TECHNICAL FIELD
[0001] The present disclosure relates generally to wager-based gaming machines, and more
specifically to methods and devices for providing a play field reel glass enhancement
on a wager-based gaming machine with mechanical spinning reels.
BACKGROUND
[0002] Typically, utilizing a master gaming controller, a gaming machine controls various
combinations of devices that allow a player to play a wager game on the gaming machine
and also encourage game play on the gaming machine. For example, a wager game played
on a gaming machine usually requires a player to input money or indicia of credit
into the gaming machine, indicate a wager amount, and initiate a game play. These
steps require the gaming machine to control payment devices, including bill validators
and coin acceptors, to accept money into the gaming machine and recognize user inputs
from user interfaces, including key pads and button pads, to determine the wager amount
and initiate game play. After game play has been initiated, the gaming machine determines
a wager game outcome, presents the game outcome to the player and may dispense an
award of some type depending on the outcome of the wager game.
[0003] In addition to the wager game, a gaming machine may provide one or more secondary
games that trigger based on the outcome of a wager game or multiple wager games. These
secondary games serve as incentives for continued or higher-valued game play. Examples
of secondary games include progressive jackpots and bonus games.
[0004] Gaming machines can present both the wager game and a secondary game at various times
on single video display. Despite this option, gaming machines often use traditional
mechanical spinning reels to represent the outcome of the wager game because many
players prefer a mechanical machine over a virtual representation.
[0005] Therefore, gaming machines that provide for wager games and secondary games typically
include mechanical spinning reels located behind a glass screen (or "reel glass")
and a "play field" display configured to provide secondary game events. In addition,
mechanical spinning reel players like to see and know the winning outcomes prior to
selecting or while playing the game, which may also be displayed in the play field.
[0006] Typically, the mechanical spinning reels are located at an optimum viewing height
for a seated player, and therefore, the play field is placed above the main cabinet
of the gaming machine at a "top box." However, this placement creates significant
distance between the player and the play field. The play field ends up well above
the player's head and is difficult to see. Furthermore, the play field is unsuitable
for gaming machines that allow player interaction with the play field because the
player may need to stand to reach the top box.
[0007] For the foregoing and other reasons, it would be desirable to provide novel methods
and devices for presenting the play field (or any other interactive display that in
the past was located in an inconvenient position around the reel glass) as an enhancement
to the reel glass so that the player can conveniently see and reach the play field,
while keeping the mechanical spinning reels at the optimal viewing height.
SUMMARY
[0008] Various embodiments described or referenced herein are directed to gaming machines
and methods implementing and using techniques for providing a play field reel glass
enhancement on a wager-based gaming machine with mechanical spinning reels.
[0009] In one aspect, a gaming machine provides a wager game and a secondary game to a player
for game play. The gaming machine includes a plurality of mechanical spinning reels
configured to indicate a gaming outcome for the wager game played on the gaming machine
by the player. A light board including a plurality of light emitting elements is located
in front of the plurality of mechanical spinning reels. The light board is configured
to light up individual or groups of the light emitting elements responsive to the
wager gaming outcome. A reel glass including a graphic element representing a play
field is located in front of the light board. The graphic element is configured to
be backlit by the light board to indicate wager game information or secondary game
information to the player.
[0010] In some implementations, the gaming machine includes a light barrier configured to
pass only some of the light from the lit up individual or groups of the light emitting
elements on the light board to the graphic element to indicate the wager game or the
secondary game information to the player.
[0011] In some implementations, the gaming machine includes a touch screen communicatively
coupled with the reel glass. The reel glass may be located in front of the touch screen,
with the touch screen configured to receive input from the player when the player
touches an interactive area of the reel glass.
[0012] In some implementations, the interactive area of the reel glass corresponds with
the graphic element on the reel glass. The input from the player at the interactive
area includes secondary game input.
