[Technical Field]
[0001] The present disclosure relates to a game device, and more particularly, to a game
device that plays a game by using a game ball.
[Background Art]
[0002] A game played using a game ball is loved by users in a variety of schemes.
[0003] An example of a game played using the game ball is a table tennis, for example. The
table tennis is a popular indoor game regardless of all ages, and is a game that can
be enjoyed in relatively narrow places with only tables, rackets, and table tennis
balls.
[0004] As another example, there is a game called beer pong which began in the US in the
1950s in a similar form table tennis. The beer pong game is also an indoor game that
can be enjoyed regardless all ages, and is a game through which an exercise can be
enjoyed in relatively narrow places with only tables, cups, balls (e.g., table tennis
balls).
[0005] The beer pong game is a game that throws a ball into cups on both sides of the table.
Here, the cup can be filled with drinks or water, and 6 or 10 cups can be placed in
a triangle at the corner of the table. In general, in the beer pong game, two teams
constituted by two to four persons for each team compete with each other. Further,
winning a victory when putting the balls in all cups placed in the other side is a
general rule.
[0006] In recent years, the beer pong game has been popular not only in the United States,
but also in Korea.
[0007] Meanwhile, most tables in the game played by using the game ball and the table do
not electronic equipment. It may be an aspect that it is difficult to add an entertainment
element to the table. Further, a general table may have an inconvenience that a player
should personally calculate a score of the game.
[0008] Therefore, the entertainment element can be added, and there a need for a game device
(or a game table) which can be conveniently used (e.g., a game score can be calculated)
in the art.
[Disclosure]
[Technical Problem]
[0009] The present disclosure has been made in an effort to provide a game device that recognizes
a game ball thrown to a game table.
[0010] However, technical objects of the present disclosure are not restricted to the technical
object mentioned above. Other unmentioned technical objects will be apparently appreciated
by those skilled in the art by referencing to the following description.
[Technical Solution]
[0011] An embodiment of the present disclosure provides a game device. The device may include:
a game table including a first section in which at least one first game cup is disposed
and a second section in which the ball is bounded; and a bound sensing unit provided
in the second section, and sensing whether the ball is bounded on the second section.
[0012] Further, the bound sensing unit may sense a vibration generated in the second section,
and recognize that the ball is bounded on the second section when the vibration exceeds
a predetermined size.
[0013] Further, wherein the bound sensing unit may sense a weight change of the second section,
and recognize that the ball is bounded on the second section when the weight change
of the second section is present.
[0014] Further, the bound sensing unit may include a camera unit acquiring image data, and
recognize that the ball is bounded on the second section by using the image data acquired
by the camera unit.
[0015] Further, the bound sensing unit may acquire an image for the second section in a
horizontal direction through the camera unit while a round of a game is conducted,
and recognize that the ball is bounded on the second section when a predetermined
shape or a predetermined color is recognized in the image.
[0016] Further, the bound sensing unit may include an oscillation unit forming a magnetic
field by generating a high frequency, and a magnetic field detection unit sensing
a change of the magnetic field, and the ball may include a metallic material having
a predetermined magnitude of permeability.
[0017] Further, the bound sensing unit may form the magnetic field on the second section
at a first time in which the round of the game starts by using the oscillation unit,
and recognize that the ball is bounded on the second section when recognizing the
change of the magnetic field at a second time after the first time by using the magnetic
field detection unit.
[0018] Further, the bound sensing unit may include a transistor unit sensing the magnetic
field, and the ball may include a magnetic unit generating the magnetic field.
[0019] Further, the bound sensing unit may recognize that the ball is bounded on the second
section when sensing the magnetic field generated by the magnetic unit included in
the ball on the second section at the second time after the first time in which the
round of the game starts by using the transistor unit.
[0020] Further, the bound sensing unit may include a reader unit outputs an electromagnetic
field and reads an electronic tag included in the ball.
[0021] Further, the bound sensing unit may output the electromagnetic field on the second
section at the first time in which the round of the game starts by using the reader
unit, and recognize that the ball is bounded on the second section when the electronic
tag is read on the second section at the second time after the first time by using
the reader unit.
[0022] Further, the bound sensing unit may recognize a player corresponding to the electronic
tag as reading the electronic tag by using the reader unit.
[0023] Further, the game device may further include a control unit calculates a game score
by using sensing data sensed by a sensing unit provided in the game table.
[0024] Further, the control unit may add a weight when calculating the game score when the
sensing data that the ball is bounded on the second section is acquired through the
bound sensing unit.
[0025] Further, the game device may further include a ball sensing unit provided in the
first section, and sensing whether the ball is positioned in any one cup of at least
one first game cup.
[0026] Further, the game table further includes a pad provided in one area of the first
section, and preventing the bound of the ball.
[0027] Further, the game table may have a structure in which the first section and the second
section are separable.
[0028] Further, the game table may further include a third section which is positioned in
a direction opposite to a direction at which the first section is positioned in the
second section and in which at least one second game cup is placed.
[0029] Further, the game device may further include a throw line irradiation unit provided
on a bottom or a side of the game table, and irradiating light of the throw line externally.
[0030] Further, the game device may further include: a control unit recognizing whether
a predetermined event occurs based on sensing data sensed by a sensing unit; and a
memory storing an image or sound effect corresponding to the predetermined event.
[0031] Further, the game device may further include: a display unit provided in one area
of the game table, and outputs the image corresponding to the predetermined event
when the control unit recognizes that the predetermined event occurs; and an audio
unit outputting the sound effect corresponding to the predetermined event when the
control unit recognizes that the predetermined event occurs.
[0032] Technical solving means which can be obtained in the present disclosure are not limited
to the aforementioned solving means and other unmentioned solving means will be clearly
understood by those skilled in the art from the following description.
[Advantageous Effects]
[0033] The present disclosure provides a game device recognizing the bound of a ball thrown
a game table and may improve convenience for the game players.
[Description of Drawings]
[0034] Various aspects are now described with reference to the drawings and like reference
numerals are generally used to designate like elements. In the following embodiments,
for the purpose of description, multiple specific detailed matters are presented to
provide general understanding of one or more aspects. However, it will be apparent
that the aspect(s) can be executed without the detailed matters.
FIG. 1 is a block diagram of a game device according to some embodiments of the present
disclosure.
FIG. 2 is a perspective view of the game device according to some embodiments of the
present disclosure.
FIG. 3 is an exploded perspective view of the game device according to some embodiments
of the present disclosure.
FIG. 4 is a diagram for describing an example of a method for recognizing a ball according
to some embodiments of the present disclosure.
FIG. 5 is a diagram for describing another example of the method for recognizing a
ball according to some embodiments of the present disclosure.
FIG. 6 is a diagram for describing an example of a ball according to some embodiments
of the present disclosure.
FIGS. 7 and 8 are diagrams for describing an example a guard unit and a through hole
which may be provided in the game device according to some embodiments of the present
disclosure.
FIG. 9 is a diagram for describing an example of table modules according to some embodiments
of the present disclosure.
FIG. 10 is a diagram for describing an example of a coupling structure of the table
module according to some embodiments of the present disclosure.
FIG. 11 is a diagram for describing another example of the coupling structure of the
table module according to some embodiments of the present disclosure.
FIG. 12 is a diagram for describing yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
FIG. 13 is a diagram for describing still yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
FIG. 14 is a diagram for describing yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
FIG. 15 is a diagram for describing yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
FIG. 16 is a diagram for describing an example of a throw line according to some embodiments
of the present disclosure.
FIG. 17 is a diagram for describing a location of the throw line and a throw line
irradiation unit according to some embodiments of the present disclosure.
FIG. 18 is a diagram for describing an example of the throw line irradiation unit
according to some embodiments of the present disclosure.
FIG. 19 is a flowchart for describing an example of a method for calculating a game
score by a control unit of a game device according to some embodiments of the present
disclosure.
FIG. 20 is a diagram for describing an example of an application screen related to
a game performed by the game device according to some embodiments of the present disclosure.
[Mode for Invention]
[0035] Various embodiments and/or aspects will be now disclosed with reference to drawings.
In the following description, for the purpose of a description, multiple detailed
matters will be disclosed in order to help comprehensive appreciation of one or more
aspects. However, those skilled in the art of the present disclosure will recognize
that the aspect(s) can be executed without the detailed matters. In the following
disclosure and the accompanying drawings, specific exemplary aspects of one or more
aspects will be described in detail. However, the aspects are exemplary and some of
various methods in principles of various aspects may be used and the descriptions
are intended to include all of the aspects and equivalents thereof. Specifically,
in "embodiment", "example", "aspect", "illustration", and the like used in the specification,
it may not be construed that a predetermined aspect or design which is described is
more excellent or advantageous than other aspects or designs.
[0036] Hereinafter, like reference numerals refer to like or similar elements regardless
of reference numerals and a duplicated description thereof will be omitted. Further,
in describing an embodiment disclosed in the present disclosure, a detailed description
of related known technologies will be omitted if it is determined that the detailed
description makes the gist of the embodiment of the present disclosure unclear. Further,
the accompanying drawings are only for easily understanding the embodiment disclosed
in this specification and the technical spirit disclosed by this specification is
not limited by the accompanying drawings.
[0037] The terminology used in this specification is for the purpose of describing embodiments
only and is not intended to limit the present disclosure. In the present specification,
the singular form also includes the plural form, unless the context indicates otherwise.
It is to be understood that the terms "comprise" and/or "comprising" used in the present
disclosure does not exclude the presence or addition of one or more other components
other than stated components.
[0038] Although the terms "first", "second", and the like are used for describing various
elements or components, these elements or components are not confined by these terms,
of course. These terms are merely used for distinguishing one element or component
from another element or component. Therefore, a first element or component to be mentioned
below may be a second element or component in a technical spirit of the present disclosure.
[0039] Unless otherwise defined, all terms (including technical and scientific terms) used
in the present specification may be used as the meaning which may be commonly understood
by the person with ordinary skill in the art, to which the present disclosure pertains.
Terms defined in commonly used dictionaries should not be interpreted in an idealized
or excessive sense unless expressly and specifically defined.
[0040] Moreover, the term "or" is intended to mean not exclusive "or" but inclusive "or".
That is, when not separately specified or not clear in terms of a context, a sentence
"X uses A or B" is intended to mean one of the natural inclusive substitutions. That
is, the sentence "X uses A or B" may be applied to any of the case where X uses A,
the case where X uses B, or the case where X uses both A and B. Further, it should
be understood that the term "and/or" used in this specification designates and includes
all available combinations of one or more items among enumerated related items.
[0041] Further, the terms "information" and "data" used in the specification may also be
often used to be exchanged with each other.
[0042] It should be understood that, when it is described that a component is "connected
to" or "accesses" another component, the component may be directly connected to or
access the other component or a third component may be present therebetween. In contrast,
it should be understood that, when it is described that a component is "directly connected
to" or "directly access" another component, no component is present between the component
and another component.
[0043] Suffixes "module" and "unit" for components used in the following description are
given or mixed in consideration of easy preparation of the specification only and
do not have their own distinguished meanings or roles.
[0044] Terms being referred to as elements or elements positioned on different layers, or
elements positioned "on" or "on" the layer include terms being referred to as immediately
above the other element or layer and another layer or element being interposed therebetween.
On the contrary, the element being referred to as "directly on" or immediately on"
represents another element or layer not being interposed therebetween.
[0045] "Below", "beneath", "lower", "above", "upper", etc., which are spatially relative
terms may be used for easily describing a correlation between one element and other
elements as illustrated in the drawings. The spatially relative terms should be appreciated
as terms including different directions of the elements in using or operating in addition
to the directions illustrated in the drawings.
[0046] For example, when the element illustrated in the drawing is overturned, a component
described as being "below" or "beneath" another component may be laid "above" another
element. Accordingly, "below" or "beneath" which is an exemplary term may include
both below and above directions. The element may be oriented even in the other direction,
and as a result, the spatially relative terms may be interpreted according to the
orientation.
[0047] The objects and effects of the present disclosure, and technical constitutions of
accomplishing these will become obvious with reference to embodiments to be described
below in detail along with the accompanying drawings. In describing the present disclosure,
a detailed description of known function or constitutions will be omitted if it is
determined that it unnecessarily makes the gist of the present disclosure unclear.
In addition, terms to be described below as terms which are defined in consideration
of functions in the present disclosure may vary depending on the intention of a user
or an operator or usual practice.
[0048] However, the present disclosure is not limited to embodiments disclosed below but
may be implemented in various different forms. However, the embodiments are provided
to make the present disclosure be complete and completely announce the scope of the
present disclosure to those skilled in the art to which the present disclosure belongs
and the present disclosure is just defined by the scope of the claims. Accordingly,
the terms need to be defined based on contents throughout this specification.
