[0001] The invention relates to a method for tracking the activity of the user of a gaming
machine according to claim 1. Moreover the invention relates to a gaming system for
tracking the activity of a user of a gaming machine, according to claim 7.
[0002] Various different bonus card systems are known from the state of the art. These systems
are tracking the activity of the user on gaming systems etc. All these systems typically
make use of bonus cards or bonus chips, which are handed to the user. When the user
plays a game on a gaming machine he or she provides the chip or bonus card to the
gaming machine, so that the gaming machine identifies the identity of the user and
tracks the activity of the user.
[0003] Methods for tracking the activity of the user as known from the state of the art
typically require gaming machines or servers which are prepared to read the effort
mentioned bonus cards or chips. For this reason it is cumbersome and expensive to
upgrade an existing gaming system, so as to make tracking of the activity of the user
available. It is especially difficult to extend an existing gaming machine with a
bonus card- or chip reading-device, because gaming machines typically have a user
interface, that is defined by hardware components. Amendments to this user interface,
would require a complete redesign of the gaming apparatus.
[0004] It is therefore the objective of the invention to provide a lesser invasive or intrusive
modification of a gaming apparatus as known from the state of the art, which is still
able to track the activity of the user of a gaming machine within a network of gaming
machines connected to a server.
[0005] The invention solves this problem by providing a method for tracking the activity
of a user of a gaming machine, said gaming machine being connected to a server with
a database, wherein an account number is assigned to a user and a tracking ticket
is created for said user, wherein on the tracking ticket a respective code for the
account number is printed and provided to the user, and wherein a record of said database
is created, the account number being assigned to the record as a key value. Before
a game is started on a gaming machine a connection to the server is established and
the tracking ticket is read by the gaming machine, and at the end of the game the
said tracking ticket or a further tracking ticket, on which a code encoding the account
number is printed, is provided to the user. Before or after or during the game a data
packet comprising the account number of the ticket as well as further gaming information,
preferably an identification number of the gaming machine, and/or a time stamp, and/or
information on the results of the game, is provided to the server and stored to the
record having the same account number as the packet.
[0006] Such a gaming method can be easily provided by a hardware of a gaming apparatus as
known from the state of the art. It is not necessary to add further components, such
as card reader devices, because existing gaming machines typically comprise a ticket
reader and ticket writer in order to process cash tickets. The method according to
the invention can be performed by the hardware of a gaming apparatus as known from
the state of art, wherein only a software update is required.
[0007] In order to have tickets with a defined expire date it can be provided, that an account
number is invalidated after a predefined time limit, preferably a time limit between
one and ten days, as from the creation of the record or as from the time, when last
data were stored in the record and assigned to the account number.
[0008] Most preferably the invention can be carried out on a gaming machine which is already
equipped with a cash ticketing system. In this particular case it is provided, that
a further cash ticket, on which cash information is printed and encoded, is fed to
the gaming machine and read by the gaming machine before the beginning of the game.
The cash information is altered, preferably reduced, according to the results of the
game. At the end of the game, preferably before printing the tracking ticket, the
cash ticket is printed and provided to the user. The tracking ticket and the cash
ticket are printed by the ticket printer of the gaming machine and/or are read by
the ticket reader of the gaming machine.
[0009] In order to make use of the tracking information on the activity of the user it can
be provided, that before starting the game or during the game the record or parts
of the record, whose key equals the account number of the tracking ticket, is or are
sent to the gaming machine, wherein the gaming program of the gaming machine is modified
according to said record.
[0010] In particular the motivation of users can be maintained or even raised with a bonus
game or more favourable initialization of the game, which is offered to the user,
if a bonus game or a more favourable initialization of the game is offered to the
user, if the total number of entries or an aggregation, preferably a sum, of entries
of the record, such as the number of previously played games or the gaming time, exceeds
a predefined threshold value.
[0011] In order to pass on the account number via a ticket, it can be provided, that a code
corresponding to the account number is printed on the tracking ticket, and wherein
said account number is preferably encrypted before encoding and printing.
[0012] In order to reuse a ticket for multiple gaming events it can be provided, that an
erasable and re-printable tracking ticket is provided to the user, wherein the ticket
is erased after reading by the gaming machine and re-printed before it is provided
to the user.
[0013] In order to maintain the users privacy while tracking his or her information on an
individual and personalized account, it can be provided, that the one or more records
exclusively contain the account number and information relating to the games, wherein
preferably personal information is prohibited to be stored on said records.
