Technical Field
[0001] The present invention is related to a backlight compensation table approximation
method and system for displays.
Prior Art
[0002] LCDs (Liquid Crystal Displays) employ a plurality of backlights to illuminate display.
Backlights may be positioned both under the thin film layer of the display, which
is called as direct-lit displays, or along the edges of the display, which is called
as edge-lit displays.
[0003] The direct-lit displays employ uniformly distributed light elements along the display.
Hence, the display is uniformly illuminated by the backlight.
[0004] However, the edge-lit displays employ a limited number of backlights, which are positioned
along the edges of the display. Since the light intensity has maximum value at a zero
distance to the source and decreases as the distance increases, the display cannot
be illuminated uniformly.
[0005] To obtain a uniform illumination, several light reflective or light transmitting
elements are used within the display. However, those elements are not adequate to
obtain uniformity, either. Therefore a further compensation for non-uniformity compensation
is required.
[0006] Wide investigations on compensation methods led to the conclusion that, it is possible
to compensate light distribution non-uniformity by adjusting thin film layer to altering
light transmission. However, in practice, a compensation data requires complex calculations
and furthermore large memory space to store compensation data.
[0007] For instance, a full HD (High Definition) (1920 pixels by 1080 pixels) display, having
16 bits colour resolution requires a compensation table of 1920 x 1080 x 16 = 33177600
bits which is approximately 4 megabytes, for a single light source. Due to this large
memory requirement, compensation is not considered as a practical solution and a fully
uniform back-light cannot be realized.
[0008] Another drawback with the edge-lit displays are that since the backlight cannot be
used for illumination of a definite region of the display, it is not possible to use
local dimming methods as in the direct-lit displays. Instead, a combined illumination
of backlights should be considered and to obtain uniformity, again complex operations
and large memory space is required.
[0009] For the stated drawbacks of the edge-lit displays, the market is focused on direct-lit
displays, which serves for quality picture but the production cost is relatively much
higher than edge-lit displays.
[0010] Several solutions are proposed regarding the stated problems. One of these solutions
is described in
WO 2010/096269 A1 patent document in which a compensation panel is employed within the display and
an image acquiring device is positioned in front of the display to detect backlight
non-uniformities. The compensation panel is adjusted by a system controller based
on the acquired non-uniformities. The proposed solution may compensate for non-uniformities.
However utilization of a compensation panel and image acquiring device brings in both
implementation difficulty and significant cost increase.
[0011] WO 2007/027539 A1 patent document discloses another solution for backlight compensation in which a
concave transflective panel to distribute emitted light uniformly is utilized. This
method is well known and widely used in edge-lit displays. However the fact that the
invention can be used with only one backlight source limits the scope of the solution.
Furthermore it is known that trans-reflective panels do not provide a complete solution
for uniformity since a perfectly light distribution surface cannot be obtained.
[0012] US 7717602 B2 patent document discloses another solution for backlight non-uniformity compensation.
Stated solution comprises utilizing extra backlight elements in the display and controlling
these backlight elements to compensate backlight non-uniformities. However, since
all backlight sources known in the prior art provide a point spread light beam, extra
backlight sources add new non-uniformities and it is not possible to fully compensate
non-uniformities using the solution of this patent document.
[0013] In the published document no
EP2154674A1 of the state of the art, a brightness correcting method and a display apparatus suitable
for using said method is disclosed. The display apparatus comprises a display panel;
