COPYRIGHT NOTICE
[0001] A portion of the disclosure of this patent document contains material that is subject
to copyright protection. The copyright owner has no objection to the facsimile reproduction
by anyone of the patent document or the patent disclosure, as it appears in the Patent
and Trademark Office patent files or records, but otherwise reserves all copyright
rights whatsoever.
TECHNICAL FIELD
[0002] This description relates to gaming systems and machines having a curved display.
CROSS-REFERENCE TO RELATED APPLICATIONS
BACKGROUND
[0005] Gaming machines have been developed having various features to capture and maintain
player interest. Some features are directed to increasing or providing the player
with the opportunity to win larger sums of money. For example, gaming machines may
include second chance games that provide a player with additional opportunities to
obtain a winning outcome. Alternatively, gaming machines may be tied into progressive
gaming systems that award large progressive jackpots.
[0006] In addition to providing players with more opportunities to obtain a winning outcome
or win a large sum of money, gaming machines have increased the number of features
and grown in sophistication in order to increase player participation or interest
in a game. For example, the mechanical reels of traditional gaming machines have been
replaced with video depictions of spinning reels. These video gaming machines provide
a richer gaming experience for players by including graphics or animation as part
of the game. However, overly complex video displays on a gaming machine may turn off
player participation because players become frustrated with the game or are unwilling
to learn or decipher all the information provided on the video display. Accordingly,
there is a continuing need for slot machines variants that provide a player with enhanced
excitement without departing from the original slot machine gaming concept.
SUMMARY
[0007] Briefly, and in general terms, various embodiments are directed to gaming machines
having video depictions of one or more mechanical reels projected onto a curved display.
In one embodiment, the gaming machine includes a curved transparent material having
an outer surface, an inner surface, and a radius of curvature similar to a mechanical
reel. The curved transparent material further includes a glossy finish on the outer
surface of the curved transparent material to provide a reflective surface. The gaming
machine also includes a light emitting diode projector for projecting video images
of one or more reels onto the inner surface of the curved transparent material. The
gaming machine also has a liquid crystal display having an opening in which the curved
transparent material extends through the opening of the liquid crystal display.
[0008] In another embodiment, the gaming machine includes a piece of curved transparent
material having an outer surface, an inner surface, and a radius of curvature similar
to a mechanical reel. The curved transparent material also has a glossy finish on
the outer surface of the curved transparent material. The gaming machine also includes
a light emitting diode projector for projecting video images of one or more reels
onto the curved transparent material. Additionally, a front-coated mirror is positioned
between the light emitting diode projector and the curved transparent material in
which the front-coated mirror reflects the video images from the light emitting diode
projector onto the curved transparent material. In this embodiment, the gaming machine
also has a lens positioned between the light emitting diode projector and the front-coated
mirror.
[0009] In yet another embodiment, the gaming machine includes a piece of curved material
approximating a radius of curvature similar to a mechanical reel. The curved material
is transparent and has an outer surface and an inner surface. The gaming machine also
includes a light emitting diode projector for projecting images of one or more reels
onto the inner surface of the curved material. The gaming machine further has a video
display screen having an opening, in which the curved material extends through the
opening of the opening of the video display screen. The gaming machine also includes
a secondary display positioned above the curved material in which the light emitting
diode projector projects one or more video images onto the secondary display.
[0010] In addition to gaming machines, various embodiments of a gaming system having touch
panels as user control devices are disclosed herein. According to one embodiment,
the gaming system includes a curved display system for displaying a game. The curved
display system has a curved material having an outer surface, an inner surface, and
a radius of curvature similar to a mechanical reel. The curved display system also
includes a digital light projection device for projecting images of one or more reels
onto the curved material. The gaming system also includes a touch screen system positioned
in front of the curved material. The touch screen system includes a touch sensor assembly
having a substantially transparent touch panel that produces touch data when activated,
a touch panel controller for controlling and interpreting the touch data, and touch
panel software for controlling and interpreting touch data.
[0011] In another embodiment, the gaming system includes a curved display system for displaying
a game. The curved display system has a curved material having an outer surface, an
inner surface, and a radius of curvature similar to a mechanical reel. The curved
display system also includes a digital light projection device for projecting images
of one or more reel strips onto the curved material. The gaming system also includes
a touch screen system positioned in front of the curved material. The touch screen
system has a touch sensor assembly having a substantially transparent touch panel
that produces touch data when activated, a touch panel controller for controlling
and interpreting the touch data, and touch panel software for controlling and interpreting
touch data. The touch panel is configured to select one or more pay lines for the
game.
[0012] In yet another embodiment, the gaming system includes a curved display system for
displaying a game. The curved display system has a curved material having an outer
surface, an inner surface, and a radius of curvature similar to a mechanical reel.
The curved display system also includes a digital light projection device for projecting
images of one or more reel strips onto the curved material. The gaming system also
includes a touch screen system positioned in front of the curved material. The touch
screen system has a touch sensor assembly having a substantially transparent touch
panel that produces touch data when activated, a touch panel controller for controlling
and interpreting the touch data, and touch panel software for controlling and interpreting
touch data. The touch panel is configured to add reel strips to the game, remove reel
strips from the game, add game indicia to the reel strips, or remove game indicial
from the reel strips.
[0013] Other features and advantages will become apparent from the following detailed description,
taken in conjunction with the accompanying drawings, which illustrate by way of example,
the features of the various embodiments.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] FIG. 1 is a perspective view of one embodiment of a gaming machine having a curved
display.
[0015] FIG. 2 is a schematic diagram of the components of a curved display system.
[0016] FIG. 3 is an exploded view of the curved display system of FIG. 1.
[0017] FIG. 4 is an exploded view of another embodiment of a curved display system.
[0018] FIG. 5 is an exploded view of one embodiment of a curved display system having a
touch panel system.
[0019] FIG. 6 is one embodiment of an exploded perspective view of the touch panel system
of FIG. 5.
[0020] FIG. 7 is an operational flow diagram of a gaming machine having a touch panel system.
[0021] FIG. 8 is an operational flow diagram of a gaming machine having a touch panel system.
[0022] FIGS. 9A-9B illustrate one embodiment of a touch gesture for initiating a game presented
on a gaming machine.