[0014] The invention solves the initially mentioned problem of the invention with a gaming
system for tracking the activity of the user of a gaming machine, according to claim
7.
[0015] Such a gaming system comprises a gaming server in the plurality of the gaming machines,
the gaming server and the gaming machines being connected via a network. It is further
provided, that the gaming server provides a database to store a plurality of records,
each record having an account number as a key value. Each of the gaming machines comprises
a gaming processor. Each of the gaming machines comprises a ticket reader and a ticket
printer, and a network interface for providing a data connection to the database of
the server. The account number is assigned to a user and a tracking ticket is created
for said user, wherein on the tracking ticket a respective code for the account number
is printed and provided to the user. Before or after or during the game the gaming
processor generates a data packet comprising the account number of the tracking ticket
as well as further gaming information, preferably an identification number of the
gaming machine, and/or a time stamp, and/or information on the results of the game.
After generating said data packet, the gaming processor sends said data packet to
the server and forces the server to store the packet with the record having the same
account number as the packet.
[0016] Such a gaming system offers the possibility of tracking the activity of the user
within the framework of an existing system hardware. The gaming system of the invention
may be implemented by adapting a system of the state of the art via a software modification.
It is therefore not necessary to modify the user interface and the design of the gaming
machine.
[0017] In order to have tickets with a defined expire date it can be provided, that wherein
the server comprises an invalidation unit which invalidates records of the database
after a predefined time limit, preferably from one to ten days, as from the creation
of the record or as from storing the last data in said record.
[0018] Most preferably the invention can be carried out on a gaming machine which is already
equipped with a cash ticketing system. In this particular case it is provided, that
wherein the ticket reader is prepared to read a cash ticket on which cash information
is printed and encoded, and wherein before, during or after the game the gaming processor
amends the cash information according to the results of the game and forces the ticket
printer to print a new cash ticket on which the amended cash information is printed
and encoded, so that the ticket and the cash ticket are printed by the same printer
and/or are read by the same ticket reader.
[0019] In order to make use of the tracking information on the activity of the user it can
be provided, that wherein on receiving a query on an account number of a gaming machine,
the server provides the record having said account number to the respective gaming
machine.
[0020] In particular the motivation of users can be maintained or even raised with a bonus
game or more favourable initialization of the game, which is offered to the user,
if after reading a tracking ticket the gaming processor of a gaming machine sends
a query regarding the account number of the ticket to the server and receives the
record stored in the database having said account number. The gaming processor compares
the total number of entries of the record or an aggregation, preferably a sum, of
entries of the record, such as the number of previously played games or the gaming
time, with a threshold value and determines, if said predefined threshold value is
exceeded. The gaming processor is programmed to offer the user a bonus game or a more
favourable initialization of the game, if said threshold is exceeded.
[0021] In order to pass on the account number via a ticket, it can be provided, that the
gaming processor and/or the ticket printer is programmed to encode, and preferably
to encrypt, the account number before printing, and/or wherein the gaming processor
and/or the ticket reader is programmed to decode, and preferably to decrypt, the account
number printed on the tracking ticket before reading.
[0022] In order to reuse a ticket for multiple gaming events it can be provided, that wherein
the ticket printer is provided to erase and re-print tickets and provide tickets to
the user, the ticket printer erasing and reprinting the tracking ticket after being
read by the ticket reader.
[0023] In order to maintain the users privacy while tracking his or her information on an
individual and personalized account, it can be provided, that one or more records
are provided to exclusively contain the account number and information relating to
the games, and/or wherein said records do not comprise any personal information on
the user.
[0024] The most preferred example of the invention is explained with respect to the
Fig. 1 to
5.
[0025] Fig. 1 schematically shows a typical system according to the preferred embodiment of a gaming
system.
Fig. 2 schematically illustrates the system architecture of a gaming machine.
Fig. 3 schematically illustrates a flow diagram for initialising a game.
Fig. 4 shows a detail of
Fig. 3 regarding the amendment of the game.
Fig. 5 shows the content of the database which stores the activities of the user.
