BACKGROUND
1. Field
[0001] Game systems related to one or more aspects of present invention have plural gaming
machines and plural displays, particularly, in the game systems, to attract players,
cooperative image effects are made on a predetermined display and a common display.
2. Description of Related Art
[0002] To enhance entertainment aspects, there are gaming machines which make image effects
when a predetermined condition is met. Also, to attract players, a gaming machine
which has new feature is anticipated.
SUMMARY
[0003] A game system related to one or more aspects of present invention has plural gaming
machines and a common display. Also, the game system includes a processor, the processor
making image effects of a display of a predetermined gaming machine and image effects
of the common display cooperate. Accordingly, entertainment aspects are enhanced,
and it allows attracting the players.
[0004] Also, a game system related to one or more aspects of present invention has plural
gaming machines and a common display. Also, each of the plural gaming machines has
a display. Also, the game system includes a processor, the processor identifying a
gaming machine in which a predetermined condition is met among the plural gaming machines,
and making image effects of a display of the identified gaming machine and image effects
of the common display cooperate. Accordingly, entertainment aspects are enhanced,
and it allows attracting the players.
[0005] Also, a game system of one or more aspects of present invention has plural gaming
machines and a common display. Also, each of the plural gaming machines has a display
and controller. The controller performs variably display of symbols on the display
and determines whether or not a predetermined condition is met based on the displayed
symbols. Also, the game system has a processor, the processor identifying a gaming
machine in which the predetermined condition is met among the plural gaming machines,
and making image effects of a display of the identified gaming machine and image effects
of the common display cooperate. Accordingly, entertainment aspects are enhanced,
and it allows attracting the players.
[0006] Also, a game system related to one or more aspects of present invention has plural
gaming machines and a common display. Also, each of the plural gaming machines has
a display and a controller. The controller performs spinning and stopping of video
reels and determines whether or not a predetermined condition is met based on the
displayed symbols. Also, the game system has a processor, the processor identifying
a gaming machine in which the predetermined condition is met among the plural gaming
machines, and making image effects of a display of the identified gaming machine and
image effects of the common display cooperate. Accordingly, entertainment aspects
are enhanced, and it allows attracting the players.
[0007] One or more of the above aspects of the invention will be more fully described in
the following detailed description when read in connection with the accompanying drawings.
It is to be expressly understood, however, that the drawings are for purpose of illustration
only and not intended as a definition of the limits of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0008]
Figure 1 is a view showing an example of image effects of a main display, an upper
display, and a lower display in one embodiment of the present invention.
Figure 2 is a view showing a construction of a game system in one embodiment of the
present invention.
Figure 3 is a view showing an outline of a slot machine in one embodiment of the present
invention.
Figure 4 is a view showing a control system of the slot machine in one embodiment
of the present invention.
Figure 5 is a view showing a control system of a server in one embodiment of the present
invention.
Figure 6 is a view showing a positional relationship between the slot machines and
the main display in one embodiment of the present invention.
Figure 7 is a flowchart of a main control process in one embodiment of the present
invention.
Figure 8 is a flowchart of a main game process in one embodiment of the present invention.
Figure 9 is a flowchart of a server base process in one embodiment of the present
invention.
Figure 10 is an example image display of the main display, the upper display, and
the lower display in one embodiment of the present invention in a base game.
Figure 11 is a view showing a correspondence relationship between jackpots and fish
in one embodiment of the present invention.
Figure 12 is a view showing an example of image effects of the main display, the upper
display, and the lower display in one embodiment of the present invention.
Figure 13 is a view showing an example of image effects of the main display, the upper
display, and the lower display in one embodiment of the present invention.
Figure 14 is a view showing an example of image effects of the main display, the upper
display, and the lower display in one embodiment of the present invention.
Figure 15 is a flowchart of a main game process in one embodiment of the present invention.
Figure 16 is a flowchart of a server base process in one embodiment of the present
invention.
Figure 17 is a view showing an example of image effects of the main display, the upper
display, and the lower display in one embodiment of the present invention.
Figure 18 is a view showing an example of image effects of the main display, the upper
display, and the lower display in one embodiment of the present invention.
Figure 19 is a view showing an example of image effects of the main display, the upper
display, and the lower display in one embodiment of the present invention.
Figure 20 is a flowchart of a main game process in one embodiment of the present invention.
Figure 21 is a flowchart of a server base process in one embodiment of the present
invention.
Figure 22 is a view showing an example of image effects of a main display, an upper
display, and a lower display in one embodiment of the present invention.
Figure 23 is a view showing an example of image effects of a main display, an upper
display, and a lower display in one embodiment of the present invention.
DETAILED DESCRIPTION
[0009] The various aspects summarized previously may be embodied in various forms. The following
description shows by way of illustration of various combinations and configurations
in which the aspects may be practiced. It is understood that the described aspects
and/or embodiments are merely examples, and that other aspects and/or embodiments
may be utilized and structural and functional modifications may be made, without departing
from the scope of the present disclosure.
[0010] It is noted that various connections are set forth between items in the following
description. It is noted that these connections in general and, unless specified otherwise,
may be direct or indirect and that this specification is not intended to be limiting
in this respect.
[0011] A gaming machine, a server, and a game system according to one or more aspects of
the invention will be described in detail with reference to the drawings based on
an embodiment embodying one or more aspects of the invention. However, it is appreciated
that one or more aspects of the present invention may be embodied in distributable
(via CD and the like) or downloadable software games, console games, and the like.
