CROSS-REFERENCE TO RELATED APPLICATIONS
TECHNICAL FIELD
[0002] The present disclosure relates to the field of virtual reality technologies, and
more particularly, to a virtual reality interaction method, apparatus and system for
accurately simulating an interactive action between a user and a real object.
BACKGROUND
[0003] With the development of technologies, virtual reality technologies are widely used
in life.
[0004] In the related art, when a user expects to get a lifelike interactive experience
on a real object in a virtual environment, in most cases the user needs to wear a
positioner on a hand or need other special electronic instruments or manipulators.
When the user needs to interact with the real object in a virtual reality environment,
for example, reading a virtual book, the related art cannot provide a convenient operation
mode for the user to read the virtual book in a virtual world.
[0005] It is to be noted that the above information disclosed in this Background section
is only for enhancement of understanding of the background of the present disclosure
and therefore it may contain information that does not form the prior art that is
already known to a person of ordinary skill in the art.
SUMMARY
[0006] As described above, when the user reads the virtual book, in the related art, it
is impossible to distinguish an operation relationship by combining a position between
a hand action of the user and a virtual object to achieve convenient operation, for
example, page flipping.
[0007] Therefore, an objective of the present disclosure is to provide a virtual reality
interaction method, apparatus and system for accurately simulating an interactive
action between a user and a real object to overcome, at least to a certain extent,
one or more problems caused by limitation and defects of related technologies.
[0008] According to a first aspect of embodiments of the present disclosure, there is provided
a virtual reality interaction method, which includes: continuously acquiring image
information in front of a user; recognizing a preset interactive object by recognizing
a preset identifier in the image information, a surface of the preset interactive
object having one or more of the preset identifiers; recognizing a hand action of
the user according to the image information; and simulating an interactive action
of the user on the preset interactive object in a virtual reality environment according
to the hand action and a position of the preset interactive object.
[0009] According to a second aspect of the embodiments of the present disclosure, there
is provided a virtual reality interaction apparatus, including:
an image capturing module, configured to continuously acquire image information in
front of a user;
an identifier recognizing module, configured to recognize a preset interactive object
by recognizing a preset identifier in the image information, a surface of the preset
interactive object having one or more of the preset identifiers;
a gesture recognizing module, configured to recognize a hand action of the user according
to the image information; and
an image output module, configured to simulate an interactive action of the user on
the preset interactive object in a virtual reality environment according to the hand
action and a position of the preset interactive object.
[0010] According to a third aspect of the embodiments of the present disclosure, there is
provided a virtual reality interaction system, including: a virtual reality display
apparatus, configured to display a virtual reality image for a user; a preset interactive
object, configured to assist in recognizing an interactive action of the user; and
the virtual reality interaction apparatus as described above.
[0011] According to a fourth aspect of the embodiments of the present disclosure, there
is provided an electronic device, including: one or more processors; and a storage
apparatus, configured to store one or more programs. When the one or more programs
are executed by the one or more processors, the one or more processors are caused
to implement the above virtual reality interaction method.
[0012] According to a fifth aspect of the embodiments of the present disclosure, there is
provided a computer readable storage medium, which stores a computer program. When
the computer program is executed by the processor, the virtual reality interaction
method is implemented.
[0013] According to a sixth aspect of the embodiments of the present disclosure, there is
provided a virtual reality interaction method, which includes: acquiring image information
of a preset interactive object, a surface of the preset interactive object having
a preset identifier; acquiring at least one parameter of the preset interactive object
by recognizing the image information corresponding to the preset identifier; and executing
a preset interactive operation according to the at least one parameter.
[0014] According to a seventh aspect of the embodiments of the present disclosure, there
is provided a virtual reality interaction apparatus, including: an image capturing
module, configured to acquire image information of a preset interactive object, a
surface of the preset interactive object having a preset identifier; a parameter acquiring
module, configured to acquire at least one parameter of the preset interactive object
by recognizing the image information corresponding to the preset identifier; and an
interaction execution module, configured to execute a preset interactive operation
according to the at least one parameter.
[0015] According to an eighth aspect of the embodiments of the present disclosure, there
is provided an electronic device, including: one or more processors; and a storage
apparatus, configured to store one or more programs. When the one or more programs
are executed by the one or more processors, the one or more processors are caused
to implement the above virtual reality interaction method.
[0016] According to a ninth aspect of the embodiments of the present disclosure, there is
provided a computer readable storage medium, which stores a computer program. When
the computer program is executed by the processor, the above virtual reality interaction
method is implemented.
[0017] According to the virtual reality interaction method of the present disclosure, a
position of a preset interactive object is determined and a hand action of a user
is determined by recognizing a preset identifier on the preset interactive object,
and the preset interactive object and a relative position relationship between the
hand of the user and the preset interactive object are accurately positioned. In this
way, an interactive action of the user on a real object is accurately simulated in
a virtual reality environment, and user experience of virtual reality is improved.
[0018] It is to be understood that both the foregoing general description and the following
detailed description are exemplary and explanatory only and are not restrictive of
the present disclosure.
BRIEF DESCRIPTION OF THE DRAWINGS
[0019] The accompanying drawings herein, which are incorporated in and constitute a part
of this specification, illustrate embodiments consistent with the present disclosure
and, together with the description, serve to explain the principles of the present
disclosure. Apparently, the accompanying drawings in the following description show
merely some embodiments of the present disclosure, and persons of ordinary skill in
the art may still derive other drawings from these accompanying drawings without creative
efforts.
FIG. 1 schematically illustrates a flowchart of a virtual reality interaction method
according to an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a schematic diagram of a virtual reality helmet according
to an exemplary embodiment of the present disclosure;
FIG. 3 schematically illustrates a schematic diagram of a preset identifier according
to an exemplary embodiment of the present disclosure;
FIG. 4 schematically illustrates a schematic diagram of a single-page booklet according
to an exemplary embodiment of the present disclosure;
FIG. 5 schematically illustrates a schematic diagram of a multipage booklet according
to an exemplary embodiment of the present disclosure;
FIG. 6 schematically illustrates a schematic diagram in which a hand shields an upper
identifier of a booklet according to an exemplary embodiment of the present disclosure.
FIGs. 7-11 schematically illustrate schematic diagrams of hand calibration procedures
according to exemplary embodiments of the present disclosure.
FIGs. 12-15 schematically illustrate schematic diagrams of procedures of starting
gesture commands according to exemplary embodiments of the present disclosure;
FIGs. 16-21 schematically illustrate schematic diagrams of simulating a user's flipping
over procedures according to exemplary embodiments of the present disclosure.
FIGs. 22-27 schematically illustrate schematic diagrams of procedures of selecting
books by the user according to exemplary embodiments of the present disclosure;
FIG. 28 schematically illustrates a block diagram of a virtual reality interaction
apparatus according to an exemplary embodiment of the present disclosure;