[0026] Fig. 1 schematically shows a preferred example of the invention comprising a server 1 with
a database 11 and a plurality of gaming machines 2. The server 1 and the gaming machines
2 are connected via a computer network 6, wherein the server 1 comprises a network
interface 12 and each of the gaming machines 2 comprises a network interface 23. Each
of the gaming machines 2, which are connected to the server 1 via the network 6 comprises
a gaming processor 20
(Fig. 2) and gaming peripherals. Each of the gaming machines 2 comprises a display 27 and
a cashoutbutton 26. The first gaming machine 2, which is shown on the left side of
Fig. 1 comprises a single joystick 28, the second gaming machine 2, which is schematically
shown in the middle of
Fig. 1 comprises a keyboard 29 and the third gaming machine 2, which is shown on the right
side of
Fig. 1 comprises two joysticks 28. Each of the gaming machines 2 further comprises a ticket
reader 21 and a ticket printer 22 for reading and printing tickets 3, 5.
[0027] Fig. 2 schematically shows a gaming machine 2 of
Fig. 1 in more detail. The gaming machine 2 shown in
Fig. 2 comprises a gaming processor 20, on which a computer program for executing software
implementing the respective game on the gaming machine 2 is run. The gaming processor
20 is connected with the peripherals 26, 27, 28, 29 of the gaming machine 2. In this
preferred embodiment of a gaming machine 2 the gaming processor 20 is connected to
the computer network 6 via network interface 23. The gaming processor 20 is connected
to a cash out button 26, a display 27, a keyboard 29 and to a ticket reader 21 and
a ticket printer 22. With the ticket reader 21 and the ticket printer 22 of this embodiment
of the invention it is possible to read in tickets 3, 5 and print tickets 3, 5 with
the same device. This device comprises only one slot, into which a ticket 3, 5 can
be inserted and by which a printed ticket 3, 5 can be provided.
[0028] Each of the gaming machines 2 of this preferred embodiment of the invention is programmed
to read cash tickets 5 via the ticket reader 21 and to print cash tickets 5 via the
ticket printer 22. A cash ticket 5 may be handed to the user after the payment of
a defined amount of cash. Before the start of the game the cash ticket 5 is inserted
into the ticket reader 21. If the amount of cash stored in the cash information 51
is sufficient, the gaming processor 20 starts the game. After the game the cash information
51 stored on the cash ticket 5 is changed according to the results of the game. If
for example the user wins a game the amount of cash, which is stored on the cash ticket
5 is increased. If however the user loses the game a certain amount of the cash is
subtracted from the initial cash information 51. At the end of the game a cash ticket
5 is printed and provided to the user, wherein the ticket printer 22 prints a new
cash ticket 5 on which the changed cash information 51 is printed.
[0029] In order to be able to track the activity of a user of the gaming machine 2 each
of the gaming machines 2 is connected to the server 1. The server 1 comprises a database
11, whose contents are shown in
Fig. 5. The database 11 provides a respective record 13 for each of the users, wherein each
record 13 is uniquely assigned to one of the users of the gaming machine 2. When entering
the Casino or before starting to play an account number 31 is assigned to the user.
The user is provided with a tracking ticket 3, on which a respective code for the
account number 31 is printed. When providing a tracking ticket 3 with an account number
31 to the user a record 13 of the database 11 is created. The account number 31 is
assigned to the record 13 as key value. Therefore the respective record 13, which
is assigned to the user can be accessed via the account number 31 stored on the tracking
ticket 3 of the user. Before the user starts to play on one of the gaming machines
2 the record 13 assigned to the user is empty.
[0030] Before starting a game on the gaming machine 2 the user is invited to provide his
tracking ticket 3 to the gaming machine 2. The user inserts the tracking ticket 3
into the slot of the ticket reader 21, which reads the information printed on the
tracking ticket 3 and determines the account number 31 stored on the tracking ticket
3. After reading the tracking ticket 3 the gaming machine 2 invites the user to provide
a cash ticket 5 and to start the game. Optionally, instead of the cash ticket 5, bills
and/or coins may be provided via a bill acceptor 61 and/or coin acceptor 62 of the
gaming machine 2 to start the game.
