plurality of light emitting
units that are disposed in the cabinet, each of the light emitting units being arranged
to emit light in a way that a quantity of light to be emitted toward the player is
smaller than a quantity of light to be emitted toward other directions. At least one
of the light emitting units includes: a recessed portion that is recessed rearward
from a front face of the cabinet; and a light source that is disposed inside the recessed
portion. The light source is disposed at a position where a line connecting the light
source and an edge of the recessed portion intersects with a line perpendicular to
a screen of the display devices at an acute angle.
[0008] According to a third aspect of the invention, there is provided a gaming machine
including: a cabinet; a display portion that is provided on the cabinet and displays
information related to a game; a plurality of display devices that are provided within
the display portion; an operation unit that is provided on the cabinet and allows
a player to input operations for playing the game; a controller that operates to:
control the display devices to variably display a plurality of symbols for a predetermined
time period when a start command is input through the operation unit to start the
game; and pay out an award to the player in accordance with a combination of the symbols
displayed stopped; and a plurality of light emitting units that are disposed in the
cabinet, each of the light emitting units being arranged to emit light in a way that
a quantity of light to be emitted toward the player is smaller than a quantity of
light to be emitted toward other directions. At least one of the light emitting units
includes: a recessed portion that is recessed rearward from a front face of the cabinet;
and a light source that is disposed inside the recessed portion. The light source
is disposed at a position where a line connecting the light source and an edge of
the recessed portion intersects with a line perpendicular to a screen of the display
devices at an acute angle.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] In the accompanying drawings:
Fig. 1 is a perspective view showing an embodiment of a gaming machine according to
the present invention;
Fig. 2 is a front view of the gaming machine shown in Fig. 1;
Fig. 3 is a side view of the gaming machine shown in Fig. 1;
Fig. 4 is a sectional view along line IV-IV of Fig. 2;
Fig. 5A is an enlarged sectional view showing a reflecting face, and Fig. 5B is a
plan view showing reflected light;
Fig. 6 is a plan view showing a relationship between a player facing the gaming machine
and surrounding galleries;
Fig. 7 is a front view showing the relationship between the player facing the gaming
machine and the galleries;
Fig. 8 is a side view showing a state in which an upper front door (a first door)
is opened;
Fig. 9 is a perspective view showing a state in which the upper front door is opened;
Fig. 10 is a perspective view showing a state in which a lower front door (a second
door) is opened;
Fig. 11 is an enlarged sectional view of a main portion of a boundary portion between
the upper front door and the lower front door;
Fig. 12 is an enlarged fragmentary sectional view of a main portion of the lower front
door;
Fig. 13 is an enlarged perspective view showing a lower portion of the gaming machine;
Fig. 14 is a partially fractured side view of a front side of a lower portion of a
cabinet;
Fig. 15 is a side view showing a state in which the player is playing the gaming machine,
and a gallery is watching a slot game;
Fig. 16 is a perspective view of the gaming machine according to the embodiment.
Fig. 17 is an enlarged perspective view showing a right side of a variable display
portion;
Fig. 18 is a sectional view taken along P-P line shown in Fig. 17;
Fig. 19 is an enlarged perspective view showing a right side of an upper display portion;
Fig. 20 is a perspective view of the gaming machine to which a external display device
is attached;
Fig. 21 is a perspective view of the external display device;
Fig. 22 is a sectional view taken along R-R line shown in Fig. 21;
Fig. 23 is an enlarged sectional view showing right and left side portions of the
external display device;
Fig. 24 is an enlarged side view showing a speaker in Fig. 2;
Fig. 25 is a sectional view taken along XXV-XXV line shown in Fig. 24;
Fig. 26 is an exploded perspective view of the speaker shown in Fig. 24;
Fig. 27 is a front view showing the speaker in a state in which a net is removed;
Fig. 28 is a right side view showing a state in which the front door is opened;
Fig. 29 is a front view showing an arrangement of a speaker box, a substrate and speaker
lamps in the speaker;
Fig. 30 is an enlarged side view showing an inclined face and the speaker lamps;
Fig. 31 is an enlarged sectional view showing the inclined face and the speaker lamps;
Fig. 32 is a perspective view showing the speaker shown in Fig. 24 from a direction
facing the inclined face;
Fig. 33 is a perspective view showing the speaker shown in Fig. 24 from diagonally
behind the gaming machine;
Fig. 34 is an enlarged view showing a main portion of a top lamp of the gaming machine
in Fig. 1;
Fig. 35 is a sectional view of the top lamp taken along line XXXV-XXXV shown in Fig.
34;
Fig. 36 is a front view of the top lamp shown in Fig. 34 with a cover plate omitted;
Fig. 37 is a sectional view of a strip-shaped lamp taken along line XXXVII-XXXVII
shown in Fig. 36;
Fig. 38 is a view showing the strip-shaped lamp of Fig. 36 visible to the player;
Fig. 39 is a sectional view showing a strip-shaped lamp of a different aspect;
Fig. 40 is a view showing a strip-shaped lamp of a different aspect;
Fig. 41 is a perspective view showing a gaming machine according to another embodiment
of the invention;
Fig. 42 is a block diagram showing an internal configuration of a whole of the gaming
machine shown in Fig. 1;
Fig. 43 is a block diagram showing a configuration of a light emitting unit shown
in Fig. 2;
Fig. 44 is a block diagram showing an internal configuration of a subsidiary circuit
board shown in Fig. 2;
Fig. 45 is a block diagram showing an internal configuration of a topper effect producing
device shown in Fig. 2; and
Fig. 46 is a flowchart showing a procedure of an effect process in the topper effect
producing device according to the invention.
DETAILED DESCRIPTION
[0010] Hereafter, a detailed description will be given, while referring to the drawings,
of preferred embodiments of a gaming machine according to the invention.
Overall Description of Gaming Machine
[0011] As shown in Figs. 1 to 3, a gaming machine 1 is configured as an upright-type slot
machine to be installed in a game arcade such as a casino. The gaming machine 1 has
a cabinet 3 for housing electrical or mechanical parts for performing a various gaming
state. A display portion 4 is provided for displaying game information based on a
game operation of a player. The display portion 4 includes, for example, an upper
display portion 4A, a middle display portion 4B and a lower display portion 4C, each
of the display portions 4A to 4C is attached to a front surface of the vertically
long cabinet 3.
[0012] The upper display portion 4A includes a liquid crystal panel for displaying a payout
table, a display of game rules and a bonus game, and the like during a game. The upper
display portion 4A is inclined to be tilted forward in order to improve a visibility
for a player whose view point is positioned approximately at a height of the middle
display portion 4B.
[0013] The middle display portion 4B is provided with a rotating symbol display panel on
which the player constantly keeps a close watch, is a transparent liquid crystal panel
fixed to an upper front door 6 of the cabinet 3. The middle display portion 4B is
provided with five transparent display windows 7 to allow symbols arranged on five
mechanical reels disposed inside the cabinet 3 be seen therethrough by the player.
[0014] A plurality of pay lines traversing the five display windows 7 horizontally and diagonally
are displayed on the middle display portion 4B. In the middle display portion 4B,
an animation effect is performed at the time of a winning or the like.
[0015] A payout amount display portion 8 and a credit amount display portion 9 are provided
in an upper portion of the middle display portion 4B. The middle display portion 4B
is inclined in such a way that an upper portion tilts rearward, as the player, whose
view point is positioned approximately at the height of the middle display portion
4B, looks slightly down at it, whereby to allow the player to look at a screen of
the middle display portion 4B from a comfortable position.
[0016] Although it is assumed in the embodiment that a variable display of the symbols is
performed with the mechanical reels installed on a rear surface of the middle display
portion 4B, it is also acceptable to display video reels on the middle display portion
4B, instead of the mechanical reels. Also, a number of the mechanical reels is not
limited to five.
[0017] The lower display portion 4C includes a liquid crystal panel for displaying points
recorded on a card or game points. A numeric value displayed on the lower display
portion 4C is based on a display result of the middle display portion 4B, when symbols
aligned on the middle display portion 4B and a "winning combination" is satisfied,
the game points displayed on the lower display portion 4C is added to based on a big
bonus result. A ticket printer 14 is installed on a left side of the lower display
portion 4C, and a card reader 15 is installed on a right side of the lower display
portion 4C.
[0018] An operation table 10 protruding forward from a front of the cabinet 3 being disposed
below the lower display portion 4C, operation buttons 11 (for example, a BET button,
a COLLECT button, a START button, a STOP button and the like) serving as an operation
unit for the player to perform an operation of the game are arranged on the operation
table 10. Furthermore, a coin slot 12 and a bill slot 13 are provided on the operation
table 10.
[0019] A belly panel 17 is disposed below the operation table 10. The belly panel 17 is
a plastic panel on which an image relating to the game is printed. The belly panel
17, as well as being fixed to a lower front door 18, is lit up by a cold-cathode tube.
A coin tray 19 for collecting coins paid out based on a game result is disposed below
the belly panel 17.
Illumination
[0020] As shown in Figs. 1 and 2, a plurality of light emitting units 20 are arranged to
surround a game area S. As shown in Fig. 2, the game area S is defined on the cabinet
3 as an area including the operation buttons 11 (operation unit) arranged on the operation
table 10 and the display portion 4 that includes the upper display portion 4A, the
middle display portion 4B and the lower display portion 4C.
[0021] As shown in Fig. 7, the player is positioned in such a way that the view point of
the player is positioned approximately at the height of the middle display portion
4B. The position of the player is also in an approximate center of the game area S,
which is an area on which the player focuses most closely.
[0022] The light emitting units 20 includes side lamps 22, speaker lamps 24, under lamps
25, and a top lamp 26. The side lamps 22 are provided on inclined portions 21 to protrude
bow-like from both right and left end portions on the front of the cabinet 3 and on
sides thereof across the upper display portion 4A, the middle display portion 4B and
the lower display portion 4C. The speaker lamps 24 are provided on bow shaped speakers
23 protruding laterally from both right and left end portions of the cabinet 3 in
a vicinity of the operation table 10. The speaker lamps are arranged along edges of
the speakers 23. The under lamps 25 are provided on the lower front door 18 and arranged
along a lower edge of the belly panel 17. The top lamp 26 is provided above the upper
display portion 4A. The light emitting units 20 create an attractive illumination
by a light emitting control.
[0023] As shown in Figs. 2 and 4, the right and left inclined portions 21 are inclined toward
the display portions 4A and 4B as they are distant front surfaces 4a and 4b (refer
to Fig. 1) of the display portions 4A and 4B. The inclined portions 21 are each configured
of an inclined face 21a and a thick frame 21c, and a chrome-plated reflecting face
21b being provided in a center of the inclined face 21a. The inclined face 21a, on
which subsidiary side lamps 22b are disposed, is textured.
[0024] On an outer edge of each inclined portion 21, the bow shaped thick frame 21c, of
which a central portion swells outward, extends in an vertical direction and, as well
as having a semicircular cross-section, is chrome-plated. Eight main side lamps 22a
are arranged in the vertical direction on each reflecting face 21b. The main side
lamps 22a serve as light emitting units which decrease in size gradually toward a
bottom or a top from a center. In the side lamps 22, the subsidiary side lamps 22b,
being arranged in the vertical direction above and below the main side lamps 22a,
are linearly arranged in such a way as to be approximately continuous with the main
side lamps 22a.
[0025] As described above, the gaming machine 1 includes the cabinet 3 having the display
portion 4 that displays information relating to the game, and the operation buttons
11 that serves as the operation unit that allows the player to input operations for
playing the game. The light emitting units 20 are disposed in such a way as to surround
the game area S including the display portion 4 and the operation unit 11.
[0026] As the light emitting units 20 are disposed in such a way as to surround the game
area S including the display portion 4 and the operation unit 11, it becomes possible
to cause the gaming machine 1 itself to emit light in such a way as to surround the
game area S, so that the game machine 1 itself becomes attractive to surrounding galleries.
Simultaneously, as the display portion, on which details of a game actually being
played are displayed, and the operation unit, with which it is possible to confirm
an operation procedure, method and rules of a game the player plays, are places of
deepest concern to the surrounding galleries, there is an advantage of heightening
a degree of focusing on the game area S including these kinds of display portion and
operation unit. For example, the galleries observe the game from positions such as
those shown in Fig. 7.
