TECHNICAL FIELD
[0001] The present disclosure relates to a computer implemented method performed by a gaming
system. In particular, the present disclosure relates to a scheme for further improving
a randomness in a game provided by means of the gaming system. The present disclosure
also relates to a corresponding gaming system and to a computer program product.
BACKGROUND
[0002] Games of chance are known and widely played for recreational purposes. The gaming
industry has come to recognize that to sustain long term success it must be constantly
innovative in introducing new games and new gaming concepts to the gaming public.
One example of this innovating drive can be appreciated in the embrace of the Internet
and online gaming by the gaming industry.
[0003] A common trend within the online gaming industry is to provide potentially new and
current players with new means for attracting and ensuring that players remain at
the online site, controlled by a gaming operator, providing the games. An example
of such a means is the introduction of further unexpected scenarios in the game, potentially
allowing a player to be further driven to play the game since the player has a desire
to participate with the game in case of such an unexpected scenario appearing.
[0004] The introduction of possible unexpected scenarios in the game could also further
increase the payout to the player, since the unexpected scenario possibly could add
a further leverage to a bet placed by the player. Although this of course is of high
interest to the player, such further possible payouts must be closely controlled by
a gaming operator, ensuring that the payouts stay within desired boundaries. Thus,
there is a general need to balance the attraction power of the game by means of possible
further and higher payouts, while at the same time ensuring that an operator is in
total control of the game.
[0005] An example of an implementation of an exemplary gaming system adapted for further
improving an attraction power to an online game is presented in
US20220068083A1. In
US20220068083A1, the focus is towards an implementation where a server continuously updates a portion
of an online gaming environment comprising a table holding a predetermined plurality
of cells populated with e.g. slot game elements, where the gaming environment is provided
at a display screen of an electronic user device operated by a user/player. The server
is further adapted to function in a reactive manner and only direct the electronic
user device to display the updated table if new elements have been introduced in the
table.
[0006] Even though
US20220068083A1 presents a highly interesting approach to enhanced online gaming, there is always
a desire to provide further enhancements to further increase the attractiveness of
online gaming, while ensuring that the online gaming may be performed in a safe and
secure manner for the user/player as well as for an operator of the online game.
SUMMARY
[0007] According to an aspect of the present disclosure, the above is at least partly met
by a computer implemented method performed by a gaming system, the gaming system comprising
a server arranged in communication with an electronic user device using a network
connection, the electronic user device comprising a display screen, wherein the method
comprises the steps of receiving, at the server, a request from the electronic user
device to play a game provided by the server, the request comprising a wagering bet,
forming, using the server, a table in the form of a grid having a selected dimension
and comprising a selected number of cells, generating, using the server, a set of
elements corresponding to the selected number of cells, wherein the set of elements
are selected from a group of predefined element types, populating, using the server,
the cells of the table with the set of elements, directing, using the server, the
electronic user device to display the table at the display screen, detecting, using
the server and by applying a predefined matching scheme, the presence of a cluster
of adj acent cells comprising a plurality of related element types, increasing, using
the server, a multiplication factor for the game based on the detected cluster of
adjacently arranged cells, and identifying, using the server, a predefined relation
between the set of elements comprised with the table, determining, using the server,
a gaming outcome based on the wagering bet, the multiplication factor and the predefined
relation between the set of elements comprised with the table.
[0008] Generally, when the operational scheme according to the present disclosure is applied
to a game concept provided by the server, it may be possible to increase the randomization
of the game, thus ensuring an improved integrity of the game as compared to prior-art
implementations relying on random generated determinations, since known general computer-based
issues relating to the generation of randomized material to the game are minimized.
Additionally and advantageously, the suggested scheme may also, potentially, allow
for increasing winning possibilities for a player participating in the game. This
could potentially be beneficial to both the player participating in the game and the
gaming operator providing the game.
[0009] These advantageous effects are achieved by the introduction of a multiplication factor
that dynamically will affect the overall outcome of the game. The multiplication factor
is in turn at least dependent on a detected clustering of adj acently arranged cells
within the table of the game. Additionally, the introduction of the multiplication
factor will drastically reduce the level of predictability of the game, effectively
and drastically increasing the randomness of the game.
[0010] The definition of "adjacently arranged cells" may be dependent on the specific implementation
of the present scheme. For example, adjacently may be defined as arranged on the same
row of the table or in the same column of the table. It may however also be possible
to allow other cluster formations to be seen as adjacently, such for example comprising
a combination of cells arranged both on different columns and on different rows, but
at least sharing a side of a cell to another cell holding a matching element.
[0011] In one embodiment the plurality of adjacently arranged is at a minimum four adjacently
arranged cells, including e.g. 1 × 4 cells or 2 × 2 cells. However, any plurality
of (at least two) cells is possible and within the scope of the present disclosure.
