Field of invention
[0001] This invention is a three-dimensional puzzle with movable sectors capable of changing
their relative positions and having guides that allow movable elements move or rotate,
thus forming various configurations of the three-dimensional puzzle, which can be
used as a learning tool or an instrument for development of manual motility and cognitive
skills.
[0002] In what follows, the term "guide" is used.
[0003] A guide is a design feature of a movable sector, which at one of its ends connects
the movable element of the puzzle and the movable sector, and on the other, limits
the motion of a movable element of the puzzle, letting the element move along one
line or rotate in place. A typical representative of the guide is a cylindrical or
spherical depression, a groove, or a hinge.
Background of the invention
[0004] Currently, many versions of three-dimensional puzzles with movable sectors exist.
In particular, the background of the invention includes a three-dimensional puzzle
with movable sectors capable of changing their relative positions and having guides,
which allow movable elements to move and form various configurations of the three-dimensional
puzzle (see the Description in
RF Patent NS2489191, published in 2013).
[0005] In terms of its technical aspects, that invention is the nearest equivalent version
of the claimed invention and is taken as a prototype. Thus, the device proposed in
this description will be described in the language of the differences between the
prototype and this invention. The technical problem addressed is that of increasing
the existing assortment of puzzles having movable segments, and the technical result
achieved is achievement of the said goal by the invention.
Disclosure of the invention
[0006] The main goal of this invention is to propose a three-dimensional puzzle with movable
sectors capable of changing their relative positions and having guides, which allow
movable elements to move and form various configurations of the three-dimensional
puzzle. This will make it possible to expand the assortment of three-dimensional puzzles
with movable sectors, which is the specified technical problem.
[0007] This goal is achieved by using permanent magnets as movable elements. Movements of
each magnet are limited by the guide of the element, and each magnet can be situated
in at least one of the two extreme positions. The guides in movable sectors are located
so that magnets can interact with each other and vary their positions relative to
the movable elements.
[0008] Due to such beneficial features, a possibility emerges to use magnets as critical
features of the device itself. Specifically, multiple variants of their positions
in various stationary configurations of the puzzle make the puzzle more complicated
and the puzzle configurations, more diverse. A novelty is that although magnet earlier
were included in a puzzle, they were used only as structural elements that connected
movable sectors of the puzzle with each other. Previously, magnets have never been
essential elements of the puzzle, and spatial orientation of a magnet determined by
magnetic attraction and repulsion has never changed the configuration of the entire
puzzle. Movements of the magnets are caused by both attraction and repulsion of individual
magnets.
[0009] Another possible version of the invention is one, where the guides are made as hollow
cylinders, and magnets can move inside them. Due to this advantage, it becomes possible
to make a version of the puzzle, where guides form hollow channels, inside which magnets
can move.
[0010] There exists also a version of the invention, where magnets are shaped as cylinders.
Due to this feature, magnets can move in the axial direction, since now they have
a preferred direction, which allows them to retain the positions of the magnetic poles
in one axial direction, while letting them carry out movements.
[0011] In yet another variant of the invention, the magnets are placed inside decorative
elements. Due to this feature, a possibility to decorate the magnets appears.
[0012] It is also possible, but not necessary to shape the guides as hinges. One end of
such a hinge is connected to the magnet, and the other, with the movable sector. The
hinges are made so as to ensure the possibility of magnet movements relative to the
pinning point of the guide on the movable sector.
[0013] Due to this feature, it is possible to design an alternative version of the puzzle,
where the magnets move outside of the puzzle body, rather than along special grooves
inside the puzzle body, as they are connected to the movable sectors of the puzzle
via levers, hinges, or similar structural elements.
[0014] It is also possible to use the two-tone paint of the magnets, which corresponds to
the directions of the magnetic poles.
[0015] This feature makes it possible to inform the user about the configuration of the
magnetic poles.
[0016] Another possible version of the invention is based on magnets installed inside movable
elements or having decorative elements fixed to them and moving together with the
magnets.
