COPYRIGHT NOTICE
[0001] A portion of the disclosure of this patent document contains material which is subject
to copyright protection. The copyright owner has no objection to the photocopy reproduction
of the patent document or the patent disclosure in exactly the form it appears in
the Patent and Trademark Office patent file or records, but otherwise reserves all
copyright rights whatsoever.
BACKGROUND
[0002] Gaming machines which provide players awards in primary or base games are well known.
Gaming machines generally require the player to place or make a wager to activate
the primary or base game. In many of these gaming machines, the award is based on
the player obtaining a winning symbol or symbol combination and on the amount of the
wager (e.g., the higher the wager, the higher the award). Generally, symbols or symbol
combinations which are less likely to occur provide higher awards. In such known gaming
machines, the amount of the wager made on the base game by the player can vary.
[0003] Gaming machines which provide cascading symbol or tumbling reel games are also known.
In one such cascading symbol or tumbling reel game, a gaming machine generates and
displays a plurality of symbols in a symbol display matrix or grid. This symbol display
matrix includes a plurality of two-dimensional symbol display positions. Each symbol
display position is associated with a specific row and a specific column of the symbol
display matrix. In such a cascading symbol game, the gaming machine evaluates the
displayed symbols and provides an award for each winning symbol combination formed.
The gaming machine then removes the displayed symbols that form the winning combination(s)
of symbols to create one or more empty symbol display positions. The gaming machine
shifts zero, one, or more of the remaining displayed symbols downward into zero, one,
or more of the created empty symbol display positions. If any empty symbol display
positions remain, the gaming machine generates and displays a symbol for each remaining
empty symbol display position. The gaming machine then reevaluates the displayed symbols
and provides an award for any winning symbol combinations formed. If winning symbol
combinations continue to be formed, the gaming machine repeats the steps of removing
generated symbols, shifting generated symbols, generating new symbols, and evaluating
generated symbols.
[0004] There is a continuing need to increase the level of excitement and entertainment
for people playing gaming machines. There is also need for new ways of providing better
gaming experiences and environments at gaming machines. There is a further need for
increasing the number of winning symbol combinations generated and awards provided
to a player for a single wager on a play of a game.
SUMMARY
[0005] The present disclosure relates generally to gaming systems, gaming devices, and methods
for providing a multi-dimensional cascading symbol game.
[0006] In various embodiments, the gaming system disclosed herein includes a cascading symbol
or tumbling reel game which utilizes a plurality of adjacent symbol display position
grids arranged at a plurality of different depths. Each symbol display position grid
at each depth includes a plurality of columns of symbol display positions and a plurality
of rows of symbol display positions. Such an arrangement of multiple symbol display
position grids at different depths provides that one or more of the generated symbols
of at least a first symbol display position grid at a first depth are initially displayed
to a player while one or more of the generated symbols of at least a second symbol
display position grid at a second depth are not initially displayed to the player
(i.e., are blocked by one or more of the generated symbols of the first symbol display
position grid at the first depth). In operation of this cascading symbol game, when
one or more symbols are removed from the first symbol display position grid at the
first depth, before and/or after shifting zero, one, or more of the remaining displayed
symbols from the first symbol display position grid into zero, one, or more of the
created empty symbol display positions of the first symbol display position grid,
one or more symbols from the second symbol display position grid at the second depth
become revealed or displayed to the player. Such revealed symbols from the second
symbol display position grid are then evaluated (in combination with zero, one or
more symbols from one or more other symbol display position grids at different depths)
to determine any additional awards to provide to the player. Accordingly, the gaming
system disclosed herein is configured to increase a level of excitement and enjoyment
for players by introducing an aspect of multiple dimension symbols into a cascading
symbol or tumbling reel game.
[0007] In one embodiment, the gaming system disclosed herein includes a plurality of matrices
or grids of symbol display positions. Each matrix or grid includes a plurality of
symbol display positions. Each symbol display position of each matrix is associated
with a specific row, a specific column and a specific depth. In one such embodiment,
each matrix or grid of symbol display positions is formed from a different set of
a plurality of reels. In another such embodiment, the plurality of matrices or grids
of symbol display positions are formed from a single set of a plurality of reels.
In this embodiment, each reel of the plurality of reels is associated with a plurality
of symbol stacks. Each symbol stack includes an initially displayed symbol (i.e.,
a symbol from a first symbol display position grid at a first depth) and at least
one initially hidden symbol (i.e., at least one symbol from another symbol display
position grid at another depth).
[0008] In one embodiment, for a play of a wagered on game, the gaming system generates one
of a plurality of symbols at each of the symbol display positions. The gaming system
initially displays the symbols generated at each of the symbol display positions of
a first one of the symbol display position matrices. In this embodiment, since at
least a second one of the symbol display position matrices is at least partially positioned
behind the first one of the symbol display position matrices (relative to the player's
line of sight), at least one of the symbols generated in at least one of the symbol
display positions of the second one of the symbol display position matrices is not
initially displayed to the player. In other words, the utilization of a plurality
of different symbol display position matrices or grids of generated symbols at different
depths provides that at different times during the play of the game, certain symbols
will be exposed to the player and certain symbols will be hidden from the player.
[0009] After generating a symbol in each symbol display position, the gaming system evaluates
the generated symbols displayed to the player to determine if any winning symbols
or winning symbol combinations are formed. The gaming system provides the player any
awards associated with any formed winning displayed symbols or any formed winning
displayed symbol combinations.
[0010] After the evaluation, the gaming system removes zero, one, or more displayed symbols
to leave zero, one, or more empty symbol display positions in the first symbol display
position grid or matrix. After such removal, if any empty symbol display positions
are formed in the first symbol display position grid, the gaming system fills at least
one of the empty symbol display positions of the first symbol display position grid.
In one embodiment, the gaming system fills such empty symbol display positions by
shifting at least one generated symbol displayed in a symbol display position of the
first symbol display position into that empty symbol display position of the first
symbol display position grid. In this embodiment, the shifting of one or more symbols
of the first symbol display position grid into empty symbol display positions of the
first symbol display position grid results in the creation of different empty symbol
display positions of the first symbol display position grid and thus the exposure
of symbols generated in symbol display positions of another symbol display position
grid positioned at another depth. That is, the removal of generated symbols, shifting
of generated symbols and creation of empty symbol display positions of one symbol
display position grid results in the gaming system displaying generated but previously
hidden symbols from another symbol display position grid (which is positioned, relative
to the player's line of sight, behind the symbol display position grid with the removed
symbols). In other words, unlike known two dimensional cascading reel games (which
generate symbols from above the symbol display position grid to fill in any holes
created by the removal of certain symbol), the present disclosure includes a three
dimensional cascading reel game which accounts for any holes created by the removal
of certain symbols from one symbol display position grid by exposing symbols from
another symbol display position grid which is at a different depth.
[0011] After exposing zero, one or more previously hidden symbols, the gaming system repeats
the described process of evaluating displayed symbols, removing symbols and shifting
symbols within a single symbol display position grid to reveal generated symbols in
different symbol display position grids at different depths. This repeated process
continues until no winning symbol or winning symbol combination is displayed. In the
event that an empty symbol display position is created in a symbol display position
grid and no symbols from any other symbol display grids are revealed behind the created
empty symbol display position, the gaming system generates one or more symbols at
one or more of the created empty symbol display positions and then proceeds as described
above until no winning symbol or winning symbol combination is displayed. Such a configuration
provides the player with additional opportunities to win awards in association with
a plurality of matrices of symbol display positions.
[0012] In various embodiments, the gaming system utilizes one or more multiple dimension
symbols in the multiple dimension cascading symbol game disclosed herein. In these
embodiments, rather than each generated symbol including a length component and a
width component (i.e., a two dimensional tile with a symbol on the face of the tile),
each generated symbol also includes a depth component (i.e., a three dimensional shape
with individually symbols on each side or face of the three dimensional shape). In
this embodiment, when zero, one, or more empty symbol display positions are created
in a symbol display position grid or matrix, not only is one side or face of the multiple
dimension symbol of another symbol display position grid exposed, but one or more
sides or faces of zero, one or more multiple dimension symbols of the same symbol
display position grid are exposed. That is, the removal of a multiple dimension symbol
from a symbol display position grid results in previously hidden sides of other multiple
dimension symbols from the same symbol display position grid becoming exposed for
evaluation purposes.
[0013] In one such embodiment employing multiple dimension symbols, for one play of the
game, the gaming system evaluates the symbols exposed on a plurality of faces or sides
of a plurality of multiple dimension symbols. In this embodiment, when a plurality
of multiple dimension symbols are generated in the symbol display positions of each
of the plurality of symbol display position grids, zero, one or more of the multiple
dimension symbols from the plurality of symbol display position grids form a plurality
of multiple dimension symbol display position planes or surfaces. These multiple dimension
symbol display position planes or surfaces each include one or more symbol display
positions from one or more of the symbol display position grids at one or more depths.
For example, if the plurality of symbol display position grids form a cube, from an
isometric view, the displayed faces or sides of the multiple dimension symbols (from
a plurality of the symbol display position grids at different depths) on the left
side of the cube would form one multiple dimension symbol display position plane and
the displayed faces or sides of the multiple dimension symbols (from a plurality of
the symbol display position grids at different depths) on the top side of the cube
would form another multiple dimension symbol display position plane. In this example,
the displayed faces or sides of the multiple dimension symbols on the front side of
the cube represent the multiple dimension symbols generated in the plurality of symbol
display positions of one of the symbol display position grids.
[0014] In this embodiment, for each plane or surface of the multiple dimension symbol display
position grid displayed to the player, the gaming system evaluates the symbols displayed
on the faces of the multiple dimension symbols associated with that plane or surface.
As described above, for each displayed plane or surface of the multiple dimension
symbol display position grid, the gaming system removes any multiple dimension symbols
from any winning symbol combinations, and shifts any multiple dimension symbols to
reveal generated multiple dimension symbols in different symbol display position grids
at the same depth or at different depths. This process is repeated until no winning
symbol or winning symbol combination is displayed to the player.
[0015] In another embodiment, the multi-dimensional tumbling reels game disclosed herein
utilizes the fourth dimension of time to determine any awards to be provided to a
player. In one such embodiment, for a plurality of plays of the multi-dimensional
tumbling reels game, the gaming system tracks and stores the different symbols generated
in the different symbol display positions of the symbol display position grids. In
this embodiment, the gaming system determines an award to provide to the player based
on how the symbols generated in the symbol display positions of the symbol display
position grids for a current play of this multi-dimensional tumbling reels game compare
to the tracked and stored symbols generated in the symbol display positions of the
symbol display position grids for one or more previous plays of this multi-dimensional
tumbling reels game. In another such embodiment, certain symbols are associated with
a duration of time/quantity of winning symbol combinations which those symbols remain
in one of the symbol display grids. In this embodiment, if such symbols are generated
in the symbol display positions of the symbol display position grids and such symbols
form part of a winning symbol combination, then as long as the associated duration
of time/quantity of winning symbol combinations has not expired, such symbols are
not removed from the symbol display positions of the symbol display position grids.
Such embodiments provide an additional entertaining feature for players playing the
multi-dimensional tumbling reels game.
[0016] The gaming system and method of the present disclosure thus provides a game having
increased volatility due to the utilization of a plurality of symbol display position
matrices of different depths. Specifically, the gaming system provides a player with
an opportunity to win multiple awards for a single play of the game based on the shifting
of symbols in one matrix to expose other symbols in another matrix for additional
award determinations during the same play of the game.
[0017] Additional features and advantages are described in, and will be apparent from, the
following Detailed Description and the figures.
BRIEF DESCRIPTION OF THE FIGURES
[0018] Figs. 1A and 1 B are perspective views of example alternative embodiments of the
gaming device of the present disclosure.
[0019] Fig. 2A is a schematic block diagram of one embodiment of an electronic configuration
for one of the gaming devices disclosed herein.
[0020] Fig. 2B is a schematic block diagram of one embodiment of a network configuration
for a plurality of gaming devices disclosed herein.
[0021] Fig. 3 is a flow chart an example process for operating a gaming system providing
the multi-dimensional cascading symbol game disclosed herein.
[0022] Fig. 4A is a front perspective view of one embodiment of the gaming system disclosed
herein illustrating a plurality of symbols generated in a plurality of symbol display
positions of a plurality of symbol display position grids at a plurality of different
depths.
[0023] Figs. 4B, 4C, 4D, 4E, 4F and 4G are front views of the embodiment of the gaming system
of Fig. 4A illustrating a play of the multi-dimensional cascading symbol game.
[0024] Fig. 5A is a front perspective view of one alternative embodiment of the gaming system
disclosed herein illustrating a plurality of multiple dimension symbols generated
in a plurality of symbol display positions of a plurality of symbol display position
grids at a plurality of different depths.
[0025] Figs. 5B, 5C, 5D, and 5E are front views of the alternative embodiment of the gaming
system of Fig. 5A illustrating a play of the multi-dimensional cascading symbol game
utilizing multiple dimension symbols.
[0026] Figs. 6A, 6B and 6C are isometric views of one embodiment of the gaming system disclosed
herein illustrating the gaming system evaluating the symbols exposed on a plurality
of faces or sides of a plurality of multiple dimension symbols.
[0027] Fig. 7 is a flow chart another example process for operating a gaming system providing
the multi-dimensional cascading symbol game disclosed herein.
DETAILED DESCRIPTION
[0028] The present disclosure may be implemented in various configurations for gaming machines,
gaming devices, or gaming systems, including but not limited to: (1) a dedicated gaming
machine, gaming device, or gaming system wherein the computerized instructions for
controlling any games (which are provided by the gaming machine or gaming device)
are provided with the gaming machine or gaming device prior to delivery to a gaming
establishment; and (2) a changeable gaming machine, gaming device, or gaming system
wherein the computerized instructions for controlling any games (which are provided
by the gaming machine or gaming device) are downloadable to the gaming machine or
gaming device through a data network after the gaming machine or gaming device is
in a gaming establishment. In one embodiment, the computerized instructions for controlling
any games are executed by at least one central server, central controller, or remote
host. In such a "thin client" embodiment, the central server remotely controls any
games (or other suitable interfaces) and the gaming device is utilized to display
such games (or suitable interfaces) and receive one or more inputs or commands from
a player. In another embodiment, the computerized instructions for controlling any
games are communicated from the central server, central controller, or remote host
to a gaming device local processor and memory devices. In such a "thick client" embodiment,
the gaming device local processor executes the communicated computerized instructions
to control any games (or other suitable interfaces) provided to a player.
[0029] In one embodiment, one or more gaming devices in a gaming system may be thin client
gaming devices and one or more gaming devices in the gaming system may be thick client
gaming devices. In another embodiment, certain functions of the gaming device are
implemented in a thin client environment and certain other functions of the gaming
device are implemented in a thick client environment. In one such embodiment, computerized
instructions for controlling any primary games are communicated from the central server
to the gaming device in a thick client configuration and computerized instructions
for controlling any secondary games or bonus functions are executed by a central server
in a thin client configuration.
[0030] Referring now to the drawings, two example alternative embodiments of a gaming device
disclosed herein are illustrated in Figs. 1A and 1 B as gaming device 10a and gaming
device 10b, respectively. Gaming device 10a and/or gaming device 10b are generally
referred to herein as gaming device 10.
[0031] In the embodiments illustrated in Figs. 1A and 1B, gaming device 10 has a support
structure, housing, or cabinet which provides support for a plurality of displays,
inputs, controls, and other features of a conventional gaming machine. It is configured
so that a player can operate it while standing or sitting. The gaming device can be
positioned on a base or stand or can be configured as a pub-style table-top game (not
shown) which a player can operate preferably while sitting. As illustrated by the
different configurations shown in Figs. 1A and 1 B, the gaming device may have varying
cabinet and display configurations.
