Technical Field of the Invention
[0001] The present invention relates to a system and method for locking the gameplay of
gaming machines enabling the user to lock and retain access to the gaming machine
for a limited time to then resume the use thereof, applicable in the sector of manufacturing
and developing gaming machines of any kind.
Background of the Invention
[0002] Gaming machines, especially game machines with a cash prize installed in bars, restaurants
and public places, can be accessed freely and the users use them for different time
periods.
[0003] According to some situations, a user who has been playing with a specific gaming
machine for some time may want to take a break, for example, to smoke a cigarette
outside the premises in which the gaming machine is installed, to go to the washroom
or for any other reason, and does not want any other person to continue playing with
said machine due to the question of habits, superstitions or because he thinks that
the machine will very soon be giving out the prize belonging to him since he has been
playing for a long time. In this situation, the user tends to ask the waiter or the
person in charge of the premise to "safeguard" the gaming machine and to prevent another
person from playing with it. This favor is difficult to be accomplished since the
waiter or person in charge of the establishment is responsible for other customers
to whom they must attend. If the establishment is filled with customers, it will be
very difficult for this waiter to safeguard the machine. This situation entails constant
disputes and confrontations between new users who, upon seeing that the gaming machine
is free, approach it and the previous user who returns after his absence.
[0004] Gaming machines comprising additional systems other than the gaming and collecting
means themselves are known. Spanish patent document
P200900098, "Control system for identifying the personal data of the users of game machines,
especially gaming machines which give away cash prizes or the like", of the company
Abc Logic, S.L., for example, describes a system comprising optic reading means capable
of interpreting the data of user identification means. It also comprises control means
intended for processing the data optically read by means of suitable software. Said
control means allow verifying the authenticity and validity of the user identification
means, calculating the user's age to verify whether the user is of the minimum age
allowed by law to use said game machines, and checking whether said user is included
in a register prohibiting his access to the game. The system comprises means for transmitting
a signal sent by the control means of the system to the game machine to allow or reject
said user to/from accessing the game in the machine depending on said signal.
[0005] This system allows a centralized control system to lock the machine and reject the
use of the gaming machine by people who cannot use it due to any previously established
reason. However, this user does not enable a user to reserve access to same at will
for a limited time.
[0006] Spanish patent document
P200601685, "An electronic system for obtaining, storing and transmitting game statistics in
gaming machines in a wireless manner", by the Universidad Politécnica de Cartagena
describes a system envisaged to facilitate obtaining statistical data necessary for
checking the integrity of the gaming machine for games of chance in which it is installed.
It also confirms the absence of manipulation in its prize allocation mechanisms without
interfering with the normal operation of the machine. To that end, the system is made
up of a data acquisition module responsible for collecting data read from the coin
and credit counters of the machine, as well as for sending said information to a programmable
data retrieval and storage module which processes and stores said information in a
non-volatile memory.
[0007] This system can be incorporated in the gaming machine for the purpose of studying
the gaming habit of the users of a gaming machine as an independent system with respect
to the course of the game, but integrated with the operating means for gathering the
data generating the information sought.
[0008] The applicant of the present invention is unaware of the existence of any prior art
documents which satisfactorily solve the mentioned drawback.
Disclosure of the Invention
[0009] The system for locking gaming machines object of this invention has the technical
particularities intended for providing the user with the possibility of retaining
the course of a game for a limited time so that he can rest, go to the washroom, smoke
or perform any other short task without the gaming machine being occupied by another
user.
[0010] According to the invention, the system for locking the gameplay is applicable to
gaming machines comprising a control unit connected with at least display means, such
as a screen or a set of windows which can light up, and operating means, such as a
set of push buttons, through which the gameplay takes place and the interaction between
the user and the gaming machine occurs. The gaming machine further comprises collecting
means through which credits are obtained in the gaming machine to participate in the
gameplay and the prizes accumulated during the gameplay are retrieved.