[0023] FIGS. 10A-10B illustrate one embodiment of a touch gesture for selecting active pay
lines.
[0024] FIGS. 11A-11C illustrate touch gestures for adding and removing reels from a game.
[0025] FIGS. 12A-12B illustrate one embodiment of a touch gesture for moving symbols between
reels of a game.
[0026] FIGS. 13A-13D illustrate touch gestures for adding and removing symbols from reels
of a game.
[0027] FIG. 14 is a perspective view of one embodiment of a curved display system for a
video gaming machine.
[0028] FIG. 15 is a perspective view of another embodiment of a gaming machine having a
curved display and a secondary display positioned above the curved display.
[0029] FIG. 16 is a perspective view of an embodiment of a gaming machine having a main
curved display system and a secondary curved display system.
[0030] FIGS. 17A-17B are perspective views of an embodiment of a gaming machine having a
main curved display system and a secondary display system composed of a LCD positioned
in front of a curved display system.
[0031] FIG. 18 is a schematic representation of one embodiment of a gaming system including
one or more gaming machines having curved displays.
DETAILED DESCRIPTION
[0032] Various embodiments are directed to gaming machines having video depictions of one
or more mechanical reels projected onto a curved display. According to one embodiment,
a digital light processing (DLP) projector that presents video images of one or more
reels on the curved display. In one embodiment, the curved display is shaped to simulate
the look of mechanical reels. Additionally, the high resolution of the DLP projector
presents video images that give a player the impression that the combination of the
curved display and the video images are physical, mechanical reel strips.
[0033] In other embodiments, shrouds (either physical or video-depictions of the shrouds)
may be placed between the video depiction of the reels to provide a more realistic
impression of mechanical reels. Optionally, the gaming machines may include other
audio and visual features to enhance the perception that the video images and curved
display are mechanical reels. For example, the video images may shudder to simulate
the torque of stopping the spinning mechanical reels. Alternatively, the video images
may have visual imperfections to simulate mechanical reels. Furthermore, audio sound
effects may be coordinated with the movement and stopping of the reels to further
simulate a gaming machine having mechanical reels.
[0034] Because the gaming machine is video-based, the gaming machine also maintains the
flexibility of a video gaming machine. For example, the DLP projector may present
pay lines directly on and/or around the symbols that comprise a winning outcome. The
pay lines may be animated or otherwise highlight the winning combination of symbols.
Optionally, the winning symbols may be animated on the "virtual" reel strip. For example,
the symbols that form a winning pay line may interact with one another or the symbols
may be emphasized by expanding the size of the symbol. Alternatively, a short animated
movie may be presented at one or more of the game indicia on a winning pay line. In
another embodiment, the images of the game indicia on the "virtual" strips may be
altered so that a "wild" symbol morphs into the game indicia that forms a winning
combination. For example, a "wild" symbol may morph into a "7" to complete a winning
combination of "7-7-7." In yet another embodiment, the reel strip color may be altered
in response to a particular game outcome or trigger for a bonus game.
[0035] Referring now to the drawings, wherein like reference numerals denote like or corresponding
parts throughout the drawings and, more particularly to FIGS. 1-18, there are shown
various embodiments of a gaming machine having a curved display system. More specifically,
as shown in FIG. 1, the gaming machine 10 includes a curved material 12 positioned
within the main gaming cabinet 14. A video image 16 of one or more mechanical reels
is projected onto the curved material 12 by a digital light projection (DLP) device
18 or other light projection system. As shown in FIG. 1, the video image 16 depicts
an image of three mechanical reels. In another embodiment, the video image 16 may
depict video images of five mechanical reels.
[0036] It is contemplated that the video image 16 may present any number of reels ranging
from one reel to five or more reels. In another embodiment, the gaming machine may
include a combination of one or more mechanical reels and video images of one or more
reels presented on a curved display. The DLP device may project one or more video
images 16 onto the curved display 12. Accordingly, it is possible to present a game
that is a combination of mechanical reels as well as video reels. The video reels
may be part of the primary game or may be presented as a portion of a secondary game.
[0037] As shown in FIG. 1, the video image 16 of each of reels also presents one or more
game indicia 28. Optionally, the game indicia 28 may be animated when the indicia
28 is a component of a winning outcome on an active pay line. Alternatively, the game
indicia 28 morphs into a symbol that forms a winning outcome. For example, a "wild"
symbol will morph (i.e., change into) a symbol that will form a winning outcome. Accordingly,
for a winning outcome of "cherry-wild-cherry," the "wild" symbol will change into
a "cherry" symbol.
[0038] FIG. 2 illustrates a schematic diagram of the components of one embodiment of a gaming
machine 10 having a curved display system. The gaming machine 10 includes a microcontroller
with a central processing unit (CPU) 32 one or more video outputs 34, and a system
memory (not shown). The CPU 32 is in communication with a LCD and DLP control driver
36 via video outputs 34. As shown in FIG. 3, the LCD and DLP control drivers 36 are
integral components. In other embodiments, it is contemplated that the LCD and DLP
control drivers are separate components. The LCD control driver 36 interfaces with
primary LCD display 38 and the secondary LCD display 24 via a mixer 42. In another
embodiment, the LCD control driver 36 may directly interface with the primary 38 and
secondary displays 24.
[0039] The primary LCD display 38 may be used to display buttons and lights, pay line indicators,
and other game information such as, but not limited to, credits available, credits
won, wager size, wager per pay line, or wager denomination. The secondary LCD display
24 may be used to display other game related information such as, but not limited
to, one or more bonus games, pay tables, game theme information, jackpot information,
progressive jackpot information jackpot meters, or the like. The secondary LCD 24
may also display non-gaming related information such as, but not limited to, player
account information, advertisements, casino promotions, news, one or more sporting
events, or the like.
[0040] FIGS. 3-5 illustrate exploded views of various embodiments of a curved display system
50. The curved display system 50 is described by relating the components of the curved
display system in relation to layers with the outermost layer in front of the gaming
cabinet 14 (i.e., outer layer is closest to the game patron) and the innermost layer
located within the gaming cabinet.
