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<ep-patent-document id="EP12186744B1" file="EP12186744NWB1.xml" lang="en" country="EP" doc-number="2713593" kind="B1" date-publ="20150819" status="n" dtd-version="ep-patent-document-v1-5">
<SDOBI lang="en"><B000><eptags><B001EP>ATBECHDEDKESFRGBGRITLILUNLSEMCPTIESILTLVFIROMKCYALTRBGCZEEHUPLSK..HRIS..MTNORS..SM..................</B001EP><B005EP>J</B005EP><B007EP>JDIM360 Ver 1.28 (29 Oct 2014) -  2100000/0</B007EP></eptags></B000><B100><B110>2713593</B110><B120><B121>EUROPEAN PATENT SPECIFICATION</B121></B120><B130>B1</B130><B140><date>20150819</date></B140><B190>EP</B190></B100><B200><B210>12186744.4</B210><B220><date>20120928</date></B220><B240><B241><date>20141002</date></B241></B240><B250>en</B250><B251EP>en</B251EP><B260>en</B260></B200><B400><B405><date>20150819</date><bnum>201534</bnum></B405><B430><date>20140402</date><bnum>201414</bnum></B430><B450><date>20150819</date><bnum>201534</bnum></B450><B452EP><date>20150320</date></B452EP></B400><B500><B510EP><classification-ipcr sequence="1"><text>H04M   3/56        20060101AFI20130220BHEP        </text></classification-ipcr><classification-ipcr sequence="2"><text>H04N   7/14        20060101ALI20130220BHEP        </text></classification-ipcr><classification-ipcr sequence="3"><text>H04N  13/00        20060101ALI20130220BHEP        </text></classification-ipcr></B510EP><B540><B541>de</B541><B542>Immersives Videokonferenzverfahren und -system</B542><B541>en</B541><B542>Immersive videoconference method and system</B542><B541>fr</B541><B542>Procédé et système de vidéoconférence immersive</B542></B540><B560><B561><text>US-B2- 6 583 808</text></B561></B560></B500><B700><B720><B721><snm>Delegue, Gérard</snm><adr><str>Alcatel-Lucent Bell Labs France
Centre de Villarceaux
Route de Villejust</str><city>91620 Nozay</city><ctry>FR</ctry></adr></B721><B721><snm>Bouche, Nicolas</snm><adr><str>Alcatel-Lucent Bell Labs France
Centre de Villarceaux
Route de Villejust</str><city>91620 Nozay</city><ctry>FR</ctry></adr></B721></B720><B730><B731><snm>Alcatel Lucent, S.A.</snm><iid>101293694</iid><adr><str>3 rue Octave Gréard</str><city>75007 Paris</city><ctry>FR</ctry></adr></B731></B730><B740><B741><snm>Sciaux, Edmond</snm><iid>101390143</iid><adr><str>Alcatel-Lucent International 
148/152 route de la Reine</str><city>92100 Boulogne-Billancourt</city><ctry>FR</ctry></adr></B741></B740></B700><B800><B840><ctry>AL</ctry><ctry>AT</ctry><ctry>BE</ctry><ctry>BG</ctry><ctry>CH</ctry><ctry>CY</ctry><ctry>CZ</ctry><ctry>DE</ctry><ctry>DK</ctry><ctry>EE</ctry><ctry>ES</ctry><ctry>FI</ctry><ctry>FR</ctry><ctry>GB</ctry><ctry>GR</ctry><ctry>HR</ctry><ctry>HU</ctry><ctry>IE</ctry><ctry>IS</ctry><ctry>IT</ctry><ctry>LI</ctry><ctry>LT</ctry><ctry>LU</ctry><ctry>LV</ctry><ctry>MC</ctry><ctry>MK</ctry><ctry>MT</ctry><ctry>NL</ctry><ctry>NO</ctry><ctry>PL</ctry><ctry>PT</ctry><ctry>RO</ctry><ctry>RS</ctry><ctry>SE</ctry><ctry>SI</ctry><ctry>SK</ctry><ctry>SM</ctry><ctry>TR</ctry></B840><B880><date>20140402</date><bnum>201414</bnum></B880></B800></SDOBI>
<description id="desc" lang="en"><!-- EPO <DP n="1"> -->
<p id="p0001" num="0001">An aspect of the invention relates to an immersive videoconference method. The invention further relates to an immersive videoconference system. The terminology videoconference is considered to comprise teleconference, web conference, multimedia conference and the like.</p>
<p id="p0002" num="0002">Such a method and system find a particular, though non exclusive, application in remote videoconferencing, namely a videoconference where multiple participants remotely interact (e.g. deliver multimedia information in a broad meaning) with each other in a live and online manner. The various users are in different locations, though some of them may be grouped in one location.</p>
<p id="p0003" num="0003">Immersive videoconferencing system aims at creating the sense of being in the same virtual room for local and remote participants. In typical immersive videoconferencing system, participants are assumed to be static, e.g. sitting on a chair. Further, the video staging is mostly static and therefore not calculated for each participant according to his position in a virtual room. There is a need to provide an immersive videoconferencing system that is able to build a virtual room and show to each participant a field of vision that simulates what this participant sees when he moves relatively to others participants in the virtual room.</p>
<p id="p0004" num="0004">The document <patcit id="pcit0001" dnum="US6583808B"><text>US 6,583,808</text></patcit> describes a system and method for stereoscopic video teleconferencing that provides an immersive virtual meeting experience. Each participant is surrounded by at least two video cameras. The system senses the position of each of the participants and uses this information to select, for each participant, camera pairs to capture a stereo pair of video images of each of the other participants. The system is adapted to isolate the image of each participant from the background. The system transforms the stereo pair images to adjust the perspective for the interocular spacing of each participant. The processed stereo pairs of video images are transmitted to the respective participants. For each participant, the system assembles a stereo video display image of a virtual meeting room, combining the stereo pair images of each of the other participants appropriately<!-- EPO <DP n="2"> --> sized and positioned. Three-dimensional (3D) virtual objects can also be displayed and manipulated by participants.</p>
<p id="p0005" num="0005">However, this is not satisfactory because this system and method require complex operations to compute stereoscopic views of the participants. As a consequence, in order to implement this system and method, an important power from the processor is needed. Further, 3D renderings are not always appreciated by viewers (need to wear specific glasses, headaches ...). Also, processed stereo pairs of video images are transmitted to the respective participants requires important communication bandwidth to be transmitted.</p>
<p id="p0006" num="0006">It is an object of the invention to propose a videoconference method and/or device that overcome the above mentioned drawbacks, and in particular reduces the load on the processing entity and/or reduces the consumption of communication bandwidth.</p>
<p id="p0007" num="0007">According to one aspect, there is provided an immersive videoconference method wherein multiple participants in different locations remotely interact with each other through a telecommunication network architecture,<br/>
wherein the method comprises at the location of a given participant:
<ul id="ul0001" list-style="dash">
<li>capturing video images of the participant by a pair of video cameras;</li>
<li>detecting, tracking and determining size and position related parameters of the participant in the video images;</li>
<li>generating a single elementary video stream related to the participant;</li>
<li>associating a room identifier to the elementary video stream, the room identifier being uniquely associated to the given participant;</li>
<li>sending the elementary video stream, the size and position related parameters and the room identifier to a centralized entity;</li>
<li>repeating the above steps for each participant at the different location;<br/>
wherein the method further comprises at the centralized entity:
<ul id="ul0002" list-style="dash">
<li>creating a virtual room by combining the elementary video streams for all the participants;<!-- EPO <DP n="3"> --></li>
