BACKGROUND OF THE INVENTION
1. FIELD OF THE INVENTION
[0001] The present invention relates to a computerized yo-yo toy. The computerized yo-yo
comprises of devices that entertain the yo-yo player with programmable lights, sounds
and other features, which operate according to the computerized yo-yo motion and states.
In addition, the computerized yo-yo may comprise of devices that control the movement
of the computerized yo-yo, such as an electric clutch and an electric motor.
2. BACKGROUND ART
[0002] Yo-yo is one of the oldest toys. It is believed to have originated in China, but
the first recorded yo-yo toy appears in Greek paintings circa 500 BC. Modern yo-yo
toys use the same concept as ancient yo-yo toys but may be made of modern materials
(e.g. plastic or metal alloys), may have different shapes (e.g., a butterfly shaped
yo-yo) and may incorporate modern mechanical technologies (e.g., rotating ball bearings).
[0003] Some commercially available yo-yo toys may incorporate electronic components in addition
to the mechanical components. An existing yo-yo toy includes a battery, lights and
a mechanism for turning the lights on and off for added entertainment. This concept
and some of its more advanced variants, such as adding audio playing, LCD displays,
control and feedback, etc., arc described, for example, in
US Patents 4,327,518,
5,145,444,
5,356,328,
5,791,966,
6,287,193,
6,634,922 and
6,695,670.
[0004] Some commercially available yo-yo toys may also incorporate improved mechanical components
that enhance the entertaining experience of playing with the yo-yo toys. For example,
a currently marketed yo-yo includes a centrifugal mechanical clutch that opens when
the yo-yo spins very fast, allowing long "sleep" (the fast spinning of the yo-yo at
the end of the string) and automatic "wake-up" (the fast return of the yo-yo to the
player hand from the "sleep" position). Yet other advanced combinations of mechanical
and electrical components that allow enhanced control of the yo-yo motions are described
in
US patents 7,448,934 and
8,187,052.
[0005] The current invention describes a computerized yo-yo that incorporates advanced electrical,
mechanical and electromechanical components that provide further entertaining features
and therefore further enhance the entertaining experience of playing with the yo-yo
toy.
BRIEF DESCRIPTION OF THE DRAWINGS
[0006] The features and advantages of the present invention will become more readily apparent
to those ordinarily skilled in the art after reviewing the following detailed description
and accompanying drawings, wherein:
FIG. 1 is a schematic diagram of a simple traditional yo-yo.
FIG. 2 is a schematic side-view diagram of a ball-bearing yo-yo.
FIG. 3 is a schematic diagram of devices that may be incorporated in a computerized
yo-yo.
FIG. 4 is a schematic diagram of an optional accelerometers configuration in a computerized
yo-yo.
FIG. 5 illustrates an example of an acceleration curve for a yo-yo game sequence.
FIG. 6A is a schematic top-view of a latching base in a computerized yo-yo.
FIG. 6B is a schematic side-view cut of a latching base in a computerized yo-yo.
FIG. 6C is a schematic side-view cut of a detail in a latching base in a computerized
yo-yo.
FIG. 7 is a schematic diagram of up and down sides of a detachable light display device
with LEDs in a computerized yo-yo.
FIG. 8 is a schematic diagram of up side of a detachable light display device with
lasers in a computerized yo-yo.
FIG. 9 is a schematic diagram of up side of a detachable audio play device in a computerized
yo-yo.
FIG. 10 is a schematic diagram of up side of an auxiliary device in a computerized
yo-yo.
FIG. 11 is a schematic side-view diagram of an electric clutch device in a computerized
yo-yo.
FIG. 12 is a schematic side-view diagram of internal disks and an electric clutch
in a computerized yo-yo.
FIG. 13 is a schematic side-view diagram of an electric clutch device and an electric
motor device in a computerized yo-yo.
DETAILED DESCRIPTION OF THE INVENTION
[0007] The present invention is directed to a computerized yo-yo that incorporates advanced
electrical, mechanical and electromechanical components that provide entertaining
features and therefore enhance the entertaining experience of playing with the yo-yo
toy. Although the invention is described with respect to specific embodiments, the
principles of the invention can obviously be applied beyond the specifically described
embodiments of the invention described herein. Moreover, in the description of the
present invention, certain details have been left out in order to not obscure the
inventive aspects of the invention. The details left out are within the knowledge
of a person of ordinary skill in the art.
[0008] The drawings in the present application and their accompanying detailed description
are directed to merely example embodiments of the invention. To maintain brevity,
other embodiments of the invention which use the principles of the present invention
are not specifically described in the present application and are not specifically
illustrated by the present drawings. It should be borne in mind that, unless noted
otherwise, like or corresponding elements among the figures may be indicated by like
or corresponding reference numerals.
[0009] The current invention, in whole or in parts, can be also used in other similar rotating
toys such as Frisbee dises, tops (or spin-tops), dreidels or any other rotating toys
or devices.
[0010] The goal of any game is to entertain the players of the game. A game with many features
and options might therefore be more entertaining, i.e., it may provide better entertaining
experience. FIG. 1 shows a schematic diagram of a simple traditional yo-yo. The traditional
yo-yo body 100 may be made of traditional materials such as wood or ceramic, or of
modern materials such as metal alloy, plastic or any other material. Yo-yo body 100
is made of two rounded halves, which may be flat, spherical, conic shaped or any other
rounded suitable shape. Yo-yo axel 130 connects the two rounded halves of yo-yo body
100 and therefore the yo-yo exhibits a symmetrically-radial shape suitable for a rotating
toy. One end of string 110 is attached to yo-yo axel 130 and the other end is attached
to holding ring 120. Holding ring 120 may be made of any suitable material or may
be a simple loop at the end of string 110. The end of string 110 that is attached
to yo-yo axel 130 may be tied tightly or may form a loose loop around yo-yo axel 130.
[0011] If the end of string 110 is tied tightly around yo-yo axel 130 the yo-yo game is
quite simple. At first, the player coils string 110 in the narrow recess between the
two rounded halves of yo-yo body 100. (The term "coil" or "re-coil" is used in this
specification to describe the rolling of string 110 around yo-yo axel 130, or other
parts of a yo-yo as will be described in the sequel, to create numerous overlapping
loops of string 110, as required at the beginning of the game.) Then the player throws
or flings yo-yo body 100 away or downward while gripping holding ring 120. The pull
extracted by the extending of coiled string 110 rolls yo-yo body 100 and when string
110 is fully extended it starts to rc-coil itself around yo-yo axel 130 and yo-yo
body 100 starts rolling upward back to the hand of the player, who may catch the yo-yo.
The player can also use hand movements to add inertia to the yo-yo and to repeat the
yo-yo up and down movements. This yo-yo game provides limited entertaining experience
for the player.