a backlight assembly which includes at least one light source unit supplying a light
to the display panel; and a brightness correcting unit that corrects a brightness
of the image using brightness correction information which is determined based on
the brightness of each area of the image. In an embodiment of the invention disclosed
in said document, the brightness correction information is a matrix type corresponding
to each pixel of an image displayed by the display panel. According to the embodiment,
the brightness correction information may be determined as a coefficient value which
is in proportion to the brightness of a light supplied from the backlight assembly.
The determined brightness correction information is multiplied by a brightness value
of each pixel of the image by the brightness correcting unit and thus the brightness
difference due to the brightness variation of a light supplied from the backlight
assembly is compensated. However, given embodiment is not able to overcome the problem,
which is requirement of large memory space, mentioned above.
[0014] Obviously, a method for eliminating implementation difficulties of edge-lit displays
and determining high display quality is required.
Brief Description of the Invention
[0015] Present invention comprises a backlight compensation table approximation method by
utilizing singular value decomposition of a matrix and approximation of matrix via
determining a rank number and reducing matrix sizes using this rank number.
[0016] Since the distribution of light along a vertical and horizontal axis is highly correlated,
a successful approximation can be done for a compensation table and a bulky compensation
table is compressed up to a ratio of 99%.
[0017] The invention also discloses utilization of this approximation in displays to obtain
backlight uniformity along the whole display. The approximation value is utilized
to adjust transmission values of display pixels and compensate backlight deviation
all over the display.
[0018] Furthermore, within the teaching of the present invention, method and system are
proposed for local dimming for both edge-lit and direct-lit displays wherein backlight
uniformity is maintained while effective and smooth local dimming is achieved.
[0019] The scope of protection of the present invention is defined by the appended claims.
Object of the Invention
[0020] The object of the invention is to provide a backlight compensation table approximation
method for displays.
[0021] Another object of the invention is to provide a backlight compensation method and
system for compensation of backlight non-uniformity on a display.
[0022] Another object of the invention is to provide a backlight compensation method and
system which reduces the required memory for a compensation table.
[0023] Another object of the invention is to provide a backlight compensation method and
system which enables utilization of local dimming in edge-lit displays.
Brief Description of the Drawings
[0024]
Figure 1 shows horizontal light intensity distribution of an edge-lit display comprising
a single backlight source with respect to horizontal position.
Figure 2 shows vertical light intensity distribution of an edge-lit display comprising
a single backlight source with respect to vertical position.
Figure 3 shows mean square error of method of present invention with respect to a
rank parameter of the present invention
Detailed Description of the Invention
[0025] Edge-lit displays suffer from backlight intensity non-uniformity, which degrades
perceived image quality on the display. To compensate this non-uniformity, the solution
of the state of the art is to compensate non-uniformity by adjusting display thin
film layer by utilizing a compensation table.
[0026] However for a full high definition display, having 1920 columns and 1080 rows of
pixels with 16 bit resolution, a single backlight source requires a compensation table
consuming approximately 4 megabytes of memory, which is large.
[0027] The aim of the method and system of present invention is to reduce the memory required
by approximation of the compensation table by singular value decomposition and a mean
square error (MSE) criterion.
[0028] A matrix M, having a size of m x n can be represented using singular value decomposition
as shown in the equation (1).