[0011] The system for locking the gameplay is essentially characterized in that it further
comprises locking means associated with a timer and with locking activation means,
signaling means signaling activated locking being linked to said locking means. The
locking means are connected with the control unit such that the locking means actuate
the control unit through the operation of the locking activation means to deactivate
the operation of the gaming machine for a predetermined time measured by the timer
and to reactivate the operation of the gaming machine within a predetermined time
period.
[0012] Therefore, the user can, at any time, stop the gameplay or the turn in the game such
that he can leave and no other user can use the machine. To that end, the locking
means comprise code input means for inputting a code chosen by the user, for example
by means of the typical buttons for operating the gaming machine, and once said code
is confirmed, the machine is locked and starts a locking timing or countdown. The
user may leave in this time period. Once the user has returned, he actuates the locking
activation means again, inputs the code chosen by him previously and confirms same,
whereby machine is unlocked and returns to the previous operation state. If someone
tries to access without knowing the code, the machine recognizes said situation and
continues with the timed locking.
[0013] As mentioned, the locking is timed, i.e., it is only valid for a certain time to
prevent a user from rendering a machine unused for a prolonged time period, with the
consequent loss of income as the machine is stopped. The time estimated for the locking
to end automatically, for example, 10 minutes, is enough for one to go to the washroom,
to smoke a cigarette or to eat or drink something, although other different periods
according to needs of the installation site of the gaming machine are not dismissed.
Naturally other times such as 5 minutes, 1 hour or 24 hours can be pre-established.
Even though this time can be pre-established in the locking means during the manufacture
and programming thereof, it is possible that this time can be configured, both by
the operator when installing the system and by the person in charge of the gaming
machine, by means of inputting a master configuration code, for example, which will
allow establishing the locking time. It is also possible that this locking time may
be infinite, therefore the gaming machine could only be unlocked by the same user
who has inputted the code or by a person in charge through a master unlocking code.
To prevent the locking from being able to be cancelled by means of disconnecting the
power supply from the gaming machine, the locking means can store the locking time
in a non-volatile memory.
[0014] In one embodiment variant, the control unit is provided with a signal input the activation
of which deactivates the operation of the gaming machine, the locking means being
connected with the control unit at said signal input, such that it is possible to
deactivate the operation of the gaming machine without having to modify or reprogram
the control unit.
[0015] In another embodiment variant, the signal input of the control unit the activation
of which deactivates the operation of the gaming machine is the signal input for opening
the gate of the gaming machine which allows deactivating the operation of the gaming
machine when it is activated and reactivating the operation of the machine again when
it is deactivated, therefore taking advantage of said standard functionality of the
control unit by simulating the opening of the gate to temporarily deactivate the gaming
machine.
[0016] In another variant of interest, the gaming machine comprises a gate opening sensor
for opening the gate of the gaming machine connected to the signal input of the control
unit the activation of which deactivates the operation of the gaming machine, and
the locking means are connected with the control unit through said gate opening sensor,
the locking means being suitable for communicating the opening of the gate of the
gaming machine to the control means. Alternatively, if the connection of the sensor
is not to be modified, the locking means can communicate the opening of the gate of
the gaming machine to the control means by acting directly on the connection between
the control unit and the gate sensor, establishing a voltage or opening or closing
the circuit, as appropriate, to simulate said opening of the gate.
[0017] Advantageously, when the control unit is not accessible since it is located in a
sealed enclosure, the locking means are connected to the control unit through the
gate opening sensor, the connection of which is usually accessible for a technician
without needing to remove any enclosure.
[0018] In one embodiment, the locking activation means are completely or partially integrated
in the operating means, such that they comprise a locking activation button which
must be held down for a time to activate the locking and unlocking operations; code
input means in the form of code input buttons, for example, the typical operating
means of the gaming machine which can be the forward buttons of the cash prize gaming
machine, such that the locking activation means use code input means to activate and
deactivate the locking means; and a confirmation button for confirming the inputted
code. Therefore, the activation button and the confirmation button are specific for
the locking means, but the data input buttons are shared between said locking means
and the control unit for the normal operation of the gaming machine.