[0012] On the other hand, if the end of string 110 forms a loose loop around yo-yo axel
130 the yo-yo game may be more interesting and therefore may provide better entertaining
experience. Similar to the simple game, the player coils string 110 and throws or
flings yo-yo body 100 away or downward. Once string 110 is fully extended the loose
loop at the end of string 110 around yo-yo axel 130 allows yo-yo body 100 to continue
rotating while siring 110 remains fully extended. In yo-yo players' terminology this
state of the yo-yo is called a "sleep" state and one may say that the yo-yo "sleeps,"
is "sleeping" or such terms. As the yo-yo "sleeps" the player can perform yo-yo "tricks,"
which are sequences of yo-yo motions that demonstrate the player's skills and agility,
all are based on the fact that the rotating yo-yo maintains its orientation as long
as it spins fast enough (i.e., the yo-yo preserves its angular momentum, similar to
a gyroscope). When the set of tricks is completed the player may perform a short and
sharp flick of the arm, the hand or the finger that causes the loose loop at the end
of string 110 around yo-yo axel 130 to tighten due to friction and for string 110
to re-coil around yo-yo axel 130 and therefore for yo-yo body 100 to start rolling
upward back to the hand of player. This maneuver of the yo-yo is called "waking up"
the yo-yo and one may say that the yo-yo "wakes up," is "waking up" or such terms
[0013] Obviously, during the "sleep" state the yo-yo loses some of its rotating speed due
to friction between the loose loop at the end of string 110 and yo-yo axel 130 and
due to friction between string 110 and the inner walls of the two halves of yo-yo
body 100. Modern yo-yo toys may use a ball bearing to reduce the loss of rotating
speed during the "sleep" state. FIG. 2 is a schematic side-view of a yo-yo with a
ball bearing. Similar to the traditional yo-yo, this yo-yo is also made of yo-yo body
100 connected by yo-yo axel 130. However, for this yo-yo ball-bearing 210 is placed
around yo-yo axel 130. Ball-bearing 210 comprises an inner ring that is attached to
yo-yo axel 130, an outer case to which string 110 is tied tightly and balls or cylinders
that can roll between the inner ring and the outer case, allowing low friction relative
rotating between the inner ring and the outer case. Other devices can also be considered
as a ball bearing even without the balls or the cylinders, as long as such devices
serve the same purpose of allowing a smooth rotation with minimal friction of an inner
part in relation to an outer part. Such other devices may use coating by Teflon, silicon,
or other polymers or any other method to reduce the friction between the inner part
and the outer part of the devices, allowing the smooth rotation with minimal friction
between the two parts. Of course, it is also possible to fabricate ball-bearing 210
such that yo-yo axel 130 forms the inner ring of ball-bearing 210. The ball-bearing
yo-yo behaves similarly to the traditional yo-yo with a loose loop at the end of string
110 around yo-yo axel 130. However, since ball-bearing 210 almost eliminates the friction
between string 110 and yo-yo axel 130, a ball-bearing yo-yo loses its rotating speed
much slower than a traditional yo-yo and the player can perform more yo-yo tricks
or may just enjoy a longer "sleep" state time. Therefore, a ball-bearing yo-yo provides
an enhanced entertaining experience over a traditional yo-yo.
[0014] While a ball-bearing yo-yo may maintain its rotating speed longer than a traditional
yo-yo, the "waking up" of a ball-bearing yo-yo is usually more difficult than the
"waking up" of a traditional yo-yo. The short flick of the hand needs to ensure that
the ball-bearing friction is sufficiently increased such that a small new loop and/or
a knot of string 110 are formed and that the new loop and/or knot of string 110 generate
sufficient initial friction with one of the inner walls of yo-yo body 100 to start
the re-coiling of string 110 around axel 130 and therefore to cause the upward rolling
motion of the yo-yo. (Ball-bearing yo-yos as depicted in FIG. 2 may use roughing of
the surface of the inner walls of yo-yo body 100 close to yo-yo axel 130 to assist
in creating the initial friction for "waking up" the yo-yo.) This shows an interesting
dilemma in the design of a ball-bearing yo-yo. On one hand, a wider gap between the
two rounded halves of yo-yo body 100 will reduce the friction between string 110 and
yo-yo body 100 during the "sleep" state. On the other hand, a too wide gap may make
the "waking up" of the yo-yo more difficult, since a more "tricky" movement of the
hand may be required in order to generate the sufficient initial friction between
string 110 and the inner walls of yo-yo body 100. This dilemma is alleviated by some
embodiments of the current invention.
[0015] FIG. 3 is a schematic diagram of the devices that may be incorporated in computerized
yo-yo 300. The physical structure of computerized yo-yo 300 may be similar to the
ball-bearing yo-yo depicted in FIG. 2, but computerized yo-yo 300 includes the additional
devices described in this specification. The current invention may be implemented
with an operating subset of the devices depicted in FIG. 3 or it may be implemented
with all the devices depicted in FIG. 3.
[0016] The core of computerized yo-yo 300 is computation and control device 305. Computation
and control device 305 is configured to receive measurements that indicate the motion
of computerized yo-yo 300 from the sensing devices, accelerometers device 315 and
tension-meter device 350, together or separately. Computation and control device 305
is configured to generate control signals to control the operation of the elements
of computerized yo-yo 300 that enhance the entertaining experience, such as light
display device 320, audio play device 325, auxiliary device 330. electric clutch device
335 and electric motor device 340 (the "entertaining elements"). Computation and control
device 305 may also receive feedback information from each of the entertaining elements
about their status and functionality. Computation and control device 305 may also
be connected to communication device 345, which may receive data for computation and
control device 305 from an external device and may transmit data from computation
and control device 305 to the external device. (Communication device 345 may also
send and receive data to and from tension-meter device 350.) The external device may
be a handheld device such as smartphone or tablet, which may be connected to communication
device 345 by a wireless link that may be WiFi (IEEE 802.11 protocol), Bluetooth protocol,
or any other communication protocol that provides a communication link between the
external device and communication device 345 of computerized yo-yo 300. Computation
and control device 305 and communication device 345 may be implemented separately
or may be implemented using the same solid-state electronic microchip, such as, for
example, Texas Instrument CC2541 SimpleLink Bluetooth Smart and Proprietary Wireless
MCU.
[0017] Battery 310 provides power to other devices in computerized yo-yo 300 and is connected
to the other devices that arc incorporated in a particular embodiment of computerized
yo-yo 300. The connections of the battery are not explicitly shown in FIG. 3 for the
sake of simplicity. More than one battery may be used in computerized yo-yo 300. Battery
310 may be chargeable with a wired or wireless power supply, or may be chargeable
by using electric motor device 340 as a dynamo.
[0018] Accelerometers device 315 measures the acceleration values of computerized yo-yo
300 and sends the measured acceleration values to computation and control device 305.
The acceleration values of computerized yo-yo 300 are measurements in a sequence of
time of the acceleration at one part or at several different parts of computerized
yo-yo 300. The acceleration values may indicate the acceleration, the derivative of
the acceleration or any other functions or values that can be used to determine the
acceleration. Accelerometer technology is a well known art. Accelerometer devices
are widely available in the marketplace and custom-made accelerometer devices are
also common in the industry, in particular accelerometer devices made of piezoceramic
materials. Accelerometers device 315 may be made of pressure or bending piezoceramic
materials, but it may also be made of any mechanical, electrical, piezoelectric, piezoresistive,
solid-state or any other technology suitable for manufacturing accelerometers device
315.
