Field of the Invention
[0001] The invention relates to a method of gaming, a game controller and a gaming system.
Background
[0002] In some existing gaming machines, such as slot machines, prizes are awarded based
on whether a randomly set of selected symbols matches a pattern set out in a pay table.
For example, on a five reel slot machine with a card based theme, prizes might be
awarded for the pattern Ace, King, Queen, Jack, 10 on a single pay line.
[0003] In some prior art gaming machines mystery prizes are awarded which are triggered
by a pattern which is not identified in the pay table and is typically of an obscure
nature, such as symbols position three on reel 1, position 5 on reel 2 etc. The symbol
positions chosen for the mystery prize typically give a required frequency of mystery
prize award. The choice of position is also determined by the game designer to avoid
other pay outs which could cause confusion or push a prize over a total allowable
limit for the game. As a result such mystery prizes do not occur at the same time
as a jackpot prize.
[0004] There is a need for an alternative gaming system.
Summary of the Invention
[0005] In a first aspect, the invention provides a method of gaming comprising conducting
at least one dual game round, each dual game round being conducted by:
generating a game outcome;
determining whether to make an award in respect of the game outcome; and
randomly determining whether to make a special award independently of the game outcome.
[0006] In an embodiment, each game round is conducted as a dual game round.
[0007] In an embodiment, each game round during a feature game is conducted as a dual game
round.
[0008] In an embodiment, the method, comprises conducting the at least one dual game round
in response to receipt of a bet.
[0009] In an embodiment, the method, comprises conducting the dual game round irrespective
of the type of bet received.
[0010] In an embodiment, the method, comprises conducting the at least one dual game round
in response to a trigger condition being met.
[0011] In an embodiment, the method, comprises conducting a sequence of dual game rounds.
[0012] In an embodiment, the method, comprises conducting the sequence as a free game sequence.
[0013] In an embodiment, the method, comprises randomly determining whether to make the
special award by:
allocating at least one number of a range of numbers to a winning outcome in relation
to which a special award is to be made;
randomly selecting a number from the range; and
comparing the selected number with the allocated at least one number to determine
whether there is a winning outcome.
[0014] In an embodiment, the special award is one or more of:
a prize amount;
one or more free games;
one or more repeat win games;
addition of a special symbol to the game; and
an award of a feature game.
[0015] In an embodiment, the dual game round is a game round in:
a spinning reel game;
a dice game;
a ball draw game;
a pin and ball game; or
a card game.
[0016] In a second aspect, the invention provides a game controller for a gaming system,
the game controller arranged to:
conduct at least one dual game round, each dual game round being conducted by:
generating a game outcome;
determining whether to make an award in respect of the game outcome; and
randomly determining whether to make a special award independently of the game outcome.
[0017] In an embodiment, the game controller is arranged to conduct each game round as a
dual game round.
[0018] In an embodiment, the game controller is arranged to conduct each game round during
a feature game as a dual game round.
[0019] In an embodiment, the game controller is arranged to conduct the at least one dual
game round in response to receipt of a bet.
[0020] In an embodiment, the game controller is arranged to conduct the dual game round
irrespective of the type of bet received.
[0021] In an embodiment, the game controller is arranged to conduct the at least one dual
game round in response to a trigger condition being met.
[0022] In an embodiment, the game controller is arranged to conduct a sequence of dual game
rounds.
[0023] In an embodiment, the game controller is arranged to conduct the sequence as a free
game sequence.
[0024] In an embodiment, the game controller is arranged to randomly determining whether
to make the special award by:
allocating at least one number of a range of numbers to a winning outcome in relation
to which a special award is to be made;
randomly selecting a number from the range; and
comparing the selected number with the allocated at least one number to determine
whether there is a winning outcome.
[0025] In an embodiment, the game controller comprises:
a outcome generator arranged to generate the game outcome;
a prize evaluator arranged to determine whether to make an award in respect of the
game outcome; and
a special award module arranged to determine whether to make a special award independently
of the game outcome.
[0026] In an embodiment, the special award module is arranged to determine whether to make
a special award each time the outcome generator generates a game outcome.
[0027] In an embodiment, the game controller is implemented, at least in part, by a processor
executing program code stored in a memory.
[0028] In a third aspect, the invention provides a gaming system comprising:
a display; and
a game controller arranged to:
conduct at least one dual game round, each dual game round being conducted by:
generating a game outcome for display on the display;
determining whether to make an award in respect of the displayed game outcome; and
randomly determining whether to make a special award independently of the game outcome.
[0029] In an embodiment, the game controller is arranged to conduct each game round as a
dual game round.
[0030] In an embodiment, the game controller is arranged to conduct each game round during
a feature game as a dual game round.
[0031] In an embodiment, the game controller is arranged to conduct the at least one dual
game round in response to receipt of a bet.