[0019] The signaling means can be of many different kinds, they comprise on one hand boxes
of numbers on the screen of the display means of the gaming machine itself, or the
like, superimposed on the image of the game. Once the locking period is started, the
timing is shown as a countdown on said screen of the display means. The signaling
means signaling activated locking can also incorporate external designs or icons indicating
the possibility of using the functionality of the system, and even indicating that
the machine is locked at a specific moment.
[0020] In another embodiment variant, the locking activation means and the code input means
are arranged in a separate box arranged outside the gaming machine and connected with
the locking means, housed inside the gaming machine, advantageously allowing the installation
of said box provided with the locking activation means and the code input means on
the surface of the gaming machine or adjacent to said machine so as to not interfere
with the operating means of the gaming machine. Said box can also be provided with
the signaling means signaling activated locking in which both the code as it is inputted
and the remaining locking time can be seen.
[0021] In one embodiment, the locking means are connected with communication means by way
of locking activation means. These communication means, such as a Bluetooth module,
a mobile telephone module or any other module, enable locking the machine by means
of an SMS or directly in a wireless manner.
[0022] In one embodiment, the locking means and the control unit are integrated in a microprocessor
or computer running software. This software allows integrating the system in a completely
transparent manner in the functionalities of the gaming machine themselves. In another
embodiment, the locking means are integrated in a separate device which is incorporated
or added to the gaming machine with all the elements thereof to interact with the
control unit by means of a suitable communication and a small modification in said
control unit to implement the new function.
[0023] In another embodiment, with the gaming machine being provided with sound emitting
means connected to the control unit, the locking means further comprise means for
temporarily disconnecting said sound emitting means from the control unit, preventing
any sound signal emitted by the control unit through the sound emitting means during
the locking of the gaming machine from being transmitted by the sound emitting means.
In addition to preventing the emission of warning sound signals associated with the
signal of the control unit which is operated by the locking means, for example, as
a warning when the gate opening signal is operated, emission of warning sounds alerting
other users during the locking of the gaming machine is thus advantageously prevented.
[0024] The method for locking a gaming machine temporarily during operation is established
in a gaming machine of those provided with a control unit to regulate its operation.
[0025] The method is essentially characterized in that, with the machine being provided
with locking means connected to the control unit, and said locking means being associated
with a timer and with locking activation means comprising code input means, the method
comprises the steps of the user of the gaming machine operating the locking activation
means to input and confirm a randomly chosen locking code in the locking means through
the code input means during the operation of the gaming machine; the locking means
triggering the emission of a signal to deactivate the gaming machine through the control
means and to activate a timer, starting a locking period; the gaming machine being
kept deactivated until the user re-inputs and reconfirms the correct previously chosen
locking code in the locking means through the code input means or being kept deactivated
automatically until reaching the end of the timer when the time of the timer runs
out, after which the locking of the gaming machine ends. Therefore, the user himself
temporarily locks the gaming machine with the intervention of a third party for a
locking period controlled by the timer so that the user can rest with the confidence
that during the mentioned locking period no one will be able to resume the gameplay,
preventing another user from using it in that period.
[0026] In a variant of interest, the signal triggered by the locking means to deactivate
the operation of the gaming machine through the control means is a gate opening signal
for opening the gate of the gaming machine, said method being able to be easily incorporated
in the existing gaming machines which are provided with a gate opening signal deactivating
their operation.
[0027] It is also disclosed that the method further comprises the step of temporarily disconnecting
the sound emitting means of the gaming machine from the control means during the deactivation
of the gaming machine to prevent attracting other users while the gaming machine is
temporarily deactivated and to prevent the emission of warning sound signals, for
example, signals which can be associated with the gate opening signal.
[0028] In another variant, with the locking means being provided with a pre-established
master unlocking code, cancelling the deactivation of the gaming machine is allowed
by inputting said master unlocking code through the code input means when the gaming
machine is deactivated by the locking means, advantageously allowing a person in charge
to reactivate the gaming machine, preventing a user from being able to abuse the locking
means by locking the gaming machine without using same repeatedly and for a prolonged
time. Naturally, to prevent the person in charge from having to input said master
unlocking code every time, the cancellation of the deactivation of the gaming machine
could also be performed in a wireless manner by means of a remote control device which
will transmit said master unlocking code or simply cancel the deactivation of the
gaming machine by directly acting on the locking means.