[0017] In another alternative realization of the invention, at least some of the movable
elements are permanent magnets, and the rest are made of magnetically susceptible
materials. The movable sectors have hollows, in which movable elements are situated,
and each movable element can turn in its hollow, when affected by other permanent
magnets of the puzzle, as the movable sectors vary their relative positions.
[0018] This advantageous characteristic makes it possible to use magnets and other movable
elements made of magnetically susceptible materials as essential features of the device
itself in the absence of guides. Multiple variants of their positions in various stationary
configurations of the puzzle are ensured by their turning and interacting magnetically.
This is used to increase the number of possible puzzle configurations, which makes
it more complicated and versatile.
[0019] Rotation of the magnets and the elements made of magnetically susceptible materials
is ensured by both attraction and repulsion of individual magnets.
[0020] Another possible, but not necessary version of the invention is one, where movable
elements have the shape of spheres.
[0021] Due to this advantage, it becomes possible to use a simple design of movable elements
shaped as spheres capable of rotating in place around their centers.
[0022] Another option of realization of the invention contains movable elements shaped as
cylinders or other rotation bodies.
[0023] This advantageous feature makes it possible to achieve rotation of movable elements
made as cylinders capable of rotating in place around their symmetry axes.
[0024] There also exists a possible version of the invention, where movable elements are
connected with decorative elements. This advantageous feature allows one to decorate
magnets. Additionally, decorations can be used to inform the user about positions
of magnetic poles.
Brief description of drawings
[0025] Other distinctive features and advantages of this invention appear clearly in the
description, which is presented in what follows for the sake of illustration without
being restrictive and refers to the figures attached, of which:
- Figure 1 shows the external view of the first variant of the three-dimensional puzzle,
where the guides are shaped as hollow cylinders, in which magnets can move, according
to the invention as in the first independent claim;
- Figure 2 shows schematically the position of a magnet inside a hollow cylinder in
one of its extreme positions, according to the invention as in the first independent
claim;
- Figure 3 shows schematically the position of the magnet inside the hollow cylinder
in the other of its extreme positions, according to the invention as in the first
independent claim;
- Figure 4 shows a fragment of the three-dimensional puzzle in one of its variants,
according to the invention as in the first independent claim;
- Figure 5 shows an alternative static external view of the three-dimensional puzzle,
according to the second variant of the invention as in the first independent claim
(here, magnets are installed in decorative elements and fixed to them);
- Figure 6 shows an alternative dynamic external view of the three-dimensional puzzle,
according to the second variant of the invention as in the first independent claim;
- Figure 7 shows an individual movable sector of the three-dimensional puzzle, according
to the second variant of the invention as in the first independent claim; with the
guides, but without magnets and decorative elements, in which they are installed;
- Figure 8 shows an external view of the third variant of the three-dimensional puzzle,
where the guides are made as hinges. One end of a hinge is connected to a magnet and
the other, to a movable sector. The hinges are made so as let magnets move relative
to the pinning point on the movable sector, according to the invention as in the first
independent claim;
- Figure 9 shows one of the eight movable elements of the fourth variant of the three-dimensional
puzzle shaped as a cube, where moveable magnets affect the external decorative surface
via the mechanism shown in Fig. 11 and move this surface to the extent of two extreme
positions according to the invention as in the first independent claim;
- Figure 10 shows one of the eight elements of the fourth variant of the three-dimensional
puzzle shown in Fig. 9, according to the invention as in the first independent claim,
with external surfaces removed, and internal structures shows fractionally;
- Figure 11 shows the mechanism that translates movements from the permanent magnets
moving inside guides to external decorative flat panels, which protract from and retract
to the inside of the puzzle body, thus ensuring the layout of the configurations,
according to the fourth variant of the invention as in the first independent claim;
- Figure 12 shows an external view of the variant of the three-dimensional puzzle in
the shape of a cube, according to the fourth variant of the invention as in the first
independent claim;
- Figure 13 shows the mechanism of interaction between individual elements of the puzzle