FIG. 29 schematically illustrates a flowchart of another virtual reality interaction
method according to an exemplary embodiment of the present disclosure.
FIG. 30 schematically illustrates a schematic diagram of a general state of a booklet
according to an exemplary embodiment of the present disclosure;
FIG. 31 schematically illustrates a schematic diagram in which a right page of a booklet
is incurved according to an exemplary embodiment of the present disclosure;
FIG. 32 schematically illustrates a schematic diagram in which a left page of a booklet
is incurved according to an exemplary embodiment of the present disclosure;
FIG. 33 schematically illustrates a schematic diagram in which a right page of another
booklet is incurved according to an exemplary embodiment of the present disclosure.
FIG. 34 schematically illustrates a schematic diagram of a normal vector of a tag
of a booklet according to an exemplary embodiment of the present disclosure.
FIG. 35 schematically illustrates a schematic diagram of a first normal vector in
a first identifier and a second normal vector in a second identifier according to
an exemplary embodiment of the present disclosure.
FIG. 36 schematically illustrates a schematic diagram in which a right page bends
and deforms with time according to an exemplary embodiment of the present disclosure.
FIG. 37 schematically illustrates a schematic diagram in which an included angle between
a first normal vector and a second normal vector based on FIG. 36 varies with time.
FIG. 38 schematically illustrates a schematic diagram in which the included angle
curve as shown in FIG. 37 falls within a predefined region according to an embodiment
of the present disclosure.
FIG. 39 schematically illustrates another schematic diagram in which an included angle
curve falls within a predefined region according to an embodiment of the present disclosure.
FIG. 40 schematically illustrates a schematic diagram of executing an operation of
quick flip forward according to an embodiment of the present disclosure.
FIG. 41 schematically illustrates a schematic diagram of an included angle curve when
executing the operation of quick flip forward according to an embodiment of the present
disclosure.
FIG. 42 schematically illustrates a schematic diagram of another included angle curve
when executing the operation of quick flip forward according to an embodiment of the
present disclosure;
FIG. 43 schematically illustrates a block diagram of another virtual reality interaction
apparatus according to an exemplary embodiment of the present disclosure; and
FIG. 44 schematically illustrates a schematic structural diagram of an electronic
device according to an exemplary embodiment of the present disclosure.
DETAILED DESCRIPTION
[0020] Now, exemplary embodiments will be described more comprehensively with reference
to the drawings. However, the exemplary embodiments can be embodied in many forms
and should not be construed as limited to the embodiments set forth herein; rather,
these embodiments are provided so that this disclosure will be made thorough and complete,
and the concept of exemplary embodiments will be fully conveyed to those skilled in
the art. Furthermore, the described features, structures, or characteristics may be
combined in any suitable manner in one or more embodiments. In the following description,
numerous specific details are provided to provide a thorough understanding of the
embodiments of the present disclosure. Those skilled in the art will recognize, however,
that the technical solution of the present disclosure may be practiced without one
or more of the specific details described, or that other methods, components, materials,
etc. may be employed. In other instances, well-known technical solutions are not shown
or described in detail to avoid obscuring aspects of the present disclosure.
[0021] In addition, the accompanying drawings are merely exemplary illustration of the present
disclosure, and are not necessarily drawn to scale. The same reference numerals in
the drawings denote the same or similar parts, and thus repeated description thereof
will be omitted. Some block diagrams shown in the figures are functional entities
and not necessarily to be corresponding to a physically or logically individual entities.
These functional entities may be implemented in software form, or implemented in one
or more hardware modules or integrated circuits, or implemented in different networks
and/or processor apparatuses and/or microcontroller apparatuses.
[0022] A detailed description of the exemplary embodiments of the present disclosure will
be made in the following with reference to the accompanying drawings.
[0023] FIG. 1 is a flowchart of a virtual reality interaction method according to the present
disclosure. Referring to FIG. 1, the virtual reality interaction method 100 may include
following steps:
Step S102: image information in front of a user is continuously acquired;
Step S104: a preset interactive object is recognized by recognizing a preset identifier
in the image information, a surface of the preset interactive object having one or
more of the preset identifiers;
Step S106: a hand action of the user is recognized according to the image information;
and
Step S108: an interactive action of the user on the preset interactive object is simulated
in a virtual reality environment according to the hand action and a position of the
preset interactive object.
[0024] A highly immersive mixed reality experience may be constructed according to a position
and an orientation of the preset interactive object calculated in the above steps,
a virtual content associated with the preset identifier, a gesture and a position
of the user, and an interactive result of the gesture in the system.
[0025] According to the virtual reality interaction method 100 of the present disclosure,
a position of a preset interactive object is determined by recognizing a preset identifier
on the preset interactive object and a hand action of a user is determined, and the
preset interactive object and a relative position relationship between the hand of
the user and the preset interactive object are accurately positioned. In this way,
an interactive action of the user on a real object is accurately simulated in a virtual
reality environment, and user experience of virtual reality is improved.
[0026] The virtual reality interaction method is described in detail below with reference
to specific embodiments.
[0027] FIG. 2 schematically illustrates a schematic diagram of a virtual reality (VR) helmet
according to an exemplary embodiment of the present disclosure. The virtual reality
helmet may be, for example, a head-mounted display (HMD). The helmet 200 may include
a virtual reality display apparatus 202 and an image capturing apparatus (for example
camera) 204.
[0028] The above method 100 may be implemented by wearing the virtual reality HMD. The virtual
reality HMD of the present disclosure includes one or more image capturing apparatuses,
which may be, for example, cameras. The camera may be mounted on the HMD in an internal
or external form to capture an environment in front of the HMD so as to continuously
acquire image information in front of a user.
[0029] The HMD generally is provided with two display screens, respectively arranged in
front of eyes, used to display image output results of a virtual reality system. In
this system, one processor or other related modules may also be provided to perform,
in real time, calculation of each module and display rendering results on the display
screens of the HMD. The processor and the other related modules may be built in the
HMD, or may be an external apparatus connected to the HMD, either wired or wirelessly,
to transmit data.
[0030] In an ordinary virtual reality system, after the user wears the HMD, a line of sight
of the user may almost be shielded wholly to isolate an external light source. In
addition, in the virtual reality system of the HMD with a camera according to the
present disclosure, the camera can capture an external environment in front of the
user. The camera mentioned in this embodiment may be an RGB channel-based camera,
an RGB-D camera, a binocular camera or other cameras common in VR and AR systems.
[0031] To provide the user with an experience with mixed reality, objects in front of the
HMD or available for interaction should be displayed on the display screen of the
HMD in a virtual object manner. According to one method, by performing computer vision
algorithm calculation on an image captured by the camera of the HMD, the position,
the orientation and the posture of the preset interactive object are tracked. According
to another method, a sensor is attached to the preset interactive object. Under the
premise of independent of the HMD and an additional sensor of the preset interactive
object, the virtual reality interaction method 100 may provide a mixed reality experience
via the first method.
[0032] FIG. 3 schematically illustrates a schematic diagram of a preset identifier according
to an exemplary embodiment of the present disclosure. Referring to FIG. 3, the preset
identifier may be a two-dimensional identifier including a two-dimensional code, a
