TECHNICAL FIELD
[0001] The present invention relates to an object-based three dimensional (3-D) audio service
system using preset audio scenes and a method thereof; and, more particularly, to
an object-based 3-D audio service system using preset audio scenes and a method thereof
for providing an interactive service that enables a user or a viewer to directly form
an audio scene using a 3-D audio related technology for providing realistic broadcasting
to a user or a viewer.
BACKGROUND ART
[0002] Fig. 1 is a diagram illustrating a conventional audio service system.
[0003] As shown in Fig. 1, the conventional audio service system includes an audio service
providing apparatus 10 and an audio service reproducing apparatus 20. The audio service
providing apparatus 10 includes an audio-capture unit 11 for capturing an audio signal
such as sound, an editing/mixing unit 12 for editing and mixing the captured audio
signal to transmit the audio signal to an audio service reproducing apparatus 20,
and a storing/transmitting unit 13 for storing the mixed audio signal and transmitting
the mixed audio signal to the audio service reproducing apparatus 20.
[0004] The audio service reproducing apparatus 20 includes a receiver 21 for receiving an
audio signal transmitted from the audio service providing apparatus in, a controller
22 for controlling the received audio signal, and a reproducer 23 for reproducing
an audio signal.
[0005] An audio signal, which is provided through broadcasting services such as TV broadcasting,
radio broadcasting, and Digital Multimedia Broadcasting (DMB) based on the conventional
audio service system, is generally created by mixing a plurality of audio signals
captured from various sound sources. For example, an audio signal provided through
a soccer game broadcasting is created by mixing noises in a soccer stadium, yelling
of a crowd, and a voice of an announcer.
[0006] Although a user or a viewer can control the volume of the overall audio signal, it
is impossible to control the volume of each object such as the voice of an announcer,
the yelling of a crowd, and the noises of the soccer stadium. It is because the audio
signal is transmitted after a plurality of object audio signals are mixed into one
audio signal in a general broadcasting service.
[0007] However, if a transmitter such as the audio service providing apparatus 10 independently
transmits object audio signals of the sound sources without the object audio signals
of the sound sources mixed to one audio signal, a receiver such as the audio service
reproducing apparatus 20 can independently control the volumes of the object audio
signals of the sound sources. An object-based audio service denotes such an audio
service that allows a user or a viewer to control each of the object audio signals
at a receiver by independently transmitting the object audio signals of the sound
sources through a transmitter.
[0008] For example, if an audio signal of a soccer game broadcasting is provided based on
an object-based 3-D audio service, a user or a viewer can control each of objects,
such as the noises in the soccer stadium, the yelling of the crowd, and the voices
of an announcer to obtain a desired audio setting. That is, a user or a viewer can
control the noise of the soccer stadium loud, the yelling of the crowd soft, and the
voice of the announcer loud. Or, a viewer can control the audio signal to reproduce
only the noises of the soccer stadium and the voice of an announcer without the yelling
of the crowd reproduced.
[0009] Therefore, there is a great demand for developing a method for providing an object-based
3-D audio service that enables a user to control each of object audio signals of sound
sources., which can be applied to all broadcasting services and multimedia services
providing audio such as digital broadcasting, radio broadcasting, Digital Multimedia
Broadcasting, internet broadcasting, digital movie, DVD, moving picture contents.
[0010] Although a conventional object-based 3-D audio system and a control method thereof
was introduced in Korean Patent Publication No.
10-2004-0037437, published on May 7th 2004, the conventional object-based 3-D audio system requires a user to control each of
object audio signals of sound sources to set the audio signals according two user's
preference. Therefore, it is very annoying to a user or a viewer.
[0011] Kalva H. et al., "DELIVERING OBJECT-BASED AUDIO-VISUAL SERVICES", IEEE TRANSACTIONS
ON CONSUMER ELECTRONICS, IEEE SERVICE CENTER, NEW YORK, US, vol. 45, no,4, 1 November
1999 (1999-11-01), pages 1108-1111, discloses a method for delivering audio-visual services based on MPEG-4. In particular,
algorithms to schedule the delivery of object-based audio-visual presentations in
general and MPEG-4 presentations are disclosed.
