BACKGROUND OF THE INVENTION
1. FIELD OF THE INVENTION
[0001] The present invention relates to toy entertainment devices, and more particularly
to a toy having one or more intelligent elements configured to mimic the appearance
of a person, animal, vehicle or other character and adapted to perform specified actions
upon encountering one or more environmental elements.
2. DESCRIPTION OF RELATED ART
[0002] A variety of different toys are known that comprise individual objects configured
to mimic the appearance of a person, animal, vehicle or other character for use in
combination with objects configured to simulate an environment in which the character
can perform real or imaginary life activities. For example, the Fisher Price
® line of Little People
® products encompasses toy people, animals and vehicles that can be manually positioned
and moved in and amongst various structures such as house, barn or castle. Battery
powered robotic toy objects are also known that can operate in conjunction with environmental
elements, such as battery operated cars configured to run on a track, battery operated
baby dolls programmed to engage or interact with a toy baby bottle or pacifier, and
robotic pets programmed to make movements or noises that simulate a real life animal.
[0003] While robotic or battery operated toys are more life-like than non-powered objects,
the robotic toys that exist in the toy industry to date are limited in their ability
to provide a real life experience, because most of these robotic toys require the
use of a remote control or specific commands from a child to operate. The toys do
not operate "on their own" outside the control of the child.
[0004] One exemplary embodiment of the present invention is directed to an intelligent toy
hamster. Real hamsters typically live in habitats comprising tubes, tunnels, and the
like. The habitats are assembled and expanded upon with accessories such as hamster
balls or exercise wheels to enhance the entertainment value of the pet. The pets that
dwell in these habitats move about under their own will and are very enjoyable to
watch. Unfortunately, pet hamsters require a great amount of maintenance. For instance,
pet hamsters require food and water, and generate waste that needs to be cleaned-up
regularly. It would therefore be advantageous to provide a toy hamster that supplied
the same entertainment as a real hamster but without the maintenance requirements.
Existing toy pets that utilize a remote control or respond to specific commands of
the child do not provide the complete experience of a real pet that has a "mind of
its own."
BRIEF SUMMARY OF THE INVENTION
[0005] The present invention is directed to an interactive intelligent toy that provides
the appearance and experience of a person, animal, vehicle, or other character moving
in, and/or interacting with, its environment or habitat on its own. The toy comprises
one or more intelligent elements configured to simulate a person, animal, vehicle
or other character and adapted to perform certain activities in conjunction with one
or more environmental elements. In one embodiment, the intelligent element is programmed
or adapted to perform certain activities in response to an environmental element.
For example, the intelligent element (simulating a car) may generate a noise (a honking
horn) upon passing a portion of an environmental element (simulating a house). Additionally,
the intelligent element (simulating a super hero) may move (expand its arms forward
as if to fly through the air) upon engaging with an environment element (simulating
a cape). In another embodiment, the intelligent element is programmed or adapted to
provide the means necessary for the environmental element to perform certain activities.
For example, the intelligent element (simulating a person) may provide the power and
control mechanisms needed to move an environmental elemental (simulating a car). The
invention therefore provides a simulated character that appears to have a mind of
its own in operating within a certain environment. Furthermore, given that the intelligent
element is able to supply the means (drive mechanism, control mechanism and power
source) to enable other elements to perform actions, the cost of the toy can be minimized
while providing a large variety of different activities and the ability to expand
to new environments and activities.
[0006] In one embodiment, the intelligent element comprises a motive component. The motive
component has a drive mechanism for moving the element, a control mechanism that directs
the motive component to perform certain activities such as moving, making noise, changing
color or generating light based upon its interaction with one or more environmental
elements, and a power source to power the drive mechanism and control mechanism. The
environmental elements may comprise one or more pathway components on which the motive
component travels and one or more coupling components with which the motive component
engages to perform certain activities in conjunction with the coupling components.
[0007] As to operation with the pathway components, codes may be embedded or otherwise presented
at different locations along the pathway component. The control mechanism comprises
sensors that identify the codes and direct the motive component to perform a specified
activity in response to the code. This activity could be a certain pre-programmed
movement in response to the code or the generation of a specified sound, color change,
or light, or other activity responsive to the code.
[0008] As to operation with the coupling components, the coupling component may be shaped
to resemble the appearance of a moving object such as a motorized vehicle, train,
plane, helicopter, skateboard, surfboard, or bicycle. In this embodiment, the coupling
component does not include its own drive mechanism, power source, or other control
mechanism. The motive component and coupling component are configured to engage in
a manner such that the drive mechanism of the motive component can be utilized to
move both the motive and coupling components combined. The motive component may instead
or in addition be configured to engage the coupling component and perform a different
activity such as making a noise while the two components are engaged.
[0009] It is noted that the intelligent element need not be a motive component in order
to perform in accordance with the present invention. For instance, the coupling component
may include its own drive mechanism, but not include a power source or control mechanism.
In this instance, the intelligent element is configured to engage the coupling component
in such a way as to provide power to the coupling component so that the coupling component
can utilize its own drive mechanism to move the coupling component in combination
with the intelligent element. In addition, the intelligent element may be configured
to engage a coupling component so as to provide power to other equipment on the coupling
component such as lights or sound generators. In this fashion, the intelligent element
serves as a power source that, when engaged with the coupling component, provides
power to the coupling component to operate and perform particular activities. The
intelligent element may also provide the control mechanism for a coupling component.
For example, a coupling component may have a drive mechanism and may also have a separate
power source such as batteries, but may not have any circuitry in order to control
the drive mechanism or power source. The intelligent element may be configured to
engage the coupling component in such a manner that the control mechanism of the intelligent
element can control operation of the drive mechanism and power source contained within
the coupling component.
[0010] It is noted that more than one intelligent element may be provided wherein each intelligent
element is programmed to perform different actions in response to the codes contained
within a pathway component or engagement with a coupling component. In this manner,
the different intelligent elements appear to have a different personality because
they respond differently to the same environmental elements. This creates an even
more realistic, real-life experience for the child wherein different intelligent elements
have different personalities and reactions to the same environmental stimulus. For
example, a first hamster toy, Mr. Squiggles, may laugh "ha ha ha" whenever it passes
over the coding on a pathway component at the top of a slide, whereas a second hamster
toy, Yum Yums, may yell "yahoo" upon passing over the coding at the top of the slide.
Similarly, Mr. Squiggles may be programmed to move forward in a straight line when
engaging a skateboard coupling component, while Yum Yums may be programmed to move
in a circle eight configuration when engaging the surfboard. Furthermore, a given
intelligent element does not always perform the same action in response to the same
stimulus. Unlike track-based toys known in the prior art, which provide only for predetermined,
entirely predictable movement, or radio-controlled or tethered toys which rely on
user input to determine movement and actions, the intelligent elements of the present
invention provide the appearance of intelligent, thinking animals with self-decision
capability and free-will that perform varied, sometimes seemingly random, responses
to the environment it encounters. As explained in more detail below, the same intelligent
element, encountering the same code in a pathway will not always respond in the same,
predictable manner. Thus, the appearance and movement of the intelligent elements
is realistic and generally unpredictable.
