[0001] The invention relates to a road element, such as for instance a road obstacle, for
regulating the behavior of road users.
FIELD OF THE INVENTION
[0002] The increased traffic volume has put a large pressure on the existing road system,
having both bothersome and dangerous effects. Bothersome due to especially traffic
jams, leading the often delayed road users to speeding in order to make up for lost
time. Dangerous as speeding, per se, increases the likelihood of accidents with a
lethal outcome. Speeding is, however, not only associated with the increase in traffic
volume, hence speeding is a general problem and common road user behaviour. Such behaviour
is a considerable problem in for instance cities and where road work is being carried
out as the traffic intensity and the number of soft road users is relatively larger
in these areas.
[0003] Another problem in traffic is that many road users find it increasingly difficult
to interpret message signing on roads which at times results in very dangerous situations.
This could for instance be a situation where a car driver overlooks a 'No Entry' sign
and drives down an exit from a motorway and thus drive in the opposite direction in
the wrong roadway and thus becoming a so-called ghost driver.
[0004] To accommodate especially the problem of speeding, regulating traffic and regulating
traffic behaviour in general, several initiatives have been taken in terms of laying
down road obstacles such as for instance roundabouts, chicanes and speed bumps. Roundabouts
are typically constructed to replace an intersection where two or more roads with
high traffic intensity intersect. A problem with roundabouts is that the one-way traffic
combined with the rounding of the roundabouts wear the tires on the vehicles unevenly.
Chicanes are often placed at entrances and in areas with a permitted speed limit.
Some chicanes are constructed so that traffic from only one direction can pass at
a time, others are sine or arc shaped chicanes which can only be comfortably passed
at a certain speed. Unidirectional chicanes are not suitable in areas with high traffic
intensity as these would slow the traffic beyond the reasonable. A problem with sine
or arc shaped chicanes is that they can be passed with a speed above the allowed limit.
[0005] Speed bumps are speed reduction devices used with the intention to ensure that road
users do not exceed the speed limit deemed safe. Speed bumps can for instance be used
as speed dampers on roads with a given maximum velocity or where two lanes narrows
to one lane.
[0006] The purpose of speed bumps is typically that the discomfort when passing increases
with increasing speed. This effect is obtained as a result of the curvature of the
speed bump. Hence the curvature of speed bumps is constructed to give a minimum discomfort
at a certain speed and there below and increasing discomfort at speed above. Speed
bumps therefore have the advantage that if distributed relatively evenly over a given
distance, most road users will maintain approximately the allowed speed limit within
that given distance. This makes speed bumps one of the most effective speed reduction
devices and due to a low construction cost, also one of the most widely used.
[0007] Speed bumps can, however, have undesired effects if the curvature of these speed
bumps is not constructed according to the desired speed. A poorly constructed speed
bump is therefore a problem for all road users as drivers and passengers may be injured
and vehicles damaged when passing. Whether the curvature is constructed as intended
or not, speed bumps are a problem for specific groups of road users, for instance
bus drivers who risk getting back problems due to the placement of the steering wheel
in front of the front suspension of the bus. Another group is emergency vehicles,
for instance ambulances that have to pass road bumps very slowly in order not to impose
additional injuries to the person(s) carried which in return prolongs the emergency
response.
OBJECT AND SUMMARY OF THE INVENTION
[0008] It is an object of the invention to provide a device for regulating the behavior
of road users by solving the above-mentioned problems.
[0009] This is achieved by a road element for influencing the behavior of the road user,
for instance a road obstacle, where said road element comprises a road print being
a perspective projection of a three-dimensional road element, where said road print
is optimized for a viewer within a given position from said road print, where said
road print is placed upon or integrated into the surface of the road or in close proximity
of the road. Hereby a road element that would influence road users' way of driving
due to high delectability and without causing discomfort when the road user passes
the obstacle and without unnecessary wearing of the vehicle is provided. This is achieved
due to the fact that the obstacle would appear as a 3D element on the road and the
road user would therefore see the obstacle as a real obstacle and thus correct the
way of driving according to the obstacle. The obstacle would on the other hand not
cause discomfort and unnecessary wearing of the vehicle because it is formed as a
road print being a perspective projection of a three-dimensional road element, and
the vehicle can therefore just drive over the road print. The road print could be
embodied by painting the projection of the 3D road element directly on the road or
by printing the projection onto a print carrier that could be placed on the road.