[0027] Also, some of the light emitting units 20 are disposed on the inclined faces 21a
inclined toward the display portions 4A and 4B as they are distanced from the front
surfaces 4a and 4b (refer to Fig. 1) of the display portions 4A and 4B. As the inclined
portion 21 disposed at a player's right hand approximately faces a gallery diagonally
behind the player to the left, and the inclined portion 21 disposed at a player's
left hand approximately faces a gallery diagonally behind the player to the right,
as shown in Fig. 6, it is easy for these kinds of inclined face 21a, which also approximately
face the galleries diagonally behind the player, to become visible to the relevant
galleries and, the game machine 1 itself becomes attractive by means of light from
the lamps 22a and 22b disposed on the inclined faces 21a, and it is possible to obtain
an advantage of attracting a large number of galleries to the game machine 1.
[0028] As shown in Fig. 6, by inclining the light emitting units 20 on the inclined faces
21a by an angle α, it being possible to cause the light to face a gallery in other
than a facing area, particularly a gallery diagonally behind the player, it is easy
for a gallery who has noticed the light to be guided to the display portions 4A and
4B. The angle α is preferably about 30 to 60 degrees.
[0029] Also, the inclined portions 21 protrude from the side portions of the cabinet 3.
As a result, it being possible to make the game machine 1 itself look larger by an
amount equivalent to widths C1 of the inclined portions 21, a distinctive cabinet
3 is created and, as it is possible to secure a wide effective installation area of
the light emitting units 20 performing an attractive advertisement to the galleries,
as well as it becoming possible to improve a degree of attraction of the galleries
to the gaming machine 1, it is possible to make effective use of a space between gaming
machines installed at regular intervals for an opening and closing operation of the
front doors 6 and 17.
[0030] Furthermore, as shown in Fig. 5A, the main side lamps 22a arranged on the inclined
portions 21 are each configured of a light emitting source 29 having an LED, and a
funnel-shaped reflecting face 27 surrounding the light emitting source 29. With this
kind of configuration, as light emitted from the LED 29 is reflected by the funnel-shaped
reflecting face 27 surrounding the LED 29, it becomes possible to make a diameter
D2 of apparent light look larger than a diameter D1 of the actual light emitted from
the LED 29 and, as well as it being possible to improve the degree of attraction,
even in a case in which a quantity of light from the LED 29 has been suppressed, it
is possible to make the diameter D2 look larger than the diameter D1 of the actual
light emitted from the LED 29, so it is possible to reduce the diameter D2 by that
amount, meaning that an energy-saving advantage can also be obtained. Furthermore,
in a vicinity of the game area S, as the reflecting face 27 is formed in the funnel
shape, the light emitting source 29 is disposed a distance C4 to a rear of a reflecting
portion, so, without the light emitted from the lamps 22a becoming directly visible
to the player, it is possible to reduce a strain on and a fatigue of the player's
eyes.
[0031] The reflecting face 27 is formed to have a plurality of stepped faces 27c having
different depth. The light from the LED 29 is reflected forward (in an arrowed direction
in the figure) by inclined faces 27a forming the funnel shape within the reflecting
face 27, while the light is not reflected by a stepped faces 27b parallel to a bottom
face 27c on which the LED 29 is installed. Consequently, as it is possible to produce
ring-shaped shadowed portions within the reflecting face 27, a number of ring beams
of light corresponding to a number of steps is generated as shown in Fig. 5B. Accordingly,
it being possible to impart a decorative element to the light, and it is possible
to improve the degree of attraction of the surrounding galleries. Furthermore, as
the light has the shadowed portions, it being possible to reduce a quantity of light
visible to the player, it is possible to reduce the strain on and the fatigue of the
player's eyes.
[0032] Furthermore, as shown in Fig. 2, the speaker lamps 24 installed on side surfaces
of the cabinet, although installed a predetermined distance rearward from the front
surface of the cabinet 3, are linearly arranged in such a way as to be visually approximately
continuous with the subsidiary side lamps 22b and the under lamps 25. As the speaker
lamps 24 are arranged along edges of speaker cabinets 23, it is possible to further
accentuate the speaker cabinets 23 protruding laterally from the cabinet 3, and the
side surfaces of the cabinet 3.
[0033] Furthermore, the under lamps 25 are linearly arranged in such a way as to be visually
approximately continuous with the speaker lamps 24. The belly panel 4C is accentuated
by the under lamps 25.
[0034] The top lamp 26 is configured by power lamps 26a disposed on both sides and a strip-shaped
lamp 26b arranged in a center in a horizontal direction. Each of the power lamps 26a
generates very strong light by means of a fisheye lens, and the strip-shaped lamp
26b generates horizontally long light by arranging LED's horizontally. The thus configured
top lamps 26 are linearly arranged in such a way as to be visually approximately continuous
with the subsidiary side lamps 22b.
[0035] A controller 28 (refer to Fig. 3) is disposed in the cabinet 3. The controller 28
controls the light emitting units 20 to blink. The lamps 22a, 22b, 24, 25, 26a and
26b controlled by the controller 28 are linearly arranged. Accordingly, as it is possible
to create moving light such as a flowing light illumination, the degree of attraction
of the galleries to the gaming machine 1 is further improved. Also, for example, even
in the event that the speaker cabinets 23 provided with some of the light emitting
units 20, not being in plane with the front doors 6 and 17, the display portion 4
or the like, are withdrawn rearward, in the event that an unevenness exists in a place
installed with the light emitting units 20, or in the event that the light emitting
units 20 are not equally spaced, as a frame such as fringes the game area S can be
dramatized by the light, it becomes easier for the galleries, or a gallery who is
about to start the game, to identify a game area S worthy of notice.
[0036] Intervals P1 between the side lamps 22 disposed lateral to the display portion 4
are narrower than intervals P2 between the speaker lamps 24 and under lamps 25 disposed
lateral to and below the operation buttons 11. With regard to the side lamps 22 disposed
at the first intervals P1 and the speaker lamps 24 and under lamps 25 disposed at
the second intervals P2, in a case of performing an execution of an identical blinking
time control by means of the controller 28 in order to create the flowing light, as
the second intervals P2 are set wider than the first intervals P1, a flow speed of
beams of light arranged at the first intervals P1 can be made to look slower than
a flow speed of beams of light arranged at the second intervals P2. Consequently,
as a light flowing speed becomes slow on a periphery of the display portion most worthy
of notice in the game area S on which the player and the galleries focus, it is possible
to heighten a degree of focusing on the display portion 4 in the game area S. Herein,
as long as the intervals P2 are set wider than the intervals P1, it is not necessary
that the intervals P1 of the main side lamps 22a are identical to the intervals P2
of the subsidiary side lamps 22b, and it is not necessary either that the intervals
P2 of the under lamps 25 are identical to the intervals P2 of the speaker lamps 24.
Front Doors
[0037] As shown in Figs. 8 and 9, the gaming machine 1 includes the upper front door (a
first door) 6 provided with the middle display portion 4B and the operation table
10, and the lower front door (a second door) 18 provided with the belly panel 17 and
the coin tray 19. The upper front door 6 and the lower front door 18 open laterally,
which provides an opening and closing operability, and the upper front door 6, as
well as being provided on the front surface of the cabinet 3, is supported on a left
side of the cabinet 3 via a hinge 40. As the upper front door 6 is connected by the
hinge 40 to a left end of the cabinet 3, of which the front surface is inclined in
such a way as to tilt rearward, the upper front door 6, when opened 90 degrees or
more, can be opened in such a way that a right side is lifted up.
[0038] When the upper front door 6 is opened, the lower front door 18 also pivots along
with the upper front door 6, and a large opening 41 appears in the front surface of
the cabinet 3. By opening the upper front door 6, it is possible to perform maintenance
of the mechanical reels 42 and a wiring inside the cabinet 3, and it is possible to
expose a collection box 43 installed inside the cabinet 3. The collection box 43 is
used for collecting bills inserted from the bill slot 13. Also, the opening 41 also
being furnished with a coin hopper (not shown) in which coins inserted from the coin
slot are accumulated, the coins pass through a chute 47 as necessary and, after passing
through a coin tray chute 19a disposed on a right side as seen from a rear surface
18a of the lower front door 18, are paid out into the coin tray 19.
[0039] Furthermore, the middle display portion 4B is fixed to an upper portion of the upper
front door 6, and a partition plate 6a is provided in a lower portion of the upper
front door 6. A rectangular window 6b, through which an operator is allowed to access
a cover 43a of the collection box 43, is provided on a right side of the partition
plate 6a. The operator can see the collection box 43 from outside via the window 6b.
[0040] As shown in Fig. 10, the lower front door (the second door) 18 for opening and closing
a part of the upper front door 6 is provided in a front lower portion of the upper
front door 6. A left end of the lower front door 18 is supported on a front of a left
end of the upper front door (the first door) 6 via a hinge 45. By opening the lower
front door 18, a rectangular opening 46 appears and, the partition plate 6a of the
upper front door 6 being disposed to a rear of the opening 46, the coin passing chute
47 for paying out the coins into the coin tray 19 is fixed to the partition plate
6a. Furthermore, the operator can unlock the cover 43a of the collection box 43 through
the rectangular window 6b provided in the partition plate 6a. After the unlocking,
by pulling the cover 43a down and forward, the operator can collect the bills in the
collection box 43 via the window 6b.
[0041] As described, the coin tray 19 is fixed to a front lower end of the lower front door
18, which is mainly used for the bill collection or the like. The coin tray 19 extending
over an approximately whole width of the lower front door 18, the coins paid out from
the heretofore described coin hopper (not shown) disposed to the rear of the opening
41 pass through the chute 47 and, after passing through the coin tray chute 19a disposed
on the right side as seen from the rear surface 18a of the lower front door 18, are
accumulated in the coin tray 19.
[0042] In a case in which the coins are accumulated beyond an upper end of the coin tray
19, in the event that a maintenance of the gaming machine 1 or an operation of taking
the bills out of the collection box 43 inside the gaming machine 1 is necessary, as
shown in Fig. 8, even though the upper front door 6 or the lower front door 18 is
opened, as the tray 19 is installed on the lower front door (the second door) 18,
it is possible to smoothly open the upper front door 6 or the lower front door 18.
[0043] Also, even in a state in which the upper front door 6 or the lower front door 18
is opened, as the coin tray 19 is no longer in contact with the operator, the coin
tray 19 not being an impediment to the operation in the cabinet 3, an operation effectiveness
is improved. The coin tray 19 is one in which are accumulated not only the coins but
also game media, such as medals, tokens, tickets or the like, paid out from the cabinet
3, or in which are placed belongings (for example, cigarettes, a handbag or the like)
which belong to the player.
[0044] As shown in Figs. 10 and 11, a reinforcing member 50 created by a bending formation
is provided at a lower end of the partition plate 6a fixed to the upper front door
6. The reinforcing member 50 is connected in such a way as to span both side portions
51a of a frame 51 formed on a peripheral edge of the rectangular opening 46 which
appears when the lower front door 18 is opened. An upper end of the reinforcing member
50 is fixed by welding to the lower end of the partition plate 6a of which a peripheral
edge'is fixed to the frame 51. Also, by the reinforcing member 50 being provided,
as it is possible to stabilize the frame 51 of the upper front door 6, it is possible
to reduce a distortion of the frame 51.
[0045] As the reinforcing member 50 is formed bending along bending lines 52a to 52d extending
in a spanning direction, it is possible to achieve a rigidity of the reinforcing member
50 with a simple configuration. Specifically, the reinforcing member 50, as well as
being bent into an S-shape along the first to fourth bending lines 52a to 52d, is
configured of a first plate piece 50a extending in an approximately horizontal direction,
a second plate piece 50b bent in such a way as to stand approximately upright at a
front end of the first plate piece 50a, a third plate piece 50c bent inward from an
upper end of the second plate piece 50b and extending in the approximately horizontal
direction, a fourth plate piece 50d bent approximately upright at a rear end of the
third plate piece 50c, and a fifth plate piece 50e bent outward from an upper end
of the fourth plate piece 50d and extending in the approximately horizontal direction.
[0046] The first plate piece 50a positioned on a lower end side is fixed by welding to a
back plate 53 of which both ends are fixed to the frame 51, and a leading end of the
fifth plate piece 50e positioned on an upper end side is fixed by welding to the lower
end of the partition plate 6a. The bending formation extending in the spanning direction
is not limited to the heretofore described one. It is sufficient that the reinforcing
member 50 is formed bending at least once.