Other definitions of clusters comprising matching elements are of course possible
and within the scope of the present disclosure. Such a further example of a cluster
may be where matching elements form specific "shapes", but not necessarily share a
cell side with each other. Thus, two adjacent cells may possibly, in some embodiments,
be seen as two cells at least having "touching" cell corners.
[0012] For ensuring that the matching is performed with a minimum amount of perceived delay
in the progression of the game it is desirable to apply a computational efficient
predefined matching scheme. Possible schemes that can be used in relation to the present
disclosure include different forms of feature detection algorithms that today find
usage within e.g. the computer vision field, such as for detecting and describing
local features in images. In some embodiments of the present disclosure the predefined
matching scheme may be selected to apply e.g. feature descriptors or feature vectors,
where the plurality of predefined cluster formations are expressions of such feature
descriptors or feature vectors. Other predefined matching schemes are also possible
and within the scope of the present disclosure.
[0013] In some embodiments, the plurality of predefined cluster formations generates different
gaming outcomes and affects the multiplication factor differently, where potentially
in comparison more "complex" clusters comprising specifically "unusual" elements may
generate a different gaming outcome as compared to a less complex cluster comprising
"common" elements.
[0014] In accordance to the present disclosure, the overall gaming outcome is as discussed
above determined based on the wagering bet, the multiplication factor and the predefined
relation between the set of elements comprised with the table. The predefined relation
between the set of elements comprised with the table is a further way of additionally
increasing the randomness of the game. Specifically, it may in accordance to the present
disclosure be possible to allow for specific predefined "patterns" to be identified
within the table. As exemplified above, such patterns may for example be identified
using the mentioned computational efficient predefined matching scheme. As an example,
the gaming operator may in advance dictate that some "element scenarios" (e.g. the
presence of a predefined number of elements of a specific type within the table, a
specific element type arranged in a specific quadrant of the table, or any possible
predefined configuration of elements within the table) to affect the overall gaming
outcome.
[0015] That said, "identifying" a predefined relation between the set of elements comprised
with the table should be interpreted broadly. Accordingly, a predefined relation must
not necessarily be the same type of elements but could for example be related element
types. The types or elements may for example include numbers and/or symbols of any
kind and matching a desired implementation of the game to be played by the player.
Furthermore, different relations between elements may have different value and may
as such have different impact on the overall determination of the gaming outcome.
[0016] The combination of the multiplication factor and the predefined relation between
the set of elements comprised with the table will as such ensure that the gaming outcome
in essence is completely unpredictable, while being computational efficient for the
server performing the novel gaming scheme.
[0017] Within the context of the present disclosure, it should be understood that the implementation
of the multiplication factor not only serves to enhance game unpredictability but
also optimizes server resource utilization. Specifically, the server's capability
to adjust the multiplication factor based on detected clusters of adjacently arranged
cells reduces the need for constant recalculation of game states, thereby minimizing
the computational load. Such an efficient use of resources ensures faster game response
times and lowers operational costs, while maintaining the integrity and speed of the
gaming experience even under high user load conditions.
[0018] Furthermore, the optimized approach to game state management contributes to a safer
gaming environment. By limiting the frequency of data exchanges between the server
and user devices to only essential updates, the system reduces the risk of data corruption
and unauthorized access. Such a reduction in data traffic not only enhances security
but also improves the reliability of the gaming experience across varying network
conditions, ensuring that players receive a consistent gaming environment regardless
of their internet connectivity.
[0019] The enhanced server capabilities also lead to a more engaging and dynamic gaming
experience for users. The adaptive nature of the multiplication factor, influenced
by game play patterns and the clustering of game elements, allows for a highly personalized
gaming experience. Such a personalization may for example achieved without compromising
on the game's performance. Moreover, the architecture of the present gaming system
is preferably designed with scalability in mind, allowing for easy integration with
future gaming technologies and formats. Such a scalability ensures that as gaming
trends evolve and new types of games are introduced, the system may continue to provide
a high-quality, responsive gaming experience without the need for substantial reconfiguration.
[0020] In an embodiment of the present disclosure, the method preferably also comprises
the steps of substituting, using the server, the detected cluster of adjacent cells
with an expanded element populating the cluster of adj acent cells, and directing,
using the server, the electronic user device to display, at the display screen, an
updated table comprising the expanded element. Accordingly, in line with the present
embodiment the table is only updated in case the substitution between the cluster
of cells and the expanded element has been performed. An advantage following this
embodiment is the decluttering of the display screen at the same time as the player
is provided with a distinct notification of the cluster detection that in turn is
affecting the multiplication factor. As such, the player will in a quicker way be
aware of the change in the multiplication factor.
[0021] In addition to the advantages already mentioned, this substitution mechanism enhances
system stability and user interface responsiveness. By implementing the cluster substitution,
the server processes fewer graphical elements, reducing the graphical rendering workload.
