FIELD OF THE INVENTION
[0001] The utility model relates to a game device, more particularly, relates to a magnetic
collecting piece game device.
BACKGROUND OF THE INVENTION
[0002] The existing magnetic collecting piece game device has too simple structure, which
always only comprises a magnetic main piece, and metallic pieces (always in a card
form) which can be attracted by the magnetic main piece. Specific data values are
set on the magnetic main piece and metallic pieces respectively. When the metallic
pieces are successfully picked up (attracted) by the magnetic main piece, the data
values set on the metallic pieces are compared with the data value set on the magnetic
main piece, and such comparison is used as a method for determine whether the player
win or lose.
[0003] The mentioned collecting piece game device is too simple, and the metallic pieces
are only provided with one data value, and such data value is used for determine whether
the player win or lose when the metallic pieces are attracted by the magnetic main
piece. It isn't taken in to account that dividing the metallic pieces into different
areas and setting different data values on the different areas. Accordingly, when
a player plays such a simple game device, he/she will have little fun and interest
due to the too simple game device.
SUMMARY OF THE UTILITY MODEL
[0004] In order to solve the problems of too simple structure, having little fun and interest
when playing such a game device, a magnetic collecting piece game device with strong
fun and interest is provided.
[0005] The technical solution employed by present utility model for solving its technical
problem is constructing a magnetic collecting piece game device, which comprises:
a plurality of metallic pieces which comprises a metal plane which can be magnetically
attracted, the metallic pieces are divided into a plurality of areas, each of the
plurality of areas is marked with a corresponding data value;
a magnetic main piece which attracts the metallic pieces, the magnetic main piece
is provided with a data disk marked with a plurality of data values, and a magnetic
sensing pad; when hit, the magnetic sensing pad enables the data disk to rotate for
a predetermined angle so that to change the data value shown by the data disk; a rope
which can automatically retract or is elastic is tied to the magnetic main piece.
[0006] In the magnetic collecting piece game device of present utility model, the magnetic
main piece comprises a tubular hollow body, a cylindrical mechanical cavity mounted
inside the tubular hollow body; a flywheel mounted inside or outside the cylindrical
mechanical cavity, the data disk is mounted inside the cylindrical mechanical cavity.
[0007] In the magnetic collecting piece game device of present utility model, the magnetic
sensing pad and a spring used for resetting the magnetic sensing pad are mounted on
the bottom side of the tubular hollow body, a magnetic block and a deflector rod extending
to the data disk so as to enable the data disk to rotate for a predetermined angle
after the magnetic sensing pad is hit are mounted on the magnetic sensing pad.
[0008] In the magnetic collecting piece game device of present utility model, a rope used
for retracting the magnetic main piece by the player is wounded around the flywheel.
[0009] In the magnetic collecting piece game device of present utility model, a main cover
is mounted on the top of the tubular hollow body; a data fenestra for showing the
data value on the data disk and a rope hole for passing the rope are arranged on the
main cover.
[0010] In the magnetic collecting piece game device of present utility model, a reset button
used for resetting the data disk after rotating is mounted on the main clover.
[0011] In the magnetic collecting piece game device of present utility model, the metallic
pieces provided with five small holes are divided into five areas, each hole is centered
in each area, and corresponding data values are printed on the edge of the holes.
[0012] When implementing the magnetic collecting piece game device according to present
utility model, following benefits can be obtained:
[0013] As a plurality of different data values are set on each metallic piece and a data
disk marked with a plurality of data values is set on the magnetic main piece, when
picking up, there are more results than the usual collecting piece game device which
makes the magnetic collecting piece game device more funny and interesting.
BRIFE DESCRIPTION OF THE DRAWINGS:
[0014] So as to further explain the invention, an exemplary embodiment of the present invention
will be described with reference to the below drawings, wherein:
FIG 1 is an exploded schematic diagram of the magnetic collecting piece game device
according to present utility model;
FIG 2 is a schematic diagram of the assembling structure of the magnetic main piece
according to present utility model;
FIG 3 is a schematic diagram of the metallic pieces according to present utility model.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0015] FIG 1 is an exploded schematic diagram of the magnetic collecting piece game device
according to present utility model. FIG 2 is a schematic diagram of the assembling
structure of the magnetic main piece according to present utility model. Referring
Fig.1 and 2, the magnetic main piece comprises a tubular hollow body 150, a cylindrical
mechanical cavity 140 mounted inside the tubular hollow body 150, a flywheel 130 and
a data disk 120 marked with a plurality of data values mounted inside the cylindrical
mechanical cavity 140, (obviously, in other embodiment, the flywheel 130 can also
be mounted outside the cylindrical mechanical cavity 140). A magnetic sensing pad
180 is mounted on the bottom side of the tubular hollow body 150. When the magnetic
sensing pad 180 is hit, the data disk 120 will be rotated by a certain angle, so that
the data value shown by the data disk 120 is changed. A rope (not shown in Fig.1 and
2 for concision) which can automatically retract or is elastic is passing through
the rope hole 113 and tied to the magnetic main piece. The arrows in the FIG 1 represent
the parts' moving direction when assembling the game device. The connections between
the parts can be realized by a buckle or screw thread connection on the parts.