<li>staging the elementary video streams of all the participants in said virtual room and computing a scene specification associated to the room identifier of each participant based on the size and position related parameters of all the participants; and</li>
<li>generating, for each participant, a single composite video stream of the virtual room that displays the 2D video of the other participants sized and positioned as if the participants were in the same virtual room based on the scene specification and a combination of the elementary video streams of the other participants.</li>
</ul></li>
</ul></p>
<p id="p0008" num="0008">The step of detecting and tracking the participant in the video images may comprise detecting and tracking a body of the participant without a background from the video images based on a histograms of oriented gradients HOG for the purpose of human detection algorithm.</p>
<p id="p0009" num="0009">The results of said HOG algorithm may be further filtered by a depth mapping matrix computed from a pair of video signals of the participant obtained from the pair of video cameras.</p>
<p id="p0010" num="0010">The depth mapping matrix may be computed based on a pinhole camera model.</p>
<p id="p0011" num="0011">The step of detecting and tracking the participant in the video images may comprise determining a 3D position of the participant relatively to a position of one of the video camera based on a binary mask image and the depth mapping matrix.</p>
<p id="p0012" num="0012">The step of generating the elementary video stream may comprise encoding images of the elementary video stream with a textured mask, the elementary video stream being a Red Green Blue and Alpha RGBA video stream with alpha being the level of transparency.</p>
<p id="p0013" num="0013">The scene specification may comprise z-indexes of the elementary video streams describing whether an elementary video stream related to one participant is in front or behind other elementary video streams related to the other participants in the virtual room, a 2D position of each video describing the positions of each participant relatively to a given point of view in the virtual room, and a zoom scale describing the proximity of one participant relatively to another one.<!-- EPO <DP n="4"> --></p>
<p id="p0014" num="0014">The step of generating one composite video stream for the participant may comprise translating, zooming and superimposing the elementary video streams received from the other participants based on the scene specification.</p>
<p id="p0015" num="0015">The method may further comprise only publishing and displaying said single composite video stream to an appropriate participant based on the corresponding unique room identifier.</p>
<p id="p0016" num="0016">According to another aspect, there is provided an immersive videoconference system wherein multiple participants in different locations remotely interact with each other through a telecommunication network architecture, the immersive videoconference system comprising:
<ul id="ul0003" list-style="dash">
<li>a pair of video cameras, at the location of each participant, arranged to capture video signals of the participant;</li>
<li>a pre-treatment module, at the location of each participant, comprising a depth map generator coupled to a tracker arranged to detect and track the participant in the video images, a body position calculator arranged to determine size and position related parameters of the participant in the video images, a video streamer arranged to generate a single elementary video stream related to the participant, and a room identifier requestor arranged to associate a room identifier to the elementary video stream; and</li>
<li>a virtual place building module, at a centralized location, comprising a staging director arranged to create a virtual room by combining the elementary video streams for all the participants, stage the elementary video streams of all the participants in said virtual room and compute a scene specification associated to the room identifier of each participant based on the size and position related parameters of all the participants, and a video mixer arranged to generate, for each participant, a single composite video stream of the virtual room that displays the 2D video of the other participants sized and positioned as if the participants were in the same virtual room based on the scene specification and a combination of the elementary video streams of, the other participants.</li>
</ul></p>
<p id="p0017" num="0017">The virtual place building module may further comprises a video server arranged to publish the composite video streams of the participants, each video<!-- EPO <DP n="5"> --> stream being associate with a room identifier uniquely associated to the given participant.</p>
<p id="p0018" num="0018">According to a further aspect, there is provided a computer program for an immersive videoconference system, the immersive videoconference system comprising at least a participant processing unit, at least one remote participant processing unit that are coupled to each other in a telecommunication network architecture through a control and processing entity, the computer program product comprising a set of instructions that, when loaded into a program memory of and run by the participant processing unit and the control and processing entity of the immersive videoconference system, causes the system to carry out the steps of the immersive videoconference method according to the invention.</p>
<p id="p0019" num="0019">According to still another aspect, there is provided a centralized videoconference server comprising the virtual place building module of the immersive videoconference system server according to the invention.</p>
<p id="p0020" num="0020">The invention enables building for each participant a virtual room that displays the video of the other participants as if the participants were in the same room. The method and system of the invention enables extracting the background of each video, localizing the 3D position of the participant in the video, and staging a scene by merely determining the size, the position and the visible parts for each remote participant for a given participant. This invention enables to improve immersive videoconferencing system and method by managing the movement of participant in a room. The immersion impression is provided to the participant without having to equip a room with complex equipments and by having a low bandwidth consumption and using low power of the processing unit. With this immersive videoconferencing system and method, the interactions with remote participants are more natural. A participant just needs to be closer to another participant to see him better and/or to be more visible.</p>
<p id="p0021" num="0021">Other advantages will become apparent from the hereinafter description of the invention.</p>
<p id="p0022" num="0022">The present invention is illustrated by way of examples and not limited to the accompanying drawings, in which like references indicate similar elements:<!-- EPO <DP n="6"> -->
<ul id="ul0004" list-style="bullet">
<li><figref idref="f0001">FIG. 1</figref> is a block diagram schematically and partially illustrating an immersive videoconferencing system between individuals, namely numerous remote participants that are located in different locations;</li>
<li><figref idref="f0002">FIG. 2</figref> is a block diagram schematically illustrating an embodiment of the modules of the immersive videoconferencing system and method with dynamic staging used in the system of <figref idref="f0001">FIG. 1</figref>;</li>