[0012] The document
US 6,665,
318 B1 describes a video stream decoder which includes a demultiplexing unit for demultiplexing
a video stream containing at least one or more object encoded visual or audio data
and one or more scene descriptions which express scene contents by object encoded
data; a decoder unit for decoding the object encoded visual data; a decoder unit for
decoding the object encoded audio data; a visual synthesizing unit for synthesizing
images corresponding to the object encoded visual data; an audio synthesizing unit
for synthesizing sounds corresponding to the object encoded audio data; an analyzing
unit for analyzing each scene description; and a selector for selecting one of at
least two or more scene descriptions contained in the video stream.
DISCLOSURE
TECHNICAL PROBLEM
[0013] An embodiment of the present invention is directed to providing an object-based three
dimensional (3-D) audio service system and a method thereof for enabling a user to
easily and conveniently watch and listen an object-based 3-D audio service by eliminating
inconvenience that requires a user to control each of object audio signals of sound
sources.
[0014] Other objects and advantages of the present invention can be understood by the following
description, and become apparent with reference to the embodiments of the present
invention. Also, it is obvious to those skilled in the art of the present invention
that the objects and advantages of the present invention can be realized by the means
as claimed and combinations thereof.
TECHNICAL SOLUTION
[0015] The present invention is defined in the independent claims. The dependent claims
define embodiments thereof.
[0016] In accordance with an aspect of the present invention, there is provided an object-based
three dimensional (3-D) audio service providing apparatus using preset audio scenes,
including: audio input means for inputting an audio signal; preset audio scene generating
means for extracting object audio signals from the audio signal inputted through the
audio input means and generating more than one of 3-D audio scene information by arranging
the extracted object audio signals in a 3-D space and editing features of each object;
and encoding means for encoding and multiplexing the audio signal and the 3-D audio
scene information for each object audio signal.
[0017] In accordance with another aspect of the present invention, there is provided an
object-based 3-D audio service reproducing apparatus using preset audio scenes including:
decoding means for de-multiplexing and decoding object-based 3-D audio contents; audio
scene forming means for forming 3-D audio scene information according to one selected
from a plurality of 3-D audio scene information in the de-multiplexed and decoded
object-based 3-D audio contents by a user including a viewer; audio signal mixing
means for controlling features of objects in an audio signal of the de-multiplexed
and decoded object-based 3-D audio contents according to the formed 3-D audio scene
information; and reproducing means for reproducing the audio signal with one of the
features controlled.
[0018] In accordance with another aspect of the present invention, there is provided a method
for providing an object-based 3-D audio service using preset audio scenes, including
the steps of: inputting an audio signal; extracting object audio signals from the
inputted audio signal and generating more than one of 3-D audio scene information
by arranging the extracted object audio signals in a 3-D space and editing features
of each object; and encoding and multiplexing the audio signal and the 3-D audio scene
information for each object audio signal.
[0019] In accordance with another aspect of the present invention, there is provided a method
for reproducing object-based 3-D audio service using preset audio scenes including
the steps of: de-multiplexing and decoding object-based 3-D audio contents; forming
3-D audio scene information according to one selected from a plurality of 3-D audio
scene information in the de-multiplexed and decoded object-based 3-D audio contents
by a user including a viewer; controlling features of objects in an audio signal of
the de-multiplexed and decoded object-based 3-D audio contents according to the formed
3-D audio scene information; and reproducing the audio signal with one of the features
controlled.
ADVANTAGEOUS EFFECTS
[0020] An object-based three dimensional (3-D) audio service system and a method thereof
according to the present invention provides previously generated preset audio scenes
to a user or a viewer with an object-based 3-D audio service applied to all broadcasting
services and multimedia services providing audio, such as digital broadcasting, radio
broadcasting. Digital Multimedia Broadcasting (DMB), Internet broadcasting, digital
movies, Digital Video Disk (DVD), and moving picture contents. Therefore, the object-based
3-D audio service system and a method thereof according to the present invention eliminates
the inconvenience of a user to control each of object audio signals of sound sources
and enables the user to easily and conveniently watch and listen the object-based
3-D audio service.
