FIELD OF ENGINEERING
[0001] The invention relates to the creation of a method of playing in a specially constructed
for the game facility with a bouncing surface, doors, ball and net. The game method
provides for taking into account the individual score of the players and the playing
time. The method of play and the facility are recreational and competitive in nature
and are intended for children and adults. The invention will find application in sports
clubs, children's entertainment centers, gymnasiums in schools and other places where
sports can be practiced indoors or outdoors. The invention creates conditions and
allows the performance of an independent game under certain rules. The facility provides
the ability to perform the method of play while accounting for each player's score
and playing time. The method and facility suggest the possibility of having two or
four players at the same time, divided into teams against each other. The equipment
of the game provides for a barrier net through which the ball passes, a board where
the ball should land and a bouncing surface on which the players are located. Keeping
the ball in the field of play is ensured by fence nets.
PRIOR ART
[0002] Many games have been created and known over time with a ball that, when it hits a
certain field, goal, basket or line, leads to results in scoring points for the player
or team that has managed to fulfill the condition of the game. Ball games such as
volleyball or tennis are known in which the field of play is divided into two by a
net and the ball must pass over the net so as to enter the opposite court and the
player or players from the opposite court must prevent the ball from falling in the
field in which a point will be scored. In games with passing the ball over the net,
different surfaces of the playing field are known, such as sand, wooden surface, fireclay
or some artificial covering. Games and installations made of a bouncing surface of
different shapes and sizes are known. The game facility with a bouncing surface, ball
and net offers as a technical solution a surface with which each of the playing fields
is built is a bouncing surface and at the same time a ball game is organized and conducted,
in which the score of each player is counted. Thus, each of the players defends their
field by using the springiness of the surface and at the same time aims to achieve
an accurate hit in the goal located in the field of the other player. The spring-loaded
surface offers the ability to bounce in a defense from the ball shot by the other
player and to shoot the ball by the player at a significantly bigger height, using
a horizontal shot at the goal and a smaller parabola, with which the shot is more
accurate and controlled. The field in which the ball must land to score a point is
organized as a goal, representing a plane, a board with holes located on the inside
wall, behind each of the players, across the field of play on which the participants
are standing. The movement of the ball is limited within the facility by means of
a safety net. The game ball is made of soft material, but of sufficient density so
that it is possible to score a hit and at the same time the impact of the ball on
a player's body is not traumatic or painful. Ball games are one of the most popular
sports for all ages. Bouncing surfaces, on the other hand, create fun and challenge
children and adults alike to explore the possibilities of controlling the human body
in flight. There will never be a finite number or enough ball games and equipment
for them and a new way of practicing a competitive ball game, using a bouncing surface
is a challenge, fun and movement opportunity for children, youth and any adult who
realizes the need of movement.
TECHNICAL ESSENCE OF THE INVENTION
[0003] The purpose of the invention is to create a facility that creates conditions for
playing with a ball on a bouncing surface according to certain rules of the game,
representing a new method, including taking into account the individual score of the
players and the playing time. The facility is a tubular structure made of galvanized
iron with the thickness of the tubular elements, allowing to ensure stability and
load endurance according to the weight of the players and the movements performed
during the game. The facility is a field, separated in a closed space as a cell /1/,
which is basically in the shape of a truncated pyramid. In the preferred embodiment,
the cell /1/ has dimensions, at the base, a length of 800 cm to 840 cm, a width of
230 cm to 460 cm and a height of 360 cm. The pipes that make up the tubular structure
of the cell /1/ are lined with vinyl cover with embedded foam 121. The cell /1/ in
the lower part, through which it is mounted on the ground, is lined and decorated
/3/ with solid polycarbonate and vinyl boards. The upper part of the tubular structure
of the cell /1/ is of a parallelepiped shape. The walls along the length and the ceiling
of the formed parallelepiped are made of a safety net 151. In a preferred embodiment,
the safety net 151 is made of PES / polyester. The safety net 151 is attached to the
tubular structure of the cage /1/ with a reinforced polyester rope. The safety net
151 excludes the possibility of the ball leaving the playing field, orients the players
to the end of the playing field and protects them from falling off the equipment during
the game. Players enter the facility through a specially designed closing opening
161 in the safety net. In a preferred embodiment, two openings 161 are made, which
are closed with a zipper with a double-sided grip and fastening. The zipper of the
openings 161 is intended to be waterproof if the device is used outdoors. The short
walls of the parallelepiped /4/ remain behind each of the players and are used for
goals /9/ in the game, and according to the method of use, each of the players aims
to hit the ball in the goal located behind the other player and accordingly defends
their own goal when shooting the ball performed by the other player. The goals /9/
in the preferred embodiment are made of a light metal cross structure with nine pairs
of plates /7/, made of aluminum composite panels, solid polycarbonate, mounted on
it. In front of the pairs of tiles is mounted a board /4/, freely hanging, thus forming
the goal /9/, clamped with tape to the tubular structure of the cell /1/ on its four
sides as suspenders and in a preferred variant it is made of polypropylene tape. Said
tape attaches the door to the pipe structure and the short walls of the facility.