The 3D road element could for instance be a speed bump, a chicane, a signal cone,
a road sign, a road hole or the like.
[0010] In another embodiment of the road element, said given position from said road print
corresponds to the driver of a vehicle moving towards the road print. Hereby a driver
would see the projection of the road bump as a 3-dimensional road element when approaching
the road element and thus correct his/her way of driving according to the appearance
of the road element.
[0011] In another embodiment of the road element, said three-dimensional road element is
a speed bump. The road user would then correct his/her way of driving according to
the speed bump and as a consequence decrease the speed of driving. The road bump would
not cause discomfort and unnecessary wear of the vehicle when the driver passes the
road element.
[0012] In another embodiment of the road element, said road print is printed on a print
carrier. Hereby it is possible to print the road print on a print carrier which could
be put on the road in various places, for instance in connection with road work where
the 3D road element could be formed as a warning cone that could be moved from place
to place according to the progress of the road work.
[0013] In another embodiment of the road element, said road print is being inked into said
print carrier. Hereby the road print could be integrated as a part of the print carrier
and the road print would therefore not disappear when the surface of the print carrier
is worn e.g. due to friction between the vehicles' tires and the surface.
[0014] In another embodiment of the road element, said print carrier is formed by wear-resistant
material such as metal, rubber or the like. Hereby the needed maintenance for the
print carrier is decreased and the lifetime of the print carrier is increased.
[0015] In another embodiment of the road element, said road print is painted on the road.
Hereby a permanent road print illustrating a 3D road element is provided. This could
for instance be a 3D 'No Entry' sign placed at an exit from a motorway in order to
prevent drivers to become ghost drivers. Further, it is difficult for malicious persons
to remove the road element.
[0016] The present invention further relates to a method for manufacturing a two-dimensional
road element for influencing the behavior of a road user, said method comprises the
step of transforming a three-dimensional road element into a road element by performing
a perspective projection of said three-dimensional road element to a surface of the
road or in close proximity of the road such that said transformation is optimised
for a viewer within a given position from said road element. Hereby the same advantages
as described above are achieved.
[0017] The present invention further relates to a method for reducing the speed of a vehicle
on a road, where the method comprises the step of placing a road element as described
above in close proximity to said road. Hereby the same advantages as described above
are achieved.
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] In the following, preferred embodiments of the invention will be described referring
to the figures, where
Figure 1 a and 1b illustrate a side view and a top view of how a print according to
the present invention can be made,
Figure 2a and 2b illustrate a side view and a top view of a specific embodiment of
how a print according to the present invention can be made,
Figure 3 illustrates how the length of a substantially plane print is determined,
Figure 4a and 4b illustrate proportional stretching of the plane of projection in
length,
Figure 5 illustrates how the size of each projected sub mask is determined,
Figure 6a and 6b illustrate proportional stretching of the plane of projection in
width,
Figure 7a and 7b illustrate a speed bump according the present invention,
Figure 8a and 8b illustrate another embodiment of the present invention.
DESCRIPTION OF EMBODIMENTS
[0019] Figure 1a and 1b illustrate how a road print according to the present invention can
be made. The figures illustrate the viewer, a road user, 101 together with a cube
shaped three-dimensional object 103 which is to be transformed to the road print 104.
In figure 1a a side view of the viewer 101 and the object 103 is illustrated, and
in figure 1b a top view of the viewer 101 and the object 103 is illustrated.
