CROSS REFERENCE TO RELATED APPLICATION
[0001] The present disclosure relates to subject matter contained in Japanese Patent Application
No.
2011-147655, filed on July 1, 2011, the disclosure of which is expressly incorporated herein by reference in its entirety.
BACKGROUND OF THE INVENTION
1. Field of the Invention
[0002] The present invention relates to a content-related information display system including
a content reproduce apparatus such as a game apparatus and a content-related information
display device which is connectable to the content reproduce apparatus by a communications
line and displays content-related information related to a content being reproduced
in the content reproduce apparatus.
2. Description of the Related Art
[0003] In the past, attacking guides describing attacking methods of video games have been
sold in bookstores or the like. The attacking guides contain useful information that
enables a player to get a high score or efficiently clear a final goal of a game when
the player plays a video game, and more specifically, information on a detailed map
in a virtual space where the player moves, or a status or ability of an opponent character
that the player encounters, information on the effect of items or how to obtain items,
and the like. If the player has any questions when playing the game, it is common
that the player progresses the game while referring to these attacking guides.
[0004] By the way, when the player refers to the attacking guide, the player needs to find
where desired information exists, while checking a table of contents or an index in
the attacking guide. However, in order to find desired information, the player needs
to take hands off a game apparatus controller and stop the game. For this reason,
it is inefficient in progressing the game, and time and effort are required. Hence,
there has been a problem in that the player loses his or her interest in the game.
[0005] Also, recently, skilled players have personally summarized attacking methods of games
and made them public on the Internet. In order to access such sites and find necessary
information, general players need to find desired information by using search functions
within sites or clicking links within sites several times. Therefore, as in the case
of the attacking guides by books, it is necessary to stop the game, which causes a
problem in that the player loses his or her interest in the game.
[0006] In this situation, in order to save the effort of purchasing and checking an attacking
guide describing an attacking method, software related to an attacking method of a
game has been developed to display or reproduce the attacking method according to
an operation to a game apparatus (see, for example,
JP 2002-153667 A).
[0007] However, since the invention described in
JP-A No. 2002-153667 checks information associated with an attacking method on a display screen of a game
apparatus with which a player is playing, it is necessary to stop the game, check
the attacking method, and then resume the game. Therefore, the invention described
in
JP-A No. 2002-153667 does not solve a problem that it takes time to progress the game.
SUMMARY OF THE INVENTION
[0008] The present invention is directed to provide a content-related information display
system capable of acquiring related information corresponding to a content being reproduced
(for example, information helpful in progressing a game, such as an attacking method)
during the reproduction of contents such as a game, without stopping reproducing the
content and taking the time and effort.
[0009] The present invention relates to a content-related information display system comprising:
a content reproduce apparatus including a display device; and a content-related information
display device which is connectable to the content reproduce apparatus by a communications
line and displays content-related information related to a content being reproduced
in the content reproduce apparatus, wherein the content reproduce apparatus includes:
a content storage that stores a content to be reproduced; a content reproducer that
reproduces the content stored by the content storage; and a reproducing status information
transmitter that transmits reproducing status information, which is related to a reproducing
status of the content reproduced by the content reproducer, to the content-related
information display device, and the content-related information display device includes:
a content-related information storage that stores content-related information related
to the content; a reproducing status information receiver that receives reproducing
status information from the content reproduce apparatus; a content-related information
specifier that specifies content-related information to be displayed, according to
the reproducing status information received by the reproducing status information
receiver; and a content-related information displayer that displays the content-related
information, which is specified by the content-related information specifier, on a
display screen.
[0010] In the present invention, it is preferable that the content reproduce apparatus is
a video game apparatus, and the content is a video game program.
[0011] For example, in a case that a stationary video game apparatus (hereinafter, a game
apparatus) functions as a content reproduce apparatus; a video game as a content is
progressed; and a portable terminal having a display screen (for example, a commercially
available portable game apparatus or the like) functions as a content-related information
display device, information on an attacking method or the like according to a status
of a game being progressed in the game apparatus is displayed on the portable terminal.