[0031] Fig. 3 shows a diagram that illustrates the initialization of a game. In a first step 100
a tracking ticket 3 provided by the user is read by the ticket reader 21. The account
number 31 of the tracking ticket 3 is provided to the gaming processor 20. In a second
step 110 the gaming processor 20 determines whether the ticket 3, 5 provided by the
user is a cash ticket 5 or a tracking ticket 3. If the ticket 3, 5 provided by the
user is a cash ticket 5 a game is started (step 140). If, however, the ticket 3, 5
provided by the user is not a cash ticket 5 then the gaming processor 20 determines
whether the ticket 3, 5 provided by the user is a tracking ticket 3 (step 120). If
the ticket 3, 5 provided by the user is neither a cash ticket 5 nor a tracking ticket
3 the user is invited to provide a further ticket 3, 5. If, however, the ticket 3,
5 provided by the user is a tracking ticket 3, then an initialization step 130 for
altering the game is carried out. After this initialization step 130 the game is stored
respectively ready for operation.
[0032] In
Fig. 4 a preferred method for the initialization the game in a way more favourable to the
user is shown. In a first initialization step 131 the account number 31, which is
stored on the tracking ticket 3 is extracted. In a second step 132 the gaming processor
20 sends a query 7 to the server 1 wherein the query 7 comprises the account number
31 stored on the tracking ticket 3. The query 7 is sent by the gaming processor 20
via the network interface 23, the computer network 6 and the network interface 12
of the server 1 to the server 1.
[0033] In a further step 133 the server 1 processes the query 7 and identifies the record
13, which is assigned to the account number 31 of the query 7. The server 1 sends
the record 13, which is assigned to the account number 31 to the gaming machine 2
via the computer network 6.
[0034] The gaming processor subsequently receives (step 134) and analyses the record 13.
[0035] If the total number of the entries or the number of previously paid games or the
gaming time exceeds a predefined threshold value, in this preferred example a threshold
value of the games, or 25 minutes, or a loss of a certain amount of money is used,
the game provided by the gaming controller 12 is initialized in a more favourable
way to the user. In an initialization step 135 of this very example of the invention
additional bonus and/or free games are provided to be played by the user
[0036] After amending the game in the initialization step 135, the game is started (step
140). After the end of the game the gaming processor 20 generates a data packet 4,
which comprises the account number of the tracking ticket 3 as well as further gaming
information, namely an identification number 42 of the gaming machine, a time stamp
43 and information of the results 44 of the game. In this example of the invention
the results 44 of the game indicate the amount of cash the user won or lost during
the game. The packet 4 is sent to the server 1 as an update request. When the server
1 obtains the data packet 4 the update request stored on that data packet is inserted
into the record 13 of the user.
[0037] Fig. 5 shows the contents of the database 1, wherein four users are registered to the system
and user is provided with a tracking respective ticket 3, each with different account
numbers. The first user was provided a ticket on which the account number "151" was
stored. At 17:27 the first user lost EUR 30,- on a gaming apparatus with an identification
number "15", on at 19:30 the same user won EUR 5,- a gaming apparatus with the identification
number "17".
[0038] In order to avoid manipulations of the tracking tickets 3 the ticket printer 22 comprises
a decryption module, so that an encrypted code corresponding to the account number
31 is printed on the tracking ticket 3. The account number 31 is encrypted before
being printed on the tracking ticket 3. The ticket reader 21 comprises a decryption
module, which decrypts the code printed on the ticket 3 and determines the account
number 31 accordingly. As a separate measure or in addition the operation of the gaming
machine 2 may be such that the sequence of receiving the tracking ticket 3 and issuing
a new tracking ticket 3 shall be strictly adhered to. That is to say that in case
if the account number 31 has been recognized by the gaming system then this account
number 31 is locked until the regular new tracking ticket 3 is issued following the
end of game play. Optionally, in case if the account number 31 is in the locked state
then the gaming system may generate an alarm message, for instance to the system operator,
in the case if an identical account number 31 is being recognised within the gaming
system.
[0039] In this preferred example of the invention the gaming apparatus 2 of the gaming system
comprises a ticket printer 22, which is provided to erase and reprint tickets 3, 5.
A tracking ticket 3 or cash ticket 5 which is provided to the gaming machine 2 by
the user is read by the ticket reader 21 and afterwards erased by the ticket printer
22. After the end of the game the tracking ticket 3 is reprinted and provided to the
user. A further embodiment (not shown in detail in the Fig.) of the invention uses
reprintable tickets 3, 5. Again, a common unit may be used, providing the functionality
of the reader 21 and the printer 22. In this regard, reference is made to U.S. patent
U.S. 5854477, the entire content of which is incorporated herein by reference.
[0040] The paper/ticket may be coated with a UV light-sensitive chemical substance such
that information can be deleted on the paper by irradiation with ultraviolet light.
Alternatively, the paper may be coated with thermally sensitive substances.