[0021] The present invention can be applied to broadcasting services and multimedia services
providing audio, such as digital broadcasting, radio broadcasting, DMB, Internet broadcasting,
digital movies, DVD, and moving picture contents, and the present invention is not
limited to the types of mediums for transmitting and storing object-based audio contents
for broadcasting and multimedia services providing audio.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022]
Fig. 1 is a diagram illustrating a conventional audio service system.
Fig. 2 is a block diagram illustrating an object-based three-dimensional (3-D) audio
service system using preset audio scenes in accordance with an embodiment of the present
invention.
Fig. 3 is a flowchart illustrating a method for providing an object-based 3-D audio
service using preset audio scenes in accordance with an embodiment of the present
invention.
Fig. 4 is a flowchart illustrating a method for reproducing an object-based 3-D audio
service using preset audio scenes in accordance with the embodiment of the present
invention.
BEST MODE FOR THE INVENTION
[0023] The advantages, features and aspects of the invention will become apparent from the
following description of the embodiments with reference to the accompanying drawings,
which is set forth hereinafter.
[0024] Fig. 2 is a block diagram illustrating an object-based three-dimensional (3-D) audio
service system using preset audio scenes in accordance with an embodiment of the present
invention.
[0025] As shown in Fig. 2, the object-based 3-D audio service system includes an object-based
3-D audio service providing apparatus 30, a transmitting medium 50, and an object-based
3-D audio service reproducing apparatus 40. The 3-D service providing apparatus 30
receives an audio signal through various input devices, creates more than one of object-based
3-D audio scene information which can be selected by a user or a viewer, and transmits
the created object-based 3-D audio scene information to the object-based 3-D audio
service reproducing apparatus 40. The transmitting medium 50 is a medium such as a
digital broadcasting network or an Internet network for connecting the object-based
3-D audio service providing apparatus 30 and the object-based 3-D audio service reproducing
apparatus 40 through a network. The object-based 3-D audio service reproducing apparatus
40 generates more than one of 3-D audio scenes based on the object-based 3-D audio
scene information transmitted from the object-based 3-D audio service providing apparatus
30.
[0026] Hereinafter, the constituent elements of the object-based 3-D audio service system
using preset audio scenes according to the present embodiment will be described in
detail.
[0027] The object-based 3-D audio service providing apparatus 30 includes an input unit
31, a preset audio scene generator 32, an encoder 33, and a transmitter 34. The input
unit 31 receives audio signals through various input devices. The preset audio scene
generator 32 extracts object-based audio signals (hereinafter, object audio signals)
from the audio signal received through the input unit 31, arranges the extracted object
audio signals in a three dimensional space, and creates more than one of 3-D audio
scene information by editing features such as a location, a size, a direction, and
a sound field environment of each object. The encoder 33 encodes and multiplexes the
audio signal inputted through the input unit 31 and the object-based 3-D audio scene
information created by the preset audio scene generating unit 32 for transmitting
the input audio signal and the generated preset audio scene information to the object-based
3-D audio service reproducing apparatus 40. For example, the input audio signals and
the generated preset audio scene information are multiplexed to a moving picture experts
group 4 (MPEG-4) file format in a digital broadcasting network. The transmitter 34
transforms the multiplexed object-based audio contents including the input audio signal
and the created object-based 3-D audio scene information from the encoding unit 33
to a transport format. For example, the transmitter 34 transforms the multiplexed
object-based audio contents to a MPEG-2 transport stream (TS) for a digital broadcasting
network.
[0028] The transformed object-based audio contents including the input audio signal and
the generated object-based 3-D audio scene information may be transmitted to the object-based
3-D audio reproducing apparatus 40 and may be stored in a storing medium.