[0032] In one embodiment, as illustrated in Fig. 2A, the gaming device preferably includes
at least one processor 12, such as a microprocessor, a microcontroller-based platform,
a suitable integrated circuit or one or more application-specific integrated circuits
(ASIC's). The processor is in communication with or operable to access or to exchange
signals with at least one data storage or memory device 14. In one embodiment, the
processor and the memory device reside within the cabinet of the gaming device. The
memory device stores program code and instructions, executable by the processor, to
control the gaming device. The memory device also stores other data such as image
data, event data, player input data, random or pseudorandom number generators, pay-table
data or information, and applicable game rules that relate to the play of the gaming
device. In one embodiment, the memory device includes random access memory (RAM),
which can include non-volatile RAM (NVRAM), magnetic RAM (MRAM), ferroelectric RAM
(FeRAM), and other forms as commonly understood in the gaming industry. In one embodiment,
the memory device includes read only memory (ROM). In one embodiment, the memory device
includes flash memory and/or EEPROM (electrically erasable programmable read only
memory). Any other suitable magnetic, optical, and/or semiconductor memory may operate
in conjunction with the gaming device disclosed herein.
[0033] In one embodiment, part or all of the program code and/or operating data described
above can be stored in a detachable or removable memory device, including, but not
limited to, a suitable cartridge, disk, CD ROM, DVD, or USB memory device. In other
embodiments, part or all of the program code and/or operating data described above
can be downloaded to the memory device through a suitable network.
[0034] In one embodiment, an operator or a player can use such a removable memory device
in a desktop computer, a laptop computer, a hand-held device, such as a personal digital
assistant (PDA), a portable computing or mobile device, or another computerized platform
to implement the present disclosure. In one embodiment, the gaming device or gaming
machine disclosed herein is operable over a wireless network, for example as part
of a wireless gaming system. In one such embodiment, the gaming machine may be a hand-held
device, a mobile device, or any other suitable wireless device that enables a player
to play any suitable game at a variety of different locations. In various embodiments
in which the gaming device or gaming machine is a hand-held device, a mobile device,
or any other suitable wireless device, at least one memory device and at least one
processor which control the game or other operations of the hand-held device, mobile
device, or other suitable wireless device may be located: (a) at the hand-held device,
mobile device or other suitable wireless device; (b) at a central server or central
controller; or (c) any suitable combination of the central server or central controller
and the hand-held device, mobile device or other suitable wireless device. It should
be appreciated that a gaming device or gaming machine as disclosed herein may be a
device that has obtained approval from a regulatory gaming commission or a device
that has not obtained approval from a regulatory gaming commission. It should be appreciated
that the processor and memory device may be collectively referred to herein as a "computer"
or "controller."
[0035] In one embodiment, as discussed in more detail below, the gaming device randomly
generates awards and/or other game outcomes based on probability data. In one such
embodiment, this random determination is provided through utilization of a random
number generator (RNG), such as a true random number generator, a pseudo random number
generator, or other suitable randomization process. In one embodiment, each award
or other game outcome is associated with a probability and the gaming device generates
the award or other game outcome to be provided to the player based on the associated
probabilities. In this embodiment, since the gaming device generates outcomes randomly
or based upon one or more probability calculations, there is no certainty that the
gaming device will ever provide the player with any specific award or other game outcome.
[0036] In another embodiment, as discussed in more detail below, the gaming device employs
a predetermined or finite set or pool of awards or other game outcomes. In this embodiment,
as each award or other game outcome is provided to the player, the gaming device flags
or removes the provided award or other game outcome from the predetermined set or
pool. Once flagged or removed from the set or pool, the specific provided award or
other game outcome from that specific pool cannot be provided to the player again.
This type of gaming device provides players with all of the available awards or other
game outcomes over the course of the play cycle and guarantees the amount of actual
wins and losses.
[0037] In another embodiment, as discussed below, upon a player initiating game play at
the gaming device, the gaming device enrolls in a bingo game. In this embodiment,
a bingo server calls the bingo balls that result in a specific bingo game outcome.
The resultant game outcome is communicated to the individual gaming device to be provided
to a player. In one embodiment, this bingo outcome is displayed to the player as a
bingo game and/or in any form in accordance with the present disclosure.
[0038] In one embodiment, as illustrated in Fig. 2A, the gaming device includes one or more
display devices controlled by the processor. The display devices are preferably connected
to or mounted on the cabinet of the gaming device. The embodiment shown in Fig. 1A
includes a central display device 16 which displays a primary game. This display device
may also display any suitable secondary game associated with the primary game as well
as information relating to the primary or secondary game. The alternative embodiment
shown in Fig. 1 B includes a central display device 16 and an upper display device
18. The upper display device may display the primary game, any suitable secondary
game associated or not associated with the primary game and/or information relating
to the primary or secondary game. These display devices may also serve as digital
glass operable to advertise games or other aspects of the gaming establishment. As
seen in Figs. 1A and 1 B, in one embodiment, the gaming device includes a credit display
20 which displays a player's current number of credits, cash, account balance, or
the equivalent. In one embodiment, the gaming device includes a bet display 22 which
displays a player's amount wagered. In one embodiment, as described in more detail
below, the gaming device includes a player tracking display 40 which displays information
regarding a player's play tracking status.
[0039] In another embodiment, at least one display device may be a mobile display device,
such as a PDA or tablet PC, that enables play of at least a portion of the primary
or secondary game at a location remote from the gaming device.
[0040] The display devices may include, without limitation, a monitor, a television display,
a plasma display, a liquid crystal display (LCD) a display based on light emitting
diodes (LEDs), a display based on a plurality of organic light-emitting diodes (OLEDs),
a display based on polymer light-emitting diodes (PLEDs), a display based on a plurality
of surface-conduction electron-emitters (SEDs), a display including a projected and/or
reflected image, or any other suitable electronic device or display mechanism. In
one embodiment, as described in more detail below, the display device includes a touch-screen
with an associated touch-screen controller. The display devices may be of any suitable
size and configuration, such as a square, a rectangle or an elongated rectangle.
[0041] The display devices of the gaming device are configured to display at least one and
preferably a plurality of game or other suitable images, symbols and indicia such
as any visual representation or exhibition of the movement of objects such as mechanical,
virtual, or video reels and wheels, dynamic lighting, video images, images of people,
characters, places, things, faces of cards, and the like.
[0042] In one alternative embodiment, the symbols, images and indicia displayed on or of
the display device may be in mechanical form. That is, the display device may include
any electromechanical device, such as one or more mechanical objects, such as one
or more rotatable wheels, reels, or dice, configured to display at least one or a
plurality of game or other suitable images, symbols or indicia.
[0043] As illustrated in Fig. 2A, in one embodiment, the gaming device includes at least
one payment device 24 in communication with the processor. As seen in Figs. 1A and
1 B, a payment device such as a payment acceptor includes a note, ticket or bill acceptor
28 wherein the player inserts paper money, a ticket, or voucher and a coin slot 26
where the player inserts money, coins, or tokens. In other embodiments, payment devices
such as readers or validators for credit cards, debit cards or credit slips may accept
payment. In one embodiment, a player may insert an identification card into a card
reader of the gaming device. In one embodiment, the identification card is a smart
card having a programmed microchip, a coded magnetic strip or coded rewritable magnetic
strip, wherein the programmed microchip or magnetic strips are coded with a player's
identification, credit totals (or related data), and/or other relevant information.
In another embodiment, a player may carry a portable device, such as a cell phone,
a radio frequency identification tag, or any other suitable wireless device, which
communicates a player's identification, credit totals (or related data), and other
relevant information to the gaming device. In one embodiment, money may be transferred
to a gaming device through electronic funds transfer. When a player funds the gaming
device, the processor determines the amount of funds entered and displays the corresponding
amount on the credit or other suitable display as described above.
[0044] As seen in Figs. 1A, 1 B, and 2A, in one embodiment the gaming device includes at
least one and preferably a plurality of input devices 30 in communication with the
processor. The input devices can include any suitable device which enables the player
to produce an input signal which is received by the processor. In one embodiment,
after appropriate funding of the gaming device, the input device is a game activation
device, such as a play button 32 or a pull arm (not shown) which is used by the player
to start any primary game or sequence of events in the gaming device. The play button
can be any suitable play activator such as a bet one button, a max bet button, or
a repeat the bet button. In one embodiment, upon appropriate funding, the gaming device
begins the game play automatically. In another embodiment, upon the player engaging
one of the play buttons, the gaming device automatically activates game play.
[0045] In one embodiment, one input device is a bet one button. The player places a bet
by pushing the bet one button. The player can increase the bet by one credit each
time the player pushes the bet one button. When the player pushes the bet one button,
the number of credits shown in the credit display preferably decreases by one, and
the number of credits shown in the bet display preferably increases by one. In another
embodiment, one input device is a bet max button (not shown) which enables the player
to bet the maximum wager permitted for a game of the gaming device.
[0046] In one embodiment, one input device is a cash out button 34. The player may push
the cash out button and cash out to receive a cash payment or other suitable form
of payment corresponding to the number of remaining credits. In one embodiment, when
the player cashes out, a payment device, such as a ticket, payment, or note generator
36 prints or otherwise generates a ticket or credit slip to provide to the player.
The player receives the ticket or credit slip and may redeem the value associated
with the ticket or credit slip via a cashier (or other suitable redemption system).
In another embodiment, when the player cashes out, the player receives the coins or
tokens in a coin payout tray. It should be appreciated that any suitable payout mechanisms,
such as funding to the player's electronically recordable identification card or smart
card, may be implemented in accordance with the gaming device disclosed herein.
[0047] In one embodiment, as mentioned above and as seen in Fig. 2A, one input device is
a touch-screen 42 coupled with a touch-screen controller 44 or some other touch-sensitive
display overlay to allow for player interaction with the images on the display. The
touch-screen and the touch-screen controller are connected to a video controller 46.
A player can make decisions and input signals into the gaming device by touching the
touch-screen at the appropriate locations. One such input device is a conventional
touch-screen button panel.
[0048] The gaming device may further include a plurality of communication ports for enabling
communication of the processor with external peripherals, such as external video sources,
expansion buses, game or other displays, a SCSI port, or a keypad.
[0049] In one embodiment, as seen in Fig. 2A, the gaming device includes a sound generating
device controlled by one or more sounds cards 48 which function in conjunction with
the processor. In one embodiment, the sound generating device includes at least one
and preferably a plurality of speakers 50 or other sound generating hardware and/or
software for generating sounds, such as by playing music for the primary and/or secondary
game or by playing music for other modes of the gaming device, such as an attract
mode. In one embodiment, the gaming device provides dynamic sounds coupled with attractive
multimedia images displayed on one or more of the display devices to provide an audio-visual
representation or to otherwise display full-motion video with sound to attract players
to the gaming device. During idle periods, the gaming device may display a sequence
of audio and/or visual attraction messages to attract potential players to the gaming
device. The videos may also be customized to provide any appropriate information.
[0050] In one embodiment, the gaming machine may include a sensor, such as a camera, in
communication with the processor (and possibly controlled by the processor), that
is selectively positioned to acquire an image of a player actively using the gaming
device and/or the surrounding area of the gaming device. In one embodiment, the camera
may be configured to selectively acquire still or moving (e.g., video) images and
may be configured to acquire the images in an analog, digital, or other suitable format.
The display devices may be configured to display the image acquired by the camera
as well as to display the visible manifestation of the game in split screen or picture-in-picture
fashion. For example, the camera may acquire an image of the player and the processor
may incorporate that image into the primary and/or secondary game as a game image,
symbol or indicia.
[0051] Gaming device 10 can incorporate any suitable wagering game as the primary or base
game. The gaming machine or device may include some or all of the features of conventional
gaming machines or devices. The primary or base game may comprise any suitable reel-type
game, card game, cascading or falling symbol game, number game, or other game of chance
susceptible to representation in an electronic or electromechanical form, which in
one embodiment produces a random outcome based on probability data at the time of
or after placement of a wager. That is, different primary wagering games, such as
video poker games, video blackjack games, video keno, video bingo or any other suitable
primary or base game may be implemented. In one embodiment, the disclosed multi-dimensional
cascading symbol game is implemented as a base or primary game.
[0052] In one embodiment, as illustrated in Figs. 1A and 1 B, a base or primary game may
be a slot game with one or more paylines 52. In this embodiment, the gaming device
includes at least one and preferably a plurality of reels 54, such as three to five
reels 54, in either electromechanical form with mechanical rotating reels or video
form with simulated reels and movement thereof. In one embodiment, an electromechanical
slot machine includes a plurality of adjacent, rotatable reels which may be combined
and operably coupled with an electronic display of any suitable type. In another embodiment,
if the reels 54 are in video form, one or more of the display devices, as described
above, displays the plurality of simulated video reels 54. Each reel 54 displays a
plurality of indicia or symbols, such as bells, hearts, fruits, numbers, letters,
bars, or other images which preferably correspond to a theme associated with the gaming
device. In another embodiment, one or more of the reels are independent reels or unisymbol
reels. In this embodiment, each independent or unisymbol reel generates and displays
one symbol to the player.
[0053] In one embodiment, one or more of the paylines may be horizontal, vertical, circular,
diagonal, angled or any combination thereof. In another embodiment, one or more of
the paylines each include a plurality of adjacent symbol display positions on a requisite
number of adjacent reels. In one such embodiment, one or more paylines are formed
between at least two symbol display positions which are adjacent to each other by
either sharing a common side or sharing a common corner (i.e., such paylines are connected
paylines). In these embodiments, the gaming device enables a player to wager on one
or more of such paylines to activate such wagered on paylines.
[0054] In another embodiment wherein one or more paylines are formed between at least two
symbol display positions which are adjacent to each other, the gaming device enables
a player to wager on and thus activate a plurality of symbol display positions. In
this embodiment, one or more paylines which are formed from a plurality of adjacent
active symbol display positions on a requisite number of adjacent reels are activated.
[0055] In one embodiment, the gaming device awards prizes after the reels of the primary
game stop spinning if specified types and/or configurations of indicia or symbols
occur on an active payline or otherwise occur in a winning pattern, occur on the requisite
number of adjacent reels and/or occur in a scatter pay arrangement.
[0056] In an alternative embodiment, rather than determining any outcome to provide to the
player by analyzing the symbols generated on any wagered upon paylines as described
above, the gaming device determines any outcome to provide to the player based on
the number of associated symbols which are generated in active symbol display positions
on the requisite number of adjacent reels (i.e., not on paylines passing through any
displayed winning symbol combinations). In this embodiment, if a winning symbol combination
is generated on the reels, the gaming device provides the player one award for that
occurrence of the generated winning symbol combination. For example, if one winning
symbol combination is generated on the reels, the gaming device will provide a single
award to the player for that winning symbol combination (i.e., not based on the number
of paylines that would have passed through that winning symbol combination). It should
be appreciated that because a gaming device that enables wagering on ways to win provides
the player one award for a single occurrence of a winning symbol combination and a
gaming device with paylines may provide the player more than one award for the same
occurrence of a single winning symbol combination (i.e., if a plurality of paylines
each pass through the same winning symbol combination), it is possible to provide
a player at a ways to win gaming device with more ways to win for an equivalent bet
or wager on a traditional slot gaming device with paylines.