[0011] In one exemplary embodiment, an interactive intelligent toy comprises a motive component
enclosed by a cover resembling a hamster with fur coat, eyes, ears, mouth, nose, and
whiskers (a "motive hamster"), a pathway component on which the motive hamster can
travel, and at least one coupling component configured to releaseably engage with
the motive hamster. The motive hamster includes a drive mechanism to enable movement,
a control mechanism operable to control the drive mechanism, monitor and detect user
and event inputs, detect and decode embedded codes from a pathway component and perform
predetermined actions or generate predetermined sounds in response to the codes, and
a power source to supply power to the drive mechanism upon the command of the control
mechanism and supply power to the control mechanism for its operation. The motive
hamster moves along and through the pathway component having one or more embedded
codes detectable by the control mechanism. The embedded codes provide information
to the control mechanism to direct desired movement of the motive hamster or to direct
other desired action such as generating a pre-determined sound.
[0012] The coupling component is configured to mimic the appearance of a car, skateboard,
surfboard, or other mobile object. The component does not itself have a drive mechanism,
power source, or control mechanism. Instead, the motive hamster is configured to engage
with the coupling component in such a way as to permit the drive mechanism, power
source, and control mechanism of the motive hamster to drive movement of both the
hamster and coupling component.
[0013] In use, as the motive hamster moves through the various sections of pathway, encountering
"bump codes" embedded in the pathway while the control mechanism decodes the codes
and directs the motive component to perform specific actions, move in specific ways,
and generate specific sounds in response to the detected code. Thus, the appearance
of the hamster moving through the pathway is that of a real pet hamster exploring
and interacting with its environment and habitat. The hamster also can, from time-to-time,
encounter and engage with a coupling component such as an object configured to mimic
the appearance of a car or a surfboard and, upon coupling with the component, continue
moving in combination with the component so as to appear to be driving the car or
riding the surfboard.
[0014] In additional aspects of the invention, the motive component includes user operable
switches to interact with the hamster, and operation in a free run or explore mode
independent of the pathway component. Various alternative embodiments are described
herein, and other variations and configurations are anticipated by the present invention.
For example, while the invention is described herein primarily with respect to a configuration
resembling a pet hamster, other configurations may be used, such as other pets (e.g.,
dogs, cats, mice, etc.), people or characters (e.g., father, mother, child, fireman,
police man, fairy, witch), or vehicles (e.g., fire trucks, police cars, etc.) or any
other desired configuration.
[0015] Another embodiment of the present invention is directed to a motive component configured
to engage with an auxiliary component, with the auxiliary component detectable by
control circuitry on the motive component such that action and/or sounds of the motive
component are directed by the presence of the auxiliary component.
BRIEF DESCRIPTION OF THE DRAWINGS
[0016] The present invention will be described in greater detail in the following detailed
description of the invention with reference to the accompanying drawings that form
a part hereof, in which:
FIG. 1 is a perspective view of an intelligent motive hamster in accordance with an
exemplary embodiment of the present invention.
FIG. 2 is a bottom view of the motive hamster of FIG. 1.
FIG. 3 is an enlarged partial view of a portion of a pathway component in accordance
with an exemplary embodiment of the present invention showing a bump code comprising
a series of raised bump code formed in the pathway.
FIG. 4 is a perspective view of a plurality of pathway components in accordance with
an exemplary embodiment of the present invention.
FIG. 5 is a block diagram of the control mechanism utilized in the hamster of FIG.
1.
FIG. 6 is a diagram of the encoding protocol of the bump pattern formed in the pathway
component.
FIG. 7 is a diagram of a forward and reverse motion pattern of the motive hamster
of FIG. 1.
FIG. 8 is a perspective view of a coupling component in accordance with an exemplary
embodiment of the present invention configured to mimic a car.
FIG. 9 is a bottom view of the coupling component of FIG. 8.
FIG. 10 is an exploded view of the hamster element of FIG. 1 engaged with the coupling
component of FIG. 8.
FIG. 11 is a perspective view of an interactive toy coupled with a hat in accordance
with an exemplary embodiment of the present invention.
FIG. 12 is a side view of the toy of FIG. 11.
FIG. 13 is a top view of the toy of FIG. 11.
FIG. 14 is a bottom view of the toy of FIG. 11.
FIG. 15 is a front view of the hat of FIG. 11.
FIG. 16 is a perspective view of an interactive toy engaged with a tractor device
in accordance with an exemplary embodiment of the present invention.
FIG. 17 is a schematic diagram of the control mechanism utilized in the toy of FIG.
11.
DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS
[0017] Interactive intelligent toys in accordance with exemplary embodiments of the present
invention is depicted are FIGS. 1-17. While the invention will be described in detail
herein below with reference to these exemplary embodiments and alternative embodiments,
it should be understood that the invention is not limited to the specific configurations
shown and described in these embodiments. Rather, one skilled in the art will appreciate
that a variety of configurations may be implemented in accordance with the present
invention.
[0018] Looking first to FIGS. 1-3 and 8-10, an interactive intelligent toy in accordance
with an exemplary embodiment of the present invention comprises: (1) an intelligent
motive component 10 (FIG. 1) having a drive mechanism, control circuitry operable
to control the drive mechanism, monitor and detect user and event inputs, and detect
and decode embedded codes from a pathway and perform predetermined actions or generate
predetermined sounds in response, and a power source; (2) a pathway component 12 (FIG.
3) having one or more embedded codes detectable by the motive component, the embedded
codes providing information to the motive component to direct desired action of the
motive component; and (3) a coupling component 82 (FIGS. 8-10) configured to mimic
the appearance of a car and releasably engage with motive component 10 in a manner
to permit the drive mechanism of motive component 10 to move coupling component 82
in combination with motive component 10.
[0019] As depicted in FIGS. 1-3, motive component 10 and pathway component 12 preferably
resemble a pet hamster and its habitat, respectively, with the interactive intelligent
toy of the present invention allowing one or more pathway components and one or more
motive components to be configured, assembled and used in various combinations to
simulate the environment, habitat and actions of an actual pet hamster. The control
circuitry communicates with various switches and sensors on the motive component to
detect user or environment/habitat inputs and provides apparent intelligent control
to the toy, for example, by generating sounds or actions in response to various detected
embedded codes in the pathway and by altering the movement of the motive component
in response to a detected obstacle. The overall effect of the combined intelligent
motive component and pathway component is that of an intelligent animal (e.g., a hamster)
exploring and interacting with its habitat and environment.
[0020] As depicted in FIGS. 8-10, coupling component 82 resembles a car wherein coupling
component 82 is configured to permit motive component 10 to drive onto the coupling
component and releasably engage the coupling component in a manner to permit the drive
mechanism of motive component 10 to move both the coupling component 82 and motive
component 10 while engaged.
[0021] Looking to FIGS. 1 and 2 , motive component 10 comprises a chassis 14, which houses
control circuitry and batteries (as described in more detail below) and supports a
drive mechanism 16, with a decorative cover 18 positioned over and covering the top
portion of the chassis.