[0029] The transmitter 34 may transmit the object-based audio contents including the input
audio signal and the object-based 3-D audio scene information to the object-based
3-D audio reproducing apparatus 40 through a digital broadcasting network such as
a terrestrial DMB channel 50.
[0030] If the sound source of the audio signal inputted to the input unit 31 is a mixed
sound source, the preset audio scene generator 32 uses a Convolutive Blind Source
Separation technique to extract object audio signals. Especially, the preset audio
scene generator 32 forms more than one of object-based 3-D audio scene information
by controlling a ratio of each object-based the audio scene information of each object
audio signal, which is set according to the control of a user such as an editor.
[0031] The object-based 3-D audio service reproducing apparatus 40 includes a decoder 42,
an audio scene information forming unit 43, an audio signal mixer 44, and an audio
signal reproducer 45. The decoder 42 de-multiplexes and decodes object-based audio
contents including an audio signal and object-based 3-D audio scene information for
reproducing. The audio scene information forming unit 43 provides the object-based
3-D audio scene information of the object-based 3-D audio contents, which is de-multiplexed
and decoded by the decoder 42, to a user such as a viewer to select, and forms the
object-based 3-D audio scene information according to the user selection. The audio
signal mixer 44 mixes object audio signals of the audio signal of the de-multiplexed
and decoded object-based 3-D audio contents from the decoder 42 by controlling features
of each object, such as a location, a direction, a size, and a sound field of each
object according to the object-based 3-D audio scene information formed by the audio
scene information forming unit 43. The audio signal reproducer 45 reproduces the audio
signal mixed to one object-based 3-D audio scenes by the audio signal mixer 44.
[0032] The object-based audio contents including the audio signal and the object-based 3-D
audio scene information may be provided through a broadcasting service or a multimedia
service such as digital broadcasting, radio broadcasting. Digital Multimedia Broadcasting
(DMB), Internet broadcasting, digital movies. Digital Video Disk (DVD), and moving
picture contents. Although the object-based audio contents may be received through
the receiver 41 in the present embodiment, the present invention is not limited thereto.
That is, the object-based audio contents may be provided through a transmission medium
or a storage medium that can provide a broadcasting service or a multimedia service
that provides an audio.
[0033] The audio scene information forming unit 43 enables a user or a viewer to select
features of objects such as a location, a direction, a volume, and a sound field environment
of each object and forms new object-based 3-D audio scene information according to
the features including a location, a direction, a volume, and a sound field environment
of each object set by the user.
[0034] A user or a viewer can control features of a 3-D audio space by changing a reverberation
time of a 3-D space through controlling a volume and a delay time of an initial reflected
sound through the audio scene information forming unit 43.
[0035] That is, the object-based 3-D audio service system using the preset audio scene according
to the present embodiment previously generates object-based 3-D audio scenes that
are expected to be frequently used and provides the generated object-based 3-D audio
scenes as preset audio scenes to a user or a viewer. That is, the object-based 3-D
audio service system according to the present embodiment enables a user or a viewer
to select one of the preset audio scenes in order to make a user to conveniently watch
and listen a broadcasting program with the desired audio preference.
[0036] For example, noises of a soccer stadium, yelling of a crowd, a voice of an announcer
are defined as audio objects for a soccer game broadcasting, and the defined audio
objects are transmitted independently. With the audio objects, a. first audio scene
having information about volume of the noises of soccer stadium, the yelling of a
crowd, and the voice of an announcer set to 1:1:1, a second audio scene having information
about volume of the noises of a soccer stadium, the yelling of a crowd, and the voice
of an announcer set to 1:0.5:1, and an audio scene halving information about volume
of the noises of a soccer stadium, the yelling of a crowd, and the voice of an announcer
set to 1:0:1 are transmitted as the preset audio scenes. Then, a user or a viewer
selects one of the preset audio scenes to watch and listen the soccer game broadcasting
with the desired audio preference.