[0041] As shown in FIG. 3, the outermost layer of a transparent material. The transparent
material 52 may be flush with the gaming cabinet 14 or slightly recessed within the
gaming cabinet. In one embodiment, the transparent material 52 may be one or more
layers of glass, polycarbonate, plexiglass, or other transparent material known or
developed in the art. The transparent material may also include printed graphics or
a printed frame around the perimeter of the transparent material. In another embodiment,
the transparent material 52 may be one or more LCD displays. In yet another embodiment,
the transparent material 52 or the LCD displays may also include a touch screen system
54, as shown in FIG. 5.
[0042] Referring to FIG. 3, one more shrouds 56 are placed in front of the curved material
12. The shrouds are physical pieces of material positioned in front of the curved
material. The shrouds 56 are placed between the images of the reels 16 that are projected
onto the curved material 12 and give the player the impression of separate reel strips.
The shrouds 56 may be placed directly on the curved material 12. In another embodiment,
the shrouds 56 may be positioned between the transparent material 52 and the curved
material 12. In yet another embodiment, the shrouds 56 are placed on the transparent
material 52. In another embodiment, the shrouds are video images that are placed between
the video images of the reels.
[0043] As shown in FIGS. 3-5, a curved material 12 is positioned behind the transparent
material 52. In one embodiment, a portion of the curved material 12 touches the transparent
material 52. Alternatively, the curved material 12 is in spaced relation to the transparent
material 52. The curved material 12 is made of a material that is optically clear
such as, but not limited to, glass, polycarbonate, plexiglass, acrylic, or the like.
The curved material 12 has a radius of curvature similar to the radius of curvature
of a mechanical reel. According to one embodiment, the radius of curvature is approximately
4.5". However, as those skilled in the art will appreciate, the curved material may
have any radius of curvature that approximates or simulates the appearance of a mechanical
reel. A shown in FIG. 3, the curved material 12 is a single piece of material. In
another embodiment, two or more pieces of a curved material may be used to form a
curved display. In one embodiment, the pieces may be slightly spaced apart to give
the appearance of separate reels.
[0044] As shown in FIG. 3, glossy coating 58 is applied to the outer surface of the curved
material 12. In another embodiment, the outer surface of the curved material 12 is
polished to a finish having a glossy or reflective properties. The glossy finish reflects
light to further to simulate or mimic a mechanical reel. Optionally, a finish or coating
58 may be applied to the inner surface of the curved material to improve the appearance
of the images projected on the inner surface, as shown in FIG. 3.
[0045] As shown in FIGS. 3-5, a DLP device 18 is positioned behind the curved material 12.
The DLP device 18 projects video images onto the inner surface of the curved material
12. The DLP device 18 generally includes a DLP chip, a flywheel color filter, and
a light source. In one embodiment, the light source is a high intensity discharge
(HID) projector. In another embodiment, the light source is a light emitting diode
(LED) projector.
[0046] The DLP device 18 may directly project video images onto the inner surface of the
curved material 12 as shown in FIGS. 3 and 5. Alternatively, the video image is indirectly
projected onto the inner surface of the curved material by reflecting the video images
off a mirror 62, as shown in FIG. 4. In one embodiment, the DLP device 18 projects
an image having a display resolution of 800 x 600, 1280 x 720, 1280 x 1024, or 1980
x 1080. As those skilled in the art will appreciate, these resolution values may be
approximate as the resolution may be lower or higher than the cited resolution values.
For example, the DLP device 18 may project an image of a plurality of reels onto the
curved material having a resolution of 1360 x 768.
[0047] As shown in FIGS. 3-5, a lens 60 is positioned between the curved material and the
DLP device 18. In one embodiment, the lens 60 may be an anamorphic lens may be used
shorten or stretch the image to an appropriate size. In other embodiments, a video
scaler or other software may be used to reduce or increase the size of the image in
order for the image to fit within the curved display. In another embodiment, the larger
image may still projected (i.e., overscan) onto the curved material, but the extra
image that is over-projected is not visible to the game patron as a screen or other
partition is used to block out the periphery of the curved material. In some embodiments,
the edges of the projected image are bowed/distorted, thereby create a fish-eye effect.
This effect may be corrected using warping software and/or hardware to correct the
projected image. In another embodiment, a warping template, which is previously created
for a particular hardware configuration, may be applied to correct the projected image.
[0048] FIG. 4 illustrates a curved display system 50 in which the image of the reels is
indirectly projected onto the curved material 12. The curved display system 50 includes
a short-throw lens 60 and a front-coated mirror 62 to achieve the necessary image
size while working with the dimensional constraints (i.e., depth) of the gaming cabinet
14. Otherwise stated, the DLP device 18 requires a particular throw distance in order
to project a particular image size, but the gaming cabinet 14 is not large enough
to accommodate such a throw distance. For example, according to one embodiment, the
combination of the short-throw lens 60 and the front-coated mirror 62 provides a throw
distance of approximately 25".
[0049] In alternate embodiments, a combination of a short-throw lens 60 and a back-coated
mirror may be used to achieve the proper throw distance for the DLP device 18. In
another embodiment, a combination of a short throw-lens and two or more mirrors may
be used to achieve the proper throw distance. In yet another embodiment, the gaming
cabinet (not shown) is sized to allow the DLP device 18 to directly project an image
onto the curved display 12 without needing a short-throw lens and/or any mirrors.
[0050] FIG. 5 illustrates another embodiment of a curved display system 50 having a touch
screen 54 placed in front of the curved display 12. As shown in FIG. 5, the touch
screen 54 is a flat surface that is spaced apart from the curved display 12, as disclosed
in
U.S. Patent Application No. 11/209,895, filed August 23, 2005, which is hereby incorporated by reference. In another embodiment, the touch screen
54 is curved to conform to or approximately conform to the shape of the curved display.
[0051] FIGS. 6-8 illustrate one embodiment of a touch sensor assembly 68 incorporating a
substantially transparent touch panel 54, a touch controller 70, and touch panel software.
As shown in FIG. 6, the touch panel 54 utilizes the touch sensor assembly 68 to produce
touch data when touched or activated, as well as allowing substantially unobstructed
viewing of the projected images of the reels shown on the curved display 12 behind
the touch panel. The touch sensor assembly 68 includes one or more touch pad areas
(not shown), one or more touch transducers 66, wave reflectors (not shown), cabling
(not shown), a bezel (not shown), a touch panel controller 70, touch panel driver
software, and touch panel application software. The material for the touch pad areas
(not shown), is either glass or other polymeric material suitable for propagating
surface acoustic waves.