[0032] In an embodiment, the game controller is arranged to conduct the dual game round
irrespective of the type of bet received.
[0033] In an embodiment, the game controller is arranged to conduct the at least one dual
game round in response to a trigger condition being met.
[0034] In an embodiment, the game controller is arranged to conduct a sequence of dual game
rounds.
[0035] In an embodiment, the game controller is arranged to conduct the sequence as a free
game sequence.
[0036] In an embodiment, the game controller is arranged to randomly determining whether
to make the special award by:
allocating at least one number of a range of numbers to a winning outcome in relation
to which a special award is to be made;
randomly selecting a number from the range; and
comparing the selected number with the allocated at least one number to determine
whether there is a winning outcome.
[0037] In an embodiment, the game controller comprises:
a outcome generator arranged to generate the game outcome;
a prize evaluator arranged to determine whether to make an award in respect of the
game outcome; and
a special award module arranged to determine whether to make a special award independently
of the game outcome.
[0038] In an embodiment, the special award module is arranged to determine whether to make
a special award each time the outcome generator generates a game outcome.
[0039] In an embodiment, the game controller is implemented, at least in part, by a processor
executing program code stored in a memory.
[0040] In an embodiment, the display forms part of a player interface further comprising
a bet mechanism to enable the player to place a bet.
[0041] In a fourth aspect, the invention provides a method of gaming comprising conducting
at least one dual game round, each dual game round being conducted by:
generating and displaying a primary game outcome of a primary game;
determining whether to make an award in respect of the game outcome;
generating and displaying a secondary game outcome of a secondary game independently
of the primary game outcome; and
determining whether to make an award in respect of the secondary game outcome.
[0042] In an embodiment, the method, comprises conducting each game round as a dual game
round.
[0043] In an embodiment, the secondary game is a feature game.
[0044] In an embodiment, the feature game is a second screen feature game.
[0045] In an embodiment, the method, comprises conducting the primary and secondary games
in response to receipt of a single wager from a player.
[0046] In a fifth aspect, the invention provides a game controller for a gaming system,
the gaming controller arranged to:
conduct at least one dual game round, each dual game round being conducted by:
generating and displaying a primary game outcome of a primary game;
determining whether to make an award in respect of the game outcome;
generating and displaying a secondary game outcome of a secondary game independently
of the primary game outcome; and
determining whether to make an award in respect of the secondary game outcome.
[0047] In an embodiment, the game controller is arranged to conduct each game round as a
dual game round.
[0048] In an embodiment, the secondary game is a feature game.
[0049] In an embodiment, feature game is a second screen feature game.
[0050] In an embodiment, the game controller is arranged to conduct the primary and secondary
games in response to receipt of a single wager from a player.
[0051] In an embodiment, the game controller comprises:
a base game controller arranged to generate the primary game outcome and determine
whether to make an award in respect of the secondary game outcome;
a secondary outcome generator arranged to generate the secondary game outcome; and
an evaluator arranged to determine whether to make an award in respect of the secondary
game outcome.
[0052] In an embodiment, the game controller is constituted at least in part by a processor
executing program code stored in a memory.
[0053] In a sixth aspect, the invention provides a gaming system comprising:
at least one display providing first and second display areas; and
a game controller arranged to:
conduct at least one dual game round, each dual game round being conducted by:
generating and displaying a primary game outcome of a primary game in the first display
area;
determining whether to make an award in respect of the game outcome;
generating and displaying a secondary game outcome of a secondary game independently
of the primary game outcome in the second display area; and
determining whether to make an award in respect of the secondary game outcome.
[0054] In an embodiment, the gaming system is arranged to conduct each game round as a dual
game round.
[0055] In an embodiment, the secondary game is a feature game.
[0056] In an embodiment, the feature game is a second screen feature game.
[0057] In an embodiment, the gaming system is arranged to conduct the primary and secondary
games in response to receipt of a single wager from a player.
[0058] In an embodiment, the gaming system comprises a bet mechanism operable by the player
to place the wager.
[0059] In an embodiment, the game controller comprises:
a base game controller arranged to generate the primary game outcome and determine
whether to make an award in respect of the secondary game outcome;
a secondary outcome generator arranged to generate the secondary game outcome; and
an evaluator arranged to determine whether to make an award in respect of the secondary
game outcome.
[0060] In an embodiment, the game controller is constituted at least in part by a processor
executing program code stored in a memory.
[0061] In a seventh aspect, the invention provides computer program code which when executed
implements the above methods.
[0062] In an eighth aspect, the invention provides a computer readable medium comprising
the computer program code.
[0063] In a ninth aspect, the invention provides a data signal comprising the computer program
code.
[0064] In a tenth aspect, the invention extends to transmitting the above program code.