Cover
[0022] As best seen in FIG. 1, cover 18 is configured to resemble a pet hamster having a
fur coat with eyes, ears, nose, and whiskers. Control switches (described in more
detail below) in communication with the control circuitry are positioned on or embedded
under cover 18 such that the switches can be activated through the cover by pressure
applied to the corresponding area of the cover. Preferably, the control switches are
activated by a user pressing the corresponding area of the cover or by the action
of the motive component bumping into an object or obstacle during movement in its
habitat or environment. Operation or activation of each control switch provides a
signal to the control circuitry to perform a specific action.
[0023] For example, cover 16 preferably includes a bump sensor switch located under the
nose 20 of the hamster operable to detect the front of the motive component bumping
into an obstacle when the motive component is in motion. That same switch also serves
as a "try me" switch activated by a user to initiate a demonstration mode when the
toy is packaged for display or sale. A control switch positioned on the back 22 of
the hamster is preferably operable to wake the toy from a "sleep mode" and to turn
on and off an "explore" mode, with a control switch positioned at the head 24 of the
hamster preferably operable to wake the toy from sleep mode, turn off the explore
mode, and to generate predetermined sounds simulating cooing and/or speech. As will
be described in more detail below, the control circuitry of the motive component is
operable to detect activation of the various control switches and to command the motive
component to perform various actions in response to activation of the control switches,
or to various combinations of the control switches.
Chassis
[0024] Looking to FIG. 2, chassis 14 includes a drive mechanism 16 positioned near the rear
of the chassis operable to transport motive component 10 in forward or reverse directions,
with a glide post 22 positioned at the center front portion of the chassis that functions:
(1) to guide the motive component to follow a groove or raceway in a pathway or surface
such as a channel or path formed to guide the motive component between a series of
raised bumps formed in the pathway defining a bump code (as will be described in more
detail below); (2) to elevate the front portion of the motive component from a surface
so that the cover 18 does not drag and impede the travel of the motive component;
and (3) to provide a contact surface 23 allowing the motive component to glide across
a smooth surface. Glide post 22 also allows the motive component to make sharp turns
or pivot, particularly when turning in reverse as described below.
[0025] Drive mechanism 16 preferably comprises a direct current motor in mechanical communication
with wheels 26a, 26b so that rotation of the motor rotates the wheels to transport
the motive component forward or backward. The motor is in electrical communication
with the control circuitry which provides power to the motor, with the capability
to switch the polarity of the command signal to drive the motor in either a forward
or reverse direction.
[0026] A kickstand 28 coupled to the drive mechanism is positioned near wheel 26b, and is
operable to extend when the drive mechanism rotates in a first direction and to retract
when the drive mechanism rotates in a second direction. When the kickstand extends,
it contacts the surface to raise the side of chassis 14 near wheel 26b so that wheel
26b is lifted slightly or entirely off of the surface. Thus, activation of the kickstand
effectively disables the associated wheel so that only one wheel is engaged with the
surface, causing the motive component to turn in a sharp arc. Preferably, the kickstand
extends when the drive mechanism rotates in reverse, and retracts when the drive mechanism
rotates forward so that the motive component turns in a sharp arc in reverse. Most
preferably, wheels 26a and 26b are approximately the same size so that forward rotation
of the motor drives each wheel equally such that the motive component moves in a substantially
straight path forward.
[0027] Other arrangements of the drive mechanism, wheels, and kickstand are contemplated
by the present invention. For example, wheel 26a could be a slightly larger diameter
than wheel 26b so that forward or reverse motion of the motive component would be
in gradual arc rather than in a straight line. As depicted in FIG. 7, in conjunction
with the kickstand as just described, such a configuration would result in motive
component 10 moving in a gradually arced path 30 when moving in a forward direction,
and moving in a sharply arced path 32 when moving in reverse. The distance moved in
each of the forward and reverse directions is controlled by predetermined timing intervals
in the control circuitry, by random timing intervals in the control circuitry, by
detection of obstacles thorough a control switch (e.g., the nose bump switch) as previously
described, or combinations thereof.
[0028] As seen in FIG. 7, the overall effect of the combination of relatively short forward
and reverse movement of the motive component, with the direction changes, is that
of a hamster exploring its habitat. Other variations in the combination of wheel size,
kickstand operation, and timing of forward and reverse movement will be apparent to
those skilled in the art and are within the scope of the present invention. For example,
a slip gear, kickout gear, or sloppy axle could be used in the drive mechanism instead
of the kickstand to provide sharp turning of the motive component in a particular
direction. Or, separate drive motors for each wheel or adjustable gearing to vary
the drive ratio of each wheel could be implemented.
[0029] Looking again to FIG. 2, bump code sensors 34a, 34b, positioned on opposite sides
of glide pin 22, are operable to detect a series of bumps in the pathway defining
a "bump code," the bump code being decoded by the control circuitry and defining a
desired action of the motive component as will be described in more detail below.
Preferably bump code sensors 34a, 34b are mechanical spring-loaded pushbutton type
switches operable to actuate as they are depressed by a series of raised bumps passing
under and contacting the sensors as the chassis is transported across the series of
bumps. Bump code sensors 34a, 34b are in electrical communication with the control
circuitry described below, which is operable to decode the sequence/series of bumps
detected into a desired action of the motive component.
[0030] Preferably, bump code sensors 34a, 34b are inexpensive mechanical type switches that
interface to the control circuitry with no additional power requirements. However,
other types of sensors may be used (with corresponding changes to the type of codes
implemented in the pathway component) in accordance with the present invention. For
example, sensors 34a, 34b could be infrared (IR) readers operable to detect a corresponding
bar code label on the pathway component. Or, the sensors could be a radio frequency
identification transponder operable to activate and capture data from an RFID tag
embedded or otherwise placed in the pathway component.
Control Circuitry
[0031] Turning to FIG. 5, a block diagram of an exemplary embodiment of control circuitry
of the interactive intelligent toy is depicted. The control circuitry includes a microcontroller
40 operable to execute programmed instructions, to monitor inputs and control outputs
according to those programmed instructions, and to generate sound signals. Micro controller
40 may be any microcontroller known in the art having the capabilities to perform
the functions described herein. Preferably, microcontroller 40 includes onboard Read
Only Memory (ROM) 42, Static Random Access Memory (SRAM) 44, and a Programmable Sound
Generator (PSG) having a Pulse Width Modulated (PWM) Digital to Analog Converter (DAC)
46.
[0032] Read Only Memory (ROM) 42 stores the program code and instruction that are executed
by the microcontroller which defines the operation of the motive component. ROM 42
also stores the audio data files used by the microcontroller to generate sounds. Preferably
the audio data files are in ".wav" format, although other audio file formats known
in the art may equally be used with appropriate decoding software running on the microcontroller.
ROM 42 may also store any other programming, audio, data, or configuration parameters
as required. As is known in the art, ROM 42 provides essentially permanent storage
of the program code, audio data files, and other data or instructions stored thereon,
retaining that data even when no power is applied to the ROM. Static Random Access
Memory (SRAM) 44 provides temporary storage for data and variables generated by and
used by the microcontroller as the program executes. As is known in the art, SRAM
44 stores data only when power is applied.
[0033] Programmable Sound Generator (PSG) and Pulse Width Modulated (PWM) Digital to Analog
Converter (DAC) 46 provides the capability to convert audio data to an electrical
signal, as is known in the art. The electrical signal is transmitted to speaker 48
which converts the electrical signal to an acoustical wave, preferably in the form
of a human-perceptible sound. Speaker 48 is preferably a miniature Mylar speaker positioned
on the chassis 14 of the motive component as described above. Of course other types
of speaker devices, such as piezoelectric transducers, may also be used.