[0041] Such thermal printing papers have covered on it, for example, in an unactivated state
colorless dye, known leuco dye, and a developer. The developer provides an activation
of the dyes. The application of heat melts and merges these materials, i.e. their
molecules bind together in a chemical reaction. Leuco dyes that have reacted with
the developer may produce such as black, blue and other colours. By separating back
the coloured leuco dye and developer the colours are "deleted", i.e. so that the displayed
information is lost.
[0042] Staining and de-colouring are caused by differences in the effect of temperature
on the materials. The materials (leuco dyes, developer) melt at higher temperature
T1 (for example, 160° C) and subsequent quenching. Decolouration occurs if the paper
is again heated, but to a slightly lower temperature T2. The use of a thermal print
head enables the selective use of temperature fields in which colour is desired, for
example, to produce text. Use of a heating roller to the entire sheet makes it is
possible to delete the text completely. The process of printing and deleting may be
carried out several/many times. Alternatively, it is further possible, as disclosed
in
JP 2000154345 A (TOSHIBA), to use a deletable printer ink that can be deleted by heat after being
printed.
[0043] Even if it is possible to connect personal information of the user, such as name,
address, credit card number, telephone number etc. with the account number 31 of the
user, the preferred example of the invention avoids linking or connecting such a data
in order to maintain the privacy of the user. One or more records 13 exclusively contain
the account number 31 and information relating to the games. Personal information
is prohibited to be stored on those records 13.
[0044] After a predefined time limit of for example five days as from its creation a record
13 is invalidated and further gaming information 41, preferably the identification
number of the gaming machine 2 a time stamp or information 44 on the results of the
game, are prohibited from storage. Alternatively the time limit for storing data to
an account may be determined as from the time when the last data were stored to the
record 13. A tracking ticket 3 becomes therefore invalid after a time limit of non-use.
[0045] A tracking ticket 3 may be initially issued to the user (patron) at a register desk
or self-register desk. Such a register desk may comprise a ticket printer and a data
connection to the server 1 and database 11.
1. A method for tracking the activity of a user of a gaming machine (2), said gaming
machine being connected to a server (1) with a database (11)
- wherein an account number (31) is assigned to a user and a tracking ticket (3) is
created for said user, wherein on the tracking ticket (3) a respective code for the
account number (31) is printed and provided to the user, and wherein a record (13)
of said database (11) is created, the account number (31) being assigned to the record
(13) as a key value,
- wherein before a game is started on a gaming machine (2) a connection to the server
(1) is established and the tracking ticket (3) is read by the gaming machine (2),
and at the end of the game the said tracking ticket (3) or a further tracking ticket
(3), on which a code encoding the account number (31) is printed, is provided to the
user, and
- wherein before or after or during the game a data packet (4) comprising the account
number (31; 40) of the ticket (3) as well as further gaming information (41), preferably
an identification number (42) of the gaming machine (2), and/or a time stamp (43),
and/or information (44) on the results of the game, is provided to the server (1)
and stored to the record (13) having the same account number (31; 40) as the packet
(4).
2. A method according to claim 1, wherein an account number is invalidated after a predefined
time limit, preferably a time limit between one and ten days, as from the creation
of the record (13) or as from the time, when last data were stored in the record (13)
and assigned to the account number (31).
3. A method according to claim 1 or 2, wherein a further cash ticket (5), on which cash
information (51) is printed and encoded, is fed to the gaming machine (2) and read
by the gaming machine (2) before the beginning of the game,
- wherein the cash information (51) is amended, preferably reduced, according to the
results of the game,
- wherein at the end of the game, preferably before printing the tracking ticket (3),
the cash ticket (5) is printed and provided to the user, and
- wherein the tracking ticket (3) and the cash ticket (5) are printed by the ticket
printer (22) of the gaming machine (2) and/or are read by the ticket reader (21) of
the gaming machine (2).
4. A method according to any of the preceding claims, wherein before starting the game
or during the game the record (13) or parts of the record (13), whose key equals the
account number (31) of the tracking ticket (3), is or are sent to the gaming machine
(2), wherein the gaming program of the gaming machine (2) is modified according to
said record (13).
5. A method according to claim 4, wherein a bonus game or a more favourable initialization
of the game is offered to the user, if the total number of entries (32) or an aggregation,
preferably a sum, of entries (32) of the record (13), such as the number of previously
played games or the gaming time, exceeds a predefined threshold value.