[0019] FIG. 4 is a schematic diagram of an optional configuration of the accelerometers
in accelerometers device 315 of computerized yo-yo 300 (Fig. 4 is not to scale). Accelerometers
device 315 may be placed at the center of yo-yo body 100. The four individual accelerometer
components in FIG. 4 are marked by 410A, 410B, 410C and 410D, but any number of accelerometer
components may be used. Each of accelerometer components 410A-410D may be an accelerometer
device that includes 3 different accelerometer units (one for each spatial dimension),
or may be a single accelerometer unit that measures the acceleration in one direction,
which in FIG. 4 is the radial direction. If yo-yo body 100 rotates around yo-yo axel
130 and rolls up and down, but does not move sideways, the configuration depicted
in FIG. 4 may be sufficient to measure the acceleration values of these motions. However,
since the yo-yo might "wobbles" out of control it may be also beneficial to measure
the acceleration perpendicular to the main rotating plane of the yo-yo. If accelerometer
components 410A-410D in FIG. 4 are each a single accelerometer unit and therefore
each can measure only the acceleration values in one direction (the radial direction),
an additional accelerometer component (not shown in FIG. 4) may be used to measure
the acceleration values perpendicular to the main rotating plane of the yo-yo. The
additional accelerometer component may have different characteristics than of accelerometer
components 410A-410D, since the perpendicular acceleration values are expected to
be much smaller than the radial acceleration values.
[0020] The acceleration values depend on the motion of computerized yo-yo 300 as it is played
and the goal of measuring the acceleration values is to extract the information about
the motion of computerized yo-yo 300. The extracted information may be used to apply
control to the entertaining elements and may be sent to an external device for further
analysis, storage or display. The motion information may be the acceleration at any
part of computerized yo-yo 300, the derivative of the acceleration at any part of
computerized yo-yo 300, the position of the center of computerized yo-yo 300. the
speed of the center of computerized yo-yo 300, the rotating speed of computerized
yo-yo 300, or any other information that may be used to control the entertaining elements
or that may be used for further analysis, storage or display by the external device.
[0021] The measured acceleration values may be used to extract the information about the
state of computerized yo-yo 300, where a state is an event in time in which computerized
yo-yo 300 is in a particular position, moves in a particular motion or is used a particular
game configuration, as will become clear by the following example. The example is
of a ball-bearing yo-yo game that includes the following sequence of seven states:
State 1: Holding the yo-yo
State 2: Flinging the yo-yo by the player
State 3: Yo-yo downward motion
State 4: Stop of downward motion at the end of the string
State 5: "Sleep" state
State 6: Short yanking of the string to "wake up" the yo-yo
State 7:Yo-yo upward motion
[0022] FIG. 5 shows an example of an acceleration curve, which is the representation of
the accelerometer values against time, for one of accelerometer components 410A-410D
for the game sequence listed above. The x-axis in FIG. 5 is the time in ms units and
the y-axis is the acceleration values in m/s
2 units.
During state 1, marked by S1 in FIG. 5, the acceleration values will be very small
(with the exception of possible short but high acceleration peaks if the yo-yo is
banged against some other object, firmly placed in the hand, falling and hitting the
floor, etc.). State 1 may be detected by the low level of the average of the median-filtered
acceleration values.
During State 2, marked by S2 in FIG. 5, the player flings the yo-yo with a sharp movement
of the arm, the hand or the wrist to accelerate the yo-yo away or downward. The acceleration
at this step is characterized by a smooth curve, where the amplitude of the curve
and its slowly varying slop (the derivative of the acceleration) depend on the player
strength and technique. State 2 may be detected by the significant increase in the
average of the acceleration values without acceleration spikes.
State 3 starts when the arm, the hand or the wrist flinging movement ends, the yo-yo
is released from the hand of the player and starts rolling downward at a fast speed.
In this state, marked by S3 in FIG. 5, the acceleration values measured by a radially-placed
accelerometer component (similar to ones depicted in FIG. 4) can reach 1500 m/s2 or even higher values. As the yo-yo moves downward the gravitational pull causes
the rotating speed of the yo-yo to increase. The rotation of the yo-yo is indicated
in segment S3 by the semi-periodical perturbations, caused by the earth gravitational
pull, which affects the accelerometer component at an opposite direction each half
rotation. The increase in the rotating speed is indicted by the increase in the amplitude
of the acceleration values and by the shortening of the time intervals between the
semi-periodical perturbations. State 3 may be detected by the significant instantaneous
increase in the derivative of the acceleration curve followed by the semi-periodical
perturbations with increased average amplitude and increased frequency, which may
be detected by identifying the minimum and the maximum points on the acceleration
curve.
State 4 happens as the string becomes fully extended and its pull stops the downward
motion of the yo-yo. At this step, marked by S4 in FIG. 5, the abrupt break in the
yo-yo downward motion will result in very strong peaks in the acceleration curve.
The actual values of the acceleration peaks in segment S4 depend on several factors,
such as the strength of the initial fling, the mass of the yo-yo and the elasticity
of the string. State 4 may be detected by the very large peaks in the acceleration
curve.
State 5 is the "sleep" state and is indicted by segment S5 in FIG. 5. Similar to the
later part of state 3, the acceleration curve of state 5 exhibits the semi-periodical
perturbations caused by the earth gravitational pull. The slow reduction of the rotating
speed due to friction is indicated by the slow decrease in the amplitude of the acceleration
curve and the increase of the time intervals between the semi-periodical perturbations.
The length of the S5 segment will likely be much longer than the length depicted in
FIG. 5 and it may be possible for the yo-yo player to perform other yo-yo motions
(yo-yo tricks) that start from the "sleep" state of the yo-yo. State 5 may be detected
by the smooth average of the acceleration curve and by identifying the minimum and
the maximum points on the acceleration curve.
State 6, which is marked by S6 in FIG. 5, happens when the player decides to return
the yo-yo to the hand and performs a short downward and upward flick of the arm, the
hand or the finger to "wake up" the yo-yo. The short downward motion releases the
string and the short upward motion tightens a loop and/or creates a knot near enough
to the inner walls of the yo-yo body, which causes the re-coiling of the string around
the axel that result in the yo-yo upward motion. The initial downward flick may create
a short reduction of the difference between the acceleration minimum points and maximum
points since the yo-yo will be in a short near-free-fall condition. This will be followed
by sharp peaks in the acceleration curve due to the abrupt changes in the yo-yo motion.
The beginning of state 6 may be detected by the short reduction of the difference
between the minimum and maximum points of the acceleration curve, which is followed
by large peaks in the acceleration curve.
State 7, which is marked by S7 in FIG. 5, is the rolling up of the yo-yo. The acceleration
curve exhibits the same periodical perturbations as in states 3 and 5. State 7 may
be detected by a significantly lower variance of the acceleration values in comparison
to state 6.