[0013] In some implementations, the interactive area of the reel glass corresponds with
a gaming meter configured to display wager game session data. The gaming meter is
communicatively coupled with the touch screen. The input from the player at the interactive
area includes wager game input.
[0014] In some implementations, the touch screen may be located in front of the reel glass.
The touch screen is configured to receive input from the player when the player touches
an interactive area of the touch screen.
[0015] In some implementations, the interactive area of the touch screen corresponds with
the graphic element on the reel glass. The input from the player at the interactive
area includes secondary game input.
[0016] In some implementations, the interactive area of the touch screen corresponds with
a gaming meter configured to display wager game session data. The gaming meter is
communicatively coupled with the touch screen. The input from the player at the interactive
area includes wager game input.
[0017] In some implementations, the light board is a printed circuit board. In some implementations,
the light emitting elements are light emitting diodes, incandescent, florescent, fiber
optic, light pipes, or combinations thereof.
[0018] In some implementations, the graphic element configured to be backlit by the light
board to indicate secondary game information represents an attraction routine.
[0019] In another aspect, a method provides a wager game and a secondary game on a gaming
machine to a player for game play. The method involves receiving a wager game input
from a player and displaying the wager game outcome on a plurality of mechanical spinning
reels. A determination is made as to the availability of a secondary game based on
the wager game outcome. An individual or groups of light emitting elements are lit
on a light board on a light board upon determining that the secondary game is available.
Secondary game information is displayed at a reel glass. The reel glass includes a
graphic element. The graphic element is configured to be backlit by the light board.
[0020] In some implementations, the method includes passing, through a light barrier, only
some of the light from the lit individual or groups of light emitting elements on
the light board to the graphic element to display the secondary game information to
the player.
[0021] In some implementations, the method includes receiving input from a user that touches
an interactive area of the reel glass, with the reel glass communicatively coupled
with a touch screen located behind the reel glass.
[0022] In some implementations, the method includes receiving secondary game input at the
interactive area of the reel glass. The interactive area of the reel glass corresponds
with the graphic element. The input from the user includes secondary game input.
[0023] In some implementations, the method includes receiving wager game input at the interactive
area of the reel glass. The interactive area of the reel glass corresponds with a
gaming meter configured to display wager game session data. The gaming meter is communicatively
coupled with the touch screen. The input from the user includes wager game input.
[0024] In some implementations, the method includes receiving input from a user that touches
an interactive area of the touch screen, with the touch screen located in front of
the reel glass.
[0025] In some implementations, the method includes receiving bonus game input at the interactive
area of the touch screen. The interactive area of the touch screen corresponds with
the graphic element. The input from the user includes secondary game input.
[0026] In some implementations, the method includes receiving wager game input at the interactive
area of the touch screen. The interactive area of the touch screen corresponds a gaming
meter configured to display wager game session data. The gaming meter is communicatively
coupled with the touch screen. The input from the user includes wager game input.
[0027] In some implementations, the light board is a printed circuit board and the light
emitting elements are light emitting diodes, incandescent, florescent, fiber optic,
light pipes or combinations thereof.
[0028] In some implementations, the method includes representing an attraction routine with
the graphic element configured to be backlit by the light board.
[0029] Aspects of the invention may be implemented by networked gaming machines, game servers
and other such devices. These and other features and benefits of aspects of the invention
will be described in more detail below with reference to the associated drawings.
In addition, other methods, features and advantages of the invention will be or will
become apparent to one with skill in the art upon examination of the following figures
and detailed description. It is intended that all such additional methods, features
and advantages be included within this description, be within the scope of the invention,
and be protected by the accompanying claims.
BRIEF DESCRIPTION OF THE DRAWINGS
[0030] The included drawings are for illustrative purposes and serve only to provide examples
of possible structures and process steps for the disclosed subject matter. These drawings
in no way limit any changes in form and detail that may be made to embodiments by
one skilled in the art without departing from the spirit and scope of the disclosure.
[0031] Figure 1 shows a gaming machine, configured in accordance with some implementations.