on an example of two adjacent movable elements (shown by dashed lines), according
to the fourth variant of the invention as in the first independent claim;
- Figure 14 shows an external view of the fifth variant of the three-dimensional puzzle,
where magnets have the shape of spheres, according to the invention as in the second
independent claim;
- Figure 15 shows schematically a semisectional view of the fifth variant of the invention,
according to the invention as in the second independent claim;
- Figure 16 shows schematically another vertical semisectional view of the fifth variant
of the invention, according to the invention as in the second independent claim;
- Figure 17 shows schematically the positions of magnetic poles in one position of the
fifth variant of the invention, according to the invention as in the second independent
claim;
- Figure 18 shows an external view of the sixth variant of the three-dimensional puzzle,
where magnets have the form of spheres, according to the invention as in the second
independent claim;
- Figure 19 shows schematically a vertical semisectional view of the sixth variant of
the invention, according to the invention as in the second independent claim;
- Figure 20 shows an external view of the seventh variant of the three-dimensional puzzle,
where magnets have the form of spheres, according to the invention as in the second
independent claim;
- Figure 21 shows an external view of the seventh variant of the three-dimensional puzzle,
where magnets have the form of spheres, in the process of shifting, according to the
invention as in the second independent claim;
- Figure 22 shows the top view of the seventh variant of the three-dimensional puzzle,
where magnets have the form of spheres, according to the invention as in the second
independent claim;
- Figure 23 shows schematically the vertical semisectional view of the seventh variant
of the invention, according to the invention as in the second independent claim;
- Figure 24 shows an external view of the eighth variant of the three-dimensional puzzle,
where magnets are spherical, according to the invention as in the second independent
claim;
- Figure 25 shows schematically a horizontal semisectional view of the eighth variant
of the invention, according to the invention as in the second independent claim;
- Figure 26 shows schematically the design of the ninth variant of the puzzle, where
magnets are shaped as cylinders, which move along grooves, and spheres, according
to the invention as in a combination of the first and second independent claims;
- Figure 27 shows an external view of the tenth variant of the three-dimensional puzzle,
where magnets are shaped as spheres, according to the invention as in the second independent
claim;
- Figure 28 shows an external view of a sector of the tenth variant, where magnets are
shaped as spheres, according to the invention as in the second independent claim;
- Figure 29 shows a vertical semisectional view of the tenth variant, where magnets
are shaped as spheres, according to the invention as in the second independent claim;
and
- Figure 30 shows schematically the design of the eleventh variant of the puzzle, where
magnets are shaped as cylinders moving along grooves, according to the invention as
in the first independent claim.
[0026] The labels in the Figures have the following meaning:
- 1 - movable sectors,
- 2 - guides,
- 3 - permanent magnets moving along guides,
- 4 - decorative movable element,
- 5 - stationary magnets,
- 6 - hollows,
- 7 - stationary part of the puzzle,
- 8 - optional minor magnet,
- 9 - bearing,
- 10 - spherical permanent magnets.
[0027] According to the first independent claim and Figures 1-11, the three-dimensional
puzzle has movable sectors 1, which are capable of varying their relative positions.
Movable sectors 1 have guides 2, which are connected to movable elements that change
the configurations of the three-dimensional puzzle. The movable elements are permanent
magnets 3. Each magnet 3 is connected to its own guide 2 and can be situated in one
of the two extreme positions, 3A and 3B (see Figs. 2 and 3).
[0028] Guides 2 in movable sectors 1 are located so that individual magnets can interact
with each other and change their positions relative to the guide or the movable sector.
[0029] The guides can be shaped as cylinders, as well as the magnets (independently of the
guides). However, in the general case, they can have other shapes: in particular,
magnets 3 can be inserted to or connected with additional movable elements, e.g.,
decorative movable element 4.
[0030] Moreover, each magnet 3 can be painted in two colors corresponding to its magnetic
poles, to make the magnet orientation visible to the user.
[0031] If guide 2 has the shape of a hollow cylinder, in which magnets 3 can move, one such
channel can contain several spherical permanent magnets 3, or no magnets. Such hollow
cylinders can cross, when static configurations of the puzzle vary, and, when crossed,
let a magnet pass from one cylinder to another, or may not cross at all.