Brief Description of Drawings
[0065] Exemplary embodiments of the invention are described in relation to the following
drawings in which:
Figure 1 is a block diagram of the core components of a gaming system.
Figure 2 is a perspective view of a stand alone gaming machine;
Figure 3 is a block diagram of the functional components of a gaming machine;
Figure 4 is a schematic diagram of the functional components of a memory;
Figure 5 is a schematic diagram of a network gaming system;
Figure 6 is a further block diagram of a gaming system;
Figure 7 is a flow chart of an embodiment;
Figure 8 is a block diagram of another gaming system;
Figure 9 is a flow chart of another embodiment; and
Figure 10 is a screen shot of an example.
Detailed Description
[0066] Referring to the drawings, there is shown exemplary gaming systems having game controllers
arranged to implement games which involve dual game rounds. In one exemplary embodiment
a game outcome is generated, it is determined whether to make an award in respect
of the game outcome and, independently, it is randomly determined whether to make
a special award. In another embodiment, primary and secondary game outcomes are generated
and it is determined whether to make an award in respect of each outcome. In an embodiment,
each game round of the game is conducted as a dual game round, without requiring any
special bets. The gaming system can take a number of different forms.
[0067] In a first form, a stand alone gaming machine is provided wherein all or most components
required for implementing the game are present in a player operable gaming machine.
[0068] In a second form, a distributed architecture is provided wherein some of the components
required for implementing the game are present in a player operable gaming machine
and some of the components required for implementing the game are located remotely
relative to the gaming machine. For example, a "thick client" architecture may be
used wherein part of the game is executed on a player operable gaming machine and
part of the game is executed remotely, such as by a gaming server; or a "thin client"
architecture may be used wherein most of the game is executed remotely such as by
a gaming server and a player operable gaming machine is used only to display audible
and/or visible gaming information to the player and receive gaming inputs from the
player.
[0069] However, it will be understood that other arrangements are envisaged. For example,
an architecture may be provided wherein a gaming machine is networked to a gaming
server and the respective functions of the gaming machine and the gaming server are
selectively modifiable. For example, the gaming system may operate in stand alone
gaming machine mode, "thick client" mode or "thin client" mode depending on the game
being played, operating conditions, and so on. Other variations will be apparent to
persons skilled in the art.
[0070] Irrespective of the form, the gaming system has several core components. At the broadest
level, the core components are a player interface 50 and a game controller 60 as illustrated
in Figure 1. The player interface is arranged to enable manual interaction between
a player and the gaming system and for this purpose includes the input/output components
required for the player to enter instructions and play the game.
[0071] Components of the player interface may vary from embodiment to embodiment but will
typically include a credit mechanism 52 to enable a player to input credits and receive
payouts, one or more displays 54, a game play mechanism 56 that enables a player to
input game play instructions (e.g. to place bets), and one or more speakers 58.
[0072] The game controller 60 is in data communication with the player interface and typically
includes a processor 62 that processes the game play instructions in accordance with
game play rules and outputs game play outcomes to the display. Typically, the game
play instructions are stored as program code in a memory 64 but can also be hardwired.
Herein the term "processor" is used to refer generically to any device that can process
game play instructions in accordance with game play rules and may include: a microprocessor,
microcontroller, programmable logic device or other computational device, a general
purpose computer (e.g. a PC) or a server.
[0073] A gaming system in the form of a stand alone gaming machine 10 is illustrated in
Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which
are displayed representations of a game 16 that can be played by a player. A mid-trim
20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact
with the gaming machine, in particular during game play. The mid-trim 20 also houses
a credit input mechanism 24 which in this example includes a coin input chute 24A
and a bill collector 24B. Other credit input mechanisms may also be employed, for
example, a card reader for reading a smart card, debit card or credit card. A player
marketing module (not shown) having a reading device may also be provided for the
purpose of reading a player tracking device, for example as part of a loyalty program.
The player tracking device may be in the form of a card, flash drive or any other
portable storage medium capable of being read by the reading device.
[0074] A top box 26 may carry artwork 28, including for example pay tables and details of
bonus awards and other information or images relating to the game. Further artwork
and/or information may be provided on a front panel 29 of the console 12. A coin tray
30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming
machine 10.
[0075] The display 14 shown in Figure 2 is in the form of a video display unit, particularly
a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal
display, plasma screen, any other suitable video display unit, or the visible portion
of an electromechanical device. The top box 26 may also include a display, for example
a video display unit, which may be of the same type as the display 14, or of a different
type.
[0076] Figure 3 shows a block diagram of operative components of a typical gaming machine
which may be the same as or different to the gaming machine of Figure 2.