[0052] Additionally, the transducers 66 are able to adhere to the skin of the glass-like
materials of the touch panel 54 sufficiently to pass around curves. This allows a
curved touch panel (not shown) to be utilized without detrimental effects. Accordingly,
in one embodiment, the touch panel 54 has a radius of curvature similar to the curved
display 12. Also, one of ordinary skill in the art will appreciate that while the
touch panel 54 is shown to be rectangular in shape with respect to FIG. 6, the touch
panel may be designed to accommodate the shape of any gaming machine configuration
(e.g., circle, semi-circle, triangle, and the like).
[0053] As shown in FIG. 7, the touch panel 54 is placed in front the projected images of
the reels 16. Touch panel data received by the touch panel 54 is transmitted to the
touch panel controller. The touch panel controller 70 acts to control and interpret
touch data from the touch panel 54. The controller 70 typically includes a printed
circuit board assembly, often encased inside a metal or plastic housing with mounting
holes. In one embodiment, the controller 70 is mounted to the inside of the gaming
machine door or cabinet, and is preferably within reach of the touch panel wiring
(not shown). The controller 70 is wired to the appropriate power and communication
connections within the gaming machine. The controller 70 outputs a data stream consisting
of touch coordinate information.
[0054] In one embodiment, the microprocessor 72 runs an application that translates the
touch panel controller 70 serial touch information into reel control commands for
the GDCU reel controller 74. The application uses drivers to communicate with the
GDCU 74 which controls the projection of the image onto the curved display 12. The
GDCU 74 is a communications portion of the gaming machine 10 which "talks" to the
different components of the gaming machine.
[0055] FIG. 8 illustrates the operational flow of a gaming machine including a touch panel
system. As shown in FIG. 8, the logical operations of the various embodiments of the
touch screen system are implemented (1) as a sequence of computer implemented steps
or program modules running on a computing system and/or (2) as interconnected machine
logic circuits or circuit modules within the computing system. The implementation
is a matter of choice dependent on the performance requirements of the computing system
implementing the touch panel system. Accordingly, the logical operations making up
the embodiments of the touch panel system described herein are referred to variously
as operations, structural devices, acts or modules. It will be recognized by one skilled
in the art that these operations, structural devices, acts and modules may be implemented
in the system, in firmware, in special purpose logic, analog circuitry, or any combination
thereof.
[0056] As shown in FIG. 8, the logical operations of a touch panel system 64 utilize the
components of the system in a logical sequence. In the panel activation step 80, the
touch panel 54 is activated. This occurrence produces a signal that is received by
the transducers 66 associated with the touch panel 54 in the transducer signaling
step 82. In the controller signaling step 84, a signal is sent to the touch panel
controller 70 reporting the activation of the touch panel 54. From the touch panel
controller 70, a signal is then sent to, and interpreted by, the touch panel software
(which is in the microprocessor 70) in the signal processing step 86. Finally, the
touch panel software sends a signal to the GDCU reel controller 74 to activate the
DLP device 18 in the mechanical activation step 88.
[0057] The touch panel system 64 is adapted to detect and interpret different types of touch
data. For example, FIGS. 9A-9B illustrate one embodiment in which touch data in the
form of a touch gesture 90 generally parallel to the reels will cause the projected
image of the reels to spin. The touch gesture in a "slide up" or "slide down" motion
will initiate the spinning of the reels as shown in FIG. 9B. The gesture causes the
reels to spin in the particular direction of the gesture. For example, if the gesture
moves top-down on the touch screen, the reels spin in a top-down direction. Alternatively,
if the gesture moves bottom-up on the touch screen, the reels spin in a bottom-up
direction. Additionally, the speed of the gesture may effect the speed of the spinning
of the reels. For example, if the gesture is fast, the reels spin fast whereas the
reels will spin slower for a slower gesture. Generally, any gesture on the touch screen
that is parallel to the image of the reels will cause all the reels to spin. In another
embodiment, the player needs to make a gesture at a particular area adjacent to the
image of the reels in order to cause the image of the reels to spin. In yet another
embodiment, the player can gesture to control each reel. Accordingly, the player may
vary the order and/or speed of each reel spun.
[0058] FIGS. 10A-10B illustrate touch gestures related to placing a wager or selecting a
pay line. For example, in one embodiment, touch data sensed at the location near a
pay line will result in the selection of the pay line for play. If the touch data
is a circular motion 91 that covers one or more paylines 92, this touch gesture is
interpreted as selecting two or more pay lines, as shown in FIG. 10A. For example,
the circular gesture encompasses or touches all pay lines, then all the pay lines
are selected. Alternatively, if the circular gesture only encompasses three pay lines,
those three pay lines are selected for play. As shown in FIG. 10B, the pay lines located
within the touch gesture are highlighted on the screen and active for game play.
[0059] FIGS. 11A-11C illustrate various screen shots of touch gestures that add or remove
reels from the game. A generally-perpendicular, touch gesture 93 in a direction away
from the reels is interpreted as a player request to remove reels. FIG. 11A shows
a five-reel game and a player touch gesture 93 (away from the reels toward the edge
of the screen). As a result, two reels are removed from the game, and the curved display
projects an image of a three-reel game as shown in FIG. 11B. According to one embodiment,
each generally perpendicular touch gesture in a direction away from the reels causes
one reel to be removed. In another embodiment, each generally perpendicular touch
gesture causes a predetermined number of reels (e.g., two reels) to be removed from
the game. As those skilled in the art will appreciate, the game is configured to have
a predetermined minimum number of reels for a particular game.
[0060] As shown in FIG. 11B, a generally-perpendicular touch gesture 94 from the edge/side
of the curved display toward the center of the display causes one or more reels to
be added to the game. As shown in FIG. 11C, the touch gesture 94 of FIG. 11B causes
one reel to be added to the game to form a four-reel game. A gesture 93, 94 may be
programmed to add one reel or add a predefined group of reels (e.g., two, three, or
more reels per gesture).