[0034] Microcontroller 40 controls motor 50 through lines 52a, 52bb that provide a voltage
and current output to the motor. Motor 50 is the direct current motor portion of the
drive mechanism 16 portion of the motive component as described above. Microcontroller
40 is operable to switch the polarity of the signals provided through lines 52a, 52b
to drive the motor in either the forward or reverse directions to control the movement
of the motive component.
[0035] Switches 20', 22', and 24' (corresponding to the nose, back, and head portions of
the cover 18 as described above) provide inputs to microcontroller 40 indicating operator
input or input due to contact of the motive component with an obstacle. For example,
activation of switch 20' corresponds to the nose of the motive component, indicating
that the motive component has bumped into an obstacle. Activation of switch 22' or
24' corresponds to the back and head portions, respectively of the cover 18, indicating
user interaction with those areas. For example, activation of switch 24' (corresponding
to the head portion of the hamster) indicates that a user is touching or stroking
the hamster's head. In response, microcontroller 40 activates a cooing or voice audio
file to produce that sound through speaker 48. From the user's perspective, stroking
the hamster's head causes it to coo. Similarly, the other input switches cause the
microcontroller to perform specific actions. Activation of the nose switch 20' indicates
that the hamster has bumped into an obstacle. In response, the microcontroller reverses
the direction of motor 50 to change the direction the hamster is traveling. It will
be apparent to those skilled in the art that various combinations of inputs thus could
instigate various actions by the microcontroller to control the movement and/or sound
of the motive component/hamster.
[0036] Bump code sensors (corresponding to bump code sensors 34a, 34b described above) provide
inputs to the microcontroller 40 and correspond to the bump code sensors located on
either side of the glide pin 22 on the chassis 14 as described above. Microcontroller
40 is operable to detect the inputs from the bump code sensors and to decode the various
bit patterns detected according the bump code protocol described below. Upon detecting
and decoding a bump code, the microcontroller performs specific actions according
to that bump code. Power to the microcontroller is preferably provided by three AAA
size batteries positioned on the top side of chassis 14 described above. Of course
other power sources, such as rechargeable cells or batteries and storage capacitors
may also be used.
[0037] Microcontroller 40 is preferably a single integrated circuit (IC) having all of the
functionality of the ROM 42, SRAM 44, and PSG/PWM DAC 46 on-board and built-in. However,
other arrangements, configurations, and variations are within the scope of the present
invention. For example, the ROM, SRAM, and DAC could each be discrete components controlled
by a discrete microprocessor IC. Or the PSG/PWM DAC and speaker functionality could
be built or combined into a separate device.
Pathway Component
[0038] Looking to FIGS. 3 and 4, pathway component 12 comprises one or more sections of
pathway configured as a tube or tunnel 60, a circular slide 62, or room 64. As described
above, pathway components may likewise be configured or designed as any desired configuration
corresponding to hamster habitat pieces and devices as used with an actual pet hamster,
such as exercise wheels, or may be configured and designed as other whimsical or toy
devices, such as cars or trucks. Thus, it should be understood that the pathway components
described and depicted in the exemplary embodiments described herein are exemplary
in nature, and not limiting of the scope of the present invention. Unlike tracks or
tethers used with toy motorized vehicles as known in the prior art, the pathway component
does not rigidly guide the motive component in a predetermined course, rather it generally
directs the motive component, allowing the motive component to apparently intelligently
explore its environment in a manner similar to that of a living animal.
[0039] Looking to FIG. 3, a close-up partial view of a portion of an exemplary pathway component
shows that the pathway component includes a floor surface 70 with walls 72a, 72b extending
upwardly from opposite sides of the floor to form a semi-enclosed pathway. Viewed
in conjunction with the motive component described previously, it can be seen that
the motive component can move along the floor surface 70 of the pathway, guided and
contained by the walls 72a, 72b on either side. Thus, looking to FIG. 4, it can be
seen that the motive component can move along various configurations of the pathway
component, such as a circular slide 62 or a tunnel or tube 64.
[0040] Looking back to FIG. 3, the pathway component includes one or more tabs 74 and receptacles
76 configured to interlock with corresponding tabs and receptacles similarly positioned
on additional pathway components so that multiple pathway components can be connected
together to form a complete habitat. As seen in FIG. 4, various pathway components
(circular slide 62, tunnel 60, and room 64) are connected together in an exemplary
habitat.
[0041] The pathway component includes a bump code 78, comprising a series of raised bumps
formed in the floor surface 70, with guide recesses 80 formed in the floor surface
at opposite ends of the bump code to direct the glide pin 22 of the motive component
between the two rows of raised bumps. Thus, the bump sensors 34a, 34b of the motive
component are each aligned with the corresponding rows of bumps to detect those bumps
as the motive component is transported past the bump code, activating bump sensors
34a, 34b as previously described.
[0042] Thus, the pathway components not only generally direct the motive component, but
also align the motive component to detect the bump codes formed in the pathway. While
the bump codes are preferably raised bumps formed in the pathway, it should be understood
that other detectable codes could be used within the scope of the present invention.
For example, the codes in the pathway could be bar codes detectable by a corresponding
IR sensor on the motive component, or the codes could be RFID tags detectable by a
corresponding RFID transponder on the motive component.
[0043] Looking to FIG. 4, it should be apparent that pathway component room 64 does not
have a floor having bump codes, but instead acts as a connector for multiple tubes,
tunnels, or other pathway components which preferably themselves include a bump code
to direct the motive component as it enters and/or exits the room.
Bump Code Protocol
[0044] Turning to FIG. 6, an exemplary arrangement of the bump code pattern and protocol
is depicted. The bump code is arranged in a 2 by 6 bit pattern, i.e., two rows, each
having six bits. In the exemplary pattern shown, one row serves as a clock bit row
for the first bump code sensor (e.g., bump sensor 34a, indicating when that sensor
has contacted the clock bit bump) so that the control circuitry can then read the
data from the second sensor (e.g., bump sensor 34b) by microcontroller 40 decoding
the input data as described above. The spacing of the bits of the bump code pattern
is preferably such that the overall length x of the pattern is at least 42 millimeters,
with the total distance between the trailing edges of successive bits y+z at least
6 millimeters, and a minimum of 1 millimeter z between the trailing edge and leading
edge of successive bits.
[0045] As depicted in FIG. 6, the 2 by 6 bit pattern with clock bits provides four data
bits (bit 0, bit 1, bit 2, and bit 3), which correspond to sixteen unique codes that
can be encoded by the bump code pattern. Those sixteen codes are detected and decoded
by the control circuitry to perform various actions and generate various sounds. For
example, looking to FIG. 4, a motive component/hamster traveling up tube 60 to circular
slide 62 encounters a bump code 66 that preferably indicates that the pathway component
is a circular slide. The bump code is detected and decoded by the control circuitry
which then performs the actions associated with the circular slide bump code, e.g.,
generate a "wheee" sound that plays through speaker 42 as the hamster travels down
the slide.