Brief Description of the Drawings
[0029] To complement the description that is being made and for the purpose of aiding to
better understand the features of the invention, a set of drawings is attached to
the present specification in which the following has been depicted with an illustrative
and non-limiting character:
Figure 1 shows a block diagram of the invention;
Figure 1a shows a block diagram of an embodiment variant of the invention:
Figure 2 shows the detail of a front view of a gaming machine with the locking means;
Figure 2a shows a conventional gaming machine in which the locking means have been
installed after manufacture; and
Figure 3 shows a flow chart of the operation of the system.
Detailed Description of the Drawings
[0030] As can be seen in the referenced drawings the system of the invention comprises locking
means 1 associated with a timer 11 and locking activation means 12, signaling means
13 signaling activated locking being linked to said locking means 1, such signaling
means 13 signaling activated locking can be both a counter indicating the time of
the timer 11 and any light or acoustic signal which could be used so that other users
know that the gaming machine M is temporarily locked. Naturally, the system could
also lack the signaling means 13 signaling locking, although it is advisable to use
them for warning other users of the locking of the gaming machine M.
[0031] The locking means 1 are connected with the control unit 2 of the gaming machine M
so that the operation of said gaming machine M is disabled, for example connected
to a signal input which causes the locking of the gaming machine M. In a known manner,
the control unit 2 is associated with display means 21, such as a screen, and operating
means 22, such as a set of push buttons, and collecting means 23 which are partially
disabled, preventing gameplay from continuing, and thus reserving the gaming machine
M.
[0032] In one embodiment, the locking means 1 are associated with communications means 14,
such as a Bluetooth module, for activating the locking by means of a mobile telephone.
Naturally, said communication means can also be associated with other devices, such
as a remote control allowing the person in charge to disable the locking means 1.
[0033] Figure 1 a shows an embodiment variant in which the signal input 3 of the control
unit 2, the activation of which deactivates the operation of the gaming machine M,
causing the gaming machine M to be locked temporarily, is the gate opening signal
input 5, which is connected to a gate opening sensor 4 for opening the gate 5 which
is activated when opening the gate 5 of the gaming machine M. During the opening of
the gate 5, said sensor 4 acts on the signal input 3 of the control unit 2 so that
it temporarily deactivates the operation of the gaming machine M until the gate 5
is closed, at which time its operation is resumed.
[0034] As can be seen in Figure 1a, the control unit 2 is provided in a known manner with
a plurality of inputs and outputs for the different input and output signals used
for controlling the gameplay of the gaming machine M, for example some outputs being
connected to the display means 21 for transmitting the corresponding video signals
and other outputs being connected to sound emitting means 24 for transmitting the
gameplay and warning audio signals. The control unit 2 can be a microcontroller duly
programmed with instructions for controlling the gameplay of the gaming machine M
which will be different according to the type of gaming machine, further controlling
the collecting means 23 for counting the accumulated credits or the awarding of prizes.