[0061] FIGS. 12A-12B illustrate another embodiment of touch gestures 95 that allow a player
to move symbols 28 between reels 16. As shown in FIG. 12A, the gesture is touching
the positions on the touch screen corresponding to two game indicia (e.g., with the
thumb and middle finger) and drawing the thumb and middle finger together. This gesture
will cause two symbols to swap positions on the reels as shown in FIG. 12B.
[0062] As shown in FIGS. 12A-12B, a player is able to swap symbols between adjacent reels.
Alternatively, the player may be able to swap symbols between non-adjacent reels.
In another embodiment, the touch data may be a gesture that allows a player to change
the order of symbols on the same reel. In one embodiment, only adjacent symbols on
the same reel may be swapped. Alternatively, any symbols on the same reel may be swapped.
The touch screen may be activated during certain portions of a game to allow a player
to swap symbols. For example, the touch screen may be activated for a predetermined
period of time after a game has completed. Accordingly, a player may attempt to achieve
a winning outcome or improve a winning outcome by swapping symbols.
[0063] In various embodiments, the ability to swap symbols may be a feature of the game
or the player must have satisfied some predefined criteria to permit this feature
of the game. For example, the predefined criteria may be one or more maximum wagers,
a predefined period of continuous play, a particular player club level, accrual of
a particular number of player club points, or any other trigger events known or developed
in the art. As those skilled in the art will appreciate, the game may be limited to
only allow the player to swap certain game indicia. Alternatively, the game may allow
any swapping of game indicia between reels or on the same reel. Optionally, the game
may allow more than one swap per game.
[0064] In yet another embodiment, the touch screen is configured to accept touch data that
allows a player to add a game indicia onto one or more reels or remove one or more
indicia from a reel as shown in FIGS. 13A-13D. FIG. 13A illustrate one embodiment
in which a touch gesture 96 from a game indicia 28 on one of the reels to a symbol
bank 97 causes the game indicia to be moved from the reel to the symbol bank as shown
in FIG. 13B. FIG. 13C illustrates one embodiment in which a touch gesture 98 from
a symbol bank 97 to a reel 16 causes a game indicia 28 to be added to a reel at the
position in which the touch gesture terminates, as shown in FIG. 13D. In another embodiment,
the game indicia may be randomly added to a reel. Generally, the game indicia is added
or removed prior to game play or after a game has ended. Optionally, the game indicia
may be added while the reels are spinning. The touch screen may be activated to allow
such gestures in response to a wager, game outcome, some player characteristic, or
a trigger event.
[0065] In another embodiment, the touch screen is configured to accept touch data that allows
a player to define a pay line. Accordingly, a player may drag a finger across the
screen to connect a number of positions on one or more reels to form a pay line. For
example, in a three-reel game having three pay lines (i.e., display shows three symbols
on each reel), the player may define a pay line that is composed of two symbol positions
on the first reel and one symbol position on the second reel. These symbol positions
are generally composed of three adjacent symbol positions. Alternatively, the pay
line is composed of three non-adjacent symbol positions. In another embodiment, the
pay line may be composed of merely three symbol positions on any number of the reels.
As those skilled in the art will appreciate, a five-reel game having a touch screen
may allow a player-defined pay lines.
[0066] FIG. 14 illustrates another embodiment of a gaming device 10 having a curved display
12 and a LCD 100. Generally, the LCD 100 is a flat panel display, but the LCD may
be curved (e.g., concave, convex, or a combination thereof). As shown in FIG. 14,
the LCD 100 includes an opening sized to allow at least a portion of the curved display
12 to protrude through the opening. As shown in FIG. 14, the entire curved display
12 is protruding through the opening of the LCD 100. In another embodiment, the opening
of the LCD 100 is sized to allow only a portion of the curved display 12 to protrude
through the opening. In yet another embodiment, the curved display 12 is positioned
behind the opening of the LCD 100.
[0067] The LCD 100 may present gaming and non-gaming related information. The gaming information
may include, but is not limited to, available credits, credits wagered, credits wagered
per pay line, active pay lines, win meter, wager denomination, indicia representing
selected pay lines, maximum bet amount, amount wagered, or any combination thereof.
Other gaming information includes, but is not limited to, game instructions one or
more help menus, one or more pay tables, jackpot or progressive jackpot or game information,
tournament game information, community gaming information, notification of a bonus
game, number of bonus points, animation, images (e.g., still or video), or other features
related to game play or the game theme.
[0068] In addition to gaming information, the LCD 100 may present non-gaming information
during or prior to the game (e.g., during an attract mode). The LCD 100 may present
either still images, video images, or graphics related to the game title or game theme.
Optionally, the LCD 100 may present information not related to the game such as, but
not limited to, player tracking account information, advertisements, a news ticker,
sports ticker, safety information (e.g., warnings regarding responsible gaming, fire
alarms, or the like), or status of a drink and/or food order.
[0069] In yet another embodiment, the LCD 100 may present a player interface having one
or more images of buttons 102. The buttons 102 may be related to game play (e.g.,
spin reels or activate a bonus game) or wagering activities such as, but not limited
to, selecting a wager denomination, selecting a wager amount, placing a maximum bet,
placing a minimum bet, or cashing out remaining credits.
[0070] In another embodiment, the LCD 100 of FIG. 14 is substituted with a display screen
having a similar shape (i.e., display with an opening). Alternatively, the curved
display and the display screen are integral. The display screen may present both gaming
and non-gaming information. This information is presented on the display screen using
a DLP device. In one embodiment, a single DLP device is used to present the information
on the display screen and the game on the curved display. Alternatively, one or more
DLP devices may be is used to present the information on the display screen and the
curved display 12.
[0071] FIG. 15 illustrates one embodiment of a gaming machine 10 having a curved display
12 and a secondary display screen 104 positioned above the curved display. In one
embodiment, the secondary display screen 104 is a LCD, plasma, CRT, or other display
device such as, but not limited to, one or more reels or wheels. In another embodiment,
the secondary display 104 is a DLP display screen. In one embodiment, a single DLP
device is used to project images on the curved display and the secondary display,
as shown in FIG. 15. Alternatively, the curved display 12 and the secondary display
104 have dedicated DLP devices.