[0049] The scope of the claims for the method in the claims of the present disclosure arises
from the functions and features described in each step and is not affected by the
order in which each step in the claims disclosed if a sequence relationship of the
disclosure order in respective steps constituting the method is not specified. For
example, in the claims set forth in the method including steps A and B, the scope
of rights is not limited to the fact that step A precedes step B, even if step A is
described before step B.
[0050] FIG. 1 is a block diagram of a game device according to some embodiments of the present
disclosure.
[0051] Referring to FIG. 1, a game device 1000 may include a control unit 100, a sensing
unit 200, a memory 300, a display unit 400, an audio unit 500, a throw line irradiation
unit 600, and an input unit 700. However, elements described above are not required
in implementing the game device 1000, so the game device 1000 may have elements more
or less than elements listed above.
[0052] According to some embodiments of the present disclosure, the game device 100 may
be a device related to a game table for performing a game using a ball. The game device
1000 may have, for example, a predetermined form of appearance for providing a game
(e.g., beer pong game) according to embodiments of the present disclosure. The game
device 1000 may include for example, a predetermined type of computer system or computer
device such as a microprocessor, a main frame computer, a digital processor, a portable
device, and a device controller. In addition, the game device 1000 may provide an
entertainment element and convenience related to the game using the ball.
[0053] According to some embodiments of the present disclosure, the game device 1000 may
include a game table including a first section in which at least one first game cup
is disposed and a second section in which the ball is bounded.
[0054] Hereinafter, the game table will be described below with reference to FIG. 2.
[0055] According to some embodiments of the present disclosure, the ball may be thrown toward
the game cup by a player. Here, the ball may have for example, an internal space like
a table tennis ball. Further, the ball may include a specific material or a specific
device in the internal space.
[0056] Hereinafter, the ball will be described below with reference to FIG. 6.
[0057] Meanwhile, the sensing unit 200 of the game device 1000 may include a ball sensing
unit 210, a bound sensing unit 220 and a guard sensing unit 230. However, the present
disclosure is not limited thereto, and the sensing unit 200 may be more or less than
the sensing units enumerated according to sensing data required in the game using
the ball.
[0058] First, the ball sensing unit 210 may be provided in the first section of the game
table in which at least one first game cup is placed. A location at which the ball
sensing unit 210 is provided will be described below with reference to FIGS. 2 and
3.
[0059] The ball sensing unit 210 may recognize whether the ball is positioned in the game
cup in the game using the ball. For example, the ball sensing unit 210 may recognize
whether the ball enters the game cup of the other side in the beer pong game.
[0060] According to some embodiments of the present disclosure, the ball sensing unit 210
senses a weight change of the game cup to recognize whether the ball is positioned
in the game cup.
[0061] Specifically, the ball sensing unit 210 may sense the weight change of each of at
least one first game cup. In addition, the ball sensing unit 210 may recognize whether
the ball is positioned in any one cup of at least one first game cup based on the
weight change of each of at least one first game cup.
[0062] More specifically, the ball sensing unit 210 may recognize a weight of each of at
least one first game cup at a first time. The ball sensing unit 210 may recognize
the first cup in which the weight change is present among at least one first game
cup at a second time after the first time. In addition, when the changed weight of
the first cup is maintained for a predetermined time (e.g., 3 seconds), the ball sensing
unit 210 may recognize that the ball is positioned in the first cup. Meanwhile, when
the changed weight of the first cup is not maintained for a predetermined time, the
ball sensing unit 210 may recognize that the ball is not positioned in the first cup.
[0063] As an example, before the ball is thrown, the first cup may be recognized as a first
weight. When the thrown ball enters the first cup, the weight of the first cup may
be changed to a second weight by the thrown ball. When the change from the first weight
to the second weight is maintained for a predetermined time, the ball sensing unit
210 may recognize that the ball enters the first cup.
[0064] Here, the first time may mean a time when a round of the game starts or a time of
throwing the ball or a time immediately before the ball is thrown. However, the present
disclosure is not limited thereto.
[0065] Therefore, the ball sensing unit 210 may identify a case where the ball hits the
cup and changes the weight of the cup, and then the ball is bounced off toward the
outside of the cup. That is, the ball sensing unit 210 may accurately recognize whether
the ball is positioned in the cup.
[0066] According to some other embodiments of the present disclosure, the ball sensing unit
210 may sense whether the ball is positioned in the game cup by using image data.
[0067] Specifically, the ball sensing unit 210 may include a camera unit that acquires the
image data. In this case, the ball sensing nit 210 may recognize whether the ball
is positioned in any one cup among at least one first cup by using the image data
acquired by the camera unit. For example, a change of the image data may be sensed
through a difference operation for two or more image data acquired at different time.
The difference operation may include performing a subtraction operation for two input
operations, and then generating result image data by using an absolute value for a
result value.
[0068] As another example, by the scheme of calculating an absolute value for a difference
of a grayscale value between the image data based on the grayscale value in the range
of 0 to 255, the change for the image data may be sensed.
[0069] As yet another example, the comparison of the image data and/or the change sensing
of the image data according to an embodiment of the present disclosure may also be
achieved by a scheme of extracting image keypoints, and then matching or comparing
the extracted image keypoints. Predetermined schemes of extracting and comparing the
image keypoints may be used.
[0070] As still yet another example, the comparison of the image data and/or the change
sensing of the image data according to an embodiment of the present disclosure may
also be achieved by a predetermined form of deep learning based image data comparing
scheme. In the present disclosure, deep learning may be defined as a set of machine
learning algorithms that attempt a high level abstraction (a job of summarizing features,
core contents, or functions in a large amount of data or complex data) through a combination
of various non-linear conversion techniques and is one field of machine learning that
teaches a person's thinking scheme to computers.
[0071] More specifically, the ball sensing unit 210 may acquire an internal image of each
of at least one first game cup at the first time by the camera unit. The ball sensing
unit 210 may recognize the first cup in which the internal image is changed in at
least one first game cup at the second time after the first time. In addition, when
the changed image of the first cup is maintained for a predetermined time (e.g., 3
seconds), the ball sensing unit 210 may recognize that the ball is positioned in the
first cup. Meanwhile, when the changed image of the first cup is not maintained for
a predetermined time, the ball sensing unit 210 may recognize that the ball is not
positioned in the first cup.
[0072] Therefore, the ball sensing unit 210 may accurately recognize whether the ball is
positioned in the cup.
[0073] According to some yet another embodiments of the present disclosure, the ball sensing
unit 210 senses whether the ball comes close to the game cup to recognize whether
the ball is positioned in the game cup.
[0074] Specifically, the ball sensing unit 210 may include an oscillation unit that forms
a magnetic field by generating a high frequency and a magnetic field detection unit
sensing a change of the magnetic field. In this case, the ball may include a metallic
material having a predetermined size of permeability. Here, the permeability represents
a ratio between a magnetic field B and an induced magnetic field H. That is, the ball
including the metallic material may generate the change of the magnetic field formed
by the oscillation unit of the ball sensing unit 210.
[0075] More specifically, the ball sensing unit 210 may form the magnetic field in each
of at least one first game cup at the first time by using the oscillation unit. In
addition, the ball sensing unit 210 may recognize the first cup in which the change
of the magnetic field is present among at least one first game cup at the second time
after the first time by using the magnetic field detection unit. When the changed
magnetic field of the first cup is maintained for a predetermined time (e.g., 3 seconds),
the ball sensing unit 210 may recognize that the ball is positioned in the first cup.
Meanwhile, when the changed magnetic field of the first cup is not maintained for
a predetermined time, the ball sensing unit 210 may recognize that the ball is not
positioned in the first cup.
[0076] Therefore, the ball sensing unit 210 may accurately distinguish a case where the
ball passes around the cup which changes the magnetic field and a case where the ball
is positioned inside the cup, which changes the magnetic field. That is, the ball
sensing unit 210 may accurately recognize whether the ball is positioned in the cup.
[0077] According to some still yet another embodiments of the present disclosure, the ball
sensing unit 210 senses the magnetic field generated from the ball to recognize whether
the ball is positioned in the game cup.
[0078] Specifically, the ball sensing unit 210 may include a transistor unit sensing the
magnetic field. In this case, the ball may include a magnetic unit generating the
magnetic field. Here, the magnetic unit may be a permanent magnet. However, the present
disclosure is not limited thereto.
[0079] More specifically, the ball sensing unit 210 may recognize the magnetic field generated
by the magnetic unit included in the first cup among at least one first game cup at
the first time by using the transistor unit. In addition, the ball sensing unit 210
may recognize the magnetic field in the first cup at the second time after the first
time. When the magnetic field is recognized in the first cup for a predetermined time
(e.g., 3 seconds), the ball sensing unit 210 may recognize that the ball is positioned
in the first cup. Meanwhile, when the magnetic field is not recognized in the first
cup for a predetermined time, the ball sensing unit 210 may recognize that the ball
is not positioned in the first cup.
[0080] Therefore, the ball sensing unit 210 may accurately distinguish a case where the
ball passes around the cup which generates the magnetic field and a case where the
ball is positioned inside the cup, which generates the magnetic field. That is, the
ball sensing unit 210 may accurately recognize whether the ball is positioned in the
cup.
[0081] According to some still yet another embodiments of the present disclosure, the ball
sensing unit 210 reads an electronic tag included in the ball to recognize whether
the ball is positioned in the game cup.
[0082] Specifically, the ball sensing unit 210 may include a reader unit reading the electronic
tag included in the ball by outputting an electromagnetic field. In this case, the
ball may include the electronic tag.
[0083] More specifically, the ball sensing unit 210 may output the electromagnetic field
to each of at least one first game cup at the first time by using the reader unit.
In addition, the ball sensing unit 210 may recognize the first cup in which the electronic
tag is read among at least one first game cup at the second time after the first time
by using the reader unit. When the reading of the electronic tag is maintained for
a predetermined time, the ball sensing unit 210 may recognize that the ball is positioned
in the first cup. Meanwhile, when the electronic tag is not read in the first cup
for a predetermined time, the ball sensing unit 210 may recognize that the ball is
not positioned in the first cup.
[0084] Therefore, the ball sensing unit 210 may accurately recognize whether the ball is
positioned in the cup.
[0085] According to some additional embodiments of the present disclosure, the ball sensing
unit 210 reads the electronic tag by using the reader unit to recognize a player corresponding
to the electronic tag. Here, the electronic tag may store identification information
of the player.
[0086] Therefore, the control unit 100 of the game device 1000 may calculate a game score
of each of a plurality of players by using identification information of the electronic
tag corresponding to each of the plurality of players.
[0087] As described above, the ball sensing unit 210 according to some embodiments of the
present disclosure may sense whether the ball is positioned in any one cup of at least
one first game cup by using any one method of a method using the weight change, a
method using the image data, a method using the change of the magnetic field, a method
using the magnetic field, and a method using the electronic tag.
[0088] According to some additional embodiments of the present disclosure, the ball sensing
unit 210 may recognize whether the ball is positioned in the game cup by using two
or more methods among the methods for recognizing whether the ball is positioned in
the game cup.
[0089] As an example, the ball sensing unit 210 may determine that the recognized result
value is true only when all result values recognized through two or more methods are
the same.
[0090] For example, the ball sensing unit 210 may recognize whether the ball is positioned
in the game cup by using a first method (e.g., the method using the weight change)
and a second method (e.g., the method using the change of the magnetic field) among
the methods for recognizing whether the ball is positioned in the game cup.
[0091] In this case, only when the ball sensing unit 210 recognizes that the ball is positioned
in the first cup among at least one first game cup by using the first method and recognizes
that the ball is positioned in the first cup by using the second method, the ball
sensing unit 210 may decide that the ball is positioned in the first cup.
[0092] Meanwhile, only when the ball sensing unit 210 recognizes that the ball is positioned
in the first cup among at least one first game cup by using the first method and recognizes
that the ball is not positioned in the first cup by using the second method, the ball
sensing unit 210 may decide that the ball is not positioned in the first cup.
[0093] Therefore, the ball sensing unit 210 may more accurately sense whether the ball is
positioned in any one cup among at least one first game cup. Here, the first method
and the second method are just terms used for distinguishing different methods in
which the ball sensing unit 210 recognizes whether the ball is positioned in the game
cup, and are not limited to a specific method.
[0094] As another example, the ball sensing unit 210 may determine that the result value
is true only when a ratio between the result values recognized through two or more
methods exceeds a predetermined ratio (e.g., 50%).
[0095] Therefore, the ball sensing unit 210 may more accurately sense whether the ball is
positioned in any one cup among at least one first game cup.
[0096] According to some embodiments of the present disclosure, the ball sensing unit 210
may adjust a zero point of the ball sensing unit 210 when a round is terminated or
the sensing data is acquired (i.e., it is recognized that the ball is positioned in
any one cup among at least one first game cup).
[0097] When the round is terminated or the ball sensing unit 210 acquires the sensing data,
a specific value may fluctuate in each of at least one first game cup. For example,
beverage is added to or the ball is positioned in any one cup among at least one first
game cup, so the weight may fluctuate. In this case, an error of the sensing data
may occur due to the fluctuation which occurs in each of at least one first game cup.