Therefore, since a player can acquire necessary information without taking search
time and effort, the game can be smoothly progressed without being stopped.
[0012] Also, in case that a DVD player, a CD player, or the like functions as the content
reproduce apparatus to reproduce contents such as a movie, an audio, or the like,
and a portable terminal function as the content-related information display device,
information on a profile of an actor or actress appearing in the movie can be displayed
on the portable terminal, or a text of a language lesson can be displayed on the portable
terminal. The user can easily acquire information on the movie or the audio being
reproduced, regardless of the reproduction of the movie or the like.
[0013] In the present invention, it is preferable that the video game apparatus comprises
an input device that enables a user to instruct an operation, a video game is progressed
by operating a player character by a player's operation instruction to the input device,
and the content-related information specifier, furthermore, specifies content-related
information to be displayed, according to a status of a player character.
[0014] Since the content-related information is specified according to a status of a player
character, appropriate information consistent with the status of the player character
can be provided to further improve convenience.
[0015] In the present invention, it is preferable that the content-related information
display device comprises: an input device that enables a user to instruct an operation;
a history information storage that stores history information related to the content-related
information displayed by the content-related information displayer; a history information
displayer that displays the history information, which is stored by the history information
storage, on a display screen such that the history information is selectable by a
user's operation instruction to the input device; and a selection receptor that receives
a selection of the history information displayed by the history information displayer,
and the content-related information displayer displays content-related information
corresponding to the history information received by the selection receptor.
[0016] Once the content-related information is displayed on the content-related information
display device, the content-related information remains as a history. Therefore, when
needed, the user can select the content-related information displayed in the past,
and check details of information.
[0017] The present invention also relates to a method for displaying a content-related information
performed in a content reproduce apparatus having a display device, and a content-related
information display device which is connectable to the content reproduce apparatus
by a communications line and displays content-related information related to a content
being reproduced in the content reproduce apparatus, wherein the content reproduce
apparatus reproduces a content and transmits reproducing status information, which
is related to a reproducing status of the reproduced content, to the content-related
information display device, and the content-related information display device receives
reproducing status information from the content reproduce apparatus, specifies content-related
information to be displayed, according to the received reproducing status information,
and displays the specified content-related information on a display screen.
BRIEF DESCRIPTION OF THE DRAWINGS
[0018]
FIG. 1 is a schematic diagram of a content-related information display system according
to an embodiment of the present invention;
FIG. 2 is a block diagram illustrating a configuration of a stationary game apparatus
according to an embodiment of the present invention;
FIG. 3 is a block diagram illustrating a configuration of a portable game apparatus
according to an embodiment of the present invention;
FIG. 4 is a diagram illustrating a flow chart of a content-related information display
processing according to an embodiment of the present invention;
FIGs. 5a to 5c are diagrams illustrating examples of a content-related information
table according to an embodiment of the present invention;
FIG. 6 is a diagram illustrating an example of a display screen of a portable game
apparatus according to an embodiment of the present invention; and
FIG. 7 is a diagram illustrating a display item decision window according to an embodiment
of the present invention.
DETAILED DESCRIPTION OF EMBODIMENTS
[0019] Hereinafter, an embodiment of the present invention will be described. In this embodiment,
a case in which the invention is applied to a role playing game (RPG) will be described,
but a game genre usable as contents of the invention is not limited thereto. For example,
the invention is applicable to an action game, a simulation game, a fighting game,
a puzzle game, and other genres of games.
[0020] FIG. 1 is a schematic diagram of a content-related information display system according
to an embodiment of the present invention. As illustrated, the content-related information
display system includes a stationary game apparatus 1 and a portable game apparatus
2. The game apparatus 1 functions as a content reproduce apparatus, and the portable
game apparatus 2 functions as a content-related information display device. The game
apparatus 1 may be connected to the portable game apparatus 2 through a communication
network, and may be connectable by a wireless communication when needed. Also, in
this embodiment, the portable game apparatus 2 is taken as an example of the content-related
information display device, but the content-related information display device is
not limited thereto as long as a display device is included. The content-related information
display device may be a portable phone, a stationary game apparatus, a desktop persona
computer, or the like. A portable terminal is preferable in terms of being easy to
carry.