In this regard, the slot machine may be a virtual slot machine that is displayed on
a multi-purpose computer and/or dedicated kiosk. Aspects of the invention are described
by way of hardware elements. However, it is appreciated that these elements may also
be software modules that are executable in a computer. The software modules may be
stored on a computer readable medium, including but not limited to a USB drive, CD,
DVD, computer-readable memory, tape, diskette, floppy disk, and the like. For instance,
aspects of the invention may be embodied in a JAVA-based application or the like that
runs in a processor or processors. Further, the terms "CPU', "processor", and "controller"
are inclusive by nature, including at least one of hardware, software, or firmware.
These terms may include a portion of a processing unit in a computer (for instance,
in multiple core processing units), multiple cores, a functional processor (as running
virtually on at least one of processor or server, which may be local or remote). Further,
in network-based gaming systems, the processor may include only a local processor,
only a remote server, or a combination of a local processor and a remote server.
[0012] It is contemplated that one or more aspects of the invention may be implemented as
computer executable instructions on a computer readable medium such as a non-volatile
memory, a magnetic or optical disc. Further, one or more aspects of the invention
may be implemented with a carrier signal in the form of, for instance, an audio-frequency,
radio-frequency, or optical carrier wave.
[First Embodiment]
[0013] Hereinafter, a game system related to present invention will be described in detail
with reference to the drawings based on a first embodiment embodying a system 3. And,
a gaming machine related to the present invention will be described in detail with
reference to the drawings based on the first embodiment embodying a slot machine 1.
[0014] The system 3 related to the embodiment is made up of plural slot machine 1 and a
server 2. Also, a main display 5 is arranged on top of the plural slot machines 1.
And, cooperative image effects are made on among an upper display 13 and a lower display
14 of a predetermined slot machine 1 and the main display 5 (see Figure 1).
[0015] At first, a schematic construction of the system 3 will be described. Figure 2 is
a schematic construction diagram of the system 3 related to the embodiment.
[0016] As shown in Figure2, the system 3 related to the embodiment includes plural slot
machines 1 and the server 2. The plural slot machines 1 and the server 2 are arranged
inside a gaming hall. Each of the slot machines 1 and the server 2 are interconnected
to communicate via a network 4.
[0017] The network 4 is made up of communication line which enables two-way communication.
And, the slot machines 1 and the server 2 send and receive various information related
to games via the network 4. For example, when a bet operation is made in the slot
machine 1, bet information is sent from the slot machine 1 to the server 2. Here,
the bet information includes bet amount and information to identify a slot machine
1 which is bet.
[0018] And, if the slot machine 1 wins progressive bonus, winning information is sent from
the slot machine 1 to the server 2. Here, the winning information includes information
to identify the progressive bonus which is won and information to identify the slot
machine 1 which is won. And, jackpot amount, corresponding to the progressive bonus
which is won, is sent from the server 2 to the slot machine 1 which is won.
[0019] Further, if a bonus trigger of the slot machine is realized, a trigger realizing
information is sent from the slot machine 1 to the server 2. Here, the trigger realizing
information includes information indicating that the bonus trigger was realized. Also,
information to identify the slot machine 1 in which the bonus trigger was realized
can be included.
[0020] Also, winning notification information indicating the progressive bonus is won is
sent from the server 2 to the slot machine 1 in which the progressive bonus is won.
Here, the winning notification information also includes information to identify a
type of won progressive bonus and jackpot amount of jackpot corresponding to the won
progressive bonus.
[0021] The server 2 has the main display 5. The main display 5 is arranged where all players
who play each of the slot machines 1 can look. The server 2 has storage areas for
three different jackpots ("MEGA jackpot", "MAJOR jackpot", and "MINOR jackpot"). Three
fish to indirectly notify jackpot amount of each of the jackpots are displayed on
the main display 5 (see Figure 1). Also, anglers corresponding to each of the slot
machines are displayed. Further, plural anglers and a boat on which the plural anglers
ride are displayed. Here, display contents image of Figure 1 is only one example.
[0022] Figure 3 shows an outline view of the slot machine 1. Each of the slot machines 1
has identification number. This identification number is stored in a predetermined
memory medium embedded in the slot machine 1, for example. Also, the server 2 can
identify connected slot machines 1 using this identification numbers.
[0023] As shown in Figure 3, the slot machine 1 has a cabinet 12. The slot machines 1 have
the upper display 13 and the lower display 14 in front of the cabinet 2 to display
various game information. The upper display 13 is arranged on upper side of the cabinet
2. The lower display 14 is arranged on lower side of the cabinet 2.
[0024] The upper display 13 is made up of liquid crystal display, for example. The lower
display 14 is made up of the liquid crystal display, for example. The lower display
14 has three reel display portions 101 to 103, for example. The base game is executed
using the reel display portions 101 to 103. In the base game, variably display and
stopped display of symbol rows is performed in each of the reel display portions.
Here, the number of symbol rows is variable.
[0025] A touch panel 15 is arranged in front of the lower display 14. A player can input
various instructions by operating the touch panel 15.
[0026] The upper display 13 and the lower display 14 are made up of the liquid crystal display
as mentioned, however, the embodiment is not so limited. That is, CRT displays, plasma
displays, LED displays, or other known display devices can be used.
[0027] And, the slot machine 1 of the embodiment can be hybrid type slot machine made up
of mechanical reels and transparent liquid crystal display device arranged in front
of the mechanical reels. In this case, symbols displayed on the mechanical reels are
visible perceived via the transparent liquid crystal display device. Also, it is preferable
that display windows whose number is the same as the number of the mechanical reels
is arranged on the transparent liquid crystal display device and it is constructed
so that symbols displayed on the mechanical reels are visible perceived via the window
displays. Here, in following explanation, slot machines using video reels are mainly
described, however, naturally, the present invention is can be applied to slot machines
using mechanical reels within applicable limits.