6. A method according to any of the preceding claims, wherein a code corresponding to
the account number (31) is printed on the tracking ticket (3), and wherein said account
number (31) is preferably encrypted before encoding and printing, and/or
wherein an erasable and re-printable tracking ticket (3) is provided to the user,
wherein the ticket (3) is erased after reading by the gaming machine (2) and re-printed
before it is provided to the user, and/or
wherein the one or more records (13) exclusively contain the account number (31) and
information relating to the games, wherein preferably personal information is prohibited
to be stored on said records (13).
7. A gaming system for tracking the activity of a user of a gaming machine (2), the system
comprising a gaming server (1), and a plurality of gaming machines (2), the gaming
server (1) and the gaming machines (2) being connected via a network (6),
- wherein the gaming server (1) provides a database (11) to store a plurality of records
(13), each record having an account number (31) as a key value,
- wherein each of the gaming machines (2) comprises a gaming processor (20)
- wherein each of the gaming machines (2) comprises a ticket reader (21) and a ticket
printer (22), and a network interface (23) for providing a data connection to the
database (11) of the server (1),
- wherein the account number (31) is assigned to a user and a tracking ticket (3)
is created for said user, wherein on the tracking ticket (3) a respective code for
the account number (31) is printed and provided to the user,
- wherein before or after or during the game the gaming processor (20) generates a
data packet (4) comprising the account number (31; 40) of the tracking ticket (3)
as well as further gaming information, preferably an identification number (42) of
the gaming machine (2), and/or a time stamp (43), and/or information (44) on the results
of the game, and
- wherein after generating said data packet (4), the gaming processor (20) sends said
data packet to the server (1) and forces the server (1) to store the packet (4) with
the record having the same account number (31; 40) as the packet (4).
8. A system according to claim 7, wherein the server (1) comprises an invalidation unit
(12) which invalidates records (13) of the database (11) after a predefined time limit,
preferably from one to ten days, as from the creation of the record (13) or as from
storing the last data in said record (13).
9. A system according to claim 7 or 8, wherein the ticket reader (21) is prepared to
read a cash ticket (5) on which cash information (11) is printed and encoded, and
wherein before, during or after the game the gaming processor (20) amends the cash
information (51, 52) according to the results of the game and forces the ticket printer
(22) to print a new cash ticket (50) on which the amended cash information (52) is
printed and encoded, so that the ticket (3; 3') and the cash ticket (5; 50) are printed
by the same printer (22) and/or are read by the same ticket reader (21).
10. A system according to any of claims 7 to 9, wherein on receiving a query on an account
number (31) of a gaming machine (2), the server (1) provides the record (13) having
said account number (31) to the respective gaming machine (2).
11. A system according to claim 10, wherein after reading a tracking ticket (3) the gaming
processor (20) of a gaming machine (2) sends a query regarding the account number
(31) of the ticket to the server (1) and receives the record (13) stored in the database
(11) having said account number (31),
wherein the gaming processor (20) compares the total number of entries (32) of the
record (13) or an aggregation, preferably a sum, of entries (32) of the record (13),
such as the number of previously played games or the gaming time, with a threshold
value and determines, if said predefined threshold value is exceeded, and
- wherein the gaming processor (20) is programmed to offer the user a bonus game or
a more favourable initialization of the game, if said threshold is exceeded.
12. A system according to any of the claims 7 to 11, wherein
- the gaming processor (20) and/or the ticket printer (22) is programmed to encode,
and preferably to encrypt, the account number (31) before printing, and/or
- wherein the gaming processor (20) and/or the ticket reader (21) is programmed to
decode, and preferably to decrypt, the account number (31) printed on the tracking
ticket (3) before reading.
13. A system according to any of the claims 7 to 12, wherein the ticket printer (22) is
provided to erase and re-print tickets (3, 5) and provide tickets (3, 5) to the user,
the ticket printer (22) erasing and reprinting the tracking ticket (3) after being
read by the ticket reader (21) and/or
- wherein the one or more records (13) are provided to exclusively contain the account
number and information relating to the games, and/or wherein said records (13) do
not comprise any personal information on the user.
14. A computer program product directly loadable into the internal memory of a digital
computer, comprising software for performing the steps of any of the claims 1 to 6,
when the product is run on a computer, preferably on gaming machine or a server connected
to a plurality of gaming machines via a network.