<li><figref idref="f0003">FIG. 3</figref> is a block diagram schematically illustrating an example of positions of the remote participants relatively to each other in a virtual room and their modifications in time; and</li>
<li><figref idref="f0003">FIG. 4</figref> is an example of a screen showing an image of a video displayed to a particular participant in the frame of the example depicted in <figref idref="f0003">FIG. 3</figref>, said video being generated by the embodiment of the immersive videoconference system with dynamic staging of <figref idref="f0002">FIG. 2</figref> when the participant is in position P<sub>B</sub>.</li>
</ul></p>
<p id="p0023" num="0023"><figref idref="f0001">FIG. 1</figref> is a block diagram schematically illustrating an immersive videoconferencing system 1 between individuals in different locations.</p>
<p id="p0024" num="0024">A first individual, namely a participant 21 of the video conference is located in a first place 11. A second individual, namely another participant 22 is located in a second place 12. It is to be understood that there may be multiple participants in the same location. For example, third and fourth individuals respectively participants 23 and 24 are located in a third place 13. All of these individuals initiate a remote videoconference, wherein each participant 21, 22, 23, 24 may interacts with the other participants 21, 22, 23, 24. For example the participant 21 may, at a given time, deliver various information to the remote participants 22, 23 and 24.</p>
<p id="p0025" num="0025">Each of the places 11, 12, 13 in which the participants 21, 22, 23, 24 are located has a sound restitution means and/or visual restitution means 2, several sensors 3, 4, 5, and a local processing unit 6. The sensors comprise for example a microphone 3, a pair of video cameras 4 per participant, and optionally additional sensors 5. The video cameras can be motorized video cameras. There may also be several pairs of video cameras in one place, especially when several participants may be present in one place. The additional sensor 5 may be any type of sensor for measuring one or more parameters related to the location and or participants in this<!-- EPO <DP n="7"> --> location (e.g. a temperature sensor, humidity sensor, ambient light sensor and/or motion detection sensor, etc...). The sound and/or visual restitution means 2 can be a display associated with speakers, such as a computer screen, or a laptop, or a video projector. The processing unit 6 may be a local computer or a specific videoconference device comprising a processor 7, a modem 8 and a memory 9. The modem 8 enables a wired or wireless connection to a communications network 31. The communication network 31 may be a global network of communication such as Internet or a private communications network such as an intranet. A first module, namely a pre-treatment module 50 as described in details hereinafter with respect to <figref idref="f0002">FIG. 2</figref> is run by the processing unit 6. For example, the pre-treatment module 50 may be implemented as a computer program product that can be loaded into the memory 9 of the processing unit 6 at each place 11, 12, 13. In this case, the computer program product implements a portion of the method of videoconferencing of the invention when the program is executed by the processor 7.</p>
<p id="p0026" num="0026">The immersive videoconferencing system 1 further comprises a control and processing entity 30. The control and processing entity 30 can be implemented as a specific remote centralized videoconferencing server 36 comprising a processor 37, a modem 38 and a memory 39. The remote centralized videoconferencing server 36 is connected through the modem 38 and the communication network 31 to the various local processing units 6 of the participants to the videoconference. A second module, namely a virtual place building module 60 for a particular participant as described hereinafter with respect to <figref idref="f0002">FIG. 2</figref> that may be implemented as a computer program product can be loaded into the memory 39 of the server 36 of the control and processing entity 30. In this case, the computer program product implements another portion of the method of videoconferencing of the invention when the program is executed by the processor 37.</p>
<p id="p0027" num="0027">Thus, the various local processing units 6 and the remote centralized videoconferencing server 36 implement the method of videoconferencing of the invention.</p>
<p id="p0028" num="0028">Each local processing unit 6 serves to generate a data stream with video and/or audio signals and/or other parameters measured by the additional sensors from the output signals of the sensors 3, 4, 5. First, second and third input data<!-- EPO <DP n="8"> --> stream 41 A, 42A, 43A is related to the respective participant 21, 22, 23, 24 located in the first, second and third place 11, 12, 13, respectively. All these input data streams that are pretreated locally as explained in details hereinafter are then transmitted to the remote centralized videoconferencing server 36. The remote centralized videoconferencing server 36 further handles these input data streams 41 A, 42A, 43A and generates first, second and third output data streams 41 B, 42B, 43B as explained in details hereinafter. The output data streams from the remote centralized videoconferencing server 36 are presented to their respective participants by way of the sound and/or visual restitution means 2, namely the video is restituted by the display and the audio signal is restituted by the speakers.</p>
<p id="p0029" num="0029">The local processing unit 6 and control and processing entity 30 execute various functions for providing the immersive videos to the participants. These functions or at least a part of these functions may be implemented as modules of the computer program product that can be executed by the processors 7, 37 of the local processing unit 6 and the server 36, respectively. Some of these functions may be implemented by stand-alone entity(ies).</p>
<p id="p0030" num="0030"><figref idref="f0002">FIG. 2</figref> is a block diagram schematically illustrating an exemplary embodiment of the modules of the immersive videoconferencing system and method with dynamic staging that can be implemented in the videoconferencing system of <figref idref="f0001">FIG. 1</figref>. The immersive videoconferencing system comprises the pre-treatment module 50 and the virtual place building module 60.</p>
<p id="p0031" num="0031">The pre-treatment module 50 is an entity in charge of capturing the video of the participant with background at his location, deleting the background, determining the 3D position of the participant, and generating an elementary video stream for the participant.</p>
<p id="p0032" num="0032">The pre-treatment module 50 comprises a depth map generator 51, a tracker 52, a body position calculator 53, a video streamer 54 and a room identifier requestor 55.</p>
<p id="p0033" num="0033">The depth map generator 51 receives as input the video signals of the pair of calibrated stereo video cameras 4A and 4B. The depth map generator 51 computes as output a depth mapping matrix based on said video signals. The depth mapping matrix may be computed based on a known pinhole camera model (the pinhole<!-- EPO <DP n="9"> --> camera model is a first order approximation of the mapping from a 3D scene to a 2D image). The intrinsic parameters of each video camera (e.g. focal lengths, principal or nodal points) and the extrinsic parameters of each video camera (e.g. rotation-translation matrix) may also be estimated and transmitted to the tracker 52.</p>