[0028] An operation table 16 formed by projecting to proximal side is provided at the bottom
of the lower display 14. Various operation buttons 17, such as an exchange button,
a payout button, a help button, a bet button, and start button 23 or the like, are
arranged on the operation table 16. An arrangement of these buttons is variable. Also,
a part of the buttons can be omitted, and new button can be added and replaced, as
needed. Also, a coin insertion slot 18 and a bill verifier 22 are arranged on the
operation table 16.
[0029] Also, a coin payout opening 20 and a coin insertion portion 21 is formed on lower
portion of the cabinet 12. The coin payout opening 20 is a portion where coins are
paid out based on inputs of the exchange button or the payout button. And, the coin
insertion portion 21 is a portion where the coins which are paid out from the coin
payout portion 20 are received. A coin detection portion made up of sensor or the
like is arranged inside the coin payout opening 20. The coin detection portion detects
the number of coins which are paid out from the payout opening 20.
[0030] Next, a control system of the slot machine 1 of the embodiment will be described
with reference of drawing. Figure 4 is a block diagram of the control system of the
slot machine 1 related to the embodiment.
[0031] As shown in Figure 4, the control system of the slot machine 1 basically includes
a mother board 40 and a gaming board 50.
[0032] The gaming board 50 includes a CPU 51, a ROM 55, a boot ROM 52, a card slot 53S,
and an IC socket 54S which are interconnected via internal bus. A card slot 53S corresponds
to the memory card 53. An IC socket 54S corresponds to a GAL (Generic Array Logic)
54.
[0033] The memory card 53 is constructed from non-volatile memory and is memory medium in
which game programs and game system programs (hereinafter, "the game program and the
like") is stored. The card slot 53S is constructed so that the memory card 53 is detachable,
and connected to the mother board 40 via IDE bus, for example. Accordingly, kinds
of game and contents can be changed by updating the game program and the like stored
in the memory card 53.
[0034] Also, the kinds of game and the contents can be changed by exchanging to a memory
card 53 in which another game program and the like is stored.
[0035] Here, the game program includes image data and sound data or the like, as programs
related to game session and image data, sound data, and notification data.
[0036] The GAL 54 is one of PLD which contains a fixed OR array construction. The GAL 54
has plural input ports and output ports, and if predetermined data is input to the
input ports, the data corresponding thereto will output to the output ports. This
output data from the output ports is the payout ratio setting data as described.
[0037] The IC socket 54S is constructed so that the GAL 54 is detachable, and connected
to the mother board 40 via PCI bus. Accordingly, the payout ratio setting data output
from the GAL 54 can be changed by updating the GAL 54 or exchanging the GAL 54 itself.
[0038] The CPU 51, the boor ROM, and the ROM 55, which are interconnected via an internal
bus, are connected to the mother board 40 via PCI bus. The PCI bus performs signal
transfer between the mother board 40 and the gaming board 50. And, it performs electricity
supply from the mother board 40 to the gaming board 50. The country identification
data and the verification program are stored in the ROM 55. The preliminary verification
program and program for the CPU 51 to boot up the preliminary verification program
(boot code) or the like are stored in the boot ROM 52.
[0039] The verification program is program to verify the game program and the like (falsification
check program). The verification program is described according to procedure of falsification
check for the game program or the like which is target of verification import process.
The preliminary verification program is a program to verify above verification program
and described according to procedure of falsification check for the verification program
which is target of verification process.
[0040] Next, the mother board 40 will be described. The mother board 40 is constructed using
commercially general mother board (printed circuit board which mounts basic components
of personal computer) and includes the main CPU 41, the ROM 42, the RAM 43, and the
communication inter face 44.
[0041] The ROM 42 is constructed from a memory device such as the flash memory and program
or the like such as BIOS or the like executed in the main CPU 41 is stored. When the
BIOS is executed by the CPU 41, initial process for predetermined peripheral device
is executed and import process for game programs or the like stored in the memory
card 53 is started via the gaming board 50.
[0042] Data and programs, which are used when the main CPU 41 runs, are stored in the RAM
43. Also, the verification program which is read via the gaming board 50, various
programs such as the game program and the like, various information such as credit
number which the player owns or the like can be stored in the RAM 43.
[0043] And, the communication interface 44 is a communication device to communicate to the
server via the network 4. The slot machine 1 communicates with the server 2 via the
communication interface 44.
[0044] And, a main PCB (Printed Circuit Board) 60 which will be described later and a door
PCB 80 are connected to the mother board 40 respectively via USB. A power source unit
45 is connected to the mother board 40. If the power source unit 45 supplies the electric
power to the mother board 40, the main CPU 41 on the mother board 40 will be booted
up. Further, the electric power is supplied to the gaming board 50 via PCI bus, and
the CPU 51 is booted up.
[0045] Equipment and device, which generate the input signal to the main CPU 41, and equipment
and device, which operation is controlled by the control signal from the main CPU
41, are connected to the main PCB 60 and the door PCB 80. The main CPU 41 executes
the game program and the like stored in the RAM 43 based on the input signal which
is input to the main CPU 41. And, by executing predetermined calculation processes,
processes for storing calculation result to the RAM 43 and control for each equipment
and devices are executed.