[0077] The gaming machine 100 includes a game controller 101 having a processor 102. Instructions
and data to control operation of the processor 102 are stored in a memory 103, which
is in data communication with the processor 102. Typically, the gaming machine 100
will include both volatile and non-volatile memory and more than one of each type
of memory, with such memories being collectively represented by the memory 103.
[0078] The gaming machine has hardware meters 104 for purposes including ensuring regulatory
compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating
with peripheral devices of the gaming machine 100. The input/output interface 105
and/or the peripheral devices may be intelligent devices with their own memory for
storing associated instructions and data for use with the input/output interface or
the peripheral devices. A random number generator module 113 generates random numbers
for use by the processor 102. Persons skilled in the art will appreciate that the
reference to random numbers includes pseudo-random numbers.
[0079] In the example shown in Figure 3, a player interface 120 includes peripheral devices
that communicate with the game controller 101 including one or more displays 106,
a touch screen and/or buttons 107, a card and/or ticket reader 108, a printer 109,
a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional
hardware may be included as part of the gaming machine 100, or hardware may be omitted
as required for the specific implementation.
[0080] In addition, the gaming machine 100 may include a communications interface, for example
a network card 112. The network card may, for example, send status information, accounting
information or other information to a central controller, server or database and receive
data or commands from the central controller, server or database.
[0081] Figure 4 shows a block diagram of the main components of an exemplary memory 103.
The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM
103A typically temporarily holds program files for execution by the processor 102
and related data. The EPROM 103B may be a boot ROM device and/or may contain some
system or game related code. The mass storage device 103C is typically used to store
game programs, the integrity of which may be verified and/or authenticated by the
processor 102 using protected code from the EPROM 103B or elsewhere.
[0082] It is also possible for the operative components of the gaming machine 100 to be
distributed, for example input/output devices 106,107,108,109,110,111 to be provided
remotely from the game controller 101.
[0083] Figure 5 shows a gaming system 200 in accordance with an alternative embodiment.
The gaming system 200 includes a network 201, which for example may be an Ethernet
network. Gaming machines 202, shown arranged in three banks 203 of two gaming machines
202 in Figure 5, are connected to the network 201. The gaming machines 202 provide
a player operable interface and may be the same as the gaming machines 10,100 shown
in Figures 2 and 3, or may have simplified functionality depending on the requirements
for implementing game play. While banks 203 of two gaming machines are illustrated
in Figure 5, banks of one, three or more gaming machines are also envisaged.
[0084] One or more displays 204 may also be connected to the network 201. For example, the
displays 204 may be associated with one or more banks 203 of gaming machines. The
displays 204 may be used to display representations associated with game play on the
gaming machines 202, and/or used to display other representations, for example promotional
or informational material.
[0085] In a thick client embodiment, game server 205 implements part of the game played
by a player using a gaming machine 202 and the gaming machine 202 implements part
of the game. With this embodiment, as both the game server and the gaming device implement
part of the game, they collectively provide a game controller. A database management
server 206 may manage storage of game programs and associated data for downloading
or access by the gaming devices 202 in a database 206A. Typically, if the gaming system
enables players to participate in a Jackpot game, a Jackpot server 207 will be provided
to perform accounting functions for the Jackpot game. A loyalty program server 212
may also be provided.
[0086] In a thin client embodiment, game server 205 implements most or all of the game played
by a player using a gaming machine 202 and the gaming machine 202 essentially provides
only the player interface. With this embodiment, the game server 205 provides the
game controller. The gaming machine will receive player instructions, pass these to
the game server which will process them and return game play outcomes to the gaming
machine for display. In a thin client embodiment, the gaming machines could be computer
terminals, e.g. PCs running software that provides a player interface operable using
standard computer input and output components.
[0087] Servers are also typically provided to assist in the administration of the gaming
network 200, including for example a gaming floor management server 208, and a licensing
server 209 to monitor the use of licenses relating to particular games. An administrator
terminal 210 is provided to allow an administrator to run the network 201 and the
devices connected to the network.
[0088] The gaming network 200 may communicate with other gaming systems, other local networks,
for example a corporate network, and/or a wide area network such as the Internet,
for example through a firewall 211.
[0089] Persons skilled in the art will appreciate that in accordance with known techniques,
functionality at the server side of the network may be distributed over a plurality
of different computers. For example, elements may be run as a single "engine" on one
server or a separate server may be provided. For example, the game server 205 could
run a random generator engine. Alternatively, a separate random number generator server
could be provided. Further, persons skilled in the art will appreciate that a plurality
of games servers could be provided to run different games or a single game server
may run a plurality of different games as required by the terminals.
[0090] Referring to Figure 6, there is shown a gaming controller 60 having a processor 62
which implements a series of modules including a random number generator module 621,
an outcome generator module 622, a prize evaluator 623, a special award module 624
and a display controller 625. A person skilled in the art will appreciate that not
all modules need to be implemented by the processor 62. In other embodiments, for
example, the random number generator 621 may be provided as a dedicated hardware circuit
is data communication with the game controller 60.
