(19)
(11) EP 2 369 836 A3

(12) EUROPEAN PATENT APPLICATION

(88) Date of publication A3:
14.12.2011 Bulletin 2011/50

(43) Date of publication A2:
28.09.2011 Bulletin 2011/39

(21) Application number: 11159156.6

(22) Date of filing: 16.05.2007
(51) International Patent Classification (IPC): 
H04N 7/00(2011.01)
H04S 7/00(2006.01)
H04H 20/89(2008.01)
(84) Designated Contracting States:
AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC MT NL PL PT RO SE SI SK TR

(30) Priority: 19.05.2006 KR 20060045184

(62) Application number of the earlier application in accordance with Art. 76 EPC:
07746543.3 / 2022263

(71) Applicant: Electronics and Telecommunications Research Institute
Daejeon 305-350 (KR)

(72) Inventors:
  • Lee, Yong-Ju
    305-345, Daejon (KR)
  • Lee, Tae-Jin
    305-752, Daejon (KR)
  • Yoo, Jae-Hyoun
    305-350, Daejon (KR)
  • Kang, Kyeong-Ok
    305-727, Daejon (KR)
  • Hong, Jin-Woo
    305-333, Daejon (KR)
  • Jang, In-Seon
    305-345, Daejon (KR)
  • Seo, Jeong-Il
    305-728, Daejon (KR)
  • Jang, Dae-Young
    305-768, Daejon (KR)

(74) Representative: Betten & Resch 
Patentanwälte Theatinerstrasse 8
80333 München
80333 München (DE)

   


(54) Object-based 3-dimensional audio service system using preset audio scenes


(57) Provided are an object-based three dimensional (3-D) audio service system using preset audio scenes and a method thereof. The system and the method are suggested for enabling a user to easily and conveniently watch and listen an object based 3-D audio service by eliminating inconvenience that requires a user to control each of object audio signals of sound sources. The system includes: audio input means for inputting an audio signal; preset audio scene generating means for extracting object audio signals from the audio signal inputted through the audio input means and generating more than one of 3-D audio scene information by arranging the extracted object audio signals in a 3-D space and editing features of each object; and encoding means for encoding and multiplexing the audio signal and the 3-D audio scene information for each object audio signal.







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