[0046] A sub CPU 61, a hopper 66, a coin detection portion 67, a graphic board 68, a loudspeaker
31, a touch panel 15, and the bill verifier 22 is connected to the main PCB 60.
[0047] The touch panel 15 is arranged in front of the lower display 14, identifies a coordinate
of a portion where the player touches, and can recognize where the player touches,
further where the player moves based on the coordinate information of the portion
touched by the player.
[0048] The hopper 66 is arranged inside the cabinet 12, and pays a predetermined number
of coins from the coin payout opening 20 to the coin insertion portion 21 based on
the control signal from the main CPU 41. A coin detection portion 67 is arranged inside
the coin payout opening 20, and if the coin detection portion 67 that the coins with
the predetermined number is paid out from the coin payout opening 20, the input signal
is output to the main CPU 41.
[0049] The graphic board 68 controls the display image of the upper display and the lower
display based on control signal from the main CPU 41.
[0050] And, the graphic board 68 controls the upper display 13 and the lower display 14
based on the control signal which is sent from the server 2 in cooperative image effects
which will be described later.
[0051] Here, the graphic board 68 includes VDP (Video Display Processor) which generates
image data based on the control signal and video RAM which temporally stores image
data generated by VDP or the like. Image data which is used when image data is generated
by VDP is included in the game program.
[0052] And, the bill verifier 22 verifies the bill and ticket with barcode, and receives
qualified bill and ticket with barcode into the cabinet 12. If verified bill is received,
the bill verifies 22 outputs input signal to the CPU 41 based on amount of the bill.
And, the input signal is output to the main CPU 41 based on the number of coins stored
on the verified ticket with barcode.
[0053] On the other hand, the operation button 17, the coin verifier 18S, the coin counter
21C, and a cold cathode fluorescent lamp 81 is connected to the door PCB 80. A start
switch 23s corresponding to the start button 23, a change switch 24S corresponding
to the change button 24, a cashout switch 25S corresponding to cashout button 25,
a 1-bet switch 26S corresponding to the 1-bet button 26, and a max-bet switch 27S
corresponding to the max-bet button 27 are arranged on the operation button 17. If
the corresponding button is operated by the player, the input signal is output to
the main CPU 41.
[0054] The coin counter 21C is arranged inside the coin insertion slot 18, and verifies
the coins which are input to the coin insertion slot 18 by the player. Things other
than verified coins are ejected to the coin payout opening 20, and if verified coins
are detected, the input signal is output to the main CPU 41.
[0055] The coin verifier 18S performs based on the control signal output from the main CPU
41, and sorts the coins which are recognized as the verified coins by the coin counter
18C into a cash box (not shown) arranged inside the slot machine 1 or the hopper 66.
A cold cathode fluorescent lamp 81 is arranged back side of the lower display 14 and
the upper display 13, turns on based on the control signal from the main CPU 41, and
functions as a back light.
[0056] Next, a control system of the server 2 of the embodiment will be described with Figure
5. Figure 5 is a block diagram showing the control system of the server 2 according
to the first embodiment.
[0057] As shown in Figure 5, the control system of the server 2 includes a CPU 91, a ROM
92, a RAM 93, a graphic board 94, a server communication interface 95 which are interconnected
via internal bus.
[0058] The ROM 92 is made up of memory device such as flash memory. Various program and
permanent data is stored.
[0059] Data and programs used when the CPU 91 runs in stored in the RAM 93. And, the first
jackpot storage area 96, the second jackpot storage 97, and the third jackpot storage
area 98 are stored in the RAM 93. Jackpot amount of "MEGA jackpot" is stored in the
first jackpot storage area 96. Jackpot amount of "MAJOR jackpot" is stored in the
second jackpot storage area 97. Jackpot amount of "MEGA jackpot" is stored in the
third jackpot storage area 98.
[0060] If MEGA progressive bonus is won, credits corresponding to jackpot amount of MEGA
jackpot will be provided. If MAJOR progressive bonus is won, credits corresponding
to jackpot amount of MAJOR jackpot will be provided. If MINOR progressive bonus is
won, credits corresponding to jackpot amount of MINOR jackpot will be provided.
[0061] If the CPU 91 receives the bet information from the slot machine 1, jackpot amounts
stored in the jackpot storage area 96 to 98 are read, and re-stored after a predetermined
portion (for example, 1%) of credits which are bet in the slot machine 1 is added.
[0062] The graphic board 94 controls image display on the main display based on the control
signal. Concretely, it is controlled as to display fish which indirectly notify jackpot
amount of "MEGA jackpot", "MAJOR jackpot", and "MINOR jackpot", plural anglers, and
boat on which the plural anglers ride (see Figure 1).
[0063] The graphic board 94 includes VDP (Video Display Processor) which generates image
data based on the control signal and video RAM which temporally stores image data
generated by VDP or the like. Here, image data which is used when image data is generated
by VDP is included in the ROM 92.
[0064] Figure 6 shows a positional relationship between the plural slot machines 1 and the
main display 5. As shown in Figure 6, one main display 5 is arranged on top of the
plural slot machines 1.
[0065] A main control program, which is executed in the slot machine 1 of the embodiment,
will be described in detail with reference to the drawing. Figure 7 is a flowchart
of the main control program. Here, concerning the slot machine 1, the memory card
53 is already inserted to the card slot 53S of the gaming board 50, and the GAL 54
is installed to the IC socket 54S.
[0066] At first, when the input of the power switch (input of power source) is performed
on the power source unit 45, the mother board 40 and the gaming board 50 are booted-up
respectively, and the verification read process of S1 is executed. In the verification
read process, the mother board 40 and the gaming board 50 execute separately processes
in parallel.