[0023] FIG. 5 demonstrates that the information about the yo-yo motion and states may be
determined by analyzing the acceleration values. The analysis requires the extraction
of parameters such as the derivative of the acceleration, the locations and values
of the maximum and the minimum points, the locations of changes in the parameters,
etc. Such parameters may be used to extract (i.e., calculate) other parameters, such
as the position of the center of the yo-yo, the speed of the center of the yo-yo,
the rotating speed of the yo-yo, or any other parameter that may be used to control
the yo-yo or that provides information about its position, motion or states. FIG.
5 provides an example of the acceleration curve for one of accelerometer components
410A-410D, but the acceleration values from different accelerometer components may
be combined and used for the analysis of the yo-yo position, motion or states. For
example, the averaging of the acceleration values from all of accelerometer components
410A-410D may provide information about the motion of the center of the yo-yo. We
will call the parameters described above by "state parameters" and they may be extracted
by computation and control device 305 to be used for the control of other devices
in computerized yo-yo 300, or they may also be transmitted using communication device
345 to an external device. The state parameters may initially be any of the parameters
that arc extracted based on the acceleration values, including, but not limited to,
the acceleration values themselves.
[0024] It may be possible to employ low-precision accelerometers in computerized yo-yo 300.
which might be cheaper, as long as the entertaining goals are achieved. Such low-precision
accelerometers may be sufficient for the extraction of the state parameters with sufficient
accuracy, even if such low-precision accelerometers may not provide measurements of
the acceleration values with the precision required to determine the exact location
and the exact motion of computerized yo-yo 300 at all times.
[0025] Using tension-meter device 350 may help in improving the detection of the yo-yo motion
and states by measuring the tension at the end of string 110 near holding band 120
and providing the tension values to computation and control device 305. Tension-meter
device 350 may be comprised of a single piezoceramic element, but it may be made of
any mechanical, electrical, piezoelectric, piezoresistive, solid-state or any other
technology required for manufacturing tension meter 350. The supply of power and the
data transmission may be made through string 110, or tension-meter device 350 may
include a micro battery for power supply and may include an auxiliary communication
device to communicate with yo-yo communication device 345. In particular, tension-meter
device 350 may show significant increase in the tension values at the beginning of
states 3, 4 and 6 and therefore it may assist in the detection of the starting instances
of these states. Therefore, the state parameters may also include the tension values
and any of the parameters that arc extracted based on the tension values.
[0026] Computation and control device 305 may use the acceleration values from accelerometers
device 315 (or the tension values from tension-meter device 350, together or separately),
the extracted state parameters and received setup parameters (discussed in the sequel)
to generate control signals for the operating of the entertaining elements in computerized
yo-yo 300, such as light display device 320, audio play device 325, auxiliary device
330, electric clutch device 335 and electric motor device 340.
[0027] Light display device 320 may comprises of any number of light emitting components,
such as, but not limited to, LEDs or lasers, which may be placed anywhere inside or
on the surface of yo-yo body 100. Light display device 320 may also include wires,
electronic switches, dimmers, power amplifiers, or any other component and any of
the required connections between these components that may be used to operate the
light emitting components. The components of light display device 320 may be located
anywhere inside or on yo-yo body 100. Light display device 320 may also be implemented
as a detachable device, as will be discussed in the sequel. Some examples of operating
light display device 320 are, but not limited to, low or soft lights when computerized
yo-yo 300 is held (state 1), light fleshes when computerized yo-yo 300 is thrown (state
2 to state 3), reaches the end of string 110 (state 4), or "wakes up" (state 6). In
other examples, based on the configuration of the light emitting components and the
motion and the states of computerized yo-yo 300, lights synchronized with the yo-yo
motion can provide entertaining effects, such as light flashes that appear stationary
despite the rotating of computerized yo-yo 300 or display of figures or characters
that can appear to be stationary or that can move in an entertaining pattern. Further,
in synchronization with audio play device 325, the light display may be synchronized
with the beat and/or the intensity of the audio played by audio play device 325. The
light patterns may be fixed, or they may be changeable, loadable or programmable,
as will be discussed in the sequel.
[0028] Audio play device 325 may comprises of electrical, electromechanical, electromagnetic
or piezoelectric components that can be used to produce audible sounds. Such components
may be loudspeakers, memory components used to hold pre-stored or loadable audio files
or audio formats (such as MIDI), digital-to-analog converters, power amplifiers, or
any other component and any of the required connections between these components.
The components of audio play device 325 may be located anywhere inside or on yo-yo
body 100. Audio play device 325 may also be implemented as a detachable device, as
will be discussed in the sequel. Audio play device 325 may be used to play entertaining
audio as the player plays with computerized yo-yo 300, such as music, sound effects,
human voice, animal sounds, or any other entertaining and exciting audios and sounds.
Some examples of operating audio play device 325 arc, but not limited to, playing
soft music when computerized yo-yo 300 is held (state 1), generating loud noisy bangs
when computerized yo-yo 300 thrown (state 2 to state 3), reaches the end of string
110 (state 4), or "wakes up" (state 6). In another example, the audio may be played
with a beat that corresponds to the rotating speed of computerized yo-yo 300. The
entertaining audio information, such as recorded audio (music, voices, noises, etc.),
MIDI format data or any other audio data, may be fixed and pre-stored in memory components,
or the audio information may be changeable, loadable or programmable as will be discussed
in the sequel.
[0029] It is possible to build computerized yo-yo 300 with fixed entertaining elements,
such as light display device 320 on one side of computerized yo-yo 300 and audio play
device 325 on the other side of computerized yo-yo 300, or even a device that combines
light display device 320 and audio play device 325 built together at each side of
computerized yo-yo 300, or any other arrangement or configuration of such entertaining
elements. However, an enhanced entertaining experience may be achieved if these entertaining
elements (as well as auxiliary device 330, described in more details in the sequel)
are made detachable such that different types of detachable devices may be attached
to computerized yo-yo 300 and can be replaced with other detachable devices if needed.
[0030] FIGs 6A, 6B and 6C describe a possible implementation of latching base 605 for detachable
devices which may be fabricated into yo-yo body 100 and in particular into one or
both of the rounded halves of yo-yo body 100. Latching base 605 may be formed by a
recessed space in yo-yo body 100 and the detachable devices may be inserted into latching
base 605 and held by latches 610A, 610B, 610C and 610D. Latching base 605 may also
include connecting pad 615 and padding ring 620. Connecting pad 615 in latching base
605 may be made of strips of metal, such as cupper, that provide electrical signals
and power from yo-yo body 100 to the detachable devices latched to latching base 605.
Padding ring 620 may be made of rubber or silicon to provide cushioning and resistance.