[0091] In the embodiment, when the player initiates a play of the gaming system by placing
a bet using the player interface 50, the outcome generator 622 employs the symbol
selector 622a to select symbols from the symbol data 641 using the random number generator
621. The game outcome thus produced is displayed on display 54 under control of the
display controller 625. Accordingly, the game outcome in the embodiment results in
the display of a plurality of symbols at a set of display positions. Where the embodiment
embodies a reel type game, the symbols will be displayed as forming part of a plurality
of reels. The prize evaluator 623 then determines whether the pattern of symbols is
in a pay table specified by prize data 643 in memory 64 and determines whether to
award a prize. In the case of a reel type game, this also involves determining whether
the pattern of symbols is on a play line being played by the player. Any awarded prize
is displayed on display 54 by the display controller 625.
[0092] Independently of the award evaluation by the prize evaluator 623,a special award
module 624 instructs the random number generator 621 to select a number from a range
of numbers specified by range data 644. The special award module 624 then compares
the selected number to determine whether it corresponds to one or more allocated numbers
644a, and if so makes a special award. Any special award is displayed on the display
54 under control of the display controller 625.
[0093] Thus, the method of the random award is different to prior art systems. In particular,
it is possible to randomly win the special award concurrently with winning a jackpot
at the same time a feature is won.
[0094] In the embodiment, the special award module 624 is arranged to determine whether
the special award is to be won during each game round. Accordingly it will be understood
that such game rounds are dual game rounds in the sense that two separate award determinations
are made. It will also be appreciated that there may be more than one game round in
a play of the game, for example when a series of free spins is triggered in a spinning
reel type game. In alternative embodiments, the dual game rounds may only be available
during a limited part of the game, e.g. a feature game. It will also be appreciated
that in an advantageous embodiment a special bet does not need to made in order to
access the dual game rounds.
[0095] The prizes that can be awarded as special prizes can be any prizes known in the art
including but not limited to:
- a prize amount,
- free games,
- repeat win games where a win in a prior game is repeated on each of the next end spins,
- adding a special symbols such as a wild symbol to the reels of a slot machine,
- award of a feature game.
[0096] A person skilled in the art will appreciate that the embodiment can be applied to
all types of games including slot machine games with spinning reels, card games, dice
games, ball draw games such as Keno or Bingo, and pin and ball games such as Pachinko.
[0097] If there is a limit on the maximum prize that can be awarded, and it is determined
to make a special award concurrently with making an award for the maximum prize or
to make an award which is sufficient to exceed the limit, the special award can be
deferred.
[0098] A person skilled in the art will appreciate that it is possible to randomly win the
special prize repeatedly. For example, on a series of five deals in a card game.
[0099] A person skilled in the art will appreciate that while the above description has
been made in connection with the single game controller which would typically be implemented
on an electronic gaming machine, it is possible for the special award module to be
located remotely from the game controller 60. For example, each time the outcome generator
generates an outcome it may make a request to a independent server for a special award
module to advise whether a special award would be made. In a further example, a system
connected to a gaming machine via a player marketing module could monitor the game
outcome of each game round and independently determine whether to make a special award.
[0100] The method 700 of the embodiment is summarised in Figure 7. A bet is received 710
and a plurality of symbols are selected 720 in order to generate a game outcome. It
is determined 730 based on the game outcome whether there is a win. If there is a
win a prize is awarded 740. If there is no win the method proceeds to obtaining a
random number 750. Accordingly, it will be appreciated that irrespective of whether
a prize is awarded based on the game outcome, a random number is obtained 750 and
it is determined whether it is a winning number 760 and hence whether to award a prize
770 or to proceed to the end 780 of the dual game round.
[0101] In an alternative exemplary embodiment of Figure 8, the gaming system is described
as being arranged in a manner to implement the game as a secondary, feature game which
runs in a top screen of a top box 26 while, another game, referred to as the base
game runs simultaneously in the bottom screen 14 such that the feature game runs concurrently
with the base game and the gaming system effectively provides a dual game round where
for each play made by the player, an outcome is generated for each of the base and
secondary games.
[0102] It will also be appreciated that separate displays need not necessarily be provided.
This is illustrated in the functional block diagram of Figure 8 which shows a first
display area 854A and a second display area 854B as forming part of the one or more
displays 854 of the player interface 850 and could be implemented on a single display
or two displays. In the embodiment, the secondary game is conducted each time the
base game is conducted. In another embodiment, the secondary game may be conducted
only after a trigger event occurs in the base game, for example, during a feature
game composed of free spins, the secondary game may be conducted concurrently with
each free spin.
