CROSS REFERENCE TO RELATED APPLICATIONS
BACKGROUND
[0002] Board games are played for entertainment and education. One example of such a game
is the word game commonly known as the SCRABBLE board game.
[0003] It is desirable to provide new board games, variants of existing board games and
methods of playing such games to provide excitement to users of these games.
SUMMARY OF THE INVENTION
[0004] In one embodiment a word forming game is provided, the game including a predetermined
number of tiles. Each tile has a character value associated with the tile, and at
least one tile has a special feature value. The players form words on a playing surface,
and the words comprise one or more tiles from a player's hand of play and one or more
tiles already on the playing surface. Exemplary special feature values instruct players
to skip a turn, to reverse the order of play, to redistribute tiles.
[0005] In an exemplary embodiment, each tile has a nesting portion and a nested portion,
wherein the nesting portion is characterized by a concavity into which another playing
tile may be nested, and wherein the nested portion is characterized by a convex edge.
[0006] In another exemplary embodiment, the nested portion defines a circle having a radius
that is substantially equal to a radius of a circle defined by the nesting portion,
and an arc traversed along the nesting portion is substantially shorter than an arc
traversed along the nested portion, whereby the direction of the tiles may be changed.
[0007] In yet another exemplary embodiment, a game is provided. The game having: a plurality
of tiles, each tile having a nesting portion and a nested portion, wherein the nesting
portion is characterized by a concavity into which another playing tile may be nested,
and wherein the nested portion is characterized by a convex edge; at least one of
the tiles displaying a character value; and at least one of the tiles displaying a
special feature value.
[0008] In still yet another embodiment, a word game is provided. The word game having: a
plurality of tiles, each tile having a nesting portion and a nested portion, wherein
the nesting portion is characterized by a concavity into which another playing tile
may be nested, and wherein the nested portion is characterized by a convex edge; and
wherein the nested portion of each of the plurality of tiles is a portion of a curved
peripheral edge of the tile, wherein the portion of the curved peripheral edge is
configured to match the convex edge of another tile.
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] Other features, advantages and details appear, by way of example only, in the following
description of embodiments, the description referring to the drawings in which:
[0010] FIG. 1 illustrates an exemplary embodiment of the present invention;
[0011] FIG. 2 shows an exemplary set of tiles in accordance with an embodiment of the invention;
and
[0012] FIG. 3 shows an exemplary method for playing a game in accordance with the invention.
DETAILED DESCRIPTION
[0013] In an exemplary embodiment, the present invention provides systems and methods for
enhancing the playing experience for word games. FIG. 1 shows an exemplary game 100
in the process of being played. The game 100 comprises a plurality of playing tiles
110, which comprise a predetermined number of letter tiles 120, and a smaller predetermined
number of special tiles 130.
[0014] As shown in FIG. 1 and as the game is played, the playing tiles 110 are spread out
on a playing surface. It should be appreciated that the playing surface may be any
structure such as a table or the floor or another surface, to which playing tiles
may be placed or alternatively adhered wherein the playing tiles 110 may be displayed
or otherwise supported. For example, in one embodiment, the playing surface is a magnetic
wall surface, and playing tiles 110 are magnetically reactive so that they may be
adhered to the magnetic wall surface. In another embodiment, the playing surface is
includes hook and loop fasteners, and playing tiles 110 have a cooperating hook and
loop backing so that they may be adhered to the hook and loop surface. In still other
embodiments, the playing tiles and/or the playing surface have an adhesive. Otherwise,
the playing surface may be any horizontally oriented surface.
[0015] In still another embodiment, the playing surface is a screen such as a CRT display,
an LCD display, or any other suitable display means known in the art for displaying
information. In this embodiment, playing tiles are represented by a visual image displayed
on the screen so as to provide a similar game experience. A processor receives instructions
from players through a suitable user interface, or set of user interfaces, which facilitate
receipt of instructions from players and implement those instructions in accordance
with the rules of the game. The displayed image, as controlled by the processor, provides
a visual representation of the game as it is played in accordance with the instructions
from the players and the rules administered by the processor.