[0020] In order to perform the projection, it is first determined which viewpoint (also
called central fictive viewpoint 109) the print is to be optimised for. In figure
1, the position is determined by using the distance 105 from the ground to the central
fictive viewpoint 109 and the distance 107 between the central fictive viewpoint 109
and the front of the three-dimensional object 103.
[0021] Each point in the three-dimensional object 103 is then projected to a, point on the
road print 104. This is performed according to a projection line defined as a line
connecting the point in the three-dimensional element to be projected and the central
fictive viewpoint 109. In 1 a, it must be noticed that the points placed at the longest
distance from the viewer are the points 123 being a projection of the points 121 in
the cube, and the points placed at the shortest distance from the viewer are the points
125. Thereby the total length of the print 127 is the distance between the points
123 and 125. The applied projection is then a perspective projection meaning that
each point has its own projection vector or projection line defined by the central
fictive viewpoint and the selected point on the 3D object.
[0022] Since the viewer 101 has two viewpoints, a left 111 and a right 113, it is necessary
to compensate by choosing the left viewpoint 111 for projecting one side 117 of the
element and then choosing the right viewpoint 113 for the other side 115 of the element.
The left viewpoint and the right viewpoint are defined as being on the left and the
right side of the central fictive viewpoint 109 and approximately in the same vertical
axis as the central fictive viewpoint 109. In figure 1b, the left viewpoint 111 has
been used for the right side 117, and the right viewpoint 113 has been used for the
left side 115. In another embodiment this could be different such that the left viewpoint
is used for the left side and the right viewpoint is used for the right side. In figure
1b, the left boundary 137 of the road print 104 is parallel to the projection line
131 connecting the right viewpoint 113 and the point 119, and the right boundary 139
of the road print 104 is parallel to the projection line 133 connecting the left viewpoint
111 and the point 135.
[0023] After having described above some properties of a road print generated by a projection
of a three-dimensional element, a method of generating a road print will be described
in the following.
[0024] It can be a complex affair to perform the projection of a physical three-dimensional
element. One way of doing it could be by generating a model of the physical element
in a computer program and then perform the projection using the computer program according
to the above-described. This would require that it is possible to generate a computer
model of the element, and especially in the case of very complex elements this could
be a very cumbersome process.
[0025] Alternatively, it could be performed in a more simple and cost effective way illustrated
by figure 2a and 2b. Here a plane of projection 201 has been generated between the
viewer 203 and the road print 205, where the plane of projection 201 is a two-dimensional
plane to which the three-dimensional element 207 has been projected. In a specific
embodiment, the plane of projection can easily be generated by taking a photo of the
three-dimensional element 207 from a predefined point in the line of sight 209 defined
between the viewpoint 211 and the three-dimensional element 207, or it can be generated
by using a combination of 2 photos taken from each of the viewpoints 213 and 217 and
projected onto the plane 201.
[0026] The plane of projection 201 is then projected to the road print 205, similar to the
method of projecting the three-dimensional element, by projecting each point in the
plane of projection 201 to a point on the road print 205 according to a projection
line connecting the viewpoint 211 and the point on the plane. Again, since the viewer
has two viewpoints, a left and a right eye, it is necessary to compensate by choosing
the left viewpoint for projecting one side of the plane and then choosing the right
viewpoint for the other side of the plane. In figure 2b, the left viewpoint 213 has
been used for the right side 219 and the right viewpoint 217 has been used for the
left side 215.
[0027] In the following, it is described how the projection can be performed by stretching
the plane of projection in both width and length according to determined boundaries.
[0028] In figure 3, it is illustrated how much the plane of projection is to be stretched
in length. The plane of projection is illustrated by 301 when the plane of projection
is projected to the road print 303, the points on the print being placed at the longest
distance from the viewer are the points 305 being a projection of the points 307 in
the plane of projection 301. The points being placed at the shortest distance from
the viewer are the points 309. Thereby the total length of the print is the distance
between the points 305 and 309. Having determined the length boundaries 305 and 309,
the print can be generated by stretching the plane of projection in such a way that
the point 307 is placed at the point 305. The stretching could be performed in a simple
linear way; however, this would distort the element which is to be illustrated by
the print making the illusion to be obtained by the print less effective.