<p id="p0034" num="0034">The tracker 52 receives as input the video signal of one of the two calibrated stereo video cameras 4A and 4B, and the depth mapping matrix computed by the depth map generator 51. The tracker 52 is used to detect and to track the participant present in the video. The tracking may be made based on a known algorithm using histograms of oriented gradients HOG for the purpose of human detection. The depth mapping matrix is further used to filter the results, improve the recognition rate and delimit the body of the participant. This tracker 52 generates a first type of images with a binary mask, and a second type of images with a textured mask. These images are used to localize the participant on the video.</p>
<p id="p0035" num="0035">The body position calculator 53 receives as input the images with the binary mask generated by the tracker 52 and the depth mapping matrix computed by the depth map generator 51. The body position calculator determines the 3D position of the participant relatively to the video camera 4A, 4B. The 3D position of the participant (more precisely of the barycenter of the participant) is computed.</p>
<p id="p0036" num="0036">The video streamer 54 is in charge of encoding the images coming from the tracker 52 and to publish a corresponding video stream into the video mixer 64 of the virtual place building module 60. Videos are encoded with alpha transparency with the background removed. The video streamer 54 encodes the images with a textured mask generated by the tracker 52 into a video stream.</p>
<p id="p0037" num="0037">The room identifier requestor 55 generates a unique room identifier associated to the room where the participant is located. Thus, each video stream can be published with said unique room identifier. This unique room identifier will be used to associate the video stream of a participant with its 3D position by the virtual place building module 60.</p>
<p id="p0038" num="0038">An input data streams 41 A, 42A, 43A comprising the video stream, the 3D position of the participant, and the unique room identifier is generated and transmitted to the virtual place building module 60 that is run by the centralized remote video conferencing server 36. Thus, for each room with a participant, an input data stream<!-- EPO <DP n="10"> --> mainly comprising a single video stream is sent continuously (one single video streaming) to the virtual place building module 60. This is particularly efficient in term of bandwidth consumption.</p>
<p id="p0039" num="0039">The virtual place building module 60 is an entity in charge of creating virtual rooms for each participant, each virtual room being generated by combining the elementary video streams of each participant according to their position within said room.</p>
<p id="p0040" num="0040">The virtual place building module 60 comprises a staging director 61, a video mixer 64 and a video server 66.</p>
<p id="p0041" num="0041">The staging director 61 receives as input the input data streams 41 A, 42A, 43A from all the participants to the videoconference. The staging director 61 is in charge of performing the staging of video streams for each participant. The staging director 61 computes a scene specification for each unique room identifier based on the 3D positions of each remote participant. For each unique room identifier, the scene specification includes a list comprising z-indexes of the video, a 2D position of each video and a zoom scale. The z-indexes are parameters describing whether a video related to one participant is in front or behind other videos related to the other participants. The 2D position of each video is a parameter used to translate the positions of each participant relatively to a given point of view. The zoom scale is a parameter used to simulate the proximity of a participant relatively to another one.</p>
<p id="p0042" num="0042">As depicted in <figref idref="f0003">FIG. 3</figref> (left part), the virtual positions of the participants (in the example depicted in <figref idref="f0003">FIG. 3</figref> - participants 21, 22 and 23) in a virtual room 70 are computed from the real position in the room of the participant being the observer (in the example depicted in <figref idref="f0003">FIG. 3</figref> - participant 24). As depicted in <figref idref="f0003">FIG. 3</figref> (right part), when the participant being the observer (in the example depicted in FIG. 3 - participant 24) moves from a first position P<sub>A</sub> to a second position P<sub>B</sub>, only the participants in the field of vision 71 are visible (in the example depicted in <figref idref="f0003">FIG. 3</figref>, it is the case of participants 21 and 22), all the other participants behind him are masked (in the example depicted in <figref idref="f0003">FIG. 3</figref>, it is the case of participant 23).</p>
<p id="p0043" num="0043"><figref idref="f0003">FIG. 4</figref> schematically illustrates a screen simulating the field of vision 71 shown to the participant being the observer 24 in the second position P<sub>B</sub> according to the example presented and depicted in <figref idref="f0003">FIG. 3</figref>. It shows what the participant being the<!-- EPO <DP n="11"> --> observer 24 can see, namely only the participants 21 and 22 in the example of <figref idref="f0003">FIG. 3</figref>. The participant 21 has a larger size than the participant 22 because the participant being the observer 24 is virtually closest to the participant 21 than to the participant 22.</p>
<p id="p0044" num="0044">The video mixer 64 is in charge of generating the immersive videos using the input data streams 41 A, 42A, 43A from all the participants to the videoconference, and based on the scene specifications received from the staging director 61. The immersive video for a given participant is a composite video showing the other participants in the virtual room and in the field of vision of said given participant. The video mixer 64 superimposes a set of video streams RGBA, namely Red Green Blue and Alpha with an alpha being the level of transparency. It receives a set of video streams RGBA from the different location and recalculates a composite video, for each participant being the observer, the position and size of the other participant in the field of vision of said participant being the observer. The hereinbefore mentioned operations (i.e. translation of images (x, y), zoom, image fusion using the level of alpha transparency) are basic operations that require only a low power from the processor.</p>
<p id="p0045" num="0045">The immersive video of all the participants are stored on the video server 66. Thus, for a given participant, receiving the corresponding immersive video only requires receiving a single video stream. This is further particularly efficient in term of bandwidth consumption.</p>
<p id="p0046" num="0046">The video player 56 is in charge of preparing the immersive video to be displayed to the participant identified according to his unique room identifier. The immersive video is displayed on the visual restitution means 2 of said participant.</p>
<p id="p0047" num="0047">The invention enables providing immersive video to each participant in real-time. The use of the term "real-time" should also encompass the notion of "near real-time": real time meaning that, for example, an immersive video is to be generated in less than 1 second from the time at which the video cameras provide the video signal to the pre-treatment module 50, while near real-time meaning that, for example, an immersive video is to be generated in less than 1 minute.</p>