[0037] A user may directly control each of the audio objects if the user cannot find a desired
audio scene from the provided audio scenes. However, it is preferable to provide a
large number of preset audio scenes to a user in order to enable the user to find
a desired audio scene from the provided preset audio scenes.
[0038] Fig. 3 is a flowchart illustrating a method for providing an object-based audio service
using preset audio scenes in accordance with an embodiment of the present invention.
[0039] Referring to Fig. 3, the input unit 31 of the object-based 3-D audio service providing
apparatus 30 receives an object-based audio signal through carious input device at
step S301.
[0040] The preset audio scene generator 32 extracts object-based audio signals, that is,
object audio signals, front the audio signal inputted through the input unit 31 at
step S302. Then, the preset audio scene generator 32 generates more than one of object-based
3-D audio scene information at step s304 by arranging the extracted object: audio
signals in a 3-D space and editing the features of each object audio signal such as
a location, a direction, a volume, and a sound field environment of the audio object
at step S303. The encoder 33 encodes and multiplexers the audio signal inputted through
the input unit 31 and the object-based 3-D audio scene information generated by the
preset audio scene generator 32 at step S305. For example, the encoder 33 encodes
and multiplexes the audio signal and the object-based 3-D audio scene information
into MPEG-4 file format for a digital broadcasting network.
[0041] Then, the transmitter 34 transforms the multiplexed object-based audio contents including
the audio signal and the object-based 3-D audio scene information to be proper to
a transport format and transmits the transformed object-based audio contents at step
S306. For example, the multiplexed object-based audio contents are transformed to
a MFEG-2 TS in a digital broadcasting network.
[0042] For example, the transmitter 34 transmits the transformed object-based audio contents
including the audio signal and the object-based 3-D audio scene information to the
object-based 3-D audio reproducing apparatus 40 through a digital broadcasting network
such as a terrestrial DMB channel. The transformed object-based audio contents including
the audio signal and the object-based 3-D audio scene information may be stored in
a storing medium.
[0043] Fig. 4 is a flowchart illustrating a method for reproducing an object-based 3-D audio
service using preset audio scenes in accordance with an embodiment of the present
invention.
[0044] Referring to Fig. 4, the receiver 41 of the object-based 3-D audio service reproducing
apparatus 40 receives the object-based audio contents including an audio signal and
object-based 3-D audio information through, for example, a digital broadcasting network
such as a terrestrial DMB channel 50 or the Internet network at step S401.
[0045] The receiver 41 may receive the object-based audio contents through a transmission
medium that can provide a broadcasting service or a multimedia service that provides
an audio. Or, the object-based audio contents may be inputted through the storing
medium.
[0046] The decoder 42 de-multiplexes and decodes the received or inputted object-based audio
contents including the audio signal and the object-based 3-D audio scene information
at step S402. The audio scene information forming unit 43 provides the object-based
3-D audio scene information of the de-multiplexed and decoded object-based 3-D audio
contents to a user or a viewer to select, and forms object-based 3-D audio scene information
according to the user selection at step S403.
[0047] Then, the audio signal mixer 44 mixers object audio signals by controlling features
of objects in the audio signal of the de-multiplexed and decoded object-based 3-D
audio contents, such as a location, a direction, a volume, and a sound field environment
of each audio object, according to the object-based 3-D audio scene information formed
by the audio scene information forming unit 43 at step S404. Finally, the audio signal
reproducer 45 reproduces the audio signal mixed based on one of the object-based 3-D
audio scenes by the audio signal mixer 44 at step S405.
[0048] The above described method according to the present invention can be embodied as
a program and stored on a computer readable recording medium. The computer readable
recording medium is any data storage device that can store data which can be thereafter
read by the computer system. The computer readable recording medium includes a read-only
memory (ROM), a random-access memory (RAM), a CD-ROM, a floppy disk, a hard disk and
an optical magnetic disk.
[0049] While the present invention has been described with respect to certain preferred
embodiments, it will be apparent to those skilled in the art that various changes
and modifications may be made without departing from the scope of the invention as
defined in the following claims.