[0016] A spring 160 used for resetting the magnetic sensing pad 180 after each hitting is
mounted on the bottom side of the tubular hollow body 150. A magnetic block 170 and
a deflector rod 181 are mounted on the magnetic sensing pad. The deflector rod 181
is extending to the data disk 120 so as to enable the data disk 120 to rotate for
a predetermined angle after the magnetic sensing pad 180 is hit.
[0017] A main cover 110 is mounted on the top of the tubular hollow body 150. A data fenestra
112 for showing the data value on the data disk 120 and a rope hole 13 for passing
the rope are arranged on the main cover 110. A reset button 111 used for resetting
the data disk 120 after rotating is mounted on the main cover 110. The reset button
111 has a function that after pelting the magnetic main piece 100 each time, as the
magnetic sensing pad 180 has been hit, the deflector rod 181 on the magnetic sensing
pad 180 enables the data disk 120 to rotate for a predetermined angle, so that the
data value shown by the data disk 120 is changed, then the player may rotate the data
disk 120 back for a certain angle through the reset button 111, so that the data value
shown by the data disk 120 returns to the data value before pelting. Of course, the
player also can press the reset button 111 again and again, so that the data disk
120 can be rotated until showing any data value on the data disk 120. Moreover, the
player also can take the data value shown by the data disk 120 as strength of attack,
so as to determine that whether the metallic pieces 200 (referring Fig.3) picked up
by the magnetic main piece have been defeated.
[0018] FIG 3 is a schematic diagram of the metallic pieces according to present utility
model. Each set of the magnetic collecting piece game device comprises a plurality
of metallic pieces 200 which comprises a metal plane. The metallic pieces are divided
into a plurality of areas. Each of the plurality of areas is marked with a corresponding
data value. When the player pelts the magnetic main piece to the metallic pieces,
the magnetic sensing pad 180 on the magnetic main piece can pick up the metallic pieces
200. The metallic pieces 200 are provided with a plurality of areas. The magnetic
sensing pad 180 will attract a certain area on the metallic pieces 200. Then the player
can decide who is winner by comparing the data value on the attracted area with that
on the data disk 120 of the magnetic main piece. For example, in the embodiment shown
in Fig.3, the metallic pieces 200 are provided with five small holes. The metallic
pieces 200 are divided into five areas. Each hole is centered in each area, and corresponding
data values are printed on the edge of the holes 201. When a certain metallic piece
200 is attracted by the magnetic main piece, the player can decide who is winner by
comparing the data value shown by the data disk 120 of the magnetic main piece with
the data value printed on the edge of the hole 201 close to the magnetic sensing pad
180 on the magnetic main piece.
[0019] The foregoing description is just the preferred embodiment of the utility model.
It is not intended to limit the utility model. Any modifications, variations, and
amelioration without departing from the spirit and scope of the present invention
should be included in the scope of the prevent invention.
1. A magnetic collecting piece game device, wherein, which comprises:
a plurality of metallic pieces (200) which comprises a metal plane which can be magnetically
attracted, the metallic pieces (200) are divided into a plurality of areas, each of
the plurality of areas is marked with a corresponding data value;
a magnetic main piece (100) which attracts the metallic pieces (200), the magnetic
main piece (100)is provided with a data disk (120) marked with a plurality of data
values, and a magnetic sensing pad (108); when hit, the magnetic sensing pad (108)
enables the data disk (124) to rotate for a predetermined angle so that to change
the data value shown by the data disk (120); a rope which can automatically retract
or is elastic is tied to the magnetic main piece (120).
2. The magnetic collecting piece game device according to claim 1, wherein, the magnetic
main piece comprises a tubular hollow body (150), a cylindrical mechanical cavity
(140) mounted inside the tubular hollow body (150), a flywheel (130)mounted inside
or outside the cylindrical mechanical cavity (140), the data disk (120) is mounted
inside the cylindrical mechanical cavity (140).
3. The magnetic collecting piece game device according to claim 2, wherein, a spring
(160) used for resetting the magnetic sensing pad (180) is mounted on the bottom side
of the tubular hollow body (150), a magnetic block (170) and a deflector rod (181)
extending to the data disk (120) so as to enable the data disk (120) to rotate for
a predetermined angle after the magnetic sensing pad (180) is hit are mounted on the
magnetic sensing pad (180).
4. The magnetic collecting piece game device according to claim 2, wherein, a rope used
for retracting the magnetic main piece by the player is wounded around the flywheel
(130).
5. The magnetic collecting piece game device according to claim 4, wherein, a main cover
(110) is mounted on the top of the tubular hollow body (150); a data fenestra (112)
for showing the data value on the data disk (120) and a rope hole (113) for passing
the rope are arranged on the main cover (110).
6. The magnetic collecting piece game device according to claim 5, wherein, a reset button
(111) used for resetting the data disk (120) after rotating is mounted on the main
cover (110).
7. The magnetic collecting piece game device according to claim 1, wherein, he metallic
pieces (200) provided with five small holes (201) are divided into five areas, each
hole (201) is centered in each area, and corresponding data values are printed on
the edge of the holes (201).