One of latches, such as latch 610A, may be configured to be moveable, where pushing
spring 630 may push latch 610A toward the center of latching base 605. Detachable
devices may be inserted into latching base 605 under latches 610B, 610C and 610D and
held firmly in place by latch 610A as it is pushed by pushing spring 630. Obviously,
any other configuration of holding, latching or connecting the detachable devices
is possible. As examples, but not limited to. the recessed space of latching base
605 may be a square, a rectangular, a hexagonal or any other shape. Moreover, instead
of using a recessed space for latching base 605, the detachable devices may be inserted
into a slit in yo-yo body 100, which may function as another embodiment of latching
base 605. In another configuration, the recessed space may be eliminated such the
detachable devices arc latched to the outer surface of one or both of the round halves
of yo-yo body 100. Any number of latches may be used and may be replaced by, but not
limited to, pins, holes, grooves, screws, or any other mechanism that may hold the
detachable deices firmly in place. Any number of the latches may be configured with
pushing spring 630 and pushing spring 630 may be replaced with any other mechanism
that facilitates the latching of the detachable devices. Connecting pad 615 of latching
base 605 may be made of any material and shape that provide the connection of electrical
signals and power supply to the detachable devices, such as, but not limited to, metal
pins that fit into metal holes for electrical connectivity. Moreover, several connecting
pads may be used instead of the single connecting pad 615. Padding ring 620 may be
of any shape and material, including non-ring forms such a padding surface, as long
as it provides the cushioning and the resistance. Latching base 605 may be implemented
without one or any of the features described in FIGs 6A, 6B and 6C, as long as latching
base 605 is capable of holding and connecting the detachable devices to yo-yo body
100.
[0031] FIG. 7 shows a first possible embodiment of light display device 320 as a detachable
device, implemented as a rounded disk. Detachable device connecting pad 710 is placed
on the down side of the detachable device and provides the electrical connection with
connecting pad 615 of latching base 605. Both pads should be made to complement each
other in order to provide the electrical connections. Any number of light-emitting
components 720, such as, but not limited to, LEDs, may be placed on the up side of
the detachable device at any desired configuration of locations, sizes, colors, or
any other attribute of light-emitting components 720. Other supporting components,
such as, but not limited to, memory, switches, dimmers, impedance converters, power
amplifiers or any other component needed for the operations of light display device
320 and light-emitting components 720 may be placed inside or on the body of the detachable
device or may be placed inside or on yo-yo body 100.
[0032] FIG. 8 shows a second possible embodiment of light display device 320 as a detachable
device, also implemented as a rounded disk. Any number of lasers may be placed on
the up side of the detachable device, including, for example, laser 810. The following
discussion of laser 810 is applicable to any other laser in this embedment. Laser
810 is attached to the up side of the detachable device by holder 820 and may be placed,
attached or glued above piezo-actuator 830. Therefore, in addition to turning laser
810 on or off, it is also possible to steer the light beam of laser 810 in a range
of angles by applying or un-applying electrical signals to piezo-actuator 830. Piezo-actuator
830 may be replaced by any mechanism. mechanical, electromechanical, electromagnetic,
or any other technology that may be used steer the light beam of laser 810 in a range
of angles. Moreover, laser 810 may be placed on or inside the detachable device and
the steering of the light beam of laser 810 may be achieved by moving a mirror or
mirrors, rather than moving laser 810. Other supporting components, such as, but not
limited to, memory, switches, dimmers, impedance converters, power amplifiers or any
other component needed for the operations of light display device 320, laser 810 and
piezo-actuator 830 may be placed inside or on the body of the detachable device or
may be placed inside or on yo-yo body 100. This second possible embodiment of light
display device 320 includes an implementation of detachable device connecting pad
710, not shown in FIG. 8.
[0033] FIG. 9 shows a possible embodiment of audio play device 325 as a detachable device,
implemented as a rounded disk. The implementation of audio play device 325 requires
membrane 910 and a mechanism (not shown in FIG. 9) that moves membrane 910 according
to an electrical signal. Audio play device 325 may use a piezoelectric mechanism to
move membrane 910, but any other mechanisms, such as, but not limited to, electromagnetic
or capacitance mechanisms, may be used. Other supporting components, such as, but
not limited to, memory, digital-to-analog converters, impedance converters, power
amplifiers or any other component needed for the operations of audio play device 325
and membrane 910 may be placed inside or on the body of the detachable device or may
be placed inside or on yo-yo body 100. This possible embodiment of audio play device
325 includes an implementation of detachable device connecting pad 710, not shown
in FIG. 9.
[0034] Using detachable devices latched to latching base 605 for light display device 320
or audio play device 325 provides several advantages, such as the possibility to use
the same computerized yo-yo 300 with different and new types of detachable devices
or the ability for good commercial tradeoffs between performance and price for the
detachable devices. However, latching base 605 may also be used to hold another type
of detachable devices, which we will call auxiliary device 330. Auxiliary device 330
may be a disposable or semi-disposable detachable device, which may provide additional
entertaining value to computerized yo-yo 300. FIG. 10 is a schematic diagram of a
possible embodiment of auxiliary device 330, implemented as a detachable device in
the form of a rounded disk. Several entertaining payloads 1010 are distributed on
the up side of the detachable device. Entertaining payloads 1010 may be miniature
firework payloads, colored smoke payloads, colored powder payloads or scent payloads.
Entertaining payloads 1010 may also be miniature capsules that hold fun miniature
treats, such as sweets or accessories, or any other payload that provides entertaining
experience for the player of computerized yo-yo 300. Entertaining payloads 1010 may
use pyrotechnical mechanism or any other activating mechanism to fire the fireworks,
dispose the smoke, the powder or the scents, open the capsules or activate any other
entertaining feature of entertaining payloads 1010. The distribution of entertaining
payloads 1010 on the up side of the detachable device may be structured and distributed
as depicted in FIG. 10, or may be structured and distributed at any pattern and form
on or inside the detachable device. Other supporting components needed for the operations
of auxiliary device 330 and entertaining payloads 1010 may be placed on or inside
the body of the detachable device or may be placed on or inside yo-yo body 100. This
possible embodiment of auxiliary device 330 includes an implementation of detachable
device connecting pad 710, not shown in FIG. 10.
[0035] Obviously, many different types of detachable devices may be designed and latched
to latching base 605, with the goal of enhancing the entertaining experience. A type
of detachable device may be any particular embodiment of light display device 320.
any particular embodiment of audio play device 325 or any particular embodiment of
auxiliary device 330. Since different types of detachable devices may be latched to
latching base 605. computation and control dcvicc 305 can be configured to use an
identification mechanism to identify the type of detachable device that is latched
to latching base 605. Computation and control device 305 may then be able to generate
control signals that are based on the identified type of detachable device and that
are suitable for the identified type of detachable device for achieving a desired
entertaining experience. The identification mechanism may be an analog mechanism,
such as a resistor having a different resistance for each different type of detachable
device, wherein the resistance may be measured by computation and control device 305
to identify which type of detachable device is latched to latching base 605. The identification
mechanism may also be a digital mechanism, such as a memory component that stores
a different identification code for cach different type of detachable device, wherein
the identification code may be read by computation and control device 305 to identify
which type of detachable device is latched to latching base 605. The identification
mechanism may be any mechanism that can be used by computation and control device
305 to identify the type of detachable device that is latched to latching base 605.
