(19) |
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(11) |
EP 3 316 080 A8 |
(12) |
CORRECTED EUROPEAN PATENT APPLICATION |
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Note: Bibliography reflects the latest situation |
(15) |
Correction information: |
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Corrected version no 1 (W1 A1) |
(48) |
Corrigendum issued on: |
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22.08.2018 Bulletin 2018/34 |
(43) |
Date of publication: |
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02.05.2018 Bulletin 2018/18 |
(22) |
Date of filing: 26.10.2017 |
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(51) |
International Patent Classification (IPC):
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(84) |
Designated Contracting States: |
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AL AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL
NO PL PT RO RS SE SI SK SM TR |
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Designated Extension States: |
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BA ME |
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Designated Validation States: |
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MA MD |
(30) |
Priority: |
26.10.2016 CN 201610946978 15.05.2017 CN 201710339131
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(71) |
Applicant: HTC Corporation |
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Taoyuan City 330, (TW) |
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(72) |
Inventors: |
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- Choi, Chi-Yin
330 Taoyuan City (TW)
- Zheng, Zhongyang
330 Taoyuan City (TW)
- Yang, Shuang
330 Taoyuan City (TW)
- Dong, Zhongqian
330 Taoyuan City (TW)
- Wang, Bo
330 Taoyuan City (TW)
- Wang, Yakun
330 Taoyuan City (TW)
- Yang, Tao
330 Taoyuan City (TW)
- Chang Yjhuei, Edward
330 Taoyuan City (TW)
- Graylin, Alvin
330 Taoyuan City (TW)
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(74) |
Representative: Murgitroyd & Company |
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Scotland House
165-169 Scotland Street Glasgow G5 8PL Glasgow G5 8PL (GB) |
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(54) |
VIRTUAL REALITY INTERACTION METHOD, APPARATUS AND SYSTEM |
(57) A virtual reality interaction method comprises: continuously acquiring image information
in front of a user; recognizing a preset interactive object by recognizing a preset
identifier in the image information, a surface of the preset interactive object having
one or more of the preset identifiers; recognizing a hand action of the user according
to the image information; and simulating an interactive action of the user on the
preset interactive object in a virtual reality environment according to the hand action
and a position of the preset interactive object. The virtual reality interaction method
provided by the present disclosure can accurately simulate an interactive action of
the user on a real object in a virtual reality environment, thereby improving user
experience of virtual reality.