The goal 191 in which a field goal is to be scored in the preferred embodiment has
nine holes /8/, with a different diameter for each hole, but large enough to pass
the ball for play on a field goal. It is preferable that the openings are made on
the hanging vertical goal 191 with an arrangement of three rows and three columns
with equal distances between the openings themselves. The pairs of tiles /7/ are not
visible to the players and are placed behind the door holes /8/. In the preferred
embodiment, one tile of the pairs is static /10/ and the other tile is movable /11/
and is attached to the static one by means of spring bolts so that the movable one
/11/ can be displaced by the impact of the ball and touch the static one /10/ and
then return to its original state. In the preferred embodiment, the spring tension
is calculated for a ball of specified dimensions and weight. An electric button /12/
is mounted on the static tile, which detects touches on the movably attached tile
/11/. In front of the tiles /7/ is the goal /9/ measuring 200 cm by 200 cm, in which
nine holes of different diameters have been made. The goal /9/ is made of foam-filled
vinyl. The static tiles /10/ are connected to an electronic board /13/ mounted along
the length in the middle of the long wall of the parallelepiped. The electronic board
/13/ lights up by means of diode panels and has an additional built-in controller
for executing preset commands. The electronic panel /13/ is connected to an audio
player for producing sound when a hit is made and the beginning and beginning/end
of musical-accompanying sounding. In the preferred embodiment, the floor of the facility
is made of two independent rectangular-shaped bounce sheets /14/. The model is made
with springboards /trampolines/ measuring 210 cm by 300 cm. Each of the boards has
metal springs /15/ made of galvanized steel that fix the board. The springs are vinyl
covered. The number, thickness of steel and tension of the springs vary, according
to the purpose of the facility and the intended permissible weight and load. The two
bouncing surfaces are located next to each other, being connected to each other along
the short side of the rectangles. In the model presented in the diagram, the bouncing
surfaces are located at a height of 74 cm relative to the level of the ground on which
the facility is installed. The height is necessary to prevent hitting the ground surface
when bouncing on the canvas. The height can vary and be adjusted according to the
weight of the participants, the number of springs in the bouncing surface and the
place where the equipment will be installed. In order to compensate for the height
of deployment of the bounce sheets /14/, a ladder /16/ is installed at the opening
161 of the fence safety net 151. During the connection, a separator is placed between
the two bouncing surfaces with a game net /17/ attached to it. The game net /17/ is
made of polyester with dimensions: height from 140 cm to 220 cm and length of 200
cm. The way of placing the game net /17/ allows its height to be adjusted in relation
to the bouncing surface and vary from 120 cm to 220 cm, relative to the height of
the participants in the game, the degree of difficulty to be achieved and the experience
of the players. To play the game, a ball /18/ is used, made of foam and with a diameter
of the ball /18/ from 9 to 15 cm and a weight of 20-100 g. The ball should be able
to be counted when hitting the movable tile /11/ and to cause the spring to contract
so that the static plate /10/ is touched and the electric button /12/ is actuated.
At the same time, the ball /18/ should allow a possible and comfortable grip with
a hand by each of the players.
