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<ep-patent-document id="EP08153479A3" file="EP08153479NWA3.xml" lang="en" country="EP" doc-number="1975893" kind="A3" date-publ="20091021" status="n" dtd-version="ep-patent-document-v1-4">
<SDOBI lang="en"><B000><eptags><B001EP>ATBECHDEDKESFRGBGRITLILUNLSEMCPTIESILTLVFIROMKCYALTRBGCZEEHUPLSKBAHRIS..MTNORS......................</B001EP><B005EP>J</B005EP><B007EP>DIM360 Ver 2.15 (14 Jul 2008) -  1620000/0</B007EP></eptags></B000><B100><B110>1975893</B110><B120><B121>EUROPEAN PATENT APPLICATION</B121></B120><B130>A3</B130><B140><date>20091021</date></B140><B190>EP</B190></B100><B200><B210>08153479.4</B210><B220><date>20080328</date></B220><B250>en</B250><B251EP>en</B251EP><B260>en</B260></B200><B300><B310>2007901716</B310><B320><date>20070330</date></B320><B330><ctry>AU</ctry></B330></B300><B400><B405><date>20091021</date><bnum>200943</bnum></B405><B430><date>20081001</date><bnum>200840</bnum></B430></B400><B500><B510EP><classification-ipcr sequence="1"><text>G07F  17/32        20060101AFI20080611BHEP        </text></classification-ipcr></B510EP><B540><B541>de</B541><B542>Spielsystem, Spielserver und Spielverfahren</B542><B541>en</B541><B542>A gaming system, a gaming server and a gaming method</B542><B541>fr</B541><B542>Système de jeu, serveur de jeu et procédé de jeu</B542></B540><B590><B598>2</B598></B590></B500><B700><B710><B711><snm>ACEI AB</snm><iid>07956240</iid><irf>P6020651EP</irf><adr><str>Hammarby Kajvag 16</str><city>120 07 Stockholm</city><ctry>SE</ctry></adr></B711></B710><B720><B721><snm>Nilsson, Jens Gustav</snm><adr><str>Prastbergsvagen 5</str><city>SE-132 48 Saltsjo-Boo</city><ctry>SE</ctry></adr></B721><B721><snm>Andersson, Sven Hakan</snm><adr><str>Hogklintavagen 12</str><city>SE-17264 Sundbyberg</city><ctry>SE</ctry></adr></B721></B720><B740><B741><snm>Ketelaars, Maarten F.J.M.</snm><iid>09267911</iid><adr><str>Nederlandsch Octrooibureau 
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<abstract id="abst" lang="en">
<p id="pa01" num="0001">A gaming system for multiple region game play, which system has:<br/>
a gaming server; and<br/>
a plurality of gaming clients in data communication with the gaming server including a first gaming client located in a first region having a first currency and a second gaming client located in a second region having a second currency.</p>
<p id="pa02" num="0002">The gaming server executes a game instance for the gaming clients to enable players operating the gaming clients to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play. The gaming server supports a value of game credits being derived directly from a denomination of a local currency of the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for the first and second regions in interregional play.
<img id="iaf01" file="imgaf001.tif" wi="78" he="116" img-content="drawing" img-format="tif"/></p>
</abstract>
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