barcode or other two-dimensional patterns, or may be other identifiers that can be
recognized by the virtual reality image capturing apparatus and analyzed by the processor
afterward. Each preset identifier has an independent identity (ID) to be differentiated
from other preset identifiers.
[0033] To improve the robustness of the system in tracking the position, the orientation
and different postures of the preset interactive object, the preset identifier may
be printed on the surface of the preset interactive object. Combination of the preset
identifier with the preset interactive object may include printing or adhering an
image (for example, AprilTag) onto the preset interactive object, or adhering the
image to the surface of the preset interactive object in any way.
[0034] The preset interactive object may be, for example, a booklet or book, or an object,
similar in shape to a booklet or book, made from a hard or soft material, which may
have one or more pages and also may be made into a foldable form. The booklet may
serve as a target tracking object, and display data according to different designs
and requirements. Based on a fact that the preset identifier may be shielded by other
objects (for example, a hand), and in order to improve the accuracy of tracking the
position of the object, a plurality of preset identifiers may be printed on or adhered
to each page of the booklet. In an embodiment, the booklet may have a single page
and is printed with one or more preset identifiers. In another embodiment, the booklet
may be a flippable page with a front side and a back side, and both sides are printed
with one or more preset identifiers. In another embodiment, the booklet may have two
or more foldable pages, each of which is printed with one or more preset identifiers.
For example, FIG. 4 schematically illustrates a schematic diagram of a single-page
booklet according to an exemplary embodiment of the present disclosure; and FIG. 5
schematically illustrates a schematic diagram of a multipage booklet according to
an exemplary embodiment of the present disclosure.
[0035] Positions and orientations of one or more preset identifiers may be determined according
to images of the one or more preset identifiers in acquired image information, and
the position and the orientation of the booklet may be calculated according to relative
positions of the preset identifiers with respect to the booklet. Data of the relative
position may be predefined, or may be corresponding information searched from a database
according to a unique code of the preset identifier.
[0036] A virtual booklet may be displayed in the HMD according to the data on the basis
of the position and the orientation of the obtained booklet. In order to further improve
the immersion, in addition to the position and the orientation, a real size of the
booklet and a virtual size of the booklet displayed in the helmet may be corresponding
according to a ratio of 1 to 1, or may be corresponding according to a fixed ratio
or other nonlinear ratios allowing the user to feel a high immersion.
[0037] If the booklet has multiple pages, in an embodiment, by tracking the preset identifiers,
when the user flips the booklet to a next page, the virtual booklet may correspondingly
display a content of the page. In this scenario, the number of pages of the virtual
booklet needs to be consistent with that of pages of a physical booklet. Nevertheless,
in another embodiment, the requirement for the number of pages of the physical booklet
may be lowered via gesture recognition. When the user executes a page flipping gesture,
page flipping of the virtual booklet may be triggered, and a process and a result
of the page flipping are displayed. Therefore, this method may support the user to
simulate to browse a virtual booklet with infinite pages in the virtual environment
by operating the entity booklet with at least one page.
[0038] In addition to displaying characters and picture contents in the entity booklet generally,
a multimedia content (such as animation, video, music and sound), a 3D content and
a 360 virtual reality content may be displayed in the virtual booklet, for example,
displayed in the virtual booklet or displayed in a position, corresponding to the
virtual booklet, in virtual space. The content is displayed or the interaction is
performed by means of a gesture or an interactive operation of other control devices
on the booklet or other objects in the system.
[0039] FIG. 6 schematically illustrates a schematic diagram in which a hand shields an upper
identifier of a booklet according to an exemplary embodiment of the present disclosure.
A unique code (ID) of the preset identifier on the booklet may be read and the position
and the orientation of the booklet relative to the camera may be calculated out by
means of a photo acquired by the camera.
[0040] By using a computer vision tracking algorithm in this module, the system can track
a target object appearing in the camera, for example, the booklet or other similar
objects. The tracking algorithm extracts key features of the object, for example,
a color, an edge, a texture and so on. This is a topic which has been studied in depth.
To provide a high-quality mixed reality system, the tracking algorithm of this module
needs to reach a high accuracy (for example a millimeter class), has high robustness
in different types of objects (such as shape, color and surface) and different peripheral
environments (such as lamplight and background), and calculate a result highly in
real time (for example, 60 frames/s).
[0041] To avoid the various problems as described above, a known pattern is adhered to or
printed on the preset interactive object. According to this known pattern, the physical
size of the pattern and parameters of the camera (such as a focal length and a lens
type), the position and the orientation of the pattern relative to the camera may
be calculated out using geometric graphics, and then the position and the orientation
of the object relative to the camera may be calculated out through the position and
the orientation of the pattern relative to the preset interactive object.
[0042] An example of the pattern is April Tag. By utilizing high computing performance of
a modern high-speed central processing unit and a general purpose graphics processing
unit, pattern decoding and position calculation thereof may be performed in real time
(for example, less than 1/60s). To avoid user dizziness and provide a high refresh
rate (such as 60Hz), this real-time calculation is necessary in the VR and AR (augmented
reality) systems.
[0043] In addition, there are other means for improving the tracking quality, for example,
a method of prediction, which is used for predicting a result of next tracking and
increasing a response speed of the system. Or a smoothing and buffering method may
be permissible, which is used for reducing an error caused by rapid movement of the
object or poor quality of other photographed pictures due to a tracking error through
an algorithm for filtering or smoothing noises using mobile data of a previous segment
of the object.
[0044] A photo acquired by the camera may be used for recognizing a posture and a position
of a hand.
[0045] Use of a hand is the most natural method for interaction between the user and the
external environment. This system includes a hand position tracking and gesture recognizing
module.
[0046] An RGB camera may be used for capturing a 2D scenario. Because of a suitable price,
the RGB camera is the most widely used in the market. The hand position and the tracking
and recognition generally need to be segmented and positioned via background. However,
it is difficult to ensure to acquire highly reliable hand position and gesture only
according to information in the 2D photo. This is because of: 1) the hand being a
non-rigid object; 2) skin colors of different races and skin textures of different
crowds; 3) lamplight conditions in different environments; and 4) interferences of
background objects in different environments.
[0047] Nevertheless, results in this aspect may be improved by utilizing other information
in this system. When the user interacts with a booklet in this system, one or a series
of preset identifiers in the booklet may be obstructed by a moving hand because the
hand of the user performs operation above the booklet, so that an image of the preset
identifier is not a complete image. When a plurality of hand candidate regions are
detected in the system, the hand candidate regions may be filtered out by determining
whether the image of the obstructed preset identifier overlaps with different candidate
hand positions. This is more possible to provide a highly reliable tracking result
than there being the hand position only and being without preset identifier blocking
information of the booklet.
[0048] Meanwhile, in an embodiment, this system includes a model that can recognize the
skin color. Nevertheless, because of different skin color characteristics of various
races and different lamplight environments, the user may select to establish a skin
color model of his/her own. The flow is described below.
[0049] The user is guided to wear the helmet (HMD) and put the booklet in front of the helmet