[0032] When they move under magnetic fields, magnets can activate additional elements of
the puzzle, e.g., flags, as well as perform additional functions, e.g., close electric
contacts.
[0033] Generally speaking, movable and stationary magnets can be used simultaneously.
[0034] Arrows show the direction of rotation of movable sectors 1 and spherical permanent
magnets 3.
[0035] One can see in Fig. 4 that movable sectors can have several guides with magnets.
[0036] It is evident in Fig. 5 that some parts of magnets or elements connected to them
can go beyond the guides, i.e., the user can be informed about the position of a magnet
in a hollow guide in the following ways:
- movable sectors can be made of a transparent materials;
- the hollow guide can communicate with the environment, as in Figs. 1 and 4;
- the magnet can overlap the edge of the hollow guide, when it is in one of its extreme
positions, as in Figs. 5 and 6.
[0037] In an alternative variant of the puzzle (see Fig. 8), hinges connected to spherical
permanent magnets 3 act as guides 2, and the positions of the magnets relative to
the movable sectors are always visible to the user.
[0038] According to the second independent claim and Figs. 14-30, the three-dimensional
puzzle has movable sectors 1 made in such a way that they can change their relative
positions. The movable elements set in the sectors form various configurations of
the puzzle. At least some of the movable elements are permanent magnets 3, and the
rest are made of a magnetically susceptible materials. Some magnets can be stationary
(5), which is necessary to indicate magnetic influence on movable elements.
[0039] Movable sectors have hollows 6, inside which the movable elements are situated, and
each movable element can turn in its hollow under the action of other permanent magnets
of the puzzle, as movable sectors change their relative positions.
[0040] The movable elements can be shaped as spheres or cylinders.
[0041] Movable elements can be connected to decorative elements (not shown in the figures).
[0042] A part of the puzzle can be stationary (7), e.g., its central element, and all other
elements move relative to this stationary part.
[0043] Figure 24 shows the variant that contains simultaneously the movable elements, which
rotate, while staying in their places in their hollows (6), thus changing their orientation,
and the movable elements, which move along guides 2.
[0044] Each movable element of magnet 10 can additionally be painted in two colors or have
images marking the halves or parts of the element (usually corresponding to its magnetic
pole), which lets the user tell one side of the magnet from the other.
[0045] As they move under magnetic fields, the magnets can touch additional parts of the
puzzle (e.g., flags) and perform additional functions, e.g., close electric contacts.
[0046] Generally speaking, movable and stationary magnets can be used simultaneously.
[0047] The arrows in the figures show the direction of rotation of the movable sectors.
Implementation of the invention
[0048] The three-dimensional puzzle with movable sectors works as follows. Let us give a
most comprehensive example of implementation of the invention bearing in mind that
this example does not restrict applications of the invention.
[0049] In the initial configuration of the three-dimensional puzzle with movable sectors,
all magnets are paired off and are attracted to (or repulsed from) their counterparts.
After "jumbling", i.e., chaotic repositioning, of the movable sectors, the problem
is to revert the three-dimensional puzzle with movable sectors to its initial configuration.
[0050] In the problem-solving process, as movable sectors change their positions, magnets
also move in space.
[0051] It is seen in Fig. 1 that almost all visible magnets are attracted to each other,
except those two that are in wrong positions. The task is to correct this situation
by changing the positions of the movable sectors.
[0052] Movements of the magnets are due to both attraction and repulsion of individual magnets.
[0053] In particular, there can exist various implementations of the puzzle, e.g., as in
Fig. 1, where all magnets stay inside the puzzle and move along the channels formed
by the cylindrical hollows of the guides. However, magnets can also protrude partially
from the said hollows or leave them completely, as in Fig. 8.
[0054] Note that movable elements rotate under magnetic fields of the internal magnets,
whose fields are oppositely directed, see Fig. 17. This process is visualized for
the user by using different colors or images on the sides of the elements.
[0055] In this case, the known combination, which is the initial and final configuration
of the puzzle, is established, and the mission of the player is to create a chaotic
state first by moving the sectors around, and then solve the puzzle by putting the
colors or images on the elements in order.