[0046] It should be understood that the bump code as described may be bidirectional, such
that a series of bumps that provide a specific bit pattern in one direction may, and
likely will, provide a different bit pattern when read in a different direction. Thus,
for example, a single bump code located on a portion of pathway adjacent a room section
may provide one code when the motive component passes over the bump code upon entering
the room (i.e., an entrance code) and may provide another code when the motive component
passes over that same bump code upon exiting the room (i.e., an exit code). It should
also be understood that the control circuitry of the motive component may ignore specific
codes or undefined codes, or that the exemplary bit pattern as just described may
be expanded to provide more bits and thus a correspondingly greater number of available
codes.
[0047] It should also be apparent that various bump codes to indicate various pathway components
can be implemented, for example a code indicating an exercise wheel component would
instigate an exercise wheel sound, with the motive component moving on that wheel
for a predetermined time, or entering a game room pathway component would instigate
sounds corresponding to playing games, and so forth. It should also be understood
that the actions performed by the motive component in response to a specific code
need not be the same each time that particular code is encountered. For example, the
control circuitry may have a list of numerous "game room" responses so that each time
the motive component enters a game room a different sound and/or movement response
is selected from the list (either sequentially or randomly) and that response is commanded
by the control circuitry. Thus, the actions of the motive component appear more intelligent
and random than if only a single response were provided.
[0048] Furthermore, the control circuitry is preferably programmed to ignore unrecognized
codes (i.e., take no action upon detecting an unrecognized code) so that any errors
or interruptions in detecting a code will be ignored. For example, slippage of the
wheels of the motive component as the bump sensors are traversing an embedded code
could disrupt the timing of the bit pattern of the embedded code - resulting in an
erroneous bit pattern and detected code. Such unrecognized codes are ignored by the
control circuitry and no action is taken, unlike prior art track-based systems in
which events are predetermined and predictable. In addition, the control circuitry
is programmed to have an acceptance rate for detected codes such that even properly
detected codes are not always acted upon. Preferably, the acceptance rate is between
forty and one-hundred percent, most preferably approximately sixty percent. A less
than one-hundred percent acceptance rate allows the hamster to act seemingly independently
and somewhat unpredictably (like a real hamster), so that the hamster does not always
perform the exact same action in response to a particular detected code. In conjunction
with the coupling components (described in more detail below), the acceptance rate
and ignoring of unrecognized codes add to the realism of the claimed invention, with
the hamster often performing actions in response to detected codes, but sometimes
"choosing" not to do so. For example, a hamster entering a garage coupling component
will often (in response to a detected code upon entering the garage) engage with a
car coupling component in the garage and "drive" the car (a typical response for the
detected code). However, with a less than one-hundred percent acceptance rate, the
control circuitry will only sometimes invoke the typical response (i.e., only sixty
percent of the time). Thus, the action of the hamster in not responding identically
to every encounter with a particular code results in a more intelligent appearance
of its movement - sometimes it does not perform the typical or expected way, it "chooses"
to ignore the code and perform different-than-expected actions. The acceptance rate
and ignoring of unrecognized codes thus invoke a randomness and more realistic intelligence
appearance to the actions of the motive component.
[0049] Looking once more to FIG. 4, when motive component is moving within a room component
44, there is no floor or any embedded codes. Thus, the motive component may move in
a random pattern within the room, forward and backward, detecting bumping into the
walls of the room via the nose bump sensor (and backing up) until it can exit the
room through one of the tunnels, tubes, or other pathways connected to the room. Preferably,
a pathway component portion on the entrance to the room provides an indication as
to the type of room being entered (e.g., a game room) so that the control circuitry
can play the appropriate sounds when the motive component enters that room. Also,
a pathway component exiting the room preferably includes a bump code that signals
the control circuitry to generate a new sound and/or perform different actions of
the motive component as it exists.
[0050] Similar to the action of the motive component in a room as just described, the motive
component can operate in a "free run" mode, apart from any pathway component. In that
case, the control circuitry commands the motive component to travel in a generally
straight line for predetermined time periods, then reversing. Or, the motive component
could be commanded to move in an "explore" pattern similar to that depicted in Fig.
7, with the hamster moving in a short series of forward and backward motions. Preferably,
the control circuitry commands that sounds be played thorough speaker 42 during free
run mode.
Coupling Component
[0051] Looking to FIGS. 8-10, coupling component 82 is generally configured to mimic the
appearance of a car. Coupling component 82 has a generally flat base or chassis 84
with front and side walls 86 extending upwardly from the chassis to form a frame 88.
A shell 90 resembling the top, front and sides of a car is fitted over and secured
to frame 88. An opening 92 is formed along the back of the coupling component having
a width at least as great as the width of motive component 10 such that motive component
10 can move through opening 92 to rest on the upper surface of chassis 84. A downwardly
extending ramp 94 is presented along the rear of chassis 84 to enable motive component
10 to ride up onto the upper surface of chassis 84. A slot 96 centrally located in
the front of chassis 84 is configured to receive the glide pin 22 of motive component
10 when the motive component moves onto the upper surface of chassis 84. Once the
guide pin 22 is positioned in slot 96, the motive component 10 and coupling component
82 are releasably fixed together. A cut-out 98 in the rear of chassis 84 and on either
side of ramp 94 is configured to enable the wheels 26a and 26b of motive component
10 to extend below the chassis such that wheels 26a and 26b are able to move both
the coupling component 82 and motive component 10 in tandem. It is noted that codes
similar to those described earlier may also be embedded in the coupling component
to cause the motive component to take a particular action, such as moving in reverse
or in a circle eight pattern or making a noise upon engaging with the coupling component.
[0052] Coupling component 82 may further include push button areas that allow activation
of the control switches (e.g., switches) 20, 22, 24 on motive component by either
pressing on those switches or by allowing access to those switches. For example, coupling
component 82 may include a push button or resilient area corresponding to the location
of control switch 20 on the motive component. That switch 20 may be activated by a
user by pressing the push button or resilient area on the coupling component 82, which
in turn presses switch 20. Alternatively, coupling component 82 may include one or
more apertures or cut-out areas that allow access to the control switches on the motive
component.
[0053] While the exemplary embodiment of coupling component 82 is depicted as a car, operable
to "drive" when the hamster enters and engages as previously described, other coupling
components are contemplated by, and within the scope of, the present invention. In
one exemplary embodiment the coupling component is an elevator operable to move up
and down when the hamster enters. The elevator's drive mechanism may be driven by
the wheels of the motive component portion of the hamster, or may be separately powered
and activated upon detection of the hamster entering the elevator. The elevator may
be conjured in various whimsical shapes, such as a carrot. The elevator coupling component
may additionally include mechanical interactive components such as gates or levers
that are operated by a user interacting with the coupling component.
[0054] Another exemplary embodiment of the coupling component 82 is configured as a pizza
shop having a conveyor belt, ceiling fan, advertising sign, or other movable component
geared together and driven by the motive component's drive wheels. This embodiment
may also include levers and gates allowing mechanical interaction by a user to control
the hamster entering or exiting the pizza shop.