[0098] That is, in order to prevent the error of the sensing data, when the round is terminated
or it is sensed that the ball is thrown or a throwing action of the ball is terminated
or the sensing data is acquired (i.e., it is recognized that the ball is positioned
in any one cup among at least one first game cup), the ball sensing unit 210 may adjust
or reset the zero point of the ball sensing unit 210.
[0099] Therefore, the ball sensing unit 210 may more accurately sense whether the ball is
positioned in any one cup among at least one first game cup.
[0100] The bound sensing unit 220 may be provided in the second section of the game table
in which the ball is bounded. A location at which the bound sensing unit 220 is provided
will be described below with reference to FIGS. 2 and 3.
[0101] The bound sensing unit 220 may sense whether the ball is bounded on the game table
in the game using the ball. For example, the bound sensing unit 220 may recognize
whether the ball is bonded on the game table (specifically, the second section), and
then the ball enters the cup in the beer pong game.
[0102] According to some embodiments of the present disclosure, the bound sensing unit 220
senses a vibration generated in the second section to recognize whether the ball is
bounded on the game table (specifically, the second section).
[0103] Specifically, the bound sensing unit 220 may sense the vibration generated in the
second section. In addition, the bound sensing unit 220 may recognize that the ball
is bounded on the second section when the sensed vibration exceeds a predetermined
size.
[0104] According to some another embodiments of the present disclosure, the bound sensing
unit 220 senses a weight change generated in the second section to recognize whether
the ball is bounded on the game table (specifically, the second section).
[0105] Specifically, the bound sensing unit 220 may sense the weight change in the second
section. In addition, the bound sensing unit 220 may recognize that the ball is bounded
on the second section when the weight change is present in the second section. Meanwhile,
the bound sensing unit 220 may acquire a change amount of the weight generated in
the second section. In this case, the bound sensing unit 220 may recognize that the
ball is bounded on the second section when the weight change amount generated in the
second section exceeds a predetermined value.
[0106] According to some yet another embodiments of the present disclosure, the bound sensing
unit 220 may recognize whether the ball is bounded on the game table (specifically,
the second section) by using the image data.
[0107] Specifically, the bound sensing unit 220 may include the camera unit that acquires
the image data. In addition, the bound sensing unit 220 may recognize that the ball
is bounded on the second section by using the image data acquired by the camera unit.
[0108] More specifically, the bounding sensing unit 220 may acquire an image for the second
section in a horizontal direction through the camera unit while the ground of the
game is in progress. In addition, when a predetermined shape (i.e., a shape of the
ball) or a predetermined color (i.e., a color of the ball) is recognized in the image,
the bound sensing unit 220 may recognize that the ball is bounded on the second section.
[0109] Here, the image for the second section acquired in the horizontal direction may be
an image photographed on a side surface of the game table. Further, the image may
be an image acquired by photographing a space which exists above the second section
at a location spaced apart from the top of the second section by a predetermined height.
[0110] According to some still yet another embodiments of the present disclosure, the bound
sensing unit 220 senses whether the ball comes close to the second section of the
game table to recognize whether the ball is bounded on the second section.
[0111] Specifically, the bound sensing unit 220 may include the oscillation unit that forms
the magnetic field by generating the high frequency and the magnetic field detection
unit sensing the change of the magnetic field. In this case, the ball may include
a metallic material having a predetermined size of permeability. Here, the permeability
represents a ratio between a magnetic field B and an induced magnetic field H. That
is, the ball including the metallic material may generate the change of the magnetic
field formed by the oscillation unit of the ball sensing unit 210.
[0112] More specifically, the bound sensing unit 220 may form the magnetic field on the
second section at the first time in which the round of the game starts by using the
oscillation unit. Further, the bound sensing unit 220 may recognize the change of
the magnetic field at the second time after the first time by using the magnetic field
detection unit. In addition, the bound sensing unit 220 may recognize that the ball
is bounded on the second section when recognizing the change of the magnetic field
at the second time.
[0113] According to some still yet another embodiments of the present disclosure, the bound
sensing unit 220 senses the magnetic field generated from the ball to recognize whether
the ball is bounded on the second section.
[0114] Specifically, the bound sensing unit 220 may include the transistor unit sensing
the magnetic field. In this case, the ball may include the magnetic unit generating
the magnetic field. Here, the magnetic unit may be the permanent magnet. However,
the present disclosure is not limited thereto.
[0115] More specifically, the bound sensing unit 220 may recognize that the ball is bounded
on the second section when sensing the magnetic field generated by the magnetic unit
included in the ball on the second section at the second time after the first time
in which the round of the game starts by using the transistor unit.
[0116] According to some still yet another embodiments of the present disclosure, the bound
sensing unit 220 senses an optical signal to recognize that the ball is bounded on
the second section.
[0117] Specifically, the bound sensing unit 220 may include a light emitting unit and a
light receiving unit. In this case, the ball sensing unit 210 may irradiate light
to the second section by using the light emitting unit. Meanwhile, the ball sensing
unit 210 may recognize the optical signal (e.g., optical interference generated as
the ball is bounded) received when the ball is bounded on the second section by using
the light receiving unit. Here, light irradiated to the second section by using the
light emitting unit may be at least one of infrared light, ultraviolet light, and
visible light.
[0118] More specifically, the bound sensing unit 220 may irradiate the light to the second
section at the first time in which the round of the game starts by using the light
emitting unit. In addition, the bound sensing unit 220 may recognize that the ball
is bounded on the second section when acquiring the optical signal through the light
receiving unit at the second time after the first time.
[0119] That is, the bound sensing unit 220 may be, for example, an optical sensor, or an
infrared sensor. However, the present disclosure is not limited thereto.
[0120] According to some still yet another embodiments of the present disclosure, the bound
sensing unit 220 senses an sound signal to recognize that the ball is bounded on the
second section.
[0121] Specifically, the bound sensing unit 220 may include a sound collection unit. In
this case, the ball sensing unit 210 may acquire a sound generated in the second section
by using the sound collection unit. In addition, the ball sensing unit 210 may recognize
that the ball is bounded on the second section when a predetermined sound (i.e., a
sound generated by a contact between the ball and the table) which may be generated
when the ball is bounded on the second section is acquired through the sound collection
unit.
[0122] More specifically, the bound sensing unit 220 may activate the sound collection unit
after the first time in which the round of the game starts. In addition, the bound
sensing unit 220 may recognize whether the ball is bounded on the second section by
analyzing the sound collected after the first time as the sound collection unit is
activated after the first time.
[0123] According to some still yet another embodiments of the present disclosure, the ball
sensing unit 210 reads the electronic tag included in the ball to recognize whether
the ball is bounded on the second section.
[0124] Specifically, the bound sensing unit 220 may include the reader unit reading the
electronic tag included in the ball by outputting the electromagnetic field. In this
case, the ball may include the electronic tag.
[0125] More specifically, the bound sensing unit 220 may output the electromagnetic field
onto the second section at the first time in which the round of the game starts by
using the reader unit. In addition, the bound sensing unit 220 may recognize that
the ball is bounded on the second section when the electronic target is read on the
second section at the second time after the first time by using the reader unit.
[0126] According to some additional embodiments of the present disclosure, the bound sensing
unit 220 reads the electronic tag by using the reader unit to recognize the player
corresponding to the electronic tag. Here, the electronic tag may store identification
information of the player.
[0127] Meanwhile, the control unit 100 of the game device 1000 may calculate the game score
of the player by using the sensing data sensed by the sensing unit 200 provided in
the game table. Specifically, the control unit 100 may calculate the game score of
each of the plurality of players by using the identification information of the electronic
tag corresponding to each of the plurality of players.
[0128] Additionally, the control unit 100 of the game device 1000 may add a weighted value
(e.g., applying a double of the game score) at the time of calculating the game score
when the sensing data indicating that the ball is bounded on the second section is
acquired through the bound sensing unit 220.
[0129] As described above, the bound sensing unit 220 according to some embodiments of the
present disclosure may sense whether the ball is bounded on the second section of
the game table by using any one method of the method using the vibration, the method
using the weight change, the method using the image data, the method using the change
of the magnetic field, the method using the magnetic field, the method using the optical
signal, the method using the sound signal, and the method using the electronic tag.
[0130] According to some additional embodiments of the present disclosure, the bound sensing
unit 220 may recognize whether the ball is bounded on the first section by using two
or more methods among the methods for recognizing whether the ball is bounded on the
second section.
[0131] As an example, the bound sensing unit 220 may determine that the recognized result
value is true only when all result values recognized through two or more methods are
the same.
[0132] For example, the bound sensing unit 220 may recognize whether the ball is bounded
on the second section by using a first method (e.g., the method using the vibration)
and a second method (e.g., the method using the weight change) among the methods for
recognizing whether the ball is bounded on the second section.
[0133] In this case, only when the bound sensing unit 220 recognizes that the ball is bounded
on the second section by using the first method and recognizes that the ball is bounded
on the second section by using the second method, the bound sensing unit 220 may decide
that the ball is bounded on the second section.
[0134] Meanwhile, only when the bound sensing unit 220 recognizes that the ball is bounded
on the second section by using the first method and recognizes that the ball is not
bounded on the second section by using the second method, the bound sensing unit 220
may decide that the ball is not bounded on the second section.
[0135] Therefore, the bound sensing unit 220 may more accurately sense whether the ball
is bounded on the second section of the game table. Here, the first method and the
second method are just terms used for distinguishing different methods in which the
ball sensing unit 210 recognizes whether the ball is positioned in the game cup, and
are not limited to a specific method.
[0136] As another example, the bound sensing unit 220 may determine that the result value
is true only when a ratio between the result values recognized through two or more
methods exceeds a predetermined ratio (e.g., 50%).
[0137] Therefore, the bound sensing unit 220 may more accurately sense whether the ball
is bounded on the second section of the game table.
[0138] The guard sensing unit 230 may recognize whether the ball hits a guard portion in
the game using the ball. Here, the guard portion may mean a partition erected in order
to prevent the ball from being bounded off. Specifically, the guard portion may have
a predetermined height to prevent the ball from going out of the game table. Further,
the guard portion has a structure of being able to be coupled to the game table, and
when the guard portion is coupled to the game table, the guard portion may have a
shape to cover the first section of the game table.
[0139] For example, the guard portion may prevent the ball from hitting the game table or
the game cup, and bounded off in the beer pong game. The guard portion will be described
below with reference to FIGS. 7 and 8.
[0140] According to some embodiments of the present disclosure, the control unit 100 of
the game device 1000 may process the game score to be invalid when first sensing data
indicating that the ball is positioned in the first cup among at least one first game
cup and second sensing data indicating that the ball hits the guard portion are acquired
through the ball sensing unit 210 and the guard sensing unit 230.
[0141] Specifically, the ball hitting the guard portion may be a ball (e.g., a miss ball)
which goes out of the game table if there is no guard portion. Therefore, the control
unit 100 may recognize that the ball hits the guard portion when the second sensing
data is acquired by the guard sensing unit 230. In addition, the control unit 100
recognizes the ball as the miss ball to process the game score to be invalid.
[0142] Hereinafter, the method in which the control unit 100 of the game device 1000 calculates
the game score will be described below with reference to FIG. 19.
[0143] The memory 300 may store a program for an operation of the control unit 100 and temporarily
or persistently store input/output data. The memory 300 may include at least one type
of storage medium of a flash memory type, a hard disk type, a multimedia card micro
type, a card type memory (for example, an SD or XD memory, or the like), a random
access memory (RAM), a static random access memory (SRAM), a read-only memory (ROM),
an electrically erasable programmable read-only memory (EEPROM), a programmable read-only
memory (PROM), a magnetic memory, a magnetic disk, and an optical disk. The memory
300 may be operated by the control by the control unit 100.
[0144] According to some embodiments of the present disclosure, the memory 300 may store
various information related to the game using the ball performed in the game device
1000.
[0145] For example, the memory 300 may store information on a scheme of calculating the
score of the game performed in the game device 1000, information on an event related
to the game performed in the game device 1000, an image related to the event, a sound
effect related to the event, and an illumination effect related to the event. However,
the present disclosure is not limited thereto.
[0146] Meanwhile, the control unit 100 may calculate the game score of the player by using
the information on the scheme of calculating the score of the game stored in the memory
300. Further, the control unit 100 may recognize whether the event occurs by using
the information on the event related to the game stored in the memory 300. In addition,
when the control unit 100 recognized that the event occurs, the control unit 100 may
provide, to the player, the image related to the event, the sound effect related to
the event, and the illumination effect related to the event stored in the memory 300.
However, the present disclosure is not limited thereto.
[0147] The display unit 400 displays (outputs) information processed in the game device
1000. For example, the display unit 400 may display execution screen information of
an application program driven by the game device 1000, information related to the
event, information related to a result of the game, or user interface (UI) information
and graphic user interface (GUI) information depending on the execution screen information.