[0067] In the gaming board 50, the CPU 51 reads the preliminary verification program from
the boot ROM 52, and verifies and authenticates that the verification program is not
falsified before the verification program is taken to the mother board 40.
[0068] On the other hand, in the mother board 40, the main CPU 41 executes BIOS stored in
the ROM 42, expands compressed data embedded in BIOS on the RAM 43, executes BIOS
expanded on the RAM 43, and performs diagnostic and initialization for various peripheral
devices.
[0069] After that, the CPU 41 reads the verification program stored in the ROM 55, and certifies
to verify and authenticate that the game programs or the like stored in the memory
card 53 which is inserted to the card slot 53S. After the verification process is
normally ended, the main CPU 41 writes programs or the like which are authentication
target (which are authenticated) to the RAM 43, and acquires payout data and country
ID.
[0070] After above processes is executed, the main CPU 41 finishes the verification read
process.
[0071] After that, in S2, the main CPU 41 sequentially reads and executes the game program
and the like which was verified in the verification real process of S1 from the RAM
43, and executes the main game process. The game according to the first embodiment
of the slot machine 1 is executed by executing this main game process. And, the main
game process is executed repeatedly during the electronic power source being supplied.
[0072] Next, the main game process executed in each of the slot machines 1 will be described
with reference to drawing. Figure 8 is a flowchart of the main game program. Program
to execute the flowchart is stored in the ROM 42 and the RAM 43 embedded in the slot
machine 1. And, it is executed in the main CPU 41.
[0073] In S11, a start acceptance process is executed. In the start acceptance process,
after predetermined initial settings are performed, setting for bet count or the like
are performed. And, insertions for coins are performed from the coin insertion slot
18 by the player. Also, bet operations using the operation button 17 is performed.
The number of coins inserted from the coin insertion slot 18 and bet operation using
the operation button 17 are detected.
[0074] In S12, it is determined whether or not the start button 23 is operated. It is determined
whether or not the start button 23 is operated based on that whether or not the input
signal from the start switch 23S is received or not.
[0075] If it is determined that the start button 23 is not operated (S12:NO), the procedure
will be returned to the start acceptance process again. At this time, operations such
as adjustment for bet count or the like is variable can be performed. On the other
hand, if it is determined that the start button 23 is operated (S12:YES), the bet
count which is set is subtract from credit count in which the player owns, and the
bet count is stored in RAM 43 as the bet information. After that, the procedure is
shifted to S13.
[0076] In S13, the base game is executed. In the base game, for example, after symbol rows
are variably displayed in the symbol display portions 101 to 103, stopped and displayed.
And, an award is provided based on a combination of stopped symbols. Known various
games can be executed as the base game. Also, a predetermined award is provided based
on a game result. After that, shifts to S14.
[0077] In S14, it is determined whether or not the progressive bonus trigger is realized.
It can be determined whether or not the progressive bonus trigger is realized based
on whether or not a combination of symbols which are stopped and displayed in S13
meets a predetermined condition. If any of MEGA progressive bonus, MAJOR progressive,
or MINOR progressive bonus is won, the progressive bonus trigger is realized.
[0078] If it is determined that the progressive bonus is realized (S14:YES), the procedure
is shifted to S15. On the other hand, if it is determined that the progressive bonus
is not realized (S14:NO), the main game process is finished.
[0079] In S15, a winning information sending process is executed. In the winning information
sending process, above winning information is sent to the server 2. After that, the
procedure is shifted to S16.
[0080] In S16, a cooperative image effects process is performed. Details of the cooperative
image effects process will be described later.
[0081] Next, a server base process executed by the server 2 will be described. Figure 9
is a flowchart of the serve base process. A program to execute the flowchart of Figure
9 is stored in the ROM 92 and the RAM 93 embedded in the server 2. And, it is executed
by the CPU 91.
[0082] In S21, the winning information is received from any of the connected slot machines
1. If it is determined the winning information is not received (S21:NO), the process
waits in S21.
[0083] If it is determined that the winning information is received (S21:YES), the procedure
will be shifted to S22. At this time, the slot machine 1 winning the progressive bonus
can be identified based on the received winning information. In S22, the cooperative
image effects process is executed.
[0084] The cooperative image effects process executed in S16 of Figure 8 and S22 of Figure
9 will be described in detail. This process can be implemented by slot machine 1 and
the server 2 performing inter-process communication. The process is mainly executed
in the CPU 91 embedded in the server 2. Concretely, the CPU 91 control image effects
of the main display 5, the upper display 13, and the lower display 14 by sending predetermined
control signals to the graphic board 94 and the graphic board 68.
[0085] Figure 10 is an example of image displays of the main display 5 and the upper display
13 and the lower display 14 of the slot machine 1 in the base game. As shown in Figure
10, the angler is displayed on the upper display of each of the slot machines 1. Also,
symbol display portions are displayed on the lower display 14. Also, plural anglers,
fish, and boat are displayed on the main display 5.
[0086] Fish displayed on the main display 5 are three different types. Also, around each
of fish, jackpot names corresponding thereof and jackpot amount are displayed.
[0087] Figure 11 shows a correspondence relation ship between the jackpots and the fish.
Sizes of fish to be displayed on the main display 5 can be changed based on the corresponding
jackpot amount.
[0088] And, the angler is displayed on the upper display 13 of each of the slot machine
1. The angler to be displayed on the upper display 13 corresponds to the angler to
be displayed on the main display 5.