[0056] The "UFO" variant (Figs. 14-17) of the puzzle is a cylinder divided into sectors
1 that move relative to central part 7. The sectors have hollows 6, in which spherical
permanent magnets 10 are situated. The sectional view (Fig. 15) shows that the central
part can be situated between movable sectors as well and have hidden stationary magnets
5, which affect the orientation of spherical permanent magnets 10, when sectors 1
move.
[0057] The "Bagel" variant of the puzzle (Figs. 18-19) is a torus divided into sectors that
move relative to central part 7. The sectors have hollows 6, in which spherical permanent
magnets 10 are situated. The sectional view (Fig. 15) shows that the central part
may be situated between movable sectors as well and have hidden stationary magnets
5, which affect the orientation of spherical permanent magnets 10, when sectors 1
move.
[0058] The "Sirius" variant of the puzzle (Figs. 20-23) is a sphere divided into sectors
that move relative to central part 7. The sectors have hollows 6, in which spherical
permanent magnets 10 are situated.
[0059] The "Ring" variant of the puzzle (Figs. 24-25) is a combination of two interpenetrating
cylinders (rings). The rings have hollows 6, in which spherical permanent magnets
10 are situated. The sectional view (Fig. 25) shows that the movable cylinders may
have hidden stationary magnets 5, which affect the orientation of spherical permanent
magnets 10, when cylinders 1 move.
[0060] The "Mayan Cycle" variant of the puzzle (Fig. 26) is a disk divided into movable
sectors 1. The sectors have hollows 6, in which spherical permanent magnets 10 are
situated. Additionally, this variant contains movable magnets 3 moving inside hollows
2.
[0061] The "Sphere" variant of the puzzle (Fig. 27-29) is a sphere divided into movable
sectors 1. The sectors have hollows 6, in which spherical magnets 10 and stationary
magnets 5 are situated.
Implementation example 1. Tokamak/A2
[0062] See Figs. 1-4. In this variant, the magnets are made as cylinders moving along guides.
Implementation example 2. Hydra
[0063] See Figs. 5-7. This variant is similar to the first one, where magnets are made as
cylinders and move along guides.
Implementation example 3. Levers
[0064] See Fig. 8. This variant is an alternative to the first two. The magnets are connected
to levers, which serve as magnet guides.
Implementation example 4. Os Cube
[0065] See Figs. 9-13. In its appearance, this variant resembles a miniature version of
Rubik's cube (2x2x2, though it can be 3x3x3, or similar options). However, its external
aces protract from and retract to the inside of the cube (fragments of the faces of
any shape can be used as well). Movements are translated by the movable magnets set
on the internal, hidden sides of cube elements (1/8) as shown in Figs. 9 and 10. They
shift external faces via mechanical transmissions (see Fig. 11), and the magnet polarities
are chosen such that there exists a configuration, within which all planes are retracted
inside or protracted outside at the same time. Within other configurations, some of
them will be protracted, and the rest, retracted. Rotating elements of the puzzle
around three axes, the user tries to find one of such configurations. After each turn,
some planes are pulled into the puzzle body, and the rest are brought forward (see
Fig. 12 (general view at the turning instant) and Fig. 13 (schematic sectional view
that shows how magnets 3 interact)), thus making external decorative elements 4 connected
to magnets 3 go into or into movable element 1. The semisectional view in Fig. 13
shows two adjacent movable elements 1 that are connected so that they can rotate around
stationary center 7, and each movable elements has grooves with moving magnets 3 connected
to decorative elements 4. As movable elements 1 turn, magnets 3 interact and are attracted
to or repulsed from each other depending on their magnetic orientation. Since they
are connected to decorative elements 4, the latter move as well and the external view
of the puzzle changes. Thus, the puzzle resembles Rubik's cube, whose geometry changes,
rather than coloring.
Implementation example 5. UFO
[0066] See 14-17. In this variant, sixteen balls painted in two colors can rotate freely
each in its own hollow. They are situated on the both sides of the puzzle, eight on
each side. Their orientation is determined by eight hidden stationary magnets, two
in each sector. The sectors can move in circles. Since the puzzle can rotate around
the x axis and the y axis (see Fig. 14), the sectors can shuffle their positions,
and there exists a configuration, where the painted sides of all magnets will be turned
to the inside (or outside) simultaneously. In other configurations, the sides of the
balls are situated chaotically.