[0021] A player progresses a game while operating the game apparatus 1. When a predefined
predetermined condition is satisfied by the progress of the game, information on a
progress status of the game (hereinafter, also refer to as game information) is transmitted
from the game apparatus 1 to the portable game apparatus 2. The portable game apparatus
2 receiving the predetermined information specifies content-related information according
to the received information, and displays the specified content-related information
on a display screen.
[0022] For example, when a player character encounters an opponent character, an opponent
character ID is transmitted to the portable game apparatus 2 as game information.
The portable game apparatus 2 displays information on a status of the opponent character
corresponding to the received opponent character ID, information on obtainable items
after the completion of a virtual battle, or the like.
[0023] FIG. 2 is a block diagram illustrating a configuration of a stationary game apparatus
according to an embodiment of the present invention. The game apparatus 1 includes
a control section 11a, a random access memory (RAM) 12a, a hard disk drive (HDD) 13a,
a sound processing section 14a, a graphic processing section 15a, a DVD/CD-ROM drive
16a, a communication interface 17a, and an interface section 18a, which are connected
to one another by internal buses.
[0024] The control section 11 a includes a central processing unit (CPU) and a read only
memory (ROM). The control section 11a executes a program stored in the HDD 13a or
a recording medium 25a, and performs a control of the game apparatus 1. Also, the
control section 11a includes an internal timer that counts time. The RAM 12a is a
work area of the control section 11a. The HDD 13a is a storage area for storing a
program or data.
[0025] The DVD/CD-ROM drive 16a can be mounted with the recording medium 25a storing a game
program, such as a DVD-ROM or a CD-ROM. The recording medium 25a stores a program
and data for executing the game. The program and data necessary to progress the game
are read from the recording medium 25a and loaded on the RAM 12a by the DVD/CD-ROM
drive 16a.
[0026] The control section 11a reads the program and data necessary to progress the game
from the RAM 12a, and processes the read program and data. The control section 11a
processes the program and data loaded on the RAM 12a to output a sound output instruction
to the sound processing section 14a and output a drawing command to the graphic processing
section 15a.
[0027] The sound processing section 14a is connected to a sound output device 22a that is
a speaker. When the control section 11a outputs the sound output instruction to the
sound processing section 14a, the sound processing section 14a outputs a sound signal
to the sound output device 22a.
[0028] The graphic processing section 15a is connected to a display device 23a. The display
device 23a includes a display screen 24a. When the control section 11a outputs the
drawing command to the graphic processing section 15a, the graphic processing section
15a deploys an image on a frame memory (frame buffer) 19a, and outputs a video signal
for displaying the image on the display screen 24a. The graphic processing section
15a performs a drawing of one image in units of frames. A 1-frame time of an image
is, for example, 1/30 second.
[0029] An input section (controller) 21a and a memory card slot 20a are connected to the
interface section 18a. Input information from the input section 21a by the player
is stored in the RAM 12a, and the control section 11a performs a variety of arithmetic
processing based on the input information. Also, according to an instruction from
the control section 11a, the interface section 18a performs processing of storing
data about the game progress status, stored in the RAM 12a, into a memory card 27a,
or processing of reading data stored in the memory card 27a and transmitting the read
data to the RAM 12a.
[0030] The communication interface 17a may be connected to the communication network 3 by
wireless or cable. Also, the communication interface 17a performs a wireless communication
with the portable game apparatus 2 through a communication unit having an antenna
26a, and performs a transmission of game information or the like.
[0031] FIG. 3 is a block diagram illustrating a configuration of a portable game apparatus
according to an embodiment of the present invention.