[0057] In one embodiment, the total number of ways to win is determined by multiplying the
number of symbols generated in active symbol display positions on a first reel by
the number of symbols generated in active symbol display positions on a second reel
by the number of symbols generated in active symbol display positions on a third reel
and so on for each reel of the gaming device with at least one symbol generated in
an active symbol display position. For example, a three reel gaming device with three
symbols generated in active symbol display positions on each reel includes 27 ways
to win (i.e., 3 symbols on the first reel x 3 symbols on the second reel x 3 symbols
on the third reel). A four reel gaming device with three symbols generated in active
symbol display positions on each reel includes 81 ways to win (i.e., 3 symbols on
the first reel x 3 symbols on the second reel x 3 symbols on the third reel x 3 symbols
on the fourth reel). A five reel gaming device with three symbols generated in active
symbol display positions on each reel includes 243 ways to win (i.e., 3 symbols on
the first reel x 3 symbols on the second reel x 3 symbols on the third reel x 3 symbols
on the fourth reel x 3 symbols on the fifth reel). It should be appreciated that modifying
the number of generated symbols by either modifying the number of reels or modifying
the number of symbols generated in active symbol display positions by one or more
of the reels modifies the number of ways to win.
[0058] In another embodiment, the gaming device enables a player to wager on and thus activate
symbol display positions. In one such embodiment, the symbol display positions are
on the reels. In this embodiment, if based on the player's wager, a reel is activated,
then each of the symbol display positions of that reel will be activated and each
of the active symbol display positions will be part of one or more of the ways to
win. In one embodiment, if based on the player's wager, a reel is not activated, then
a designated number of default symbol display positions, such as a single symbol display
position of the middle row of the reel, will be activated and the default symbol display
position(s) will be part of one or more of the ways to win. This type of gaming machine
enables a player to wager on one, more than one or all of the reels and the processor
of the gaming device uses the number of wagered on reels to determine the active symbol
display positions and the number of possible ways to win. In alternative embodiments,
(1) no symbols are displayed as generated at any of the inactive symbol display positions,
or (2) any symbols generated at any inactive symbol display positions may be displayed
to the player but suitably shaded or otherwise designated as inactive.
[0059] In one embodiment wherein a player wagers on one or more reels, a player's wager
of one credit may activate each of the three symbol display positions on a first reel,
wherein one default symbol display position is activated on each of the remaining
four reels. In this example, as described above, the gaming device provides the player
three ways to win (i.e., 3 symbols on the first reel x 1 symbol on the second reel
x 1 symbol on the third reel x 1 symbol on the fourth reel x 1 symbol on the fifth
reel). In another example, a player's wager of nine credits may activate each of the
three symbol display positions on a first reel, each of the three symbol display positions
on a second reel and each of the three symbol display positions on a third reel wherein
one default symbol display position is activated on each of the remaining two reels.
In this example, as described above, the gaming device provides the player twenty-seven
ways to win (i.e., 3 symbols on the first reel x 3 symbols on the second reel x 3
symbols on the third reel x 1 symbol on the fourth reel x 1 symbol on the fifth reel).
[0060] In one embodiment, to determine any award(s) to provide to the player based on the
generated symbols, the gaming device individually determines if a symbol generated
in an active symbol display position on a first reel forms part of a winning symbol
combination with or is otherwise suitably related to a symbol generated in an active
symbol display position on a second reel. In this embodiment, the gaming device classifies
each pair of symbols which form part of a winning symbol combination (i.e., each pair
of related symbols) as a string of related symbols. For example, if active symbol
display positions include a first cherry symbol generated in the top row of a first
reel and a second cherry symbol generated in the bottom row of a second reel, the
gaming device classifies the two cherry symbols as a string of related symbols because
the two cherry symbols form part of a winning symbol combination.
[0061] After determining if any strings of related symbols are formed between the symbols
on the first reel and the symbols on the second reel, the gaming device determines
if any of the symbols from the next adjacent reel should be added to any of the formed
strings of related symbols. In this embodiment, for a first of the classified strings
of related symbols, the gaming device determines if any of the symbols generated by
the next adjacent reel form part of a winning symbol combination or are otherwise
related to the symbols of the first string of related symbols. If the gaming device
determines that a symbol generated on the next adjacent reel is related to the symbols
of the first string of related symbols, that symbol is subsequently added to the first
string of related symbols. For example, if the first string of related symbols is
the string of related cherry symbols and a related cherry symbol is generated in the
middle row of the third reel, the gaming device adds the related cherry symbol generated
on the third reel to the previously classified string of cherry symbols.
[0062] On the other hand, if the gaming device determines that no symbols generated on the
next adjacent reel are related to the symbols of the first string of related symbols,
the gaming device marks or flags such string of related symbols as complete. For example,
if the first string of related symbols is the string of related cherry symbols and
none of the symbols of the third reel are related to the cherry symbols of the previously
classified string of cherry symbols, the gaming device marks or flags the string of
two cherry symbols as complete.
[0063] After either adding a related symbol to the first string of related symbols or marking
the first string of related symbols as complete, the gaming device proceeds as described
above for each of the remaining classified strings of related symbols which were previously
classified or formed from related symbols on the first and second reels.
[0064] After analyzing each of the remaining strings of related symbols, the gaming device
determines, for each remaining pending or incomplete string of related symbols, if
any of the symbols from the next adjacent reel, if any, should be added to any of
the previously classified strings of related symbols. This process continues until
either each string of related symbols is complete or there are no more adjacent reels
of symbols to analyze. In this embodiment, where there are no more adjacent reels
of symbols to analyze, the gaming device marks each of the remaining pending strings
of related symbols as complete.
[0065] When each of the strings of related symbols is marked complete, the gaming device
compares each of the strings of related symbols to an appropriate paytable and provides
the player any award associated with each of the completed strings of symbols. It
should be appreciated that the player is provided one award, if any, for each string
of related symbols generated in active symbol display positions (i.e., as opposed
to a quantity of awards being based on how many paylines that would have passed through
each of the strings of related symbols in active symbol display positions).
[0066] In one embodiment, a base or primary game may be a poker game wherein the gaming
device enables the player to play a conventional game of video draw poker and initially
deals five cards all face up from a virtual deck of fifty-two cards. Cards may be
dealt as in a traditional game of cards or in the case of the gaming device, the cards
may be randomly selected from a predetermined number of cards. If the player wishes
to draw, the player selects the cards to hold via one or more input devices, such
as by pressing related hold buttons or via the touch screen. The player then presses
the deal button and the unwanted or discarded cards are removed from the display and
the gaming machine deals the replacement cards from the remaining cards in the deck.
This results in a final five-card hand. The gaming device compares the final five-card
hand to a payout table which utilizes conventional poker hand rankings to determine
the winning hands. The gaming device provides the player with an award based on a
winning hand and the number of credits the player wagered.
[0067] In another embodiment, the base or primary game may be a multi-hand version of video
poker. In this embodiment, the gaming device deals the player at least two hands of
cards. In one such embodiment, the cards are the same cards. In one embodiment each
hand of cards is associated with its own deck of cards. The player chooses the cards
to hold in a primary hand. The held cards in the primary hand are also held in the
other hands of cards. The remaining non-held cards are removed from each hand displayed
and for each hand replacement cards are randomly dealt into that hand. Since the replacement
cards are randomly dealt independently for each hand, the replacement cards for each
hand will usually be different. The poker hand rankings are then determined hand by
hand against a payout table and awards are provided to the player.
[0068] In one embodiment, a base or primary game may be a keno game wherein the gaming device
displays a plurality of selectable indicia or numbers on at least one of the display
devices. In this embodiment, the player selects at least one bit potentially a plurality
of the selectable indicia or numbers via an input device such as a touch screen. The
gaming device then displays a series of drawn numbers and determine an amount of matches,
if any, between the player's selected numbers and the gaming device's drawn numbers.
The player is provided an award based on the amount of matches, if any, based on the
amount of determined matches and the number of numbers drawn.
[0069] In one embodiment, in addition to winning credits or other awards in a base or primary
game, the gaming device may also give players the opportunity to win credits in a
bonus or secondary game or in a bonus or secondary round. In one embodiment, the disclosed
multi-dimensional cascading symbol game is implemented as a bonus or secondary game.
The bonus or secondary game enables the player to obtain a prize or payout in addition
to the prize or payout, if any, obtained from the base or primary game. In general,
a bonus or secondary game produces a significantly higher level of player excitement
than the base or primary game because it provides a greater expectation of winning
than the base or primary game, and is accompanied with more attractive or unusual
features than the base or primary game. In one embodiment, the bonus or secondary
game may be any type of suitable game, either similar to or completely different from
the base or primary game.
[0070] In one embodiment, the triggering event or qualifying condition may be a selected
outcome in the primary game or a particular arrangement of one or more indicia on
a display device in the primary game, such as the number seven appearing on three
adjacent reels along a payline in the primary slot game embodiment seen in Figs. 1A
and 1 B. In other embodiments, the triggering event or qualifying condition occurs
based on exceeding a certain amount of game play (such as number of games, number
of credits, amount of time), or reaching a specified number of points earned during
game play.
[0071] In another embodiment, the gaming device processor 12 or central controller 56 randomly
provides the player one or more plays of one or more secondary games. In one such
embodiment, the gaming device does not provide any apparent reason to the player for
qualifying to play a secondary or bonus game. In this embodiment, qualifying for a
bonus game is not triggered by an event in or based specifically on any of the plays
of any primary game. That is, the gaming device may simply qualify a player to play
a secondary game without any explanation or alternatively with simple explanations.
In another embodiment, the gaming device (or central server) qualifies a player for
a secondary game at least partially based on a game triggered or symbol triggered
event, such as at least partially based on the play of a primary game.
[0072] In one embodiment, the gaming device includes a program which will automatically
begin a bonus round after the player has achieved a triggering event or qualifying
condition in the base or primary game. In another embodiment, after a player has qualified
for a bonus game, the player may subsequently enhance his/her bonus game participation
through continued play on the base or primary game. Thus, for each bonus qualifying
event, such as a bonus symbol, that the player obtains, a given number of bonus game
wagering points or credits may be accumulated in a "bonus meter" programmed to accrue
the bonus wagering credits or entries toward eventual participation in a bonus game.
The occurrence of multiple such bonus qualifying events in the primary game may result
in an arithmetic or exponential increase in the number of bonus wagering credits awarded.
In one embodiment, the player may redeem extra bonus wagering credits during the bonus
game to extend play of the bonus game.
[0073] In one embodiment, no separate entry fee or buy-in for a bonus game is needed. That
is, a player may not purchase entry into a bonus game; rather they must win or earn
entry through play of the primary game, thus encouraging play of the primary game.
In another embodiment, qualification of the bonus or secondary game is accomplished
through a simple "buy-in" by the player-for example, if the player has been unsuccessful
at qualifying through other specified activities. In another embodiment, the player
must make a separate side-wager on the bonus game or wager a designated amount in
the primary game to qualify for the secondary game. In this embodiment, the secondary
game triggering event must occur and the side-wager (or designated primary game wager
amount) must have been placed to trigger the secondary game.
[0074] In one embodiment, as illustrated in Fig. 2B, one or more of the gaming devices 10
are in communication with each other and/or at least one central controller 56 through
a data network or remote communication link 58. In this embodiment, the central server,
central controller or remote host is any suitable server or computing device which
includes at least one processor and at least one memory or storage device. In different
such embodiments, the central server is a progressive controller or a processor of
one of the gaming devices in the gaming system. In these embodiments, the processor
of each gaming device is designed to transmit and receive events, messages, commands,
or any other suitable data or signal between the individual gaming device and the
central server. The gaming device processor is operable to execute such communicated
events, messages, or commands in conjunction with the operation of the gaming device.
Moreover, the processor of the central server is designed to transmit and receive
events, messages, commands, or any other suitable data or signal between the central
server and each of the individual gaming devices. The central server processor is
operable to execute such communicated events, messages, or commands in conjunction
with the operation of the central server. It should be appreciated that one, more
or each of the functions of the central controller, central server or remote host
as disclosed herein may be performed by one or more gaming device processors. It should
be further appreciated that one, more or each of the functions of one or more gaming
device processors as disclosed herein may be performed by the central controller,
central server or remote host.
[0075] In one embodiment, the game outcome provided to the player is determined by a central
server or controller and provided to the player at the gaming device. In this embodiment,
each of a plurality of such gaming devices are in communication with the central server
or controller. Upon a player initiating game play at one of the gaming devices, the
initiated gaming device communicates a game outcome request to the central server
or controller.
[0076] In one embodiment, the central server or controller receives the game outcome request
and randomly generates a game outcome for the primary game based on probability data.
In another embodiment, the central server or controller randomly generates a game
outcome for the secondary game based on probability data. In another embodiment, the
central server or controller randomly generates a game outcome for both the primary
game and the secondary game based on probability data. In this embodiment, the central
server or controller is capable of storing and utilizing program code or other data
similar to the processor and memory device of the gaming device.
[0077] In an alternative embodiment, the central server or controller maintains one or more
predetermined pools or sets of predetermined game outcomes. In this embodiment, the
central server or controller receives the game outcome request and independently selects
a predetermined game outcome from a set or pool of game outcomes. The central server
or controller flags or marks the selected game outcome as used. Once a game outcome
is flagged as used, it is prevented from further selection from the set or pool and
cannot be selected by the central controller or server upon another wager. The provided
game outcome can include a primary game outcome, a secondary game outcome, primary
and secondary game outcomes, or a series of game outcomes such as free games.
[0078] The central server or controller communicates the generated or selected game outcome
to the initiated gaming device. The gaming device receives the generated or selected
game outcome and provides the game outcome to the player. In an alternative embodiment,
how the generated or selected game outcome is to be presented or displayed to the
player, such as a reel symbol combination of a slot machine or a hand of cards dealt
in a card game, is also determined by the central server or controller and communicated
to the initiated gaming device to be presented or displayed to the player. Central
production or control can assist a gaming establishment or other entity in maintaining
appropriate records, controlling gaming, reducing and preventing cheating or electronic
or other errors, reducing or eliminating winloss volatility, and the like.
[0079] In another embodiment, a predetermined game outcome value is determined for each
of a plurality of linked or networked gaming devices based on the results of a bingo,
keno, or lottery game. In this embodiment, each individual gaming device utilizes
one or more bingo, keno, or lottery games to determine the predetermined game outcome
value provided to the player for the interactive game played at that gaming device.
In one embodiment, the bingo, keno, or lottery game is displayed to the player. In
another embodiment, the bingo, keno or lottery game is not displayed to the player,
but the results of the bingo, keno, or lottery game determine the predetermined game
outcome value for the primary or secondary game.
[0080] In the various bingo embodiments, as each gaming device is enrolled in the bingo
game, such as upon an appropriate wager or engaging an input device, the enrolled
gaming device is provided or associated with a different bingo card. Each bingo card
consists of a matrix or array of elements, wherein each element is designated with
a separate indicia, such as a number. It should be appreciated that each different
bingo card includes a different combination of elements. For example, if four bingo
cards are provided to four enrolled gaming devices, the same element may be present
on all four of the bingo cards while another element may solely be present on one
of the bingo cards.
[0081] In operation of these embodiments, upon providing or associating a different bingo
card with each of a plurality of enrolled gaming devices, the central controller randomly
selects or draws, one at a time, a plurality of the elements. As each element is selected,
a determination is made for each gaming device as to whether the selected element
is present on the bingo card provided to that enrolled gaming device. This determination
can be made by the central controller, the gaming device, a combination of the two,
or in any other suitable manner. If the selected element is present on the bingo card
provided to that enrolled gaming device, that selected element on the provided bingo
card is marked or flagged. This process of selecting elements and marking any selected
elements on the provided bingo cards continues until one or more predetermined patterns
are marked on one or more of the provided bingo cards. It should be appreciated that
in one embodiment, the gaming device requires the player to engage a daub button (not
shown) to initiate the process of the gaming device marking or flagging any selected
elements.