camera (for example, putting the booklet on a desk in front or grasping the booklet
by the hand). Meanwhile, the system calculates the position of the booklet via the
code tracking module.
[0050] The helmet displays a region above the virtual booklet, and the user is guided to
cover the region by the hand and stay for a short period of time (for example 5s).
[0051] The system may determine whether the hand has stayed on this region through color
changes before and after the coverage or by determining whether the preset identifier
on the region is covered, etc.
[0052] After the system examines that the hand covers the region, the color range of the
hand is acquired via color segmentation. By utilizing the data, an accurate hand segmentation
model according to colors may be established. This model is established according
to the skin color characteristics of the user and the environment where the user is.
Therefore, the accuracy of subsequent hand segmentation can be improved.
[0053] FIGs. 7-11 schematically illustrate schematic diagrams of hand calibration procedures
according to exemplary embodiments of the present disclosure. Referring to FIGs. 7-11:
[0054] In FIG. 7, the user is guided to put the hand on the booklet.
[0055] In FIG. 8, when the user moves the hand on the booklet, the color of an indication
mark changes from red to green.
[0056] In FIG.9, the user is required to rest the hand on the booklet for a while, and then
the calculation process is displayed on the screen.
[0057] In FIG.10, the hand positioning process is to be finished, and the hand displayed
on the screen is white.
[0058] In FIG.11, the hand positioning process is finished, the hand segmentation model
based on the color is calibrated.
[0059] Furthermore, if the HMD has a RGD-D Camera, the result of hand segmentation and the
three-dimensional position thereof may be directly acquired from an image with depth
information.
[0060] After acquiring the result of hand segmentation, the system recognizes the gesture.
The gesture recognition may be implemented via technologies such as a contour line
extraction method or a graphics classifier. After recognizing the gesture, the system
may trigger a relative command, for example, page flipping or opening command.
[0061] To differentiate between a gesture supported by the system and a general hand action
of the user, an activation sequence may be defined. It is stipulated that the user
needs to activate the gesture command according to the designed activation sequence.
From the screen of the virtual helmet, the user may obtain a feedback of the activation
process.
[0062] FIGs. 12-15 schematically illustrate schematic diagrams of procedures of initiating
or starting an object with gesture commands according to exemplary embodiments of
the present disclosure.
[0063] In the page center of the virtual booklet, the user may see an operation icon playing
a role of indication, such as a thumb icon or icons of other shapes. When the virtual
booklet corresponds to the physical booklet, the user may move a finger to the center
of the booklet to activate an action. At this moment, the position of the finger of
the user may be indicated by displaying a green dot.
[0064] As an order of activating the gesture command, the user may be first required to
stay the finger at the icon position for a period of preset time. For example, a circle
or an annulus gradually changing to be complete is displayed in the icon position
on the screen to remind the user how soon the finger may be removed to activate or
start the object. The gesture command will not be activated if the user moves the
finger out of the region of the icon position in this process.
[0065] The action will be activated if the user follows the activation procedure. At this
moment, the virtual environment may display an object corresponding to the position
of finger, which may be, for example, a picture, a photo, video, sound, a 3D stereoscopic
object, and so on.
[0066] FIGs. 16-21 schematically illustrate schematic diagrams of simulating a user's flipping
over procedures according to exemplary embodiments of the present disclosure.
[0067] Referring to FIG. 16 and FIG. 17, when the user is in a stationary state, the finger
is beyond the region of the booklet. FIG. 17 illustrates an image displayed in front
of the user's eyes in the state of FIG. 16.
[0068] Referring to FIG. 18 and FIG. 19, when the user wants to flip to another page, the
user may move the finger or the hand to the right edge of the booklet. The page edge
being slightly flipped is correspondingly displayed on the screen.
[0069] Referring to FIG. 20 and FIG.21, complete activation actions executed by moving,
by the user, the finger or the hand to the right in a period of predetermined time
are illustrated.
[0070] As illustrated from FIG. 18 to FIG. 21, it may be determined that the finger or the
hand of the user covers up the preset identifier (FIG. 18) at the right edge of the
booklet in an initial state and the finger or the hand of the user covers up the preset
identifier (FIG. 21) in the middle of the booklet in a final state by monitoring an
image of the preset identifier on the booklet, for example, by detecting whether the
image of the preset identifier is complete. It may be determined that the finger or
the hand of the user moves from right to left by means of the position order of the
preset identifier covered up. Therefore, a page flipping action from right to left
may be performed on the virtual booklet displayed in the virtual world.
[0071] In addition to a booklet in the virtual world, the booklet mentioned above also may
represent other elements or objects. Meanwhile, functions of the booklet may be further
expanded by changing the posture and the operation of the booklet. These functions
may not only be implemented as some additional media (for example, mini-games in magazines,
or interactive experiments in textbooks) in the booklet, but also may be implemented
as an independent unit of a carrier independent of the booklet. Some examples are
enumerated as below:
[0072] An operation panel of the interactive experiments in the textbooks (the booklet may
be displayed as an operation plane internally provided with buttons and other interactive
tools);
[0073] Mini-games of advertisements in magazines: for example, advertisements of a car,
the booklet may be simulated as a steering wheel (the booklet is moved right and left
to simulate swinging the steering wheel right and left, and the booklet is moved back
and forth to simulate acceleration or deceleration of the car).
[0074] FIGs. 22-27 schematically illustrate schematic diagrams of procedures of selecting
books by the user according to the exemplary embodiments.
[0075] First, the user may enter a book selection interface by using the handheld preset
interactive object (the book) as a selection tool. The user may enter the book selection
interface by means of a preset specific gesture operation or by using the buttons
or the touch panel on the HMD or the preset interactive object.
[0076] The user may remove the book in the hand to a display position of the target book.
This step may be implemented by calculating a 3D relative position of the user with
respect to the book.
[0077] The user may convert the posture of the book in the hand to the posture of a virtual
target book in the HMD environment, and confirm this selection intention by holding
this action for a period of time. A markup interface uses the cover of the target
book to replace the cover of the original book.
[0078] Corresponding to the above method embodiment, an exemplary embodiment of the present
disclosure also provides a virtual reality interaction apparatus, which may be employed
to execute the above method embodiment.
[0079] FIG. 28 is a block diagram of a virtual reality interaction apparatus according to
an exemplary embodiment of the present disclosure. Referring to FIG. 10, the virtual
reality interaction apparatus 300 may include an image capturing module 302, an identifier
recognizing module 304, a gesture recognizing module 306 and an image output module
308.
[0080] The image capturing module 302 may be configured to continuously acquire image information
in front of a user, for example, a camera.
[0081] The identifier recognizing module 304 may be configured to recognize a preset interactive
object by recognizing a preset identifier in the image information, wherein a surface
of the preset interactive object has one or more of the preset identifiers.
[0082] The gesture recognizing module 306 may be configured to recognize a hand action of
the user according to the image information.
[0083] The image output module 308 may be configured to simulate an interactive action of
the user on the preset interactive object in a virtual reality environment according
to the hand action and a position of the preset interactive object.
[0084] In an exemplary embodiment, the recognizing a preset interactive object may include
recognizing the position and/or a surface state of the preset interactive object.
[0085] In an exemplary embodiment, the recognizing a hand action of the user may include
recognizing a hand gesture and/or a hand position.