[0016] In one embodiment, the playing tiles 110 are divided evenly among a plurality of
players (e.g., two to four players of course, other numbers are contemplated) so as
to form a reserve pile 140 for each player. In situations where smaller numbers of
players (e.g., two players) are competing, each reserve pile 140 may comprise a larger
number of playing tiles 110. In situations where three players are competing, each
reserve pile 140 may comprise a slightly smaller number of playing tiles 110. In situations
where four players are competing, each reserve pile 140 may comprise an even smaller
number of playing tiles 110. Accordingly, regardless how many players are competing,
each reserve pile 140 comprises a number of playing tiles such that playing tiles
110 are divided evenly among the players, and at least one playing tile remains in
a surplus pile 150. As the reserve piles 140 are being formed, the playing tiles 110
are maintained in a face-down orientation as described more fully below.
[0017] Once the reserve piles 140 have been formed, a predetermined number of playing tiles
110 from each reserve pile 140 are flipped so as to occupy a face-up orientation.
In one non-limiting embodiment, the number of tiles flipped up is seven. Other numbers
greater or less than seven are contemplated to be within the scope of the present
invention. Each set of face-up tiles from a particular reserve pile 140 forms an associated
hand of play 160. In an exemplary embodiment, an object of the game is to be the first
player to get rid of or play all their tiles to win the game. In some embodiments,
after the playing tiles have been distributed as described above, one of the playing
tiles from the surplus pile 150 is flipped right side up in the center of the table
so as to reveal a display side of that playing tile. This letter becomes the starting
letter, and the remaining tiles from the surplus pile are out of the game. In other
embodiments, after the playing tiles have been distributed, play begins with a first
player playing tiles only from their associated hand of play 160.
[0018] On their turn a player will use any number of the tiles in their hand to form a word
in the center of the table or surface using at least one tile that already exists
in the center puzzle. In one embodiment, if they are the first player, there will
not be any tiles in the center so they must spell a word entirely from their hand.
Alternatively, a starting tile may be employed. In accordance with one non-limiting
exemplary embodiment, the tile placement shall be subject to the following rules:
tiles must nest together; tiles that are already played in the center cannot be moved
to make room for new tiles; special tiles are the last tile to be played but can be
placed on any of the tiles that the player has played this turn. Passing: if a player
decides that they cannot play a word, they may choose to pass. In one embodiment,
they may then place as many tiles from their hand face down on the bottom of their
reserve and draw an equal amount of tiles as a replacement. Instead of passing, a
player may choose to only play an action or special tile. In that case, the player
may place the action tile adjacent to any tile in the center.
[0019] The end of the game is determined when one player has used all of their tiles or
if every player passes in succession then the player with the fewest tiles after each
player passes wins.
[0020] As shown in FIG. 1, players have assembled playing tiles on the playing surface so
as to form words 170 such as "COY" and "NEST". In the word "COY" 170, the letter tile
that bears the "C" nests into the letter tile bearing the letter "O", and the letter
tile that bears the "O" nests into the letter tile bearing the letter "Y". The letter
tile that bears the "Y" nests into a special tile 130, which bears a symbol indicative
of a special feature of the tile. In addition, as the words "COY" and "NEST" are spelled
out, changes in direction are formed such that words are not constrained to follow
a straight line or an orthogonal grid pattern. Thus, numerous play options are provided.
[0021] FIG. 2 shows a set of playing tiles 210 comprising standard character tiles 220 and
special character tiles 230. In this embodiment, each playing tile 210 is relatively
thin (e.g., approximately one-sixteenth to one-quarter of an inch thick) and is generally
circular in shape with a diameter equal to approximately one to two inches, preferably
one and one-quarter of an inch. Other configurations are contemplated to be within
the scope of exemplary embodiments of the present invention. Each playing tile 210
is generally planar and has a perimeter edge 212 that is generally continuous within
two distinct regions - a nesting portion 214 and a nested portion 216. In an exemplary
embodiment, the perimeter edge 212 defines the generally circular shape of each playing
tile 210. At the nesting portion 214, the perimeter edge 212 defines a concavity into
which another playing tile 210 may be nested. The perimeter edge 212 also defines
the nested portion 216 characterized by a portion of the playing tile 210 having a
convex edge. Accordingly the perimeter edge is continuous along both the nesting portion
and the nested portion of a playing tile.