[0082] After one or more predetermined patterns are marked on one or more of the provided
bingo cards, a game outcome is determined for each of the enrolled gaming devices
based, at least in part, on the selected elements on the provided bingo cards. As
described above, the game outcome determined for each gaming device enrolled in the
bingo game is utilized by that gaming device to determine the predetermined game outcome
provided to the player. For example, a first gaming device to have selected elements
marked in a predetermined pattern is provided a first outcome of win $10 which will
be provided to a first player regardless of how the first player plays in a first
game, and a second gaming device to have selected elements marked in a different predetermined
pattern is provided a second outcome of win $2 which will be provided to a second
player regardless of how the second player plays a second game. It should be appreciated
that as the process of marking selected elements continues until one or more predetermined
patterns are marked, this embodiment ensures that at least one bingo card will win
the bingo game and thus at least one enrolled gaming device will provide a predetermined
winning game outcome to a player. It should be appreciated that other suitable methods
for selecting or determining one or more predetermined game outcomes may be employed.
[0083] In one example of the above-described embodiment, the predetermined game outcome
may be based on a supplemental award in addition to any award provided for winning
the bingo game as described above. In this embodiment, if one or more elements are
marked in supplemental patterns within a designated number of drawn elements, a supplemental
or intermittent award or value associated with the marked supplemental pattern is
provided to the player as part of the predetermined game outcome. For example, if
the four corners of a bingo card are marked within the first twenty selected elements,
a supplemental award of $10 is provided to the player as part of the predetermined
game outcome. It should be appreciated that in this embodiment, the player of a gaming
device may be provided a supplemental or intermittent award regardless of whether
the enrolled gaming device's provided bingo card wins or does not win the bingo game
as described above.
[0084] In another embodiment, one or more of the gaming devices are in communication with
a central server or controller for monitoring purposes only. That is, each individual
gaming device randomly generates the game outcomes to be provided to the player and
the central server or controller monitors the activities and events occurring on the
plurality of gaming devices. In one embodiment, the gaming network includes a real-time
or on-line accounting and gaming information system operably coupled to the central
server or controller. The accounting and gaming information system of this embodiment
includes a player database for storing player profiles, a player tracking module for
tracking players and a credit system for providing automated casino transactions.
[0085] In one embodiment, the gaming device disclosed herein is associated with or otherwise
integrated with one or more player tracking systems. Player tracking systems enable
gaming establishments to recognize the value of customer loyalty through identifying
frequent customers and rewarding them for their patronage. In one embodiment, the
gaming device and/or player tracking system tracks any player's gaming activity at
the gaming device. In one such embodiment, the gaming device includes at least one
card reader 38 in communication with the processor. In this embodiment, a player is
issued a player identification card which has an encoded player identification number
that uniquely identifies the player. When a player inserts their playing tracking
card into the card reader to begin a gaming session, the card reader reads the player
identification number off the player tracking card to identify the player. The gaming
device and/or associated player tracking system timely tracks any suitable information
or data relating to the identified player's gaming session. Directly or via the central
controller, the gaming device processor communicates such information to the player
tracking system. The gaming device and/or associated player tracking system also timely
tracks when a player removes their player tracking card when concluding play for that
gaming session. In another embodiment, rather than requiring a player to insert a
player tracking card, the gaming device utilizes one or more portable devices carried
by a player, such as a cell phone, a radio frequency identification tag or any other
suitable wireless device to track when a player begins and ends a gaming session.
In another embodiment, the gaming device utilizes any suitable biometric technology
or ticket technology to track when a player begins and ends a gaming session.
[0086] During one or more gaming sessions, the gaming device and/or player tracking system
tracks any suitable information or data, such as any amounts wagered, average wager
amounts, and/or the time at which these wagers are placed. In different embodiments,
for one or more players, the player tracking system includes the player's account
number, the player's card number, the player's first name, the player's surname, the
player's preferred name, the player's player tracking ranking, any promotion status
associated with the player's player tracking card, the player's address, the player's
birthday, the player's anniversary, the player's recent gaming sessions, or any other
suitable data. In one embodiment, such tracked information and/or any suitable feature
associated with the player tracking system is displayed on a player tracking display
40. In another embodiment, such tracked information and/or any suitable feature associated
with the player tracking system is displayed via one or more service windows (not
shown) which are displayed on the central display device and/or the upper display
device.
[0087] In one embodiment, a plurality of the gaming devices are capable of being connected
together through a data network. In one embodiment, the data network is a local area
network (LAN), in which one or more of the gaming devices are substantially proximate
to each other and an on-site central server or controller as in, for example, a gaming
establishment or a portion of a gaming establishment. In another embodiment, the data
network is a wide area network (WAN) in which one or more of the gaming devices are
in communication with at least one off-site central server or controller. In this
embodiment, the plurality of gaming devices may be located in a different part of
the gaming establishment or within a different gaming establishment than the off-site
central server or controller. Thus, the WAN may include an off-site central server
or controller and an off-site gaming device located within gaming establishments in
the same geographic area, such as a city or state. The WAN gaming system may be substantially
identical to the LAN gaming system described above, although the number of gaming
devices in each system may vary relative to one another.
[0088] In another embodiment, the data network is an internet or intranet. In this embodiment,
the operation of the gaming device can be viewed at the gaming device with at least
one internet browser. In this embodiment, operation of the gaming device and accumulation
of credits may be accomplished with only a connection to the central server or controller
(the internet/intranet server) through a conventional phone or other data transmission
line, digital subscriber line (DSL), T-1 line, coaxial cable, fiber optic cable, or
other suitable connection. In this embodiment, players may access an internet game
page from any location where an internet connection and computer or other internet
facilitator is available. The expansion in the number of computers and number and
speed of internet connections in recent years increases opportunities for players
to play from an ever-increasing number of remote sites. It should be appreciated that
the enhanced bandwidth of digital wireless communications may render such technology
suitable for some or all communications, particularly if such communications are encrypted.
Higher data transmission speeds may be useful for enhancing the sophistication and
response of the display and interaction with the player.
[0089] As mentioned above, in one embodiment, the present disclosure may be employed in
a server-based gaming system. In one such embodiment, as described above, one or more
gaming devices are in communication with a central server or controller. The central
server or controller may be any suitable server or computing device which includes
at least one processor and a memory or storage device. In alternative embodiments,
the central server is a progressive controller or another gaming machine in the gaming
system. In one embodiment, the memory device of the central server stores different
game programs and instructions, executable by a gaming device processor, to control
the gaming device. Each executable game program represents a different game or type
of game which may be played on one or more of the gaming devices in the gaming system.
Such different games may include the same or substantially the same game play with
different pay tables. In different embodiments, the executable game program is for
a primary game, a secondary game or both. In another embodiment, the game program
may be executable as a secondary game to be played simultaneous with the play of a
primary game (which may be downloaded to or fixed on the gaming device) or vice versa.
[0090] In this embodiment, each gaming device at least includes one or more display devices
and/or one or more input devices for interaction with a player. A local processor,
such as the above-described gaming device processor or a processor of a local server,
is operable with the display device(s) and/or the input device(s) of one or more of
the gaming devices.
[0091] In operation, the central controller is operable to communicate one or more of the
stored game programs to at least one local processor. In different embodiments, the
stored game programs are communicated or delivered by embedding the communicated game
program in a device or a component (e.g., a microchip to be inserted in a gaming device),
writing the game program on a disc or other media, or downloading or streaming the
game program over a dedicated data network, internet, or a telephone line. After the
stored game programs are communicated from the central server, the local processor
executes the communicated program to facilitate play of the communicated program by
a player through the display device(s) and/or input device(s) of the gaming device.
That is, when a game program is communicated to a local processor, the local processor
changes the game or type of game played at the gaming device.
[0092] In another embodiment, a plurality of gaming devices at one or more gaming sites
may be networked to the central server in a progressive configuration, as known in
the art, wherein a portion of each wager to initiate a base or primary game may be
allocated to one or more progressive awards. In one embodiment, a progressive gaming
system host site computer is coupled to a plurality of the central servers at a variety
of mutually remote gaming sites for providing a multi-site linked progressive automated
gaming system. In one embodiment, a progressive gaming system host site computer may
serve gaming devices distributed throughout a number of properties at different geographical
locations including, for example, different locations within a city or different cities
within a state.
[0093] In one embodiment, the progressive gaming system host site computer is maintained
for the overall operation and control of the progressive gaming system. In this embodiment,
a progressive gaming system host site computer oversees the entire progressive gaming
system and is the master for computing all progressive jackpots. All participating
gaming sites report to, and receive information from, the progressive gaming system
host site computer. Each central server computer is responsible for all data communication
between the gaming device hardware and software and the progressive gaming system
host site computer. In one embodiment, an individual gaming machine may trigger a
progressive award win. In another embodiment, a central server (or the progressive
gaming system host site computer) determines when a progressive award win is triggered.
In another embodiment, an individual gaming machine and a central controller (or progressive
gaming system host site computer) work in conjunction with each other to determine
when a progressive win is triggered, for example through an individual gaming machine
meeting a predetermined requirement established by the central controller.
[0094] In one embodiment, a progressive award win is triggered based on one or more game
play events, such as a symbol-driven trigger. In other embodiments, the progressive
award triggering event or qualifying condition may be achieved by exceeding a certain
amount of game play (such as number of games, number of credits, or amount of time),
or reaching a specified number of points earned during game play. In another embodiment,
a gaming device is randomly or apparently randomly selected to provide a player of
that gaming device one or more progressive awards. In one such embodiment, the gaming
device does not provide any apparent reasons to the player for winning a progressive
award, wherein winning the progressive award is not triggered by an event in or based
specifically on any of the plays of any primary game. That is, a player is provided
a progressive award without any explanation or alternatively with simple explanations.
In another embodiment, a player is provided a progressive award at least partially
based on a game triggered or symbol triggered event, such as at least partially based
on the play of a primary game.
[0095] In one embodiment, one or more of the progressive awards are each funded via a side
bet or side wager. In this embodiment, a player must place or wager a side bet to
be eligible to win the progressive award associated with the side bet. In one embodiment,
the player must place the maximum bet and the side bet to be eligible to win one of
the progressive awards. In another embodiment, if the player places or wagers the
required side bet, the player may wager at any credit amount during the primary game
(i.e., the player need not place the maximum bet and the side bet to be eligible to
win one of the progressive awards). In one such embodiment, the greater the player's
wager (in addition to the placed side bet), the greater the odds or probability that
the player will win one of the progressive awards. It should be appreciated that one
or more of the progressive awards may each be funded, at least in part, based on the
wagers placed on the primary games of the gaming machines in the gaming system, via
a gaming establishment or via any suitable manner.
[0096] In another embodiment, one or more of the progressive awards are partially funded
via a side-bet or side-wager which the player may make (and which may be tracked via
a side-bet meter). In one embodiment, one or more of the progressive awards are funded
with only side-bets or side-wagers placed. In another embodiment, one or more of the
progressive awards are funded based on player's wagers as described above as well
as any side-bets or side-wagers placed.
[0097] In one alternative embodiment, a minimum wager level is required for a gaming device
to qualify to be selected to obtain one of the progressive awards. In one embodiment,
this minimum wager level is the maximum wager level for the primary game in the gaming
machine. In another embodiment, no minimum wager level is required for a gaming machine
to qualify to be selected to obtain one of the progressive awards.
[0098] In another embodiment, a plurality of players at a plurality of linked gaming devices
in a gaming system participate in a group gaming environment. In one embodiment, a
plurality of players at a plurality of linked gaming devices work in conjunction with
one another, such as by playing together as a team or group, to win one or more awards.
In one such embodiment, any award won by the group is shared, either equally or based
on any suitable criteria, amongst the different players of the group. In another embodiment,
a plurality of players at a plurality of linked gaming devices compete against one
another for one or more awards. In one such embodiment, a plurality of players at
a plurality of linked gaming devices participate in a gaming tournament for one or
more awards. In another embodiment, a plurality of players at a plurality of linked
gaming devices play for one or more awards wherein an outcome generated by one gaming
device affects the outcomes generated by one or more linked gaming devices.
Multiple Dimension Cascading Symbols
[0099] Referring now to Fig. 3, a flowchart of an example embodiment of a process for operating
a gaming system or a gaming device disclosed herein is illustrated. In one embodiment,
this process is embodied in one or more software programs stored in one or more memories
and executed by one or more processors or servers. Although this process is described
with reference to the flowchart illustrated in Fig. 3, it should be appreciated that
many other methods of performing the acts associated with this process may be used.
For example, the order of certain steps described may be changed, or certain steps
described may be optional.
[0100] In one embodiment, the disclosed gaming system enables a player to wager on a play
of a game having a plurality of different symbol display position grids as indicated
in block 102.
[0101] Each symbol display position grid includes a plurality of symbol display positions
arranged in a plurality of rows and a plurality of columns. Each symbol display position
grid also has a different depth. Thus, each symbol display position of each symbol
display position grid is associated with a specific row, a specific column and a specific
depth. Moreover, in each symbol display position grid, one or more symbol display
positions are aligned with or otherwise correspond with one or more symbol display
positions of one or more symbol display position grids of different depths. That is,
one or more symbol display position grids are positioned (relative to the player's
line of sight) behind one or more other symbol display position grids and thus one
or more symbol display positions of one or more symbol display position grids are
positioned (relative to the player's line of sight) behind one or more symbol display
positions of one or more other symbol display position grids.
[0102] In one embodiment, one or more paylines of any suitable direction extend through
a plurality of symbol display positions of a symbol display position grid at one depth.
In another embodiment, one or more paylines of any suitable direction extend through
a plurality of symbol display positions of a plurality of symbol display position
grids at a plurality of different depths. In these embodiment, the gaming system enables
the player to wager on one or more of such paylines. In another embodiment, one or
more ways to win are associated with a plurality of symbol display positions of a
symbol display position grid at one depth. In another embodiment, one or more ways
to win are associated with a plurality of symbol display positions of a plurality
of symbol display position grids at a plurality of different depths. In these embodiment,
the gaming system enables the player to wager on quantity of active symbol display
positions or a quantity of ways to win.
[0103] The gaming system generates one of a plurality of symbols at each of the symbol display
positions of each of the different symbol display position grids as indicated in block
104. Such generation results in one or more symbols generated at one or more of the
symbol display positions of a first of the symbol display position grids of a first
depth being initially displayed to the player and one or more symbols generated at
one or more of the symbol display positions of a second of the symbol display position
grids at a second depth are not initially displayed to the player. Put differently,
since at least a second one of the symbol display position grids is at least partially
positioned behind the first one of the symbol display position grids (relative to
the player's line of sight), at least one of the symbols generated at at least one
of the symbol display positions of the second one of the symbol display position grids
is masked by at least one symbol generated at at least one of the symbol display positions
of another symbol display position grid and thus not initially displayed to the player.
[0104] In one embodiment, each symbol display position grid is associated with a different
set of a plurality of reels. In this embodiment, when the gaming system generates
one of a plurality of symbols at each of the symbol display positions of each of the
different symbol display position grids, the gaming system causes each of the sets
of reels to generate one or more symbols for the symbol display position grid associated
with that set of reels. In another embodiment, the plurality of symbol display position
grids are associated with a single set of a plurality of reels. In this embodiment,
such as described in
U.S. Patent No. 7,252,591, each reel of the plurality of reels is associated with a plurality of symbol stacks.