[0055] Other exemplary embodiments of the coupling component 82 may be configured as, for
example, a beauty salon having a movable fan inside a hair dryer, a toll booth having
movable gate and movable stop-go sign, a drive-in movie having a movable conveyor
belt displaying moving scenes, a helicopter with movable rotor, an airport and airplane
having a movable prop, an ice cream shop having movable window scenes and releasable
gumballs that fall into a slide, and a hamburger drive-in shop with movable waitresses
that "skate" to the customers. In all of these embodiments, the movement of the coupling
component is effected by using power from the drive wheels of the hamster, or otherwise
being activated by the presence of the hamster as described above. In addition, other
features are contemplated, such as the drive wheels of the hamster turning a small
generator that in turn lights LEDs that provide light to various features, such as
stop lights, signage, etc. on the coupling component.
[0056] The coupling components may thus derive power from the motive component (e.g., from
the drive wheels or power source) to drive or move a portion of the coupling component.
For example, a helicopter coupling component may have a rotor driven by the drive
wheels of the motive component, or a pizza shop may have a conveyor belt driven by
the drive wheels, or powered by the batteries on the motive component. In addition,
the coupling components may include their own power sources and drive mechanisms that
are triggered by switches or sensors activated by the motive component. For example,
an ice cream truck coupling component may have its own power source to light LEDS
and sound a jingle, activated by a shake switch or other detection switch. Thus, when
the hamster enters the ice cream truck the switch detects the presence of the hamster
(or the movement of the ice cream truck by the hamster) and activates the light and
sounds. In this embodiment, the coupling component is not powered directly by the
motive component, but is self-powered and simply detects movement or the presence
of the motive component. Other variations and configurations will be apparent to those
skilled in the art.
[0057] In another alternative embodiment, the motive component may provide no microcontroller
or integrated circuits, with the drive mechanism moving the motive component along
the pathways and to the coupling components, with switches on the motive component
detecting obstacles or other environmental elements. In such an embodiment, the coupling
component activates the various movement, sound or light features of the component
based on detection of the presence of the hamster or the hamster drive wheels driving
the movement of the coupling component as described above. In this less-intelligent
embodiment, the motive component operates as a primarily mechanical component, moving
along the pathways and to various coupling components to activate the features of
the coupling components, with minimal or no intelligence embedded in the motive component.
Operation
[0058] In operation, the motive component 10, pathway component 12 and coupling component
82 of the present invention interact to provide an apparently intelligent, interactive
toy resembling a pet hamster exploring its habitat and moving beyond its habitat by
traveling in a car. As the motive component travels through various pathway components,
bump codes formed in the pathway components are detected by bump code sensors 34a,
34b and decoded by the control circuitry. The decoded bump code is correlated to one
or more desired sounds, actions, or combinations of sounds and actions, and the control
circuitry commands those sounds and actions to take place. For example, the motive
component 10 can drive onto the coupling component 82 to engage and move with the
coupling component so as to appear to be driving the car.
[0059] The toy may comprise multiple motive components or hamsters, each having a different
appearance and each being programmed to respond differently to the codes embedded
in the pathway component and/or coupling component. In this manner, each of the hamsters
will have its own personality and react differently to the environmental elements.
Summary of Exemplary Embodiment
[0060] Expressed in other terms, the embodiments described above and illustrated in Figures
1 to 10 provide:
- (1) A motorized, hamster that can move without remote controls, has an auditable sound
system, and is attractive as a pet toy, comprising a drive system that has a power
supply, gear system to transfer power to motion, an integrated circuit chip controlling
its motion, sound, and function. A soft plush covered frame that resembles a hamster
in size and shape. A preprogrammed control system that makes the motion, sound response,
and reaction to the environment unique to a specific personality of the toy hamster,
whereas a variety of personalities and styles might make additional toy hamsters unique
and collectable to the child.
- (2) An environment that can be assembled in a variety of configurations, that can
be added to or expanded on with additional sets, comprising of various rooms, apparatuses
or chambers connected by tunnels or hallways, that allows the toy hamster to navigate
and move within or upon. One such additional set or apparatus may be a toy spiral
slide, in which the toy hamster climbs on its own and appears to slide down. The toy
hamster making the proper audio response and motions one would associate with this
activity or find humorous. Other additional items or sets could be designed by those
skilled in the arts.
- (3) Additional items or sets that can be added to the environment or acted upon by
the top hamster. One such additional item may be a toy vehicle. The vehicle, being
entered in by the toy hamster, moved across a surface, powered by the toy hamster,
without input or control from the child. Other additional items or sets could be designed
by those skilled in the arts.
[0061] A toy hamster containing onboard switching devices such as but not limited to, tact
switches, infrared sensors, optical sensors, audio sensors, and/or push buttons that
it uses to detect codes or signals molded, embedded, or printed into or on the environment.
[0062] A toy hamster that can register these codes and initiate action and/or sound that
is appropriate to the location in which the code is designed without input from the
child. The toy hamster will then react and/or respond in a way that simulates an active
pet. As the movement of the hamster is not controlled, the toy appears to be in an
active state of searching, exploring, and enjoying itself as might a live pet would.
Alternative Exemplary Embodiment
[0063] Another alternative exemplary embodiment of an intelligent interactive toy in accordance
with the present invention is depicted in FIGS. 11 through 17. In this exemplary embodiment,
a motive component 100 comprises a chassis 114, which houses control circuitry and
batteries in a manner similar to that described above with respect to the first exemplary
embodiment, and supports a drive mechanism 116, with a decorative cover 118 resembling
a pet dog positioned over and covering the top portion of the chassis. An auxiliary
component 120 resembling a ball cap is removably engaged with the top portion of the
cover, with a portion of the cap further engaging control circuitry contained therein
as will be described in more detail below. The removable auxiliary component 120 can
thus provide direction to the control circuitry to affect operation of the motive
component, with different auxiliary components able to direct different operations.
[0064] As best seen in FIG. 11, cover 118 is configured to resemble a pet dog standing upright,
having hands, feet, eyes and nose. Control switches (described in more detail below)
in communication with the control circuitry are positioned on or embedded under cover
118 such that the switches can be activated through the cover by pressure applied
to the corresponding area of the cover. Preferably, the control switches are activated
by a user pressing the corresponding area of the cover or by the action of the motive
component engaging a surface or bumping into an object or obstacle during movement
in its habitat or environment. Operation or activation of each control switch provides
a signal to the control circuitry which directs the operation of the motive component
accordingly.
[0065] An exemplary auxiliary component 120 resembling a baseball cap is depicted in FIG.
15. The auxiliary component is configured with a shell 122 and extending bill 124,
having an inner surface 126 configured to conform generally to the shape of the head
portion of the motive component. A generally cylindrical peg 128 extends downwardly
from the inner surface of the cap, the peg configured to insert into, and engage with,
a corresponding aperture in the head portion of the motive component, and further
configured to engage with and activate a "hat" switch positioned in the aperture,
as discussed in more detail below. In this exemplary embodiment one auxiliary component
or hat has a single peg. Preferably various other auxiliary components will be provided
having up to three pegs in three locations (corresponding to three apertures in the
head of the motive component) with the various combinations of pegs defining seven
distinct hat peg patterns, with a "no pegs" pattern corresponding to a "no hat" condition
because without pegs the hat cannot activate the corresponding hat switches located
on the motive component.