[0047] On the rear surface 18a of the lower front door (the second door) 18, a counter 55,
protruding toward the opening 46 and extending in the horizontal direction, for counting
the coins inserted from the coin slot 12, is provided above a roller 57. Then, a front
end of the counter 55, when the lower front door 18 is in a closed state, enters an
inside of a recessed portion 56 formed in a squared U-shape cross-section by the third
plate piece 50c, the fourth plate piece 50d and the fifth plate piece 50e. Accordingly,
even in the event that a wire is inserted from a bottom gap 58 between the upper front
door 6 and the lower front door 18, as it is stopped by the counter 55, it being possible
to stop an intrusion of the wire, it is possible to prevent a dishonest behavior of
opening the doors with malicious intent and so on. Furthermore, as the roller 57 to
be described hereafter is supported by the counter 55, when the lower front door 18
is in the closed state, it is possible to increase strength with respect also to a
weight of the coin tray 19 and the lower front door 18.
[0048] Also, the fifth plate piece (an interruption portion) 50e bent toward the lower front
door (the second door) 18 from the fourth plate piece 50d is provided at the upper
end of the reinforcing member 50. By means of the interruption portion 50e, even in
the event that the wire or the like is inserted from the gap 58, as the further intrusion
of the wire is stopped, it is possible to prevent the dishonest behavior of opening
the doors with malicious intent.
[0049] The second plate piece (a blocking portion) 50b extending in the spanning direction,
being provided in a lower portion of the reinforcing member 50, is disposed in such
a way as to make contact with the back plate 53. By means of the blocking portion
50b, even in the event that the wire or the like is inserted from the gap 58, as the
further intrusion of the wire is stopped, it is possible to prevent the dishonest
behavior of opening the doors with malicious intent and so on. Furthermore, as the
first plate piece 50a is bonded to a lower portion 53b of the back plate 53, it being
possible to stop the intrusion of the wire, it is possible to further strengthen a
countermeasure to the dishonest behavior.
[0050] A tongue piece 53a extending in such a way as to overlap a bottom surface 18b of
the lower front door 18 is provided at a lower end of the back plate 53. By means
of the tongue piece 53a, even in the event that the wire or the like is inserted from
the gap 58, as the further intrusion of the wire is stopped, it is possible to prevent
the dishonest behavior of opening the doors with malicious intent and so on.
[0051] The roller 57, which serves as a protrusion, is attached to a left end of the counter
55, of which a lower end is spaced a predetermined distance apart from an upper end
of the reinforcing member 50, in such a way as to be mounted on the reinforcing member
50 provided in a lower portion of the frame 51 on the peripheral edge of the opening
46 of the upper front door (the first door) 6, on a rear side of the lower front door
(the second door) 18. Also, the roller 57 is positioned on an upper end side on a
rear side of the coin tray 19 provided in a lower portion of the lower front door
18.
[0052] Therefore, when the lower front door 18 is in the closed position, the roller 57
is supported on the third plate piece 50c of the reinforcing member 50. Consequently,
it is possible to disperse the weight of the coin tray 19 and the lower front door
18, and a load in a case in which the coins or the like are contained in the coin
tray 19. Furthermore, by adopting the rotatable roller 57, as wear is reduced, it
is possible to smoothly perform the opening and closing operation of the lower front
door 18.
[0053] Furthermore, as shown in Fig. 12, the upper front door 6 is disposed inclined rearward,
the belly panel (an effect portion) 17 is provided on a front surface of the lower
front door 18, and an upper portion of the lower front door 18 protrudes forward of
the upper front door 6. As the upper front door 6 is disposed inclined rearward, even
when the upper front door 6 is opened, by means of the weight of the upper front door
6, it is possible to prevent a situation in which the upper front door 6 is abruptly
fully opened. Furthermore, as the upper portion of the lower front door 18 protrudes
forward of the upper front door 6, by positioning the lower front door 18 perpendicular
to a cabinet bottom surface, as it is possible to make the belly panel 17, on which
effect details are displayed, approximately perpendicular to the horizontal direction,
it being possible to make the effect details on the belly panel 17 easily viewable
even to a remote gallery, it is possible to secure a housing space on a rear surface
of the lower front door 18.
[0054] The belly panel 17 on which the effect details are displayed is lit by light emitting
means (for example, the cold-cathode tube, a fluorescent lamp, an LED lamp or the
like) 103 disposed on the rear surface of the lower front door 18. The housing space
provided on the rear surface of the lower front door 18, formed by protruding the
upper portion of the lower front door 18 forward of the lower portion thereof, can
be used as a radiation space of the cold cathode tube 103. It is also acceptable that
the belly panel 17 on which the effect details are displayed is a liquid crystal panel
or the like.
Operation Table, Belly panel and Under Lamps
[0055] As shown in Figs. 13 and 14, the operation table (a protruding portion) 10, being
disposed on a front surface 3a of the cabinet 3, protrudes forward. An upper surface
of the operation table 10, being inclined in such a way that a player P (refer to
Fig. 15) side is lower than a cabinet 3 side, is designed in such a way that it is
easy for the player P to put a hand on it and lean. Furthermore, on the operation
table 10, the various operation buttons 11 are arranged as the operation unit instructing
an execution of the game, and furthermore, the coin slot 12 and the bill slot 13 are
provided.
[0056] An under display portion 100 is provided below the operation table 10 of the cabinet
3. The under display portion 100, being in a position set back from a front end 10a
of the operation table 10, is configured of a frame 101 surrounding the belly panel
17 along an outer edge of the belly panel 17, a plurality of the under lamps (the
light emitting units) 25 fixed to the frame 101 along the lower edge of the belly
panel 17, and the fluorescent lamp 103 radiating light toward the belly panel 17 from
a rear side of the belly panel 17.
[0057] The belly panel 17 is formed of a film, on which an image such as a logo showing
an appellation of the gaming machine 1, a character or the like is displayed, and
a transparent acrylic plate being layered. The belly panel 17, being disposed at a
lower front of the cabinet 3, is positioned between a fluorescent lamp box 104 provided
inside the cabinet 3 and the frame 101. A pair of right and left fluorescent lamp
sockets is fixed to the fluorescent lamp box 104, and pins of the fluorescent lamp
103 are inserted in the fluorescent lamp sockets. Light emitted from the fluorescent
lamp 103 is transmitted through the belly panel 17, highlighting an image such as
the logo, the character or the like. As a result, it becoming easy for the image displayed
on the belly panel 17 become visible to a gallery A watching a slot game from diagonally
behind the player P, the gaming machine 1 is distinguished from another machine, improving
the degree of advertising.
[0058] An inner side of the frame 101 close to the belly panel 17 is slightly more protuberant
than an outer side thereof. The lower edge of the belly panel 17 curves gently, and
a lower portion of the frame 101 also curves following a shape of the belly panel
17. In the lower portion, as well as on the inner side of the frame 101, the under
lamps 25 are disposed along the lower edge of the belly panel 17. The under lamps
25, being full color LED' s in which unitary LED elements capable of emitting light
of three primary colors (red, blue and green) are combined, are fixed onto an LED
substrate mounted with an LED drive circuit. The tray 19 accumulates the coins (the
game media) that are paid out based on a result of the slot game, and is provided
below the under lamps 25. The under lamps 25 illuminates the belly panel 17 from below
and illuminates the tray 19 from above.
[0059] The under lamps 25 and the operation table 10 are disposed in such a way that an
extended line L1 of a straight line connecting the under lamps 25 and the front end
10a of the operation table 10 forms an acute angle α with respect to a perpendicular
line L2 from the middle display portion 4B passing through a center CP of the middle
display portion 4B, as seen from a side of the cabinet 3.
[0060] As the player P plays the slot game focusing most closely on the middle display portion
4B, which displays an execution state of the slot game, an arrangement of the middle
display portion 4B is determined in consideration of a sight line of the player P.
As shown in Fig. 15, by disposing the under lamps 25 and the operation table 10 in
the heretofore described way based on the arrangement of the middle display portion
4B, a part of the light emitted from the under lamps 25 toward the player P, being
shielded by the operation table 10, becomes unlikely to reach the player P's eyes.
[0061] According to the gaming machine 1, by causing the under lamps 25 to flash, or emitting
light of various colors, it is possible to advertise the gaming machine 1 to the gallery
A diagonally behind the player P. Furthermore, even though the light is emitted from
the under lamps 25 so as to advertise to the gallery A, as a part of the light is
shielded by the operation table 10, it is unlikely to reach the player P's eyes. As
a result, it being possible to balance the advertising to the player A by the light
from the under lamps 25 with a reduction in the fatigue of the player P's eyes, it
is possible to, while attracting the gallery A, allow the player P to concentrate
on the game without imposing an excessive strain on the player P.
[0062] Furthermore, as the player P can perform an operation of the slot game while putting
a hand on the operation table 10, even in the event that he or she plays the slot
game in the same position for a long time, it is possible to reduce a physical fatigue
of the player P during the slot game.
[0063] Furthermore, the under lamps 25 are disposed along the lower edge of the belly panel
17 in such a way as to light up the belly panel 17 (refer to Figs. 13 and 14) . As
a result, the belly panel 17, as it is lit by the light emitted from the under lamps
25, becomes easily spotted by the gallery A. As a result, the attraction of the gallery
A by means of the belly panel 17 is improved.
[0064] Furthermore, in the event that the arrangement of the middle display portion 4B displaying
the game details is determined, it is possible to easily determine an arrangement
relationship between the under lamps 25 and the operation table 10, and a dimension
of the operation table 10 protruding forward from the cabinet 3. As a result, it is
also possible to easily apply the arrangement and the dimension to other various models
of gaming machines.
[0065] Furthermore, as the under lamps 25 are disposed above the tray 19, it is possible
to increase a quantity of light around the tray 19.
Indirect Illumination
[0066] As shown in Figs. 16 to 18, the middle display portion 4B includes the liquid crystal
panel, and a rectangular peripheral frame 110 is fixed to a peripheral edge of the
middle display portion 4B. The peripheral frame 110 is configured of a front light
shielding plate 113, made of a resin, which is looped along a front surface FP2 of
the middle display portion 4B, side light shielding plates 114, extending in the vertical
direction along side edges of the front light shielding plate 113, which are fixed
to right and left side portions of the front light shielding plate 113, and an acrylic
transparent plate 115 adhering to a rear of each side light shielding plate 114. Two
side light shielding plates 114, being perpendicular to the front light shielding
plate 113, are each formed with notch holes HL, notched on a rear, arranged in the
vertical direction. The transparent plate 115 has a flat outer surface 115a in contact
with the side light shielding plate 114 and a corrugated inner surface 115b.
[0067] A bracket 117 extending in the vertical direction is provided on a rear side of the
front light shielding plate 113, and an LED substrate 119 extending in the vertical
direction in such a way as to face each transparent plate 115 is fixed to the bracket
117. The LED substrate 119, as well as being mounted with an LED drive circuit, is
mounted with a plurality of full color LED's 121 in a longitudinal direction. The
full color LED's 121 are configured by combining unitary LED elements capable of emitting
light of three primary colors (red, blue and green). A part of the light emitted from
the full color LED's 121 is shielded by the front light shielding plate 113 and the
side light shielding plates 114, while the other light, after being refracted by the
corrugated inner surfaces 115b of the transparent plates 115, is transmitted through
the transparent plates 115, furthermore, passes through the notch holes HL, and is
radiated toward sides of the peripheral frame 110.
[0068] As shown in Fig. 19, the upper display portion 4A is also the liquid crystal panel
in the same way as the middle display portion 4B, and a rectangular peripheral frame
123 is also fixed to a peripheral edge of the upper display portion 4A. An LED substrate
127 mounted with a plurality of full color LED's (a light emitting unit) 125 is disposed
inside the peripheral frame 123. In the same way as the peripheral frame 110 surrounding
the peripheral edge of the middle display portion 4B, the peripheral frame 123 having
a front light shielding plate 128, side light shielding plates 130 and transparent
plates 129, a part of light emitted from the full color LED' s 125 is shielded by
the front light shielding plate 128 and the side light shielding plates 130, and the
other light, after being transmitted through the transparent plate 129, passes through
notch holes HL, and is radiated toward sides of the peripheral frame 123.
[0069] As shown in Figs. 16 to 19, the inclined portions 21 protruding bow-like laterally
across a whole of the upper display portion 4A and the middle display portion 4B are
formed in the right and left end portions of the cabinet 3. The inclined portions
21 each being configured of the inclined face 21a and the thick peripheral frame 21c,
the reflecting face 21b made of a member, on which a resin is chrome-plated in such
a way as to reflect the light, is formed on a part of the inclined face 21a and the
thick peripheral frame 21c. Furthermore, a diffusely reflecting face 21f, of which
a surface is satin finished to form a plurality of fine irregularities, is formed
in the other area of the inclined portion 21a. A reflecting portion 131 is configured
of the reflecting face 21b and the diffusely reflecting face 21f. The eight main side
lamps 22a, being arranged in the vertical direction on the reflecting face 21b, decrease
in size gradually toward the top or the bottom from the center.