[0029] In the equation (1), U is an m x m unitary matrix, ∑ is an m x n diagonal matrix
with nonnegative real numbers on the diagonal and V* denotes the conjugate transpose
of V, which is an n x n unitary matrix. For the matrix of concern, which is the compensation
table, V can be assumed real and hence conjugate can be replaced by transpose.
[0030] The equation (1) can be decomposed into two equations (2, 3) to realize the point
spread function.

[0031] The method of the present invention utilizes an approximate model matrix M' for matrix
M using an R
th order approximation. The approximation is based on minimizing the frobenius norm
of the difference between the matrix M and M'.
[0032] The approximation matrix M' is decomposed as in equation (4) which is also known
as Eckart-Young theorem and disclosed in the "low-rank matrix approximation" part
of the "Singular Value Decomposition" article published in the Wikipedia (http://en.wikipedia.org/wiki/Singuiar_value_decomposition).

[0033] Here ∑' is obtained by leaving the largest R values of the matrix ∑ and setting all
other values to zero. This reduces the size of matrices which are composed to determine
M'.
[0034] Since all but R values of ∑' are zero, M' is expressed with a new decomposition equation
(5).

[0035] In the equation (5), matrices U" V"
T are re-defined since size of ∑' is reduced. For the equation (5), U" becomes an m
x R matrix reduced from U such that columns of U" are left singular vectors of U.
Likewise, V"
T is reduced from V
T to an n x R matrix such that rows of V"
T are right singular vectors of V
T. Since ∑' is obtained by leaving the largest R values of the matrix ∑ and setting
all other values to zero, is defined as an R x R matrix diagonals of which are singular.
The resultant equation (5) compose the matrix M' having equal size to the M which
is m x n. However, since ∑ matrix is reduced and U and V
T are reduced to conform to the equations, the values of M are approximated up to an
error. In other words, an R
th order approximation is done by forming M' matrix.
[0036] The stated approximation method can be successfully used to determine the compensation
table using singular value decomposition. Since an m x n table is reduced to multiplication
of three matrices having sizes of m x R, R x R and R x n, practically speaking, a
full definition display 16 bit compensation table, which is stated to consume 4 megabytes
when uncompressed, is reduced to approximately 16 x (1920 + 1080) x 5 = 240000 bits
which is approximately 29 Kilobytes. The compression ratio reaches up to 99%. While
the table size is reduced on one hand, since the reconstruction of the table requires
additional R 16 bit multiplications and R-1 32 bit additions, the computational processing
power is required on the other hand. However, reduction of table size becomes very
advantageous with almost no drawback since displays employ power microprocessors which
are suitable to handle complex mathematical operations in order to use image enhancement
algorithms.
[0037] The utilization of singular value decomposition and an R
th order approximation can be used since the vertical intensity distribution and horizontal
intensity distribution of a light source is highly correlated. Figure 1 shows light
intensity of a point light source (e.g. light emitting diode - LED) with respect to
horizontal position. Figure 2 shows light intensity of the same source with respect
to vertical position. The highly correlation characteristic of intensity distribution
enables approximation of the compensation table easily.
[0038] In the application of the method of present invention, it is an important issue to
determine rank number R to have an adequate approximation for compensation table.
In an embodiment of the invention, the rank number R is determined by comparing approximate
and real values using mean square error (MSE) criterion. MSE criterion gives true
information of a practical perception error. Figure 3 shows MSE of approximation of
present invention with respect to rank number R. As it can be seen on the figure,
the MSE of the approximation decreases exponentially with the increasing rank number.
Determination of rank number by means of visual observation as well as mathematical
results is also important. Application of method and visual observation states similar
results with mathematical results and those clearly state that, a rank number 5 is
high enough to approximate compensation table adequately and no visual difference
can be observed in visual observation.
[0040] Present invention further comprises a display having a display resolution m x n,
utilizing the method of the invention in determining backlight compensation to obtain
uniformity. The display comprises
- Means for storing a first matrix U" having size of m x R, a second matrix ∑" having
size of R x R and a third matrix V"T having size of R x n for at least one backlight source of the display wherein R denotes
an approximation rank number;
- Means for calculating a compensation value for at least one pixel by using an approximation
equation (5);

- Means for adjusting a pixel's light transmission value using said calculated compensation
value.
[0041] The display of the present invention utilizes the approximation method of the invention
and adjusts pixels of the display by calculating a compensation value for each light
source of the display. As a result, the whole display is compensated regarding light
intensity non-uniformity. The compensation value may be calculated for each refresh
of the pixels of the display. If the display device has adequate temporary memory
to store the whole approximate matrix, the calculated compensation values may be stored
in the temporary memory to avoid repeated compensation calculations. As long as light
intensity parameters are not changed by means of other parameters of the display,
for instance a brightness adjustment by the user, it may not be necessary to calculate
compensation values repeatedly.
[0042] Now within the teachings of the present invention, backlight control based enhancements
are possible since it is possible to determine uniformity around the whole display.
In the state of the art, backlight control based enhancements such as local dimming
or boosting backlight to increase contrast and picture dynamics can be only applied
in devices with direct-lit displays. Within the known methods in the state of the
art, it is almost impossible to utilize local dimming techniques since the locality
principle does not apply to edge-lit displays, that is; each light source illuminates
a wide area on the display and it is almost impossible to determine a correct illumination
for regions of the display and maintain illumination uniformity.
[0043] However, if the compensation method of the present invention is applied for each
backlight source of the display, it is merely a matter of calculation and prediction
to use local dimming since the result of a combination of different illumination levels
on any pixel can be calculated and a desired local dimming can be determined in accordance
with compensation calculations.
[0044] Within the local dimming method of the present invention, following steps are followed;
- A first matrix U" having size of m x R, a second matrix ∑" having size of R x R and
third matrix V"T having size of R x n are stored for at least one backlight source of the display;
- An input image is processed to determine local dimming levels for each predefined
region of the display;
- Backlight driving levels of backlight sources are adjusted to dim at least a portion
of the display including at least one predefined region that is determined to have
local dimming;
- A compensation value for at least one pixel is calculated by approximating illumination
level originating from each backlight source using the equation (5)