[0066] Looking to FIGS. 12 and 13, motive component 100 includes three generally cylindrical
apertures 128a, 128b, 128c in the head portion of the cover, the apertures extending
downwardly into the cover from the outer surface of the head. A "hat" switch 130a,
130b, 130c is positioned adjacent the lower end of each aperture so that a peg extending
from a lower surface of a hat as described above will engage with and activate the
corresponding switch.
[0067] With three hat peg apertures in the head of the motive component, and three peg positions
on the hat coupling component, seven separate hat patterns are defined, with the eighth
pattern of no pegs corresponding to no hat. Any given hat having a specific peg pattern,
positioned on the head of the motive component with the pegs inserted into the corresponding
apertures, will thus activate a specific combination of hat switches which in turn
are interpreted by the control circuitry to perform corresponding actions and/or sounds.
[0068] For example, a baseball hat placed on the motive component may have a single peg
in the position corresponding to hat switch #1, 130a. The control circuitry, detecting
that hat switch #1 is activated, may move the motive component in a manner simulating
running, and play baseball-related sounds. Similarly, a cowboy hat may have two extending
pegs, corresponding to hat switches #1 and #2, 130a and 130b. The control circuitry,
detecting that those two hat switches are activated, may move the motive component
in a constant forward direction to drive an implement coupled with the motive component
(as discussed in more detail below) and play associated sounds, for example, the sound
of a tractor running.
[0069] It will be apparent to those skilled in the art that the three hat switches provide
seven distinct hat patterns to a given motive component, with the eighth pattern corresponding
to no activated switches, indicating no hat in place. It should also be apparent that
different motive components may provide different actions in response to the same
hat. For example, a dog motive component may perform specific movements and sounds
in response to being coupled with a cowboy hat, while a different motive component,
such as a cat, may provide different movements and sounds in response to being coupled
with the same cowboy hat. Thus, while the auxiliary component (i.e., hat) provides
information to the motive component identifying the type of coupling component, different
motive components may be programmed through the control circuitry to provide different
reactions to that same auxiliary component. It will also be apparent that other types
of auxiliary components may be implemented either in place of, or in combination with,
the auxiliary component as just described. For example, an auxiliary component resembling
a baseball bat may engage with and activate a switch in the hand portion of the motive
component, with the control circuitry performing specific actions or sounds in response.
That baseball bat auxiliary component may also be detected in combination with a hat
auxiliary component as just described to provide further combinations of motive component
actions and sounds. Similarly, an auxiliary component resembling a baseball uniform
may be fitted over the front of the motive component in a manner to engage with and
activate a switch along the front body portion of the motive component with the control
circuitry performing specified actions or sounds in response. These and other variations
and combinations are within the scope of the present invention. Devices other than
switches may also be used to detect the presence of the auxiliary component, such
as RFID tags or other identification means known in the art.
[0070] Preferably, motive component 100 includes a switch 132 positioned in the chest area
of the component that signals the control circuitry to operate in an "explore" mode,
and also serves as a "try me" switch activated by a user to initiate a demonstration
mode when the toy is packaged for display or sale, and also includes a toe bump sensor
switch 134 positioned at the lower front area or the component operable to detect
contact with obstacles when the component is in motion. Preferably, a three position
power switch is accessible on the bottom of the chassis to allow power to the component
to be turned off or on, and also to provide a "demo" mode in which the control circuitry
operates the motive component to demonstrate all of the movement, sound, and other
capabilities of the device.
[0071] Similar to the chassis described above with respect to the first exemplary embodiment,
chassis 114 includes a drive mechanism 116 operable to transport motive component
100 in forward or reverse directions. Apertures 115 in the chassis allow the chassis
to be fastened to the cover 118.
[0072] Drive mechanism 116 preferably comprises a direct current motor in mechanical communication
with wheels 117a, 117b so that rotation of the motor rotates the wheels to transport
the motive component forward or backward. The motor is in electrical communication
with the control circuitry which provides power to the motor, with the capability
to switch the polarity of the command signal to drive the motor in either a forward
or reverse direction. Most preferably, wheels 117a and 117b are approximately the
same size so that forward rotation of the motor drives each wheel equally such that
the motive component moves in a substantially straight path in forward and reverse.
A switch 133 on the bottom of the chassis is operable to detect contact of the motive
component with a surface, and directs the control circuitry to disable power to the
drive mechanism if it is not in contact.
[0073] In other variations of this exemplary embodiment, the motive component 100 may include
bump code sensors operable to detect bump codes in pathway components as previously
described.
[0074] Similar to the control circuitry described previously, FIG. 17 depicts a block diagram
of control circuitry of the alternative exemplary embodiment. The control circuitry
includes a microcontroller 140 operable to execute programmed instructions, to monitor
inputs and control outputs according to those programmed instructions, and to generate
sound signals. Micro controller 140 may be any microcontroller known in the art having
the capabilities to perform the functions described herein. Preferably, microcontroller
40 includes onboard Read Only Memory (ROM) 142, Static Random Access Memory (SRAM)
144, and a Programmable Sound Generator (PSG) having a Pulse Width Modulated (PWM)
Digital to Analog Converter (DAC) 146.
[0075] Read Only Memory (ROM) 142 stores the program code and instructions that are executed
by the microcontroller which defines the operation of the motive component. ROM 142
also stores the audio data files used by the microcontroller to generate sounds. Preferably
the audio data files are in ".wav" format, although other audio file formats known
in the art may equally be used with appropriate decoding software running on the microcontroller.
ROM 142 may also store any other programming, audio, data, or configuration parameters
as required. As is known in the art, ROM 142 provides essentially permanent storage
of the program code, audio data files, and other data or instructions stored thereon,
retaining that data even when no power is applied to the ROM. Static Random Access
Memory (SRAM) 144 provides temporary storage for data and variables generated by and
used by the microcontroller as the program executes. As is known in the art, SRAM
144 stores data only when power is applied.
[0076] Programmable Sound Generator (PSG) and Pulse Width Modulated (PWM) Digital to Analog
Converter (DAC) 146 provides the capability to convert audio data to an electrical
signal, as is known in the art. The electrical signal is transmitted to speaker 148
which converts the electrical signal to an acoustical wave, preferably in the form
of a human-perceptible sound. Speaker 48 is preferably a miniature Mylar speaker positioned
on the chassis 14 of the motive component as described above. Of course other types
of speaker devices, such as piezoelectric transducers, may also be used.
[0077] Microcontroller 140 controls motor 150 through lines 152a, 152b that provide a voltage
and current output to the motor. Motor 150 is the direct current motor portion of
the drive mechanism 116 portion of the motive component as described above. Microcontroller
140 is operable to switch the polarity of the signals provided through lines 152a,
152b to drive the motor in either the forward or reverse directions to control the
movement of the motive component.
[0078] Switches 132 and 134 (corresponding to the toe and chest portions of the cover 118
as described above) provide inputs to microcontroller 40 indicating operator input
or input due to contact of the motive component with an obstacle. For example, activation
of switch 132 corresponds to the toe switch of the motive component, indicating that
the motive component has bumped into an obstacle. Hat switches 130a, 130b, and 130c,
correspond to the hat switches positioned in the apertures in the head portion of
the motive component as described above, with the switches operable to detect an auxiliary
component engaged with the motive component as also previously described. Bottom switch
133 is operable to disable the drive mechanism, preferably by cutting power to the
motor, when it detects that the motive component is not in contact with a surface,
such as when the motive component is picked up by a user, or if the motive component
falls over.