<p id="p0048" num="0048">The drawings and their description hereinbefore illustrate rather than limit the invention.<!-- EPO <DP n="12"> --></p>
<p id="p0049" num="0049">Although a drawing shows different functional entities as different blocks, this by no means excludes implementations in which a single entity carries out several functions, or in which several entities carry out a single function. In this respect, the drawings are very diagrammatic. The functions of the various elements shown in the FIGS., including any functional blocks, may be provided through the use of dedicated hardware as well as hardware capable of executing software in association with appropriate software. When provided by a processor, the functions may be provided by a single dedicated processor, by a single shared processor, or by a plurality of individual processors, some of which may be shared. Moreover, explicit use of the term "entity" should not be construed to refer exclusively to hardware capable of executing software, and may implicitly include, without limitation, digital signal processor (DSP) hardware, network processor, application specific integrated circuit (ASIC), field programmable gate array (FPGA), read only memory (ROM) for storing software, random access memory (RAM), and non volatile storage. Other hardware, conventional and/or custom, may also be included.</p>
<p id="p0050" num="0050">It should be appreciated by those skilled in the art that, though the description describes the virtual place building module 60 implemented by the control and processing entity 30 as a specific remote videoconferencing server 36, this is an example of a centralized embodiment. Indeed, the virtual place building module 60 may also be implemented by a specific website to which the participants may be connected, or by the local processing unit 6 at one of the participant location 11, 12, 13. The various entities of the virtual place building module 60 may also be implemented in a decentralized/distributed way, the various entities being spread among the local processing unit 6. Further, a cloud computing based implementation may be used to derive an immersive video for each participant based on video and data obtained from the various participants.</p>
<p id="p0051" num="0051">It should be appreciated by those skilled in the art that any block diagrams herein represent conceptual views of illustrative circuitry embodying the principles of the invention.</p>
</description>
<claims id="claims01" lang="en"><!-- EPO <DP n="13"> -->
<claim id="c-en-01-0001" num="0001">
<claim-text>An immersive videoconference method wherein multiple participants (21, 22, 23, 24) in different locations (11, 12, 13) remotely interact with each other through a telecommunication network architecture (8, 31, 38),<br/>
wherein the method comprises at the location (11, 12, 13) of a given participant (21, 22, 23, 24):
<claim-text>- capturing video images of the participant by a pair of video cameras (4A, 4B);</claim-text>
<claim-text>- detecting, tracking and determining size and position related parameters of the participant in the video images;</claim-text>
<claim-text>- generating a single elementary video stream related to the participant, based on the captured video images;</claim-text>
<claim-text>- associating a room identifier to the elementary video stream, the room identifier being uniquely associated to the given participant;</claim-text>
<claim-text>- sending the elementary video stream, the size and position related parameters and the room identifier (41A, 42A, 43A) to a centralized entity (30);</claim-text>
<claim-text>- repeating the above steps for each participant (21, 22, 23, 24) at the different location (11, 12, 13);<br/>
wherein the method further comprises at the centralized entity (30):
<claim-text>- creating a virtual room (70) by combining the elementary video streams (41 A, 42A, 43A) for all the participants;</claim-text>
<claim-text>- staging the elementary video streams of all the participants in said virtual room and computing a scene specification associated to the room identifier of each participant based on the size and position related parameters of all the participants; and</claim-text>
<claim-text>- generating, for each participant, a single composite video stream (41 B, 42B, 43B) of the virtual room (70) that displays the 2D video of the other participants sized and positioned as if the participants (21, 22, 23, 24) were in the same virtual room (70) based on the scene specification and a combination of the elementary video streams of the other participants.</claim-text></claim-text></claim-text></claim>
<claim id="c-en-01-0002" num="0002">
<claim-text>The immersive videoconference method of claim 1, wherein detecting and tracking the participant in the video images comprises detecting and tracking a body of the participant (21, 22, 23, 24) without a background from the video images based on a histograms of oriented gradients HOG for the purpose of human detection algorithm.<!-- EPO <DP n="14"> --></claim-text></claim>
<claim id="c-en-01-0003" num="0003">
<claim-text>The immersive videoconference method of claim 2, wherein results of said HOG algorithm are further filtered by a depth mapping matrix computed from a pair of video signals of the participant (21, 22, 23, 24) obtained from the pair of video cameras (4A, 4B).</claim-text></claim>
<claim id="c-en-01-0004" num="0004">
<claim-text>The immersive videoconference method of claim 3, wherein the depth mapping matrix is computed based on a pinhole camera model.</claim-text></claim>
<claim id="c-en-01-0005" num="0005">
<claim-text>The immersive videoconference method according to claim 3 or 4, wherein detecting and tracking the participant (21, 22, 23, 24) in the video images comprises determining a 3D position of the participant relatively to a position of one of the video camera (4A, 4B) based on a binary mask image and the depth mapping matrix.</claim-text></claim>
<claim id="c-en-01-0006" num="0006">
<claim-text>The immersive videoconference method according to anyone of the claims 1 to 5, wherein generating the elementary video stream comprises encoding images of the elementary video stream with a textured mask, the elementary video stream being a Red Green Blue and Alpha RGBA video stream with alpha being the level of transparency.</claim-text></claim>
<claim id="c-en-01-0007" num="0007">
<claim-text>The immersive videoconference method according to anyone of the claims 1 to 6, wherein the scene specification comprises z-indexes of the elementary video streams describing whether an elementary video stream related to one participant is in front or behind other elementary video streams related to the other participants in the virtual room, a 2D position of each video describing the positions of each participant relatively to a given point of view in the virtual room, and a zoom scale describing the proximity of one participant relatively to another one.</claim-text></claim>
<claim id="c-en-01-0008" num="0008">
<claim-text>The immersive videoconference method according to anyone of the claims 1 to 7, wherein generating one composite video stream (41 B, 42B, 43B) for the participant (21, 22, 23, 24) comprises translating, zooming and superimposing the elementary video streams received from the other participants based on the scene specification.</claim-text></claim>
<claim id="c-en-01-0009" num="0009">
<claim-text>The immersive videoconference method according to anyone of the claims 1 to 8, wherein the method further comprises only publishing and displaying said single composite video stream (41 B, 42B, 43B) to an appropriate participant (21, 22, 23, 24) based on the corresponding unique room identifier.<!-- EPO <DP n="15"> --></claim-text></claim>