Each symbol stack includes an initially displayed symbol and at least one initially
hidden symbol. In this embodiment, when the gaming system generates one of a plurality
of symbols at each of the symbol display positions of each of the different symbol
display position grids, the gaming system causes the plurality of reels to generate
a plurality of symbol stacks wherein one symbol (associated with a first symbol display
position grid at a first depth) of the generated symbol stack is initially displayed
to the player and another symbol (associated with another symbol display position
grid at another depth) of the generated symbol stack is not initially displayed to
the player. In another embodiment, one or more symbol display positions of one or
more symbol display position grids are associated with different sets of reels and
one or more symbol display positions of one or more symbol display position grids
are associated with one or more symbol stacks.
[0105] In one embodiment, upon generating one of the plurality of symbols at each symbol
display position, the gaming system determines whether any of the generated symbols
displayed to the player form any winning combinations of displayed symbols as indicated
in diamond 106 of Fig. 3. It should be appreciated that because certain generated
symbols are not initially displayed to the player (i.e., certain generated symbols
are blocked from being displayed by other symbols generated at different depths),
the gaming system disclosed herein only evaluates the symbols currently displayed
to the player for award evaluation purposes.
[0106] If no winning combination of displayed symbols is formed, the gaming system ends
the play of the game and returns to block 102 to enable the player to place another
wager on another play of the multi-dimensional cascading symbols game. On the other
hand, if any winning combination of displayed symbols are formed, for each formed
winning combination of displayed symbols, the gaming system provides to the player
an award associated with that displayed winning symbol combination as indicated by
block 108.
[0107] After providing the player any awards, for each formed winning combination of displayed
symbols, the gaming system removes the displayed symbols of that formed winning combination
of displayed symbols as indicated in block 110. Removing such symbols results in one
or more empty symbol display positions which the gaming system may fill by shifting
one or more other displayed symbols. Specifically, as indicated in block 112, for
each removed symbol, the gaming system shifts zero, one or more symbols generated
in zero, one or more symbol display positions of the symbol display position grid
of that removed symbol. Such shifting results in, for each removed symbol, an empty
symbol display position being created in the symbol display position grid of that
removed symbol.
[0108] It should be appreciated that the creation of one or more empty symbol display positions
at one symbol display position grid causes the exposure of symbols generated in symbol
display positions of another grid positioned at another depth. Put differently, the
removal of symbols, shifting of symbols and creation of empty symbol display positions
of one symbol display position grid results in the gaming system displaying previously
hidden symbols from another symbol display position grid (which is positioned, relative
to the player's line of sight, behind the grid with the removed symbols). In other
words, unlike known two dimensional cascading reel games (which generate symbols from
above the symbol display position matrix to fill in any holes created by the removal
of certain symbol), the present disclosure includes a three dimensional cascading
reel game which accounts for any holes created by the removal of certain symbols from
one symbol display position matrix by exposing symbols from another symbol display
position matrix which is at a different depth.
[0109] After exposing zero, one or more previously hidden symbols, as indicated in diamond
114, for each created empty symbol display position, the gaming system determines
whether a generated symbol is displayed in a corresponding symbol display position
of a different symbol display position grid. The gaming system thus determines whether
each created empty symbol display position reveals another symbol generated at another
depth.
[0110] If any least one created empty symbol display position does not reveal another symbol
generated at another depth, as indicated in block 116, the gaming system generates
a symbol for each created empty symbol display position without a generated symbol
displayed in a corresponding symbol display position of a different symbol display
position grid. The gaming system then returns to diamond 106 and again determines
if any of the generated symbols currently displayed to the player form any winning
combinations of displayed symbols. On the other hand, if each created empty symbol
display position reveals another symbol of another symbol display position of another
symbol display position grid of a different depth, the gaming system returns to diamond
106 and again determines if any of the generated symbols currently displayed to the
player form any winning combinations of displayed symbols.
[0111] It should be appreciated that when determining if any awards are associated with
the currently displayed symbols, the gaming system may evaluate symbols displayed
at a plurality of symbol display positions of a plurality of symbol display position
grids of a plurality of different depths. That is, since the gaming system only evaluates
the symbols that are currently displayed to the player and different symbols positioned
at different depths may be currently displayed to the player (due to the removal and/or
shifting of symbols positioned in front of these symbols), the gaming system is configured
to evaluate symbols displayed at different depths to determine any additional awards
to provide to the player. Such a configuration provides the player with additional
opportunities to win awards in association with a plurality of grids of symbol display
positions. In this embodiment, the disclosed gaming system enables a play of the multi-dimensional
cascading symbols game to continue so long as one or more winning symbol combinations
continue to be displayed to the player.
[0112] As illustrated in Fig. 4A, in one example embodiment of a play of the multi-dimensional
cascading symbol game disclosed herein, the gaming system generates a plurality symbols
at a plurality of symbol display positions at each of a plurality of symbol display
position grids 150a, 150b and 150c of different depths. Specifically, the gaming system:
(i) generates a plurality of symbols 152 at a plurality of symbol display positions
154 of symbol display position grid 150a, (ii) generates a plurality of symbols 156
at a plurality of symbol display positions 158 of symbol display position grid 150b,
and (iii) generates a plurality of symbols 160 at a plurality of symbol display positions
162 of symbol display position grid 150c. As seen in Figs. 4A and 4B, because symbol
display position grids 150b and 150c are positioned behind symbol display position
grid 150a, the symbols 156 and 160 generated at the plurality of symbol display positions
158 and 162 of symbol display position grids 150b and 150c are not initially displayed
to the player.
[0113] As seen in Fig. 4B, after generating a plurality of symbols, the gaming system determines
that the displayed symbol combination of seven symbol - seven symbol - seven symbol
in the middle or second row of symbol display position grid 150a is a winning symbol
combination. Accordingly, the gaming system provides an award of fifty credits to
the player and provides appropriate messages such as "YOU WIN 50 CREDITS FOR THE 7-7-7
SYMBOL COMBINATION" and "BUT WAIT...YOUR GAME CONTINUES" to the player visually, or
through suitable audio or audiovisual displays.
[0114] As seen in Fig. 4C, the gaming system then removes each of the symbols of the displayed
winning symbol combination of seven symbol - seven symbol - seven symbol. In this
example, the removal of the symbols 152f, 152g and 152h of the displayed winning symbol
combination of seven symbol - seven symbol - seven symbol from the middle row of symbol
display position grid 150a (as seen in Fig. 4B) causes empty symbol display positions
154f, 154g and 154h in symbol display position grid 150a. As seen in Fig. 4C, such
empty symbol display positions thus causes certain of the symbols 156f, 156g and 156h
generated at symbol display positions 158f, 158g and 158h of the middle or second
row of symbol display position grid 150b to be displayed to the player. Thus, the
creation of one or more empty symbol display positions in a front symbol display position
grid (relative to the player's line of sight) causes one or more symbols at one or
more corresponding symbol display positions of another symbol display position grid
(which is, relative to the player's line of sight, behind the front symbol display
position grid) to become displayed to the player.
[0115] As seen in Fig. 4D, the revealing of certain of the symbols of the middle row of
symbol display position grid 150b is temporary because following the removal of the
symbols 152f, 152g and 152h from the middle row of symbol display position grid 150a
(as seen in Fig. 4B), the gaming system shifts one or more symbols from the symbol
display position grid 150a downward to fill the empty symbol display positions created
from any removed symbols from this symbol display position grid. In the illustrated
embodiment, the disclosed gaming system shifts symbols 152a, 152b and 152c from the
top row of symbol display position grid 150a downward into symbol display positions
154f, 154g and 154h of the second or middle row of symbol display position grid 150a
to fill the created empty symbol display positions. In this example, the shifting
of the symbols from the top row of symbol display position grid 150a downward into
symbol display positions of the second or middle row of symbol display position grid
150a causes different empty symbol display positions 154a, 154b and 154c in symbol
display position grid 150a to be created. As seen in Fig. 4D, such different empty
symbol display positions thus causes certain of the symbols 156a, 156b and 156c generated
at symbol display positions 158a, 158b and 158c of the top or first row of symbol
display position grid 150b to be displayed to the player.
[0116] After removing one or more symbols from one of the symbol display position grids,
shifting zero, one or more symbols from that symbol display position grid and revealing
one or more symbols from another one of the symbol display position grids, as seen
in Fig. 4E, the gaming system determines that the displayed symbol combination of
cherry symbol - cherry symbol - cherry symbol - cherry symbol in the displayed top
or first row is a winning symbol combination. Accordingly, the gaming system provides
an award of two-hundred credits to the player and provides appropriate messages such
as "YOU WIN 200 CREDITS FOR THE CHERRY-CHERRY-CHERRY-CHERRY SYMBOL COMBINATION" and
"BUT WAIT...YOUR GAME CONTINUES" to the player visually, or through suitable audio
or audiovisual displays. It should be appreciated that this winning combination of
displayed symbols includes at least one displayed symbol 152d generated at a symbol
display position 154d in association with the symbol display position grid 150a and
at least one display symbol 156a, 156b and 156c generated at symbol display positions
158a, 158b and 158c in association with symbol display position grid 150b. Accordingly,
in one embodiment, the gaming system evaluates the symbols displayed to the player
regardless of in which symbol display position grid such symbols were generated.
[0117] The gaming system then removes each of the symbols of the displayed winning symbol
combination of cherry symbol - cherry symbol - cherry symbol - cherry symbol. In this
example, the removal of the symbols of the displayed winning symbol combination of
cherry symbol - cherry symbol - cherry symbol - cherry symbol causes one empty symbol
display position 154d in symbol display position grid 150a and three empty symbol
display positions 158a, 158b and 158c in symbol display position grid 150b. This creation
of a plurality of empty symbol display positions in a plurality of different symbol
display position grids of different depths causes a plurality of the symbols generated
at a plurality of different symbol display position grids of a plurality of different
depths to be simultaneously displayed to the player. Specifically, as seen in Figs.
4E and 4F, the creation of one empty symbol display position 154d in symbol display
position grid 150a and three empty symbol display positions 158a, 158b and 158c in
symbol display position grid 150b causes one symbol 156d generated at symbol display
position 158d from symbol display position grid 150b to be displayed to the player
and further causes three symbols 160a, 160b and 160c generated at symbol display positions
162a, 162b and 162c from symbol display position grid 150c to be displayed to the
player.
[0118] After removing one or more symbols from one of the symbol display position grids,
shifting zero, one or more symbols from that symbol display position grid and revealing
one or more symbols from another one of the symbol display position grids, as seen
in Fig. 4G, the gaming system determines that no displayed symbols form any winning
symbol combinations. Accordingly, the gaming system ends the play of the multi-dimensional
cascading symbol game and provides appropriate messages such as "NO MORE WINNING SYMBOL
COMBINATIONS" and "YOUR TOTAL AWARD IS 250" to the player visually, or through suitable
audio or audiovisual displays.
[0119] In another embodiment, one or more of the generated symbols are multiple dimension
symbols including a depth component. For example, one or more multiple dimension symbols
each include a six-sided or hexagonal shape with individually displayed symbols on
each side or face of the multi-dimensional shape. In another example, one or more
multiple dimension symbols each include a four-sided square or rectangular shape with
individually displayed symbols on each side or face. In another example, one or more
multiple dimension symbols each include a three-sided or triangular shape with individually
displayed symbols on each side or face. In an alternative embodiment, one or more
faces or sides of one or more multiple dimension symbols do not include an individually
displayed symbol. It should be appreciated that such multiple dimension symbols can
include any suitable number of sides and any suitable number of individually displayed
symbols per side.
[0120] In one embodiment utilizing such multiple dimension symbols, when zero, one, or more
empty symbol display positions are created in a symbol display position grid (due
to the above-described removal of one or more symbols), not only is one side or face
of the multiple dimension symbol of another symbol display position grid of a different
depth exposed, but one or more sides or faces of one or more multiple dimension symbols
of the same symbol display position grid of the removed symbol may be exposed. That
is, the removal of a multiple dimension symbol from a symbol display position grid
results in previously hidden sides of other multiple dimension symbols from the same
symbol display position grid becoming exposed for award evaluation purposes.
[0121] For example, as seen in Fig. 5A, in one example embodiment of a play of the multi-dimensional
cascading symbol game disclosed herein, the gaming system generates a plurality multiple
dimension symbols at a plurality of symbol display positions of each of a plurality
of symbol display position grids 250a, 250b and 250c of different depths. Specifically,
the gaming system: (i) generates a plurality of multiple dimension symbols 252 at
a plurality of symbol display positions 254 of symbol display position grid 250a,
(ii) generates a plurality of multiple dimension symbols 256 at a plurality of symbol
display positions 258 of symbol display position grid 250b, and (iii) generates a
plurality of multiple dimension symbols 260 at a plurality of symbol display positions
262 of symbol display position grid 250c.
[0122] As seen in Figs. 5A and 5B, because symbol display position grids 250b and 250c are
positioned behind symbol display position grid 250a, the multiple dimension symbols
256 and 260 generated at the plurality of symbol display positions 258 and 262 of
symbol display position grids 250b and 250c are not initially displayed to the player.
It should be appreciated that the configuration of the multiple dimension symbols
causes one or more of the faces or sides of certain multiple dimension symbols to
be hidden from or otherwise not displayed to the player. For example, as seen in Figs.
5A and 5B, the configuration of the multiple dimension symbols cause only one side
or face of certain of the multiple dimension symbols generated in the plurality of
symbol display positions 254 of symbol display position grid 250a to be initially
displayed to the player.
[0123] After generating a plurality of multiple dimension symbols, the gaming system evaluates
the symbols currently displayed to the player to determine if any awards are associated
with any currently displayed symbol combinations. Specifically, as seen in Fig. 5B,
the gaming system evaluates each of the displayed sides or faces of the displayed
multiple dimension symbols from symbol display position grid 250a to determine that
the displayed combination of star symbol - star symbol - star symbol in the bottom
or third row of symbol display position grid 250a is a winning symbol combination.
Accordingly, the gaming system provides an award of one-hundred-fifty credits to the
player and provides appropriate messages such as "YOU WIN 150 CREDITS FOR THE STAR-STAR-STAR
SYMBOL COMBINATION" and "BUT WAIT...YOUR GAME CONTINUES" to the player visually, or
through suitable audio or audiovisual displays.
[0124] As seen in Fig. 5C, the gaming system then removes each of the multiple dimension
symbols of the displayed winning symbol combination of star symbol - star symbol -
star symbol. In this example, as seen in Figs. 5B and 5C, the removal of the multiple
dimension symbols 252k, 252l and 252m of the displayed winning symbol combination
of star symbol - star symbol - star symbol from the bottom row of symbol display position
grid 250a causes empty symbol display positions 254k, 254l and 254m in symbol display
position grid 250a.
[0125] As illustrated in Fig. 5C, the created empty symbol display positions causes certain
of the multiple dimension symbols 256k, 256l and 256m generated at symbol display
positions 258k, 258l and 258m of the bottom or third row of symbol display position
grid 250b to be displayed to the player. Thus, the creation of one or more empty symbol
display positions in a front symbol display position grid (relative to the player's
line of sight) causes one or more multiple dimension symbols at one or more corresponding
symbol display positions of another symbol display position grid (which is, relative
to the player's line of sight, behind the front symbol display position grid) to become
displayed to the player.
[0126] As also illustrated in Fig. 5C, the created empty symbol display positions causes
a plurality of the faces or sides of multiple dimension symbols 252f, 252g, 252h and
252n of symbol display position grid 250a to be displayed to the player. Thus, the
creation of one or more empty symbol display positions in a symbol display position
grid causes zero, one or more previously hidden faces or sides of one or more multiple
dimension symbols at one or more corresponding symbol display positions in the same
symbol display position grid to become displayed to the player.