[0079] Power to the microcontroller is preferably provided by at least one AAA size battery
positioned on the top side of chassis 114. Of course other power sources, such as
rechargeable cells or batteries and storage capacitors may also be used.
[0080] Microcontroller 140 is preferably a single integrated circuit (IC) having all of
the functionality of the ROM 142, SRAM 144, and PSG/PWM DAC 146 on-board and built-in.
However, other arrangements, configurations, and variations are within the scope of
the present invention. For example, the ROM, SRAM, and DAC could each be discrete
components controlled by a discrete microprocessor IC. Or the PSG/PWM DAC and speaker
functionality could be built or combined into a separate device.
[0081] In operation, the alternative exemplary embodiment motive component is turned on,
and engaged with an auxiliary component (i.e., a hat) as depicted in FIG. 16. In free-run
mode, the motive component will travel through its environment, detecting obstacles
via toe switch 117b and reversing or changing directions in response. In addition,
the motive component may engage with and move a coupling component, such as the tractor
16 depicted in FIG. 16, so that the motive component appears to be driving the tractor
in a manner similar to that described above with respect to the first exemplary embodiment
hamster driving the car coupling component.
[0082] Thus, as can be seen from the above-described exemplary embodiments, the interactive
intelligent toy of the present invention provides a realistic, interactive toy that
appears to explore and react to its environment and habitat by responding to the codes
of the various pathways, rooms, and the like that it encounters in its habitat. The
overall effect of the movement and reaction to its environment gives the appearance
of an actual pet, for example, exploring its environment in an intelligent, interactive
manner. Additional user-operable input switches also allow a user to interact with
the motive component, such as by pressing the switch on the pet's chest. Furthermore,
through the use of the coupling and auxiliary components, the same motive component
can perform different activities.
[0083] The term "substantially", "generally", or "approximately" as used herein may be applied
to modify any quantitative representation which could permissibly vary without resulting
in a change in the basic function to which it is related. For example, wheels 26a,
26b are described as being approximately the same size but may permissibly vary from
that if the variance does not materially alter the capability of the invention.
[0084] While the present invention has been described and illustrated hereinabove with reference
to various exemplary embodiments, it should be understood that various modifications
could be made to these embodiments without departing from the scope of the invention.
For example, the specific drive mechanism, control mechanism and power source for
the motive component can comprise any means known in the art to move, control and
power the component. Similarly, even though the exemplary embodiments include a motive
component, it is also anticipated that the intelligent element may not have a drive
mechanism, but may have a control mechanism and power source. The intelligent element
may still interact with an environmental element by responding with sound, lights
or other actions upon being placed in contact or proximity to the environmental element.
In addition, the intelligent element may provide control and/or power to a coupling
component wherein the coupling component has a drive mechanism.
[0085] It should be understood that the intelligent element or motive component could be
configured to resemble different animals, people, vehicles or other characters, with
the corresponding environmental elements configured to resemble related environments,
habitats and objects. The intelligent element could, for example, be a fireman with
a pathway component consisting of a firehouse, roads and homes and a coupling component
consisting of a fire truck. Similarly, the auxiliary components may be configured
to resemble hats as described above, or may be configured as other articles of clothing,
implements, or the like.
[0086] Therefore, the invention is not to be limited to the exemplary embodiments described
and illustrated hereinabove, except insofar as such limitations are included in the
following claims. The applicant reserves the right to claim any of these embodiments
in the present application or a divisional application. The applicant particularly
reserves the right to claim the aspects stated in the following number clauses B1
to B5, C1 to C7 and D1 to D5.
[0087] B1 An interactive intelligent toy, comprising:
at least one motive component having a drive mechanism and power source; and
at least one coupling component configured to couple with said motive component in
a manner such that said drive mechanism of the motive component moves both the motive
component and the coupling component in tandem.
[0088] B2 The interactive intelligent toy of clause B1, wherein said drive mechanism comprises
a motor in communication with wheels.
[0089] B3 The interactive intelligent toy of clause B1 or B2, wherein said coupling component
is configured to mimic the appearance of a moving object.
[0090] B4 The interactive intelligent toy of clause B3 wherein said coupling component mimics
the appearance of a vehicle being driven or ridden by a human or animal character
represented by the motive component.
[0091] B5 The interactive intelligent toy of clause B1, B2, B3 or B4, wherein said motive
component additionally comprises control circuitry operable to perform a predetermined
action upon engagement with said coupling component.
[0092] C1 An interactive intelligent toy, comprising:
a motive component having a drive mechanism capable of transporting said motive component,
said motive component configured to engage with and detect an auxiliary component
and perform an action in response to said auxiliary component; and
an auxiliary component configured to releasably engage with said motive component
and detectable by said motive component to direct an action.
[0093] C2 The interactive intelligent toy of clause C1, wherein said motive component comprises
a sensor operable to detect a presence or absence of said auxiliary component.
[0094] C3 The interactive intelligent toy of clause C2, wherein said sensor comprises a
switch.
[0095] C4 The interactive intelligent toy of clause C1, C2 or C3, wherein said motive component
comprises a sensor operable to detect a signal from a corresponding transmitter in
said auxiliary component.
[0096] C5 The interactive intelligent toy of clause C4, wherein said sensor comprises an
RFID receiver.
[0097] C6 The interactive intelligent toy of any of clauses C1 to C5, wherein said action
comprises a movement, a sound, a color change, generation of a light or a combination
thereof.
[0098] C7 An interactive intelligent toy, comprising:
at least one motive component having a drive mechanism and power source;
an auxiliary component engaged with said motive component and configured to direct
an action of said motive component; and
at least one coupling component configured to couple with said motive component in
a manner such that said drive mechanism of the motive component moves both the motive
component and the coupling component in tandem.
[0099] D1 A mechanical toy, comprising;
A frame assembly having a power supply, drive assembly, sensor devices, integrated
circuit, switches, and cosmetic detailing; recreating the appearance, motion, and
attitude of a live pet hamster.
having the ability, once activated, to move, make sound and choose a course of action,
either real or perceived, without control input, direct or remote, from the user.
having a concealed push button activation switch that begins this sequence.
having a processing chip that initiates preprogrammed actions and responses that are
designed to appear appropriate for a master, entertaining, and resemble a level of
self-awareness, either real or perceived.
having data input devices that send external condition and location information to
said processor.
having a preprogrammed response sequence that denotes a specific and unique personality.
having a design and outer covering that identifies the assembly as a specific and
unique personality.
[0100] D2. An environment designed for the mechanical toy of clause D1, comprising:
rooms, connecting passageways, and apparatuses, having built in codes that when detected
by the toy hamster allows the toy hamster to react to the location appropriately,
recreating the motion and attitude of a live pet hamster.
[0101] D3. The environment of clause D2, wherein said environment can be assembled and disassembled.
[0102] D4. The environment of clause D2, wherein said environment can be reassembled in
a variety of configurations.
[0103] D5. The environment of clause D2, wherein said environment can be added to by combining
it with additional components.