[0032] Figure 2A shows a front view of a display area of a gaming machine, configured in
accordance with some implementations.
[0033] Figure 2B shows an exploded view of the components of the display area configured,
configured in accordance with some implementations.
[0034] Figure 3 shows a flow diagram of a method for providing a play field reel glass enhancement,
performed in accordance with some implementations.
DETAILED DESCRIPTION
[0035] Applications of gaming machines and methods according to one or more embodiments
are described in this section. These examples are being provided solely to add context
and aid in the understanding of the present disclosure. It will thus be apparent to
one skilled in the art that the techniques described herein may be practiced without
some or all of these specific details. In other instances, well known process steps
have not been described in detail in order to avoid unnecessarily obscuring the present
disclosure. Other applications are possible, such that the following examples should
not be taken as definitive or limiting either in scope or setting.
[0036] In the following detailed description, references are made to the accompanying drawings,
which form a part of the description and in which are shown, by way of illustration,
specific embodiments. Although these embodiments are described in sufficient detail
to enable one skilled in the art to practice the disclosure, it is understood that
these examples are not limiting, such that other embodiments may be used and changes
may be made without departing from the spirit and scope of the invention as defined
by the appended claims.
[0037] The present invention provides gaming machines and methods implementing and using
techniques for providing a play field reel glass enhancement on a wager-based gaming
machine with mechanical spinning reels. Although the current description primarily
describes slot-type gaming machines, some implementations of the invention apply equally
to similar types of machines that are used to display a game outcome.
[0038] Figure 1 shows a gaming machine 100 including a display area 101, a top box 102,
top box display 105, a user interface 103, and a payment device 104.
[0039] As shown in Fig. 2A, the display area 101 includes a reel glass 201 that acts as
a surface of the display area. The reel glass 201 includes window features 209 that
reveal a plurality of mechanical spinning reels ("mechanical spinning reels") 203
and a gaming meter 204. In some embodiments, the window features may be cut out from
reel glass 201 or may be substantially transparent areas defined by portions of reel
glass 201 that are not covered by a graphic element 202. The reel glass 201 also includes
non-window features covered by the graphic element 202.
[0040] The mechanical spinning reels 203 are configured to indicate a game outcome for the
wager game. As shown in Fig. 2A, the mechanical spinning reels 203 are comprised of
five individual mechanical spinning reels, wherein each individual mechanical spinning
reel includes one or more associated gaming symbols. The presentation of the gaming
symbols is modified on the plurality of mechanical spinning reels, such as by spinning
the reels or otherwise changing which symbols are presented on the reels. The wager
gaming outcome is determined by the gaming symbols presented on the reels.
[0041] The Gaming meter 204 is configured to display wager game session data. In some aspects,
the gaming meter is a liquid crystal display (LCD) monitor. However, those of skill
in the art will recognize that any display device capable of presenting information
to a player on a screen may perform the function of game meter 204. The wager game
session data displayed on the gaming meter 204 may include data regarding the entire
gaming session as well as data regarding an individual wager game event or an individual
wager game outcome.
[0042] The non-window areas of the reel glass 201 as noted are covered by the graphic element
202. As shown in Fig. 2A, the graphic element 202 is printed on the reel glass 201.
In one example, silkscreening techniques may be used. However, any other methods known
to those of skill in the art may be used to associate the graphic element with the
reel glass.
[0043] The graphic element 202 can be conceptually divided into two categories of subparts:
a "play field" and a background. The graphic element subparts 202a-202i represents
the play field designed to communicate secondary game information or potential wager
game outcomes to the player of the gaming machine 100. A graphic element subpart 202j
represents a background for the graphic element 202. A secondary game is a bonus event
that triggers based on one or more prior outcomes of the base wager game. The secondary
game event is designed to encourage continued or higher-value game play on the gaming
machine. Examples of secondary game events include a bonus spin game, a board game,
or a progressive jackpot game.