[0029] In figure 4a and 4b proportional stretching is introduced, which, compared to the
linear stretching described above, results in less distortion in the element, which
is to be illustrated by the road print. The plane of projection 401 is divided into
equally sized sub masks 402, 404 and 406, and for each sub mask a top point 405 and
a bottom point 403 is defined. The top point 405 and the bottom point 403 are then
projected to the print in order to define the length of the sub mask; thereafter each
sub mask is stretched similar to the method described in connection with figure 3.
[0030] In figure 4b, the plane of projection is shown from an angle perpendicular to the
plane of projection, and it is illustrated how the road print can be generated by
stretching the plane of projection. The plane of projection is first illustrated in
411; then a number of sub masks are defined as shown in 413. Each sub mask is calculated,
and finally the projected print 415 is obtained by stretching each sub mask depending
on the angle between the line of sight and the road print. The sub masks having the
longest distance to the viewpoint are stretched the most since the angle between the
surface and the line from the viewpoint to the top sub mask is the smallest. In theory,
the optimal projection would be to divide the plane of projection into an infinite
number of sub masks, however, testing has shown that dividing the plane of projection
into sub masks having a height being approximately 5-10% of the total height of the
plane of projection results in quite a good improvement of the projection compared
to linear stretching or orthogonal projection in a 3D-Computer Aided Design program.
[0031] Using figure 5, it is explained how the size of each projected sub mask is determined
and thereby how much each sub mask should be stretched. The figure illustrates the
viewer 501 with the central fictive viewpoint 502 and the plane of projection 503.
The plane of projection has been horizontally divided into a number of sub masks n1
-> nN, where n1 is the first sub mask and nN is the final sub mask in the plane of
projection 503. First the angles A1->AN must be determined which can be done according
to the following formula:

where nn is the sub mask number and An is the angle between the projection line and
the projection surface 505, the projection line being defined between the central
fictive viewpoint 502 and the top point of the sub mask nn. V0 is the ground distance
507 between the central fictive viewpoint 502 and the bottom projection point 509
of the plane of projection 503. A0 is the angle between the projection line and the
projection surface 505, the projection line being defined between the central fictive
viewpoint 502 and the bottom point of the sub mask n1. VH is the upright distance
511 from the projection surface 505 to the central fictive viewpoint 502. After having
determined the angles A1->AN, the length of each projected sub mask V1->VN can be
determined by the following:

where Vn is the length of the n'th projected sub mask. Having determined V1->VN each
sub mask n1->nN can be stretched accordingly.
[0032] In figure 6a and 6b, the left width boundary 601 and the right width boundary 603
of the print are illustrated. The left width boundary 601 is defined as being parallel
to the projection line 605 from the first viewpoint to the left corner point of the
object in the plane of projection; and the right width boundary 603 is defined as
being parallel to the projection line 607 from the second viewpoint, being different
from the first viewpoint, to the right corner point of the object in the plane of
projection, where the first and second viewpoint are either the left or right eye.
Having defined the left and the right boundaries and the print having been stretched
in length, the print can now be stretched in width according to the defined boundaries.
In figure 6b, the print having been stretched in length is illustrated in 611 being
divided in a number of vertical sub masks, and in 613 it is illustrated how each sub
mask is stretched proportionally. Again, the stretching could be performed linear,
but by using proportional stretching it results in less distortion in the element,
which is to be illustrated by the print.
[0033] It has been described how the projection is first performed according to a central
fictive viewpoint after which the left side is compensated for to the right eye and
the right side is compensated to the left eye resulting in a projection where the
right side is a perspective projection optimised to the left eye and vice versa. This
could also be performed in a similar way such that a projection is obtained where
the right side is a perspective projection optimised to the right eye and vice versa.