[0127] As seen in Fig. 5D, the revealing of certain of the multiple dimension symbols of
the bottom row of symbol display position grid 250b and the revealing of certain sides
of the multiple dimension symbols of symbol display position grid 250a is temporary
because following the removal of the multiple dimension symbols 252k, 252l and 252m
from the bottom row of symbol display position grid 250a, the gaming system shifts
one or more multiple dimension symbols 252 from the symbol display position grid 250a
downward to fill the empty symbol display positions 254 created from the removed symbols
from this symbol display position grid. Thus, in the illustrated embodiment, to fill
the created empty symbol display positions, the disclosed gaming system: (i) shifts
multiple dimension symbols 252f, 252g and 252h from the middle row of symbol display
position grid 250a downward into empty symbol display positions 254k, 254l and 254m
of the bottom row of symbol display position grid 250a, and then (ii) shifts multiple
dimension symbols 252a, 252b and 252c from the top row of symbol display position
grid 250a downward into vacant symbol display positions 254f, 254g and 254h of the
middle row of symbol display position grid 250a
[0128] In this example, the shifting of the multiple dimension symbols from the top and
middle row of symbol display position grid 250a downward into symbol display positions
of the bottom row of symbol display position grid 250a causes different empty symbol
display positions 254a, 254b and 254c in symbol display position grid 250a to be created.
As seen in Fig. 5D, such different empty symbol display positions causes certain of
the multiple dimension symbols 256a, 256b and 256c generated at symbol display positions
258a, 258b and 258c of symbol display position grid 250b to be displayed to the player.
Moreover, such different empty symbol display positions also causes certain of the
previously hidden faces or sides of certain of the multiple dimension symbols 252a
(now in symbol display position 254f), 252b (now in symbol display position 254g),
252c (now in symbol display position 254h) and 252d of symbol display position grid
250a to be displayed to the player.
[0129] After removing one or more multiple dimension symbols from one of the symbol display
position grids, shifting zero, one or more multiple dimension symbols within that
symbol display position grid and revealing one or more multiple dimension symbols
from both the same symbol display position grid and another one of the symbol display
position grids, the gaming system evaluates the symbols currently displayed to the
player to determine if any awards are associated with any currently displayed symbol
combinations. Specifically, as seen in Fig. 5E, the gaming system evaluates each of
the displayed sides or faces of the displayed multiple dimension symbols from symbol
display position grid 250a and each of the displayed sides or faces of the displayed
multiple dimension symbols from symbol display position grid 250b. In different embodiments,
if a multiple dimension symbol includes a plurality of sides or faces currently displayed
to the player, the gaming system evaluates one, more or each of the displayed sides
in determining any awards to provide to the player. In this case, as seen in Fig.
5E, the gaming system determines no displayed sides or faces of the displayed multiple
dimension symbols form any winning symbol combinations. Accordingly, the gaming system
ends the play of the multi-dimensional cascading symbol game and provides appropriate
messages such as "NO MORE WINNING SYMBOL COMBINATIONS" and "YOUR TOTAL AWARD IS 150"
to the player visually, or through suitable audio or audiovisual displays.
[0130] In another embodiment employing multiple dimension symbols, for one play of the game,
the gaming system evaluates the symbols exposed on a plurality of faces or sides of
a plurality of multiple dimension symbols. In this embodiment, when a plurality of
multiple dimension symbols are generated in the symbol display positions of each of
the plurality of symbol display position grids, zero, one or more of the multiple
dimension symbols from the plurality of symbol display position grids form a plurality
of multiple dimension symbol display position planes or surfaces. These multiple dimension
symbol display position planes or surfaces each include one or more symbol display
positions from one or more of the symbol display position grids at one or more depths.
In this embodiment, for each plane or surface of the multiple dimension symbol display
position grid displayed to the player, the gaming system evaluates the symbols displayed
on the faces of the multiple dimension symbols associated with that plane or surface.
As described above, for each displayed plane or surface of the multiple dimension
symbol display position grid, the gaming system removes any multiple dimension symbols
from any winning symbol combinations, and shifts any multiple dimension symbols to
reveal generated multiple dimension symbols in different symbol display position grids
at the same depth or at different depths. This process is repeated until no winning
symbol or winning symbol combination is displayed to the player.
[0131] For example, as seen in Fig. 6A, in one example embodiment of a play of the multi-dimensional
cascading symbol game disclosed herein, the gaming system generates a plurality multiple
dimension symbols at a plurality of symbol display positions of each of a plurality
of symbol display position grids 350a, 350b and 350c of different depths. Specifically,
the gaming system: (i) generates a plurality of multiple dimension symbols 352 at
a plurality of symbol display positions 354 of symbol display position grid 350a,
(ii) generates a plurality of multiple dimension symbols 356 at a plurality of symbol
display positions 358 of symbol display position grid 350b, and (iii) generates a
plurality of multiple dimension symbols 360 at a plurality of symbol display positions
362 of symbol display position grid 350c.
[0132] As seen in Fig. 6A, because symbol display position grids 350b and 350c are positioned
behind symbol display position grid 350a, one or more sides of one or more of the
multiple dimension symbols 356 and 360 generated at the plurality of symbol display
positions 358 and 362 of symbol display position grids 350b and 350c are not initially
displayed to the player. In this illustrated embodiment, the specific static view
that this play of the game is displayed to the player causes a plurality of sides
of a plurality of the multiple dimension symbols 352, 356 and 360 to be initially
displayed to the player. For example, as seen in Fig. 6A, for one of the multiple
dimension symbols, the gaming system displays: (i) the double-bar symbol 352a generated
at symbol display position 354a on the displayed top side of this multiple dimension
symbol, (ii) the cherry symbol 352aa generated at symbol display position 354aa on
the displayed left side of this multiple dimension symbol, and (iii) the apple symbol
352aaa generated at symbol display position 354aaa on the displayed right side on
this multiple dimension symbol. In another example, as also seen in Fig. 6A, for another
one of the multiple dimension symbols, the gaming system displays: (i) the single
bar symbol 356a generated at symbol display position 358a on the displayed top side
of this multiple dimension symbol, and (ii) the cherry symbol 356aa generated at symbol
display position 358aa on the displayed left side of this multiple dimension symbol.
In another embodiment (not shown), the gaming system causes the plurality of symbol
display position grids to rotate to enable the player to view each of the formed multiple
dimension symbol display position planes for a single play of the game.
[0133] After generating a plurality of multiple dimension symbols, for each multiple dimension
symbol display position plane or surface, the gaming system evaluates the symbols
currently displayed to the player to determine if any awards are associated with any
currently displayed symbol combinations. Specifically, as seen in Fig. 6A, the gaming
system evaluates each of the displayed sides or faces of the displayed multiple dimension
symbols which form the top multiple dimension symbol display position plane, the left
multiple dimension symbol display position plane and the right multiple dimension
symbol display position plane. In this example, starting with the left multiple dimension
symbol display position plane, the gaming system determines that the displayed combination
of cherry symbol - cherry symbol - cherry symbol of this left multiple dimension symbol
display position plane is a winning symbol combination. It should be appreciated that
this winning symbol combination includes one symbol displayed on one side of a multiple
dimension symbol generated in symbol display position grid 350a, one symbol displayed
on one side of a multiple dimension symbol generated in symbol display position grid
350b and one symbol displayed on one side of a multiple dimension symbol generated
in symbol display position grid 350c. In this example, the gaming system provides
an award of three-hundred credits to the player and provides appropriate messages
such as "YOU WIN 300 CREDITS FOR THE CHERRY-CHERRY-CHERRY SYMBOL COMBINATION" and
"BUT WAIT...YOUR GAME CONTINUES" to the player visually, or through suitable audio
or audiovisual displays.
[0134] In one embodiment, the gaming system evaluates the displayed symbol sides of one
or more multiple dimension symbols to determine if the displayed symbol sides form
any designated patterns or any designated three dimensional patterns. For example,
the gaming system evaluates the displayed symbol sides of one or more multiple dimension
symbols to determine if any lines of three or more displayed symbol sides of one or
more multiple dimension symbols are formed, any rectangles of four or more displayed
symbol sides of two or more multiple dimension symbols are formed and/or any "L" shaped
patterns of three or more displayed symbol sides of two or more multiple dimension
symbols are formed. In this embodiment, such three-dimensional patterns may appear
anywhere on one or more multiple dimension symbol display position planes (and not
at a predetermined starting position and/or predetermined ending position). In one
such embodiment, the gaming system displays the player any winning symbol combination
in 3D.
[0135] As seen in Fig. 6B, after determining any displayed winning symbol combination, the
gaming system then removes each of the multiple dimension symbols of the displayed
winning symbol combination of cherry symbol - cherry symbol - cherry symbol. In this
example, as seen in Figs. 6B, the removal of these multiple dimension symbols from
the left multiple dimension symbol display position plane causes an empty symbol display
position in each of symbol display position grids 350a, 350b and 350c to be created.
In this embodiment, the created empty symbol display positions causes a plurality
of the faces or sides of a plurality of multiple dimension symbols to be displayed
to the player. For example, the removal of the multiple dimension symbol with the
cherry symbol 352aa causes both: (i) the apple symbol 352d of one side of the multiple
dimension symbol generated at symbol display position 354d and (ii) the seven symbol
352bb of one side of the multiple dimension symbol generated at symbol display position
354b, to be displayed to the player. Thus, the creation of one or more empty symbol
display positions in one or more symbol display position grids causes zero, one or
more previously hidden faces or sides of one or more multiple dimension symbols at
one or more corresponding symbol display positions in one or more symbol display position
grids to become displayed to the player.
[0136] After removing any multiple dimension symbols which include any symbol sides which
form part of any winning symbol combination, the gaming system determines that no
multiple dimension symbols are positioned to be shifted to fill the created empty
symbol display positions. Thus, as seen in Fig. 6C, the gaming system generates a
new symbol for each empty symbol display position. Specifically, the gaming system
generates: (A) one multiple dimension symbol which includes: (i) the apple symbol
364a generated at symbol display position 354a on the displayed top side of this multiple
dimension symbol, (ii) the lemon symbol 364aa generated at symbol display position
354aa on the displayed left side of this multiple dimension symbol, and (iii) the
bell symbol 364aaa generated at symbol display position 354aaa on the displayed right
side on this multiple dimension symbol; (B) one multiple dimension symbol which includes:
(i) the seven symbol 366a generated at symbol display position 358a on the displayed
top side of this multiple dimension symbol, and (ii) the diamond symbol 366aa generated
at symbol display position 358aa on the displayed left side of this multiple dimension
symbol, and (C) one multiple dimension symbol which includes: (i) the orange symbol
368a generated at symbol display position 362a on the displayed top side of this multiple
dimension symbol, and (ii) the heart symbol 368aa generated at symbol display position
362aa on the displayed left side of this multiple dimension symbol.
[0137] After such multiple dimension symbol generation, the gaming system again evaluates
the symbols displayed on the left multiple dimension symbol display position plane.
In this example, after determining that no winning symbol combinations are formed
from the symbol sides displayed on the left multiple dimension symbol display position
plane, the gaming system proceeds to any remaining unevaluated multiple dimension
symbol display position planes to determine if any winning symbol combinations are
formed.
[0138] As seen in Fig. 6C, in this example, after determining that the left multiple dimension
symbol display position plane includes no winning symbol combinations, the gaming
system proceeds to evaluate the right multiple dimension symbol display position plane.
After determining that the right multiple dimension symbol display position plane
includes no winning symbol combinations, the gaming system proceeds to evaluate the
top multiple dimension symbol display position plane. After determining that the top
multiple dimension symbol display position plane includes no winning symbol combinations,
the gaming system determines that no multiple dimension symbol display position planes
remain unevaluated and ends the play of the game. Accordingly, as seen in Fig. 6C,
the gaming system provides appropriate messages such as "NO MORE WINNING SYMBOL COMBINATIONS"
and "YOUR TOTAL AWARD IS 300" to the player visually, or through suitable audio or
audiovisual displays.
[0139] In one embodiment, as described above, the gaming system evaluates the symbol sides
of a multiple dimension symbol display position plane, removes any multiple dimension
symbols with any symbol sides included in a winning symbol combination, shifts and/or
generates one or more additional multiple dimension symbols and reevaluates the symbol
sides of this multiple dimension symbol display position plane before proceeding to
the next multiple dimension symbol display position plane. In this embodiment, the
removal of one or more multiple dimension symbols associated with one multiple dimension
symbol display position plane may affect the symbols displayed in another multiple
dimension symbol display position plane. In one such embodiment, the removal of one
or more multiple dimension symbols associated with one multiple dimension symbol display
position plane may cause a non-winning symbol combination to be replaced with a winning
symbol combination. In another such embodiment, the removal of one or more multiple
dimension symbols associated with one multiple dimension symbol display position plane
may cause a winning symbol combination to be replaced with a non-winning symbol combination.
For example, as seen in Fig. 6A to 6C, the removal of the cherry symbol - cherry symbol
- cherry symbol winning symbol combination of the left multiple dimension symbol display
position plane also caused a removal of the bell symbol 360a generated in symbol display
position 362a. In this example, the removal of this bell symbol caused the previously
displayed bell symbol - bell symbol - bell symbol winning combination to be replaced
with the currently displayed non-winning orange symbol - bell symbol - bell symbol
winning combination.
[0140] In another embodiment, the gaming system evaluates the symbol sides of the multiple
dimension symbols which form a multiple dimension symbol display position plane, and
proceeds to the next multiple dimension symbol display position plane before removing
any symbols from any winning symbol combination. For example, if this embodiment were
implemented with the multiple dimension symbols generated in Fig. 6A, the gaming system
would provide the player the award associated with the cherry symbol - cherry symbol
- cherry symbol winning symbol combination of the left multiple dimension symbol display
position plane and then, before removing any of these symbols, provide the player
the award associated with the bell symbol - bell symbol - bell symbol winning combination
of the top multiple dimension symbol display position plane.
[0141] In one embodiment wherein the gaming system evaluates the symbol sides of the multiple
dimension symbols which form a multiple dimension symbol display position plane, and
proceeds to the next multiple dimension symbol display position plane before removing
any symbols from any winning symbol combinations, the gaming system provides the player
an additional award, such as triggering a bonus game, if one or more multiple dimension
symbols each include a plurality of symbol sides included in a plurality of winning
symbol combinations. For example, a multiple dimension symbol includes a King on one
face which is part of a three King winning symbol combination and also includes a
Queen on another face which is part of a three Queen winning symbol combination. In
this example, the gaming system provides the player an additional award, such as a
multiplier of the awards associated with the three King winning symbol combination
and the three Queen winning symbol combination because this multiple dimension symbol
is associated with a plurality of winning symbol combinations. In an alternative embodiment,
if a multiple dimension symbol is associated with a plurality of winning symbol combinations,
the gaming system causes each of the symbol sides of that multiple dimension symbol
to become wild symbols.
[0142] In another embodiment, rather than generating one or more multiple dimension symbols
for any created empty symbol display positions, the gaming system continues removing
multiple dimension symbols from any winning symbol combination until one or more holes
or craters are created in the set of symbol display position grids. In one such embodiment,
the gaming system provides the player an additional award if an entire level of multiple
dimension symbols are removed and/or if enough multiple dimension symbols are removed
to enable the player to view through each symbol display position grid.