and summing all approximated illumination levels;
- Said pixel's light transmission value is adjusted using said calculated compensation
value.
[0045] Within the techniques in the state of the art, while dimming a light source to obtain
local dimming, the rest of the display is also affected since no locality exists.
However within the method of the present invention, it is possible to dim a backlight
source and compensate degradation of image quality on the rest of the display by increasing
the intensities of non-dimmed light sources to balance light intensity and obtain
uniformity by calculating combined compensation values using the approximation method
of the present invention. The applicability of local dimming using the method of the
invention enables utilization of local dimming in not only direct-lit displays but
also in edge-lit displays. Furthermore, the method can be used in direct-lit displays
to reduce the number of backlight sources but maintain the effectiveness of local
dimming.
[0046] Present invention further comprises a display device comprising a plurality of backlight
sources and a plurality of predefined regions on the display comprising;
- Means for storing a first matrix U" having size of m x R, a second matrix ∑" having
size of R x R and third matrix V"T having size of R x n for at least one backlight source of the display wherein R denotes
an approximation rank number;
- Means for processing an input image to determine local dimming levels for each predefined
region of the display;
- Means for adjusting backlight driving levels of backlight sources to dim at least
a portion of the display at least including at least one predefined region that is
determined to have local dimming;
- Means for calculating a compensation value for at least one pixel by approximating
illumination level originating from each backlight source using the equation (5)

and summing all approximated illumination levels; and
- Means for adjusting said pixel's light transmission value using said calculated compensation
value.
[0047] In the direct-lit displays wherein the local dimming known from the state of the
art is used, another problem, which arises from the fact that each light source illuminates
a certain region of the display, that is a locality exists, is possible occurrence
of backlight transition discrepancies, since the boundary of each light source is
discrete and if a region is boosted while a neighbouring one is dimmed, a huge light
intensity difference may occur between these neighbouring regions and the perceived
image creates visual disturbance. For this possible problem, further local dimming
compensation techniques are used to obtain possible discrepancy regions and correct
them by re-adjusting dimming levels.
[0048] However, since the necessity to obtain a discrete locality for backlights is eliminated
and the continuous intensity deviation nature of the light is not disturbed within
the method and system of the present invention, a smooth light transition is obtained
on the whole display and the possibility of stated discrepancy disappears.
[0049] Since the approximation technique reduces the required memory size significantly,
it is possible to store the matrices used for approximation separately for each backlight
source. However, if the backlight sources have equivalent light intensity characteristics,
it is possible to use same matrices for approximation of these equivalent backlight
sources. Basic matrix operations are useful such as exchanging row indexes and column
indexes, moving row indexes and column indexes, reversal of row indexes and/or column
indexes, and limitation of row index and/or column index.
[0050] Present invention enables illumination uniformity and fully illumination control
in both direct-lit and edge-lit displays independently from the number and positions
of the backlight sources.
1. A backlight compensation table approximation method for a display which comprises
at least one backlight source and pixels of m rows and n columns, wherein said method
comprises calculating an approximation matrix M' for adjusting the light transmission
values of the pixels of the display, wherein the matrix M' is approximating a compensation
table of said backlight source being a known mxn compensation matrix M with respect
to the m rows and the n columns of pixels; wherein said method is based on minimizing
the Frobenius norm of the difference between the matrix M and M' and comprises the
steps of;
- Determining a rank number R;
- Representing said m x n compensation table using the singular value decomposition
equation (1)

- wherein U denotes an m x m unitary matrix, ∑ is an m x n diagonal matrix with nonnegative
real numbers on the diagonal and V* denotes the conjugate transpose of V, which is
an n x n unitary matrix;
- Obtaining a matrix ∑' from ∑ by leaving the largest R values of ∑ and setting all
other values to zero;
- Obtaining a matrix ∑" from ∑', by reducing the size of ∑' to R x R, wherein the
diagonals of ∑" are the singular values of M equal to said largest R values of ∑;
- Obtaining an m x R matrix U" by reducing U such that columns of U" are left singular
vectors of U;
- Obtaining an R x n matrix V" by reducing V such that columns of V" are right singular
vectors of V;
- Calculating the matrix M' as an approximation of M by an approximation equation
(5);

wherein determining the rank number R comprises comparing approximate values from
M' and real values from M using a mean square error criterion.
2. A use of the backlight compensation table approximation method of claim 1 for compensating
a backlight for a display which comprises at least one backlight source and pixels
of m rows and n columns, comprising the steps of;
- Storing said matrix U" having size of m x R, said matrix ∑" having size of R x R
and said matrix V"T having size of R x n for at least one backlight source of the display, wherein R
denotes said rank number;
- calculating a compensation value for at least one pixel by using said approximation
equation (5);