[0070] The diffusely reflecting faces 21f and the reflecting faces 21b are planarly symmetrical
across a vertically overlapping boundary surface BP (refer to Fig. 16) of the upper
display portion 4A and the middle display portion 4B. Each diffusely reflecting face
21f is formed on an inner side close to the upper display portion 4A or the middle
display portion 4B, while each reflecting face 21b is formed in a position, on an
outer side far from the upper display portion 4A or the middle display portion 4B,
closer to the boundary surface BP in the vertical direction. Furthermore, the diffusely
reflecting face 21f increases in width as it goes away from a center of the inclined
portion 21, while the reflecting face 21b decreases in width as it goes away from
the center of the inclined portion 21.
[0071] An outer end portion 131a (refer to Figs. 18 and 19) of the reflecting face 21b is
positioned in such a way as to be approximately in plane with the front surfaces 4a
and 4b of the upper display portion 4A and the middle display portion 4B. An inner
end portion 131b of the reflecting face 21b is in a position, posterior to the front
surfaces 4a and 4b of the upper display portion 4A and the middle display portion
4B, closer to the upper display portion 4A and the middle display portion 4B than
the outer end portion 131a. In this way, the outer end portion 131b of the reflecting
face 21b being positioned rearward of the outer end portion 131a, the reflecting face
21b is inclined toward the upper display portion 4A and the middle display portion
4B detached rearward from the front surfaces 4a and 4b of the upper display portion
4A and the middle display portion 4B.
[0072] An outer end portion 131c of the diffusely reflecting face 21f is continuous with
the inner end portion 131b of the reflecting face 21b, and furthermore, the transparent
plates 115 and 129 are fixed to an inner end portion 131d of the diffusely reflecting
face 21f. The diffusely reflecting face 21f is inclined in such a way that the inner
end portion 131d is in a position posterior to the outer end portion 131c, and is
in a position closer to the upper display portion 4A and the middle display portion
4B.
[0073] In the gaming machine 1, a light effect is performed by causing the full color LED's
121 and 125 inside the peripheral frames 110 and 123 to flash, or emit light of various
colors. A part of the light emitted from the full color LED's 121 and 125, being shielded
by the front light shielding plates 113 and 128 and side light shielding plates 114
and 130 of the peripheral frames 110 and 123, is unlikely to reach the player's eyes.
The other light, after being transmitted through the transparent plates 115 and 129,
passes through the notch holes HL, and is reflected by the reflecting portions 131
of the inclined portions 21. Reflected beams of light L1 and L2 are visible to the
gallery watching the slot game from diagonally behind the player, improving the advertising
of the gaming machine 1.
[0074] In the gaming machine 1, as the full color LED's 121 and 125 are disposed on a farther
inside the cabinet 3 than the front surfaces 4a and 4b of the upper display portion
4A and the middle display portion 4B, it is difficult for the full color LED's 121
and 125 to be visible to the player. The quantity of the light reflected off the reflecting
face 131, configured of the light-reflecting member, is more suppressed than that
of the light radiated from the full color LED's 121 and 125, reducing the strain on
the player's eyes. As a result, the effect due to the light from the full color LED'
s 121 and 125 becomes possible while reducing the strain on the player' s eyes. As
the full color LED's 121 and 125 are disposed on the inner side of the cabinet 3,
it does not happen that the full color LED's 121 and 125 are damaged by being touched
by the player.
[0075] The diffusely reflecting faces 21f being formed in the reflecting portions 131 of
the inclined portions 21, the quantity of the light L2 reflected off the diffusely
reflecting face 21f is more suppressed than that of the light L1 reflected off the
reflecting face 21b. For that reason, a glare which the player feels is reduced, making
it easier to allow the player to concentrate on the game.
[0076] Furthermore, the reflecting portions 131 are disposed along the right and left peripheral
edges of the upper display portion 4A and the middle display portion 4B. The player
and the surrounding galleries are focusing most closely on the upper display portion
4A and the middle display portion 4B, on which are displayed the information relating
to the game. The right and left side edges of the upper display portion 4A and the
middle display portion 4B facing the places in which the reflecting portions 131 are
disposed, the quantity of light in the vicinity of the side edges of the upper display
portion 4A and the middle display portion 4B is increased by the lights L1 and L2
reflected off the reflecting portions 131. As a result, the upper display portion
4A and the middle display portion 4B being accentuated, it is possible to improve
the attraction of the galleries to the gaming machine 1 while suppressing the strain
on the player's eyes.
[0077] Furthermore, the full color LED's 121 and 125, being disposed inside the peripheral
frames 110 and 123 and in such a way as to face the reflecting portions 131, are contiguous
with the upper display portion 4A and the middle display portion 4B. The upper display
portion 4A, the middle display portion 4B and the full color LED's 121 and 125 receiving
a power supply from a common power source, by the full color LED' s 121 and 125 coming
near to the upper display portion 4A and the middle display portion 4B, the wiring
therebetween becomes easier. By the full color LED's 121 and 125 being disposed inside
the peripheral frames 110 and 123, the upper display portion 4A and the middle display
portion 4B are also accentuated by light leaking from the peripheral frames 110 and
123, enabling the improvement in the degree of advertising of the gaming machine 1.
[0078] The reflecting faces 21b of the reflecting portions 131 are disposed on right and
left sides of the upper display portion 4A and the middle display portion 4B. The
reflecting portions 21b are inclined toward the upper display portion 4A and the middle
display portion 4B as they go away from the front surfaces 4a and 4b of the upper
display portion 4A and the middle display portion 4B toward a rear of the cabinet
3. As a result, it becomes easy for the light L1 reflected by the reflecting faces
21b to reach the eyes of the gallery positioned diagonally behind the player, improving
the degree of advertising to the gallery while suppressing the strain on the player's
eyes.
External display device
[0079] As shown in Fig. 20, an external display device 150 is fixed to an upper end of the
cabinet 3 of the gaming machine 1 via a support 151. The external display device 150,
as shown in Figs. 21 to 23, has a casing (a cabinet) 157 configured of a transparent
acrylic plate 153 on a front and an opaque rear cover 155 on a rear. A film 159 (refer
to Fig. 23), on which is displayed a logo showing an appellation of the slot game
or a character image, is disposed on a rear of the acrylic plate 153 and in an approximate
center of the acrylic plate 153. A fluorescent lamp box 162 (refer to Fig. 22) housing
a fluorescent lamp 161 is furnished rearward of the film 159. The film 159 is fixed
sandwiched between the acrylic plate 153 and the fluorescent lamp box 162. A display
portion 160, which displays the information relating to the game, is configured of
a central portion 153a of the acrylic plate 153 overlapping the film 159, and the
film 159. Light radiated from the fluorescent lamp 161 is transmitted through the
display portion 160, causing the image displayed on the film 159 to stand out.
[0080] An LED unit 163 extending along an upper edge of the acrylic plate 153 is fixed to
an upper portion of the display device casing 157. The LED unit 163, as well as being
chrome-plated, has a horizontally long casing 163b, on a front surface of which is
mounted a plurality of lens bodies 163a, an LED substrate, which is housed in the
casing 163b and extends in a longitudinal direction of the casing 163b, and a plurality
of white LED's mounted on the LED substrate. A similar LED unit 163 is also provided
in a lower portion of the display device casing 157. White light L3 emitted from the
white LED's in the LED unit 163 is transmitted through the lens bodies 163a, and radiated
forward.
[0081] LED substrates 167 (refer to Figs. 22 and 23) extending in the vertical direction
are fixed to right and left side portions of the rear cover 155, and a plurality of
white LED's 169 facing forward are mounted on each LED substrate 167. An oblique light
portion 173 mounted with a plurality of lens bodies 171 in a longitudinal direction
of each LED substrate 167 is provided between the LED substrate 167 and the acrylic
plate 153. The white light L3 emitted from the white LED's 169 is transmitted through
the lens bodies 171 of the oblique light portion 173 and the acrylic plate 153, and
radiated forward. Furthermore, a reflecting face 173a, on which a resin is chrome-plated
in such a way as to be able to reflect the light, is formed on a front surface of
the oblique light portion 173. The reflecting face 173a, as well as facing the acrylic
plate 153, is inclined in such a way that an outer end 173b on a side far from the
display portion 160 is close to the acrylic plate 153, and an inner end 173c is far
from the acrylic plate 153.
[0082] LED substrates 175 extending in the vertical direction are disposed closer to a center
than the right and left oblique light portions 173, and on a rear side of the display
portion 160. The LED substrates 175 are fixed to a plate-like bracket 176. The bracket
176, being fixed to an inner wall surface of the rear cover 155, protrudes forward
from the inner wall surface of the rear cover 155. A plurality of full color LED's
(light emitting units) 177, facing toward the reflecting face 173a of each oblique
light portion 173, are mounted on each LED substrate 175. Translucent lacteous plates
179 are each fixed to the bracket 176, between the LED substrate 175 and the reflecting
face 173a. Light emitted from the full color LED's 177, after being transmitted through
the lacteous plates 179, is reflected by the reflecting faces 173a. Light L4 reflected
off the reflecting faces 173a is transmitted through right and left end portions 153b
of the acrylic plate 153, and radiated forward.
[0083] In the external display device 150, as the full color LED's 177 are disposed inside
the display device casing 157, it is difficult for them to be visible to the player.
The quantity of the light L4 reflected from the reflecting faces 173a being more suppressed
than that of the light radiated from the full color LED's 177, the strain on the player's
eyes is reduced. As a result, an effect due to the light from the full color LED's
177 becomes possible while reducing the fatigue of the player's eyes. As the full
color LED's 177 are disposed in the display device casing 157, it does not happen
that the player touches and breaks the full color LED's 177.
[0084] The reflecting faces 173a are disposed along side edges of the display portion 160
which displays the information relating to the game. A player, who plans to determine
which of a plurality of gaming machines installed in an game arcade or a casino, tends
to focus on not only the middle display portion 4B and the upper display portion 4A
of the gaming machine 1, but also the display portion 160 of the external display
device 150. As the right and left side edges of the display portion 160 face places
in which the reflecting faces 173a are disposed, a quantity of light in a vicinity
of the side edges of the display portion 160 is increased by the light L4 reflected
off the reflecting faces 173a, and the display portion 160 is accentuated, so it is
possible to improve the attraction of the gallery to the gaming machine 1 while suppressing
the strain on the player's eyes.
[0085] The reflecting faces 173a are inclined more toward the display portion 160 as the
reflecting faces 173a are away from the acrylic plate 153 to the backside, the acrylic
plate 153 being disposed on the front side of the display device casing 157. As a
result, it becomes easy for the light L4 reflected by the reflecting faces 173a to
reach the eyes of the gallery positioned diagonally behind the player, improving the
degree of advertising to the gallery while suppressing the strain on the player's
eyes.
Speakers
[0086] As shown in Fig. 3, between the middle display portion 4B and the operation table
10, laterally protruding speakers 23A and 23B are provided respectively on both right
and left side surfaces of the cabinet 3. The speakers 23A and 23B serve as an effect
producing device that produces an audial/visual effect related to the game. The speaker
23A is installed on the right side surface of the cabinet 3, while the speaker 23B
is installed on the left side surface of the cabinet 3. The speaker 23A is disposed
in an area which appears rearward of the laterally opening front door (the opening
and closing door) 6 when the front door 6 is in an opened state in which it protrudes
in a lateral direction of the cabinet 3.
[0087] Fig. 24 is an enlarged side view showing the speaker in Fig. 2. Fig. 25 is a sectional
view along line XXV-XXV shown in Fig. 24. Fig. 26 is an exploded perspective view
of the speaker shown in Fig. 24. Fig. 27 is a front view showing the speaker in a
state in which a net is removed.
[0088] The speakers 23A and 23B is formed in a bow shape protruding laterally as shown in
Figs. 25 to 27. A speaker box 201 that outputs a sound is disposed in each speaker
23A and 23B. The speaker box 201 includes a speaker unit 202 and a speaker cabinet
203 housing the speaker unit 202. The speaker unit 202 has a front surface fixed to
a front wall of the speaker cabinet 203, and the speaker cabinet 203 is fixed to each
side surface of the cabinet 3.