[0044] The graphic element 202 in Fig. 2A represents a play field for a bonus spin game.
The graphic element subparts 202a-202d indicate a color coded key for 5x, 10x, 20x,
and 50x jackpot multipliers respectively. The graphic element 202 further includes
graphic element subparts 202e-202i located above a corresponding mechanical spinning
reel of the mechanical spinning reels 203. When a bonus spin is available, some or
all of the graphic element subparts 202e-202i light up with a color corresponding
to a jackpot multiplier amount.
[0045] As would be understood by those of skill in the art, the appearance of the play field
on the reel glass 201 may depend on the requirements of the secondary gaming event.
The graphic element 202 may include any number of graphic element subparts. Furthermore,
while the graphic element subparts 202a-202i are located above the mechanical spinning
reels 203 in Fig. 2A, those of skill in the art will appreciate that the graphic element
subparts may be located anywhere on graphic element 202, i.e., the non-window parts
of the reel glass 201.
[0046] Figure 2B shows an exploded view of the components of the display area 101 configured
according to one implementation. Relative to the perspective of a player operating
the gaming machine 100, a light board 205 is located in front of mechanical spinning
reels 203 and behind the reel glass 201. A microprocessor 208 is located within gaming
machine 100 and communicatively connected with the mechanical spinning reels 203,
the light board 205, and the gaming meter 204. In some implementations, the microprocessor
208 is configured to control the operation of the mechanical spinning reels 203 and
gaming meter 204 for the primary wager game, and responsive to the outcome on the
mechanical spinning reels, to control the operation of the light board 205 for the
secondary game event. The light board 205 includes a plurality of light emitting elements
and is configured to light up individual or groups of the light emitting elements
responsive to a gaming outcome for the wager game.
[0047] When a secondary game is determined to be available based on the base wager game
outcome, the light board 205 backlights the graphic element 202 to indicate secondary
game information. Dependent upon the features of the graphic element 202, the backlighting
may indicate the availability of a secondary game, the game play progress of the secondary
game, or the outcome of the secondary game. In other embodiments, the backlighting
may be configured to display an attraction routine.
[0048] In one implementation, the light board 205 in Fig. 2B is printed circuit board. However,
the light board may be any type of circuitry capable of lighting up individual or
groups of light emitting elements in response to a gaming outcome. In one implementation,
the light emitting elements are light emitting diodes (LEDs). However, the light emitting
elements may be any other effective backlight sources known to those of skill in the
art including incandescent, florescent, fiber optic, light pipes, EL panel, cold cathode
or combinations thereof. The color of emitted light may be determined by the light
board, the microprocessor 208 communicatively connected to the light board, or by
the selection of light emitting elements.
[0049] A light barrier 206 in Fig. 2B may be located in front of the light board 205 and
behind the reel glass 201. The light barrier 206 is configured to pass only some of
the light from the light board 205 to the backlit reel glass 201. The light barrier
206 contains features 206a-206i that correspond to the graphic element subparts 202a-202i
on the reel glass 201. The features 206a-206i pass more light than the rest the light
barrier. In one implementation, the features 2006a-206i are transparent while the
rest of the light barrier is opaque. As would be understood by a person of skill in
the art, the light barrier features 206a-206i correspond with the graphic element
subparts 202a-202i to allow the light board to backlight the play field more than
other subparts of the graphic element 202, such as the background graphic element
subpart 202j. In other implementations, gaming machine 100 has no light barrier 206.
In other implementations, background graphic element subpart 202j is opaque and effectively
performs the function of the light barrier 206.
[0050] A touch screen 207 shown in Fig. 2B can be communicatively coupled with the reel
glass 201 to receive input from the player, such as secondary game input. The touch
screen should not interfere with the backlighting of the reel glass, and therefore,
is transparent in a preferred implementation. As shown in Fig. 2B, the touch screen
207 may be located behind the reel glass 201. One example of a touch screen capable
of receiving inputs behind the reel glass is a projected capacitive touch screen.