The portable game apparatus 2, basically, has the same configuration and function
as the game apparatus 1 illustrated in FIG. 2. The portable game apparatus 2 includes
a control section 11b, a RAM 12b, a hard disk drive (HDD) 13b, a sound processing
section 14b, a graphic processing section 15b, a DVD/CD-ROM drive 16b, a communication
interface 17b, and an interface section 18b, which are connected to one another by
internal buses. The control section 11b includes a CPU and a ROM. The control section
11b executes a program stored in the HDD 13b or a recording medium 25b. The RAM 12b
is a work area of the control section 11b. The HDD 13b is a storage area for storing
the program or data.
[0032] The DVD/CD-ROM drive 16b can be mounted with the recording medium 25b, such as a
DVD-ROM or a CD-ROM. The recording medium 25b stores a program and data for displaying
content-related information related to contents of the game program of the recording
medium 25a mounted on the game apparatus 1. The program and data are read from the
recording medium 25b and loaded on the RAM 12b by the DVD/CD-ROM drive 16b.
[0033] The control section 11b reads the program and data necessary to display content-related
information from the RAM 12b, and processes the read program and data. The control
section 11b processes the program and data loaded on the RAM 12b to output a sound
output instruction to the sound processing section 14b and output a drawing command
to the graphic processing section 15b. The graphic processing section 15b is connected
to a display device 23b. The display device 23b includes a display screen 24b. When
the control section 11b outputs the drawing command to the graphic processing section
15b, the graphic processing section 15b deploys an image on a frame memory 19b, and
outputs a video signal for displaying the image on the display screen 24b.
[0034] An input section 21b and a memory card slot 20b are connected to the interface section
18b. Input information from the input section 21 b by the player is stored in the
RAM 12b, and the control section 11b performs a variety of arithmetic processing based
on the input information.
[0035] The communication interface 17b may be connected to the communication network 3 by
wireless or cable. Also, the communication interface 17b performs a wireless communication
with the game apparatus 1 through a communication unit having an antenna 26b, and
performs a reception of game information or the like.
[0036] FIG. 4 is a diagram illustrating a flow chart of a content-related information display
processing according to an embodiment of the present invention. First of all, in a
game that is being progressed in a game apparatus 1, satisfying a predetermined condition
is a trigger for starting a content-related information display processing. First,
when a predetermined condition is satisfied in the game apparatus 1 in step S1, game
information is transmitted to a portable game apparatus 2 according to the predetermined
condition in step S2.
[0037] Here, the predetermined condition in step S1 may be appropriately set. For example,
a case in which a player character and an opponent character encounter each other
and start a virtual battle, a case in which a player character obtains an item, or
the like may be set as the predetermined condition. In these cases, in step S2, opponent
character IDs of all encountered opponent characters are transmitted to the portable
game apparatus 2, or item IDs of obtained items are transmitted to the portable game
apparatus 2.
[0038] Also, as described above, in addition to the case in which the content-related information
display processing is automatically started together with the progress of the game,
a player's operation input to the input section 21a may be the trigger for starting
the content-related information display processing. For example, pressing a specific
operation button, of which a frequency of pressing a button is relatively low during
playing the game, such as pressing a select button, is the predetermined condition
in step S1. In this case, information based on the game progress status when the select
button is pressed is transmitted to the portable game apparatus 2. For example, when
the select button is pressed in the midst of the virtual battle with the opponent
character, the opponent character ID is transmitted, and, when the player character
is moving through the virtual space, position coordinates in the virtual space are
transmitted.
[0039] A program for displaying content-related information needs to be run on the portable
game apparatus 2, and the portable game apparatus 2 needs to be in a communicable
state by wireless or the like. When the portable game apparatus 2 receives game information
from the game apparatus 1 in step S3, the received identification information (for
example, MAC address) unique to the game apparatus 1 is compared with identification
information preregistered in the portable game apparatus 2 in step S4. When different
from the identification information registered in the portable game apparatus 2, a
subsequent processing is not performed.