[0072] FIG. 16 illustrates another embodiment of a gaming machine 10 having a curved display
12 that is used both a primary display and a secondary display 106. In one embodiment,
a single DLP device is used to project still and video images onto both the curved
display 12 and the secondary display 106. As shown in FIG. 16, each curved display
12, 106 has a dedicated DLP device.
[0073] FIGS. 17A-17B illustrate another embodiment of a gaming machine having a curved display
12 and a secondary display 108. The secondary display 108 is composed of a LCD 109
that is placed in front of a secondary curved display 110. As shown in FIG. 17A, the
LCD 109 obscures the secondary curved display 110. The LCD 109 may present a bonus
game, game-related information, or non-game related information. As shown in FIG.
17B, the LCD 109 is transmissive such that the secondary curved display 110 is visible
to the game patron.
[0074] FIG. 18 illustrates a casino gaming system that may include one or more gaming machines
10 that have a curved display. The casino gaming system 100 comprises one or more
gaming machines 10. The gaming machines 10 illustrated in FIG. 18 act as terminals
for interacting with a player playing a casino game. Networking components facilitate
communications between the system server 112 and game management units 126 that control
displays for carousels of gaming machines 10 across a network. Game management units
(GMU's) 126 connect gaming machines to networking components and may be installed
in the gaming machine cabinet or external to the gaming machine 10. The function of
the GMU 126 is similar to the function of a network interface card connected to a
desktop personal computer (PC). Some GMU's 126 have much greater capability and can
perform such tasks as presenting and playing a game using a display (not shown) operatively
connected to the GMU 126. In one embodiment, the GMU 126 is a separate component located
outside the gaming machine 10. Alternatively, in another embodiment, the GMU 126 is
located within the gaming machine 10. Optionally, in an alternative embodiment, one
or more gaming machines 10 connect directly to a network and are not connected to
a GMU 126.
[0075] The gaming machines 10 are connected via a network to a network bridge 120, which
is used for networking, routing and polling gaming machines, including slot machines.
The network bridge 120 connects to a back end system 112. Optionally, the gaming machines
10 may connect to the network via a network rack 122, which provides for a few number
of connections to the back end system 112. Both network bridge 120 and network rack
122 may be classified as middleware, and facilitate communications between the back
end system 112 and the game management units 126. The network bridges 120 and network
rack 122 may comprise data repositories for storing network performance data. Such
performance data may be based on network traffic and other network related information.
Optionally, the network bridge 120 and the network rack 122 may be interchangeable
components. For example, in one embodiment, a casino gaming system may comprise only
network bridges and no network racks. Alternatively, in another embodiment, a casino
gaming system may comprise only network racks and no network bridges. Additionally,
in an alternative embodiment, a casino gaming system may comprise any combination
of one or more network bridges and one or more network racks.
[0076] The back end system 112 may be configured to comprise one or more servers. The type
of server employed is generally determined by the platform and software requirements
of the gaming system. In one embodiment, as illustrated in FIG. 18, the back end system
112 is configured to include three servers: a slot floor controller 114, a casino
management server 116 and a casino database 118. The slot floor controller 114 is
a part of the player tracking system for gathering accounting, security and player
specific information. The casino management server 116 and casino database 118 work
together to store and process information specific to both employees and players.
Player specific information includes, but is not limited to, passwords, biometric
identification, player card identification, and biographic data. Additionally, employee
specification information may include biographic data, biometric information, job
level and rank, passwords, authorization codes and security clearance levels.
[0077] Overall, the back end system 112 performs several functions. For example, the back
end system 112 can collect data from the slot floor as communicated to it from other
network components, and maintain the collected data in its database. The back end
system 112 may use slot floor data to generate a report used in casino operation functions.
Examples of such reports include, but are not limited to, accounting reports, security
reports, and usage reports. The back end system 112 may also pass data to another
server for other functions. Alternatively, the back end system 112 may pass data stored
on its database to floor hardware for interaction with a game or game player. For
example, data such as a game player's name or the amount of a ticket being redeemed
at a game may be passed to the floor hardware. Additionally, the back end system 112
may comprise one or more data repositories for storing data. Examples of types of
data stored in the system server data repositories include, but are not limited to,
information relating to individual player play data, individual game accounting data,
gaming machine accounting data, cashable ticket data, sound data, and optimal display
configurations for one or more displays for one or more system game.
[0078] Of course, one will appreciate that a gaming system 100 may also comprise other types
of components, and the above illustrations are meant only as examples and not as limitations
to the types of components or games used in a casino gaming system.
[0079] Referring back to FIG. 1, the gaming machine 10 includes a plurality of player-activated
buttons 20 used for various functions such as, but not limited to, selecting a wager
denomination, selecting a number of games to be played, selecting the wager amount
per game, initiating a game, or cashing out money from the gaming machine 10. In various
embodiments, the player-activated buttons 20 function are, but are not limited to,
mechanical buttons, electromechanical buttons, touch screen buttons, or soft key buttons.
According to one embodiment, the buttons 20 are backlit to indicate whether the button
is active.
[0080] In another embodiment, the player-activated button is a universal button module that
provides a dynamic button system adaptable for use with various games, as disclosed
in
U.S. Application Serial Number 11/106,212, entitled "Universal Button Module", filed April 14, 2005 and
U.S. Application Serial Number 11/223,364, entitled "Universal Button Module", filed September 9, 2005, which are both hereby
incorporated herein by reference. In other embodiments, other input devices, such
as but not limited to, touch pad, track ball, mouse, switches, toggle switches, are
included with the gaming machine to also accept player input.
[0081] In yet another embodiment, a cellular phone or other input device (e.g., PDA), separate
and apart, from the gaming machine 10 may also be used to input various player choices
and information to enhance the player's interactive experience with the gaming machine.
In this embodiment, the gaming machine 10 includes an IR sensor, RF sensor, BLUETOOTH
receiver, or other means for receiving input from a cellular phone or other wireless
input devices. Furthermore, inputting information via these devices provides an added
level of security as any key presses may be hidden from view. In yet another embodiment,
a player may call or send a text message or a short message service (SMS) to the gaming
machine 10.