[0004] The method of play in the facility, in a preferred embodiment, involves two players
and one game ball. The players enter the facility by the ladder /16/ through the opening
161 and stand on both sides of the playing net /17/. A player is appointed to start
the game. At a given start of the game, the player in possession of the ball moves
around the playing field by bouncing on the bounce sheet /14/ and tries to pass the
ball /18/ over the playing net 1171 so that the ball enters one of the holes 181 on
the goal /9/ located behind the other player. The second player, bouncing off the
bounce sheet, tries to prevent the ball from passing over the playing net /17/ and
into one of the openings 181 of the goal 191 located behind him, while trying not
only to block the movement of the ball /18/, but to hold and control the ball so that
he/she can then shoot at the goal /9/ located behind the first player. When the ball
/18/ hits one of the goal openings /8/, the button /12/ sends a signal to the electronic
board 1131, which writes a point for the player, on the opposite side of the door
/9/, and gives a sound signal. The electronic scoreboard /13/ displays and reports
the score of each of the players and the predetermined playing time, stopping the
reading when the game is interrupted. When the allotted time expires, a sound signal
from the electronic scoreboard signals the end of the game.
[0005] The game allows cameras to be installed in various places on the playing field so
as to record the game. With a secured connection to a computer, by means of the controller,
the regulation of the electronic panel 1131 can be carried out remotely.
[0006] The conducted tests show that the optimal playing time is 10 minutes, taking into
account the physical load of the muscles and the heart. That is why this is the set
standard playing time in the facility when the game is announced. If the players achieve
a tie in the stipulated 10 minute standard playing time, the time is extended by 1
to 3 minutes.
[0007] When registering more people wishing to participate in the game, it is possible to
demarcate beginner and advanced categories or organize a competition between the participants
on the basis of a tournament, with distribution into groups and the organization of
elimination matches, according to the number of participants. When practicing and
spreading the game as a sport, based on the tournaments and participations held, an
age ranking can be organized.
[0008] The tests conducted show that the rules of the game are clearly understandable, the
game is dynamic, easy to learn even by young children, it is executable by the players,
it achieves the goals of providing fun and movement to the competitors. At the same
time, the experiments show that, in the recommended implementation, the method of
play and the implementation of the facility guarantee the safety of the participants
by limiting the risks of traumatic injuries during the performance of the game and
jumping on the bouncing surface. The load-bearing elements of the structure are sealed
and cushioned with foam, the game ball is light from a soft, foam material. Tests
show that the game increases the level of concentration of the participants for a
relatively long time by being a challenge and develops the motor culture of the players,
the ability to control their body and movements when bouncing and in flight, while
simultaneously performing shooting movements with a ball aimed at a specific target.
The method of playing involves the loading of different muscles of the body, and the
constant bouncing of the players on the bouncing canvases causes the expenditure of
energy. The game method involves achieving a goal and determining a winner, which
implies keeping the interest of the participants with the introduced competitive element
and game time in which the result is counted.
FIGURES EXPLANATING THE COMPONENTS AND THE FUNCTIONS THEREOF
[0009] A model of a playing facility with a bouncing surface, ball and net, taking into
account the individual score of the players and the playing time is shown in the attached
figures.
Figure 1 shows the overall appearance of the facility, indicating the location and
general view of each of the components necessary for the proper execution and equipment
of the facility.
Figure 2 shows a view of the goal /9/ with the designed openings and the location
of the metal cross structure with installed pairs of tiles /7/ on which, when the
ball hits, the electronic board reports a change in the result.
Figure 3 shows a view of the light electronic board /13/ for reporting the start and
end of the game, the playing time and the result.
EXAMPLE OF IMPLEMENTATION
[0010] The exemplary implementation of the facility is shown in Diagram 1. The tubular structure
of the cell /1/ made of galvanized iron is made in the form of a truncated pyramid
with a rectangular base and with dimensions of 640 cm in length, 230 cm in width at
the base, 360 cm in height and 1000 cm by 230 cm at the top of the pyramid. 160 m
of cp42, 3 mm pipe is required for the implementation of the sample model. The pipes
of the tubular structure of the cell /1/ are lined with vinyl coating with an embedded
50 mm foam 121. For the implementation of the sample model, 50 square meters of vinyl
and 24 square meters of foam are used. For the lining /3/ of the base, the lower part
of the cell /1/ and the decorative tiles, solid polycarbonate boards with a thickness
of 3 mm are used with dimensions of the four rectangular boards - 320/50 cm, and trapezoidal
boards with dimensions of 85/320/50/320 cm. After lining the base of the tubular structure
of the cage, the remaining visible part of the tubular structure of the cell /1/ is
shaped like a parallelepiped. The walls along the length and the ceiling of the parallelepiped
are made of a safety net/5/ with characteristics - 4 mm/ PES /polyester 4.5x4.5 cm.