[0022] In an exemplary embodiment, the nested portion includes an arc of a circle. The nesting
portion also includes an arc of a circle, where the arc of the nesting portion is
shorter than the arc of the nested portion. However, the arc of the nested portion
may have a radius that is substantially equal to the radius of the arc of the nesting
portion. Accordingly each nested portion 216 is configured to mate with a nesting
portion 214 of another playing tile. For example, a portion of the arc of the nested
portion of one playing tile may fit within the arc of the nesting portion of another
playing tile. It should be noted that the convex portion of each playing tile comprises
at least half of the circumference of each playing tile. Put another way, an arc traversed
by a perimeter edge 212 along the nesting portion 214 of each playing tile 210 is
substantially shorter than an arc traversed by a perimeter edge 212 along the nested
portion 216 of each playing tile 210. Therefore, as playing tiles are nested together,
the direction of the tiles may be changed as differing arc portions of the nested
portion of one playing tile nests with the arc of the nesting portion of another playing
tile. A wide array of orientations are possible so that a word may be conformed to
the space available at the time the word is played.
[0023] Standard character tiles 220 each have a display side and a blank side. Standard
character tiles 220 each display, on their display sides, a character value 222 associated
with the tile 220. Blank sides may display an emblem, logo, design or other information
but do not reveal the information displayed on the display side (i.e., the character
value 222 associated with the tile). Character values may be any formative of a complete
word or phrase such that each character value may be used to form a complete word
or phrase - either alone or in combination with one or more other formatives from
one or more other tiles. Exemplary character values include alpha-numeric characters
(e.g., a, b, c, d, etc.), syllables (e.g., un, bi, tac, pur, mon), Japanese characters
such as hiragana, katakana, or kanji, and characters from other languages. In an exemplary
embodiment, tiles may also display a point value. Exemplary point values include any
numerical point value (e.g., + or - 0 to infinity, 1, 2, 3, 4, 5).
[0024] Special character tiles 230 also have a display side and a blank side. Special character
tiles 230 each display, on their display sides, a special feature value 232 associated
with the special character tile 230. Blank sides may display a design or other information
but do not reveal the information displayed on display side (i.e., special feature
value 232 associated with the tile). Exemplary special feature values include "skip
player", "reverse order of play", "give two tiles away", and "give three tiles away".
The above-described special feature values can be used to affect the order of players'
turns and the content of the players' allocation of playing tiles. Specific special
feature values may be represented by words as described above or may be conveyed using
symbols. For example, a pair of opposing arrows may be used to indicate a reversal
of the order of play. Similarly, a circle with a diagonal line through it may be used
to indicate that the next player will skip a turn. An arrow with a graphic depicting
two or three tiles could be used to indicate that a player may or must give away a
corresponding number of tiles from his or her hand of play.
[0025] In accordance with an exemplary embodiment of the invention, each special feature
value invokes a special feature of play. For example, a special feature value of "skip
player", displayed either in words or corresponding symbols, invokes a special feature
of play characterized by the skipping of the next player's turn. A special feature
value of "reverse order" invokes a special feature of play characterized by reversal
of the direction of play (i.e., reversing the order of players' turns). A special
feature value of "give two away" invokes a special feature of play characterized by
a player's distributing a total of two tiles to one or two other players chosen by
the distributing player. A special feature value of "give three tiles away" invokes
a special feature of play characterized by a player's distributing a total of three
tiles to one, two, or three other players as chosen by the distributing player. Thus,
the special character tiles add an added dimension or aspect to the game.