[0103] Referring now to Figure 8, a player operates credit mechanism 852 to establish a
credit on the game controller which is stored as meter data 844. A player than operates
game player mechanism 856 to place a bet. The bet which is placed will depend on the
nature of the base game and how bets placed in the base game are related to the secondary
game. In the embodiment, the player's bet in the base game is advantageously used
to determine the player's prospects in the secondary games. In an alternative embodiment,
the player may place specific bets in base and secondary games.
[0104] In the embodiment, the base game is a spinning reel type game where a player makes
a wager by selecting a number of lines to play which are known as "pay" or "win" lines
and an amount to bet per line. In other embodiments, players may make a wager in other
ways, for example by selecting a number of reels to play. The player specified wager
is provided to the base game controller 821 which carries out a base game in accordance
with base game rules 845 including determining whether to award the prizes. The base
game controller controls the first display area 854A to display the outcome by means
of display controller 825 and updates meters 844 to reflect the deduction of credit
for the bet and any wins by virtue of the outcome of the base game. The base game
controller 821 also advises the secondary outcome generator of the amount bet per
line. Persons skilled in the art will appreciate that the secondary outcome generator
822 could also obtain this data in another way, for example by retrieving it from
a defined place in memory 864.
[0105] Secondary outcome generator 822 implements the secondary game in accordance with
secondary game rules 842. In this embodiment, the secondary outcome generator 822
is arranged to determine whether to award a player the current value of the jackpot
prize specified by jackpot data 843.
[0106] In the embodiment, the secondary game rules 842 specify a grid made up of display
positions. One pair of opposed sides of the grid are assigned to a major jackpot prize
and the other pair of sides of the grid are assigned to a minor jackpot prize. The
number of display positions in the grid can be set in accordance with the requirements
of the game designer. In one example, there may be five display positions along one
axis and seven display positions along another axis. The longer axis being the one
linking the two sides associated with the major jackpot prize such that it is harder
to win the major jackpot prize than the minor jackpot prize.
[0107] In the embodiment, a wild selector 862B determines how many of the display positions
in the grid display positions are to be filled with wild symbols which can substitute
for any other symbol, based on the amount bet per line received from the base game
controller 821 and the number of wild symbols specified for the amount bet per line
in the secondary game rules 842. The wild selector 822B then selects positions for
these wild symbols. Depending on the embodiment, grid positions may be filled in accordance
with fill rules, for example such that the wild symbols are arranged in designated
patterns, selected randomly using values obtained from the random number generator
823 or selected randomly with some constraints, for example, constraints which cause
the symbols to be spread across the grid. Thus, it will be appreciated that the selection
of positions for the wilds forms part of the symbol selection for the symbols which
will be ultimately displayed in the grid. Once the wild symbols have been selected,
the symbol selector 822A selects which symbols of the symbol set specified by symbol
data 841 will be displayed in the remaining grid positions. In the embodiment, the
symbol selector 822A selects which symbol will appear at each display position independently
of each other display position. (It will be appreciated that the wild symbols form
part of the symbol data 841.) In another embodiment, there may be no wild symbols.
[0108] In one example, there may be two different symbols such that each display position
of the grid will either have a wild symbol, or one of the two available types of symbols.
[0109] In the embodiment, either of the symbols is able to form a line across the grid -
i.e. between two opposing sides. That is, one of the symbols in combination with wild
symbols may traverse the entire grid.
[0110] Accordingly, the line evaluator 824 determines based on game rules 842 whether a
line has been formed. The nature of a line may vary from embodiment to embodiment.
In some embodiments it will need to be a straight line along one on the horizontal
or vertical axis. In another embodiment, a line may be formed by a set of contiguous
symbols from one or more horizontal or vertical lines. If the line evaluator 824 determines
that a line has been formed in accordance with game rules 842 it makes an award of
the minor or major jackpot specified by jackpot data 843 depending on which sides
the line joins. Thus, an award may be made of either of the jackpot prizes.
[0111] It will be appreciated that the secondary outcome will be displayed under control
of the display controller 825 in second display area 854B. The display may be enhanced
by highlighting any completed line or indeed by highlighting the nearest to completed
line. In this embodiment, the secondary, feature game thus falls under the broad category
of second screen feature games.
[0112] Persons skilled in the art will appreciate that a number of variations may be made
to the above embodiment, for example additional symbols could be added to award different
prizes or to trigger different features.
[0113] In an alternative embodiment, symbols of one type may act to form lines while symbols
of another type act to block lines. In another embodiment, one symbol may be assigned
to each jackpot such that only symbols of one type can complete a horizontal axis
line and symbols of another type can complete vertical axis lines such that the lines
act to block each other. In some embodiments it may be possible for both jackpots
to be awarded simultaneously, for example wild symbols may be allowed to complete
two lines. In others, such is that described above where one symbol is allocated to
each jackpot, only one jackpot can ever be awarded at once. In another embodiment,
only lines completed between a specific pair of sides result in an award. In a variation
of such an embodiment, a rotation or a random determination may be made to determine
which pair of sides is active at any time.