[0040] When the identification information received from the game apparatus 1 is matched
with the identification information registered in the portable game apparatus 2, content-related
information to be displayed on the display screen 24b of the portable game apparatus
2 is specified according to the received information in step S5. When the content-related
information is specified, the content-related information is displayed on the display
screen 24b of the portable game apparatus 2 in step S6. Whenever the predetermined
condition for starting the content-related information display processing is satisfied,
a series of processing from step S1 to step S6 is repetitively performed until the
game is finished.
[0041] Specifying the content-related information in step S5 is performed by referring to,
for example, a content-related information table preset in a storage area of the portable
game apparatus 2. FIGs. 5a to 5c are diagrams illustrating examples of a content-related
information table according to an embodiment of the present invention.
[0042] FIG. 5a is a content-related information table 30 related to opponent characters,
which is used when an opponent character ID 31 is received. The content-related information
table 30 stores, in association with the opponent character ID 31, information on
an opponent character name 32, a maximum HP 33 (maximum value of a physical strength
of the opponent character), a maximum MP 34 (maximum value of a magic power usable
by the opponent character), an offensive power 35, a defensive power 36, a special
ability 37 (special ability to cast a flame or blizzard to cause a damage to all ally
characters or to paralyze attacked characters), a character design ID 38 of the opponent
character, or the like.
[0043] In case that the opponent character is a boss character as described later, a weakness
or feature of the boss character, or a description about a battle policy for winning
the battle more easily may be further stored in the content-related information table
30. In step S5, the information corresponding to the received opponent character ID
31, that is, the opponent character name 32 to the character design ID 38 and the
like, is specified as the content-related information, and the respective relevant
information is displayed on the display screen 24b of the portable game apparatus
2.
[0044] Also, among the opponent characters, in the case of not the opponent character randomly
encountered during a field movement but a boss character encountered when a predetermined
event occurs or when a player character arrives at a predetermined position within
a virtual space, hint information in progressing a virtual battle, such as a strategy
for a battle with the boss character, as well as information on a status or special
ability of the boss character, an obtainable item, or the like, may also be displayed
on the portable game apparatus 2.
[0045] For example, when a plurality of player characters form a party and encounter with
the boss character, information on the player characters belonging to the party, together
with the boss character ID, is transmitted from the game apparatus 1 to the portable
game apparatus 2. Here, the information on the player characters, including information
on an occupation predefined to each player character or a strength level of the occupation,
is transmitted. For example, when four player characters exist in the party, information
like "warrior Lv15," "knight Lv14," "white magician Lv15," or "black magician Lv15"
is transmitted.
[0046] As for the method for attacking the boss character displayed on the portable game
apparatus 2, which attacking method is to be displayed in advance according to a combination
of occupations is set to the content-related information table. For example, when
five occupations exist and four player characters belong to the party, a description
of 625 (= 5 x 5 x 5 x 5) attacking methods may be previously prepared in the content-related
information table.
[0047] Also, in regard to the occupations of the player characters, the warrior, the knight,
and the like may be classified as an "attack based occupation," the white magician
may be classified as a "recovery magic based occupation," and the black magician may
be classified as an "attack magic based occupation." A description about attacking
methods for each occupation classification combination of the "attack based occupation,"
the "recovery magic based occupation," and the "attack magic based occupation" may
be previously prepared in the content-related information table. In this case, the
effect method of the boss character displayed on the portable game apparatus 2 is
specified according to the occupation classification combination of the player characters
belonging to the party. For example, a party of two attack based characters and two
recovery magic based characters, and a party of two attack based characters, one recovery
magic basic character and one attack magic based character are different in the attacking
method displayed on the game terminal 2.
[0048] Also, as the method for attacking the boss character, when an indication such as
"if necessary, let's use a cure, a recovery magic, for an ally" is made on the portable
game apparatus 2, the indication "cure" may also be automatically changed to an indication
"cura (recovery magic stronger than the cure) according to a level of a white magician
who can use the recovery magic.
[0049] As described above, according to the status of the player character, different content-related
information is specified and different contents are displayed on the portable game
apparatus 2. Therefore, information suitable for the status of the player character
may be provided to further improve convenience.