[0035] Figure 1 a shows that the locking means 1, which can be a microprocessor or an electronic
board, are connected with the control unit 2 at the signal input 3 for opening the
gate 5 through the sensor 4, although the connection could also be direct. The operation
of the gaming machine M is thus locked when activating said signal input 3, simulating
the opening of the gate 5 without having to modify the operation or reprogram the
control unit 2. This can advantageously be done by simply acting on the signal input
3 of the control unit 2, for example establishing a voltage equivalent to a logic
value '1', such that said control unit 2 deactivates the operation of the gaming machine
M until the signal input 3 of the control unit 2 is re-established, for example establishing
a voltage equivalent to a logic value '0', for notifying that the gate 5 is closed
and that therefore the operation can be resumed. As can be seen, the gate opening
sensor 4 for opening the gate 5 of the gaming machine M is connected to the signal
input 3 of the control unit 2 the activation of which deactivates the operation of
the gaming machine M, and the locking means 1 are connected with the control unit
2 through said gate opening sensor 4 for opening the gate 5, the locking means 1 being
suitable for communicating the simulation of the opening of the gate 5 of the gaming
machine M to the control means 2. Naturally, it is envisaged that other signal inputs
of the control unit 2 the activation of which will deactivate the operation of the
gaming machine M can be used, such as the supply signal or a code debugging signal,
said inputs will vary according to the control unit 2. In another variant of the invention,
it is possible that the locking means 1 are connected to the control unit 2 through
other inputs such as the inputs of the operating means 22, forcing said operating
means 22 to be rendered unused, for example temporarily disconnecting them from the
control unit 2.
[0036] The gaming machine M shown in Figure 1a further comprises sound emitting means 24,
such as a speaker or buzzer, connected to the control unit 2 so the locking means
1 further comprise means 25 for temporarily disconnecting said sound emitting means
24 from the control unit 2, such as for example a relay controlled by the locking
means 1 such that when the gaming machine is locked, the emission of both sound alerts
for attracting other users and warning sound alerts associated with, for example,
the opening of the gate 5 is prevented. Similarly, it is possible that the display
means 21 are also disconnected, for example to prevent debugging information or information
on the status of the gaming machine M when it is locked from being shown. Naturally,
in addition to the temporary disconnection, the locking means 1 could inject a characteristic
video or audio signal in the display means 21 or sound emitting means 24, as appropriate,
to emphasize that the gaming machine M is temporarily locked.
[0037] It can further be seen in Figure 1 a that the locking activation means 12 and the
means of signaling means 13 signaling activated locking have been arranged in a box
6, connected with the locking means 1, which can be placed outside the gaming machine
M, as will be seen below. It is observed that the locking activation means 12 are
formed by an activation and a confirmation button 41, 43, differentiating the functionality
for example according to the held-down duration corresponding long activation and
short confirmation, and code input buttons 42, which can be both a single button having
the numbers to be input in a circle or a number pad. The signaling means 13 signaling
activated locking can be three boxes of numbers 44 in which the code to be introduced
is shown.
[0038] Figure 2 shows a schematic depiction of the front part of a gaming machine M, in
which another embodiment of the system is shown. The gaming machine M of Figure 2
comprises display means 21 by way of a screen, an activation button 41 forming part
of the locking activation means 12, code input buttons 42, which in this case correspond
with the operating means 22 of the gaming machine M in its normal operation, and a
confirmation button 43 for confirming the code input by means of using the code input
buttons 42. A signal corresponding to the locking signaling means 13 which indicate
the locking possibility and which also act as an activated locking icon, for example,
by means of lighting up has been depicted in said front part of the gaming machine
M. In one use of the locking means 1 the user presses the locking activation button
41 for more than 3 seconds, activating said locking means 1, making part of the locking
signaling means 13 appear on the display means 21, in this case in the form of three
boxes of numbers 44 in the screen of the display means 21, the user uses the three
code input buttons 42 to input any code. Once the code which will allow the subsequent
unlocking of the gaming machine M has been input, the user presses the confirmation
button 43, the locking period 34 being started, and showing a timing counter on the
display means 21. The operation for unlocking the gaming machine M is identical to
the preceding method, operating the activation button 41, inputting the code previously
determined by means of the code input buttons 42, and confirming the operation by
operating the confirmation button 43.
[0039] Although in the variant described in Figure 2 the locking activation means 12 are
completely integrated in the operating means 22, said locking means 12 could also
only be partly integrated.