1. An object-based audio service providing apparatus (30), comprising:
preset audio scene generating means (32) for generating a plurality of preset audio
scenes, wherein each preset audio scene is based on 3D audio scene information which
indicates features of a plurality of audio objects; and
encoding means (33) for encoding and multiplexing the formed audio objects and the
plurality of preset audio scenes,
wherein the 3D audio scene information includes at least one of a location, a size,
a volume, a direction, and a sound field environment of each of the plurality of audio
objects in 3D space,
2. The object-based audio service providing apparatus (30) of claim 1, further comprising
processing means (34) for processing the encoded and multiplexed audio objects.
3. The object-based audio service providing apparatus of claim 1, wherein the processing
means (34) transmits the encoded and multiplexed audio objects to an audio reproducing
terminal (40) through a digital broadcasting network.
4. An object-based audio service reproducing apparatus (40), comprising:
decoding means (42) for de-multiplexing and decoding object-based audio contents including
a plurality of audio objects and a plurality of present audio scenes;
audio scene forming means (43) for forming one of said plurality of preset audio scenes
, wherein each preset audio scene is based on 3D audio scene information which indicates
features of said plurality of audio objects based on a selection of a user;
audio signal mixing means (44) for mixing the plurality of audio objects according
to the formed preset audio scene ; and
reproducing means (45) for reproducing the mixed plurality of audio objects according
to the formed preset audio scene,
wherein the 3D audio scene information includes at least one of a location, a size,
a volume, a direction, and a sound field environment of each of the plurality of audio
objects in 3D space.
5. An object-based audio service providing method, comprising:
generating (S304) a plurality of preset audio scenes, wherein each preset audio scene
is based on 3D audio scene information which indicate features of a plurality of audio
objects; and
encoding and multiplexing (S305) the plurality of audio objects and the plurality
of preset audio scenes,
wherein the 3D audio scene information includes at least one of a location, a size,
a volume, a direction, and a sound field environment of each of the plurality of audio
objects in 3D space,
6. The method of claim 5, further comprising the step of:
processing the encoded and multiplexed audio objects.
7. The method of claim 6, wherein in the step of processing the audio objects, the encoded
and multiplexed audio objects are transmitted through a digital broadcasting network.
8. An object-based audio service reproducing method, comprising:
de-multiplexing and decoding (S402) object-based audio contents including a plurality
of audio objects and a plurality of present audio scenes;
forming (S403) one of said plurality of preset audio scenes, wherein each preset audio
scene is based on 3D audio scene information which indicates features of said plurality
of audio objects, based on a selection of a user;
mixing (S404) the plurality of audio objects according to the formed preset audio
scene; and
reproducing (S405) the mixed plurality of audio objects according to the formed preset
audio scene,
wherein the 3D audio scene information includes at least one of a location, a size,
a volume, a direction, and a sound field environment of each of the plurality of audio
objects in the 3D space.
1. Eine Vorrichtung (30) zum Liefern eines objektbasierten Audioservice, aufweisend:
Erzeugungsmiftel (32) für voreingestellte Audioszenen zum Erzeugen einer Mehrzahl
von voreingestellten Audioszenen, wobei jede voreingestellte Audioszene basiert auf
3D-Audioszeneninformation, die Merkmale einer Mehrzahl von Audioobjekten angeben;
und
Codiermittel (33) zum Codieren und Multiplexen der Mehrzahl von Audioobjekten und
der Mehrzahl von voreingestellten Audioszenen;
wobei die 3D-Audioszeneninformation zumindest eines einschließt aus: Einer Lokation,
einer Größe, einer Lautstärke, einer Richtung und einer Schallfeldumgebung von jedem
der Mehrzahl von Audioobjekten im 3D-Raum.
2. Die Vorrichtung (30) zum Liefern von objektbasierten Audioservices nach Anspruch 1,
ferner aufweisend: Verarbeitungsmittel (34) zum Verarbeiten der codierten und gemultiplexten
Audioobjekte.