<claim id="c-en-01-0010" num="0010">
<claim-text>An immersive videoconference system wherein multiple participants (21, 22, 23, 24) in different locations (11, 12, 13) remotely interact with each other through a telecommunication network architecture (8, 31, 38), the immersive videoconference system comprising:
<claim-text>- a pair of video cameras (4A, 4B), at the location (11, 12, 13) of each participant (21, 22, 23, 24), arranged to capture video signals of the participant;</claim-text>
<claim-text>- a pretreatment module (50), at the location of each participant, comprising a depth map generator (51) coupled to a tracker (52) arranged to detect and track the participant in the video images, a body position calculator (53) arranged to determine size and position related parameters of the participant in the video images, a video streamer (54) arranged to generate a single elementary video stream (41 A, 42A, 43A) related to the participant based on said video signals, and a room identifier requestor (55) arranged to associate a room identifier to the elementary video stream; and</claim-text>
<claim-text>- a virtual place building module (60), at a centralized location, comprising a staging director (61) arranged to create a virtual room (70) by combining the elementary video streams (41 A, 42A, 43A) for all the participants, stage the elementary video streams of all the participants in said virtual room (70) and compute a scene specification associated to the room identifier of each participant based on the size and position related parameters of all the participants, and a video mixer (64) arranged to generate, for each participant, a single composite video stream (41 B, 42B, 43B) of the virtual room (70) that displays the 2D video of the other participants sized and positioned as if the participants (21, 22, 23, 24) were in the same virtual room (70) based on the scene specification and a combination of the elementary video streams of the other participants.</claim-text></claim-text></claim>
<claim id="c-en-01-0011" num="0011">
<claim-text>The immersive videoconference system of claim 10, wherein the virtual place building module (60) further comprises a video server (66) arranged to publish the composite video streams of the participants, each video stream being associate with a room identifier uniquely associated to the given participant.</claim-text></claim>
<claim id="c-en-01-0012" num="0012">
<claim-text>A computer program for an immersive videoconference system, the immersive videoconference system comprising at least a participant processing unit, at least one remote participant processing unit that are coupled to each other in a telecommunication network architecture through a control and processing entity, the computer program product comprising a set of instructions that, when loaded into a program memory of and run by the participant processing units and the control and processing entity of the immersive videoconference system, causes the system to<!-- EPO <DP n="16"> --> carry out the steps of the immersive videoconference method according to anyone of the claims 1 to 9.</claim-text></claim>
</claims>
<claims id="claims02" lang="de"><!-- EPO <DP n="17"> -->
<claim id="c-de-01-0001" num="0001">
<claim-text>Verfahren für eine immersive Videokonferenz, wobei mehrere Teilnehmer (21, 22, 23, 24) an unterschiedlichen Orten (11, 12, 13) über eine Telekommunikationsnetzwerkarchitektur (8, 31, 38) entfernt miteinander interagieren, wobei das Verfahren am Ort (11, 12, 13) eines bestimmten Teilnehmers (21, 22, 23, 24) Folgendes umfasst:
<claim-text>- Erfassen von Videobildern des Teilnehmers mit einem Videokamerapaar (4A, 4B);</claim-text>
<claim-text>- Erkennen, Zurückverfolgen und Bestimmen von größen- und positionsbezogenen Parametern des Teilnehmers in den Videobildern;</claim-text>
<claim-text>- Erzeugen eines einzelnen einfachen Video-Streams bezogen auf den Teilnehmer, basierend auf den erfassten Videobildern;</claim-text>
<claim-text>- Zuordnen eines Raumidentifikators zum einfachen Video-Stream, wobei der Raumidentifikator dem bestimmten Teilnehmer eindeutig zugeordnet ist;</claim-text>
<claim-text>- Senden des einfachen Video-Streams, der größen- und positionsbezogenen Parameter und des Raumidentifikators (41A, 42A, 43A) an eine zentrale Entität (30);</claim-text>
<claim-text>- Wiederholen der obigen Schritte für jeden Teilnehmer (21, 22, 23, 24) an dem unterschiedlichen Ort (11, 12, 13);<br/>
wobei das Verfahren an der zentralen Entität (30) weiterhin Folgendes umfasst:
<claim-text>- Schaffen eines virtuellen Raums (70) durch Kombinieren der einfachen Video-Streams (41 A, 42A, 43A) für alle Teilnehmer;</claim-text>
<claim-text>- Inszenieren der einfachen Video-Streams aller Teilnehmer im virtuellen Raum und Berechnen einer Szenenspezifikation, die dem Raumidentifikator jedes Teilnehmers basierend auf den größen- und positionsbezogenen Parametern aller Teilnehmer zugeordnet ist; und</claim-text>
<claim-text>- Erzeugen eines einzelnen zusammengesetzten Video-Streams (41 B, 42B, 43B) des virtuellen Raums (70) für jeden Teilnehmer, der das 2D-Video der anderen Teilnehmer in jener Größe und Position anzeigt, als wären die Teilnehmer (21, 22, 23, 24) im gleichen virtuellen Raum (70), basierend auf der Szenenspezifikation und einer Kombination der einfachen Video-Streams der anderen Teilnehmer.</claim-text></claim-text></claim-text></claim>
<claim id="c-de-01-0002" num="0002">
<claim-text>Verfahren für eine immersive Videokonferenz nach Anspruch 1, wobei das Erkennen und Zurückverfolgen des Teilnehmers in den Videobildern das Erkennen und Zurückverfolgen eines Körpers des Teilnehmers (21, 22, 23, 24) ohne Hintergrund von den Videobildern basierend auf einem Histogramm orientierter Gradienten HOG zum Zweck eines Personendetektionsalgorithmus umfasst.<!-- EPO <DP n="18"> --></claim-text></claim>
<claim id="c-de-01-0003" num="0003">
<claim-text>Verfahren für eine immersive Videokonferenz nach Anspruch 2, wobei Ergebnisse des HOG-Algorithmus mit einer Tiefenkartierungsmatrix weiter gefiltert werden, die von einem Videosignalpaar des Teilnehmers (21, 22, 23, 24), das man von dem Videokamerapaar (4A, 4B) erhält, berechnet wird.</claim-text></claim>
<claim id="c-de-01-0004" num="0004">
<claim-text>Verfahren für eine immersive Videokonferenz nach Anspruch 3, wobei die Tiefenkartierungsmatrix basierend auf einem Lochkameramodell berechnet wird.</claim-text></claim>
<claim id="c-de-01-0005" num="0005">
<claim-text>Verfahren für eine immersive Videokonferenz nach Anspruch 3 oder 4, wobei das Erkennen und Zurückverfolgen des Teilnehmers (21, 22, 23, 24) in den Videobildern das Bestimmen einer 3D-Position des Teilnehmers in Bezug auf eine Position von einer der Videokameras (4A, 4B) basierend auf einem Binärmaskenbild und der Tiefenkartierungsmatrix umfasst.</claim-text></claim>
<claim id="c-de-01-0006" num="0006">
<claim-text>Verfahren für eine immersive Videokonferenz nach einem der Ansprüche 1 bis 5, wobei das Erzeugen des einfachen Video-Streams das Verschlüsseln von Bildern des einfachen Video-Streams mit einer strukturierten Maske, wobei der einfache Video-Stream ein Rot-Grün-Blau- und Alpha-RGBA-Video-Stream ist, wobei Alpha die Transparenzstufe ist.</claim-text></claim>
<claim id="c-de-01-0007" num="0007">
