[0001] The present invention relates to a method for operating a training device and especially
to a training device adapted to perform the method.
Background of the invention
[0002] Training or exercising, for example running, jogging, Nordic walking or biking, has
become very popular in recent years as it is considered to contribute improvement
to physical health. However, many people who start training abandon the training already
after a few training sessions due to lack of motivation. Training in a group may be
more motivating, but this requires training at a certain place and at a certain time
which is not always possible, and it requires somebody who organizes such training
in a group. Furthermore, training in a group may be on the other hand annoying or
frustrating if the fitness level of the participants of the group varies widely.
[0003] Therefore, there is a need for supporting and facilitating a person during a training
session and it is an object of the present invention to provide a method and a device
for facilitating and supporting a user during a training session.
Summary of the invention
[0004] According to the present invention, this object is achieved by a method for operating
a training device as defined in claim 1 and a training device as defined in claim
11. The dependent claims define preferred and advantageous embodiments of the invention.
[0005] According to an aspect of the present invention, a method for operating a training
device is provided. According to the method, a property of a user using the training
device during a training session is automatically determined. Furthermore, from the
determined user property, a fitness level of the user is automatically determined.
Based on the determined fitness level of the user, a performance of a virtual opponent
is automatically defined and information representing the performance of the virtual
opponent is output to the user.
[0006] The property of the user may comprise for example a property of the user which is
determined during a former training session of the user or during a current training
session of the user. The property of the user may comprise for example a heartbeat
rate of the user or a heartbeat characteristic of the heartbeat of the user, for example
a heartbeat rate recovery time after a training session, a maximum heartbeat rate
during a training session, an average heartbeat rate during a training session, a
resting heartbeat rate or a heartbeat rate variability. Furthermore, the property
of the user may comprise a breathing rate or a blood pressure of the user. Based on
the determined user properties, a generic fitness level of the user indicating an
average fitness can be derived. Based on this fitness level the performance of the
virtual opponent is defined, for example, in terms of a running speed of the virtual
opponent, a biking speed of the virtual opponent or a heartbeat rate of the virtual
opponent. The performance of the virtual opponent may be additionally defined depending
on the kind of training of the current training session, for example a basic endurance
training, a speed training, speed endurance training and so on. By outputting the
information representing the performance of the virtual opponent to the user, the
user gets feedback about the user's current performance in relation to the performance
of the virtual opponent which is representing the generic fitness level of the user.
Therefore, the user has to compete with the user's own fitness level. From this, the
user gets a motivation for training without being annoyed or frustrated by real opponents
having a much lower or higher fitness level.
[0007] According to an embodiment, the performance of the virtual opponent is defined additionally
based on a fitness level of another predetermined person. The performance of the virtual
opponent is scaled based on the fitness level of the user and the fitness level of
the predetermined person. Thus, the user can compete with another person having a
different fitness level via the virtual opponent and it depends on the form of the
day if the user performs better than the virtual opponent or not. This may motivate
the user to keep on training.
[0008] According to another embodiment of the present invention, a performance relation
is automatically determined based on the current performance of the user in relation
to the performance of the virtual opponent and this performance relation is output
to the user as the information representing the performance of the virtual opponent.
For example, the performance relation is represented by a three-dimensional audio
data output to the user. When the user is running or jogging, the three-dimensional
audio data may comprise sounds of footsteps which are arranged in relation to the
user based on the performance relation. For example, when the performance of the user
is lower than the performance of the virtual opponent, sounds of footsteps are output
to the user as three-dimensional audio data in such a way that it appears to the user
that the opponent is approaching from behind and passes the user. This may motivate
the user to speed up or to continue training to gain a higher fitness level such that
the user can keep up or even pass the virtual opponent the next time. When the performance
of the user is higher than the performance of the virtual opponent, three-dimensional
audio data is output to the user in such a way that it appears to the user that the
user is approaching the virtual opponent and then passes the virtual opponent. However,
also a mono, stereo or any other kind of audio output may be used to represent the
performance of the opponent.
[0009] According to another embodiment, the performance relation is output to the user by
a visual representation of the virtual opponent in an augmented reality system. The
augmented reality system may be displayed to the user by special eye glasses of an
augmented reality system displaying the virtual opponent to the user by overlaying
an image of the virtual opponent over the reality information of an environment. The
virtual opponent is arranged in relation to the user based on the performance relation.