[0040] Figure 2a describes another embodiment variant in a conventional gaming machine M
based on the block diagram shown in Figure 1a, in which the locking activation means
12 and the code input means 42 are arranged in a separate box 6 and arranged outside
of the gaming machine M and duly connected with the locking means 1, housed inside
of the gaming machine M, not visible in Figure 2a. In this case, it can be seen that
the timing counter is displayed on a screen where the three boxes of numbers 44 are
displayed. Alternatively, the three boxes of numbers 44 can be of another type, such
as seven segment electronic displays, or said boxes of numbers 44 could be simply
disregarded, requiring a smaller box 6 and showing for example the time remaining
on the timing counter based on the light from other elements of the gaming machine
M, such as flashes in the display means 21.
[0041] The box 6 can be fixed to a sheet metal part having a cavity suitable for being installed
in the frame of any of the push-buttons acting as operating means 22 of the machine,
such that for installing it in the gaming machine M it is only necessary to couple
the frame in any of the push-buttons and connect the components of said aforementioned
box 6 to the locking means 1 duly installed inside the gaming machine M, where they
can not be handled by the users.
[0042] It is also possible that said box 6 has the shape of a push-button of the gaming
machine, such that an operator can replace one of the push-buttons with the box 6,
obtaining a better aesthetic finish in the gaming machine M. Naturally, it is envisaged
that in this case the box 6 also incorporates a push-button compatible with that being
replaced and through which the same functionality can be achieved, for example dedicating
half the surface of the box 6 to said compatible push-button and positioning the locking
activation means 12 comprising the code input means 42 in the other half.
[0043] As depicted in Figure 3, with the gaming machine M in operation 31 the user proceeds
to operate 32 the locking activation means 12 at any time, the input and confirmation
of the code 33 is then performed, the locking period 34 being started.
[0044] During this locking period 34, the user may leave the gaming machine M with the gameplay
interrupted with the access restricted to other users who do not know the input code.
The user interrupts said locking period 34 when he starts the unlocking 35, operating
the locking activation means 12 again, and inputting and confirming the correct code
36 corresponding to the previously input code when the locking was started. If the
input and confirmed code is correct, the locking 37 ends and the operation 31 of the
gaming machine M resumes.
[0045] In the event that the locking period 34 reaches the end of the timer 38 the locking
means 1 automatically ends the locking 37, returning to the operating mode 31 of the
gaming machine M.
[0046] Therefore, for temporarily blocking the gaming machine M during operation, said gaming
machine being provided with a control unit 2 to regulate its operation and the machine
being further provided with locking means 1 connected to the control unit 2, and said
locking means 1 being associated with a timer 11 and with locking activation means
12 comprising code input means 42, a method must be performed comprising the steps
of the gaming machine user operating 32 the locking activation means 12 to introduce
and confirm a randomly chosen locking code 33 in the locking means 1 through the code
input means 42 during the operation 31 of the gaming machine M; whereby the locking
means 1 trigger the emission of a signal to deactivate the gaming machine M through
the control means 2, such as for example a gate opening signal for opening the gate
of the gaming machine M and a timer 11 is activated, starting a locking period 34
of the gaming machine in which the user can rest. The gaming machine M being kept
locked until the user re-inputs and reconfirms the correct previously chosen locking
code 36 in the locking means 1 through the code input means 42 or being kept locked
automatically until reaching the end of the timer 38 when the time of the timer 11
runs out.
[0047] Additionally, the method further comprises the step of temporarily disconnecting
the sound emitting means 24 of the gaming machine M from the control means 2 during
the deactivation of the gaming machine M.
[0048] Advantageously it is further envisaged that the locking means 1 can be provided with
a pre-established master unlocking code which allows cancelling the deactivation of
the gaming machine M by inputting said master unlocking code through the code input
means 42 when the gaming machine is deactivated by the locking means 1. This functionality
can be suitable so that the person in charge of the gaming machine M prevents abuse
in the locking system of the gaming machine M, for example, when a user constantly
blocks it.
[0049] Having sufficiently described the nature of the invention as well as a preferred
embodiment, it must be stated, where appropriate, that the materials, shape, size
and arrangement of the elements described could be modified provided that it does
not entail an alteration on the essential features of the invention claimed below.