The safety net 151 is attached to the tubular structure of the cell /1/ with a reinforced
polyester rope. The purpose of the safety net is to ensure that the ball remains in
the facility and at the same time to prevent players from bouncing so that they fall
off the facility. In the preferred version, two openings are made in the safety net
for players to enter the facility. The openings 161 are closed with a waterproof zipper
with double-sided grip and fastening. The zipper allows for a stronger closing of
the openings, has a protective coating and excludes the possibility of injury and
scratches, as well as easy opening under pressure. For this reason, a textile fastener
of the self-adhesive tape type velcro, was not used in the implementation of the sample
model. The short walls of the parallelepiped are made of a light transparent metal
cross structure /19/. Pipes measuring 220 cm by 200 cm were used for it. Nine pairs
of plates /7/ with a square shape and sizes varying from 40 cm to 60 cm in length
on the side, made of aluminum composite panels, solid polycarbonate, were installed
on the metal structure. In front of the pairs of tiles is mounted a board /4/, freely
hanging and this forms the goal /9/, clamped with tape to the tubular structure of
the cell /1/ on its four sides like suspenders, made in a preferred variant of polypropylene
tape. Said tape attaches the goal to the pipework and short walls of the facility.
The pairs of tiles /7/ are placed behind the openings 181 of the goal /9/, one tile
of the pairs being static /10/ and the other tile being movably attached /11/ to the
static one /10/ by spring bolts so that it can move from the hitting of the ball to
touch the static one, then return to its original state. An electric button /12/ is
mounted on the static tile, which detects touches on the movably attached tile /11/.
In front of the tiles /7/ is the cell /9/ measuring 200 cm by 200 cm, in which nine
holes of different diameters /from 30 cm to 60 cm/ have been made. The goal 191 is
made of foam-filled vinyl. The static tiles /10/ are connected to an electronic board
/13/ mounted along the height in the middle of the long wall of the parallelepiped.
The electronic board 1131 lights up by means of diode panels, with an additional built-in
controller for executing preset commands. The electronic panel /13/ is connected to
an audio player for producing sound when a hit is made and the start and start/end
of music-accompanying sounding. In the preferred embodiment, the floor of the facility
is made of two independent bouncing canvases /14/ with a rectangular shape. The model
is made with canvases /trampolines/ measuring 210 cm by 300 cm. Each of the canvases
has metal springs /15/ made of galvanized steel that fix the canvas. The springs are
vinyl covered. The number, thickness of steel and tension of the springs vary, according
to the purpose of the facility and the intended permissible weight and load. In a
preferred embodiment, the canvases have 68 springs on each of the two bouncing surfaces.
The two bouncing surfaces are located next to each other and are connected to each
other along the short side of the rectangles. In the model presented in the diagram,
the bouncing surfaces are located at a height of 74 cm relative to the level of the
ground on which the facility is installed. The height is necessary to prevent hitting
the ground surface when bouncing on the canvas. The height can vary and be adjusted
according to the weight of the participants, the number of springs in the bouncing
surface and the place where the equipment will be installed. In order to compensate
for the deployment height of the bounce sheet 114/, a ladder /16/ is installed at
the opening 161 of the fence safety net 151. On the presented model, the ladder is
100 cm high and has three built-in steps. The ladder is made of metal. At the connection,
a separator is placed between the two bouncing surfaces with a game net /17/ attached
to it. The playing net /17/ is made of polyester, with dimensions of height from 140
cm to 220 cm and length of 200 cm. The way of placing the game net /17/ allows its
height to be adjusted in relation to the bouncing surface and vary from 140 cm to
220 cm, according to the height of the participants in the game, the degree of advancement
and the set difficulty. To play the game, a ball /18/ made of foam and with a diameter
of the ball /18/ from 9 to 15 cm and a weight of 20-100 g is used. The ball should
be able to pass through the openings 181 of the goal and be counted upon hitting the
movably attached tile /11/ and cause the spring to contract so that the static tile
/10/ is touched, while the ball /18/ should allow a one-handed grip by a player.