[0086] In an exemplary embodiment, the preset identifier may include virtual content information,
and the identifier recognizing module is further configured to recognize the virtual
content information.
[0087] In an exemplary embodiment, the virtual reality interaction apparatus may further
include a database module, configured to record a corresponding relationship between
the preset identifier and the virtual content information. The virtual content, displayed
on the HMD, corresponding to the ID of the preset identifier on the booklet may be
associated.
[0088] Functions of various modules of the virtual reality apparatus 300 have been described
in detail in the corresponding method embodiments, and thus are not repeated any more
herein.
[0089] Based on the above embodiments, the present disclosure also provides a virtual reality
interaction system, which may include: a virtual reality display apparatus, configured
to display a virtual reality image for a user; a preset interactive object, configured
to assist in recognizing an interactive action of the user; and the virtual reality
interaction apparatus according to the above embodiments.
[0090] According to the virtual reality interaction method of the present disclosure, a
position of a preset interactive object is determined and a hand action of a user
is determined by recognizing a preset identifier on the preset interactive object,
and the preset interactive object and a relative position relationship between the
hand of the user and the preset interactive object are accurately positioned. In this
way, an interactive action of the user on a real object is accurately simulated in
a virtual reality environment, and user experience of virtual reality is improved.
[0091] FIG. 29 schematically illustrates a flowchart of another virtual reality interaction
method according to an exemplary embodiment of the present disclosure. As shown in
FIG. 29, the virtual reality interaction method 400 may include following steps.
[0092] In Step S402, image information of a preset interactive object is acquired, wherein
a surface of the preset interactive object has a preset identifier.
[0093] In an exemplary embodiment, the preset interactive object may be a booklet made from
a flexible material, the booklet may include at least one page, and a surface of the
at least one page has a plurality of the preset identifiers (for example, tags).
[0094] In the following embodiments, the booklet is used as a real object carrier for operating
a VR book, and serves as a major interactive tool. The following embodiments of the
present disclosure describe a group of interaction on the booklet.
[0095] In Step S404, at least one parameter of the preset interactive object is acquired
by recognizing the image information corresponding to the preset identifier.
[0096] In an exemplary embodiment, the at least one parameter includes one or more of bending
duration, a bending direction and a bending shape of the preset interactive object.
[0097] In an exemplary embodiment, the acquiring at least one parameter of the preset interactive
object by recognizing the image information corresponding to the preset identifier
may include: selecting a first identifier and a second identifier from a plurality
of the preset identifiers on the at least one page; respectively acquiring a first
normal vector of the first identifier and a second normal vector of the second identifier
according to a position coordinate of the first identifier and of the second identifier;
and determining an included angle between the first identifier and the second identifier
according to the first normal vector and the second normal vector.
[0098] In Step S406, a preset interactive operation is executed according to the at least
one parameter.
[0099] In an exemplary embodiment, the preset interactive operation includes one or more
of going to next page, going to previous page, quick flip forward, and quick flip
backward, etc.
[0100] It is to be noted that although in the embodiments of the present disclosure reference
is made by taking an example in which the preset interactive operation is a page flipping
control, the present disclosure is not limited thereto. Any one or more preset interactive
operations may be predefined according to the at least one recognized parameter, for
example, an operation of opening a webpage, or an operation of jumping to a next video,
etc.
[0101] In an exemplary embodiment, executing a preset interactive operation according to
the at least one parameter includes: determining whether a curve of the included angle
varying with time falls within a predefined region; and executing an operation of
going to next page when the curve of the included angle varying with time falls within
the predefined region.
[0102] In an exemplary embodiment, the predefined region is defined by a predefined first
curve, a predefined second curve, an intersection point between the first curve and
a time axis, and an intersection point between the second curve and the time axis.
[0103] In an exemplary embodiment, executing a preset interactive operation according to
the at least one parameter includes: executing an operation of quick flip forward
when the included angle is greater than a first threshold and duration exceeds preset
time.
[0104] In an exemplary embodiment, executing an operation of quick flip forward when the
included angle is greater than a first threshold and duration exceeds preset time
includes: executing the operation of quick flip forward according to a first animation
page flipping speed when the included angle is greater than or equal to the first
threshold and less than a second threshold; and/or executing the operation of quick
flip forward according to a second animation page flipping speed when the included
angle is greater than or equal to the second threshold and less than a third threshold;
and/or executing the operation of quick flip forward according to a third animation
page flipping speed when the included angle is greater than or equal to the third
threshold and less than a fourth threshold; and/or stopping the operation of quick
flip forward when the included angle is less than the first threshold.
[0105] The above embodiments of the present disclosure are illustrated below with reference
to FIGs. 30-42. In the following embodiments, an exemplary description is made by
taking an example in which page flipping control is implemented by bending a page
of a booklet.
[0106] In the embodiments of the present disclosure, reference is made by taking an example
in which the booklet includes a left page and a right page, and a plurality of tags
are printed or adhered onto opposite inside surfaces of the left page and the right
page. The booklet may be deformable because it is made of a flexible material. Generally,
no deformation occurs in pages at two sides of the booklet, as shown in FIG. 30. Wherein
the tag may be the preset identifier in the previous embodiments.
[0107] In a general state of the booklet as shown in FIG. 30, a user may bend the page with
hands. For example, the user incurves the right page of the booklet, as shown in FIG.
31; or the user incurves the left page of the booklet, as shown in FIG. 32.
[0108] The material of the pages at two sides of the booklet has better elasticity, and
thus the page may restore the original state as shown in FIG. 30 after the hands are
moved away.
[0109] When the page of the booklet is bent, wherein both the degree of bend and the angle
of bend thereof may be detected using a camera or other hardware devices. The bending
duration, the bending direction and the bending shape or the like may respectively
or collectively define an interactive operation.
[0110] When the booklet bends or deforms, a part of the tags are shielded. Neither positions
nor normal vectors of these tags can be obtained by way of direct calculation via
a space geometry relationship. Positions of the tags on the booklet are predetermined,
and a larger limitation is imposed on the bending deformation of the booklet, namely,
the freedom of deformation is low. Therefore, positions and normal vectors of other
invisible tags may be inferred through space positions and normal vectors of visible
tags on the page.
[0111] FIG. 33 schematically illustrates a schematic diagram in which a right page of another
booklet is incurved according to an exemplary embodiment of the present disclosure.
[0112] For example, when the bending deformation as shown in FIG. 33 occurs in the booklet,
three tags on the inner side of the right page cannot be captured by the camera. However,
the space positions and the normal vectors of these invisible tags on the right page
may be inferred through the positions of visible tags on the left page and the positions
and the normal vectors of visible tags on the right page.
[0113] FIG. 34 schematically illustrates a schematic diagram of a normal vector of a tag
of a booklet according to an exemplary embodiment of the present disclosure.
[0114] In the embodiment of the present disclosure, it is assumed that a real-time image
(as shown in FIG. 34) of the booklet held in the hands of the user may be acquired
using a front camera of the VR. By using the space geometry relationship, the space
position