[0082] The main cabinet 14 of the gaming machine 10 is a self-standing unit that is generally
rectangular in shape. In another embodiment, the main cabinet is a slant-top gaming
cabinet. Alternatively, in other embodiments, the gaming cabinet may be any shaped
cabinet known or developed in the art that may include a top box. Additionally, the
cabinet may be manufactured with reinforced steel or other rigid materials that are
resistant to tampering and vandalism. Optionally, in an alternate embodiment, the
gaming machine is a cinema-style gaming machine (not shown) having a widescreen display,
as disclosed in
U.S. Application Serial Number 11/225,827, entitled "Ergonomic Gaming Cabinet," filed on September 12, 2005, which is hereby
incorporated herein by reference.
[0083] As shown in FIG. 1, the gaming machine 10 includes a top box 22 and a main cabinet
16. According to one embodiment, the top box 22 is a separate and distinct component
that is affixed to the main cabinet 14. In another embodiment, the top box 22 is an
area that is partitioned from the main cabinet 14. Alternatively, the top box 22 and
the main cabinet 14 may be contiguous areas with the outward appearance of two distinct
components. In another embodiment, the top box 22 also includes a display glass (not
shown) that includes the name of the game, artwork, game instructions, pay table,
or other information relating to one or more games presented on the gaming machine
10.
[0084] In another embodiment, the top box 18 includes a secondary display 24. The secondary
display 24 presents game information (e.g., name of the game, animation, one or more
pay tables, game information, one or more help menus, progressive jackpot or game
information, tournament game information, or any combination thereof) or non-game
related information (e.g., news, advertisements, messages, promotions, or any combination
thereof). In another embodiment, the secondary display 24 presents a secondary game
such as, but not limited to, a bonus game, a progressive game, or another game of
chance such as, but not limited to, video slots, video keno, video poker, video blackjack,
video roulette, Class II bingo, games of skill, games of chance involving some player
skill, or any combination thereof.
[0085] In an alternative embodiment, the secondary display 24 presents game-related information
such as, but not limited to, a pay table or one or more game options to the player.
Alternately, the secondary display 24 presents non-game related information such as,
but not limited to, advertisements, news, information on sports betting and betting
options for those sporting events, requests for drinks or food, concierge services,
or promotional information (e.g., information relating to player's club).
[0086] Optionally, the gaming machine 10 also includes a third display 30 positioned above
the curved material 12. As those skilled in the art will appreciate, the third display
may be positioned below the main display, adjacent to the primary or secondary display,
on the player interface, or any location on the gaming machine within the line-of-sight
of a player. According to one embodiment, the third display 30 is a graphical interface,
which is the subject of
U.S. Patent Application Serial No. 10/943,771, filed September 16, 2004, which is hereby incorporated herein by reference.
[0087] The graphical interface includes a web content capable display screen and an embedded
processor. Preferably, the web content capable display screen presents web information
to a user via the display screen. The embedded processor preferably utilizes an internal
operating system and communicates with the gaming processor of the gaming machine.
Preferably, the embedded processor reads incoming data, translates the data into a
web protocol (web authoring language), if necessary, and maps the data to the web
content capable display screen. In this manner, the web content capable display screen
increases user excitement by providing a richer gaming experience. Furthermore, the
display allows the player to play a secondary game, input information, make selections,
receive promotional information or other types of information including, but not limited
to, notification that the player has won a system award, is entered into a tournament
game or other bonus game. Additionally, the player is able to configure the attributes
of interchanging display content via the graphical interface. In another embodiment,
the content of the graphical interface may be presented on a portion of the main display
12 or as a pop-up window on the main display.
[0088] As shown in FIG. 1, the gaming machine 10 includes a player tracking system. The
player tracking system allows a casino to monitor the gaming activities of various
players. Additionally, the player tracking system is able to store data relating to
a player's gaming habits. That is, a player can accrue player points that depend upon
the amount and frequency of their wagers. Casinos can use these player points to compensate
the loyal patronage of players. For example, casinos may award or "comp" a player
free meals, room accommodations, tickets to shows, and invitations to casino events
and promotional affairs. In one embodiment, the player's club level (e.g., Silver,
Gold, Platinum), player rating, or total number of player points may qualify a player
for a keno bonus round. In another embodiment, the player's club level adjusts the
pay table for a keno game. Accordingly, a higher rated player wins more money for
a given outcome as compared to a lower level (or unrated) player.
[0089] Typically, the player tracking system is operatively connected to one or more input
components on the gaming machine 10. These input components include, but are not limited
to, a slot 26 for receiving a player tracking card, a keypad or equivalent, an electronic
button receptor, a display, a touch screen, or the like. The player tracking system
may also include a database of all qualified players (i.e., those players who have
enrolled in a player rating or point accruing program). Generally, the database for
the player tracking system is separate from the gaming machines.
[0090] The main cabinet 14 of the gaming machine also houses a game management unit (not
shown) that includes a CPU, circuitry, and software for receiving signals from the
player-activated buttons 20, operating the games, and transmitting signals to the
respective game display 12, 24 and speakers.
[0091] In various embodiments, game program may be stored in a memory (not shown) comprising
a read only memory (ROM), volatile or non-volatile random access memory (RAM), a hard
drive or flash memory device or any of several alternative types of single or multiple
memory devices or structures. Optionally, the gaming machines 10 includes one or more
data repositories for storing data. Examples of information stored by the gaming machines
10 include, but are not limited to, accounting data, maintenance history information,
short and/or long-term play data, real-time play data, sound data, video data, or
animation data.
[0092] As shown in FIG. 1, the gaming machine 10 includes a ticket reader/ticket printer
slot 36 that is associated with a cashless gaming system (not shown). According to
one embodiment, the slot 36 is used for the ticket reader and ticket printer. Accordingly,
the same slot 36 may be used to insert and/or issue a ticket. However, in alternate
embodiments, separate slots (not shown) may be provided for the ticket acceptor and
the ticket printer. In one embodiment, the ticket reader (not shown) of the cashless
gaming system is capable of accepting previously printed vouchers, paper currency,
promotional coupons, or the like. The ticket printer (not shown) of the cashless gaming
system generates vouchers having printed information that includes, but is not limited
to, the value of the voucher (i.e., cash-out amount) and a barcode that identifies
the voucher.