[0011] With two players, after choosing a field for each player to stand in and an appointed
player to start the game, the players enter the cell /1/ through the ladder /16/ installed
in front of the opening 161 of each field and take their places. When the electronic
scoreboard /13/ gives a signal to start the game, the player who has been given the
right to start the game takes the ball /18/ and starts moving with bounces on the
bounce sheet /14/, trying to achieve the highest bounce immediately before reaching
the playing net /17/. At the highest point of the bounce, the player throws the ball
/18/ over the playing net /17/ aiming to hit one of the holes 181 in the goal /9/
located behind the other player. The player who is not in possession of the ball chooses
a method of defense by bouncing on the bounce sheet to try to block the ball from
passing over the playing net /17/ or to divert it from falling into an opening located
in the goal 191, which is behind him/her. When the ball /18/ hits one of the door
openings 191, the electronic board 1131 indicates a change in the player's score by
sound and writing. After a goal is scored, the game continues with the player in whose
goal the ball entered and he/she gets the right to hold the ball and shoot. At the
end of the predetermined and reported playing time on the electronic scoreboard 1131,
the game ends and the player who scored more accurate hits in the opponent's goal
is declared the winner. When the time expires and the result is equal, overtime periods
of 1 to 3 minutes are played, according to the players' prior agreement and according
to their age and physical exertion abilities. With more than two players, player swaps
can be arranged, both during play, and head-to-head matches can be arranged and a
winner appointed. When using the facility in a sports center or complex, school or
training center, players can be divided into levels, for example: beginners, advanced
and experts, and by changing the level of the playing net 1171 or the diameter of
the door openings, the realization of a hit in the goal to be complicated. When matches
are played and won, players can receive points for their inclusion in the ranking.
1. Bouncing surface, ball and playing net equipment, comprising a cell /1/ of tubular
construction in the shape of a truncated pyramid, above ground level, a safety net
151 surrounding the tubular construction of the cell /1/, a ladder /16/, connected
to the tubular structure of the cell /1/, goals 191 with openings /8/, pairs of static
/10/ and movable /11/ plate located behind the openings /8/, controller, electronic
board 1131, ball / 181, a playing net /17/ located vertically in the middle of the
long side of the parallelepiped, the floor of the facility being two independent bouncing
surfaces /14/ of rectangular shape, between which the playing net 1171 is located,
connected to each other and attached to the pipework.
2. A game device according to claim 1, characterized in that between the two bouncing canvases there is a playing net /17/ located along an axis
vertical to the ground surface, and the playing net /17/ is implemented with the ability
to adjust the height by moving the playing net 1171 along the vertical axis of attachment.
3. A game device according to claim 1, characterized in that there are goals /9/ implemented as a plane on the two side short walls of the tubular
structure of the cell /1/, the goals /9/ having openings of different sizes /8/, each
of said holes having a diameter large enough for the game ball /18/ to pass through.
4. A game device according to claim 1, characterized in that behind the openings of said goals /9/ for hitting the ball, a movable /11/ and a
static /10/ tiles are located, the latter being connected to a button 1121, as the
button 1121, connected to a controller in the electronic panel 1131 reports thr touch
of the movable /11/ tile to the static one /10/.
5. Game device according to claim 1, characterized in that the electronic board 1131 is connected to a player that produces sound and image
and is connected to an external device by means of a Wi-Fi connection.
6. A method of playing on a bouncing surface, ball and net facility according to claim
1 and comprising the performance of the following operations:
- Entry into the facility of a number of players corresponding to the bouncing surfaces;
- Adjusting the height of the net, in accordance with the height of the players;
- Selecting a starting player;
- Arranging the players on both sides of the net /17/;
- Indication of start of game on the electronic scoreboard;
- Putting the ball into play by the player chosen to start the game by throwing the
ball over the net /17/ in the direction of the goal opening /9/ located behind the
other player.
- Players move across the field and shoot at the goal by jumping from the bouncing
surface of the floor.
- In the case of a hit in the door opening, the number 1 is written on the electronic
panel, and the panel emits a sound signal.
- When the ball passes into the second player's field and is caught by him/her, the
latter gets the right to shoot at the goal of the first player.
- When the game is interrupted, the electronic scoreboard stops counting the playing
time.
- When the predetermined time expires, the electronic scoreboard gives an audible
signal to end the game.
- The player who scored more hits won the game.
7. A game method according to claim 6, characterized in that the participating players can request a replacement of one or two players during
a game.
8. A game method according to claim 6, characterized in that the game net /17/ is placed at a height according to the skills of the players in
mastering the game.
9. A game method according to claim 6, characterized by conducting a competition between more than two players by dividing these players
into separate groups and organizing eliminations between the winners of each of said
groups.