[0089] Image effects when the left most slot machine 1 shown in Figure 10 (hereinafter "slot
machine A") wins the MINOR progressive bonus will be described below. In this case,
in S15 of Figure 18, the slot machine A sends winning information which indicates
that the slot machine A wins MINOR progressive bonus to the server 2. If the server
2 receives this winning information in S22 of Figure 9, sends information which indicates
that the cooperative image effects process will be executed to the slot machine A.
[0090] Herewith, as shown in Figure 1, image of the lower display 14 of the slot machine
A is switched. Concretely, image contents, which are displayed on a part of the main
display 5 (shown with dotted line), are displayed on the lower display 14 of the slot
machine A. Herewith, image contents of lower display 14 cooperates with the image
contents of the part of the main display 5.
[0091] Consequently, as shown in Figure 12, if the fish on the main display 5 moves, image
contents of the lower display 14 of the slot machine A will be changed based on that.
[0092] And, at this time, the player using the slot machine A can not discriminate which
progressive bonus is won among three progressive bonuses.
[0093] After that, image effects, which the fish corresponding to the progressive bonus
which is won eats bait in which the angler corresponding to the slot machine A has,
is made on the lower display 14 of the slot machine A (see Figure 13).
[0094] After that, image effects in which the fish is pulled in are made on the upper display
13 of the slot machine A (see Figure 14). Also, information, which indicates that
progressive bonus is won, is displayed on the lower display 14 of the slot machine
A (see Figure 14). In Figure 14, the lower display 14 of the slot machine A notifies
that MINOR progressive bonus is won and jackpot amount of MINOR jackpot is 25 credits.
[0095] At this time, since the image effects, in which the angler displayed on the upper
display 13 of the slot machine A pulls in the fish, are made on the main display 5,
other players and onlookers can be notified of that the player of the slot machine
A wins the progressive bonus.
[0096] And, the jackpot amount of MINOR jackpot (25 credits) is provided in the slot machine
A. Also, the jackpot amount of jackpot corresponding to the won progressive bonus
is set to initial value.
[0097] After the jackpot amount is provided, images of upper display 13 and the lower display
14 of the slot machine A is changed to the image display of the base game (see Figure
10).
[0098] As mentioned above, in the first embodiment, since the cooperative image effects
are made on the upper display 13 and the lower display 14 of the slot machine 1 which
the progressive bonus is won, and the main display 5, new entertainment aspect can
be provided. Also, since process to cooperate image effects is mainly executed in
the CPU 91 of the server 2, that process load of each slot machine 1 is increased
can be prevented
[Second Embodiment]
[0099] Next, a second embodiment of the present invention will be described. Since a main
control program executed in the slot machine 1 is the same as the main control program
of the first embodiment, explanation thereof will be omitted.
[0100] A main game process of the second embodiment will be described with reference drawing
in detail. Figure 15 shows a flowchart of the main game process. Since processes of
S31 to S33 are the same as the processes of S11 to S13 of Figure 8 as described, explanation
thereof will be omitted.
[0101] In S34, a bonus trigger lottery process is executed. It is determined whether or
not the bonus trigger is realized by lottery. At this time, a probability of that
the bonus trigger is realized can be set arbitrarily. Also, it can be variable based
on the payout ratio or the bet amount. Here, it can be constructed that the bonus
trigger lottery process is executed at a predetermined timing.
[0102] In S35, it is determined whether or not the bonus trigger is realized. If it is determined
that the bonus trigger is realized (S35:YES), the procedure will be shifted to S36.
If it is determined that the bonus trigger is not realized (S35:NO), the procedure
will be shifted to S37.
[0103] In S36, the trigger realizing information which indicates that the bonus trigger
is realized is sent to the server 2. At this time, the identification signal which
identifies the slot machine 1 in which the bonus trigger is realized can be included.
[0104] In S37, it is determined whether or not the interrupt signal from the server 2 is
received. In the flowchart shown in Figure 16, this process is executed after S36,
however, executing timing of this process is can be set arbitrarily.
[0105] If it is determined that the interrupt signal is received (S37:YES), the procedure
will be shifted to S38. If it is determined that the interrupt signal is not received
(S37:NO), the main game process will be finished.
[0106] In S38, a verification signal which indicates that the interrupt signal is received
is sent to the server 2. After that, the procedure will be shifted to S39. Implementation
of the cooperative image effects process of S39 is started based on the process start
signal from the server 2. Details of the cooperative image effects process will be
described later.
[0107] Next, the server base process executed in the server 2 will be described with reference
to drawing in detail. Figure 16 is a flowchart of the server base process. In S41,
it is determined whether or not the trigger realizing information is received from
any of the slot machines 1. If it is determined that the trigger realizing information
is not received (S41:NO), the process waits in S41. On the other hand, if it is determined
that the trigger realizing information is received (S41:YES), the procedure will be
shifted to S42.
[0108] In S42, the bonus lottery process is executed. In the bonus lottery process, it is
determined by lottery which slot machine 1 wins the progressive bonus among the slot
machines 1 which are connected to the server 2. Also, it is determined by lottery
which progressive bonus is won among three progressive bonuses.
[0109] At this time, winning probability of the progressive bonus for each slot machine
1 can be set with equally. At this time, in the example shown in Figure 10 (namely,
four slot machines 1 are connected), each of the winning probability of the progressive
bonus of each slot machine 1 is 25%. Also, the winning probability of the progressive
bonus of slot machine 1 which the bonus trigger is realized can be set higher. At
this time, the winning probability can be set arbitrarily. After the bonus lottery
process is finished, the procedure is shifted to S43.