- adjusting at least one pixel's light transmission value using said calculated compensation
value.
3. A display, which comprises at least one backlight source and pixels of m rows and
n columns, further comprising;
- Means for storing said matrix U" having size of m x R, said matrix ∑" having size
of R x R and said matrix V"T having size of R x n for at least one backlight source of the display obtained by
applying the backlight compensation table approximation method of claim 1 to said
known mxn compensation matrix M, wherein R denotes said rank number;
- Means for calculating a compensation value by using said approximation equation
(5);

and
- Means for adjusting at least one pixel's light transmission value using said calculated
compensation value.
1. Anpassungs- oder Näherungsverfahren für eine Tabelle einer Rückseiten-Beleuchtung für eine Anzeige (Hintergrundbeleuchtung),
welche zumindest eine Rückseiten-Lichtquelle (Backlight Source) und Pixel mit m Reihen
und n Spalten aufweist, wobei das Verfahren das Berechnen einer Näherungsmatrix M'
für das Einstellen der Lichtdurchlass-Werte der Pixel des Displays aufweist, wobei
die Matrix M' die Kompensationstabelle der Hintergrundbeleuchtung annähert, wobei
diese eine bekannte m x n Kompensationsmatrix M mit Bezug auf die m Reihen und die
n Spalten von Pixeln ist; wobei das Verfahren auf der Minimierung der Frobenius-Norm
von Differenzen zwischen der Matrix M und M' beruht und die folgende Schritte aufweist;
- Bestimmen einer Rangzahl R;
- Repräsentieren der m x n Kompensation-Tabelle unter Verwendung eines singularen
Werts der Dekompositions-Gleichung (1)

- wobei U für eine m x m Einheitsmatrix steht, ∑ eine m x n Diagonalmatrix mit nicht
negativen reellen Zahlen in der Diagonale darstellt und V* die konjungierte Transponierte
von V repräsentiert, welche eine n x n Einheitsmatrix ist;
- Erhalten oder Berechnen einer Matrix ∑' aus ∑ durch Beibehalten der größten R Werte
von ∑ und Setzen aller anderen Werte auf null;
- Erhalten oder Berechnen einer Matrix ∑" aus ∑' durch Reduzieren der Größe von ∑'
auf R x R, wobei die Diagonalen von ∑" die singularen Werte von M sind, und gleich
den größten R Werten von ∑;
- Erhalten oder Berechnen einer m x R Matrix U" durch Reduzieren von U, sodass die
Spalten von U" als singulare Vektoren von U verbleiben;
- Erhalten oder Berechnen einer R x n Matrix V" durch Reduzieren von V, sodass die
Spalten von V" rechte singulare Vektoren V sind;
- Berechnen der Matrix M' als eine Näherung von M durch eine Annäherungsgleichung
(5)

wobei das Bestimmen der Rangnummer R das Vergleichen der genäherten Werte aus M' und
reeller Werte aus M umfasst, unter Verwendung des Fehlerkriteriums der mittleren Quadrate.
2. Verwendung des Backlight-Kompensations-Tabellen-Näherungs-Verfahrens von Anspruch 1 für das
Kompensieren eines Rückseitenlichts oder Hintergrundlichts eines Displays, welches
zumindest ein Hintergrundlicht oder eine Rückseitenlicht-Quelle (Backlight-Source)
und Pixel mit m Reihen und n Spalten aufweist, mit den folgenden Schritten
- Speichern der Matrix U" mit der Größe von m x R, der Matrix ∑" mit der Größe R x
R und der Matrix V"T mit der Größe von R x n für zumindest eine Backlight-Lichtquelle oder Rückseitenlicht-Quelle
(Backlight-Display im Sinne einer Hintergrundbeleuchtung), wobei R die Rangzahl bestimmt
oder bezeichnet;
- Berechnen eines Kompensationswerts für zumindest einen Pixel unter Verwendung der
Approximations-Gleichung (5);