<claim-text>Verfahren für eine immersive Videokonferenz nach einem der Ansprüche 1 bis 6, wobei die Szenenspezifikation z-Indizes der einfachen Video-Streams umfasst, die beschrieben, ob ein einfacher Video-Stream bezogen auf einen Teilnehmer vor oder hinter anderen einfachen Video-Streams bezogen auf die anderen Teilnehmer im virtuellen Raum ist, wobei eine 2D-Position von jedem Video die Positionen jedes Teilnehmers in Bezug auf einen bestimmten Blickpunkt im virtuellen Raum beschreibt, und eine Zoom-Skala die Nähe von einem Teilnehmer in Bezug auf einen anderen beschreibt.</claim-text></claim>
<claim id="c-de-01-0008" num="0008">
<claim-text>Verfahren für eine immersive Videokonferenz nach einem der Ansprüche 1 bis 7, wobei das Erzeugen eines zusammengesetzten Video-Streams (41B, 42B, 43B) für den Teilnehmer (21, 22, 23, 24) das Übersetzen, Zoomen und Überlagern der einfachen Video-Streams umfasst, die von den anderen Teilnehmern basierend auf der Szenenspezifikation empfangen werden.<!-- EPO <DP n="19"> --></claim-text></claim>
<claim id="c-de-01-0009" num="0009">
<claim-text>Verfahren für eine immersive Videokonferenz nach einem der Ansprüche 1 bis 8, wobei das Verfahren weiterhin nur das Veröffentlichen und Anzeigen des einzelnen zusammengesetzten Video-Streams (41B, 42B, 43B) für einen geeigneten Teilnehmer (21, 22, 23, 24) basierend auf dem entsprechenden eindeutigen Raumidentifikator umfasst.</claim-text></claim>
<claim id="c-de-01-0010" num="0010">
<claim-text>System für eine immersive Videokonferenz, wobei mehrere Teilnehmer (21, 22, 23, 24) an unterschiedlichen Orten (11, 12, 13) über eine Telekommunikationsnetzwerkarchitektur (8, 31, 38) entfernt miteinander interagieren, wobei das System für die immersive Videokonferenz Folgendes umfasst:
<claim-text>- ein Videokamerapaar (4A, 4B) am Ort (11, 12, 13) jedes Teilnehmers (21, 22, 23, 24), das angeordnet ist, um Videosignale des Teilnehmers zu erfassen;</claim-text>
<claim-text>- ein Vorbearbeitungsmodul (50) am Ort jedes Teilnehmers, umfassend einen Tiefenkartengenerator (51) gekoppelt an eine Rückverfolgungseinrichtung (52), die angeordnet sind, um den Teilnehmer in den Videobildern zu erkennen und zurückzuverfolgen, einen Körperpositionsrechner (53), der angeordnet ist, um größen- und positionsbezogene Parameter des Teilnehmers in den Videobildern zu bestimmen, einen Video-Streamer (54), der angeordnet ist, um einen einzelnen einfachen Video-Stream (41A, 42A, 43A) bezogen auf den Teilnehmer basierend auf den Videosignalen zu erzeugen, und einen Raumidentifikatoranforderer (55), der angeordnet ist, um einen Raumidentifikator dem einfachen Video-Stream zuzuordnen; und</claim-text>
<claim-text>- ein Modul zur virtuellen Platzbildung (60) an einem zentralen Ort, umfassend einen Inszenierungsleiter (61), der angeordnet ist, um einen virtuellen Raum (70) durch Kombinieren der einfachen Video-Streams (41A, 42A, 43A) für alle Teilnehmer zu schaffen, die einfachen Video-Streams aller Teilnehmer im virtuellen Raum (70) zu inszenieren und eine Szenenspezifikation zu berechnen, die dem Raumidentifikator jedes Teilnehmers basierend auf den größen- und positionsbezogenen Parametern aller Teilnehmer zugeordnet ist, und einen Videomischer (64), der angeordnet ist, um für jeden Teilnehmer einen einzelnen zusammengesetzten Video-Stream (41B, 42B, 43B) des virtuellen Raums (70) zu erzeugen, der das 2D-Video der anderen Teilnehmer in jener Größe und Position anzeigt, als wären die Teilnehmer (21, 22, 23, 24) im gleichen virtuellen Raum (70), basierend auf der Szenenspezifikation und einer Kombination der einfachen Video-Streams der anderen Teilnehmer.</claim-text></claim-text></claim>
<claim id="c-de-01-0011" num="0011">
<claim-text>System für eine immersive Videokonferenz nach Anspruch 10, wobei das Modul zur virtuellen Platzbildung (60) weiterhin einen Videoserver (66) umfasst, der<!-- EPO <DP n="20"> --> angeordnet ist, um die zusammengesetzten Video-Streams der Teilnehmer zu veröffentlichen, wobei jeder Video-Stream mit einem Raumidentifikator verbunden ist, der dem bestimmten Teilnehmer eindeutig zugeordnet ist.</claim-text></claim>
<claim id="c-de-01-0012" num="0012">
<claim-text>Computerprogramm für ein System für eine immersive Videokonferenz, wobei das System für eine immersive Videokonferenz mindestens eine Teilnehmerverarbeitungseinheit, mindestens eine Fernteilnehmerverarbeitungseinheit umfasst, die in einer Telekommunikationsnetzwerkarchitektur über eine Steuerungs- und Verarbeitungsentität aneinander gekoppelt sind, wobei das Computerprogrammprodukt einen Satz Anweisungen umfasst, die, wenn sie in einen Programmspeicher geladen und von den Teilnehmerverarbeitungseinheiten und der Steuerungs- und Verarbeitungsentität des Systems für eine immersive Videokonferenz abgearbeitet werden, das System veranlassen, die Schritte des Verfahrens für eine immersive Videokonferenz nach einem der Ansprüche 1 bis 9 auszuführen.</claim-text></claim>
</claims>
<claims id="claims03" lang="fr"><!-- EPO <DP n="21"> -->
<claim id="c-fr-01-0001" num="0001">
<claim-text>Procédé de visioconférence immersive dans lequel de multiples participants (21, 22, 23, 24) à des emplacements différents (11, 12, 13) interagissent à distance les uns avec les autres par l'intermédiaire d'une architecture de réseau de télécommunication (8, 31, 38),<br/>
dans lequel le procédé comprend à l'emplacement (11, 12, 13) d'un participant donné (21, 22, 23, 24) les étapes suivantes :
<claim-text>- capturer des images vidéo du participant au moyen d'une paire de caméras vidéo (4A, 4B) ;</claim-text>
<claim-text>- détecter, suivre et déterminer des paramètres relatifs à la taille et à la position du participant dans les images vidéo ;</claim-text>
<claim-text>- générer un flux élémentaire vidéo unique relatif au participant, sur la base des images vidéo capturées ;</claim-text>
<claim-text>- associer un identifiant de salle au flux élémentaire vidéo, l'identifiant de salle étant uniquement associé au participant donné ;</claim-text>
<claim-text>- envoyer le flux élémentaire vidéo, les paramètres relatifs à la taille et à la position et l'identifiant de salle (41 A, 42A, 43A) à une entité centralisée (30) ;</claim-text>
<claim-text>- répéter les étapes ci-dessus pour chaque participant (21, 22, 23, 24) à un emplacement différent (11, 12, 13) ;<br/>
le procédé comprenant en outre au niveau de l'entité centralisée (30) les étapes suivantes :
<claim-text>- créer une salle virtuelle (70) en combinant les flux vidéo élémentaires (41 A, 42A, 43A) pour tous les participants ;</claim-text>
<claim-text>- mettre en scène les flux vidéo élémentaires de tous les participants dans ladite salle virtuelle et calculer une spécification de scène associée à l'identifiant de salle de chaque participant sur la base des paramètres relatifs à la taille et à la position de tous les participants ; et</claim-text>
<claim-text>- générer, pour chaque participant, un flux vidéo composite unique (41 B, 42B, 43B) de la salle virtuelle (70) qui affiche la vidéo 2D des autres participants dimensionnés et positionnés comme si les participants (21, 22, 23, 24) étaient dans la même salle virtuelle (70) sur la base de la spécification de scène et d'une combinaison des flux vidéo élémentaires des autres participants.</claim-text></claim-text></claim-text></claim>
<claim id="c-fr-01-0002" num="0002">
<claim-text>Procédé de visioconférence immersive selon la revendication 1, dans lequel la détection et le suivi du participant dans les images vidéo comprennent la détection et le<!-- EPO <DP n="22"> --> suivi d'un corps du participant (21, 22, 23, 24) sans arrière-plan des images vidéo sur la base d'histogrammes de gradients orientés HOG en vue de mettre en oeuvre un algorithme de détection d'êtres humains.</claim-text></claim>
<claim id="c-fr-01-0003" num="0003">