[0067] The player is to gather all balls according to their color (one color on the outside),
which is not a simple task. To enhance the gaming perception and make the puzzle more
pleasing to trifle with, the central part sits on a bearing fixed on the body, which
allows turning the puzzle in the hands very fast holding it with two fingers on the
opposite sides, like a spinner.
[0068] Figure 15 shows the X-axial sectional view of the device via the additional Y axis,
and Fig. 16 shows the X-axial sectional view of the device through spherical permanent
magnets 10. Figure 17 represents shuffled positions of the poles of internal magnets.
Implementation example 6. Bagel
[0069] See Figs. 18-19. The Bagel puzzle is a ring on a disk. The ring and a disk consist
of four parts. The mechanism at the center of the disk, which is similar to the mechanism
of 2x2x2 Rubik's cube, allows one to rotate parts of the disk around two axes. External
sectors 1 can turn relative to the disk, which consists of internal sectors 1, as
well as around two additional axes. Thus, movable sectors 1 can be shuffled. Spherical
permanent magnets 10 are opposed to fixed magnets 5 and oriented under their magnetic
fields. Since spherical permanent magnets 10 are not fixed in their hollows, while
stationary magnets 5 have oppositely directed magnetic fields, they will occupy positions
alternately facing oppositely directed magnets 5, when external movable sectors 1
are turned around the disk. As the field direction varies, different sides of spherical
permanent magnets 10 will turn in their hollows 6. The opposing sides of spherical
permanent magnets 10 are painted in different colors. Thus, when a player moves sectors
1 around the disk, he or she will see a changing pattern of different colors of spherical
permanent magnets 10.
[0070] The possibility to shuffle elements around additional axes makes the number of possible
combinations greater. Stationary magnets 5 and the painted sides of spherical permanent
magnets 10 are arranged so that there is a configuration, when all spherical permanent
magnets 10 on the outside are of the same color (or the opposite configuration, when
all of them are of the opposite color). The mission of the player is to find one of
these combinations and ignore all intermediate, mixed combinations.
Implementation example 7. Sirius
[0071] See Figs. 20-23. The idea of this puzzle variant is that all spherical magnets 10,
which protrude slightly above the surface, should be turned so that only their sides
painted the same color will be seen. In this variant, there are twelve balls, but
there can be any number of them. They can turn, showing one side, which is painted
or marked with an image. Spherical permanent magnets 10 rotate freely in their hollows
6 and do not fall out. Internal magnets 5 are hidden beyond the external ones and
are fixed in the internal element. The positions of their magnetic poles are always
fixed.
[0072] External spherical permanent magnets 10 move together with sectors 1 both along the
equator and in the meridional direction (in this case, the puzzle splits in two, in
a manner of speaking). Thus, sectors 1 can be shuffled by the player, switched from
the "southern" hemisphere to the "north" and back, mixing the sequence up.
[0073] Since external magnets 5 are fixed, and the poles are oriented in the opposite directions,
built-in external spherical magnets 10 will reverse during each movement of sectors
1, as they are reoriented obeying the position of internal magnets 5. The sides of
spherical permanent magnets 10 look differently (they are of different colors or marked
with different images/labels), moving a sector will change the way spherical magnets
10 look.
[0074] For example, opposite sides of spherical permanent magnets 10 may be painted blue
and red, or have images of open and closed eyes on them, or bear numbers on one side
and no numbers, on the other.
[0075] Internal and external magnets 5 are arranged so that at least one of their configurations
corresponds to the case, where all matching sides (of the same color or bearing the
same marks) spherical permanent magnets 3 look outwards. However, the indication does
not correspond to the poles of the magnets, but is arranged chaotically.