[0036] As a first example of using the identified type of detachable device, if computation
and control device 305 identifies that the detachable device is light display device
320 as depicted in FIG. 7 and if the acceleration values indicate that computerized
yo-yo 300 is rotating at speed
R, measured for example in rounds-per-second, computation and control device 305 may
generate control signals suitable for light display device 320 such that light-emitting
components 720 flash at a rate of
FR =4
R in flashes-per-second. As a second example of using the identified type of detachable
device, if computation and control device 305 identifies that the detachable device
is audio play device 325 as depicted in FIG. 9 and if the acceleration values indicate
that computerized yo-yo 300 is rotating at speed
R, measured for example in rounds-per-second, computation and control device 305 may
generate control signals suitable for audio play device 325 such that membrane 910
vibrates with a beat of
BR=
R in beats-per-second.
[0037] Computation and control device 305 may generate predetermined control signals to
operate the detachable devices that are latched to lathing base 605 according to the
detected type of the detachable device, i.e., a particular type of detachable device
will operate in a similar way each time it is latched to latching base 605. However,
it may be possible to operate a particular type of detachable device in many different
ways using many different sets of control signals to achieve different entertaining
experience. In addition, it may be possible that a new type of detachable device will
be used, a type to which computation and control device 305 may not have suitable
control signals. Therefore it may be beneficial if new control signals can be loaded
to computation and control device 305 or generated by computation and control device
305 using setup parameters. The setup parameters may be the complete control signals
to be used by computation and control device 305 to operate the detachable devices
or may be parameters that may be used by computation and control device 305 to generate
the control signals to operate the detachable devices. Therefore, communication device
345 may be configured to receive setup parameters from an external device and to send
the received setup parameters to computation and control device 305. As examples,
but not limited to, the setup parameters may be the light patterns for light display
device 320, the audio data for audio play device 325, or the timing and conditions
for the activating of auxiliary device 330. In another example, the setup parameters
may be which player out of several players is currently playing with computerized
yo-yo 300.
[0038] The setup parameters may be any information received from the external device and
used for any of the extraction of the state parameters, the generating of the control
signals and the operation of the entertaining elements. As an example, if the setup
parameters indicate that player A is currently playing with computerized yo-yo 300
and the acceleration values indicate that computerized yo-yo 300 is "waking up," the
extracted state parameters and the generated control signals may control light display
device 320 to flash in a red color. On the other hand, if the setup parameters indicate
that player B is currently playing with computerized yo-yo 300 and the acceleration
values indicate that computerized yo-yo 300 is "waking up," the extracted state parameters
and the generated control signals may control light display device 320 to flash in
a yellow color.
[0039] The external device may receive the setup parameters from any source, such as loading
the setup parameters from any storage media or from the Internet. Moreover, using
a specific program or application on the external device or any other device, a user
may be able to generate new and interesting setup parameters for any entertaining
element and any type of detachable device, which may then be sent to computation and
control device 305 and be used to operate any of the entertaining elements in computerized
yo-yo 300 in a new, interesting, entertaining and exciting ways.
[0040] In addition, computation and control device 305 may use communication device 345
to send to the external device the information about the yo-yo movement and states.
Computation and control device 305 may use the acceleration values from accelerometers
device 315 (or the tension values from tension-meter device 350, together or separately)
and any other information is receives from the entertaining elements to extract the
state parameters and to send the state parameters to the external device using communication
device 345. For example, the state parameters may include the identity of the detachable
device latched to latching base 605 and the information about the condition of any
device or clement of computerized yo-yo 300. Therefore, the state parameters are any
of the parameters received by computation and control device 305, extracted by computation
and control device 305 or generated by computation and control device 305. The external
device may use the state parameters it receives from computation and control device
305 for additional entreating experience, such as, but not limited to, displaying
the yo-yo rotating speed, declaring who of two players achieved the highest throwing
force or who played with computerized yo-yo 300 the longest or in the best way according
to some possible game requirements, or any other usage of the information about computerized
yo-yo 300 movement, state and condition that may enhance the entertaining experience
for the players. Moreover, the external device may also use the information about
the yo-yo movement, state and condition it receives from computation and control device
305 to calculate complicated control parameters, which may require stronger computation
power than the computation power of computation and control device 305, and then to
send the computed complicated control parameters back to computation and control device
305 to assist in generating the control signals for the entertaining elements that
provide the desired entertaining experience.
[0041] Light display device 320, audio play device 325 and auxiliary device 330 may create
entertaining experience for the players by responding to computerized yo-yo 300 movement,
state and condition. However, a further enhanced entertaining experience may be achieved
if the motion of computerized yo-yo 300 can be controlled and manipulated. FIG. 11
is a schematic diagram of computerized yo-yo 300 with ball-bearing 210 and electric
clutch device 335. Similar to the ball-bearing yo-yo described in FIG. 2, this embodiment
of computerized yo-yo 300 includes ball-bearing 210 with an inner ring attached to
yo-yo axel 130 and an outer case. Electric clutch device 335 may be made of piezoelectric
clutch components 1105 that may be attached to yo-yo body 100 and placed at about
the same distance from yo-yo axel 130 as the outer case of ball-bearing 210. Piezoelectric
clutch components 1105 may be expended or contracted by applying (or un-applying)
electrical signals. FIG. 11 depicts four clutch components 1105. two at each side
of yo-yo body 100, but any number of clutch components 1105 at any configuration may
be used. Moreover, any other technology may be used to implement clutch components
1105, such as, but not limited to, magnetic, electromagnetic or electromechanical
technologies. Other elements required for the operation of electric clutch device
335 and clutch components 1105, such as, but not limited to. wiring, switches, power
amplifiers or any other element are not shown in FIG. 11.
[0042] Clutch components 1105 may be configured such that they contract when an electric
signal is applied (or when an electric signal is un-applied), eliminating any contact
or friction between clutch components 1105 and the outer case of ball-bearing 210,
which we will call "unlocked." Clutch components 1105 may be further configured such
that they expend when an electric signal is un-applied (or when an electric signal
is applied), creating contact and friction with the outer case of ball-bearing 210,
which we will call "locked." The contact and friction between clutch components 1105
and the outer case of ball-bearing 210 create a friction force between yo-yo body
100 and the outer case of ball-bearing 210, in the sense that this force affects (slows)
the relative motion between yo-yo body 100 and the outer case of ball-bearing 210.
The friction force may be used to control the relative motion between yo-yo body 100
and the outer case of ball-bearing 210 and therefore also between yo-yo body 100 and
string 110. For example, if clutch components 1105 are unlocked, the outer case of
ball-bearing 210 is free to rotate, which means that the motion of computerized yo-yo
300 will be identical to the motion of the ball-bearing yo-yo described in FIG. 2.