[0050] Also, in case that the player character can obtain items or virtual currency owned
by the opponent character when the player character defeats the encountered opponent
character in the virtual battle, information on the items or an obtainable amount
of the virtual currency is displayed on the portable game apparatus 2. As the information
on the items, for example, an obtainable probability or the like, as well as names
or effects of the items, may be displayed.
[0051] FIG. 5b is a content-related information table 40 related to items, which is used
when an item ID 41 is received in the portable game apparatus 2. The content-related
information table 40 stores, in association with the item ID 41, information on an
item name 42, an item type 43, an item effect 44, an item design ID 45, or the like.
In step S5, the information corresponding to the received item ID 41, that is, the
item name 42 to the item design ID 45 and the like, is specified as the content-related
information, and the respective relevant information is displayed on the display screen
24b of the portable game apparatus 2.
[0052] Also, in case that the progress of the game is paused according to the player's operation
to the input section 21a and a menu screen is opened to display the type or number
of defeated opponent characters, a cleared mission or quest, or a play history such
as a wining rate or the like in a virtual battle, further detailed information may
be displayed on the portable game apparatus 2. In this way, detailed play history
(for example, opponent characters the player character has encountered so far, or
display design of the obtained items, and pictorial book about a detailed description
thereof), which could not have been displayed on the display screen 24a alone of the
game apparatus 1 due to a large amount of information, can be checked on the display
screen 24b.
[0053] In this case, when the player operates the input section 21a to open the menu screen,
information on the play history (information on the type or number of the encountered
opponents, the type or number of the obtained items, or the like) is transmitted from
the game apparatus 1 to the portable game apparatus 2, and an image to be displayed
on the display screen 24b is specified in the portable game apparatus 2 according
to the received history information. For example, in regard to the opponent character
the player character encounters in the game apparatus 1, the character design is also
displayed on the portable game apparatus 2. However, in regard to the opponent character
the player character has not yet encountered, the character design is not displayed.
[0054] Besides that, when a specific event, such as a quest, which is given to the player
character as a task, occurs in the game apparatus 1, the portable game apparatus 2
may display a secret story related to the event or a relevant episode. FIG. 5c is
a content-related information table 50 related to a quest, which is used when a quest
ID 51 is received in the portable game apparatus 2. The content-related information
table 50 stores therein, in association with the quest ID 51, information on a quest
name 52, a clear condition 53, a quest related story descriptive text ID 54, or the
like. In step S5, the information corresponding to the received quest ID 51, that
is, the quest name 52 to the related story descriptive text ID 54 and the like, is
specified as the content-related information, and the respective relevant information
is displayed on the display screen 24b of the portable game apparatus 2.
[0055] FIG. 6 is a diagram illustrating an example of the display screen of the portable
game apparatus according to the embodiment of the present invention. The display screen
24b includes a main information display area 61, a sub information display area 62,
and an advertisement area 63. In the main information display area 61, detailed information
of the encountered opponent character, the obtained item, the generated event, or
the like is displayed according to the game information transmitted from the game
apparatus 1. For example, in the case of receiving the opponent character ID and displaying
the detailed information of the corresponding opponent character, the information
corresponding to the opponent character name 32 to the character design ID 38 of the
content-related information table 30 of FIG. 5a is displayed in the main information
display area 61 as illustrated in FIG. 6.
[0056] When the portable game apparatus 2 newly receives game information after the content-related
information is displayed in the main information display area 61 of the portable game
apparatus 2, contents displayed in the main information display area 61 is switched
to content-related information corresponding to the newly received information. The
information displayed in the main information display area 61 in the past is stored
in the RAM 12b as history information. In the sub information display area 62, only
the items of the content-related information displayed in the main information display
area 61 in the past are displayed like, for example, "information of the opponent
character A" and "information of the item B." The player can operate the input section
21b of the portable game apparatus 2 to select items displayed in the sub information
display area 62. When these items are selected, the content-related information corresponding
to the selected items is displayed in the main information display area 61 again.