- Einstellen zumindest eines Pixels Licht-Transmissonswerts unter Verwendung des berechneten
Kompensationswerts.
3. Display, welches zumindest eine Hintergrundbeleuchtung (Backlight Source) und Pixel mit m
Reihen und n Spalten aufweist, weiter beinhaltend;
- eine Einrichtung zum Speichern der Matrix U" mit der Größe m x R, der Matrix ∑"
mit der Größe R x R und der Matrix V"T mit der Größe von R x n für zumindest eine Backlight-Quelle des Displays, erhalten
durch Anwenden der Backlight-Kompensationstabellen-Approximations-Methode des Anspruchs
1 auf oder an die m x n Kompensationsmatrix M, wobei R die Rangnummer definiert;
- eine Einrichtung zum Berechnen eines Kompensationswerts durch Verwenden der Approximations-Gleichung
(5);

- eine Einrichtung zum Einstellen des Licht-Transmissionswerts von zumindest einem
Pixel unter Verwendung des berechneten Kompensationswerts.
1. Procédé d'approximation de table de compensation de rétroéclairage pour un affichage
qui comprend au moins une source de rétroéclairage et des pixels de m lignes et n
colonnes, dans lequel ledit procédé comprend le calcul d'une matrice d'approximation
M' pour régler les valeurs de transmission de lumière des pixels de l'affichage, dans
lequel la matrice M' est une approximation d'une table de compensation de ladite source
de rétroéclairage qui est une matrice de compensation mxn connue M par rapport aux
m lignes et aux n colonnes de pixels ; dans lequel ledit procédé est basé sur la minimisation
de la règle de Frobenius de la différence entre les matrices M et M' et comprend les
étapes suivantes :
- la détermination d'un numéro de rang R ;
- la représentation de ladite table de compensation m x n en utilisant l'équation
de décomposition en valeurs singulières (1)

- dans laquelle U désigne une matrice unitaire m x m, ∑ est une matrice diagonale
m x n avec des nombres réels non négatifs sur la diagonale et V* désigne la transposition
conjuguée de V, qui est une matrice unitaire n x n ;
- l'obtention d'une matrice ∑' à partir de ∑ en laissant les plus grandes valeurs
R de ∑ et en mettant toutes les autres valeurs à zéro ;
- l'obtention d'une matrice ∑" à partir de ∑', en réduisant la taille de ∑' à R x
R, dans laquelle les diagonales de ∑" sont les valeurs singulières de M égales auxdites
plus grandes valeurs R de ∑ ;
- l'obtention d'une matrice m x R U" en réduisant U de manière que des colonnes de
U" soient des vecteurs singuliers gauches de U ;
- l'obtention d'une matrice R x n V" en réduisant V de manière que des colonnes de
V" soient des vecteurs singuliers droits de V ;
- le calcul de la matrice M' comme une approximation de M par une équation d'approximation
(5) :

dans lequel la détermination du numéro de rang R comprend la comparaison de valeurs
approchées provenant de M' et de valeurs réelles provenant de M en utilisant un critère
d'erreur quadratique moyenne.
2. Utilisation du procédé d'approximation de table de compensation de rétroéclairage
selon la revendication 1 pour compenser un rétroéclairage pour un affichage qui comprend
au moins une source de rétroéclairage et des pixels de m lignes et n colonnes, comprenant
les étapes suivantes :
- le stockage de ladite matrice U" ayant une taille de m x R, ladite matrice ∑" ayant
une taille de R x R et ladite matrice V"T ayant une taille de R x n pour au moins une source de rétroéclairage de l'affichage,
dans lequel R désigne ledit numéro de rang ;
- le calcul d'une valeur de compensation pour au moins un pixel en utilisant ladite
équation d'approximation (5) :

- le réglage d'une valeur de transmission de lumière de l'au moins un pixel en utilisant
ladite valeur de compensation calculée.
3. Affichage, qui comprend au moins une source de rétroéclairage et des pixels de m lignes
et n colonnes, comprenant en outre :
- des moyens pour stocker ladite matrice U" ayant une taille de m x R, ladite matrice
∑" ayant une taille de R x R et ladite matrice V"T ayant une taille de R x n pour au moins une source de rétroéclairage de l'affichage
obtenue en appliquant le procédé d'approximation de table de compensation de rétroéclairage
selon la revendication 1 à ladite matrice de compensation mxn connue M, dans lequel
R désigne ledit numéro de rang ;
- des moyens pour calculer une valeur de compensation en utilisant ladite équation
d'approximation (5) :

et
- des moyens pour régler une valeur de transmission de lumière de l'au moins un pixel
en utilisant ladite valeur de compensation calculée.