[0110] In S43, an interrupt signal which indicates that the cooperative image effects process
is executed. At this time, above winning notification information is also sent to
the slot machine 1 which the progressive bonus is won. After that, the procedure will
be shifted to S44.
[0111] In S44, it is determined whether or not verification signal from the slot machine
1 to which the interrupt signal send is received. If it is determined that the verification
signals from all of the slot machines 1 (S44:YES), the procedure will be shifted to
S45. On the other hand, if it is determined that the verification signal is not received
from at least one slot machine (S44:NO), the process waits until the verification
signals are received from all of the slot machines 1.
[0112] In S45, a process start signal which indicates to start the cooperative image effects
process is sent. After that, the cooperative image effects process is started.
[0113] Next, the cooperative image effects process executed in S39 of Figure 15 and S45
of Figure 16 will be described later. This process is mainly executed in the CPU 91
embedded in the server 2. Concretely, the CPU 91 controls image effects of the main
display 5, the upper display 13, the lower display 14 by sending predetermined control
signals to the graphic board 94 and the graphic board 68. To control image effects
of upper displays 13 and the lower displays 14 of each of the slot machines 1, the
graphic board 68 controls display images based on the control signal which sent from
the CPU 91.
[0114] Since image displays in the base games are same as the image displays shown in Figure
10, explanation thereof will be omitted.
[0115] Image effects when the bonus trigger of the slot machine A shown in Figure 10 is
realized and a second slot machine 1 from the left (hereinafter, "slot machine B")
wins MINOR progressive bonus will be described below.
[0116] In this case, in S36 of Figure 15, the slot machine A sends the trigger realizing
information which indicates the bonus trigger is realized to the server 2. The server
2 determines that the trigger realizing information is received in S41 of Figure 16
and the procedure will be shifted to the bonus lottery process of S42. In S42, it
is determined that the slot machine B wins MINOR progressive bonus. After predetermined
process is executed, the cooperative image effects process is started.
[0117] Herewith, as shown in Figure 17, image of the lower display 14 of each slot machine
1 is switched. Concretely, image contents, which are displayed on a part of the main
display 5 (shown with dotted line), are displayed on the lower display 14 of the slot
machine 1. Herewith, image contents of lower display 14 cooperates with the image
contents of the part of the main display 5.
[0118] And, at this time, each of the players can not discriminate which slot machine wins
the progressive bonus and which progressive bonus is won.
[0119] After that, image effects, which the fish corresponding to MINOR progressive bonus
displayed on the lower display 14 of the slot machine A eats bait in which the angler
of the upper display 13 of the slot machine B has, is made on the lower display 14
of the slot machine A (see Figure 18).
[0120] After that, image effects in which the fish is pulled in are made on the upper display
13 of the slot machine B (see Figure 19). Also, information. which indicates that
progressive bonus is won, is displayed on the upper display 14 of the slot machine
B (see Figure 19). In Figure 19, the lower display 14 of the slot machine B notifies
hat MINOR progressive bonus is won and jackpot amount of MINOR jackpot is 25 credits.
[0121] At this time, since the image effects, in which the angler displayed on the upper
display 13 of the slot machine B pulls in the fish, are made on the main display 5,
other players and onlookers can be notified of that the player of the slot machine
B wins the progressive bonus.
[0122] And, the jackpot amount of MINOR jackpot (25 credits) is provided in the slot machine
B based on received winning notification signal. Also, the jackpot amount of jackpot
corresponding to the won progressive bonus is set to initial value.
[0123] After the jackpot amount is provided, images of upper display 13 and the lower display
14 of each slot machine 1 is changed to the image display of the base game (see Figure
10).
[0124] As mentioned above, in the second embodiment, the slot machine in which the bonus
trigger is realized can differ from the slot machine winning the progressive bonus.
And, the bonus trigger occurs at random. Since the cooperative image effects process
related to the progressive bonus occurs at random, new entertainment aspect can be
provided. Also, since process to cooperate image effects is mainly executed in the
CPU 91 of the server 2, that process load of each slot machine 1 is increased can
be prevented
[Third Embodiment]
[0125] In the above second embodiment, each of the slot machines 1 determines by lottery
whether or not the bonus trigger is realized. Also, it is determined which slot machine
1 wins the progressive bonus and which progressive bonus is won by lottery in the
server 2. However, the present invention is not limited to this embodiment.
[0126] The third embodiment of the present invention is described below. Since a main control
program executed in the slot machine 1 is the same as the main control program of
the second embodiment, explanation thereof will be omitted.
[0127] A main game process in the third embodiment will be described with reference to drawings.
Figure 20 is a flowchart of the main game process of the third embodiment. Since processes
of S51 to S53 and S57 to S59 are the same as the processes of S31 to S33 and S37 to
S39 of Figure 15 in the second embodiment as described, explanation thereof will be
omitted.
[0128] In S54, a progressive bonus trigger lottery process is executed. It is determined
whether or not the progressive bonus trigger is realized based on lottery. At this
time, a probability of that the progressive bonus is realized can be set arbitrarily.
Also, it can be variable based on the payout ratio or the bet amount. Here, it can
be constructed that the progressive bonus trigger lottery process is executed at a
predetermined timing.
[0129] Also, if the progressive bonus is realized, it is determined by lottery which progressive
bonus is won. At this time, it is determined by lottery which progressive bonus is
won among three progressive bonuses (MEGA progressive bonus, MAJOR progressive bonus,
or MINOR progressive bonus). After that, the procedure will be shifted to S55.