[0148] The display unit 400 may have a mutual layer structure with a touch sensor or may
be integrally formed to implement a touch screen. Such a touch screen may serve as
a user input unit 700 for providing an input interface between the game device 1000
and the player and the user and provide an output interface between the game device
1000 and the player.
[0149] The display unit 400 according to some embodiments of the present disclosure may
be provided in one area of the game table. The display unit 400 may output various
images.
[0150] For example, the display unit 400 may output an event image. Meanwhile, the control
unit 100 may control the event image displayed in the display unit at least partially
based on the location of the ball thrown to the game table.
[0151] Specifically, the control unit 100 may recognize location information of the ball
based on the sensing data sensed by the sensing unit 200 provided in the game table,
and determine at least one of a location at which the event image is displayed in
the display unit 400 and a duration of the event image at least partially based on
the location information of the ball.
[0152] Here, the event image may be an image corresponding to a predetermined event prestored
in the memory 300. As another example, the display unit 400 may output an advertisement
image prestored in the memory 300. Yet another example, the display unit 400 may output
a guide image (i.e., an image for guiding a game method) stored in the memory 300.
However, the present disclosure is not limited thereto.
[0153] Meanwhile, the memory 300 may store the event image corresponding to the predetermined
event. In this case, the control unit 100 may calculate the game score based on the
sensing data sensed by the sensing unit 200 provided in the game table. In addition,
the control unit 100 may control the display unit 400 to output the event image based
on the game score. However, the present disclosure is not limited thereto.
[0154] On the other hand, the memory 300 may store an event sound corresponding to the predetermined
event. In this case, the control unit 100 may calculate the game score based on the
sensing data sensed by the sensing unit 200 provided in the game table. In addition,
the control unit 100 may control the audio unit 500 to output the event sound based
on the game score. However, the present disclosure is not limited thereto.
[0155] The audio unit 500 may output audio data stored in the memory 300. Further, the audio
unit 500 may output a sound signal related to a function (e.g., a game (round) start
sound, a round end sound, etc.) performed by the game device 1000. The audio unit
500 may include, for example, a receiver, a speaker, a buzzer, and the like.
[0156] As described below, the game device 1000 may include the camera unit. In this case,
the display unit 400 may utilize the image acquired by the camera unit as the event
image. That is, the control unit 100 may control the camera unit to photograph the
player. In addition, the control unit 100 may control the display unit 400 to output
the event image by using the image acquired by photographing the player.
[0157] For example, the control unit 100 may control the display unit 400 to display an
image for the throwing action of the player or an image in which the player cheers
photographed by the camera unit when an event in which the ball enters any one cup
of at least one game cup occurs.
[0158] As another example, the control unit 100 may control the display unit 400 to display
an image for an action of a counterpart player which drinks beverage (e.g., beer)
of the cup entered by the ball when the event in which the ball enters any one cup
of at least one game cup occurs.
[0159] As yet another example, the control unit 100 may control the display unit 400 to
display an image of the counterpart player (e.g., an image containing a view in which
the counterpart player cheers) and/or an image of a player throwing the ball (e.g.,
an image containing a view in which the player throwing the ball misses) when the
ball does not enter any one cup of at least one game cup.
[0160] The throw line irradiation unit 600 may irradiate line light to a location of a throw-line
which is a location where the player throws the ball or irradiate an image including
information on the location of the throw-line to the throw-line. Here, the location
of the throw-line may be a location on a bottom surface corresponding to a location
spaced apart form an extension line connecting the first section and the second section
of the game table by a predetermined distance. The location of the throw-line will
be described below with reference to FIG. 17.
[0161] The throw line irradiation unit 600 may irradiate an image including at least one
of a predetermined guide image, a predetermined event image, and a predetermined advertisement
image jointly with the information on the location of the throw-line.
[0162] The throw line irradiation unit 600 may be provided on the bottom or the side of
the game table. Further, when the throw line irradiation unit 600 is provided in the
game table, the throw line irradiation unit 600 may be provided to be slidable, rotatable,
and tiltable.
[0163] According to some additional embodiments of the present disclosure, the throw line
irradiation unit 600 may irradiate the light of a plurality of throw lines (specifically,
the line light or the image including the information for the location of the throw
line).
[0164] Meanwhile, the game device 1000 may further include a distance measurement sensor
for sensing the location of the throw line at which the player throws the ball. That
is, a distance between the player and the game table sensed by the distance measurement
sensor may be transmitted to the control unit 100, and a scoring value corresponding
to the distance may be granted to the player.
[0165] The distance measurement sensor may include at least one of an ultrasonic, infrared,
and laser sensors capable of sensing the distance between the player and the game
table, for example. However, the present disclosure is not limited thereto.
[0166] Meanwhile, the control unit 100 may calculate the game score based on the location
of the throw line at which the player throws the ball. Specifically, the control unit
100 may grant the weight to the game score or grant a penalty to the game score based
on the location of the throw line at which the player throws the ball.
[0167] For example, the control unit 100 may differently grant game scores to the first
player and the second player even though the first player and the second player puts
the ball in the same cup (i.e., cups to which the same score is granted, e.g., 10
points). That is, the control unit 100 may determine a second score (e.g., 20 points)
of the second player who throws the ball at a second throw line location relatively
far from the game table to be higher than a first score (e.g., 10 points) of the first
player who throws the ball at a first throw line location relatively close to the
game table. However, the present disclosure is not limited thereto.
[0168] Therefore, the game device 1000 according to some additional embodiments of the present
disclosure grants the game score of the player by various schemes to increase the
entertainment element for the game performed in the game device 1000.
[0169] Hereinafter, the throw line irradiation unit 600 will be described below with reference
to FIGS. 16 to 18.
[0170] The input unit 700 is used for receiving information from the user, and when the
information is input through the input unit 700, the control unit 100 may control
an operation of the game device 1000 to correspond to the input information. The input
unit 700 may include a mechanical input means (or a mechanical key, for example, a
button and a switch positioned on a front surface, a rear surface, or a side surface
of the game device 1000) and a touch type input means. As an example, the touch type
input means may be constituted by a virtual key, a soft key, or a visual key displayed
in a touch screen through software processing or constituted by a touch key disposed
in a portion other than the touch screen, while the virtual key or the visual key
may be displayed on the touch screen while showing various forms, and for example,
may be configured by graphic, text, icon, video, or a combination thereof. As an example
of the input unit 700 manipulated to receive an instruction for controlling the operation
of the game device 1000, the means may be collectively called a manipulating portion.
[0171] According to some embodiments of the present disclosure, the input unit 700 may be
a touch unit. Here, the touch unit may sense that the player is ready for throwing
the ball. For example, the touch unit may be configured to have a foot plate shape.
Specifically, the touch unit may be provided at the throw line location. That is,
as the player is ready for throwing the ball, the player steps on the touch unit provided
at the throw line location to provide a touch input to the game device 1000. However,
the present disclosure is not limited thereto.
[0172] Meanwhile, the control unit 100 may control to activate the game performed in the
game device 1000 from a time when the touch unit senses that the player is read for
throwing the ball. Specifically, the control unit 100 may recognize that the round
of the game starts when receiving the touch input through the touch unit. In addition,
as the control unit 100 recognizes that the round of the game starts, the control
unit 100 may activate the sensing unit 200 provided in the game table. However, the
present disclosure is not limited thereto.
[0173] Additionally, the touch unit may be extended in a direction of being far from the
game table from the throw line. Further, only when the player throws the ball in a
state of touching the touch unit (e.g., in a state of stepping on the touch unit),
it may be authenticated that the game is fairly conducted.
[0174] Therefore, when a remote multi-game mode is conducted in the game device 1000, it
may be possible to authenticate that the game is fairly conducted by a scheme in which
the player throws the ball at a fair location even though players at remote places
do not identify mutual plays with eyes thereof.
[0175] According to some embodiments of the present disclosure, the game device 1000 may
further include an illumination unit. The illumination unit may provide the illumination
effect to the player in order to increase the entertainment elements of the game played
in the game device 1000.
[0176] For example, the illumination unit may be provided at an outermost side of the top,
the bottom, and the side of the game table of the game device 1000. Further, the illumination
unit may output the illumination effect related to the event stored in the memory
300 when the control unit 100 recognizes that the event (e.g., the ball is positioned
in any one cup of at least one cup or the ball is bounded on the game table) occurs.
That is, the illumination unit may be turned on or turned off by the control unit
100.
[0177] According to some embodiments of the present disclosure, the game device 1000 may
further include the camera unit. The camera unit may process an image frame such as
a still image or a moving picture obtained by an image sensor when the player performs
the game by using the game device 1000. Here, the image frame processed by the camera
unit may be displayed in the display unit 400 or stored in the memory 300. Further,
the image frame processed by the camera unit may be used when the control unit 100
generates the event image. Further, the image frame processed by the camera unit may
be used when the control unit 100 recognizes whether the player oversteps the throw
line at the time of throwing the ball.
[0178] Meanwhile, the camera unit provided in the game device 1000 may be placed to have
a matrix structure, and a plurality of image information having various angles or
focuses may be input into the game device 1000 through the camera unit having the
matrix structure. Further, the camera unit may be placed in a stereo structure to
obtain a left image and a right image for implementing a stereoscopic image.
[0179] According to some embodiments of the present disclosure, the game device 1000 may
further include a communication unit. The communication unit may include one or more
modules which enable communication between the game device 1000 and a communication
system or between the game device 1000 and a user terminal (here, a terminal of the
player or a terminal of a game device manager). Further, the communication unit may
include one or more modules that connect the game device 1000 to one or more networks.
[0180] According to some embodiments of the present disclosure, the communication unit of
the game device 1000 may transmit information related to the game performed in the
game device 1000 to the user terminal.
[0181] Specifically, the communication unit may transmit a play history of the game performed
in the game device 1000 to the user terminal. Here, the play history may include,
for example, the number of game plays, a competition record, and the number of misses
of the player. However, the present disclosure is not limited thereto.
[0182] Meanwhile, an application related to the game performed in the game device 1000 may
be installed in the user terminal. Further, the application may provide the information
related to the game received from the communication unit of the game device 1000 to
the user. The application related to the game performed in the game device 1000 will
be described below with reference to FIG. 20.
[0183] However, the present disclosure is not limited thereto, and the user terminal may
also provide the information related to the game received from the communication unit
of the game device 1000 to the user (e.g., display a text) regardless of whether a
separate application being installed.
[0184] Therefore, the user who uses the game device 1000 according to some embodiments of
the present disclosure may conveniently identify a history of the game played by thereby.
[0185] Additionally, the communication unit of the game device 1000 may receive the information
related to the game performed in the game device 1000 from the user terminal.
[0186] For example, the communication unit of the game device 1000 may receive a customized
game rule from the user terminal. Here, the customized game rule may include, for
example, a score assigned to each of at least one first game cup, an event occurrence
condition, etc. However, the present disclosure is not limited thereto.
[0187] As another example, the communication unit of the game device 1000 may receive a
customized game screen from the user terminal. In this case, the customized game screen
received from the user terminal may be output to the display unit 400. However, the
present disclosure is not limited thereto.
[0188] Therefore, the game device 1000 according to some embodiments of the present disclosure
provides the customized game rule or the customized game screen provided from the
user to the user to increase the entertainment element.
[0189] The network according to some embodiments of the present disclosure may use various
wired communication systems such as public switched telephone network (PSTN), x digital
subscriber line (xDSL), rate adaptive DSL (RADSL), multi rate DSL (MDSL), very high
speed DSL (VDSL), universal asymmetric DSL (UADSL), high bit rate DSL (HDSL), and
local area network (LAN).
[0190] Further, the network presented here may use various wireless communication systems
such as code division multi access (CDMA), time division multi access (TDMA), frequency
division multi access (FDMA), orthogonal frequency division multi access (OFDMA),
single carrier-FDMA (SC-FDMA), and other systems.
[0191] The network according to the embodiments of the present disclosure may be configured
regardless of communication modes such as wired and wireless modes and constituted
by various communication networks including a personal area network (PAN), a wide
area network (WAN), and the like. Further, the network may be known World Wide Web
(WWW) and may adopt a wireless transmission technology used for shortdistance communication,
such as infrared data association (IrDA) or Bluetooth.
[0192] The techniques described in this specification may also be used in other networks
in addition to the aforementioned networks.
[0193] The control unit 100 of the game device 1000 may generally control an overall operation
of the game device 1000. The control unit 100 processes a signal, data, information,
and the like input or output through the components or drives the application program
stored in the memory 300 to provide or process information or a function appropriate
for the user.
[0194] The control unit 100 may control at least some of the components described jointly
with FIG. 1 in order to drive the application program stored in the memory 300. Furthermore,
the control unit 100 may combine and operate at least two of the components included
in the game device 1000 in order to drive the application program. Various embodiments
described herein may be implemented in a recording medium and a storage medium readable
by a computer or a device similar to the computer by using, for example, software,
hardware, or a combination thereof.