The touch screen is communicatively coupled with the reel glass so that the touch
screen receives input from the player when the player touches an interactive area
of the reel glass.
[0051] In another implementation, the touch screen 207 is located in front of reel glass
201. The touch screen may be configured to receive input from the player when the
player touches an interactive area of the touch screen.
[0052] In Fig. 2B, the interactive areas of the touch screen include the play field. More
specifically for the bonus spin game shown in Fig. 2B, the interactive areas of the
touch screen include the areas corresponding to the graphic element subparts 202e-202i.
When a bonus spin game is available, one or more of the graphic element subparts 202e-202i
light up to indicate that a bonus spin is available on corresponding reels below the
lit up graphic element subparts. A player may then touch the one or more graphic element
subparts 202e-202i to select corresponding reels for a bonus spin. However, just as
any area of the reel glass may contain the graphic element, any area of the reel glass
can be configured to be an interactive area.
[0053] As discussed, the gaming machine 100 includes the gaming meter 204 shown in Fig.
2B and Fig. 2A. The gaming meter is configured to display wager game session data
such as paylines, wager amounts, game rules, or credits available. The gaming meter
may be, as noted, an LCD monitor or any other video display device. The gaming meter
may be further configured to receive some or all of the wager game input. In one implementation,
the gaming meter 204 has a built-in touch screen. The reel glass 201 and the touch
screen 207 do not cover the front of gaming meter 204, thereby allowing direct user
access to the built-in touch screen of gaming meter 204. In the implementation shown
in Fig. 2B, the gaming meter 204 is a standard video display device without a built-in
touch screen. The gaming meter 204 is communicatively coupled to the touch screen
207 to receive some or all of the wager game input. In another implementation, the
gaming meter 204 is communicatively coupled to a second touch screen that is not the
touch screen 207. The touch screen 207 is configured to only receive secondary game
input at the play field area of the reel glass.
[0054] The top box 102, as shown in Fig. 1 and as noted, includes the video display 105
configured to display attraction routines that attempt to convince casino patrons
to initiate a gaming session. In other implementations, the top box 102 may also be
configured to display at least some secondary game information to a player. In yet
another implementation, all attraction routines and secondary game information are
displayed on the graphic element 202 as part of the play field reel glass enhancement.
The gaming machine 100 may have no top box, or alternatively, the top box may be configured
for other features including speakers, a ticket printer which prints bar-coded tickets
and a key pad for entering player tracking information.
[0055] Figure 3 shows a flow diagram of an example of a method 300 for providing a play
field reel glass enhancement. The method 300 begins in step 305 where an attraction
routine is displayed on the play field reel glass enhancement, the gaming meter 204,
the top box 102, or combinations thereof. The attraction routine runs for the purpose
of attracting a player to initiate a wager gaming session when the gaming machine
is not being used for game play.
[0056] In step 310, an input is received from a player indicating the initiation of a game
session for wager game play. Responsive to receiving an input indicating a game session,
the gaming machine provides game play of a wager game in step 315. A game may be played
by entering the desired bet configuration (e.g., the number of credits per spin or
the number of lines for a certain number of coins) and pressing a spin or repeat the
bet buttons. In one implementation, step 315 may include receiving wager game input
when the player touches an interactive area of the reel glass 201 or the touch screen
207, depending on whether the touch screen is located behind or in front of the reel
glass respectively. The interactive area corresponds with the gaming meter 204, the
gaming meter lacking a built-in touch screen and configured to display wager game
session data. In other implementations, the gaming meter 204 includes a built-in touch
screen. Step 315 includes the additional step of receiving wager game input when the
player touches an interactive area of the gaming meter
[0057] In step 320, the wager game outcome is displayed on the plurality of mechanical spinning
reels 203. Proceeding to step 325, the microprocessor 208 determines the availability
of the secondary game by comparing the outcome displayed on the plurality of mechanical
spinning reels 203 against a predetermined set of outcomes.