3. Die Vorrichtung zum Liefern von objektbasierten Audioservices nach Anspruch 1, wobei
die Verarbeitungsmittel (34) die codierten und gemultiplexten Audioobjekte an ein
Audiowiedergabeterminal (40) über ein digitales Übertragungsnetzwerk übertragen.
4. Eine Vorrichtung (40) zum Liefern objektbasierter Audioservices, aufweisend:
Decodiermittel (42) zum Demultiplexen und Decodieren objektbasierter Audioinhalte
einschließend eine Mehrzahl von Audioobjekten und eine Mehrzahl von voreingestellten
Audioszenen;
Audioszenen-Bildungsmittel (43) zum Bilden einer der mehrzahl von voreingestellten
Audioszenen, wobei jede voreingestellte Audioszene basiert auf 3D-Audioszeneninformationen,
die Merkmale der Mehrzahl von Audioobjekten angeben und auf einer Auswahl eines Benutzers
basieren;
Audiosignal-Mischmittel (44) zum Mischen der Mehrzahl von Audioobjekten in Übereinstimmung
mit der gebildeten voreingestellten Audioszene; und
Wiedergabemittel (45) zum Wiedergeben der gemischten Mehrzahl von Audioobjekten in
Übereinstimmung mit der gebildeten voreingestellten Audioszene,
wobei die 3D-Audioszeneninformationen zumindest eines enschließen aus: Einer Lokation,
einer Größe, einer Lautstärke, einer Richtung und einer Schallfeldumgebung von jedem
der Mehrzahl von Audioobjekten im 3D-Raum.
5. Ein Verfahren zum Liefern eines objektbasierten Audioservices, aufweisend:
Erzeugen (S304) einer Mehrzahl von voreingestellten Audioszenen, wobei jede voreingestellte
Audioszene basiert auf 3D-Audioszeneninformationen, die Merkmale einer Mehrzahl von
Audioobjekten angeben; und
Codieren und Multiplexen (S305) der Mehrzahl von Audioobjekten und der Mehrzahl von
voreingestellten Audioszenen,
wobei die 3D-Audioszeneninformationen zumindest eines enschließen aus: Einer Lokation,
einer Größe, einer Lautstärke, einer Richtung und einer Schallfeldumgebung von jeder
der Mehrzahl von Audioobjekten im 3D-Raum.
6. Das Verfahren nach Anspruch 5, ferner aufweisend den Schritt:
Verarbeiten der codierten und gemultiplexten Audioobjekte. Verarbeiten der codierten
und gemultiplexten Audioobjekte
7. Das Verfahren nach Anspruch 6, wobei beim Schritt des Verarbeitens der Audioobjekte
die codierten und gemultiplexten Audioobjekte übertragen werden durch ein digitales
Übertragungsnetzwerk.
8. Ein objektbasiertes Audioservice-Wiedergabeverfahren, aufweisend:
Demultiplexen und Decodieren (5402) objektbasierter Audioinhalte einschließend eine
Mehrzahl von Audioobjekten und eine Mehrzahl von voreingestellten Audioszenen;
Bilden (S403) einer der Mehrzahl von Voreingestellten Audioszenen, wobei jede voreingestellte
Audioszene basiert auf 3D-Audioszeneninformationen, die Merkmale der Mehrzahl von
Audioobjekten basierend auf einer Auswahl eines Benutzers angeben;
Mischen (S404) der Mehrzahl von Audioobjekten in Übereinstimmung mit der gebildeten
voreingestellten Audioszene; und
Wiedergeben (5405) der gemischten Mehrzahl von Audioobjekten in Übereinstimmung mit
der gebildeten voreingestellten Audioszene;
wobei die 3D-Audioszeneninformationen zumindest eines emschließen von: Einer Lokation,
einer Größe, einer Lautstärke, einer Richtung und einer Schallfeldumgebung jeder der
Mehrzahl von Audioobjekten im 3D-Raum.