For example, when the performance of the user is higher than the performance of the
virtual opponent, the virtual opponent may appear as augmentation information running
in front of the user and the user is approaching and finally passing the virtual opponent.
In case the performance of the virtual opponent is derived from another predetermined
person, as described above, an image of the predetermined person may be displayed
as the virtual opponent in the augmented reality system.
[0010] According to yet another embodiment, the performance relation is output by a visual
representation of the virtual opponent and the user on a display displaying a map.
The virtual opponent and the user are arranged on the map based on their performance
relation. For example, the virtual opponent and the user start on the same starting
point on the map and follow the same track. As long as the performance of the virtual
opponent is higher than the performance of the user, a symbol representing the virtual
opponent on the track is leading compared to a symbol representing the user on the
map. When the user speeds up the user may pass the virtual opponent, and this is represented
accordingly on the map.
[0011] By representing the performance of the virtual opponent to the user as described
above, the user may get highly motivated to keep on training or even to make more
training to keep up or to perform even better than the virtual opponent. Furthermore,
each training session can be considered as a competition of the user and the virtual
opponent, wherein the virtual opponent has in general the same fitness level as the
user. This increases fun and motivation during exercising and makes it possible to
compete with another person even if the other person is not on the fitness level.
[0012] According to another aspect of the present invention, a training device is provided.
The training device provides a monitoring unit, a processing unit, and an output unit.
The monitoring unit is adapted to determine a property of a user using a training
device during a training session. The processing unit is adapted to determine a fitness
level of the user from the determined user property and to define a performance of
a virtual opponent based on the determined fitness level of the user. The output unit
is adapted to output information to the user, wherein the information represents the
performance of the virtual opponent. The training device may be adapted to perform
the above-described method and comprises therefore the above-described advantages.
The monitoring unit may comprise for example any kind of heart beat monitoring unit,
breathing frequency monitoring unit, blood pressure measuring unit or a galvanic skin
response sensor.
[0013] The training device may comprise a mobile device, for example a mobile phone, a mobile
navigation system, a mobile music player, or a mobile pulse monitor. Furthermore,
the training device may comprise a mobile device with a screen or without a screen
having audio output only, or may comprise a headset for measuring breathing or a heart
beat and providing earphones as the output unit. Such mobile devices are lightweight
and robust and therefore adapted to be carried around by the user during training.
Furthermore, mobile devices like mobile phones or mobile music players are already
widely in use during exercising and training for entertainment. Therefore, integrating
the above-described method into the above-described mobile devices can be achieved
at low cost.
[0014] Although specific features described in the above summary and the following detailed
description are described in connection with specific embodiments, it is to be understood
that the features of the embodiments can be combined with each other unless noted
otherwise.
Brief description of the drawings
[0015] The invention will now be described in more detail with reference to the accompanying
drawings.
Fig. 1 shows a schematic diagram of a training device according to an embodiment of
the present invention.
Fig. 2 shows an output on a display of the training device of Fig. 1 representing
a map, a user and a virtual opponent.
Detailed description of preferred embodiments
[0016] In the following, exemplary embodiments of the present invention will be described
in more detail. It is to be understood that the following description is given only
for the purpose of illustrating the principles of the invention and is not to be taken
in a limiting sense. Rather, the scope of the invention is defined only by the appended
claims and not intended to be limited by the exemplary embodiments hereinafter.
[0017] It is to be understood that the features of the various exemplary embodiments described
herein may be combined with each other unless specifically noted otherwise. Same reference
signs in the various instances of the drawings refer to similar or identical components.
[0018] Fig. 1 shows a training device 100. The training device 100 comprises eye glasses
101, a processing unit 102 and a display 103. The eye glasses 101 comprise two eye
glass lenses 104 and 105 which are adapted to pass through light from an environment
in front of the eye glasses 101 to eyes of a user wearing the eye glasses 101, and
to display at the same time augmentation information which is generated by the processing
unit 102 to the user by overlaying the augmentation information over the reality information
of the environment. Therefore, the eye glass lenses 104, 105 are coupled as shown
in Fig. 1 to the processing unit 102. A camera 106 attached to a frame of the eye
glasses 101 is also coupled to the processing unit 102 and adapted to capture the
reality information comprising an image of the environment in front of the eye glasses
101. Based on the reality information received from the camera 106, the processing
unit 102 is adapted to overlay the augmentation information at a position corresponding
to the viewing direction of the user wearing the eye glasses 101. The processing unit
102 may be integrated into the frame of the eye glasses 101, or may be integrated
into a mobile device the user of the eye glasses 101 is carrying and may be coupled
to the eye glasses 101 via a wired or a wireless connection. Furthermore, at the temple
arm of the frame of the eye glasses 101 headphones or ear speakers 107 and 108 are
mounted such that they are each near an ear of the user wearing the eye glasses 101.