[0093] In another embodiment, the gaming machine 10 includes an internet connection or other
known network connections to link one or more gaming machines together. According
to one embodiment, the internet connection is used for web browsing, prize redemption,
or access to other gaming or non-gaming information. Additionally, with the various
gaming machines in communication with one another (or a system host), the gaming machine
10 may participate in a gaming tournament. In one embodiment, the gaming tournament
is a competitive gaming tournament having one or more winners. Alternatively, the
gaming tournament is a cooperative gaming tournament where all eligible gaming machines
win a particular award.
[0094] One of ordinary skill in the art will appreciate that not all gaming machines have
all these components and may have other components in addition to, or in lieu of,
those components mentioned here. Furthermore, while these components are viewed and
described separately, various components may be integrated into a single unit in some
embodiments.
[0095] The various embodiments and methods described above are provided by way of illustration
only and should not be construed to limit the claimed invention. Those skilled in
the art will readily recognize various modifications and changes that may be made
to the claimed invention without following the example embodiments and applications
illustrated and described herein, and without departing from the true spirit and scope
of the claimed invention, which is set forth in the following claims.
1. A gaming machine, comprising:
a curved transparent material having an outer surface, an inner surface, and a radius
of curvature similar to a mechanical reel, the curved transparent material further
having a glossy finish on the outer surface of the curved transparent material to
provide a reflective surface;
a light emitting diode projector for projecting video images of one or more reels
onto the inner surface of the curved transparent material; and
a liquid crystal display having an opening, wherein the curved transparent material
extends through the opening of the liquid crystal display.
2. A gaming machine, comprising:
a piece of curved transparent material having an outer surface, an inner surface,
and a radius of curvature similar to a mechanical reel, the curved transparent material
further having a glossy finish on the outer surface of the curved transparent material;
a light emitting diode projector for projecting video images of one or more reels
onto the curved transparent material;
a lens positioned between the light emitting diode projector and the curved transparent
material; and
a front-coated mirror positioned between the light emitting diode projector and the
curved transparent material, the front-coated mirror reflecting the video images from
the light emitting diode projector onto the curved transparent material.
3. The gaming machine of claim 2, further comprising a liquid crystal display having
an opening, wherein the curved transparent material extends through the opening of
the opening of the liquid crystal display.
4. The gaming machine of claim 1 or claim 2, further comprising a secondary display positioned
above the curved display, wherein the light emitting diode projector projects one
or more images onto the secondary display.
5. A gaming machine, comprising:
a piece of curved material approximating a radius of curvature similar to a mechanical
reel, the curved material being transparent and having an outer surface and an inner
surface;
a light emitting diode projector for projecting images of one or more reels on the
curved material;
a video display screen having an opening, wherein the curved material extends through
the opening of the opening of the video display screen; and
a secondary display positioned above the curved material, wherein the light emitting
diode projector projects one or more video images onto the secondary display.
6. The gaming machine of claim 5, wherein the curved material further includes a glossy
finish applied to the outer surface of the curved material to provide a reflective
surface
7. The gaming machine of claim 1 or claim 5, further comprising a lens positioned in
front of the light emitting diode projector,
8. The gaming machine of claim 2 or claim 7, wherein the lens is a short-throw lens or
an anamorphic lens.
9. The gaming machine of claim 1 or claim 2 or claim 5, further comprising a touch screen
positioned in front of the curved transparent material, the touch screen producing
touch data when activated.
10. The gaming machine of claim 9, wherein the touch screen is in communication with a
touch screen system including a touch panel controller for controlling and interpreting
touch data, and touch panel software for controlling and interpreting touch data.
11. A gaming system using touch panels as user control devices, the system comprising:
a curved display system for displaying a game, the curved display system comprising
a curved material having an outer surface, an inner surface, and a radius of curvature
similar to a mechanical reel, and a digital light projection device for projecting
images of one or more reels onto the curved material; and
a touch screen system positioned in front of the curved material, the touch screen
system comprising a touch sensor assembly having a substantially transparent touch
panel that produces touch data when activated, a touch panel controller for controlling
and interpreting the touch data, and touch panel software for controlling and interpreting
touch data, wherein the touch screen system is configured at least for selecting one
or more pay lines for the game.
12. A gaming system using touch panels as user control devices, the system comprising:
a curved display system for displaying a game, the curved display system comprising
a curved material having an outer surface, an inner surface, and a radius of curvature
similar to a mechanical reel, and a digital light projection device for projecting
images of one or more reels onto the curved material; and
a touch screen system positioned in front of the curved material, the touch screen
system comprising a touch sensor assembly having a substantially transparent touch
panel that produces touch data when activated, a touch panel controller for controlling
and interpreting the touch data, and touch panel software for controlling and interpreting
touch data.
13. The gaming system of claim 11 or claim 12, wherein the digital light projection device
directly projects images into the curved material.
14. The gaming system of claim 11 or claim 12, wherein the digital light projection device
indirectly projects images into the curved material.
15. The gaming system of claim 11 or claim 12, wherein the touch screen system is configured
to add or remove one or more images of the reels from the curved display.
16. The gaming system of claim 11 or claim 12, wherein the touch screen system is configured
to add or remove game indicia from the reels.
17. A gaming system using touch panels as user control devices, the system comprising:
a curved display system for displaying a game, the curved display system comprising
a curved material having an outer surface, an inner surface, and a radius of curvature
similar to a mechanical reel, and a digital light projection device for projecting
images of one or more reel strips onto the curved material; and
a touch screen system positioned in front of the curved material, the touch screen
system comprising a touch sensor assembly having a substantially transparent touch
panel that produces touch data when activated, a touch panel controller for controlling
and interpreting the touch data, and touch panel software for controlling and interpreting
touch data, wherein the touch screen system is configured at least for adding reel
strips to the game, removing reel strips from the game, adding game indicia to the
reel strips, or removing game indicia from the reel strips.
18. The gaming system of claim 11, claim 12 or claim 17, wherein the substantially transparent
touch panel is curved.
19. The gaming system of claim 11, claim 12 or claim 17, wherein the touch screen system
is configured to swap game indicia between reels.
20. The gaming system of claim 11, claim 12 or claim 17, wherein the touch screen system
is configured to initiate the spinning of the one or more reels of the game