[0195] According to hardware implementation, the embodiment described herein may be implemented
by using at least one of the application specific integrated circuits (ASICs), the
digital signal processors (DSPs), the digital signal processing devices (DSPDs), the
programmable logic devices (PLDs), the field programmable gate arrays (FPGAs), the
processors, the controllers, the micro-controllers, the microprocessors, and the electric
units for performing other functions. In some cases, the embodiments described in
the specification may be implemented by the control unit 100 itself.
[0196] According to software implementation, embodiments such as a procedure and a function
described in the present disclosure may be implemented by separate software modules.
Each of the software modules may perform one or more functions and operations described
in the specification. A software code may be implemented by a software application
written by an appropriate program language. The software code may be stored in the
memory 300 and executed by the control unit 100.
[0197] FIG. 2 is a perspective view of the game device according to some embodiments of
the present disclosure.
[0198] Referring to FIG. 2, the game device 1000 may include a first table module 1100 constituting
a first section 1110 placed in at least one first game cup 2000 in the game table,
and a second table module 1200 constituting a second section 1210 in which the ball
is bounded, and having a separable structure from the first table module 1100.
[0199] Hereinafter, a separation structure of the first table module 1100 and the second
table module 1200 will be described below with reference to FIGS. 10 to 15.
[0200] The game device 1000 may include a pad 1120 provided in a first area 1111 of the
first section 1110, and preventing the bound of the ball. Meanwhile, on the first
section 1110, at least one first game cup may be placed in a second area 1112 other
than the first area 1111.
[0201] According to some embodiments of the present disclosure, when the ball hits the pad
1120, the pad 1120 may be made of a material absorbing an impact of the ball so as
to prevent the ball from being bounded.
[0202] For example, the pad 1120 may be made of low density polyethylene (LDPE), high density
polyethylene (HDPE), or a material formed by mixing low density polyethylene (LDPE)
and linear low density polyethylene (LLDPE).
[0203] As another example, the pad 1120 may be made of a material formed by rubber.
[0204] Therefore, the material absorbing the impact of the ball forming the pad 1120 according
to some embodiments of the present disclosure may prevent a game progress from being
delayed due to a situation in which the ball is bounced off while playing the game.
That is, the pad 1120 according to some embodiments of the present disclosure may
improve convenience for the game players.
[0205] According to some other embodiments of the present disclosure, when the ball hits
the pad 1120, the pad 1120 may generate a magnetic attraction with the ball so as
to prevent the ball from being bounded. Here, the magnetic attraction may have only
a magnitude enough for the ball to be bounded when the ball hits the pad 1120. Therefore,
the magnetic attraction may prevent the ball moving in the air from being pulled toward
the pad 1120. That is, even though there is the magnetic attraction, the magnetic
attraction is generated as large as a predetermined height from the pad 120, and as
a result, a trajectory of the ball thrown by the player may be maintained.
[0206] For example, the pad may be made of the permanent magnet. In this case, the ball
may include a metallic material generating the magnetic attraction with the pad 1120.
[0207] As another example, the pad 1120 may be made of an electromagnet. In this case, the
pad 1120 may be controlled so that current flows on a coil included in the electromagnet
when the game round starts. That is, the pad 1120 may be controlled to be magnetized
when the game round starts. In this case, the ball may include a metallic material
generating the magnetic attraction with the pad 1120. Here, the magnetic attraction
may have only a magnitude enough for the ball to be bounded when the ball hits the
pad 1120.
[0208] Therefore, the ball is not bounded off, but attached to the pad 1120 according to
some embodiments of the present disclosure, which may prevent the game progress from
being delayed due to a situation in which the ball is bounded off while playing the
game. That is, the pad 1120 according to some embodiments of the present disclosure
may improve convenience for the game players.
[0209] According to some embodiments of the present disclosure, the game device 1000 may
have at least one through hole which has a second diameter exceeding a first diameter
of the ball, and is present in the pad 1120 and the first area 1111 of the first section
1110. Further, the game device 1000 may include a ball collection unit that collects
the ball which passes through at least one through hole.
[0210] Therefore, the ball is not bounded off to the outside, but passes through the through
hole according to some embodiments of the present disclosure, which may prevent the
game progress from being delayed due to a situation in which the ball is bounded off
to the outside while playing the game. That is, the through hole according to some
embodiments of the present disclosure may improve the convenience for the game players.
[0211] Hereinafter, the through hole and the ball collection unit will be described below
with reference to FIGS. 7 and 8.
[0212] The game device 1000 may include a leg unit 1400 which allows the game table to be
installed at a predetermined height.
[0213] The leg unit 1400 according to some embodiments of the present disclosure may have
a structure capable of adjusting a height. Further, the leg unit 1400 may have a structure
of being folded toward the bottom of the game table.
[0214] Additionally, the leg unit 1400 may also have wheels on the bottom in order to facilitate
movement of the game table. In this case, the game device 1000 may generate an effect
that the user may easily move the game device 1000 without applying great force when
moving the game device 1000.
[0215] Additionally, the leg unit 1400 may move by a sliding scheme in a direction parallel
to the game table in order to support the game table and adjust the center of gravity
of the game table. As a result, when a specific obstacle is present at an installation
location of the game table, the obstacle and the leg unit 1400 do not contact by sliding
movement of the leg unit 1400, and as a result, installation convenience of the game
table may be enhanced.
[0216] As described above in the description of FIG. 1, the game device 1000 may include
the display unit 400. For example, as illustrated in FIG. 2, the display unit 400
may be provided on a second table module 1200 (the second section 1210 of the game
table). However, the location where the display unit 400 is provided in the game device
1000 is not limited thereto.
[0217] FIG. 3 is an exploded perspective view of the game device according to some embodiments
of the present disclosure.
[0218] According to some embodiments of the present disclosure, the game device 1000 may
include the ball sensing unit 210 for sensing whether the ball is positioned in any
one cup of at least one first game cup 2000.
[0219] Specifically, the ball sensing unit 210 may be provided at a lower portion of each
of at least one first game cup 2000 in order to sense whether the ball is positioned
in any one cup of at least one first game cup 2000 as illustrated in FIG. 3.
[0220] That is, the ball sensing unit 210 may be provided between the top of the first table
module 1100 and the bottom of each of at least one first game cup 2000.
[0221] Therefore, the ball sensing unit 210 may sense whether the ball is positioned in
any one cup among at least one first game cup.
[0222] The method for sensing whether the ball is positioned in any one cup of at least
one first game cup by the ball sensing unit 210 is described in detail in FIG. 1,
so a detailed description of the method is omitted.
[0223] According to some embodiments of the present disclosure, the game device 1000 may
include the bound sensing unit 220 for sensing whether the ball is bounded on the
game table.
[0224] Specifically, as illustrated in FIG. 3, the bound sensing unit 220 may be provided
under a top plate put on the second section in order to sense whether the ball is
bounded on the second section of the game table.
[0225] Therefore, the bound sensing unit 220 may sense whether the ball is bounded on the
second section of the game table.
[0226] The method for sensing whether the ball is bounded on the second section of the game
table by the bound sensing unit 220 is described in detail in FIG. 1, so a detailed
description of the method is omitted.
[0227] The display unit 400 of the game device 1000 may be provided above the top plate
put on the second section.
[0228] Therefore, the display unit 400 provides the event image to the player, for example
to increase the entertainment element for the game conducted in the game device 1000.
[0229] FIG. 4 is a diagram for describing an example of a method for recognizing a ball
according to some embodiments of the present disclosure. FIG. 5 is a diagram for describing
another example of the method for recognizing a ball according to some embodiments
of the present disclosure.
[0230] According to some embodiments of the present disclosure, the game played in the game
device 1000 may be a game in which the player throws the ball so that the ball is
bounded on the game table, and then positioned in at least one first game cup or the
ball is not bounded on the game table, and positioned in at least one first game cup.
For example, the game played in the game device 1000 may be the beer pong game.
[0231] First, as illustrated in FIG. 4, a ball 3000 used in the game may be bounded on the
second table module 1200 (the second section of the game table) of the game device
1000. Here, the ball 3000 may be thrown by the player.
[0232] The bound sensing unit 220 of the game device 1000 may be provided under the top
plate of the second table module 1200 as described above in the description of FIG.
3. In this case, the bound sensing unit 220 may sense the vibration generated in the
second table module 1200. Therefore, the bound sensing unit 220 of the game device
1000 may recognize whether the ball 3000 is bounded on the top plate (the second section
of the game table) of the second table module 1200 by using the vibration. However,
the present disclosure is not limited thereto, and the bound sensing unit 220 may
recognize whether the ball 3000 is bounded on the top plate (the second section of
the game table) of the second table module 1200 by using various methods described
above in FIG. 1.
[0233] The method for sensing whether the ball is bounded on the second table module (the
second section of the game table) by the bound sensing unit 220 is described in detail
in FIG. 1, so a detailed description of the method is omitted.
[0234] Meanwhile, referring to FIG. 5, the ball 3000 may be positioned in a first cup 2100
of at least one first game cup 2000.
[0235] As described above in the description of FIG. 3, the ball sensing unit 210 of the
game device 1000 may be provided at the lower portion of each of at least one first
game cup 2000 in order to sense whether the ball is positioned in any one cup of at
least one first game cup 2000. In this case, the ball sensing unit 210 may sense the
weight change generated in the first cup 2100. Therefore, the ball sensing unit 210
of the game device 1000 may recognize whether the ball 3000 is positioned in the first
cup 2100 of at least one first game cup 2000 by using the weight change. However,
the present disclosure is not limited thereto, and the ball sensing unit 210 may recognize
whether the ball 3000 is positioned in any one cup of at least one first game cup
2000 by using various methods described above in FIG. 1.
[0236] The method for sensing whether the ball is positioned in any one cup of at least
one first game cup by the ball sensing unit 210 is described in detail in the description
of FIG. 1, so a detailed description of the method is omitted.
[0237] FIG. 6 is a diagram for describing an example of a ball according to some embodiments
of the present disclosure.
[0238] First, FIG. 6A illustrates the ball 3000 according to some embodiments of the present
disclosure.
[0239] According to some embodiments of the present disclosure, the ball 3000 may be thrown
toward the game cup by the player.
[0240] The ball 3000 according to some embodiments of the present disclosure may have the
internal space like the table tennis ball, for example. Further, the ball 3000 may
include a specific material or a specific device in the internal space.
[0241] The ball 3000 according to some other embodiments of the present disclosure may be
made of the specific material. For example, the ball 3000 may be made of a metallic
material having permeability of a predetermined magnitude. As another example, the
ball 3000 may be made of a material having magnetism. That is, the ball 3000 itself
may be made of metal having permeability of a predetermined magnitude or the material
having the magnetism. In this case, the ball 3000 may not include a specific material
or a specific device in the internal space. However, the present disclosure is not
limited thereto.
[0242] Referring to FIG. 6B, a A-A' cross-sectional view of the ball illustrated in FIG.
6A is illustrated.
[0243] According to some embodiments of the present disclosure, the ball 3000 may include,
in the internal space, a specific material or a specific device 3100 used for sensing
whether the ball 3000 is bounded on the game table (specifically, the second table
module 1200) of the game device 1000 or used for sensing whether the ball 3000 is
positioned in any one cup of at least one game cup 2000.
[0244] As an example, when the sensing unit 200 of the game device 1000 acquires the sensing
data by using the magnetic field, the ball 3000 may include a magnetic unit that generates
the magnetic field. Here, the magnetic unit may be the permanent magnet. However,
the present disclosure is not limited thereto.
[0245] That is, the sensing unit 200 of the game device 1000 recognizes the magnetic field
generated by the magnetic unit included in the ball 3000 to acquire the sensing data.
[0246] As another example, when the sensing unit 200 of the game device 1000 acquires the
sensing data by using the electronic tag, the ball 3000 may include the electronic
tag.
[0247] That is, the sensing unit 200 of the game device 1000 reads the electronic tag included
in the ball 3000 to acquire the sensing data. Additionally, the sensing unit 200 reads
the electronic tag included in the ball 3000 to acquire information (e.g., the identification
information of the player) coded in the electronic tag.
[0248] As yet another example, when the sensing unit 200 of the game device 1000 acquires
the sensing data by using the change of the magnetic field, the ball 3000 may include
the metallic material having the permeability of the predetermined magnitude, which
causes the change of the magnetic field.
[0249] FIGS. 7 and 8 are diagrams for describing an example a guard unit and a through hole
which may be provided in the game device according to some embodiments of the present
disclosure.
[0250] According to some embodiments of the present disclosure, the game device 1000 may
include a guard unit 1500 having a predetermined height so as to prevent the ball
from going out of the game table.
[0251] As illustrated in FIG. 7, the guard unit 1500 may have a shape of covering the first
table module 1100 (i.e., the first section) of the game table.