and the normal vector direction

may be calculated out for each tag in the figure relatively to the camera, wherein
the space position of the camera is provided by the VR system. In this way, the position
Pi and the normal vector
Ni of an
i-th tag in the world coordinate system may be calculated out.
[0115] Herein it is assumed that an outward direction of a visible surface on a tag is defined
as the normal vector direction of the tag, as shown in FIG. 34.
Supposing:
[0116]
- 1. The position, of the HMD provided by the VR system, in the world coordinate system
is

and a rotatory posture thereof in the world coordinate is

- 2. The position and the posture of the camera relative to the HMD are

and

respectively.
- 3. The position and the posture of the i-th tag relative to the camera respectively are

and

(there are existing algorithms in the industry for calculating the position and the
posture of a tag relative to the camera, which are not unnecessarily elaborated any
more herein).
[0117] Based on the above assumptions, the position and the posture of the
i-th tag in the world coordinate system respectively are as below:

after the posture of the
i-th tag is obtained, the normal vector
Ni of the
i-th tag may be obtained as below:

where the
N0 is the normal vector when the position and the posture of the tag respectively are

and

[0118] FIG. 35 schematically illustrates a schematic diagram of a first normal vector in
a first identifier and a second normal vector in a second identifier according to
an exemplary embodiment of the present disclosure.
[0119] As shown in FIG. 35, two tags as shown in FIG. 35 are selected, whose normal vectors
respectively are

and

[0120] In the embodiment of FIG. 35, the invisible tag in the middle of the three tags in
the leftmost column on the right page of the booklet is selected as the first identifier,
and the visible tag in the middle of the three tags in the rightmost column on the
right page of the booklet is selected as the second identifier. Advantages of the
selections are as below: on the same page, when bending deformation occurs on this
page, the included angle between the normal vectors of two tags in the leftmost column
and the rightmost column varies most significantly, which is advantageous to recognizing
a degree of variation of the included angle.
[0121] However, the present disclosure is not limited thereto. In other embodiments, any
two tags on the same page on which bending deformation occurs may be selected as the
first identifier and the second identifier.
[0122] FIG. 36 schematically illustrates a schematic diagram in which a right page bends
and deforms with time according to an exemplary embodiment of the present disclosure.
[0123] In the embodiment as shown in FIG. 36, the degree and direction of the right page
bending and deforming with time may be defined by the included angle between the first
normal vector and the second normal vector selected in FIG. 35.
[0124] FIG. 37 schematically illustrates a schematic diagram in which an included angle
between a first normal vector and a second normal vector based on FIG. 36 varies with
time.
[0125] Supposing the included angle between the first normal vector

and the second normal vector

is denoted as
θ. A function of
θ varying with time is denoted as
θ=iθ(t). For example, when the page varies with time just as shown in FIG. 36, the
pattern of
θ=
θ(t) is as shown in FIG. 37.
[0126] In some embodiments, an operation of going to next page implemented by incurving
the right page just as shown in FIG. 36 may be predefined. However, the present disclosure
is not limited thereto.
[0127] FIG. 38 schematically illustrates a schematic diagram in which the included angle
curve as shown in FIG. 37 falls within a predefined region according to an embodiment
of the present disclosure.
[0128] In the embodiment of FIG. 38, an operation of going to next page may be defined when
the curve of
θ=
θ(t) as shown in FIG. 37 falls within the predefined region encircled by
f1(
t),
f2(
t) and a line segment t
1t
2.
[0129] The value range of
θε is [0, 180] degrees. In the embodiment of the present disclosure, supposing
θε=10.
θε denotes it is started to detect whether a subsequent operation satisfies a page flipping
action when the page bending angle
θ is equal to
θε. No determination is made when
θ <
θε. This is to prevent misoperation from being caused by slight variation of angle of
the page resulted from some slight actions.
[0130] The t
1 defines the shortest time duration of page bending as a page flipping operation,
whose value range is [0, 60] s. In the embodiment of the present disclosure, t
1=0.1s.
[0131] The t
2 defines the longest time duration of page bending as a page flipping operation, whose
value range is [t1, 60] s. In the embodiment of the present disclosure, t
2=1s.
[0132] In the embodiment of the present disclosure,
f1(
t) may be as shown in the following Formula:

where the value range of the
p1 is [
θε, 180] degrees. In the embodiment of the present disclosure,
p1 =15 degrees.
[0133] In the embodiment of the present disclosure,
f2(
t) may be as shown in the following Formula:

where the value range of the
p2 is [
p1, 180] degrees. In the embodiment of the present disclosure,
p2=45 degrees.
[0134] FIG. 39 schematically illustrates another schematic diagram in which an included
angle curve falls within a predefined region according to an embodiment of the present
disclosure.
[0135] As shown in FIG. 39, the
θ is still the included angle between the first normal vector

and the second normal vector

Region R (OE
1E
2O) is a predefined region. An operation of going to next page may be triggered when
the page bending included angle curve in the page flipping process is within the Region
R and intersects with a straight line
E1E2. For example, a curve
OME.
[0136] In some embodiments, it also may be predefined to trigger an operation of going to
previous page when incurving the left page of the booklet satisfies a certain condition.
The above operation of going to next page may be referred to for the implementation
process of this operation, which is not unnecessarily elaborated any more herein.
[0137] FIG. 40 schematically illustrates a schematic diagram of executing an operation of
quick flip forward according to an embodiment of the present disclosure.
[0138] As shown in FIG. 40, it may be predefined to trigger an operation of quick flip forward
when incurving the right page of the booklet satisfies a certain condition. In addition,
it also may be predefined to increase/maintain/decrease a page flipping speed or stop
page flipping when the angle of incurving the right page satisfies a certain condition.
[0139] In the embodiment of the present disclosure, it is assumed to start continuing animation
page flipping when
θ >
θ1 and the duration exceeds t
b s, where the value range of the t
b may be [0.01, 100] s. In the embodiment of the present disclosure, t
b=1s.
[0140] When
θ1 <
θ < θ2, it is assumed that the animation page flipping speed is S
1 page/s. The value range of the
θ1 may be [
θ0, 180] degrees, the value range of
θ0 may be [0, 180] degrees; and the value range of the
θ2 may be [
θ1, 180] degrees.
[0141] When
θ2 <
θ <
θ3, it is assumed that the animation page flipping speed is S
2 page/s. The value range of the
θ3 may be [
θ2, 180] degrees.
[0142] In the embodiment of the present disclosure,
θ0=10 degrees,
θ1=30 degrees,
θ2=60 degrees, and
θ3=90 degrees. However, the present disclosure is not limited thereto.
[0143] When
θ >
θ3, it is assumed that the animation page flipping speed is S
3 page/s.
[0144] When
θ ≤
θ1, it is assumed to stop the operation of quick flip forward.
[0145] The value range of S
1 may be [1, 100]. The value range of S
2 may be [S
1, 100]. The value range of S
3 may be [S
2, 100].
[0146] In the embodiment of the present disclosure, S
1=1, S
2=3, and S
3=5.
[0147] It is to be noted that the values and the value ranges of the above angles, page
flipping speeds and page flipping time may be flexibly adjusted and selected according
to requirements for specific application scenarios, and not limited to the enumerated
values. In addition, triggering or stopping the operation of quick flip forward and
increasing, maintaining or decreasing a page flipping speed may be set up according
to the specific needs.
[0148] FIG. 41 schematically illustrates a schematic diagram of an included angle curve
when executing the operation of quick flip forward according to an embodiment of the
present disclosure.
[0149] Based on what is shown in FIG. 40, it is assumed that the included angle
θ=
θ(t) between the normal vectors of two selected tags is as shown in FIG. 41.
[0150] when it is at the moment of t
1,
θ >
θ1 and after the duration t
b=1s, the quick flip animation is start at the moment of t
s=t
1+t
b.
[0151] When it is from t
s to t
2,
θ1 < θ < θ2, and the animation page flipping speed is 1 page/s.
[0152] When it is from t
2 to t
3,
θ2 < θ <
θ3, and the animation page flipping speed is 3 page/s.
[0153] When it is from t
3 to t
4,
θ >
θ3, and the animation page flipping speed is 5 page/s.
[0154] When it is from t
4 to t
5,
θ2 < θ <
θ3, and the animation page flipping speed is 3 page/s.
[0155] When it is from t
5 to t
6,
θ1 <
θ < θ2, and the animation page flipping speed is 1 page/s.
[0156] When it is from t
6 to t
7,
θ2 < θ <
θ3, and the animation page flipping speed is 3 page/s.
[0157] When it is from t
7 to t
8,
θ >
θ3, and the animation page flipping speed is 5 page/s.
[0158] When it is from t
8 to t
9,
θ2 < θ <
θ3, and the animation page flipping speed is 3 page/s.
[0159] When it is from t
9 to t
10,
θ1 <
θ < θ2, and the animation page flipping speed is 1 page/s.
[0160] When t>t
10,
θ <
θ1, and the animation page flipping is stopped.
[0161] FIG. 42 schematically illustrates a schematic diagram of another included angle curve
when executing the operation of quick flip forward according to an embodiment of the
present disclosure;
[0162] As shown in FIG. 42, when
θ0 <
θ <
θ1, the animation page flipping speed may be 1 page/s.
[0163] When
θ1 <
θ < θ2, the animation page flipping speed may be 3 page/s.
[0164] When
θ2 < θ <
θ3, the animation page flipping speed may be 5 page/s.
[0165] When
θ ≤
θ0, the animation page flipping may be stopped.
[0166] In some other embodiments, it also may be defined to trigger an operation of quick
flip backward when bending the left page of the booklet satisfies a preset condition.
The above operation of quick flip forward may be referred to for the specific implementation
of this operation, which is not unnecessarily elaborated any more herein.
[0167] FIG. 43 schematically illustrates a block diagram of another virtual reality interaction
apparatus according to an exemplary embodiment of the present disclosure; and
[0168] As shown in FIG. 43, the virtual reality interaction apparatus 500 may include an
image capturing module 502, a parameter acquiring module 504, and an interaction execution
module 506.
[0169] The image capturing module 502 may be configured to acquire image information of
a preset interactive object, a surface of the preset interactive object having a preset
identifier.
[0170] The parameter acquiring module 504 may be configured to acquire at least one parameter
of the preset interactive object by recognizing the image information corresponding
to the preset identifier.
[0171] The interaction execution module 506 may be configured to execute a preset interactive
operation according to the at least one parameter.
[0172] Functions of various modules of the virtual reality apparatus 500 have been described
in detail in the corresponding method embodiments, and thus are not repeated any more
herein.
[0173] It is to be noticed that although a plurality of modules or units of the device for
action execution have been mentioned in the above detailed description, this partition
is not compulsory. Actually, according to the embodiment of the present disclosure,
features and functions of two or more modules or units as described above may be embodied
in one module or unit. Reversely, features and functions of one module or unit as
described above may be further embodied in more modules or units.