<claim-text>Procédé de visioconférence immersive selon la revendication 2, dans lequel des résultats dudit algorithme HOG sont en outre filtrés par une matrice de cartographie de profondeur calculée à partir d'une paire de signaux vidéo du participant (21, 22, 23, 24) obtenus à partir de la paire de caméras vidéo (4A, 4B).</claim-text></claim>
<claim id="c-fr-01-0004" num="0004">
<claim-text>Procédé de visioconférence immersive selon la revendication 3, dans lequel la matrice de cartographie de profondeur est calculée sur la base d'un modèle d'appareil à sténopé.</claim-text></claim>
<claim id="c-fr-01-0005" num="0005">
<claim-text>Procédé de visioconférence immersive selon la revendication 3 ou 4, dans lequel la détection et le suivi du participant (21, 22, 23, 24) dans les images vidéo comprennent la détermination d'une position 3D du participant par rapport à une position d'une des caméras vidéo (4A, 4B) sur la base d'une image de masque binaire et de la matrice de cartographie de profondeur.</claim-text></claim>
<claim id="c-fr-01-0006" num="0006">
<claim-text>Procédé de visioconférence immersive selon l'une quelconque des revendications 1 à 5, dans lequel la génération du flux vidéo élémentaire comprend le codage d'images du flux vidéo élémentaire avec un masque texturé, le flux vidéo élémentaire étant un flux vidéo Rouge Vert Bleu et Alpha RVBA, alpha étant le niveau de transparence.</claim-text></claim>
<claim id="c-fr-01-0007" num="0007">
<claim-text>Procédé de visioconférence immersive selon l'une quelconque des revendications 1 à 6, dans lequel la spécification de scène comprend des indices z des flux vidéo élémentaires décrivant si un flux vidéo élémentaire relatif à un participant est devant ou derrière d'autres flux vidéo élémentaires relatifs aux autres participants dans la salle virtuelle, une position 2D de chaque vidéo décrivant les positions de chaque participant par rapport à un point de vue donné dans la salle virtuelle, et une échelle de zoom décrivant la proximité d'un participant par rapport à un autre.</claim-text></claim>
<claim id="c-fr-01-0008" num="0008">
<claim-text>Procédé de visioconférence immersive selon l'une quelconque des revendications 1 à 7, dans lequel la génération d'un flux vidéo composite (41 B, 42B, 43B) pour le participant (21, 22, 23, 24) comprend la traduction, le zoomage et la superposition des<!-- EPO <DP n="23"> --> flux vidéo élémentaires provenant des autres participants sur la base de la spécification de scène.</claim-text></claim>
<claim id="c-fr-01-0009" num="0009">
<claim-text>Procédé de visioconférence immersive selon l'une quelconque des revendications 1 à 8, le procédé comprenant en outre uniquement la publication et l'affichage dudit flux vidéo composite unique (41 B, 42B, 43B) pour un participant approprié (21, 22, 23, 24) sur la base de l'identifiant de salle unique correspondant.</claim-text></claim>
<claim id="c-fr-01-0010" num="0010">
<claim-text>Système de visioconférence immersive dans lequel de multiples participants (21, 22, 23, 24) à des emplacements différents (11, 12, 13) interagissent à distance les uns avec les autres par l'intermédiaire d'une architecture de réseau de télécommunication (8, 31, 38), le système de visioconférence immersive comprenant :
<claim-text>- une paire de caméras vidéo (4A, 4B), à l'emplacement (11, 12, 13) de chaque participant (21, 22, 23, 24), disposées pour capturer des signaux vidéo du participant ;</claim-text>
<claim-text>- un module de pré-traitement (50), à l'emplacement de chaque participant, comprenant un générateur de carte de profondeur (51) couplé au dispositif de suivi (52) conçu pour détecter et suivre le participant dans les images vidéo, un calculateur de la position du corps (53) conçu pour déterminer des paramètres relatifs à la taille et à la position du participant dans les images vidéo, un émetteur vidéo en continu (54) conçu pour générer un flux vidéo élémentaire unique (41 A, 42A, 43A) relatif au participant, et un demandeur d'identifiant de salle (55) conçu pour associer un identifiant de salle au flux vidéo élémentaire ; et</claim-text>
<claim-text>- un module de création d'un emplacement virtuel (60), à un emplacement centralisé, comprenant un dispositif de mise en scène (61 ) conçu pour créer une salle virtuelle (70) en combinant les flux vidéo élémentaires (41 A, 42A, 43A) pour tous les participants, mettre en scène les flux vidéo élémentaires de tous les participants dans ladite salle virtuelle (70) et calculer une spécification de scène associée à l'identifiant de salle de chaque participant sur la base des paramètres relatifs à la taille et à la position de tous les participants, et un mélangeur vidéo (64) conçu pour générer, pour chaque participant, un flux vidéo composite unique (41 B, 42B, 43B) de la salle virtuelle (70) qui affiche la vidéo 2D des autres participants dimensionnés et positionnés comme si les participants (21, 22, 23, 24) étaient dans la même salle virtuelle (70) sur la base de la spécification de scène et d'une combinaison des flux vidéo élémentaires des autres participants.</claim-text></claim-text></claim>
<claim id="c-fr-01-0011" num="0011">
<claim-text>Système de visioconférence immersive selon la revendication 10, dans lequel le module de création d'un emplacement virtuel (60) comprend en outre un serveur vidéo<!-- EPO <DP n="24"> --> (66) conçu pour publier les flux vidéo composites des participants, chaque flux vidéo étant associé à un identifiant de salle uniquement associé au participant donné.</claim-text></claim>
<claim id="c-fr-01-0012" num="0012">
<claim-text>Programme d'ordinateur pour un système de visioconférence immersive, le système de visioconférence immersive comprenant au moins une unité de traitement des participants, au moins une unité de traitement des participants distante qui sont couplées l'une à l'autre dans une architecture de réseau de télécommunication par l'intermédiaire d'une entité de commande et de traitement, le produit de programme d'ordinateur comprenant un ensemble d'instructions qui, lorsqu'elles sont chargées dans une mémoire de programme des unités de traitement des participants et de l'entité de commande et de traitement du système de visioconférence immersive et exécutée par celles-ci, entraîne l'exécution par le système des étapes du procédé de visioconférence immersive selon l'une quelconque des revendications 1 à 9.</claim-text></claim>
</claims>
<drawings id="draw" lang="en"><!-- EPO <DP n="25"> -->
<figure id="f0001" num="1"><img id="if0001" file="imgf0001.tif" wi="165" he="225" img-content="drawing" img-format="tif"/></figure><!-- EPO <DP n="26"> -->
<figure id="f0002" num="2"><img id="if0002" file="imgf0002.tif" wi="165" he="192" img-content="drawing" img-format="tif"/></figure><!-- EPO <DP n="27"> -->
<figure id="f0003" num="3,4"><img id="if0003" file="imgf0003.tif" wi="165" he="199" img-content="drawing" img-format="tif"/></figure>
</drawings>
<ep-reference-list id="ref-list">
<heading id="ref-h0001"><b>REFERENCES CITED IN THE DESCRIPTION</b></heading>
<p id="ref-p0001" num=""><i>This list of references cited by the applicant is for the reader's convenience only. It does not form part of the European patent document. Even though great care has been taken in compiling the references, errors or omissions cannot be excluded and the EPO disclaims all liability in this regard.</i></p>
<heading id="ref-h0002"><b>Patent documents cited in the description</b></heading>
<p id="ref-p0002" num="">
<ul id="ref-ul0001" list-style="bullet">
<li><patcit id="ref-pcit0001" dnum="US6583808B"><document-id><country>US</country><doc-number>6583808</doc-number><kind>B</kind></document-id></patcit><crossref idref="pcit0001">[0004]</crossref></li>
</ul></p>
</ep-reference-list>
</ep-patent-document>