[0089] The speaker unit 202 is disposed at a height equivalent to or greater than that of
the operation table 10 and equivalent to or less than that of the middle display portion
4B. The speakers 23A and 23B are inclined in such a way that upper portions tilt rearward,
and the speaker units 202 in the speakers 23A and 23B are disposed in such a way that
front surfaces of the speaker units 202 are parallel to the front surface of the middle
display portion 4B. In this way, by inclining the speaker units 202 diagonally upward,
and directing the sound emitted from the speaker units 202 toward the player, it is
possible to improve a sound effect for the player.
[0090] Fig. 28 is a right side view showing a state in which the front door is opened. The
front door 6, which can pivot in the approximately horizontal direction via a hinge
207 extending in an approximately vertical direction, and open and close, is provided
on the front surface of the cabinet 3, and the speaker 23A is disposed rearward of
the hinge 207. Specifically, the speaker 23A is disposed in a position in which the
speaker 23A does not interfere with the front door 6 when opening the front door 6.
Accordingly, even in a case in which the front door 6 is fully opened, as it is possible
to avoid a contact of the front door 6 with the speaker 23A, it is possible to prevent
damage due to a hitting of the front door 6 against the speaker 23A.
[0091] The speakers 23A and 23B, as shown in Figs. 24 to 27, each further include a net
204 covering a front face of the speaker box 201, a frame 205 to which the net 204
is fixed, and a rear side portion cover 206 covering a side face and a rear surface
of the speaker box 201. The net 204 is fixed to a front end portion of the rear side
portion cover 206 via the frame 205, and the frame 205 and the rear side portion cover
206 are attached to each side face of the cabinet 3.
[0092] The frame 205, configuring a peripheral portion of the front face of each speaker
23A and 23B, is disposed at a front of the speaker box 201. Also, an outer peripheral
portion (a corner portion) of the frame 205 forms an inclined face 205a inclined with
respect to each side surface of the cabinet 3. The inclined face 205a extends in such
a way as to go away from each side surface of the cabinet 3 diagonally behind the
cabinet. That is, the inclined face 205a forms an inclined face facing diagonally
forward.
[0093] Openings 205b (refer to Fig. 26) for exposing the speaker lamps (light sources) 24
are formed in the inclined face 205a of the frame 205. One of the heretofore described
light emitting units 20 is disposed in the outer peripheral portion of the front surface
of each speaker 23A and 23B. The light emitting unit 20 has the inclined face 205a
and the speaker lamps 24.
[0094] The speaker lamps 24 are fixed onto the substrate 207 as shown in Figs. 25 and 26,
and are disposed in the vertical direction along the outer peripheral portion of each
speaker 23A and 23B. Fig. 29 is a front view showing an arrangement of the speaker
box, the substrate and the speaker lamps in the speaker. The substrate 207, as shown
in Fig. 29, is fixed to the front of the speaker box 201. Some of the speaker lamps
24 are disposed in a position overlapping the speaker box 201, in the front view.
Accordingly, it is possible to reduce a widthwise size of the gaming machine 1.
[0095] Fig. 30 is an enlarged side view showing the inclined face and the speaker lamps,
Fig. 31 is an enlarged sectional view showing the inclined face and the speaker lamps,
and Fig. 32 is a perspective view showing the speaker shown in Fig. 24 from a direction
facing the inclined face. Each speaker lamp 24, as shown in Fig. 31, having a cylindrical
body 24a, is disposed in such a way that an axial direction of the cylindrical body
24a follows a front and rear direction of the cabinet 3. A leading end 24b of each
speaker lamp 24 is formed in a spherical shape.
[0096] The substrate 207 being fixed to an outer edge of a front surface of the speaker
cabinet 203, a main surface of the substrate 207 faces toward the front of the cabinet
3. As shown in Figs. 30 to 32, the speaker lamps 24 are placed in a state in which
they protrude forward from the inclined face 205a. That is, an axis of each speaker
lamp 24 and the inclined face 205a intersect at a predetermined angle, and a part
of each cylindrical body 24a, and the leading ends 24b, are exposed from the inclined
face 205a.
[0097] Next, a description will be given of a visibility of the speaker lamps 24 in a case
in which the gaming machine 1 is viewed by the galleries around the gaming machine
1. As shown in Fig. 31, when the speaker lamps 24 are viewed from a front of the gaming
machine 1 (from direction shown by an arrow A in Fig. 31), a size of a light emitting
range of each speaker lamp 24 looks approximately the same as a size of a diameter
R of the speaker lamps 24. In a case when the speaker lamps 24 are viewed from diagonal
direction, specifically, from a direction (which is shown by an arrow B in Fig. 31)
facing the inclined face 205a, the size of the light emitting range of each speaker
lamp 24 becomes aR, which is larger than the diameter R of the speaker lamps 24. Accordingly,
as it becomes easy for the gallery in a position approximately facing the inclined
face 205a to focus on the speaker lamps 24, it is possible to attract the galleries
to the gaming machine 1.
[0098] Fig. 33 is a perspective view showing the speaker shown in Fig. 24 from diagonally
behind the gaming machine 1. A front outer corner portion of each speaker 23A and
23B forming the inclined face 205a inclined rearward, as the speaker lamps 24 are
disposed on the inclined face 205a, it is possible to see the speaker lamps 24 from
diagonally behind the gaming machine 1. In this way, it being possible to widen a
range in which the light from the speaker lamps 24 can be seen, diagonally behind
the gaming machine 1, it is possible to enhance the degree of attraction of gallery
to the gaming machine 1 diagonally behind the gaming machine 1.
[0099] In the gaming machine 1 according to the embodiment, as the speaker 23A is disposed
in the area posterior to the front door 6 which appears when the front door 6 is put
in the opened state and projects in the lateral direction of the cabinet 3, it is
possible to, while improving the sound effect, make efficient use of an open space
between cabinets of adjacent gaming machines 1 . Although the gaming machine 1 is
configured in such a way as to include the speaker 23A as an effect producing device,
it is also acceptable to configure a gaming machine include other effect producing
devices such as, for example, a light emitting device or a monitor. It is also acceptable
that the front door 6 is one which pivots in the approximately horizontal direction,
or one which slides in the approximately horizontal direction.
[0100] The gaming machine 1 is configured to include the middle display portion 4B that
is disposed on the front surface of the cabinet 3 and displays the information relating
to the game, and the operation table 10 that is disposed on the front surface of the
cabinet 3 and provided with the operation unit that allows the player to input commands
for playing the game. The middle display portion 4B is disposed above the operation
table 10, and the speaker units 202 are disposed at the height equivalent to or greater
than that of the operation table 10 and equivalent to or less than that of the middle
display portion 4B. According to this configuration, it is possible to arrange the
speaker units 202 in a vicinity of the player, and to further improve acoustic effects
output to the player.
[0101] The middle display portion 4B is disposed to be inclined to tilt rearward toward
the player, and is disposed in such a way that the front surfaces of the speaker units
202 are parallel to the front surface of the middle display portion 4B. By inclining
the middle display portion 4B diagonally upward and to face toward the player, the
player can see the display portion from a comfortable position. Furthermore, by disposing
the speaker units in such a way as to be parallel to the middle display portion 4B
and to face the player, it is possible to further improve the acoustic effect output
to the player.
[0102] As the gaming machine 1 includes the speakers 23A and 23B as the effect devices,
it is possible to perform an effect by means of the sound output from the speaker
boxes 201 in the speakers 23A and 23B. Also, as the effect producing devices disposed
lateral to the cabinet 3 are used as the speaker boxes 210, unlike a case of a light
effect due to the light emitting device or an image effect using the monitor, the
player, without needing to move his or her sight line in order to look at the laterally
disposed effect devices, can concentrate on the game.
[0103] As the speaker boxes 201 are provided on both right and left side surfaces of the
cabinet 3, a distance between the speaker boxes 201 can be widened in comparison with
a hitherto known one and, as well as it being possible to improve a sound effect such
as a stereo effect due to the speaker boxes 201 (particularly, the speaker units 202)
or a surround effect, it is possible to make effective use of open spaces on both
sides in a right and left direction of the cabinet 3.
[0104] According to the gaming machine 1, as the middle display portion 4B is disposed on
the front surface of the cabinet 3, and the speaker lamps 24 are installed on the
side surfaces of the cabinet 3, without the light from the speaker lamps 24 impeding
the game of the player, it is possible to attract the galleries around the gaming
machine 1 to the gaming machine 1.
[0105] The speaker lamps 24 are installed in such a way as to protrude forward from the
inclined faces 205a inclined with respect to the side surfaces of the cabinet 3 and
to face diagonally forward. According to this configuration, the light emitting units
of the speaker lamps 24 look wider when viewed at the speaker lamps 24 from a position
which is diagonally in front of the cabinet 3 and approximately faces the inclined
faces 205a, than when viewing at the speaker lamps 24 from in front of the cabinet
3. As a result, as it becomes easy for the gallery in the position approximately facing
the inclined faces 205a to focus on the speaker lamps 24, it is possible to improve
the effect of attraction of the galleries to the gaming machine 1.
[0106] As the speaker lamps 24 are installed at predetermined intervals from a lateral end
of the middle display portion 4B, as well as it becoming more difficult for the light
from the speaker lamps 24 to be visible to the player, it is possible to further improve
the effect of attraction of the galleries watching the gaming machine 1 from afar
to the gaming machine 1.
[0107] As the speaker lamps 24 are disposed at the height equivalent to or greater than
that of the operation table 10 and equivalent to or less than that of the middle display
portion 4B, by disposing the middle display portion 4B and the speaker lamps 24 at
the same height as the sight line of the gallery, it is possible to immediately focus
the sight line of the gallery focusing on the speaker lamps 24 on the middle display
portion 4B. Also, by disposing the speaker lamps 24 in such a way as to be parallel
to the middle display portion 4B, it is possible to immediately focus the sight line
of the gallery focusing on the speaker lamps 24 on the middle display portion 4B.
[0108] The speaker lamps 24 are disposed on the front surfaces of the speaker boxes 201
protruding laterally from the side surfaces of the cabinet 3. That is, the speaker
lamps 24 are disposed in the position overlapping the speaker boxes 201, in the front
view. Accordingly, it is possible to reduce the width in the lateral direction of
the gaming machine 1. For example, even in a case of increasing a diameter of the
speaker units 202 in the speaker boxes 201 in order to eliminate a lack of low-pitched
sound production and improve a sound quality, it is possible to reduce the width in
the lateral direction of the gaming machine 1.
[0109] Although some of the speaker lamps 24 and the speaker units 202 are disposed in a
height position equivalent to or higher than the operation table 10 and equivalent
to or lower than the variable display position 4B, it is also acceptable to dispose
the speaker lamps 24 and the speaker units 202 in another height position.
Top lamp
[0110] A detailed description will be given of the heretofore described power lamps 26a
of the top lamp 26 while referring to Figs. 34 and 35.
[0111] A cover plate 26c is disposed at a front of the top lamp 26, and the power lamps
26a are provided in such a way as to protrude from the cover plate 26c. The power
lamps 26a, being lamps emitting light in the approximately horizontal direction, are
each configured of a power lamp light emitting unit (a light emitting unit) 300 emitting
the light, and a lens barrel (a light shielding portion ) 310 which causes the light
from the power lamp light emitting unit 300 to emit from an opening 310a.
[0112] The power lamp light emitting unit 300 is configured of a substrate 304 provided
with four LED's (light sources) 302, a support member 306 which supports the substrate
304, and a lens 308 through which light from the LED's 302 is transmitted. The substrate
304 being disposed approximately vertically in such a way as to face the opening 310a
of the lens barrel 310, the four LED's 302 are provided on a front surface 304a thereof,
aligned in two vertical and horizontal arrays. These LED's 302 being full color type
LED' s, a control of a lighting, a blinking or an emission color thereof is performed
by a not-shown signal circuit.
[0113] The support member 306, supporting the substrate 304 from a rear surface 304b thereof,
is fixed to a part of the heretofore described cabinet 3. A lens 308, being a spherical
lens (a ball lens), is disposed to a front of and in proximity to the four LED's 302.
For that reason, light emit from each LED 302 is transmitted through the lens 308,
and heads toward the opening 310a of the lens barrel 310. The light emit from each
lens 302 is refracted when transmitted through the lens 308, and emitted as converging
light heading in the approximately horizontal direction.