In yet another example, when clutch components 1105 are locked the outer case of ball-bearing
210 will rotate together with yo-yo body 100, which means that the motion of computerized
yo-yo 300 will be similar to the motion described for the simple yo-yo in FIG. 1 with
the end of string 110 tied tightly around yo-yo axel 130. However, enhanced entertaining
experience may be achieved if the operation of electric clutch device 335 is controlled
by control signals generated by computation and control device 305. The control signals
for electric clutch device 335 (the electric clutch control signals) may be based
on the acceleration values from accelerometers device 315 (or the tension values from
tension-meter device 350, together or separately), the state parameters extracted
by computation and control device 305, or the setup parameters received from an external
device, together or separately. For example, the electric clutch control signals may
control clutch components 1105 to be locked as the player throws computerized yo-yo
300 and then the electric clutch control signals may control clutch components 1105
to be unlocked exactly when string 110 is fully extended, as indicated by the acceleration
values from accelerometers device 315 (or the tension values from tension-meter device
350, together or separately). This will result in a higher efficiency, in the sense
of increased rotating speed during "sleep" state, in comparison to the ball-bearing
yo-yo described in FIG. 2. (For the ball-bearing yo-yo, string 110 may lose its friction
with the internal walls of yo-yo body 100 before string 110 is fully extended.) In
another example, the electric clutch control signals may control clutch components
1105 to be unlocked and computerized yo-yo 300 may be in a "sleep" state, and then
the acceleration values from accelerometers device 315 (or the tension values from
tension-meter device 350, together or separately) may indicate that the player is
"waking up" the yo-yo, which may cause computation and control device 305 to generate
the electric clutch control signals to control clutch components 1105 to be locked.
This may result in a faster and easier "waking up" of computerized yo-yo 300 in comparison
to "waking up" of the ball-bearing yo-yo described in FIG. 2. (For the ball-bearing
yo-yo, the player needs to manipulate string 110 to generate sufficient friction between
string 110 and the internal walls of yo-yo body 100.) In yet another example, computerized
yo-yo 300 may be in a "sleep" state with clutch components 1105 unlocked when the
player issues a voice command to the external device, such as pronouncing the word
"up." The voice command may be recognized by the external device that can send suitable
setup parameters via communication device 345 to computation and control device 305,
which may then generate the electric clutch control signals to control clutch components
1105 to lock, which will cause computerized yo-yo 300 to start rolling upward. Even
if the yo-yo player docs not want electric clutch device 335 to assist or interfere
with computerized yo-yo 300 motion during the game, it is possible to use electric
clutch device 335 simply in assisting the re-coiling of string 110 in order to re-start
the game. In this example, when string 110 is fully extended but computerized yo-yo
300 is not rotating any more, as may happen when the player loses control of the yo-yo,
the player needs to re-coil string 110 to be able to re-start the game. For the ball-bearing
yo-yo described in FIG. 2 the re-coiling is not simple, since the player needs to
carefully manipulate string 110 to generate the initial friction that will allow the
re-coiling to happen. For computerized yo-yo 300 with electric clutch device 335 the
player may simply issue a voice command, such as "lock." to the external device. The
voice command may be recognized by the external device that can send suitable setup
parameters via communication device 345 to computation and control device 305, which
may then generate the electric clutch control signals to control clutch components
1105 to lock. Similarly, clutch components 1105 may be locked based on the recognition
of a first motion pattern. Once clutch components 1105 are locked the player can easily
re-coil string 110, issue a second voice command such as "unlock," which will result
in the unlocking of clutch components 1105, and then the player can simply re-start
the yo-yo game. Similarly, clutch components 1105 may be unlocked based on the recognition
of a second motion pattern.
[0043] Moreover, using varying levels of electric clutch control signals for clutch components
1105 in electric clutch device 335 it may be possible to create varying degree of
friction between clutch components 1105 and the outer case of ball-bearing 210 and
therefore a varying degree of the friction force between yo-yo body 100 and the outer
case of ball-bearing 210. The varying degree of friction force may be used for smooth
control of computerized yo-yo 300 motion, such as gradually slowing the rotating speed
of computerized yo-yo 300 or controlling the rotating speed of computerized yo-yo
300 as it moves upward when it "wakes up."
[0044] As discussed above, the width of the gap between the two rounded halves of yo-yo
body 100 is a compromise between the need to reduce the friction between string 110
and the inner walls of yo-yo body 100 during the "sleep" state (which requires a wide
gap) and the need for easy "waking up" of the yo-yo (which requires a narrow gap).
FIG. 12 describes computerized yo-yo 300 where the outer case of ball-bearing 210
is further fitted with internal disks 1220 that help to resolve this issue. Similar
to FIG. 11, this computerized yo-yo 300 also includes electric clutch device 335 implemented
by clutch components 1105. Obviously, if clutch components 1105 arc unlocked, the
player may fling computerized yo-yo 300 depicted in FIG. 12 and when string 110 is
fully extended computerized yo-yo 300 depicted in FIG. 12 will enter a "sleep" state.
However, it would be impossible for the player to use arm, hand or finger movements
to "wake up" computerized yo-yo 300 depicted in FIG. 12, since it will be impossible
to create the friction between string 100 and the inner walls of yo-yo body 100, as
the inner walls of yo-yo body 100 are at the outer side of internal disks 1220. However,
since clutch components 1105 may be controlled by computation and control device 305.
it may be possible to "wake up" computerized yo-yo 300 depicted in FIG. 12 by the
locking of clutch components 1105. Note, in particular, that for computerized yo-yo
300 depicted in FIG. 12, string 110 and internal disks 1220 do not move relative to
one another during the "sleep" state and therefore the friction of string 110 with
the internal walls of yo-yo body 100 during the "sleep" state is eliminated. This
means that computerized yo-yo 300 depicted in FIG. 12 with internal disks 1220 may
be more efficient in the sense that it may rotate longer during "sleep" state. Other
elements required for the operation of electric clutch device 335 and clutch components
1105, such as, but not limited to, wiring, switches, power amplifiers and any other
clement are not shown in FIG. 12.
[0045] When a yo-yo is in a "sleep" state and it rotates fast enough a player may perform
yo-yo "tricks," which are sequences of yo-yo motions that demonstrate the player's
skills and agility. However, as the rotating speed is slowed due to friction the ability
to perform the yo-yo tricks is reduced or eliminated. FIG. 13 depicts computerized
yo-yo 300 that incorporates electric clutch device 335 and electric motor device 340
for generating improved entertaining experience for the player. Electric motor device
340 may be comprised of electric motor 1310 that is mounted on axel 130 similar to
ball-bearing 210 in FIGs 2, 11 and 12. Electric motor 1310 may have an inner component
(equivalent to the inner ring of ball-bearing 210) that may hold electrical coils
and an outer case (equivalent to the outer case of ball-bearing 210) that may hold
fixed magnets. Assuming that clutch components 1105 are unlocked, when no control
signals are applied to electric motor 1310 the inner component may rotate smoothly
and with minimal friction in relation to the outer case, similar to ball-bearing 210.