[0143] In one another embodiment, one or more designated characters, such as one or more
"fairies" are associated with one or more symbol display positions. In this embodiment,
if the multiple dimension symbol generated at that associated symbol display position
is removed, the designated character associated with that symbol display position
is activated to provide one or more additional awards to the player. For example,
if a designated character is activated, the gaming system turns certain multiple dimension
symbols into wild symbols, modifies the award associated with certain winning symbol
combinations, removes one or more multiple dimension symbols (which could activate
other designated characters), awards a bonus round, provides one or more bonus symbols
needed to trigger a bonus round, and/or provides the player with a cash award. In
different embodiments, each designated character is associated with the same additional
award or associated with different additional awards. In another embodiment, each
successive designated character that is activated during a play of a game is associated
with a successively higher valued award (i.e., the first activated character for a
play of the a game is associated with a 2X multiplier and the second activated character
for the play of the game is associated with a 3X multiplier).
[0144] In another embodiment, a plurality, but not all, of the sides of each multiple dimension
symbol includes a symbol. In this embodiment, the removal of one or more multiple
dimension symbols causes the symbols of one or more sides of one or more other multiple
dimension symbols to be displayed to the player to create one or more additional paylines.
That is, one or more paylines are not initially evaluated for a play of a game (because
no symbols are displayed along those paylines), but as one or more symbols are removed
from one or more symbol display position grids, different symbols are displayed along
those paylines and thus evaluated. In another embodiment, each side of a multiple
dimension symbol includes the same symbol.
[0145] In another embodiment, each symbol of the plurality of symbols (or alternatively,
one or more sides or faces of each of the plurality of multiple dimension symbols)
is associated with a characteristic, such as a color or shape. In this embodiment,
the gaming system displays the symbols of the plurality of symbol display position
grids to the player such that the characteristic (e.g., the color) associated with
one or more symbols (or one or more sides of one or more multiple dimension symbols)
are displayed to the player (even if the entire symbol or the symbols on such faces
are not displayed to the player). That is, the gaming system displays one or more
characteristics of one or more symbols (or one or more sides of one or more multiple
dimension symbols) while not displaying the entire symbols (or not displaying the
symbols of the sides of those multiple dimension symbols).
[0146] In one such embodiment employing characteristics, the gaming system utilizes the
characteristics of the symbols to convey information to the player. For example, a
designated characteristic, such as the color gold, is associated with wild symbols,
wherein the gaming system displays to the player that each of the symbols of a symbol
display position grid are gold and therefore, the symbols of this symbol display grid
are wild symbols. In this example, the player plays the game in an attempt to clear
away enough symbols to reach that symbol display position grid of wild symbols.
[0147] In another such embodiment employing characteristics, the gaming system utilizes
the characteristics of the symbols to provide to the player one or more awards, such
as one or more matching characteristic awards. In this embodiment, different characteristics
are associated with different awards, such that the award provided to the player is
based on which characteristic is matched. For example, if a plurality of the displayed
symbols (or a plurality of displayed symbol sides of a plurality of the multiple dimension
symbols) generated at a plurality of the symbol display positions of one or more of
the symbol display position grids are each associated with the same characteristic,
such as the same color silver, the gaming system provides to the player the matching
characteristic award associated with that characteristic.
[0148] In another embodiment, the multi-dimensional tumbling reels game disclosed herein
utilizes the fourth dimension of time to determine any awards to be provided to a
player. In one such embodiment, the gaming system associates certain symbols with
a duration or quantity which those symbols remain in one of the symbol display grids.
In this embodiment, if such symbols are generated in the symbol display positions
of the symbol display position grids and such symbols form part of a winning symbol
combination, then as long as the associated duration or quantity has not expired,
such symbols are not removed from the symbol display positions of the symbol display
position grids.
[0149] Specifically, Figure 7 illustrates a flowchart of an example embodiment of a process
for operating a gaming system or a gaming device utilizing the fourth dimension of
time. In one embodiment, this process is embodied in one or more software programs
stored in one or more memories and executed by one or more processors or servers.
Although this process is described with reference to the flowchart illustrated in
Fig. 7, it should be appreciated that many other methods of performing the acts associated
with this process may be used. For example, the order of certain steps described may
be changed, or certain steps described may be optional.
[0150] In one embodiment, the disclosed gaming system enables a player to wager on a play
of a game having a plurality of different symbol display position grids as indicated
in block 402. As described above, each symbol display position grid includes a plurality
of symbol display positions having a depth and arranged in a plurality of rows and
a plurality of columns.
[0151] The gaming system generates one of a plurality of symbols at each of the symbol display
positions of each of the different symbol display position grids as indicated in block
404. In this embodiment, the plurality of symbols include at least one designated
symbol. In one such embodiment, the designated symbol is associated with a duration
of time. In another such embodiment, the designated symbol is associated with a quantity
of winning symbol combinations. In another such embodiment, the designated symbol
is associated with a quantity of symbol shifts. In another such embodiment, the designated
symbol is associated with a quantity of games played.
[0152] In these embodiments, as described above, the generation of the symbols at the symbol
display positions of the symbol display position grids results in one or more symbols
generated at one or more of the symbol display positions of a first of the symbol
display position grids of a first depth being initially displayed to the player and
one or more symbols generated at one or more of the symbol display positions of a
second of the symbol display position grids at a second depth are not initially displayed
to the player. Put differently, since at least a second one of the symbol display
position grids is at least partially positioned behind the first one of the symbol
display position grids (relative to the player's line of sight), at least one of the
symbols generated at at least one of the symbol display positions of the second one
of the symbol display position grids is masked by at least one symbol generated at
at least one of the symbol display positions of another symbol display position grid
and thus not initially displayed to the player.
[0153] In one embodiment, upon generating one of the plurality of symbols at each symbol
display position, the gaming system determines whether one or more designated symbols
are generated as indicated by block 406. If at least one designated symbol is generated,
the gaming system determines an indicated quantity for the at least one generated
designated symbol, as indicated by block 308. In one such embodiment, each generated
designated symbol is associated with an indicated quantity, indicated as a numeral
in parentheses next to the designated symbol. In another embodiment, the gaming system
displays the indicated quantity associated with a designated symbol by color of the
designated symbol (i.e., the designated symbol fades from black to white as the indicated
quantity decreases). In another embodiment, the gaming system displays an indicated
quantity on a separate counter associated with each designated symbol.
[0154] After determining a quantity for zero, one or more generated symbols, the gaming
system determines whether any of the generated symbols displayed to the player form
any winning combinations of displayed symbols as indicated in diamond 410 of Fig.
7. As described above, because certain generated symbols are not initially displayed
to the player (i.e., certain generated symbols are blocked from being displayed by
other symbols generated at different depths), the gaming system only evaluates the
symbols currently displayed to the player for award evaluation purposes.
[0155] In one embodiment, the gaming system analyzes each of any displayed designated symbols
as a Wild symbol, such that each generated designated symbol increases the likelihood
of generating a winning symbol combination. In another embodiment, the gaming system
analyzes each of any displayed designated symbols as a high value symbol, such that
each generated designated symbol increases the award amount associated with one or
more winning symbol combinations.
[0156] If no winning combination of displayed symbols is formed, the gaming system ends
the play of the game and returns to block 302 to enable the player to place another
wager on another play of the multi-dimensional cascading symbols game. On the other
hand, if any winning combination of displayed symbols are formed, for each formed
winning combination of displayed symbols, the gaming system provides to the player
an award associated with that displayed winning symbol combination as indicated by
block 412.
[0157] After providing the player any awards, the gaming system decrements the indicated
quantity associated with each of any designated symbols in a winning combination of
displayed symbols as indicated by block 414. In one embodiment, for each of any generated
and displayed designated symbols, the gaming system determines whether that designated
symbol is active or inactive based on the decremented indicated quantity associated
with the designated symbol. In one example embodiment, the gaming system determines
that a generated designated symbol is inactive if the indicated quantity associated
with the designated symbol is equal to or less than a predefined quantity, such as
zero.
[0158] After decrementing the indicated quantity associated with zero, one or more generated
and displayed designated symbols, for each formed winning combination of displayed
symbols, the gaming system removes any non-designated displayed symbols and any inactive
designated displayed symbols of that formed winning combination of displayed symbols
as indicated in block 416. Removing such symbols results in one or more empty symbol
display positions which the gaming system may fill by shifting one or more other displayed
symbols. Specifically, as indicated in block 318, for each removed symbol, the gaming
system shifts zero, one or more symbols generated in zero, one or more symbol display
positions of the symbol display position grid of that removed symbol. Such shifting
results in, for each removed symbol, an empty symbol display position being created
in the symbol display position grid of that removed symbol.
[0159] After exposing zero, one or more previously hidden symbols, as indicated in diamond
418, for each created empty symbol display position, the gaming system determines
whether a generated symbol is displayed in a corresponding symbol display position
of a different symbol display position grid. The gaming system thus determines whether
each created empty symbol display position reveals another symbol generated at another
depth.
[0160] If any least one created empty symbol display position does not reveal another symbol
generated at another depth, as indicated in block 420, the gaming system generates
a symbol for each created empty symbol display position without a generated symbol
displayed in a corresponding symbol display position of a different symbol display
position grid. The gaming system then returns to diamond 410 and again determines
if any of the generated symbols currently displayed to the player form any winning
combinations of displayed symbols. On the other hand, if each created empty symbol
display position reveals another symbol of another symbol display position of another
symbol display position grid of a different depth, the gaming system returns to diamond
410 and again determines if any of the generated symbols currently displayed to the
player form any winning combinations of displayed symbols. Accordingly, this embodiment
of the gaming system provides an element of the fourth dimension of time by providing
a player with an opportunity to win multiple awards for multiple generations of symbols,
wherein one or more generated designated symbols is usable for a plurality of generations
and thus potentially usable in a plurality of winning symbol combinations. Moreover,
since such designated symbols remain displayed for a number of symbol generations,
the designated symbols are more likely to accumulate in the lower symbol display positions
of the symbol display position grids resulting in winning symbol combinations being
more likely to be generated as the game progresses.
[0161] In another embodiment, the gaming system tracks a quantity of times a designated
symbol is included in one or more winning symbol combinations. In this embodiment,
if the quantity of times the designated symbol is included in one or more winning
symbol combinations reaches a designated quantity, an additional award is provided
to the player. For example, if a designated symbol was previously included in four
separate winning symbol combinations (for a single play of a game) and that designated
symbol is included in a fifth winning symbol combination (for the single play of the
game), the gaming system triggers a bonus round in association with this designated
symbol. In one such example, the gaming system displays this designated symbol as
a balloon symbol which inflates more each time the designated symbol is included in
a winning symbol combination.
[0162] In another embodiment utilizing the fourth dimension of time to determine any awards
to be provided to a player, the gaming system records or stores one or more of the
symbols generated in one or more of symbol display positions of one or more of the
symbol display position grids for one or more plays of the game. In one such embodiment,
the gaming system records or stores, for an individual gaming device, the symbols
generated in the symbol display positions of the symbol display position grids for
each play of the game. In another such embodiment, the gaming system records or stores,
for a group of gaming devices, the symbols generated in the symbol display positions
of the symbol display position grids for each play of the game. In another such embodiment,
the gaming system records or stores, for an individual player, the symbols generated
in the symbol display positions of the symbol display position grids for each play
of the game. In another such embodiment, the gaming system records or stores, for
a group of players, the symbols generated in the symbol display positions of the symbol
display position grids for each play of the game.
[0163] In one embodiment, when a player initiates a play of this tumbling reels game, the
gaming system randomly picks a designated quantity of one or more previous plays of
the game and uses the previously recorded symbols of those plays of the game to determine
any awards for the initiated play of the game. In another embodiment, when a player
initiates a play of this tumbling reels game, the gaming system picks a designated
quantity of one or more previous plays of the game from a designated period of time
and uses the previously recorded symbols of those plays of the game to determine any
awards for the initiated play of the game.
[0164] In this embodiment, for a play of a game, in addition to or as an alternative to
evaluating the displayed symbols generated at the symbol display positions of one
or more symbol display position grids, the gaming system evaluates the displayed symbols
generated at the symbol display positions of one or more symbol display position grids
compared to the stored symbols generated in the symbol display positions of the symbol
display position grids for one or more previous plays of the game. That is, in this
embodiment, a player would be playing against symbols generated for one or more players
who previously played the tumbling reels game. In one such embodiment, the gaming
system determines an award based on how many displayed symbols generated at the symbol
display positions of one or more symbol display position grids were also displayed
at the symbol display positions of one or more symbol display position grids for one
or more previous plays of the game. In another such embodiment, the gaming system
determines an award based on which symbols were generated and displayed in both the
current play of the game and one or more previous plays of the game. In another such
embodiment, the gaming system determines an award based on which symbols were generated
and displayed in which symbol display positions of which symbol display position grids
in both the current play of the game and one or more previous plays of the game. In
another such embodiment, the gaming system determines an award based on which symbols
were generated and displayed in a current play of the game compared to the outcome
that another player (or other players) previously generated in one or more previous
or concurrent plays of the game.
[0165] In one embodiment, the gaming system enables the player to win an additional award
depending on how the symbols generated for that player compare to the symbols generated
for a subsequent play of the game. For example, the gaming system provides the player
an award if the symbols generated for that player compare favorable with the symbols
generated for another play of the game. That is, this embodiment of the gaming system
provides that the symbols generated for a player are utilized in at least two games,
once as an active symbols for the current play of the game and once as an inactive
or comparison symbols for one or more subsequent plays of the game
[0166] In another embodiment, when the gaming system is initially started, the gaming system
does not have the available data of stored symbols from previous plays of the game
(because no symbols have been generated in any plays of the game yet). In this embodiment,
one or more default bots are used to build an applicable database of symbols generated
in plays of the game. As the database becomes more extensive with stored symbols from
actual plays of the game, the gaming system relies more on the previous plays of the
game and less on the default bots.
[0167] In another embodiment, the gaming system determines an award based on which symbols
were generated and displayed in a current play of the game compared to a target outcome,
such as a predefined target image formed by the plurality of symbols. In another embodiment,
the gaming system determines an award based on a plurality of players each contributing
one or more symbols to match a target outcome. In one such embodiment, each multiple
dimension symbol display position plane is associated with a different target characteristic,
such as a different color, and a plurality of players each contribute one or more
multiple dimension symbols in an attempt to cause each multiple dimension symbol display
position plane to have its associated target characteristic. In one such embodiment,
if a multiple dimension symbol display position plane achieves its target characteristic,
such as each of the sides of each of the multiple dimension symbols which form the
multiple dimension symbol display position plane are the same color, the gaming system
provides an award to any players that contributed one or more multiple dimension symbols.
In another such embodiment, if a multiple dimension symbol display position plane
achieves its target characteristic, such as each of the sides of each of the multiple
dimension symbols which form the multiple dimension symbol display position plane
are the same color, the gaming system enables each of the players that contributed
one or more multiple dimension symbols to participate in a bonus game.
[0168] In another embodiment, the gaming system utilizes an accumulator cube to provide
one or more awards over a period of time. In one such embodiment, if a symbol from
a player's play of a game matches a target symbol in an exact position in a target
accumulator cube, the gaming system adds that symbol to an accumulator cube. In this
embodiment, when the accumulator cube is filled with symbols (either all from an individual
player over a plurality of plays of the game or from a group of a plurality of players
over a plurality of plays of the game), the gaming system provides an award to one
or more players, such as providing each player an award value or enabling each player
to participate in a bonus game.
[0169] In one embodiment, the symbols available to be generated in association with each
of the symbol display position grids are the same. In this embodiment, each of the
symbols generated at each of the symbol display positions of each of the symbol display
position grids are selected from the same plurality of symbols. For example, for a
3x5 reel game, the gaming system utilizes the same reel strips to create ten or more
symbol display position grids. In this example, the gaming system then randomly layers
the created symbol display position grids. As winning combinations are removed from
one layer (i.e., one symbol display position grid), the symbols from the next layer
(i.e., the next symbol display position grid) become displayed to fill the created
empty symbol display positions.