[0252] Therefore, the guard unit 1500 may prevent the ball from hitting the game table or
the game cup, and being bounded off in the beer pong game, for example. That is, the
guard unit 1500 according to some embodiments of the present disclosure may improve
the convenience for the game players.
[0253] Additionally, the guard unit 1500 may have a net structure. In this case, when the
guard unit 1500 hits the ball, the guard unit 1500 absorbs the impact to reduce a
repulsive power. That is, the guard unit 1500 may prevent the ball from hitting the
guard unit 1500 and being bounded off to the outside.
[0254] Additionally, the guard unit 1500 may have a structure of being capable of being
coupled to the game table. Therefore, the player may couple or remove the guard unit
1500 as necessary in conducting the game by using the game device 1000.
[0255] Additionally, the guard unit 1500 may be inserted into the game table. In this case,
the guard unit 1500 may be withdrawn from a location at which the guard unit 1500
is inserted into the game table through a physical manipulation action of the user
or a driving unit (not illustrated) of the game device 1000 (i.e., automatically).
[0256] That is, the guard unit 1500 is withdrawn to cover the first table module 1100 due
to the physical manipulation action of the user or power delivery of the driving unit
to perform a function (i.e., a function to prevent the ball from hitting the game
table or the game cup and being bounded off) of the guard unit 1500. Here, the driving
unit may operate according to an external signal. For example, the user may manipulate
the driving unit by transmitting a specific instruction signal to the game device
1000 by using the user terminal. However, the present disclosure is not limited thereto.
[0257] Additionally, the guard unit 1500 may pivot-move based on a contact portion of the
guard unit 1500 contacting the game table automatically or according to the physical
manipulation action.
[0258] Specifically, the guard unit 1500 may have a form of pivot-moving based on the contact
portion of the game table and the guard unit 1500 and surrounding an upper direction
of the first table module 1100. In this case, the function (i.e., the function to
prevent the ball from hitting the game table or the game cup, and being bounded off)
of the guard unit 1500 may be performed. Meanwhile, the guard unit 1500 may have a
form of pivot-moving based on the contact portion of the game table and the guard
unit 1500 and surrounding a lower direction of the second table module 1200. In this
case, the guard unit 1500 may serve as a side portion of the game table.
[0259] In other words, the guard unit 1500 may pivot-move between a guard location (the
form of surrounding the upper direction of the first table module 1100) and a nonguard
location (the form of surrounding the lower direction of the first table module 1100).
[0260] According to some embodiments of the present disclosure, the game device 1000 may
include at least one through hole 1130 having a second diameter exceeding a first
diameter of the ball so as to prevent the ball from going out of the game table.
[0261] As illustrated in FIG. 7, the through hole 1130 may be provided in the first area
1111 of the first section. Further, the through hole 1130 may penetrate the top plate
of the first table module and the pad 1120.
[0262] Therefore, the through hole 1130 may make the ball thrown onto the game table pass
through the lower portion of the game table. Specifically, the through hole 1130 may
make, for example, a ball not entering the game cup pass through the lower portion
of the game table in the beer pong game.
[0263] Meanwhile, the game device 1000 may include the ball collection unit 1140.
[0264] Specifically, as illustrated in FIG. 8, the game device 1000 may include the ball
collection unit 1140 that collects the ball passing through the through hole 1130.
That is, the ball passing through the through hole 1130 may be stored in the ball
collection unit 1140.
[0265] Specifically, the ball collection unit 1140 may be provided under the game table
in order to collect the ball passing through the through hole 1130. More specifically,
the ball collection unit 1140 may be provided in one area under the game table corresponding
to the first area 1111 (i.e., the area with the through hole).
[0266] Therefore, the ball collection unit 1140 enables the ball used for the game to be
conveniently collected to improve the convenience for the game players.
[0267] Additionally, the ball collection unit 1140 may have a structure of being capable
of being coupled to the game table. Therefore, the player may couple or remove the
ball collection unit 1140 as necessary in conducting the game by using the game device
1000.
[0268] FIG. 9 is a diagram for describing an example of table modules according to some
embodiments of the present disclosure.
[0269] According to some embodiments of the present disclosure, the game device 1000 may
include a first table module 1100, a second table module 1200, a third table module
1300, and a leg unit 1400 supporting the game table.
[0270] As illustrated in FIG. 9, the first table module 1100 may constitute a first section
1110 in which at least one first game cup is placed in the game table. Further, the
second table module 1200 may constitute a second section 1210 in which the ball is
bounded in the game table. Further, the third table module 1300 may constitute a third
section 1310 which is positioned in a direction opposite to a direction in which the
first section 1110 is positioned in the second section 1210, and in which at least
one second game cup is placed.
[0271] For example, according to some embodiments of the present disclosure, the game device
1000 may be a beer pong game device.
[0272] In this case, a beer cup (i.e., at least one first game cup) of a first team (a group
of players) may be placed in the first table module 1100. Further, a beer cup (i.e.,
at least one second game cup) of a second team different from the first team may be
placed in the third table module 1300.
[0273] Meanwhile, each of the first team and the second team may have a predetermined number
of ball throwing opportunities (i.e., the number of ball throwing times, e.g., two
times or three times) for each round. In addition, when the ball throwing opportunity
is given to players which belong to each of the first team and the second team, the
players may throw and put the ball in the cup of the counterpart.
[0274] That is, the players which belong to the first team may throw the ball toward the
beer cup of the second team, and the players which belong to the second team may throw
the ball toward the beer cup of the first team. Specifically, the players which belong
to the first team may throw the ball toward the third table module 1300 in which the
beer cup of the second team is placed in the vicinity of the first table module 1100
in which the beer cup of the first team is placed. Meanwhile, the players which belong
to the second team may throw the ball toward the first table module 1100 in which
the beer cup of the first team is placed in the vicinity of the third table module
1300 in which the beer cup of the second team is placed.
[0275] Additionally, when each player throws the ball toward the beer cup of the counterpart,
each player may throw the ball toward the second table module 1200 (the second section
of the game table) so that the ball is bounded on the second table module 1200.
[0276] In addition, when each player throws the ball and puts the ball into the beer cup
of the counterpart team, each player may acquire the game score. Additionally, when
each player bounds the ball on the second table module 1200 (the second section of
the game table), and then puts the ball into the beer cup of the counterpart team,
each player may be granted with the weight for the game score (e.g., a double score).
[0277] The beer pong game which may be performed in the game device 1000 is just an example
for assisting understanding the present disclosure, and is not limited thereto.
[0278] The third table module 1300 of the game device 1000 illustrated in FIG. 9 may not
be present according to a place or an environment in which the game device 1000 is
installed. That is, the third table module 1300 may be separated or removed from the
game device 1000.
[0279] Meanwhile, when the third table module 1300 is not present in the game device 1000,
the game device 1000 may output the throw line to the bottom surface. In addition,
respective players which belong to different teams may throw the ball toward the first
game cup placed in the first table module 1100 at the same location (i.e., the throw
line). The throw line output from the game device 1000 will be described below with
reference to FIGS. 16 to 18.
[0280] According to some additional embodiments of the present disclosure, the second table
module 1200 may have a separable structure from the first table module 1100. The detailed
description thereof will be described below with reference to FIGS. 10 and 15.
[0281] Hereinafter, a separation structure of the first table module 1100 and the second
table module 1200 will be described with reference to FIGS. 10 to 15. However, the
present disclosure is not limited thereto, and when the third table module 1300 is
included (provided) in the game device 1000, the second table module 1200 and the
third table module 1300 may have a separable structure between the first table module
1100 and the second table module 1200.
[0282] According to some additional embodiments of the present disclosure, the second table
module 1200 may have a separable structure from the first table module 1100. The separation
structure of the first table module 1100 and the second table module 1200 will be
described below with reference to FIGS. 10 to 15.
[0283] FIG. 10 is a diagram for describing an example of a coupling structure of the table
module according to some embodiments of the present disclosure.
[0284] According to some embodiments of the present disclosure, in the game table of the
game device 1000, a connection unit that couples the first table module 1100 and the
second table module 1200 may be provided in each of the first table module 1100 and
the second table module 1200.
[0285] According to some embodiments of the present disclosure, the connection unit may
include magnetic units 30-1 and 30-2 so as to couple the first table module 1100 and
the second table module 1200 by using the magnetic force.
[0286] Specifically, the connection unit may include a first magnetic unit provided at a
first side of any one of the first table module 1100 and the second table module 1200
and a second magnetic unit provided at a second side of the other one of the first
table module 1100 and the second table module 1200. Here, the second side may be in
contact with the first side. In addition, the first magnetic unit may have a first
pole, and the second magnetic unit may have a second pole that generates the magnetic
attraction with the first magnetic unit.
[0287] Each of the first magnetic unit and the second magnetic unit may be the permanent
magnet. However, the present disclosure is not limited thereto.
[0288] As illustrated in FIG. 10, the magnetic unit provided in the first table 1100 may
be the first magnetic unit 30-1 having the first pole. In addition, the magnetic unit
provided in the second table 1200 may be the second magnetic unit 30-2.
[0289] In addition, the first magnetic unit 30-1 and the second magnetic unit 30-2 may be
provided at contact locations when the first table module 1100 and the second table
module 1200 are coupled. Specifically, the first magnetic unit 30-1 may be provided
in the first area of the first side surface of the first table module 1100. In addition,
the second magnetic unit 30-2 may be provided in the second area of the second side
surface of the second table module 1200, which contacts the first area. In addition,
the first magnetic unit 30-1 and the second magnetic unit 30-2 may generate the magnetic
attraction with each other.
[0290] The game table of the game device 1000 according to some embodiments of the present
disclosure may be easily separated or coupled. Further, the game device 1000 is manufactured
in a simple structure to shorten a production process of the game device 1000. As
a result, the productivity for the game device 1000 may be enhanced.
[0291] Further, since the game table of the game device 1000 according to some embodiments
of the present disclosure has the separable structure, the user may conveniently transport
the game device 1000. Further, since the game table of the game device 1000 has the
separable structure, the game device 1000 may be easily kept.
[0292] FIG. 11 is a diagram for describing another example of the coupling structure of
the table module according to some embodiments of the present disclosure. FIG. 12
is a diagram for describing yet another example of the coupling structure of the table
module according to some embodiments of the present disclosure.
[0293] According to some embodiments of the present disclosure, in the game table of the
game device 1000, a connection unit that couples the first table module 1100 and the
second table module 1200 may be provided in each of the first table module 1100 and
the second table module 1200.
[0294] According to some embodiments of the present disclosure, the connection unit may
include a protrusion unit and an accommodation unit into which the protrusion unit
is inserted, and fitted and coupled. Therefore, the first table module 1100 and the
second table module 1200 may be easily coupled.
[0295] Referring to FIG. 11, as illustrated, the protrusion unit 40-1 may be provided at
the first side of the first table module 1100. In addition, an accommodation unit
40-2 for accommodating the protrusion unit 40-1 may be provided at the second side
of the second table module 1200. However, the present disclosure is not limited thereto,
and the protrusion unit 40-1 may also be provided at the second side of the second
table module 1200. In this case, the accommodation unit 40-2 may be provided at the
first side of the first table module 1100.
[0296] In addition, each of the protrusion unit 40-1 and the accommodation unit 40-2 may
be provided at a contact location when the first table module 1100 and the second
table module 1200 are coupled. Specifically, the protrusion unit 40-1 may be provided
in the first area of the first side surface of the first table module 1100. In addition,
the accommodation unit 40-2 may be provided in the second area of the second side
surface of the second table module 1200, which contacts the first area.
[0297] The first table module 1100 and the second table module 1200 of the game device 1000
according to some embodiments of the present disclosure may be easily separated or
coupled by the user as the protrusion unit is inserted, and fitted and coupled into
the accommodation unit. Further, the game device 1000 is manufactured in a simple
structure to shorten a production process of the game device 1000. As a result, the
productivity for the game device 1000 may be enhanced.
[0298] According to some additional embodiments of the present disclosure, the connection
unit may include a protrusion unit and an accommodation unit into which the protrusion
unit is inserted, and fitted and coupled. In addition, the connection unit may further
include a fixation pin and a through hole for fixing the protrusion unit and the accommodation
unit which are fitted and coupled.
[0299] Specifically, the fixation pin may prevent the protrusion unit from leaving from
the accommodation unit when the protrusion unit is inserted into the accommodation
unit. In addition, the through hole may be formed in the protrusion unit and one area
of the second table module 1200 so that the fixation pin may be inserted while the
protrusion unit is inserted into the accommodation unit.
[0300] Referring to FIG. 12A, as illustrated, the connection unit may include the protrusion
unit 40-1 and the through hole 40-3 formed in one area of the second table module
1200.
[0301] Specifically, the through hole 40-3 is formed in one area of the second table module
1200 to be in communication with the accommodation unit 40-2. Here, one area of the
second table module 1200 may be present on a surface different from a dented surface
in order to form the accommodation unit 40-2.