When control signals are applied to electric motor 1310, a rotating force may be generated
between the inner component and the outer case of electric motor 1310. Since the inner
component of electric motor 1310 is attached to yo-yo axel 130 that in turn is attached
to yo-yo body 100, the generated rotating force is also applied between the outer
case of electric motor 1310 and yo-yo body 100. If yo-yo body 100 and the outer case
of electric motor 1310 are not initially rotating relative to each other, the rotating
force may generate a rotating motion between them. If yo-yo body 100 and the outer
case of electric motor 1310 are already rotating relative to each other, the rotating
force may increase or may decrease the speed of this rotation, or the rotating force
may even reverse the direction of this rotation. String 110 may be tied to the outer
case of electric motor 1310, which functions as the outer case of ball-bearing 210
in the FIGs 2, 11 and 12.
[0046] Electric clutch device 335 and electric motor device 340 may be controlled by computation
and control device 305 that may generate the electric clutch control signals and the
control signals for electric motor device 340 (the electric motor control signals)
based on acceleration values from accelerometers device 315 (or the tension values
from tension-meter device 350, together or separately), the state parameters extracted
by computation and control device 305, or the setup parameters received from an external
device, together or separately. For example, after the player flings computerized
yo-yo 300 depicted in FIG. 13, clutch components 1105 may be unlocked and electric
motor device 340 may operate to increase the rotating speed of computerized yo-yo
300 as it moves downward. In yet another example, when string 110 is fully extended
and computerized yo-yo 300 depicted in FIG. 13 is in a "sleep" state, electric motor
device 340 may be controlled and operate to keep the rotating speed constant, which
may allow the player to perform a long sequence of yo-yo trick elements. In yet additional
example, when the player completes the trick elements it may be possible to "wake
up" computerized yo-yo 300 depicted in FIG. 13 by the friction force generated by
clutch components 1105 or by the rotating force generating by electric motor 1310.
In yet further example, as the player performs the yo-yo tricks elements, the player
may issue voice commands, such as "faster," "slower," "up." "down." to an external
device, which may be recognized by the external device that may send setup parameters
via communication device 345 to computation and control device 305 to generate electric
clutch control signals to control electric clutch device 335 and to generate electric
motor control signals to control electric motor device 340, together or separately,
to control the motion or the state of computerized yo-yo 300 according to the issued
voice commands. Other elements required for the operation of electric clutch device
335, electric motor device 340, clutch components 1105 and electric motor 1310, such
as. but not limited to. wiring, switches, power amplifiers and any other element are
not shown in FIG. 13.
[0047] Other embodiments of electric motor device 340 are possible, as long as they function
such that as electric motor control signals are generated and applied to electric
motor device 340, electric motor device 340 generates a rotational force that influences
the motions of computerized yo-yo 300 as required. Further, electric motor device
340 may reverse its function and operate as a dynamo to recharge battery 310.
[0048] Several features and different aspects of the current invention were presented separately
in FIGs 3-13. However, it is possible to implement computerized yo-yo 300 in any embodiment
that combines any of the features and the different aspect of the current invention.
For example, but not limited to, an embodiment of computerized yo-yo 300 may be comprised
of latching base 605 to which detachable types of light display device 320, audio
play device 325 or auxiliary device 330 may be latched. The same embodiment of computerized
yo-yo 300 may be further comprised of electric clutch device 335 and electric motor
device 340 that may provide control of the motion of computerized yo-yo 300.
1. A computerized yo-yo toy, the computerized yo-yo toy comprising:
a yo-yo body (110) comprised of a first rounded half and a second rounded half;
a ball bearing (210) comprised of an inner ring and an outer case;
an accelerometers device (315) configured to measure acceleration values of the computerized
yo-yo toy;
a computation and control device (305) configured to generate electric clutch control
signals based on the measured acceleration values;
an electric clutch device (335) configured to lock by creating friction with the outer
case of the ball bearing and to unlock by eliminating friction with the outer case
of the ball bearing based on the electric clutch control signals.
2. The computerized yo-yo toy of claim 1, further comprising:
a communication device (345) configured to receive setup parameters from an external
device and to send the setup parameters to the computation and control device;
wherein the computation and control device is further configured to generate the electric
clutch control signals based on the setup parameters from the external device.
3. The computerized yo-yo toy of claims 1 or 2, wherein the electric clutch device comprises
of at least one of piezoelectric component, magnetic component, electromagnetic component
and electromechanical component.
4. The computerized yo-yo toy of anyone of claims 1 to 3, wherein the computation and
control device is further configured to generate electric clutch control signal to
lock the electric clutch device when the computerized yo-yo toy is "waking up".
5. The computerized yo-yo toy of anyone of claims 1 to 4, further comprising:
a string (110) attached to the outer case of the ball bearing;
wherein the computation and control device is further configured to generate electric
clutch control signal to unlock the electric clutch device when the string is fully
extended.
6. The computerized yo-yo toy of anyone of claims 2 to 5, wherein the computation and
control device is further configured to generate electric clutch control signals to
lock or to unlock the electric clutch device based on the setup parameters from the
external device.
7. The computerized yo-yo toy of anyone of claims 2 to 6, wherein the external device
is further configured to recognize a voice command and to generate the setup parameters
based on the voice command.
8. The computerized yo-yo toy of anyone of claims 1 to 7, wherein the outer case of the
ball bearing is further fitted with internal disks (1220).
9. The computerized yo-yo toy of anyone of claims 1 to 8, wherein the friction created
with the outer case of the ball bearing creates a friction force between the yo-yo
body and the outer case of the ball bearing to affect the relative motion between
the yo-yo body and outer case of the ball bearing.
10. A method for controlling the motion of a computerized yo-yo toy, wherein the method
comprises the following steps:
measuring acceleration values of the computerized yo-yo toy using an accelerometers
device (315);
generating electric clutch control signals by a computation and control device (305)
based on the measured acceleration values;
locking an electric clutch device (335) by creating friction with the outer case of
the ball bearing and unlocking the electric clutch device by eliminating friction
with the outer case of the ball bearing based on the electric clutch control signals.
11. The method of claim 9, further comprising the following steps:
receiving setup parameters from an external device and sending the setup parameters
to the computation and control device by a communication device (345);
generating the electric clutch control signals by the computation and control device
based on the setup parameters from the external device.
12. The method of claims 10 or 11, wherein the step of generating of the electric clutch
control signal by the computation and control device lock the electric clutch happens
when the computerized yo-yo toy is "waking up".
13. The method of anyone of claims 10 to 12, wherein the step of generating of the electric
clutch control signal by the computation and control device to unlock the electric
clutch happens when a string (110) attached to the outer case of the ball bearing
is fully extended.
14. The method of claims anyone of claims 11 to 13, wherein the step of generating of
the electric clutch control signal by the computation and control device to lock or
to unlock the electric clutch device is based on the setup parameters from the external
device.
15. The method of anyone of claims 11 to 14, wherein the step of generating of the setup
parameters by the external device is based on the step of recognizing a voice command.