[0114] In an alternative embodiment, the grid is formed by a hexagon having three pairs
of opposing sides. Other grids could also be employed.
[0115] The method 900 is summarised in Figure 9. A bet is received for a base game 910 and
the base game is conducted based on the bet and any prizes are awarded 920. Concurrently
the method involves determining how many wilds should be added 931 to the grid based
on the amount bet. Positions are selected for the wilds 932 and symbols are selected
for the other positions 933 such that symbols are selected for all of the display
positions. It is then determined 934 whether a line has been completed and hence whether
a jackpot should be awarded. If a jackpot is not awarded the method proceeds to the
next game otherwise a jackpot award is made and the jackpot is reset 935.
[0116] Persons skilled in the art will appreciate that the embodiment could be used with
other base games, for example, rather than a spinning reel type base game, the base
game could be a poker game, another card game, a dice game, a ball draw game, a pin
and ball game or the like.
[0117] Persons skilled in the art will also appreciate that the method of the embodiment
could be embodied in program code. The program code could be supplied in a number
of ways, for example on a computer readable medium, such as a disc or a memory (for
example, that could replace part of memory 103) or as a data signal (for example,
by transmitting it from a server to a gaming machine).
Examples
Example 1
[0118] The game is designed so that the prize that is to be awarded as a special award is
to have a 1 in 500 chance of occurring. That is, the prize is expected to occur once
in every 500 game outcomes, where each game outcome is a spin of the reels in a slot
machine.
[0119] The player places a bet, the reels are spun and stop. The symbols stopped in the
window of the gaming machine are evaluated for an award by the prize evaluator 623.
The special award module 624 then employs the random number generator to select a
number in the range 0 to 499. If the number is 0 then the player is awarded the special
prize. The player is also awarded any prize based on symbols patterns on win lines
the player is playing.
Example 2
[0120] Example 2 occurs in the same manner as example 1 but the player is in the middle
of a free game sequence. During each game of the free game sequence, the reels spin
and stop and are evaluated for a prize based on the prize data 643 stored in memory
64. The random number generator is accessed at the end of each reel stop (i.e. each
game round) and if the random number is zero then a special prize is awarded in addition
to any prize from the reel stop.
Example 3
[0121] Referring to Figure 10, there is shown in exemplary display 1000 of a grid formed
by five rows 831 to 835 and seven columns 1021 to 1027 such that there are thirty
five display positions in total in the display 1000.
[0122] Completing a line along the vertical axis is assigned to a minor jackpot such that
the upper and lower opposing sides 1002A, 1002B are displayed as being related to
the minor jackpot and the left and right opposing sides 1001A, 1001B are displayed
as relating to the major jackpot. In this example, a jackpot is awarded if a straight
line is completed vertically or horizontally. That is if one row 1031 to 1035 or one
column 1021 to 1027 is completed by the same symbol including substitution by a wild
symbols.
[0123] It will be seen in Figure 10 that there are three types of symbols, a wild symbol
1011, a cross symbol 1012 and a nought symbol 1013 such that the game is styled after
the game of noughts and crosses or "tic-tac-toe". In the exemplary grid 1000 of Figure
10, ten wild symbols have been placed in the grid at random locations in proportion
to the amount bet per line in the base game. For example, either one wild per credit
per line bet in the base game or two wilds per credit would work with the examples
of a ten credit bet or a five credit bet respectively. The remaining display positions
are filled randomly. It will be seen that the symbols take the form of tiles. The
tiles can be displayed as either flipping or spinning each time a new game is conducted.
It will be seen that in this example, row 1031 has been completed by noughts and wild
symbols and accordingly that a major jackpot will be awarded. All the symbols in row
1031 would be lit up in order to indicate awarding of a prize. Persons skilled in
the art will appreciate that many other symbols could be used.
[0124] It will be understood to persons skilled in the art of the invention that many modifications
may be made without departing from the spirit and scope of the invention. In particular,
features of the above embodiments and examples may be used to form further embodiments.
[0125] It is to be understood that, if any prior art publication is referred to herein,
such reference does not constitute an admission that the publication forms a part
of the common general knowledge in the art, in Australia or any other country.
[0126] In the claims which follow and in the preceding description of the invention, except
where the context requires otherwise due to express language or necessary implication,
the word "comprise" or variations such as "comprises" or "comprising" is used in an
inclusive sense, i.e. to specify the presence of the stated features but not to preclude
the presence or addition of further features in various embodiments of the invention.