[0114] The lens barrel 310, having an approximately cylindrical shape extending in the approximately
horizontal direction, is fitted in a lamp installation portion 26d formed in a tubular
shape in such a way as to warp rearward from the cover plate 26c. The lens barrel
310, surrounding the substrate 304 and the lens 308 in the power lamp light emitting
unit 304 in an integrated manner, causes the light from the power lamp light emitting
unit 300 to emit from the opening 310a, which is a front side opening.
[0115] The lens barrel 310 has an outer cylinder 312 on an outer side and an inner cylinder
314 positioned on an inner side of the outer cylinder 312. The outer cylinder 312,
having an approximately cylindrical shape, decreases in diameter gently toward a front.
A rear end portion 312b of the outer cylinder 312 is fixed to the heretofore described
support member 306 of the power lamp light emitting unit 300. The inner cylinder 314,
being provided in such a way as to enter an inside from a front end portion 312a of
the outer cylinder 312, has a funnel shape decreasing in diameter toward a rear.
[0116] A pair of supporting posts 316 is formed, in upper and lower positions of the inner
cylinder 314, between the outer cylinder 312 and the inner cylinder 314. Each support
316, also being a pole-like portion extending rearward from the front end portion
312a of the outer cylinder 312, passes between the outer cylinder 312 and the inner
cylinder 314, and extends to a position posterior to a rear end portion 314a of the
inner cylinder 314. A portion between the pair of supporting posts 316 being bridged
by a plate 318 parallel to the heretofore described substrate 304 of the power lamp
light emitting unit 300, the plate 318 is fixed by a screw 320 to an end surface of
a rear end portion 316a of each support 316.
[0117] A circular hole 318a being formed in a center of the plate 318, the heretofore described
lens 308 is fitted from a front side into the circular hole 318a. The lens 308, being
in contact with the rear end portion 314a of the inner cylinder 314 positioned forward
of the lens 308, is supported in such a way as to be sandwiched from a front and rear
direction by the rear end portion 314a of the inner cylinder 314 and the plate 318.
[0118] In this kind of power lamp 26a, when the LED' s 302 of the power lamp light emitting
unit 300 emit light, the light, as well as being caused to fall incident on the lens
308 disposed forward of the LED's 302, is refracted in the lens 308, and becomes the
converging light. That is, the light from the LED's 302, by being transmitted through
the lens, is caused to converge, and becomes high linearity light heading in the approximately
horizontal direction. Then, the light transmitted through the lens 308, by way of
the inside of the inner cylinder 314, is caused to emit from the opening 310a of the
lens barrel 310.
[0119] That is, in each power lamp 26a, as the LED's 302 and the lens 308 of the power lamp
light emitting unit 300 are surrounded by the lens barrel 310, only the light, among
the beams of light caused to emit from the LED's 302, which has been transmitted through
the lens 308, is caused to emit from the opening 310a, and the other light is shielded
by the lens barrel 310. Consequently, a radiation area of the light emit from the
power lamp light emitting unit 300 of the power lamp 26a is limited to an area of
the converging light (refer to dashed-dotted lines in Fig. 35) heading toward an approximately
horizontal front from the lens 308.
[0120] For that reason, the player who, facing the display portion 4 and the operation buttons
11 (the operation unit) of the operation table 10 which are disposed at the front
of the gaming machine 1, plays the game in a position immediately below the power
lamps 26a, is out of the radiation area of the power lamps 26a, and the light from
the power lamps 26a is not radiated on the player. Accordingly, the light from the
power lamps 26a not being visible to the player, the reduction in the fatigue of the
player is realized, and also, the player can concentrate on the game.
[0121] Also, as the light from the power lamps 26a is caused to converge in the approximately
horizontal direction using the lens 308, in comparison with a case in which the light
is dispersed, it is more difficult for the light emit from the power lamp light emitting
unit 300 to head toward a lower side where the player is. That is, a situation, in
which the light from the power lamp light emitting unit 300 is visible to the player,
is more effectively avoided by means of the lens 308. In addition, it is easy for
the light caused to converge by the lens 308 to reach far, increasing a degree of
advertising of the light to a gallery far away. Moreover, as the power lamps 26a use
the full color LED's 302 as the light sources of the power lamp light emitting unit
300, it being possible to realize various light effects which cannot be realized with
monochromatic light sources, it is possible to improve a dramatic effect.
[0122] It not always being necessary that a light shielding portion such as the lens barrel
is provided in such a way as to surround a periphery of the power lamp light emitting
unit. It is sufficient to have an aspect in which the light shielding portion is interposed
between the power lamp light emitting unit and the player in such a way as to be able
to shield at least a part of light heading toward a player side. However, in a case
in which the light shielding portion surrounds the periphery of the power lamp light
emitting unit, as a situation of the light leaking from the light shielding portion
can be avoided with a higher accuracy in comparison with a case in which the light
shielding portion does not surround the periphery, it is preferable in that it is
possible to more reliably avoid a situation in which the light from the power lamp
light emitting unit is visible to the player.
[0123] Next, a detailed description will be given, while referring to Figs. 36 to 38, of
the strip-shaped lamp 26b of the top lamp 26.
[0124] Between the heretofore described power lamps 26a disposed on both sides of the top
lamp 26, a recessed portion 330 extending right and left over an approximately whole
length between the power lamps 26a is provided on a rear side of the cover plate 26c.
The recessed portion 330 being provided in such a way as to be recessed rearward with
respect to the front surface of the cabinet 3 provided with the top lamp 26, the upper
display portion 4A positioned below the top lamp 26 and the like, a cross-section
thereof is approximately rectangular.
[0125] The recessed portion 330, being partitioned into two right and left portions by three
walls 332 perpendicular to the cover plate 26c, is divided into a right recessed portion
330A and a left recessed portion 330B, each of which is sandwiched by a pair of the
walls 332. A light source unit 340, which emits light, and a reflecting plate 350,
which reflects the light from the light source unit 340, are housed inside each of
the right recessed portion 330A and the left recessed portion 330B. The strip-shaped
lamp (the light emitting unit) 26b is configured of the recessed portion 330, the
light source unit 340 and the reflecting plate 350.
[0126] The light source unit 340, being disposed in such a way as to extend in the right
and left direction in a height position approximately halfway between the recessed
portions 330A and 330B, is configured of a reed-shaped substrate 342 and six LED's
(light sources) 344 installed at equal intervals on a substrate surface in an extending
direction of the substrate 342. The substrate 342 extends horizontally, and is inclined
in such a way that the surface thereof faces diagonally upward. Each LED 344 provided
on the substrate 342 being, for example, a white LED, a control of lighting or blinking
is performed by a not-shown signal circuit. Supposing that a straight line connecting
the LED 344 and a lower edge 330a of the recessed portion 330 is designated as a straight
line L (refer to Fig. 37), the LED 344 is in a position in which the straight line
L intersects with a perpendicular line from the front surface of the cabinet 3 (for
example, a perpendicular line 4p from a display surface 4s of the upper display portion
4A) at an acute angle γ.
[0127] The reflecting plate 350, being a member made by bending forming a stainless plate
material, is configured of a support 352, which supports the light source unit 340
from below, and a reflecting portion 354 positioned on an upper side of the support
352. The support 352, being provided in such a way as to stand up from a bottom surface
330b of the recessed portion 330, supports the substrate 342 of the light source unit
340 from a rear surface side thereof. The reflecting portion 354 extends diagonally
upward and forward from an upper end portion 352a of the support 352 positioned on
a rear side of the light source unit 340. The reflecting portion 354, bending downward
at a bending portion 354c in a vicinity of a center between a lower end portion 354a
and an upper end portion 354b thereof, is divided into a first reflecting portion
354A below the bending portion 354c and a second reflecting portion 354B above the
bending portion 354c.
[0128] Herein, front surfaces of the first reflecting portion 354A and the second reflecting
portion 354B being made reflective and forming reflecting faces 356A and 356B respectively,
the reflecting face 356A of the first reflecting portion 354A is inclined at an inclined
angle (a first inclined angle) α with respect to a horizontal plane H, while the reflecting
face 356B of the second reflecting portion 354B is inclined at an inclined angle (a
second inclined angle) β with respect to the horizontal plane H. As described heretofore,
as the reflecting portion 354 bends downward at the bending portion 354c, the inclined
angle of the reflecting face 356B of the second reflecting portion 354B is smaller
than the inclined angle α of the reflecting face 356A of the first reflecting portion
354A.
[0129] A part of the light from the LED's 344 of each light source unit 340 is reflected
off the reflecting faces 356A and 356B of the reflecting portion 354, and heads toward
an opening of the recessed portion 330 which is an opening of the strip-shaped lamp
26b. At this time, as the second reflecting portion 354B is positioned on a side farther
away from the LED's 344 than the first reflecting portion 354A, and the inclined angle
β of the reflecting face 356B of the second reflecting portion 354B is smaller than
the inclined angle α of the reflecting face 356A of the first reflecting portion 354A,
light reflected off the reflecting face 356A of the first reflecting portion 354A,
and light reflected off the reflecting face 356B of the second reflecting portion
354B, shift up or down, and travel in approximately the same direction.
[0130] Next, a description will be given of a visibility of the light in the strip-shaped
lamp 26b.
[0131] As the gallery in a standing position faces the gaming machine 1, a height of an
eye line of a gallery M1 being on the same order as a height of the strip-shaped lamp
26b, the light caused to emit in the horizontal direction from the strip-shaped lamp
26b reaches the gallery. That is, as shown by an arrow L1 of Fig. 37, the light from
the LED's 344 of the light source unit 340 directly reaches the galleryM1 via the
cover plate 26c fitted in the opening of the strip-shaped lamp 26b (that is, the opening
of the recessed portion 330) . Also, apart from the direct light L1 from the LED's
344, as shown by arrows L2 and L3 of Fig. 37, lights L2 and L3 from the LED's 344,
reflected off the reflecting portion 354, reach the gallery M1 via the cover plate
26c. As the reflecting portion 354 has the first reflecting portion 354A and the second
reflecting portion 354B, the lights L2 and L3 reflected off them reach the gallery
M1 in two upper and lower tiers, the upper reflected light L3 and the lower reflected
light L2.
[0132] Consequently, as shown in Fig. 36, three-tiered light of the light L1 emitted from
the LED 344 and the lights L2 and L3 reflected off the reflecting portion 354 is visible
to the gallery. For that reason, in the strip-shaped lamp 26b, three-tiered light
from the right recessed portion 330A and three-tiered light from the left recessed
portion 330B are visible from the eye line of the gallery. As the partition wall 332
between the right recessed portion 330A and the left recessed portion 330B is thin,
it appearing to the gallery that the light from the right recessed portion 330A and
the light from the left recessed portion 330A are continuous, strip-shaped light divided
into three vertical tiers is visually perceived as a whole of the strip-shaped lamp
26b.
[0133] Meanwhile, as the player in a sitting position faces the gaming machine 1, a height
of an eye line of a player M2 is several tens of centimeters below the strip-shaped
lamp 26b, and is slightly above the straight line L connecting the LED's 344 and the
lower edge 330a of the recessed portion 330. For that reason, the player M2 can visually
perceive the light emitted from the LED's 344, but cannot visually perceive the light
reflected off the reflecting portion 354. This is because the light reflected off
the first reflecting portion 354A becomes invisible by approximately overlapping the
light emitted from the LED's 344, and because the light reflected off the second reflecting
portion 354B is not reflected in a direction of the view point of the player.
[0134] Consequently, as shown in Fig. 38, single tier of the light emitted from the LED's
344 is visible to the player. For that reason, in the strip-shaped lamp 26b, the single
tier of light from the right recessed portion 330A and the single tier of light from
the left recessed portion 330B being visible from the eye line of the player, a single
strip-shaped beam of light is visible as the whole of the strip-shaped lamp 26b.
[0135] As described heretofore, in the strip-shaped lamp 26b of the gaming machine 1, three
strip-shaped beams of light are visible to the gallery, while only one strip-shaped
beam of light is visible to the player. For this reason, in the strip-shaped lamp
26b, a quantity of light heading toward the player is smaller than a quantity of light
heading toward the gallery. That is, a quantity of light visible to the player from
the strip-shaped lamp 26b is reduced, by which means the fatigue of the player who
continues the game is reduced.
[0136] As the reflecting portion 354 has the first reflecting portion 354A and the second
reflecting portion 354B, the reflected light from the LED's 344 is heading toward
the gallery through two paths L2 and L3. For that reason, in comparison with a case
in which the reflected light from the LED' s 344 heads toward the gallery through
one path, the quantity of light from the strip-shaped lamp 26b is increased, and a
light emitting area is widened, improving a degree of attraction by the strip-shaped
lamp 26b. By an apparent number of light sources being increased by a mirror image
of the LED's 344 due to the reflecting portion 354, it is possible to reduce a number
of LED's 344 actually used to 1/3, realizing a reduction in a number of parts and
an energy saving.