[0057] Also, the player can operate the input section 21 b of the portable game apparatus
2 to fix the content-related information displayed in the main information display
area 61 to the display screen 24b, without switching to other information. In the
RAM 12b, a main information management table is stored, and a fixing flag may be set
by the player's operation to the input section 21b. When the fixing flag is set, the
content-related information displayed in the main information display area 61 is fixed
to the display screen 24b. Furthermore, until the setting of the fixing flag is released
by the operation to the input section 21 b, the content-related information displayed
in the main information display area 61 is not switched, even though the portable
game apparatus 2 receives information on a new game progress status.
[0058] As illustrated in FIG. 6, various advertisements 63a to 63c are displayed in the
advertisement display area 63. Contents of the advertisements may be linked with the
contents of the content-related information displayed in the main information display
area 61. For example, an advertisement for a character product of an opponent character
displayed in the content display area 61 is displayed in the advertisement display
area 63.
[0059] Also, the player can preselect information to be displayed in the portable game apparatus
2. FIG. 7 is a diagram illustrating a display item decision window according to an
embodiment of the present invention. As illustrated in FIG. 7, the display item decision
window 70 is provided with a list of items 71 displayable in the portable game apparatus
2 and check boxes 72 for checking whether or not the display of each item is wanted.
The player operates the input section 21b to move a cursor 73 up and down and press
an operation button to check or uncheck the check boxes 72. When checked, information
on the item is displayed. When unchecked, information on the item is not displayed.
[0060] In this way, it is possible to respond to various requests, such as a case of wanting
information on only an opponent character, a case of wanting information on only items,
or a case of wanting information on a general opponent character but not wanting information
on a boss character. In this case, the information displayed is limited by not performing
the transmission of the game information to the portable game apparatus 2 in step
S2 of FIG. 4, specifying the content-related information in step S5, not performing
the display in step S6, or the like. Also, the setting by the display item decision
window 70 may be set to any of the game apparatus 1 and the portable game apparatus
2.
[0061] In the above embodiments, the case in which the invention is applied to the video
game has been described, but content-related information can also be displayed in
the content-related information display device having a display screen of a portable
terminal or the like when a user views contents, such as a movie, a music, an audio,
an animation, an electronic book, or an electronic comic, or the like on a content
reproduce apparatus (for example, a CD player, a DVD player, a radio, a television
or personal computer, or the like). Herein, the content reproduce apparatus is not
specially limited to the above-described specific examples as long as contents, such
as a movie, a music, an audio, an animation, an electronic book, an electronic comic,
or the like can be reproduced.
[0062] For example, when a movie is being reproduced in a DVD player, as content-related
information, the DVD player can display profile information such as a name or age
of an actor or actress appearing in the movie, movies the actor or actress has done
till now, a career of the actor or actress, or the like, item information such as
a cloth, an accessory, a bag, or the like the actor or actress wears, in the portable
phone or the like. The DVD stores content IDs, as well as contents such as a movie
or the like, in association with a play time. When a play time in the DVD player comes
at a predetermined time, a content ID is transmitted from the DVD player to a portable
terminal a user owns by communication. As a result, display profile information or
item information corresponding to the content ID is displayed on the display screen
of the portable terminal.
[0063] Also, the invention can be applied to the case of reproducing the movie in a theater,
as well as the case of reproducing a movie in the DVD player. In this case, when the
movie is shown in the theater, an e-mail attached with a predetermined URL is sent
to a preregistered e-mail address at a predetermined screen time. The e-mail is sent
by a communication device attached to a film projector. By accessing the predetermined
URL received by the portable terminal, the user can browse profile information or
item information through a browser. Also, a cloth, an accessory, a bag, or the like
displayed on the portable terminal can be purchased by making payment on the terminal.
[0064] Also, for example, when an audio of a language lesson such as English or French is
reproduced in the CD player, as content-related information, contents such as a text
of the language lesson or further detailed description of words or phrases appearing
in the language lesson can be displayed on a portable terminal such as a portable
phone or the like.