1. A system for locking the gameplay of gaming machines, said gaming machines (M) comprising
a control unit (2) connected with at least display means (21), operating means (22),
and collecting means (23), characterized in that it comprises locking means (1) associated with a timer (11) and with locking activation
means (12), signaling means (13) signaling activated locking being linked to said
locking means; the locking means (1) being connected with the control unit (2) such
that the locking means (1) actuate the control unit (2) through the operation of the
locking activation means (12) to deactivate the operation of the gaming machine (M)
for a predetermined time measured by the timer (11), and to reactivate the operation
of the gaming machine (M) within the predetermined time period.
2. The system according to the preceding claim, characterized in that with the control unit (2) being provided with a signal input (3) the activation of
which deactivates the operation of the gaming machine (M), the locking means (1) are
connected with the control unit (2) at said signal input.
3. The system according to the preceding claim, characterized in that the signal input (3) of the control unit (2) the activation of which deactivates
the operation of the gaming machine (M) is the signal input for opening the gate of
the gaming machine.
4. The system according to the preceding claim, characterized in that the gaming machine (M) comprises a gate opening sensor (4) for opening the gate of
the gaming machine connected to the signal input (3) of the control unit (2) the activation
of which deactivates the operation of the gaming machine (M) and the locking means
(1) are connected with the control unit (2) through said gate opening sensor, the
locking means (1) being suitable for communicating the opening of the gate (5) of
the gaming machine to the control means (2).
5. The system according to any one of the preceding claims, characterized in that the locking activation means (12) are completely or partially integrated in the operating
means (22).
6. The system according to any one of the preceding claims, characterized in that the locking activation means (12) use code input means (42) to activate and deactivate
the locking means (1).
7. The system according to the preceding claim, characterized in that the code input means (42) are the operating means (22) of the gaming machine (M).
8. The system according to the preceding claim, characterized in that the locking activation means (12) and the code input means (42) are arranged in a
separate box arranged outside the gaming machine (M) and connected with the locking
means (1), housed inside the gaming machine (M).
9. The system according to any one of the preceding claims, characterized in that the locking means (1) are connected with communication means (14) by way of locking
activation means.
10. The system according to any one of the preceding claims, characterized in that the locking means (1) and the control unit (2) are integrated in a microprocessor
or computer running software.
11. The system according to any one of the preceding claims, characterized in that, being the gaming machine (M) provided with sound emitting means connected to the
control unit (2), the locking means (1) further comprise means for temporarily disconnecting
said sound emitting means from the control unit (2).
12. A method for locking a gaming machine (M) temporarily during operation, said gaming
machine being provided with a control unit (2) to regulate its operation,
characterized in that, being the machine further provided with locking means (1) connected to the control
unit (2), and being said locking means (1) associated with a timer (11) and with locking
activation means (12) comprising code input means (42), the method comprises the steps
of:
- the user of the gaming machine operating (32) the locking activation means to input
and confirm a randomly chosen locking code (33) in the locking means (1) through the
code input means (42) during the operation (31) of the gaming machine (M);
- the locking means (1) triggering the emission of a signal to deactivate the gaming
machine (M) through the control means (2) and to activate a timer (11), starting a
locking period (34) of the gaming machine;
- the gaming machine (M) being kept locked until the user re-inputs and reconfirms
the correct previously chosen locking code (36) in the locking means (1) through the
code input means (42) or being kept locked automatically until reaching the end of
the timer (38) when the time of the timer (11) runs out.
13. The method according to the preceding claim, characterized in that the signal triggered by the locking means (1) to deactivate the operation of the
gaming machine (M) through the control means (2) is a gate opening signal for opening
the gate of the gaming machine (M).
14. The method according to any one of claims 12 to 13, characterized in that it further comprises the step of temporarily disconnecting the sound emitting means
of the gaming machine (M) from the control means (2) during the deactivation of the
gaming machine (M).
15. The method according to any one of claims 12 to 14, characterized in that, being provided the locking means (1) with a pre-established master unlocking code,
cancelling the deactivation of the gaming machine (M) is allowed by inputting said
master unlocking code through the code input means (42) when the gaming machine is
deactivated by the locking means (1).