[0174] In addition, steps of the method in the present disclosure are described in a particular
order in the accompanying drawings. However, this does not require or imply to execute
these steps necessarily according to the particular order, or this does not mean that
the expected result cannot be implemented unless all the shown steps are executed.
Additionally or alternatively, some steps may be omitted, a plurality of steps may
be combined into one step for execution, and/or one step may be decomposed into a
plurality of steps for execution.
[0175] FIG. 44 schematically illustrates a schematic structural diagram of an electronic
device according to an exemplary embodiment of the present disclosure.
[0176] Referring to FIG. 44, a schematic structural diagram of a computer system 600 adapted
to implement the embodiment of the present disclosure is shown. The electronic device
as shown in FIG. 44 is merely an example, and no limitation should be imposed on functions
or scope of use of the embodiment of the present disclosure.
[0177] As shown in FIG. 44, the electronic device 600 includes a central processing unit
(CPU) 601, which may execute various appropriate actions and processes in accordance
with a program stored in a read-only memory (ROM) 602 or a program loaded into a random
access memory (RAM) 603 from a storage portion 608. The RAM 603 also stores various
programs and data required by operations of the system 600. The CPU 601, the ROM 602
and the RAM 603 are connected to each other through a bus 604. An input/output (I/O)
interface 605 is also connected to the bus 604.
[0178] The following components are connected to the I/O interface 605: an input portion
606 including a keyboard, a mouse etc.; an output portion 607 comprising a cathode
ray tube (CRT), a liquid crystal display device (LCD), a speaker etc.; a storage portion
608 including a hard disk and the like; and a communication portion 609 comprising
a network interface card, such as a LAN card and a modem. The communication portion
609 performs communication processes via a network, such as the Internet. A driver
610 is also connected to the I/O interface 605 as required. A removable medium 611,
such as a magnetic disk, an optical disk, a magneto-optical disk, and a semiconductor
memory, may be installed on the driver 610, to facilitate the retrieval of a computer
program from the removable medium 611, and the installation thereof on the storage
portion 608 as needed.
[0179] In particular, according to an embodiment of the present disclosure, the process
described above with reference to the flow chart may be implemented in a computer
software program. For example, an embodiment of the present disclosure includes a
computer program product, which comprises a computer program that is tangibly embedded
in a computer-readable medium. The computer program comprises program codes for executing
the method as illustrated in the flowchart. In such an embodiment, the computer program
may be downloaded and installed from a network via the communication portion 609,
and/or may be installed from the removable media 611. The computer program, when executed
by the CPU 601, implements the functions as defined by the system of the present disclosure.
[0180] The flowcharts and block diagrams in the figures illustrate architectures, functions
and operations that may be implemented according to the system, the method and the
computer program product of the various embodiments of the present disclosure. In
this regard, each block in the flow charts and block diagrams may represent a module,
a program segment, or a code portion. The module, the program segment, or the code
portion comprises one or more executable instructions for implementing the specified
logical function. It should be noted that, in some alternative implementations, the
functions denoted by the blocks may occur in a sequence different from the sequences
shown in the figures. For example, in practice, two blocks in succession may be executed,
depending on the involved functionalities, substantially in parallel, or in a reverse
sequence. It should also be noted that, each block in the block diagrams or the flowcharts
and/or a combination of the blocks in the block diagrams or the flowcharts may be
implemented by a dedicated hardware-based system executing specified functions or
operations, or by a combination of a dedicated hardware and computer instructions.
[0181] The units or modules involved in the embodiments of the present disclosure may be
implemented by way of software or hardware. The described units also may be provided
in a processor, for example, described as: a processor, comprising a sending unit,
an acquiring unit, a determining unit, and a first processing unit. Names of these
units are not considered as a limitation to the units in some cases. For example,
the sending unit also may be described as "a unit for sending a picture acquiring
request to a connected server".
[0182] In another aspect, the present disclosure further provides a computer-readable medium.
The computer-readable medium may be the medium included in the device as described
in the above embodiment, or a stand-alone medium which has not been assembled into
the device. The computer-readable medium hosts one or more programs. When the one
or more programs are executed by the device, the device is caused to: continuously
acquire image information in front of a user; recognize a preset interactive object
by recognizing a preset identifier in the image information, a surface of the preset
interactive object having one or more of the preset identifiers; recognize a hand
action of the user according to the image information; and simulate an interactive
action of the user on the preset interactive object in a virtual reality environment
according to the hand action and a position of the preset interactive object.
[0183] In another aspect, the present disclosure further provides another computer-readable
medium. The computer-readable medium may be the medium included in the device described
in the above embodiments, or a stand-alone medium which has not been assembled into
the device. The computer-readable medium hosts one or more programs. When the one
or more programs are executed by the device, the device is caused to: acquire image
information of a preset interactive object, a surface of the preset interactive object
having a preset identifier; acquire at least one parameter of the preset interactive
object by recognizing the image information corresponding to the preset identifier;
and execute a preset interactive operation according to the at least one parameter.
[0184] Other embodiments of the present disclosure will be apparent to those skilled in
the art from consideration of the specification and practice of the present disclosure
disclosed here. This application is intended to cover any variations, uses, or adaptations
of the present disclosure following the general principles thereof and including such
departures from the present disclosure as come within known or customary practice
in the art. It is intended that the specification and embodiments be considered as
exemplary only, with a true scope and spirit of the present disclosure being indicated
by the appended claims.