[0058] In one implementation of determination step 326, a predetermined set of outcomes
for a single wager game round is configured to trigger a secondary game. However,
the criteria for triggering a secondary game can depend on any chosen set of criteria
selected for the purpose of encouraging continued or higher-value game play. For example,
the secondary game may be a progressive jackpot and the gaming machine may be communicatively
connected to a network of other gaming machines. In this implementation, a progressive
jackpot opportunity may be triggered based on the outcomes of several sessions of
game play on several networked gaming machines by several different players.
[0059] If a secondary game is determined to be unavailable at determination step 326, the
method returns to step 345, wherein the player may provide input indicating the termination
of the wager gaming session. If the player terminates the game session in determination
step 346, the method returns to step 305 wherein an attraction routine is displayed
on the play field reel glass enhancement, the gaming meter 204, the top box 102, or
combinations thereof. If the player does not choose to terminate the game session
in determination step 326, the method returns to step 315 to provide another round
of wager gaming.
[0060] If the secondary game is determined to be available at determination step 326, however,
the method proceeds to step 330 wherein secondary game information is displayed to
the player at the reel glass 201. The reel glass, as noted, includes the graphic element
202 that is configured to be back lit by the light board 205, whereby the player viewing
the backlit reel glass with graphic element receives secondary game information. The
secondary game may be, but is not limited to, a bonus reel spin game, a board game,
or a progressive jackpot. Those of skill in the art will recognize, however, that
these are merely examples of secondary games fit for the purpose of encouraging continued
or higher-value game play.
[0061] In step 335 shown in Fig. 3, secondary game input is received when the player touches
an interactive area of the reel glass 201 or the touch screen 207, depending on whether
the touch screen is located behind or in front of the reel glass respectively. The
interactive area corresponds with the graphic element 202 on the reel glass 201. Specifically,
for the bonus spin game of Figs. 2A and 2B, the interactive areas correspond with
the graphic element subparts 202e-202i.
[0062] In step 340, the outcome of the secondary game is presented to the player. The outcome
may be presented on the play field (the graphic element 202 on the reel glass 201),
the gaming meter 204, the mechanical spinning reels 203, or any combinations thereof.
A person of skill in the art will select the appropriate method for secondary game
outcome display based on factors such as the secondary game type, cost, or communicational
clarity. The method 300 then proceeds to step 345 wherein input from the player may
terminate the gaming session.
[0063] Upon receiving an indication to terminate the game session at determination step
346, the method returns to step 305 wherein the attraction routine runs for the purpose
of attracting a player to initiate a wager gaming session. If the player does not
choose to terminate the game session, the method returns to step 315 to provide another
round of wager gaming.
[0064] Any of the above implementations may be used alone or together with one another in
any combination. Although various implementations may have been motivated by various
deficiencies with the prior art, which may be discussed or alluded to in one or more
places in the specification, the embodiments do not necessarily address any of these
deficiencies. In other words, different implementations may address different deficiencies
that may be discussed in the specification. Some implementations may only partially
address some deficiencies or just one deficiency that may be discussed in the specification,
and some implementations may not address any of these deficiencies.
[0065] While various implementations have been described herein, it should be understood
that they have been presented by way of example only, and not limitation. Thus, the
breadth and scope of the present application should not be limited by any of the implementations
described herein, but should be defined only in accordance with the following claims
and their equivalents.
1. A gaming machine comprising:
a plurality of mechanical spinning reels configured to indicate a gaming outcome for
a wager game played on the gaming machine by a player;
a light board including a plurality of light emitting elements, the light board located
in front of the plurality of mechanical spinning reels, the light board configured
to light up individual or groups of the light emitting elements responsive to the
gaming outcome; and
a reel glass including a graphic element, the reel glass located in front of the light
board, the graphic element configured to be backlit by the light board to indicate
wager game information or secondary game information to the player.