The head phones or ear speakers 107, 108 are coupled to the processing unit 102 and
adapted to output audio data generated by the processing unit 102. Furthermore, a
heartbeat measuring device is integrated into one of the headphones or ear speaker
107, 108, or is integrated into both of them. The heartbeat monitoring device is coupled
to the processing unit 102 and the processing unit 102 is adapted to determine in
combination with the heartbeat monitoring device a heartbeat rate of the user wearing
the eye glasses 101. As an alternative, the heartbeat monitoring device may be a heartbeat
monitoring belt the user is wearing around the chest or a heartbeat monitoring wristband.
[0019] In operation, the user wears the eye glasses 101 during a training session and the
processing unit 102 determines a current heartbeat rate of the user via the heartbeat
monitoring device integrated into the ear phones 107, 108 or the via chest heartbeat
monitoring device or the wristband heartbeat monitoring device. Based on the determined
heartbeat rate the processing unit determines a fitness level of a user. Preferably,
for determining the fitness level, the processing unit additionally may take into
account heartbeat rate values of former training sessions, for example a maximum heartbeat
rate of a former session or an average heartbeat rate of a former training session.
Furthermore, the processing unit may take into account a resting heartbeat rate determined
before the training session and a heartbeat rate variability indicating a variety
of the time interval between heartbeats. The fitness level may be determined from
these heartbeat properties of the user according to methods known in the art by the
processing unit 102. The user may then enter the kind of training which is planned
for the training session. For example, the user may want to do a basic endurance training,
a speed training or a speed endurance training. Based on the determined fitness level
and the kind of training the processing unit defines a performance of a virtual opponent.
For example, if the user decided to do a basic endurance training, the performance
of the virtual opponent may be defined in terms of a heartbeat rate which may be in
this case for example a heartbeat rate of 70% of the maximum heartbeat rate of the
user. For a speed training, the performance of the virtual opponent may be defined
in terms of a heartbeat rate having 90% of the maximum of the heartbeat rate of the
user.
[0020] During the training session the current performance of the user is compared to the
performance of the virtual opponent. As described above, the performance of the virtual
opponent may be defined in terms of the heartbeat rate. In this case, the current
heartbeat rate of the user is compared to the heartbeat rate defined by the performance
of the virtual opponent. As long as the heartbeat rate of the user is lower than the
heartbeat rate of the virtual opponent, the processing unit 102 defines that the user
is slower than the virtual opponent. In case the heartbeat rate of the user is higher
than the heartbeat rate of the virtual opponent, the processing unit defines that
the user is faster than the virtual opponent. This relation between the speed of the
virtual opponent and the user is represented to the user by one or more of the following
representations:
- Three-dimensional audio representation
- Visual augmented reality representation
- Map representation.
[0021] In the three-dimensional audio representation three-dimensional audio data is output
to the user via the headphones or ear speakers 107, 108. The audio data comprises
sounds of steps of the running virtual opponent. Assuming that both the user and the
virtual opponent started at the same point, depending on the performance relation
between the virtual opponent and the user sounds of steps of the virtual opponent
are output to the user in such a way that it appears to the user that the virtual
opponent departs behind the user if the user is faster than the virtual opponent,
departs in front of the user, if the virtual opponent is faster than the user, or
stays beside the user, if the virtual opponent and the user have the same speed.
[0022] In the visual augmented reality representation an image of the opponent is displayed
as an augmentation of the reality on the eye glass lenses 104 and 105. For example,
if the virtual opponent is running faster than the user, a back view of the virtual
opponent will be displayed overlaid to the reality information in front of the user.
In case the user has passed the virtual opponent, a front view of the virtual opponent
will be displayed as augmentation information whenever the user turns the head and
looks behind. Determining the current viewing direction of the user and overlaying
the augmentation information over the reality information is known to a person skilled
in the art and will therefore not be described in detail.
[0023] In the map representation the user and the virtual opponent will be displayed as
symbols on the display 103. Fig. 2 shows such a representation on the display 103.