[0065] As described above, in the case of reproducing a CD or a DVD, contents displayed
on the portable terminal can be changed according to a play time predefined at each
track. In the CD or DVD, the content ID is prestored in association with a track number
and a play time. A trigger occurs when a predetermined play time has elapsed, and
the content ID corresponding to the play time and unique numbers assigned to these
CD or DVD reproduce apparatuses are transmitted to the portable terminal. In the portable
terminal, a unique number of a specific reproduce apparatus is preregistered. A verification
to determine whether the received number is identical to the registered number is
performed in the portable terminal. As a result, when these numbers are identical
to each other, information corresponding to the content ID is displayed on the display
screen of the portable terminal. Also, in the portable terminal, it is necessary to
previously download application software for displaying related information for each
CD or DVD. In the portable terminal, the content ID and the information displayed
on the display screen are stored in association with each other, and display information
is specified based on the received content ID.
[0066] For example, when a reproduction of a track number 1 is started, a predetermined
content ID is transmitted to the portable terminal, and the same contents as page
3 of a text of a language lesson, which is commercially available in a paper medium,
are displayed on the display screen of the portable terminal. When the contents of
audio reproduced after 5 minutes have elapsed from the reproduction start of the track
number 1 correspond to page 4 of the text of the language lesson, a different content
ID from that previously transmitted from the reproduce apparatus is transmitted to
the portable terminal again. As a result, the same contents as page 4 of the text
of the language lesson are displayed on the display screen of the portable terminal.
[0067] Also, although the content-related information displayed on the portable terminal
can be specified by transmitting the content ID from the reproduce apparatus, content-related
information displayed based on the received information may be specified in the portable
terminal by transmitting information specifying a CD or DVD title, a track number,
and a play time from the reproduce apparatus to the portable terminal. In this case,
the portable terminal downloads the application software to prestore therein the track
number, the play time, and the displayed content-related information in association
with one another.
[0068] If applying these, for example, text contents, items related to the contents of the
video being reproduced, or a model answer of a test can also be displayed on portable
terminals children have on their hands, while showing an educational video to children
on a television monitor or a screen in a school, a private preparatory school, or
the like. This can also be applied in a lecture meeting or a presentation place. Further
detailed relevant document or data can also be displayed on the portable terminal
an audience has on her or his hands, while viewing a video related to a presentation
on a large screen.
[0069] Also, during the broadcast of a television or a cable television, information related
to broadcast contents can also be displayed on portable terminals owned by viewers.
Information specifying the related information displayed on the portable terminal
is included in radio waves transmitted from each television station in order to broadcast
TV programs, and is transmitted from the television, which is the content reproducer
apparatus, to the portable terminal. More specifically, for example, an URL or the
like of a site related to contents of a program being broadcast is transmitted to
the portable terminal. When the viewer accesses the URL, cost information can be displayed
on the portable terminal.
[0070] For example, in the case of introducing a shop, an inn, or a hotel within a program,
a map or a contact number indicating the place is displayed on the portable terminal.
In the case of introducing a person, a profile of the person is displayed. Alternatively,
in association with a CM broadcast between TV programs, more detailed information
on a product introduced in the CM (description about an available place or function
of the product, or the like) is displayed on the portable terminal.
[0071] Besides that, when the user downloads an electronic comic in a personal computer
by using the Internet and browses, advertisement or information related to the contents
of the electronic comic may be displayed on a portable terminal owned by the user
according to a reproduction status of the electronic comic. In this case, contents
to be displayed on the portable phone are specified based on a title of the electronic
comic and a frame being reproduced.
[0072] Also, when the user browses videos in a video posting site on a personal computer
by using the Internet, advertisement or information related to the contents of the
video may be displayed on a portable terminal owned by the user according to a reproduction
status of the video. In this case, information that can specify the displayed advertisement
can be transmitted to the portable terminal via a server in which the video posting
site is uploaded, and can also be directly transmitted from the personal computer
browsing the videos.