[0130] In S55, it is determined whether or not the progressive bonus trigger is realized.
If it is determined that the progressive bonus trigger is realized (S55:YES), the
procedure will be shifted to S56. If it is determined that the progressive bonus is
not realized (S55:NO), the procedure will be shifted to S57.
[0131] In S56, the trigger winning information which indicates that the progressive bonus
trigger is realized is sent to the serve 2. At this time, the trigger winning information
includes identification signal to identify the slot machine 1 in which the progressive
bonus trigger is realized and identification signal to identify which progressive
bonus is won. Accordingly, the server 2 which will be described later does not execute
the bonus lottery process (S42) of Figure 16 in the second embodiment. That is, in
the third embodiment, a part of the processes executed in the server 2 in the second
embodiment is executed in the slot machine 1.
[0132] Next, the server base process of the third embodiment will be described with reference
to drawing in detail. Figure 21 is a flowchart of the server base process of the third
embodiment. Since processes of S61, S63, and S64 are basically same as the processes
of S41, S44, and S45 of Figure 16 of the second embodiment as described respectively,
explanation thereof will be omitted.
[0133] Also, in the third embodiment, the trigger realizing information which is received
includes identification signal to identify the slot machine 1 in which the progressive
bonus trigger is realized and identification signal to identify which progressive
bonus is won. And, based on the received identification signals, it can be identified
which slot machine 1 wins which progressive bonus. As a result, the bonus lottery
process (S42 of Figure 16) in the second embodiment as described is not executed.
[0134] And, in S62, an interrupt signal, which indicates that the cooperative image effects
process is executed, is sent to the connected slot machines 1. Here, information indicating
jackpot amount of the jackpot corresponding to the won progressive bonus is sent to
the slot machine 1 in which the progressive bonus is won.
[0135] Next, the cooperative image effects process executed in S59 of Figure 20 and S64
of Figure 21 will be described in detail. This process is mainly executed in the CPU
91 embedded in the server 2. Since the processes in the CPU 91 are the same as above
second embodiment basically, explanation thereof will be omitted.
[0136] And, since image displays in the base game are the same as the image display shown
in Figure 10, explanation thereof will be omitted.
[0137] Image effects when the progressive bonus trigger of the slot machine A shown in Figure
10 is realized and MINOR progressive bonus is won will be described below.
[0138] In this case, in S56 of Figure 20, the slot machine A sends the trigger realizing
information which indicates the progressive bonus trigger is realized to the server
2. The server 2 determines that the trigger realizing information is received in S61
of Figure 21. Also, since the trigger realizing information includes identification
information indicating which progressive bonus is won, the progressive bonus which
is won can be identified by using the identification information. After a predetermined
process is executed, the cooperative image effect process will be started.
[0139] Herewith, as shown in Figure 17, image of the lower display 14 of each slot machine
1 is switched. Concretely, image contents, which are displayed on a part of the main
display 5 (shown with dotted line), are displayed on the lower display 14 of each
of the slot machine 1. Herewith, image contents of lower display 14 cooperates with
the image contents of the part of the main display 5.
[0140] And, at this time, each of the players can not discriminate which slot machine wins
the progressive bonus and which progressive bonus is won.
[0141] After that, image effects, which the fish corresponding to MINOR progressive bonus
displayed on the lower display 14 of the slot machine A eats bait in which the angler
of the upper display 13 of the slot machine A has, is made on the lower display 14
of the slot machine A (see Figure 22).
[0142] After that, image effects in which the fish is pulled in are made on the upper display
13 of the slot machine A (see Figure 23). Also, information. which indicates that
progressive bonus is won, is displayed on the lower display 14 of the slot machine
A (see Figure 23). In Figure 23, the lower display 14 of the slot machine A notifies
that MINOR progressive bonus is won and jackpot amount of MINOR jackpot is 25 credits.
[0143] At this time, since the image effects in which the angler displayed on the upper
display 13 of the slot machine A pulls in the fish on the main display 5, other players
and onlookers can be notified of that the player of the slot machine A wins the progressive
bonus.
[0144] And, the jackpot amount of MINOR jackpot (25 credits) is provided in the slot machine
A. Also, the jackpot amount of jackpot corresponding to the won progressive bonus
is set to initial value.
[0145] After the jackpot amount is provided, images of upper display 13 and the lower display
14 of each of the slot machine is changed to the image display of the base game (see
Figure 10).
[0146] As mentioned above, in the third embodiment, if the slot machine 1 wins the progressive
bonus, the image effects related to this winning is performed with cooperative on
the displays of won slot machine 1, connected other slot machines 1, and the main
display 5. And, the progressive bonus trigger occurs at random. Herewith, since the
cooperative image effects process according to the progressive bonus occurs at random,
new entertainment aspect can be provided.
[0147] The present invention is not limited to above embodiments and various changes and
modifications can be done within the scope of the present invention certainly.
[0148] Also, the present invention is applied to card game machines. In this case, for example,
in card game machine performing poker game or the like, if a predetermined condition
is met, it can be constructed that the cooperative image effects process is executed.
[0149] Also, the present invention can be implemented as a playing method to execute above
processes. Further, the present invention can be implemented as a program to execute
above processes in one or more computers, and a tangible medium in which the program
is stored.
[0150] Although the subject matter has been described in language specific to structural
features and/or methodological acts, it is to be understood that the subject matter
defined in the appended claims is not necessarily limited to the specific features
or acts described above. Rather, the specific features and acts described above are
disclosed as example forms of implementing the claims.