[0302] As an example, the through hole 40-3 may connect the first side surface of the second
table module 1200 and the second side surface facing the first side surface (i.e.,
both side surfaces) to penetrate both side surfaces.
[0303] As another example, the through hole 40-3 may be a hole formed inward from the first
side surface of the second table module 1200 by a predetermined length. That is, the
through hole 40-3 may not penetrate the second side surface facing the first side
surface from the first side surface.
[0304] In addition, the through hole 40-3 may also be formed in the protrusion unit 40-1.
Therefore, when the user inserts the fixation pin 40-4 into the through hole 40-3
formed in each of the second table module 1200 and the protrusion unit 40-1, the fixation
pin 40-4 may prevent the protrusion unit 40-1 from leaving from the accommodation
unit 40-2.
[0305] The method for coupling the first table module 1100 and the second table module 1200
will be described in more detail below. First, the user may couple the first table
module 1100 and the second table module 1200 so that the protrusion unit 40-1 is inserted
into the accommodation unit 40-2. In addition, when the user inserts the protrusion
unit 40-1 into the accommodation unit 40-2, the user may insert the fixation pin 40-4
into the through hole 40-3.
[0306] Referring to FIG. 12B, a form of the connection unit in which the protrusion unit
40-1 and the accommodation unit 40-2 are coupled and the fixation pin 40-4 is inserted
is illustrated.
[0307] That is, as illustrated in FIG. 12B, the fixation pin 40-4 is inserted into the through
hole 40-3 formed in one area of the protrusion unit 40-1 and the second table module
1200 to fix the protrusion unit 40-1 to the accommodation unit 40-2.
[0308] The game device 1000 according to some additional embodiments of the present disclosure
may increase the robustness of the coupling of the through hole 40-3 and the fixation
pin 40-4.
[0309] Further, since the game table of the game device 1000 according to some embodiments
of the present disclosure has the separable structure, the user may conveniently transport
the game device 1000. Further, since the game table of the game device 1000 has the
separable structure, the user may easily keep the game device 1000.
[0310] FIG. 13 is a diagram for describing still yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
[0311] According to some embodiments of the present disclosure, the game device 1000 may
have a structure in which the game table is slidable in order to easily keep or move
the game device 1000.
[0312] Referring to FIG. 13, the game device 1000 may include a table housing 50-1 that
forms a space capable of accommodating the second table module 1200 on the bottom
of the first table module 1100, and has a sliding frame 50-2 formed on an inner surface
of the space.
[0313] In this case, the second table module 1200 may move forward and backward along the
sliding frame 50-2, and may be inserted into or withdrawn from the table housing 50-1.
[0314] Specifically, a support unit 50-3 may be provided in the lower portion of the second
table module 1200. The support unit 50-3 may be extended toward the bottom from the
side portion of the second table module 1200, and supported on the sliding frame 50-2.
In addition, the support unit 50-3 may be sliding-coupled to the sliding frame 50-2.
[0315] According to some additional embodiments of the present disclosure, a roller may
be provided on the bottom of the support unit 50-3 sliding-coupled to the sliding
frame 50-2.
[0316] Specifically, when the sliding frame 50-2 and the support unit 50-3 slide, the roller
provided in the support unit 50-3 may rotate along the top of the sliding frame 50-2
in order to attenuate frictional force depending on sliding.
[0317] Therefore, according to some additional embodiments of the present disclosure, the
user may withdraw the second table module 1200 accommodated in the internal space
of the table housing 50-1 without applying great force. Further, the user may also
insert the second table module 1200 into the internal space of the table housing 50-1
without applying the great force.
[0318] Here, since the second table module 1200 moves by a sliding scheme, and is inserted
into or withdrawn from the table housing 50-1, the user may rapidly install the game
table.
[0319] Meanwhile, the user may insert the second game table 1200 into the first game table
1100 when keeping the game device 1000. In this case, a volume of the game device
1000 may be reduced. Therefore, the user may also easily keep the game device 1000.
[0320] FIG. 14 is a diagram for describing yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
[0321] According to some embodiments of the present disclosure, the game device 1000 may
have a structure in which the game table is slidable in order to easily keep or move
the game device 1000.
[0322] Referring to FIG. 14, the game device 1000 may include a guide rail 60-1 which enables
the second table module 1200 to be slidable at an upper portion of the first table
module 1100. Here, the guide rail 60-1 may be provided in one area of the side portion
at the upper portion of the first table module 1100.
[0323] That is, the second table module 1200 may move forward and backward along the guide
rail 60-1, and have a form of covering the upper portion of the first table module
1100.
[0324] Specifically, the second table module 1200 may include a support unit 60-2 which
is provided at the lower portion of the second table module 1200, is extended toward
the bottom from the side portion of the second table module 1200, and sliding coupled
to the guide rail 60-1.
[0325] According to some additional embodiments of the present disclosure, the roller may
be provided on the bottom of the support unit 60-2 sliding-coupled to the guide rail
60-1.
[0326] Specifically, when the guide rail 60-1 and the support unit 60-2 are sliding-coupled,
the roller provided in the support unit 60-2 may rotate along the top of the guide
rail 60-1. In this case, the frictional force between the guide rail 60-1 and the
support unit 60-2 depending on the sliding may be attenuated.
[0327] Therefore, according to some additional embodiments of the present disclosure, the
user may withdraw the second table module 1200 accommodated in the internal space
of the table housing 50-1 without applying great force. Further, the user may also
locate the second table module 1200 at the upper portion of the first table module
1100 without applying the great force.
[0328] Here, since the second table module 1200 moves by a sliding scheme, and is stored
in or withdrawn from the upper portion of the first table module 1100, the user may
rapidly install the game table.
[0329] Meanwhile, the user may locate the second game table 1200 at the upper portion of
the first game table 1100 when keeping the game device 1000. In this case, the volume
of the game device 1000 may be reduced. Therefore, the user may also easily keep the
game device 1000.
[0330] FIG. 15 is a diagram for describing yet another example of the coupling structure
of the table module according to some embodiments of the present disclosure.
[0331] The game table of the game device 1000 according to some embodiments of the present
disclosure may have a foldable structure. In this case, the game device 100 may be
easily kept or transported.
[0332] Referring to FIG. 15, the game device 1000 may include hinges 70-1 and 70-2 coupled
to the first table module 1100 and the second table module 1200, respectively, and
a hinge pin 70-3 to which the hinges 70-1 and 70-2 are fastened so that the first
table module 1100 and the second table module 1200 are pivotable.
[0333] Specifically, the first hinge 70-1 may be coupled to the bottom of the any one of
the first table module 1100 and the second table module 1200 and the second hinge
70-2 may be coupled to the bottom of the other one of the first table module 1100
and the second table module 1200. In addition, the first hinge 70-1 and the second
hinge 70-2 may be fastened by the hinge pin 70-3.
[0334] The first hinge 70-1 may be coupled to the first area of the bottom of the first
table module 1100. Here, the first area may be an area positioned at one terminal
on the bottom of the first table module 1100. In addition, the second hinge 70-2 may
be coupled to the second area of the bottom of the second table module. Here, the
second area may be an area positioned at one terminal on the bottom of the second
table module 1200. In addition, when the first table module 1100 and the second table
module 1200 are coupled, the first area and the second area may be placed at locations
adjacent to each other.
[0335] Here, the first hinge 70-1 and the second hinge 70-2 may be coupled to the first
table module 1100 and the second table module 1200, respectively through screws. However,
the present disclosure is not limited thereto.
[0336] However, locations to which the first hinge 70-1 and the second hinge 70-2 are coupled
are not limited to the above-described example, and the first hinge 70-1 and the second
hinge 70-2 may also be coupled to the tops of the first table module 1100 and the
second table module 1200, respectively.
[0337] Meanwhile, the first hinge 70-1 and the second hinge 70-2 may be fastened by the
hinge pin 70-3. In this case, the first table module 1100 and the second table module
1200 may be rotated and moved or folded or unfolded around the hinge pin 70-3.
[0338] Therefore, the game table of the game device 1000 may have a foldable structure.
In this case, the user may conveniently transport the game device 1000.
[0339] Further, the user may fold the first table module 1100 and the second table module
1200 when keeping the game device 1000. In this case, the volume of the game device
1000 may be reduced. Therefore, the user may also easily keep the game device 1000.
[0340] FIG. 16 is a diagram for describing an example of a throw line according to some
embodiments of the present disclosure. FIG. 17 is a diagram for describing a location
of the throw line and a throw line irradiation unit according to some embodiments
of the present disclosure.
[0341] According to some embodiments of the present disclosure, the game device 1000 may
include a throw line irradiation unit 600 that irradiates line light to a location
of a throw line which is a location where the player throws the ball or irradiates
an image including information on the location of the throw line to the throw line.
[0342] In general, a game (e.g., the beer pong game) of a scheme in which the player throws
the ball to obtain the score adopts a scheme in which the player throws the ball while
maintaining a predetermined distance from a target (here, the game cup). That is,
the throw line may mean a line provided to the player so as to maintain a predetermined
distance between the player throwing the ball and the game cup.
[0343] Referring to FIG. 16, the throw line irradiation unit 600 of the game device 1000
may irradiate an image 20 including information on a location of the throw line onto
a bottom surface at a predetermined location.
[0344] For example, the throw line irradiation unit 600 may irradiate an image including
at least one of a predetermined guide image, a predetermined event image, and a predetermined
advertisement image jointly with the information on the location of the throw-line.
[0345] Therefore, a user who operates the game device 1000 may, for example, provide the
game to the players through an image including an advertisement, and be capable of
creating a profit through the advertisement. Further, the user who uses the game device
1000 may more easily play the game through the guide image, for example.
[0346] The throw line irradiation unit 600 may irradiate an image 20 including information
on the line light or the location of the throw line location on the bottom surface
corresponding to a location spaced by a predetermined distance on the extension line
connecting the first section 1110 and the second section 1210.
[0347] More specifically, as illustrated in FIG. 17, the image including the information
on the line light or the location of the throw line may be irradiated onto the bottom
surface spaced by a predetermined distance on the extension line 10 connecting the
first section 1110 and the second section 1210, and vertical to the extension line.
[0348] In this case, the player may throw the ball while not crossing the throw line included
in the image 20.
[0349] Meanwhile, the throw line irradiation unit 600 may be provided on the bottom or the
side of the game table. Further, when the throw line irradiation unit 600 is provided
in the game table, the throw line irradiation unit 600 may be provided to be slidable,
rotatable, and tiltable in order to adjust the location to which the throw line is
irradiated.
[0350] Specifically, the game device 1000 may include a rail 80-1 provided on the bottom
or the side of the game table, a movement unit sliding-coupled to the rail to be slidable,
and a rotation bracket 80-8 rotatably installed on the movement unit. In addition,
the throw line irradiation unit 600 may be installed in a tilting bracket 80-9 to
be tiltable on the rotation bracket 80-8.
[0351] Hereinafter, a structure in which the throw line irradiation unit 600 is provided
to be slidable, rotatable, and tiltable will be described below with reference to
FIG. 18.
[0352] According to some additional embodiments of the present disclosure, the game device
1000 may recognize whether the player oversteps the throw line when throwing the ball.
[0353] As an example, the game device 1000 may include a laser unit provided on the bottom
or the side of the game table, and irradiating a laser beam to the bottom surface
corresponding to the location of the throw line, and a laser sensing unit sensing
a reflected wave of the laser beam, and recognizing whether the player oversteps the
throw line when throwing the ball by using the reflected wave.
[0354] As another example, the game device 1000 may include a camera unit provided on the
bottom or the side of the game table, and acquiring image data for the location of
the throw line. In this case, the control unit 100 may recognize whether the player
oversteps the throw line when throwing the ball by using the image data acquired by
the camera unit.
[0355] Meanwhile, the control unit 100 may grant the penalty to the player when recognizing
that the player oversteps the throw line (recognizes a foul) when throwing the ball
by using the reflected wave of the laser beam or the image data.
[0356] For example, when the control unit 100 recognizes that the player oversteps the throw
line when throwing the ball, the control unit 100 may process a score for a ball thrown
at a relevant round to be invalid. However, the present disclosure is not limited
thereto.
[0357] On the other hand, when recognizing that the player oversteps the throw line when
throwing the ball by using the reflected wave of the laser beam or the image data,
the control unit 100 may allow the player to recognize the relevant fact by using
the display unit 400, the audio unit 500, or the illumination unit.
[0358] For example, when the control unit 100 recognizes that the player oversteps the throw
line when throwing the ball, the control unit 100 may control the display unit 400
to output an image related to the foul. As another example, when the control unit
100 recognizes that the player oversteps the throw line when throwing the ball, the
control unit 100 may control the audio unit 500 to output a sound related to the foul.