2. The gaming machine of claim 1, further comprising a light barrier configured to pass
only some of the light from the lit up individual or groups of the light emitting
elements on the light board to the graphic element to indicate the wager game information
or secondary game information to the player.
3. The gaming machine of claim 1, further comprising a touch screen communicatively coupled
with the reel glass, the reel glass located in front of the touch screen, the touch
screen configured to receive input from the player when the player touches an interactive
area of the reel glass.
4. The gaming machine of claim 3, wherein the interactive area corresponds with the graphic
element and the input from the player includes secondary game input.
5. The gaming machine of claim 3, wherein the interactive area corresponds with a gaming
meter configured to display wager game session data, the gaming meter being communicatively
coupled with the touch screen and the input from the player includes wager game input.
6. The gaming machine of claim 1, further comprising a touch screen located in front
of the reel glass, the touch screen configured to receive input from the player when
the player touches an interactive area of the touch screen.
7. The gaming machine of claim 6, wherein the interactive area corresponds with the graphic
element and the input from the player includes secondary game input.
8. The gaming machine of claim 6, wherein the interactive area corresponds with a gaming
meter configured to display wager game session data, the gaming meter being communicatively
coupled with the touch screen, the input from the player includes wager game input.
9. The gaming machine of claim 1, wherein the light board is a printed circuit board
and the light emitting elements are light emitting diodes, incandescent, florescent,
fiber optic, light pipes, EL panel, cold cathode, or combinations thereof.
10. The gaming machine of claim 1, wherein the graphic element configured to be backlit
by the light board further represents an attraction routine.
11. A computer-implemented method comprising:
receiving wager game input from a player;
displaying a wager game outcome on a plurality of mechanical spinning reels;
determining at a microprocessor the availability of a secondary game based on the
wager game outcome;
lighting up individual or groups of light emitting elements on a light board, upon
determining that the secondary game is available; and
displaying secondary game information at a reel glass, the reel glass including a
graphic element, the graphic element configured to be backlit by the light board.
12. The computer-implemented method of claim 11, the method further comprising passing,
through a light barrier, only some of the light from the lit individual or groups
of light emitting elements on the light board to the graphic element to display the
secondary game information to the player.
13. The computer-implemented method of claim 11, the method further comprising receiving
input from a user that touches an interactive area of the reel glass, the reel glass
communicatively coupled with a touch screen located behind the reel glass.
14. The computer-implemented method of claim 13, the method further comprising receiving
secondary game input at the interactive area of the reel glass, wherein the interactive
area of the reel glass corresponds with the graphic element, wherein the input from
the user includes secondary game input.
15. The computer-implemented method of claim 13, the method further comprising receiving
wager game input at the interactive area of the reel glass, wherein the interactive
area of the reel glass corresponds with a gaming meter configured to display wager
game session data, the gaming meter being communicatively coupled with the touch screen
and the input from the user includes wager game input.
16. The computer-implemented method of claim 11, the method further comprising receiving
input from a user that touches an interactive area of a touch screen, the touch screen
located in front of the reel glass.
17. The computer-implemented method of claim 16, the method further comprising receiving
bonus game input at the interactive area of the touch screen, wherein the interactive
area of the touch screen corresponds with the graphic element, wherein the input from
the user includes secondary game input.
18. The computer-implemented method of claim 16, the method further comprising receiving
wager game input at the interactive area of the touch screen, wherein the interactive
area of the touch screen corresponds with a gaming meter configured to display wager
game session data, the gaming meter being communicatively coupled with the touch screen
and the input from the user includes wager game input.
19. The computer-implemented method of claim 11, wherein the light board is a printed
circuit board and the light emitting elements are light emitting diodes, incandescent,
florescent, fiber optic, light pipes, or combinations thereof.
20. The computer-implemented method of claim 11, the method further comprising representing
an attraction routine with the graphic element configured to be backlit by the light
board.