On the display 103, a track 201 is displayed. The information about the track may
be derived from a map information of a global positioning system of the training device
100. On the track 201 the user as well as the virtual opponent are displayed by corresponding
symbols, for example the user as a circle 202 and the virtual opponent as a square
203. Movement of the user may be determined by a global positioning system and displayed
on the display 103 correspondingly. Depending on the performance relation between
the user and the virtual opponent the symbol 203 of the virtual opponent is arranged
on the track 201 in relation to the position of the symbol 202 representing the user.
[0024] While exemplary embodiments have been described above, various modifications may
be implemented in other embodiments. For example, the performance of the virtual opponent
may not only be derived from the fitness level of the user, but may also be derived
from a performance of another predetermined person. Thus, the performance of the virtual
opponent varies with the current fitness level of the other predetermined person.
The fitness level of the other predetermined person may be transmitted to the training
device via a wireless connection and the internet or a server.
[0025] In case the other predetermined person is also training or exercising, the fitness
level of the other predetermined person may directly vary the performance of the virtual
opponent. Thus, the user and the other predetermined person may compete with each
other although they are physically not co-located. Furthermore, the above-described
training device may be used not only for running, jogging or walking, but also for
other sports like biking or cross-country skiing. In this case, the representation
of the three-dimensional audio sounds and the visual augmented reality have to be
adapted accordingly. Furthermore, it is to be understood that the three kinds or representations
(three-dimensional audio, augmented reality, and map) are only examples and other
kinds of representations may be used. For example, a pitch or a speed (e.g. beats
per minute, BPM) of a song being played back by the training device may be changed.
Furthermore, these kinds of representations can be used individually or combined with
each other as appropriate.
[0026] Finally, it is to be understood that all the embodiments described above are considered
to be comprised by the present invention as it is defined by the appended claims.
1. A method for operating a training device, comprising:
automatically determining a property of a user using the training device (100) during
a training session,
automatically determining a fitness level of the user from the determined user property,
automatically defining a performance of a virtual opponent based on the determined
fitness level of the user, and
outputting information representing the performance of the virtual opponent to the
user.
2. The method according to claim 1, wherein the property of the user comprises a property
of the user determined in a former training session of the user.
3. The method according to claim 1 or 2, wherein the property of the user comprises a
property of the user determined during a current training session of the user.
4. The method according to any one of the preceding claims, wherein the property of the
user comprises a heart beat rate of the user.
5. The method according to any one of the preceding claims, wherein the property of the
user comprises at least one heart beat characteristic from the group comprising a
heart beat rate recovery after a training session, a maximum heart beat rate during
a training session, an average heart beat rate during a training session, a resting
heart beat rate, and a heart beat rate variability.
6. The method according to any one of the preceding claims, wherein the performance of
the virtual opponent is defined from a fitness level of another predetermined person,
wherein the performance of the virtual opponent is scaled based on the fitness level
of the user and the fitness level of the predetermined person.
7. The method according to any one of the preceding claims, wherein the information representing
the performance of the virtual opponent comprises a performance relation representing
a current performance of the user in relation to the performance of the virtual opponent,
wherein the performance relation is automatically determined based on the current
performance of the user in relation to the performance of the virtual opponent.
8. The method according to claim 7, wherein the performance relation is output by a three-dimensional
audio data output to the user, the three-dimensional audio data comprising sounds
of footsteps arranged in relation to the user based on the performance relation.
9. The method according to claim 7 or 8, wherein the performance relation is output by
a visual representation of the virtual opponent in an augmented reality system, wherein
the virtual opponent is arranged as augmentation information in relation to the user
based on the performance relation.
10. The method according to any one of claims 7-9, wherein the performance relation is
output by a visual representation of the virtual opponent and the user on a map, wherein
the virtual opponent (203) is arranged in relation to the user (202) based on the
performance relation.
11. A training device, comprising:
a monitoring unit (107, 108), adapted to determine a property of a user using the
training device (100) during training session,
a processing unit (102) adapted to determine a fitness level of the user from the
determined user property and to define a performance of a virtual opponent based on
the determined fitness level of the user, and
an output unit (103-105, 107, 108) adapted to output information representing the
performance of the virtual opponent to the user.
12. The training device according to claim 11, wherein the training device (100) is adapted
to perform the method according to any one of claims 1-10.
13. The training device according to claim 11 or 12, wherein the training device (100)
comprises a mobile device selected from the group comprising a mobile phone, a mobile
navigation system, a mobile music player, and a mobile pulse monitor.