1. A method of gaming comprising conducting at least one dual game round, each dual game
round being conducted by:
generating a game outcome;
determining whether to make an award in respect of the game outcome; and
randomly determining whether to make a special award independently of the game outcome.
2. A method as claimed in claim 1, wherein each game round is conducted as a dual game
round.
3. A method as claimed in claim 1, wherein each game round during a feature game is conducted
as a dual game round.
4. A method as claimed in any one of claims 1 to 3, comprising conducting the at least
one dual game round in response to receipt of a bet.
5. A method as claimed in claim 4, comprising conducting the dual game round irrespective
of the type of bet received.
6. A method as claimed in claim 1, comprising conducting the at least one dual game round
in response to a trigger condition being met.
7. A method as claimed in claim 1 or claim 6, comprising conducting a sequence of dual
game rounds.
8. A method as claimed in claim 7, comprising conducting the sequence as a free game
sequence.
9. A method as claimed in any one of claims 1 to 8, comprising randomly determining whether
to make the special award by:
allocating at least one number of a range of numbers to a winning outcome in relation
to which a special award is to be made;
randomly selecting a number from the range; and
comparing the selected number with the allocated at least one number to determine
whether there is a winning outcome.
10. A method as claimed in any one of claims 1 to 9, wherein the special award is one
or more of:
a prize amount;
one or more free games;
one or more repeat win games;
addition of a special symbol to the game; and
an award of a feature game.
11. A method as claimed in any one of claims 1 to 10, wherein the dual game round is a
game round in:
a spinning reel game;
a dice game;
a ball draw game;
a pin and ball game; or
a card game.
12. A game controller for a gaming system, the game controller arranged to perform the
method according to any of the claims 1 to 11.
13. A game controller as claimed in claim 12 comprising:
a outcome generator arranged to generate the game outcome;
a prize evaluator arranged to determine whether to make an award in respect of the
game outcome; and
a special award module arranged to determine whether to make a special award independently
of the game outcome.
14. A game controller as claimed in claim 13 wherein the special award module is arranged
to determine whether to make a special award each time the outcome generator generates
a game outcome.
15. A game controller as claimed in any one of claims 12 to 14, implemented, at least
in part, by a processor executing program code stored in a memory.
16. A gaming system comprising:
a display; and
a game controller according to any of the claims 12 to 15, arranged to generate said
game outcome for display on the display and to determine whether to make an award
in respect of the displayed game outcome
17. A gaming system as claimed in claim 16, wherein the display forms part of a player
interface further comprising a bet mechanism to enable the player to place a bet.
18. A method of gaming comprising conducting at least one dual game round, each dual game
round being conducted by:
generating and displaying a primary game outcome of a primary game;
determining whether to make an award in respect of the game outcome;
generating and displaying a secondary game outcome of a secondary game independently
of the primary game outcome; and
determining whether to make an award in respect of the secondary game outcome.
19. A game controller for a gaming system, the gaming controller arranged to:
conduct at least one dual game round, each dual game round being conducted by:
generating and displaying a primary game outcome of a primary game;
determining whether to make an award in respect of the game outcome;
generating and displaying a secondary game outcome of a secondary game independently
of the primary game outcome; and
determining whether to make an award in respect of the secondary game outcome.
20. A game controller as claimed in claim 19, arranged to conduct each game round as a
dual game round.
21. A game controller as claimed in claim 19 or claim 20, wherein the secondary game is
a feature game.
22. A game controller as claimed in claim 21, wherein the feature game is a second screen
feature game.
23. A game controller as claimed in any one of claims 19 to 22, arranged to conduct the
primary and secondary games in response to receipt of a single wager from a player.
24. A game controller as claimed in any one of claims 19 to 23, comprising:
a base game controller arranged to generate the primary game outcome and determine
whether to make an award in respect of the secondary game outcome;
a secondary outcome generator arranged to generate the secondary game outcome; and
an evaluator arranged to determine whether to make an award in respect of the secondary
game outcome.
25. A game controller as claimed in any one of claims 19 to 24, constituted at least in
part by a processor executing program code stored in a memory.
26. A gaming system comprising:
at least one display providing first and second display areas; and
a game controller according to claims 19 to 25, where said game controller is arranged
to:
generate and display said primary game outcome of said primary game in the first display
area; and
generate and display said secondary game outcome of said secondary game independently
of the primary game outcome in the second display area.
27. A gaming system as claimed in claim 26, comprising a bet mechanism operable by the
player to place a wager.
28. Computer program code which when executed implements the method of any one of claims
1 to 11 or claim 18.
29. A computer readable medium comprising the computer program code of claim 28.
30. A data signal comprising the computer program code of claim 28.
31. Method of transmitting the program code of claim 28.