[0137] In the strip-shaped lamp 26b, as the LED' s 344 of the light source unit 340 are
disposed in such a way that the straight line L connecting each LED 344 and the lower
edge 330a of the recessed portion 330 intersects with the perpendicular line from
the front surface of the cabinet 3 at the acute angle γ, a majority of the light from
the LED's 344 heading toward the player is shielded by the lower edge 330a of the
recessed portion 330, effectively reducing the quantity of light heading toward the
player.
[0138] In order to adjust the quantity of light from the strip-shaped lamp 26b, as shown
in Fig. 39, it is acceptable that a polarizing filter 360 is attached to a surface
of the cover plate 26c. The polarizing filter 360, being attached in such a way as
to cover a whole of the cover plate 26c, transmits light falling incident at a nearly
vertical angle, and shields light falling incident at a predetermined incidence angle
or greater. For this reason, a gallery, whose eye line has approximately the same
height as a height of the polarizing filter 360, can visually perceive the light emit
from the strip-shaped lamp 26b to the same degree as in a case in which there is no
polarizing filter 360.
[0139] Meanwhile, the light emit from the strip-shaped lamp 26b being shielded by the polarizing
filter 360, a player who looks up at the polarizing filter 360 from below can hardly
visually perceive the light from the strip-shaped lamp 26b. Consequently, by adopting
this kind of polarizing filter 360, a quantity of light visible to the player from
the strip-shaped lamp 26b is more effectively reduced, realizing a further reduction
in the fatigue of the player.
[0140] As shown in Fig. 40, it is also acceptable that the heretofore described strip-shaped
lamp 26b has an aspect in which a positional relationship between the light source
unit 340 and the reflecting plate 350 is reversed. That is, in the strip-shaped lamp
26b shown in Fig. 40, the light source unit 340 being installed on a ceiling plane
330c of the recessed portion 330, the reflecting portion 354 is disposed below the
light source unit 340.
[0141] In the reflecting portion 354, a portion thereof above the bending portion 354c forms
the first reflecting portion 354A having the reflecting face 356A of the inclined
angle α, and a portion below the bending portion 354c forms the second reflecting
portion 354B having the reflecting face 356B of the inclined angle β. That is, in
the same way as the heretofore described embodiment, the second reflecting portion
354B is positioned on a side farther away from the LED's 344 than the first reflecting
portion 354A, and the inclined angle β of the reflecting face 356B of the second reflecting
portion 354B is smaller than the inclined angle α of the reflecting face 356A of the
first reflecting portion 354A.
[0142] In the heretofore described strip-shaped lamp 26b, in the same way as in the heretofore
described embodiment, the light emitted from the LED's 344 and the three-tiered beams
L1, L2 and L3 of the light reflected off the reflecting portion 354 are visible to
the gallery M1, and only the light emitted from the LED's 344 is visible to the player
M2. This is because the light reflected off the reflecting portion 354 is not reflected
in the direction of the view point of the player M2 which is slightly above the straight
line L connecting each LED 344 and the lower edge 330a of the recessed portion 330.
[0143] That is, in the strip-shaped lamp 26b of the aspect shown in Fig. 40, in the same
way as the strip-shaped lamp 26b shown in Fig. 37, three strip-shaped beams of light
are visible to the gallery, while only one strip-shaped beam of light is visible to
the player, and the quantity of light heading toward the player is smaller than the
quantity of light heading toward the gallery. For that reason, the quantity of light
visible to the player from the strip-shaped lamp 26b is reduced, realizing the reduction
in the fatigue of the player who continues the game.
[0144] Hereafter, a detailed description will be given, while referring to the drawings,
of another embodiment of the invention.
[0145] As shown in Fig. 41, a gaming machine 401, being an upright-type slot machine to
be installed in a game arcade or a casino, has a cabinet 403 for housing electrical
or mechanical parts for executing a predetermined gaming state. A display portion
404 for displaying information relating to a game including, for example, an upper
display portion 404A, a middle display portion 404B and a lower display portion 404C,
the display portions 404A to 404C are attached to a front surface of the vertically
long cabinet 403. The upper display portion 404A, having a liquid crystal panel 405A
disposed above the display portion 404B, displays, for example, an effect image, an
introduction of game details, an explanation of game rules and the like by means of
the liquid crystal panel 405A. The lower display portion 404C, being disposed below
the display portion 404B, has a plastic panel 405C on which an image is printed, and
lights up the plastic panel 405C by means of a backlight.
[0146] The display portion 404B for displaying a gaming state of the game having the transparent
liquid crystal panel 405B fixed to a front door of the cabinet 403, it is possible
for a player to see symbols of three reels R1, R2 and R3, disposed inside the cabinet
403, from outside via the liquid crystal panel 405B. A plurality of pay lines arranged
to traverse the display portion 404B horizontally and diagonally are printed in areas
of the display portion 404B corresponding to the three reels R1, R2 and R3. A payout
amount display portion 408 and a credit amount display portion 409 are displayed in
an upper portion of the display portion 404B. The middle display portion 404B, being
inclined in such a way that the upper portion tilts rearward, is configured in such
a way that the player can play in a comfortable position.
[0147] An operation table 410 protruding forward being provided at a front of the cabinet
403, between the middle display portion 404B and the lower display portion 404C, as
an operation unit which instructs an execution of the game, various kinds of operation
button 411, such as a BET button, a COLLECT button, a START button, a STOP button
and the like, are arranged on the operation table 410. A coin slot 412 and a bill
slot 413 are provided on the operation table 410. A ticket printer 414 and a card
reader 415 are provided between the operation table 410 and the middle display portion
404B. Furthermore, a coin tray 416 is provided in a lowermost portion of the cabinet
403.
[0148] A light emitting unit 420 is disposed on the cabinet 403 of the gaming machine 401
in such a way as to surround a game area including the upper display portion 404A,
the middle display portion 404B, the lower display portion 404C and the operation
table 410. The light emitting unit 420 is configured of side lamps 422, which are
provided on oblique light bases 421 protruding bow-like laterally from right and left
end portions of the cabinet 403 across the upper display portion 404A and the display
portion 404B, speaker lamps 424, which are provided on edges of bow shaped speakers
423 protruding laterally from right and left end portions of the cabinet 403 in positions
near the operation table, under lamps 425, which are provided on a lower edge of the
lower display portion 404C, and a top lamp 426 which, being provided above the upper
display portion 404A, has power lamps 426a disposed on both sides and a strip-shaped
lamp 426b arranged in a center in a horizontal direction. The light emitting unit
420 creates an attractive illumination by a lamp control.
[0149] In the heretofore described gaming machine 401, by supplementing light from the display
portion 404 and the operation buttons 411 on the operation table 410 with light from
the light emitting unit 420 disposed in such a way as to surround the game area, in
cooperation with the light from the display portion 404 in the game area and the light
from the operation buttons 411 on the operation table 410, it is possible, using the
light, to markedly improve a degree of advertising of the gaming machine 401 to a
gallery. By appropriately changing a lighting condition or a blinking condition of
the light emitting unit 420, it is possible, using the light, to easily distinguish
the gaming machine 401 from another machine. Accordingly, it is possible to provide
an attractive gaming machine.
[0150] The gaming machine 401 further includes a topper effect producing device 428 (which
serves as an effect producing device) mounted on the cabinet 403. The topper effect
producing device 428, having a rectangular thin-boxed shape, is disposed in such a
way as to be approximately parallel to the liquid crystal panel 405A of the upper
display portion 404A.
[0151] A plastic panel 428a, on which an image is printed, being fitted in a front surface
of the topper effect producing device 428, a configuration is such that the plastic
panel 428a is lit up by a built-in backlight 498 (not shown in Fig. 41). Also, on
the front surface of the topper effect producing device 428, a plurality of LED' s
428b are disposed at equal intervals along upper and lower sides of the plastic panel
428a.
[0152] Next, a description will be given, while referring to Figs. 42 to 45, of an internal
configuration of the heretofore described gaming machine 401.
[0153] Fig. 42 is a block diagram showing an internal configuration of a whole of the gaming
machine 401. As shown in Fig. 42, the gaming machine 401 has a plurality of components
centered around a main circuit board 471 on which a microcomputer 431 is mounted.
The main circuit board 471, having the microcomputer 431, a random number generator
435, a sampling circuit 436, a clock pulse generator 437 and a frequency divider 438,
has an illumination effect control circuit (illumination controller) 461, a hopper
control circuit 463, a payout completion signal circuit 465 and a display portion
drive circuit 467.
[0154] The microcomputer 431 has a main CPU 432, an RAM 433 and an ROM 434. The main CPU
432, operating in accordance with a program stored in the ROM 434, by performing a
reception and a transmission of a signal from and to another component via an I/O
port 439, performs an operation control of the whole of the gaming machine 401. Data
and programs used when the main CPU 432 operates are stored in the RAM 433 and, for
example, as well as a random number sampled by the sampling circuit 436, to be described
hereafter, being temporarily held after a start of the game, code numbers of the reels
R1, R2 and R3 and symbol numbers are stored therein. A program, which the main CPU
432 executes, and permanent data are stored in the ROM 434.
[0155] The random number generator 435, operating in accordance with an instruction from
the main CPU 432, generates random numbers in a certain range. The sampling circuit
436, in accordance with an instruction from the main CPU 432, as well as extracting
an optional random number from among random numbers generated by the random number
generator 435, inputs the extracted random number into the main CPU 432. The clock
pulse generator 437 generates a standard clock pulse for operating the main CPU 432,
and the frequency divider 438 inputs a signal, in which the standard clock pulse is
divided by a certain frequency, into the main CPU 432.
[0156] Also, a reel drive unit 450 is connected to the main circuit board 471. The reel
drive unit 450 has a reel position detection circuit 451, which detects a position
of each reel R1, R2 and R3, and a motor drive circuit 452 which inputs a drive signal
into motors M1, M2 and M3 for rotating the reels R1, R2 and R3 respectively. By the
drive signal being input from the motor drive circuit 452, the motors M1, M2 and M3
are operated to rotate the reels R1, R2 and R3 respectively.
[0157] Furthermore, the operation buttons 411, including the STOP button for inputting an
instruction to stop the reel R1, R2 or R3, the START button, the COLLECT button, the
BET button and the like, being connected to the main circuit board 471, a signal corresponding
to a button recessed portion is input into the main CPU 432 via the I/O portion 439.
[0158] The illumination effect control circuit 461 transmits an effect signal for causing
the heretofore described light emitting unit 420 and topper effect producing device
428 to perform an illumination effect. The light emitting unit 420, as shown in Fig.
43, is configured of a plurality of lamps including the heretofore described speaker
lamps 424, under lamps 425, power lamps 426a and strip-shaped lamp 426b, and LED'
s. Main side lamps and subsidiary side lamps shown in Fig. 43 configure the heretofore
described side lamps 422 provided on the oblique light bases 421. A plurality of full
color LED's shown in Fig. 43 are attached to the liquid crystal panel 405B to decorate
both right and left sides of the liquid crystal panel 405B. The lower full color LED's
light up the coin tray 416. The topper effect producing device 428 is serially connected
to the illumination effect control circuit 461 via the light emitting unit 420 of
this kind of configuration.
[0159] The hopper control circuit 463 drives the hopper 464 in accordance with a control
of the main CPU 432, the hopper 464, and performs an operation for performing a payout
of a coin into the coin tray 416. The payout completion signal circuit 465 receives
data of a coin quantity value from a coin detector 466 connected thereto and, in the
event that the quantity value reaches data of a set quantity value, inputs a signal
informing of a coin payout completion into the main CPU 432. The coin detector 466
counts an amount of coins paid out by the hopper 464, and inputs data of the counted
quantity value into the payout completion signal circuit 465. The display portion
drive circuit 467 controls a display operation of each kind of display portion such
as the payout amount display portion 408 and the credit amount display portion 409.