As yet another example, when the control unit 100 recognizes that the player oversteps
the throw line when throwing the ball, the control unit 100 may control the illumination
unit to output an illumination related to the foul. However, the present disclosure
is not limited thereto.
[0359] FIG. 18 is a diagram for describing an example of the throw line irradiation unit
according to some embodiments of the present disclosure.
[0360] According to some embodiments of the present disclosure, the throw line irradiation
unit 600 may be provided on the bottom or the side of the game table. Further, when
the throw line irradiation unit 600 is provided in the game table, the throw line
irradiation unit 600 may be provided to be slidable, rotatable, and tiltable.
[0361] Specifically, referring to FIG. 18A, the game device 1000 may include a rail 80-1,
a sliding slot 80-2, a fixation rod 80-3, a sliding support unit 80-4, a sliding wheel
80-5, a rail gear 80-6, a rotation bracket 80-8, and a tilting bracket 80-9.
[0362] A pair of rails 80-1 may be provided on the bottom or the side of the game table
of the game device 1000. Here, the rail 80-1 may be provided to have a ' └ ┘ ' shaped
cross-section in which the sliding slot 80-2 is formed at the center. In addition,
the rail gear 80-6 may be formed on a part of the top of the rail 80-1.
[0363] Meanwhile, the sliding support unit 80-4 may be seated on the rail 80-1. Here, at
least four sliding wheels 80-5, two each, may be rotatably axially fixed to each of
both side surfaces of the sliding support unit 80-4, respectively. Here, the sliding
support unit 80-4 or the sliding wheel 80-5 may be coupled and fixed to the rail gear
80-6.
[0364] Additionally, a driving motor capable of driving the sliding wheel 80-5 may be embedded
inside the sliding support unit 80-4. Here, the driving motor may be operated by the
control unit 100 of the game device 1000.
[0365] At least one fixation rod 80-3 may penetrate the sliding slot 80-2. An upper end
of the fixation rod 80-3 may be fixed to the bottom of the sliding support unit 80-4,
and the movement unit 80-7 may be fixed to the bottom of the fixation rod 80-3.
[0366] According to some embodiments of the present disclosure, the throw line irradiation
unit 600 may be moved in a forward and backward direction through the sliding support
unit 80-4 which moves along the rail 80-1.
[0367] Referring to FIG. 18B, FIG. 18 is a diagram illustrating the structure illustrated
in FIG. 18A viewed from the bottom.
[0368] As illustrated in FIG. 18B, the rotation bracket 80-8 may be rotatably installed
on the movement unit 80-7 coupled to the sliding support unit 80-4 through the fixation
rod 80-3. In addition, the tilting bracket 80-9 may be installed on the rotation bracket
80-8 which allows the throw line irradiation unit 600 to be tiltable. In addition,
the throw line irradiation unit 600 may be installed in the tilting bracket 80-9.
[0369] That is, the throw line irradiation unit 600 may be tilted according to the operation
of the tilting bracket 80-9. The throw line irradiation unit 600 may be rotated according
to the operation of the rotation bracket 80-8. In addition, the throw line irradiation
unit 600 may slide and move according to the operation of the movement unit 80-7 coupled
to the sliding support unit 80-4.
[0370] Therefore, the user may adjust an irradiation location and an irradiation angle of
the image including the information on the line light or the location of the throw
line.
[0371] FIG. 19 is a flowchart for describing an example of a method for calculating a game
score by a control unit of a game device according to some embodiments of the present
disclosure.
[0372] According to some embodiments of the present disclosure, a control unit 100 of a
game device 1000 may calculate a game score based on sensing data sensed by a sensing
unit 200. Further, the control unit 100 may recognize whether a predetermined event
occurs based on the sensing data sensed by the sensing unit 200.
[0373] Referring to FIG. 19, the control unit 100 may acquire first sensing data that a
ball is positioned in a first cup among at least one first game cup through a ball
sensing unit 210 (S110).
[0374] In this case, the control unit 100 may recognize whether that second sensing data
that the ball hits a guard unit is acquired through a guard sensing unit 230 (S120).
[0375] When the control unit 100 recognizes that the second sensing data that the ball hits
the guard unit is acquired through the guard sensing unit 230 (Yes in S120), the control
unit 100 may process a game score to be invalid (S130).
[0376] That is, the control unit 100 may recognize whether the ball hits the guard unit
installed to prevent the ball from going out of a game table according to whether
to acquire the second sensing data. In addition, when the control unit 100 recognizes
that the ball hits the guard unit and the ball is positioned in the first cup, the
control unit 100 may process the score for the relevant ball to be invalid.
[0377] Specifically, the ball hitting the guard unit may be a ball (e.g., a miss ball) which
leaves to the outside of the game table if there is no guard unit. Therefore, the
control unit 100 may recognize that the ball hits the guard unit when the second sensing
data is acquired by the guard sensing unit 230. In addition, the control unit 100
recognizes the ball as the miss ball to process the game score to be invalid.
[0378] Meanwhile, when the control unit 100 recognizes that the second sensing data that
the ball hits the guard unit is not acquired through the guard sensing unit 230 (No
in S120), the control unit 100 may recognize whether third sensing data that the ball
is bounded on a second section is acquired through a bound sensing unit 220 (S140).
When the control unit 100 recognizes that the third sensing data that the ball is
bounded on the second section is acquired through the bound sensing unit 220 (Yes
in S140), the control unit 100 may calculate the game score and grant a weight to
the game score (S150).
[0379] Meanwhile, when the control unit 100 recognizes that the third sensing data that
the ball is bounded on the second section is not acquired through the bound sensing
unit 220 (No in S140), the control unit 100 may not grant a separate weight to the
game score, and calculate the game score (S160).
[0380] That is, the control unit 100 may recognize whether the ball positioned in a first
cup is bounded on the second section, and then enters the first cup, or whether the
ball is not bounded on the second section and enters the first cup according to whether
the third sensing data being acquired. In addition, when the control unit 100 recognizes
that the ball is bounded on the second section, and then enters the first cup, the
control unit 100 may grant the weight to the score for the relevant ball.
[0381] As an example, when the control unit 100 recognizes that the ball is not bounded
on the second section, and enters the first cup, the control unit 100 may determine
the score (e.g., 10 points) corresponding to the first cup as a score of the player
who throws the ball. However, the present disclosure is not limited thereto.
[0382] As another example, when the control unit 100 recognizes that the ball is bounded
on the second section, and enters the first cup, the control unit 100 may determine
a double (e.g., 20 points) of the score (e.g., 10 points) corresponding to the first
cup as a score of the player who throws the ball. However, the present disclosure
is not limited thereto.
[0383] That is, according to some embodiments of the present disclosure, the control unit
100 of the game device 1000 may calculate the game score based on sensing data sensed
by a sensing unit 200 provided in the game table.
[0384] According to some embodiments of the present disclosure, the control unit 100 may
differently determine the game score according to the cup at which the ball is positioned.
[0385] For example, the control unit 100 may determine the game score as 10 points when
the ball is positioned in the first cup of at least one first game cup, 20 points
when the ball is positioned in the second cup of at least one first game cup, and
30 points when the ball is positioned in the third cup of at least one first game
cup.
[0386] According to some other embodiments of the present disclosure, the control unit 100
may determine the game score equally for all cups at which the ball is positioned.
[0387] For example, the control unit 100 may determine the game score as 10 points when
the ball is positioned in the first cup of at least one first game cup, 10 points
when the ball is positioned in the second cup of at least one first game cup, and
10 points when the ball is positioned in the third cup of at least one first game
cup.
[0388] According to some additional embodiments of the present disclosure, the control unit
100 of the game device 1000 may determine the game score based on the location of
the throw line. Here, the throw line irradiation unit 600 of the game device 1000
may irradiate light to a plurality of throw lines. In addition, the game device 1000
may further include a distance measurement sensor for sensing the location of the
throw line at which the player throws the ball.
[0389] Specifically, the control unit 100 may grant the weight to the game score or grant
a penalty to the game score based on the location of the throw line at which the player
throws the ball.
[0390] For example, the control unit 100 may differently grant scores to the first player
and the second player even though the first player and the second player puts the
ball in the same game cup (i.e., game cups to which the same score is granted, e.g.,
10 points). That is, the control unit 100 may determine a second score (e.g., 20 points)
of the second player who throws the ball at a second throw line location relatively
far from the game table to be higher than a first score (e.g., 10 points) of the first
player who throws the ball at a first throw line location relatively close to the
game table. However, the present disclosure is not limited thereto.
[0391] Therefore, the game device 1000 according to some additional embodiments of the present
disclosure grants the game score of the player by various schemes to increase the
entertainment element for the game performed in the game device 1000.
[0392] Meanwhile, the control unit 100 of the game device 1000 may recognize whether a predetermined
event occurs based on the game score. In addition, the control unit 100 may control
the display unit 400 or the audio unit 500 to output an image or sound effect corresponding
to the predetermined event. Here, the image or sound effect corresponding to the predetermined
event may be prestored in the memory 300 of the game device 1000.
[0393] The predetermined event may include, for example, a first event in which the ball
thrown by the player is positioned in a predetermined specific cup among at least
one game cups, a second event in which scores acquired by a plurality of balls thrown
by the player exceed a predetermined score, and a third event in which at least two
balls of the plurality of balls thrown by the player are positioned in the same cup.
However, the present disclosure is not limited thereto.
[0394] According to some additional embodiments of the present disclosure, the game device
1000 may acquire an image in which the player throws the ball through the camera unit.
In addition, the control unit 100 may control the display unit 400 to output the image
acquired by the camera unit to the display unit when recognizing that the predetermined
event occurs.
[0395] Therefore, a differentiated event image is provided for each player to increase the
entertainment element of the game played by the game device 1000.
[0396] FIG. 20 is a diagram for describing an example of an application screen related to
a game performed by the game device according to some embodiments of the present disclosure.
[0397] According to some embodiments of the present disclosure, the communication unit of
the game device 1000 may transmit information related to the game performed in the
game device 1000 to the user terminal.
[0398] Specifically, the communication unit may transmit a play history of the game performed
in the game device 1000 to the user terminal. Here, the play history may include,
for example, the number of game plays, a competition record, and the number of misses
of the player. However, the present disclosure is not limited thereto.
[0399] According to some other embodiments of the present disclosure, the communication
unit of the game device 1000 may transmit information related to a game to a game
server that manages the information related to the game.
[0400] Although not illustrated in the figure, the game server may be provided integrally
with the game device 1000. The operator of the game device 1000 may also install the
game server inside the game device 1000. For example, any one is selected among one
or more game devices 1000 to be set as a main game device 1000. The game device 1000
except for the main game device 1000 is constituted by a sub game device to install
the game server inside the main game device 1000. However, this is exemplary, and
the game server is also positioned outside the game device 1000 to communicate with
other game devices. The main game device may also be connected to the game server
installed therein by a network. Further, the main game device and one or more sub
game devices may be connected to each other through the network.
[0401] Further, the game server according to some embodiments of the present disclosure
may provide an application installable in the user terminal. In addition, the game
server may receive play records of users corresponding to the user terminals, respectively
from the game device 1000. In this case, the game server may analyze the play records
of the users received from the game device 1000, and provide a result of analyzing
the play records to the user terminal.
[0402] Further, the game server may also provide, to the user, a means for controlling logging
in the game device 1000 by using the user terminal in which the application is installed,
controlling the game device 1000, or controlling the game performed in the game device
1000.
[0403] Meanwhile, an application related to the game performed in the game device 1000 may
be installed in the user terminal. Here, the application may provide, to the user,
the information related to the game received from the communication unit of the game
device 1000 or the result of analyzing the play record received from the game server.
[0404] For example, the application may include an application screen 90 illustrated in
FIG. 20.
[0405] Specifically, the application screen 90 may include a game record display area 91
in which the game record of the user is displayed, a login information display area
91-1 in which information of a log-in user is displayed, an advertisement and event
display area 92 related to the game device 1000, a hot key display area 94 predetermined
by the user, and a menu display area 95 of the application. However, the elements
described above are not required in implementing the application screen 90 and the
application screen 90 may thus have elements more or less than elements listed above.
[0406] The user of the game device 1000 of the present disclosure may conveniently identify
a game play record thereof, or a result of analyzing the game play record through
the application illustrated in FIG. 20.
[0407] That is, the game device 1000 according to some embodiments of the present disclosure
provides various information (e.g., the play record) to the user to induce the user
to intuitively recognize a game skill thereof. Therefore, the game device 1000 may
enhance a satisfaction of the user for the game or an immersion of the game.
[0408] The description of the presented embodiments is provided so that those skilled in
the art of the present disclosure use or implement the present disclosure. Various
modifications of the embodiments will be apparent to those skilled in the art and
general principles defined herein can be applied to other embodiments without departing
from the scope of the present disclosure. Therefore, the present disclosure is not
limited to the embodiments presented herein, but should be interpreted within the
widest range which is coherent with the principles and new features presented herein.