1. Appareil fournissant un service audio basé sur des objets (30), comprenant :
des moyens de génération de scène audio préétablie (32) destinés à générer une pluralité
de scènes audio préétablies, dans lequel chaque scène audio préétablie est basée sur
des informations de scène audio 3D qui indique des particularités d'une pluralité
d'objets audio ; et
des moyens de codage (33) destiné à coder et multiplexer la pluralité d'objets audio
et la pluralité de scènes audio préétablies,
dans lequel les informations de scène audio 3D comprennent au moins l'un d'un emplacement,
d'une taille, d'un volume, d'une direction et d'un environnement de champ sonore de
chacun de la pluralité d'objets audio dans l'espace 3D.
2. Appareil fournissant un service audio basé sur des objets (30) selon la revendication
1, comprenant en outre des moyens de traitement (34) destinés à traiter les objets
audio codés et multiplexés.
3. Appareil fournissant un service audio basé sur des objets selon la revendication 1,
dans lequel les moyens de traitement (34) transmettent les objets audio codés et multiplexés
à un terminal de reproduction audio (40) par l'intermédiaire d'un réseau de radiodiffusion
numérique.
4. Appareil de reproduction de service audio basé sur des objets (40) comprenant
des moyens de décodage (42) destinés à démultiplexer et décoder des contenus audio
basés sur les objets comprenant une pluralité d'objets audio et une pluralité de scènes
audio préétablies ;
des moyens de formation de scène audio (43) destinés à former l'une de ladite pluralité
de scènes audio préétablies, dans lequel chaque scène audio préétablie est basée sur
des informations de scène audio 3D qui indiquent des particularités de ladite pluralité
d'objets audio basée sur une sélection d'un utilisateur ;
des moyens de mixage de signal audio (44) destiné à mixer la pluralité d'objets audio
selon la scène audio préétablie formée ; et
des moyens de reproduction (45) destinés à reproduire la pluralité mixée d'objets
audio selon la scène audio préétablie formée,
dans lequel les informations de scène audio 3D comprennent au moins l'un d'un emplacement,
d'une taille, d'un volume, d'une direction et d'un environnement de champ sonore de
chacun de la pluralité d'objets audio dans l'espace 3D.
5. Procédé de fourniture de service audio basé sur des objets, comprenant :
la génération (S304) d'une pluralité de scènes audio préétablies, où chaque scène
audio préétablie est basée sur des informations de scène audio 3D qui indiquent des
particularités d'une pluralité d'objets audio ; et
le codage et le multiplexage (S305) de la pluralité d'objets audio et de la pluralité
de scènes audio préétablies,
dans lequel les informations de scène audio 3D comprennent au moins l'un d'un emplacement,
d'une taille, d'un volume, d'une direction et d'un environnement de champ sonore de
chacun de la pluralité d'objets audio dans l'espace 3D.
6. Procédé selon la revendication 5, comprenant en outre l'étape de :
traitement des objets audio codés et multiplexés.
7. Procédé selon la revendication 6, dans lequel dans l'étape de traitement des objets
audio, les objets audio codés et multiplexés sont transmis par l'intermédiaire d'un
réseau de radiodiffusion numérique.
8. Procédé de reproduction de service audio basé sur des objets, comprenant :
le démultiplexage et le décodage (S402) de contenus audio basés sur les objets comprenant
une pluralité d'objets audio et une pluralité de scènes audio préétablies ;
la formation (S403) de l'une de ladite pluralité de scènes audio préétablies, où chaque
scène audio préétablie est basée sur des informations de scène audio 3D qui indiquent
des particularités de ladite pluralité d'objets audio basée sur une sélection d'un
utilisateur ;
le mixage (S404) de la pluralité d'objets audio selon la scène audio préétablie formée
; et
la reproduction (S405) de la pluralité mixée d'objets audio selon la scène audio préétablie
formée,
dans lequel les informations de scène audio 3D comprennent au moins l'un d'un emplacement,
d'une taille, d'un volume, d'une direction et d'un environnement de champ sonore de
chacun de la pluralité d'objets audio dans l'espace 3D.