[0026] In some embodiments, in addition to the standard character tiles 220 and the special
character tiles 230, the set of playing tiles 210 further includes one or more blank
character tiles. A blank character tile may stand in for any standard character tiles
220 in a word being played. A blank character tile may have a similar make and appearance
to a standard character tile, but instead may have no features (i.e. it is "blank")
on its display side.
[0027] FIG. 3 shows an exemplary method 300 for playing a word game in accordance with an
exemplary embodiment of the invention. As shown in FIG. 3, a predetermined number
of tiles are distributed to each of the players (step 310). Those distributed tiles
form the players' reserve piles. The tiles in each player's reserve pile are maintained
with their display sides hidden from view (e.g., face down) and their blank sides
showing (e.g., face up). Each player flips over a predetermined number (e.g., seven)
of the tiles in his/her reserve pile (step 320), exposing the display sides of the
tiles and forming each player's hand of play. To initiate the game, one of the un-distributed
tiles is flipped right side up in the center of the playing surface so as to reveal
its display side (step 330). The remaining undistributed tiles are not used and are
considered "out of the game."
[0028] Based on a predetermined method (e.g., coin toss, dice roll, blind tile selection,
players' ages such as wherein the youngest player goes first), a first player is selected
and uses any number of the tiles in his hand to form a word that includes the single
tile that was placed in the center of the playing surface and additional tiles from
the player's hand of play (step 340). In other embodiments, after the playing tiles
have been distributed, play begins with a first player playing tiles only from their
hand of play.
[0029] On their turn a player will use any number of the tiles in their hand of play to
form a word in the center of the table using at least one tile that already exists
in the center puzzle. In accordance with this embodiment, tiles being played so as
to form a word or phrase must be placed so as to nest together, and may not be placed
where their nested combination with an adjacent tile fails to form a word or phrase,
and tiles may touch other tiles only where touching tiles form word being played.
Moreover, tiles that have already been played cannot be moved to accommodate placement
of new tiles and/or formation of new words or phrases. Nonetheless, because playing
tiles nest with one another along continuous edges of the nesting and nested portions
of the playing tiles, and because an arc traversed along the nesting portion is substantially
shorter than an arc traversed along the nested portion, the direction of the tiles
may be changed.
[0030] After the first player completes his/her turn, each subsequent player uses any number
of the tiles in his/her hand to form a word that includes any previously one or more
tiles on the playing surface (step 350). Players take turns according to a predetermined
order, continuing to add tiles and forming words until a winner is declared (step
360). In one embodiment, the winner is the first player to play all of his or her
tiles. Thus, as soon as one player has used all of their tiles, that player is declared
the winner. Alternatively, the winner is the first player to play all of his or her
tiles and none of the other players can play all of their tiles before play returns
to the first player. Alternatively, if every player passes in succession with no words
being formed/played, then the player with the fewest remaining tiles in that player's
hand of play is declared the winner. Alternatively, the player having earned the most
points from tiles that person has played may be declared the winner. In another embodiment,
the game is played until a player acquires a predetermined number of points, such
as 500 points.
[0031] If a player decides that they cannot play a word, that player may choose to pass
(step 370). Upon passing, the player places one playing tile from their hand on the
bottom of their reserve pile with the display side hidden (step 372). The passing
player then draws the top tile as a replacement and places that drawn tile in the
player's hand of play with its display side showing (step 374).
[0032] In an exemplary embodiment, a player may use a special character tile as the last
tile of a word being played (step 380). In accordance with this embodiment, a player
may not form a word using a special character tile except where the special character
tile occurs at the end of the word being formed/played. If a player plays a special
character tile with a special feature value of "skip", then the next player's turn
is skipped (step 382). If a player plays a special character tile with a special feature
value of "reverse", then the direction of play is reversed (i.e., the order of players'
turns is reversed). If a player plays a special character tile with a special feature
value of "give two", then that player may distribute a total of two tiles to one or
two other players chosen by the distributing player. If a player plays a special character
tile with a special feature value of "give three", then that player may distribute
a total of three tiles to one, two, or three other players as chosen by the distributing
player.