[0076] The mission of the player is first to shuffle the puzzle, e.g., to make the combination
of the colors on the sides of the magnetic balls look chaotic. Then, he or she should
rearrange the configuration of the balls, collecting one color on the outside, and
the other, on the inside of the puzzle. Experience has shown that this is an intricate
and sophisticated problem that can take much time to solve.
Implementation example 8. Ring
[0077] See Figs. 24-25. In this variant of the puzzle, two rings (cylinders) are used, which
can move relative to each other.
[0078] The external ring contains spherical permanent magnets 10, which rotate freely in
their retainers. The internal ring hides stationary permanent magnets 5, whose fields
determines orientation of spherical permanent magnets 10 facing them.
[0079] Each movement of the rings changes the combination of colors, because the poles of
the internal magnets are oriented in different directions, and opposite sides of spheres
5 are painted differently. Since the amount of combinations is fairly small, and the
structure can be rotated around one axis only, the Ring is a very simple puzzle, and
the player will check all possible configurations easily and very fast. However, it
is useful as a stress-relieving toy similar to a fidget spinner, which can be fidgeted
with and will enchant the use constantly by new combinations of colors or images after
each turn.
Implementation example 9. Mayan Cycle
[0080] See Fig. 26. This variant of the puzzle combines the principle of rotating magnetic
spheres as in the second invention variant and moving magnetic cylinders, as in the
first variant.
[0081] Disk A and rings B, C, and D around it can move relative to each other around a common
center. Magnets 5 are built into disk A and affect the positions of spherical permanent
magnets 3 inside guides 2 by attracting or pushing them back depending on the current
relative positions of rings A and B and relative polarities of spherical permanent
magnets 3 and 5. If a magnet is moved inside ring C, it will affect spherical permanent
magnet 10 turning it this way or that (opposite sides of spherical permanent magnet
10 are painted in different colors or marked with different labels/images).
[0082] Optional minor magnet 8 directs spherical permanent magnet 10 to an intermediate
position, for the sake of certainty. For example, if magnet 8 is situated too far,
it does not have a sufficient effect on the orientation of spherical permanent magnet
10.
[0083] The player's mission is to set magnets 3 in the same position and make the identically
marked sides of magnets 10 look inward or outward, which is a rather sophisticated
task.
Implementation example 10. Sphere
[0084] See Figs. 27-29. This variant of the puzzle consists of eight identical sections,
which can rotate around three axes, as in 2x2x2 Rubik's cube, whose standard mechanism
is used inside the puzzle. In this case, each section has three spherical permanent
magnets 10 set on three different sides of the section. Additionally, a fixed magnet
is built into the depth of each section. Its magnetic pole is directed at the corresponding
magnetic sphere in the adjacent section and determines its orientation in such a way,
that the sphere turns and shows one of its sides painted a certain color or bearing
a certain image (e.g., an open or closed eye).
[0085] A schematic sectional view is shown in Fig. 29.
[0086] The orientation of the magnetic poles of the internal magnets hidden in different
sectors is different. The player's mission is to rearrange the orientation of all
external spherical magnets in such a way that identically colored sides would be seen,
i.e., order the chaotic configuration of the puzzle, which is a rather sophisticated
problem.
Implementation example 11. Mayan Cycle 2
[0087] See Fig. 30. This is a simplified version of the ninth implementation example, Mayan
Cycle, where external rotating permanent magnets 10 are not used, since they are replaced
with permanent fixed magnets 5. The player should rearrange only movable cylindrical
magnets 3, which are visible, e.g., through the transparent external surface.
Industrial applicability
[0088] The three-dimensional puzzle with movable sectors can be implemented in practice
by a specialist and, when implemented, achieve the stated purpose, which makes it
possible to conclude that the criterion of industrial applicability is complied with
for this invention.
[0089] In accordance with the proposed invention, a prototype of the three-dimensional puzzle
with movable sectors has been manufactured.
[0090] Tests of the prototype of the three-dimensional puzzle with movable sectors have
demonstrated that:
- the puzzle allows the player to move movable sectors easily, while preventing its
integrity;
- as movable sectors move around, the magnets, which are situated in hollow guides or
fixed on hinges, interact and change their positions relative to the movable sector
depending on their environment.