[0170] In another embodiment, different symbols are available to be generated in association
with different symbol display position grids. In this embodiment, a plurality of the
symbols available to be generated in a plurality the symbol display positions of at
least one of the symbol display position grids are selected from one plurality of
symbols and a plurality of the symbols available to be generated in a plurality of
the symbol display positions of at least a different one of the symbol display position
grids are selected from a different plurality of symbols. For example, the plurality
of symbols available to be generated in association with the symbol display positions
of one symbol display position grid at one depth includes a higher concentration of
wild symbols and/or high valued symbols. In another example, the plurality of symbols
available to be generated in association with the symbol display positions of a second
symbol display position grid at a second depth includes a higher concentration of
symbols associated with the triggering of a bonus game.
[0171] In another embodiment, the symbols available to be generated with each symbol display
position grid vary between plays of the game. For example, for a first play of the
game, the plurality of symbols available to be generated in association with the symbol
display positions of a third symbol display position grid at a third depth include
a higher concentration of wild symbols, while for a second play of the game, the plurality
of symbols available to be generated in association with the symbol display positions
of a second symbol display position grid at a second depth include a higher concentration
of wild symbols. In another example, for a first play of the game, the plurality of
symbols available to be generated in association with the symbol display positions
of a third symbol display position grid at a third depth include a higher concentration
of bonus triggering symbols, while for a second play of the game, the plurality of
symbols available to be generated in association with the symbol display positions
of a first symbol display position grid at a first depth include a higher concentration
of wild symbols.
[0172] In another embodiment of employing different symbols in association with different
symbol display position grids, the gaming system layers the symbol display position
grids with symbols in order of payback percentage. For example, the top layer (i.e.,
the first symbol display position grid including generated symbols initially displayed
to the player) may be created from reel strips having an 85% average expected payback
percentage, the next layer (i.e., the second symbol display position grid including
generated symbols not initially displayed to the player) may be created from reel
strips having a 110% average expected payback percentage, the next layer (i.e., the
third symbol display position grid including generated symbols not initially displayed
to the player) may be created from reel strips having a 250% average expected payback
percentage, and the next layer (i.e., the fourth symbol display position grid including
generated symbols not initially displayed to the player) may be created from reel
strips having a 1000% average expected payback percentage. In this example, the more
winning combinations a player removes from the top layer, the more likely the player
is to experience the higher valued awards associated with the later or deeper layers.
[0173] In another embodiment of employing different symbols in association with different
symbol display position grids, the gaming system creates ten or more layers (i.e.,
ten or more symbol display position grids) from reel strips of various average expected
payback percentages. For example, the average expected payback percentage of the reel
strips is 95%, but one or more average expected payback percentages of one or more
reel strips are higher than 100%. In this example, the gaming system randomly arranges
the reel strips with the created symbol display position grids such that the player
could receive any of the reel strips in association with any of the symbol display
position grids. Accordingly, based on which reel strip is randomly associated with
which symbol display position grid (and thus based on which symbols are likely to
be generated in symbol display positions initially displayed to the player) the play
of the game may be associated with a greater than 100% average expected payback percentage
or associated with an average expected payback percentage of less than 100%. In different
embodiments, the varying average expected payback percentages of various symbol display
position grids is accomplished through using one or more wild symbols, one or more
multiplier wild symbols, one or more top award symbols, one or more progressive jackpot
symbols, one or more bonus symbols, and/or one or more split symbols.
[0174] In another embodiment, the gaming system employs one or more symbol stacks, such
as stacked wild symbols. In one such embodiment, a generated symbol stack is associated
with a plurality of symbol display positions at a plurality of symbol display positions
grids of different depths. For example, if a stacked wild symbol is generated at a
first symbol display position of a first symbol display position grid of a first depth,
if one of the wild symbols of that stack wild symbol is subsequently removed, the
gaming system will reveal another one of the wild symbols of that stacked wild symbol
at the first symbol display position of a second symbol display position grid of a
second depth.
[0175] In one such embodiment, the different symbols of a stacked symbol are associated
with different awards and/or features. For example, a stacked wild symbol generated
at a first symbol display position of a first symbol display position grid of a first
depth is associated with a multiplier of 1X, a stacked wild symbol generated at a
first symbol display position of a second symbol display position grid of a second
depth (which is, relative to the player's line of sight, behind the first symbol display
position of the first symbol display position grid) is associated with a multiplier
of 2X, and a stacked wild symbol generated at a first symbol display position of a
third symbol display position grid of a third depth (which is, relative to the player's
line of sight, behind the first symbol display position of the first symbol display
position grid and also behind the second symbol display position of the second symbol
display position grid) is associated with a multiplier of 3X.
[0176] In another embodiment, the gaming system provides the player a bonus award if each
of the symbols generated at each of the symbol display positions of a symbol display
position grid are removed. In another embodiment, the rows or columns on one or more
symbol display position grids at one or more different depths include random or pre-defined
sets of symbols. For example, the symbols on the top row of the symbol display position
grid at a second depth level all contain the same symbol, and the gaming system provides
a bonus award to the player if the entire row of symbol display positions of that
symbol display position grid are revealed.
[0177] In another embodiment, the gaming system adds additional symbol display position
grids of different depths as the game progresses. In this embodiment, if at least
one symbol is removed from at least one symbol display position of the last or deepest
symbol display position grid (relative to the player's line of sight), the gaming
system adds an additional symbol display position grid behind that symbol display
position grid (i.e., a new deepest symbol display position grid).
[0178] In another embodiment, the size and/or configuration of the symbol display position
grids at one or more different depths are different. For example, a first symbol display
position grid of a first depth includes three rows and five columns of symbol display
positions and a second symbol display position grid of a second depth includes four
rows and five columns of symbol display positions. In another embodiment, the number
of symbol display positions of a plurality of symbol display position grids of different
depths are different. For example, a first symbol display position grid of a first
depth includes a first number of one or more symbol display positions and a second
symbol display position grid of a second depth includes a second number of one or
more symbol display positions. In another example, one symbol display position grid
of a first depth includes a plurality of symbol display positions and another symbol
display position grid of a second depth includes one symbol display position.
[0179] In another embodiment, one or more symbols are not initially generated at one or
more symbol display position grids (i.e., one or more symbol display position grids
include one or more initially empty symbol display positions). In this embodiment,
when a first symbol display position grid including at least one initially empty symbol
display position is placed in front of (relative to the player's line of sight) a
second symbol display position grid, symbols from the second symbol display position
grid automatically fill in or are otherwise displayed through the empty symbol display
positions. Accordingly, the gaming system provides a player access to symbols from
deeper symbol display position grids due to such initially empty symbol display positions.
It should be appreciated that in these embodiments, one or more symbols generated
in a plurality of different symbol display position grids at different depths will
be initially displayed to the player.
[0180] In another embodiment, the gaming system utilizes a plurality of different sets of
symbol display position grids of different depths. In one such embodiment, at least
a first area, column or row of a first set of symbol display position grids is associated
with or linked to at least a first area, column or row of a second set of symbol display
position grids and at least a second area, column or row of the first set of symbol
display position grids is not associated with or linked to any area, column or row
in any second set of symbol display position grids. In a play of the game, as described
above, symbols are independently generated for each set of symbol display position
grids and the symbols displayed for each set of symbol display position grids of different
depths are independently evaluated to provide any awards for any winning symbols or
winning symbol combinations. After the evaluation, the gaming system removes zero,
one, or more symbols to leave zero, one, or more empty symbol display positions. In
one embodiment, if any empty symbol display positions are formed on the first area,
column or row of the first set of symbol display position grids, the gaming system
shifts or transfers one or more symbols from the first area, column or row of the
first set of symbol display position grids to the linked first area, column or row
of the second set of symbol display position grids to occupy the one or more empty
symbol display positions. In this embodiment, if there are any empty symbol display
positions on the second area, column or row of the first set of symbol display position
grids, the gaming system does not shift or transfer any symbols from the second area,
column or row of the first set of symbol display position grids to the second area,
column or row of the second set of symbol display position grids. The gaming system
then independently evaluates the symbols displayed for each set of symbol display
position grids to provide any awards for any winning symbols or winning symbol combinations.
[0181] In one alternative embodiment, rather than shifting one or more symbols from the
first set of symbol display position grids to the second set of symbol display position
grids, the gaming system transfers any winning symbols which are removed from the
first set of symbol display position grids to the second set of symbol display position
grids. In this embodiment, the second set of symbol display position grids is filled
with symbols over a quantity of plays of the game (by one or more players). In one
such embodiment, if any of the symbols transferred to the second set of symbol display
position grids form any winning symbol combinations, the gaming system provides any
awards associated with such winning symbol combinations to the player or players that
contributed such symbols.
[0182] In another embodiment, the gaming system employs a symbol accumulation sequence and
a symbol evaluation sequence. The symbol accumulation sequence includes an accumulation
of a plurality of symbols in association with a persistence game. The symbol accumulation
sequence also includes the maintenance of a persistence game arrangement that displays
a designated quantity of accumulated symbols. In one such embodiment, the accumulated
symbols are the symbols removed from any winning symbol combination as described above.
Such maintenance of the persistence game arrangement includes, in certain instances,
removing at least one previously accumulated symbol from the persistence game arrangement
to enable the gaming system to cause the persistence game arrangement to accumulate
and display a newly generated symbol. The symbol evaluation sequence includes an evaluation
of at least some of the previously accumulated symbols to determine an award. In one
embodiment, the symbol evaluation sequence includes the gaming system determining
and providing an award based on the accumulated symbols of the persistence game. In
another embodiment, the symbol evaluation sequence includes the gaming system determining
and providing an award based on at least one of the accumulated symbols of the persistence
game and at least one displayed symbol for a current play of the tumbling reels game
disclosed herein.
[0183] In another embodiment, after removing one or more symbols from any displayed winning
symbol combinations, the gaming system determines if a designated event has occurred.
In this embodiment, if the gaming system determines that a designated event has occurred,
the gaming system generates at least one predetermined designated symbol in at least
one of the empty symbol display positions created by the removal of symbols from the
winning symbol combinations. For example, the gaming device generates a predetermined
designated wild symbol in one or more of the empty symbol display positions. In one
embodiment, any predetermined designated symbols are independent of and in addition
to the plurality of symbols. That is, the predetermined designated symbols are separate
from and not initially available with the plurality of symbols for the gaming system
to generate in the plurality of symbol display positions. In this embodiment, the
gaming system evaluates the displayed symbols (including any generated predetermined
designated symbols) and provides any awards associated with any winning symbol combinations.
[0184] In one alternative embodiment, once a single symbol has been exposed in a symbol
display position grid, the gaming system also reveals any symbols at that depth that
are not obscured by symbols in front of them. In another embodiment, once an entire
symbol display position grid has been removed, the gaming system also revealed the
symbols generated in the symbol display positions of the next symbol display position
grid of a different shape (than the removed grid).
[0185] In another alternative embodiment, rather than shifting any of the symbols into any
empty symbol display positions, the gaming system disclosed herein retains one or
more symbols in its respective symbol display position. In this embodiment, as described
above, any symbols generated at any symbol display positions of any symbol display
position grid of a different depth (than the depth of the symbol display position
grid with at least one empty symbol display position) are displayed and evaluated
with the remaining displayed symbols.
[0186] In another embodiment, the gaming system removes any symbols of any displayed winning
symbol combinations, evaluates the symbols currently displayed to the player (i.e.,
evaluates symbols generated in symbol display positions of at least two different
symbol display position grids of different depths), removes any symbols of any displayed
winning symbol combinations and repeats this process until no more displayed winning
symbol combinations exist. In this embodiment, when no more displayed winning symbol
combinations exist, the gaming system shifts zero, one or more symbols as described
above and then repeats removing symbols and evaluating any currently displayed symbols
to determine if any winning symbol combinations are displayed.
[0187] In another embodiment, the shifting of symbols into empty symbol display positions
can occur in any suitable direction (e.g., up, down, left, right, diagonal) in one
symbol display position grid and/or in any suitable direction (e.g., backwards, forward)
between different symbol display positions of different depths. In one such embodiment,
if an empty symbol display position is created in one of the symbol display position
grids, one or more symbols generated in one or more symbol display positions of one
or more different symbol display position grids (of one or more different depths)
are shifted to fill the empty symbol display position.
[0188] In another embodiment, if one or more empty symbol display positions are created
in one or more symbol display position grids, the gaming system generates and displays
a symbol for each created empty symbol display position. In one such embodiment, when
certain symbols of certain winning symbol combinations are removed to create one or
more empty symbol display positions, the gaming system generates and displays a symbol
for each created empty symbol display position. In this embodiment, when certain other
symbols of certain other winning symbol combinations are removed to create one or
more empty symbol display positions, the gaming system proceeds as described above
with revealing one or more symbols generated at one or more symbol display positions
of one or more different symbol display position grids of different depths. In another
such embodiment, the gaming system enables the player to pick which created empty
symbol display positions will be filled by the gaming system generating and displaying
a symbol for that created empty symbol display position and which created empty symbol
display positions will be filled by the gaming system revealing one or more symbols
generated at one or more symbol display positions of one or more different symbol
display position grids of different depths.
[0189] It should be appreciated that in different embodiments, one or more of:
- i. a quantity of symbol display position grids;
- ii. a quantity of symbol display positions in each symbol display position grid;
- iii. a shape or configuration of each symbol display position grid;
- iv. a quantity of rows in each symbol display position grid;
- v. a quantity of columns in each symbol display position grid;
- vi. which displayed symbols are evaluated to determine any awards;
- vii. which displayed sides or faces of which multiple dimension symbols are evaluated
to determine any awards;
- viii. which symbols are shifted;
- ix. which symbol retain their original positioning;
- x. which symbols are removed from which symbol display position grids;
- xi. a quantity of symbols removed from any symbol display position grids;
- xii. the direction of any shifting of any symbols;
- xiii. which symbols are available to be generated in each symbol display position
grid;
- xiv. an order of evaluating the plurality of multiple dimension symbol display position
planes;
- xv. a duration of time a designated symbol will remain at one of the symbol display
positions of one of the symbol display position grids;
- xvi. a quantity of winning symbols combinations which a designated symbol will remain
at one of the symbol display positions of one of the symbol display position grids;
- xvii. a quantity of symbol shifts a designated symbol will remain at one of the symbol
display positions of one of the symbol display position grids;
- xviii. a quantity of games played a designated symbol will remain at one of the symbol
display positions of one of the symbol display position grids;
- xix. a quantity of designated symbols generated;
- xx. which symbols are associated with which characteristics;
- xxi. which sides of which multiple dimension symbols are associated with which characteristics;
- xxii. a quantity of stored symbols utilized to compare the generated symbols from
a current play of the game to determine any awards for the player;
- xxiii. which stored symbols from which previous plays of the game are utilized to
compare the generated symbols from the current play of the game to determine any awards
for the player;
- xxiv. any determination disclosed herein;
is/are predetermined, randomly determined, determined based on a generated symbol
or symbol combination, determined based on a random determination by the central controller,
determined based on a random determination at the gaming system, determined based
on a player's selection, determined based on one or more side wagers placed, determined
based on the player's primary game wager, determined based on time (such as the time
of day), determined based on an amount of coin-in accumulated in one or more pools,
determined based on a status of the player (i.e., a player tracking status), or determined
based on any other suitable method or criteria.
[0190] It should be understood that various changes and modifications to the presently preferred
embodiments described herein will be apparent to those skilled in the art. Such changes
and modifications can be made without departing from the spirit and scope of the present
subject matter and without diminishing its intended advantages. It is therefore intended
that such changes and modifications be covered by the appended claims.