Further, the object to be projected could be fully projected by each eye, and then
afterwards the two projections could be divided in two parts and combined such that
a projection is obtained where the right side is a perspective projection to one eye
and the left side is optimised to the other eye. In this case, the projections could
be divided in two halves at a centreline, and afterwards the left half of one projection
is combined with the right half from the other projection resulting in a single projection.
[0034] Figure 7 illustrates an embodiment of a road element 701 according to the present
invention. The road element 701 is a projection of a curved speed bump with dark 702
and bright 703 squares. Figure 7a illustrates the road element seen from above and
figure 7b illustrates the road element as seen by a driver approaching the speed bump.
The road element 701 is made by using linear stretching both in depth and in width
by stretching the left part 713 and the right part 715 according to the left and right
viewpoint. The distance between the dash-dotted lines 704 illustrates that the length
stretching is linear, meaning that each sub mask 705 of the plane of projection has
been stretched equally.
[0035] Figure 7b illustrates how the road print of figure 7a is intended to be intercepted
as a three-dimensional road bump by a driver having two viewpoints. The driver would
therefore automatically adapt his/her way of driving according to the road element
because s/he would intercept the three-dimensional road bump as a real road bump.
[0036] Figure 8 illustrates an embodiment of a road element 801 according to the present
invention where the road element illustrates a three-dimensional stop cone with the
word "stop" 802 at the front side. Further, the road 803 is illustrated in dotted
lines. Figure 8a illustrates the road element seen from above, and figure 8b illustrates
the road element as seen by a driver. The road element 801 is, in this embodiment,
made by using proportional stretching both in width and in depth as described above.
The dash-dotted lines 809 illustrate that the lower sub mask 811 of the plane of projection
has been stretched less and then the stretch increases to a maximum at the top sub
mask 813. As mentioned earlier, this is because the angle between the surface and
the line from the viewpoint to the sub mask is largest at the lower sub mask and then
decreases to a minimum at the top sub mask.
[0037] Figure 8b illustrates how the road print of figure 8a is intended to be intercepted
as a three-dimensional stop cone bump by a driver having two viewpoints. The driver
would easily see and register the stop cone since it for the driver would appear to
be placed in the middle of the road. The driver would therefore adjust his/her way
of driving according to the road element.
[0038] The road element according to the present invention could be painted directly onto
the road and/or pavement and thus be considered a permanent road element. The road
element could, however, in another embodiment be painted onto a print carrier making
it possible to place the road element at various places, for instance as warning signs
in connection with road constructions sites where the road element often needs to
be replaced according to the progress of the road work.
[0039] It is to be understood that the illustrated embodiments serve as illustrating examples
only, and that a person skilled in the art would be able to construct a various number
of embodiments within the scope of the claims.
1. A road element for influencing the behavior of the road user, for instance a road
obstacle, characterized in that said road element comprises a road print being a perspective projection of a three-dimensional
element, where said road print is optimized for a viewer within a given position from
said road print, where said road print is placed upon or integrated into the surface
of the road or in close proximity to the road
2. A road element according to claim 1 characterized in that said given position from said road print corresponds to the driver of a vehicle moving
towards the road print.
3. A road element according to any of the preceding claims 1-2 characterized in that said three-dimensional road element is a speed bump.
4. A road element according to any of the preceding claims 1-3 characterized in that said road print is printed on a print carrier.
5. A road element according to claim 4 characterized in that said road print is inked into said print carrier.
6. A road element according to any of the preceding claims 4-5 characterized in that said print carrier is formed by wear-resistant material.
7. A road element according to any of the claims 1-3 characterized in that said road print is painted on the road.
8. A method for manufacturing a two-dimensional road element for influencing the behavior
of a road user, said method comprises the step of: - transforming a three-dimensional
road element into a road element by performing a perspective projection of said three-dimensional
road element to a surface of the road or in close proximity to the road such that
said transformation is optimised for a viewer within a given position from said road
element.
9. A method for reducing the speed of a vehicle on a road, where the method comprises
the step of placing a road element according to any of the preceding claims 1-7 in
close proximity to said road.