[0160] A subsidiary circuit board 472 is connected to the main circuit board 471. The subsidiary
circuit board 472, as shown in Fig. 44, receives a command from the main circuit board
471, and performs a display control of the liquid crystal panel 405A of the upper
display portion 404A and the liquid crystal panel 405B of the display portion 404B,
and an emission control of a sound from the speakers 423. The subsidiary circuit board
472 is configured on a circuit substrate separate from the circuit substrate configuring
the main circuit board 471, with a microcomputer (hereafter called a "subsidiary microcomputer")
473 as a main component, and has a sound source IC 478 that controls the sound emitted
from the speakers 423, a power amplifier 479 that amplifies an output from the sound
source IC 478, and an image control circuit 481 that operates as a display controller
of the liquid crystal panels 405A and 405B.
[0161] The subsidiary microcomputer 473 is provided with a subsidiary CPU 474 that performs
a control operation in accordance with a control command transmitted from the main
circuit board 471, a program ROM 475 that serves as a storage unit, a work RAM 476,
and I/O ports 477 and 480. The subsidiary circuit board 472, although not including
the clock pulse generator, the frequency divider, the random number generator or the
sampling circuit, is configured in such a way as to execute a random number sampling
on an operation program of the subsidiary CPU 474. The program ROM 475 stores a control
program executed by the subsidiary CPU 474. The work RAM 476 is configured as temporary
storage unit for when the control program is executed by the subsidiary CPU 474.
[0162] The image control circuit 481 is provided with an image control CPU 482, an image
control work RAM 483, an image control program ROM 484, an image ROM 486, a video
RAM 487 and an image control IC 488. The image control CPU 482, based on parameters
set by the subsidiary microcomputer 473, determines an image to be displayed on the
liquid crystal panels 405A and 405B, in accordance with an image control program stored
in the image control program ROM 484.
[0163] The image control program relating to the display on the liquid crystal panels 405A
and 405B, and various kinds of selection table, are stored in the image control program
ROM 484. The image control work RAM 483 is configured as temporary storage unit for
when the image control program is executed by the image control CPU 482. The image
control IC 488 forms an image corresponding to details determined by the image control
CPU 482, and transmits it to the liquid crystal panels 405A and 405B.
[0164] The image ROM 486 stores dot data (bitmap data) for forming an image. The video RAM
487 operates as temporary storage unit for when the image is formed by the image control
IC 488.
[0165] Fig. 45 is a block diagram showing an internal configuration of the topper effect
producing device 428 of the gaming machine 401. As shown in Fig. 45, the topper effect
producing device 428 has an IN port 490, which receives information from the illumination
effect control circuit 461 outside the device, a CPU 491, which performs various kind
of calculation process, a selector 492, which performs a selection transmission of
an effect signal, and an OUT port 493 which sends the effect signal to the LED's 428b.
[0166] The IN port 490 of the topper effect producing device 428 is serially connected to
the illumination effect control circuit 461 of the main circuit board 471 via the
light emitting unit 420. The IN port 490, being effect information reception means,
receives effect information (hereafter called first effect information) relating to
the illumination effect of the topper effect producing device 428 from the illumination
effect control circuit 461. Effect detail information instructing effect details such
as a lighting pattern of each LED 428b is included in the first effect information.
For that reason, in a case in which the first effect information is transmitted from
the OUT port 493 as the effect signal, the LED's 428 serving as effect means perform
an illumination effect corresponding to the effect detail information included in
the first effect information. The first effect information received by the IN port
490 is transmitted in parallel to the CPU 491 and the selector 492.
[0167] An ROM 494 and an RAM 495, which are effect information storage unit, being connected
to the CPU 491, effect information (hereafter called second effect information) relating
to the illumination effect of the topper effect producing device 428 is stored in
the ROM 494. Although, in the same way as in the first effect information, effect
detail information instructing effect details such as the lighting pattern of each
LED 428b is also included in the second effect information, the relevant effect detail
information differs from the effect detail information included in the first effect
information.
[0168] The CPU 491, when a predetermined effect condition is satisfied, as well as transmitting
an effect signal corresponding to the effect detail information included in the second
effect information, which is stored in the ROM 494, to the selector 492, sends to
the selector 492 a switching command instructing the selector 492 to transmit the
effect signal in place of the first effect information. Herein, the effect condition
in the embodiment is that there is no inputting of the first effect information from
the IN port 490 into the CPU 491. That is, when there is no input of the first effect
information from the IN port 490 into the CPU 491, the CPU 491, as well as transmitting
an effect signal corresponding to the second effect information to the selector 492,
sends the switching command to the selector 492. It is also acceptable that the effect
condition, not being limited to the heretofore described condition, is an elapsing
of a predetermined time period, a coming of a predetermined time, a reception of a
specified signal from the illumination effect control circuit 461 or the like.
[0169] The selector 492, based on the switching command sent from the CPU 491, transmits
either the effect signal corresponding to the first effect information sent from the
IN port 490, or the effect signal corresponding to the second effect information sent
from the CPU 491, to the LED's 428b via the OUT port 493. That is, effect signal transmission
means, being configured of the heretofore described CPU 491, selector 492 and OUT
port 493, based on the predetermined effect condition, transmits either an effect
signal based on the first effect information received by the IN port 490, or an effect
signal based on the second effect information stored in the ROM 494, to the LED's
428b.
[0170] A luminance adjustment switch 496, a lighting pattern switch 497 and a backlight
498 are connected to the CPU 491. The luminance adjustment switch 496, being a DIP
switch for controlling a time interval between an ON and an OFF of each LED 428b and
adjusting a luminance, sends a signal for causing the CPU 491 to perform a multistage
luminance adjustment (for example, four-stage adjustment) to the CPU 491. The lighting
pattern switch 497, being a switch used for setting the lighting pattern of each LED
428b as an effect change condition, inputs a signal for causing the CPU 491 to set
various kinds of lighting pattern, to be described hereafter, into the CPU 491. By
the CPU 491 causing only an LED 428b in a predetermined place, among the plurality
of LED's 428b, to light and/or flash, a confirmation is performed as to which lighting
pattern has been set. The backlight 498 is an illumination unit that illuminates the
plastic panel 428a of the topper effect producing device 428 in response to a transmission
signal from the CPU 491. A cold-cathode tube may be used as the backlight 498.
[0171] Next, a description will be given, while referring to Fig. 46, of a procedure of
an effect process in the topper effect producing device 428.
[0172] The CPU 491, by receiving the first effect information sent from the IN port 490,
constantly or intermittently monitoring whether or not the IN port 490 has received
the first effect information, performs a determination of the effect condition (Step
1). Then, if the CPU 491 has detected the reception of the first effect information
from the IN port 490, it sends the switching command for transmitting the effect signal
corresponding to the first effect information to the selector 492, and the effect
signal is transmitted from the selector 492 via the OUT port 493 to the LED's 428b
(Step 2).
[0173] Meanwhile, the CPU 491 performs the determination of the effect condition (Step 1)
and, if it has not detected the reception of the first effect information from the
IN port 490, it extracts the second effect information from the ROM 494 (Step 3).
Then, the CPU 491 sends the switching command for transmitting the effect signal of
the second effect information to the selector 492, along with the effect signal corresponding
to the second effect information, to the selector 492. Continuing on, the effect signal
sent to the selector 492 from the CPU 491 is transmitted to the LED's 428b, via the
OUT port 493, from the selector 492 (Step 4).
[0174] Then, the LED's 428b perform an effect corresponding to the effect signal sent from
the OUT port 493 (Step 5). In the topper effect producing device 428, the above steps
1 to 5 are repeated as the effect process. Consequently, when the first effect information
has been input from the illumination effect control circuit 461 into the topper effect
producing device 428, as shown by an arrow Al, the LED's 428b perform an illumination
effect corresponding to the first effect information. Meanwhile, when the first effect
information has not been input from the illumination effect control circuit 461 into
the topper effect producing device 428, as shown by an arrow A2, the LED's 428b perform
an illumination effect corresponding to the second effect information stored in the
ROM 494 of the topper effect producing device 428.
[0175] That is, in the topper effect producing device 428, as the LED's 428b perform not
only the illumination effect corresponding to the first effect information received
from an exterior, but also an effect corresponding to the effect signal of the second
effect information stored in the ROM 494, a diversification of effects being achieved,
it is possible to perform an effect richer in variety. Moreover, even in the event
that the inputting of the first effect information from the illumination effect control
circuit 461 into the topper effect producing device 428 has been interrupted because
of a disconnection of a line or the like, as the effect based on the second effect
information is performed, it is possible to continuously perform the effect due to
the topper effect producing device 428.
[0176] Also, in the heretofore described embodiment, as the effect detail information relating
to the effect details of the LED's 428b is included in the first effect information,
it is not necessary for the topper effect producing device 428 to store the effect
detail information. That is, in the topper effect producing device 428, it not being
necessary to newly provide storage unit for the effect detail information, or allot
a part of a storage area of the ROM 494 in which the second effect information is
stored, an efficient use is made of the storage area of the topper effect producing
device 428.
[0177] However, it is also possible, as necessary, to have an aspect in which at least a
part of the effect detail information relating to the effect details of the LED's
428b is stored in the ROM 494 and, when the first effect information is input into
the IN port 490, the CPU 491 extracts the effect detail information, and sends it
to the LED's 428b. For example, it is also possible to have an aspect in which effect
detail information relating to the lighting pattern of each LED 428b is stored in
the ROM 494 and, when the first effect information including only a light emitting
timing as the effect detail information is input into the IN port 490, the CPU 491
extracts the effect detail information relating to the lighting pattern, and sends
it to the LED's 428b.
[0178] Furthermore, in the heretofore described embodiment, the topper effect producing
device 428 is serially connected to the illumination effect control circuit 461 of
the main circuit board 471 via the light emitting unit 420. By adopting this kind
of serial connection, it is possible to add on the light emitting unit or the effect
device, and also, wirings necessary for the connection are reduced in number.
[0179] Although the heretofore described embodiment shows an aspect in which one item of
second effect information is stored in the ROM 494, it is also acceptable to appropriately
change to an aspect in which a plurality of items of second effect information including
different items of effect detail information are stored in the ROM 494. In this case,
the CPU 491, in Step 3 in the effect process of the topper effect producing device
428, selects and extracts one of the plurality of items of second effect information
and, in Step 4, transmits the selected second effect information to the LED's 428b
(refer to Fig. 46). In this way, by storing the plurality of items of second effect
information in the ROM 494, it is possible for the topper effect producing device
428 to realize a variety of effects depending on how the CPU 491 selects the second
effect information.
[0180] Also, in the heretofore described aspect in which the plurality of items of second
effect information are stored in the ROM 494, it is also acceptable that the CPU 491,
at the time of Step 3, changes second effect information to be selected from the ROM
494 every time the effect change condition is satisfied. The effect change condition
includes an elapsing of a predetermined time period, a coming of a predetermined time,
a reception or otherwise of a change signal from the illumination effect control circuit
461, a signal input of the lighting pattern switch 497 or the like. As the effect
change condition, in a case of an aspect in which second effect information to be
selected is changed in response to the signal input of the lighting pattern switch
497, it is possible, by an operation of the lighting pattern switch 497, to set to
optional second effect information.
[0181] In this way, by changing the second effect information to be selected from the ROM
494 in response to the effect change condition, it is possible for the topper effect
producing device 428 to realize various effect aspects corresponding to the effect
change condition. Second effect information to be selected from the ROM 494 not necessarily
being changed, even by simply randomly reselecting second effect information to be
selected, every time the effect change condition is satisfied, it is possible to realize
various effect aspects.
[0182] Although the above description has been given of the topper effect producing device
428 as an example of the effect device, the whole of the gaming machine 401 including
the topper effect producing device 428 can also become the effect device. In this
case, the gaming machine 401, having a system similar to or equivalent to the system
in the block diagram of the topper effect producing device 428 shown in Fig. 45, receives
the first effect information from the exterior of the gaming machine 401 (for example,
a separate gaming machine, a game server or the like) . Then, the gaming machine 401,
based on the predetermined effect condition, transmits either the effect signal based
on the first effect information or the effect signal based on the second effect information
stored in effect information storage'unit (for example, the ROM 434) of the gaming
machine 401, and causes effect means (for example, the light emitting unit 420 or
the speakers 423) to perform an effect corresponding to the signal. Accordingly, even
in a case in which the gaming machine 401 itself is the effect device, in the same
way as in a case in which the topper effect producing device 428 is the effect device,
a diversification of effects by the gaming machine 401 is achieved, and the effect
richer in variety is performed.
[0183] The present invention is not limited to the heretofore described embodiment. For
example, the effect producing device may not be limited to the LED's 428b performing
the illumination effect, but it is also acceptable that a device performing the sound
effect, a device performing the image effect or the like is used as the effect producing
device.