[0033] In another exemplary embodiment, a player may use a special character tile in any
position within a word being played (step 390). In accordance with this embodiment,
a player is allowed to form a word using a special character tile within the word
being formed/played so long as the player follows the instructions associated with
the special feature of the tile. In alternate embodiments, a player may play a special
character tile adjacent any standard character tile played during their turn.
[0034] The present disclosure provides games and method for playing games such as word games.
Further, the present disclosure provides an interesting set of variations to enhance
the playing experience by adding new and interesting twists to compensate for disparities
between playing abilities of competitors or to accommodate players with increased
levels of experience. The disclosed games and methods may be implemented using conventional
plastic or pressed board playing surfaces with plastic, wooden, or cardboard tiles
or may be implemented as a virtual game presented via a display system. The word game
is easy to learn and interesting for the players. The word game is versatile and accordingly
individuals from all age groups may be interested in playing the word game.
[0035] The foregoing descriptions of specific exemplary embodiments are presented for purposes
of illustration and description. They are not intended to be exhaustive or to limit
the present disclosure to the precise forms disclosed, and obviously many modifications
and variations are possible in light of the above teaching. It will be understood
by those skilled in the art that various changes may be made and equivalents may be
substituted for elements thereof without departing from the scope of the invention.
In addition, many modifications may be made to adapt a particular situation or material
to the teachings of the invention without departing from the essential scope thereof.
Therefore, it is intended that the invention not be limited to the particular embodiment
disclosed as the best mode contemplated for carrying out this invention, but that
the invention will include all embodiments falling within the scope of the present
application.
1. A game comprising:
a plurality of tiles, each tile having a nesting portion and a nested portion, wherein
the nesting portion is characterized by a concavity into which another playing tile may be nested, and wherein the nested
portion is characterized by a convex edge;
at least one of the tiles displaying a character value; and
at least one of the tiles displaying a special feature value.
2. The game of claim 1, wherein the special feature value instructs a player to skip
a turn.
3. The game of claim 1, wherein the special feature value instructs a player to reverse
the order of play.
4. The game of claim 1, wherein the special feature value instructs a player to give
two tiles away.
5. The game of claim 1, wherein the special feature value instructs a player to give
three tiles away.
6. The game as in any of the preceding claims, wherein the nested portion includes an
arc of a circle having a radius that is substantially equal to a radius of an arc
of a circle included in the nesting portion.
7. The game of claims 1-5, wherein the arc traversed along the nesting portion is substantially
shorter than the arc traversed along the nested portion, whereby the direction of
the tiles may be changed.
8. The game of claim 7, wherein the change in direction comprises an angle substantially
less than 90 degrees.
9. The game of claim 7, wherein the change in direction comprises an angle substantially
greater than 90 degrees.
10. A word game, comprising:
a plurality of tiles, each tile having a nesting portion and a nested portion, wherein
the nesting portion is characterized by a concavity into which another playing tile may be nested, and wherein the nested
portion is characterized by a convex edge; and
wherein the nested portion of each of the plurality of tiles is a portion of a curved
peripheral edge of the tile, wherein the portion of the curved peripheral edge is
configured to match the convex edge of another tile.
11. The word game of claim 10, wherein the plurality of tiles comprise a plurality of
letter tiles and a plurality of special value tiles and wherein at least one of the
special value tiles has indicia located thereon, wherein the indicia symbolizes a
reverse order of play.
12. The word game of claim 10, wherein the nested portion includes an arc of a circle
having a radius that is substantially equal to a radius of an arc of a circle included
in the nesting portion.
13. The word game of claims 10-12, wherein each of the plurality of tiles is capable of
being rotatably received within another one of the plurality of tiles.
14. The word game of claims 10-13, wherein the curved peripheral edge of each of the plurality
of tiles is formed by a radius that encompasses the nesting portion of each of the
plurality of tiles.
15. The word game of claims 10-14, wherein the curved peripheral edge of each of the plurality
of tiles covers more than half of the periphery of each of the plurality of tiles.