Such an implementation may in some embodiments result in a lower demand also on the
user device's processor and graphics unit, facilitating smoother gameplay and reducing
battery consumption on mobile devices, which is particularly beneficial during extended
gaming sessions, where device performance and power efficiency are critical.
[0022] Furthermore, the scheme according to the present disclosure may also, in some embodiments
provide for an improved data management on the server side. By only transmitting essential
updates, such as the expansion of a cluster, rather than continual refreshes of the
entire table, the system may conserve network bandwidth and reduces the latency experienced
by the player, thereby improving the player's experience by providing timely game
updates but also optimizes network resource utilization.
[0023] Furthermore, it may in some embodiments be desirable to additionally increase, using
the server, a progress indicator based on the predefined relation between the set
of elements comprised with the table. The progress indicator is generally operated
to provide the player with an indication of the current status of the table and if
any possible related set of elements have been identified within the table. The progress
indicator will generally maintain its status as long as positive gaming outcomes are
generated by the server.
[0024] The progress indicator will in turn be arranged to affect a progress level when the
progress indicator reaches a predetermined level. As an example, once the progress
indicator has been incremented to a specified threshold, exceeding the threshold will
in turn affect the progress level. Generally the progress indicator will be reset
if the progress indicator exceeds the specified threshold.
[0025] In some embodiments increasing the multiplication factor may be further based on
the progress level. For example, a current level set at the progress level may be
used for increasing the multiplication factor. As such, in case a cluster of adjacently
arranged cells is detected, then the multiplication factor may be increase with the
current level of the progress level. A minimum level for the progress level is generally
one.
[0026] Furthermore, in some embodiments the server may detect more than a single cluster
of adjacently arranged cells, such as e.g. two, three of four cluster of cells. The
multiplication factor will then be increase by the number of detected clusters of
adjacently arranged cells. Similarly, in case the current level set at the progress
level is more than one, then the multiplication factor will be increase with the number
of detected clusters of adjacently arranged cells times the current level of the progress
level. For example, in case two cluster of cells are detected and the current level
of the progress level is three, then the multiplication factor will be increase with
two times three (i.e. six).
[0027] The scheme according to the present disclosure is generally applicable to any form
of table based online games. However, the inventor has identified that it is specifically
useful in relation to so called cascade games or slot games, since the overall reduction
in the level of predictability of the game will make the game more appealing to the
player. At the same time, the integrity and safety of such games will be greatly improved
when the present scheme is introduced.
[0028] In line with the discussion above, at least one of the multiplication factor, the
progress indicator and the progress level is set to an initiation value if the gaming
outcome is determined to be below a predefined threshold. That is, once the gaming
outcome is negative (e.g. a loss) or below a predefined threshold (e.g. the win is
"too small"), then at least some or all of the multiplication factor, the progress
indicator and the progress level are reset. Generally, the initiation value is defined
as one.
[0029] In some embodiments the server will transmit graphical data that is displayed at
the graphical user interface (GUI) of the user device for achieving the spinning reel.
However, to reduce the amount of data that is transmitted between the server and the
user device it may as an alternative be possible to form control data (e.g. meta data)
at the server that subsequently is transmitted to and used by the control unit for
creating the graphical data to be displayed within the GUI at the user device. In
some embodiments a bandwidth constrain in the network communication between the server
and the user device controls if the server should transmit the graphical data of the
control data. This embodiment also ensures that the game is progressing as effectively
as possible and with a reduced computational load placed on the server, the network
and the user device.
[0030] The server may in a corresponding manner be adapted to form a graphical representation
of at least one of the table, the gaming outcome and the updated table, to be distributed
to the electronic user device, where the graphical representation is then presented
within the GUI. Similarly, the server may instead select to form control data to be
used by the user device, where the user device instead will generate the graphical
data to be displayed within the GUI at the user device.
[0031] Such a GUI may also be arranged to allow the player to directly interact with the
server, for example allowing the player to control his/her participation in the game
as well as to control a size of the bet placed when participating in the game.
[0032] Additionally, it may also be possible to allow the graphical representation to be
set differently for different game operators, players or groups of players. The graphical
representation may also be dependent on e.g. the geographical location of the players,
such as dependent on city, country or continent where the player is located/registered.
[0033] Within the context of the present disclosure, it should be understood that it in
some embodiments so that it may be possible to allow the server to control if a specific
electronic user device is to be allowed to apply the scheme according to the present
disclosure. Such control may for example be dependent on a geographical location of
the electronic user device. Possibly, the geographical location may be selected from
a group comprising a city, a country and a continent.
[0034] According to another aspect of the present disclosure there is provided a gaming
system comprising a server arranged in communication with an electronic user device
using a network connection, the electronic user device comprising a display screen,
wherein the server is adapted to receive a request from the electronic user device
to play a game provided by the server, the request comprising a wagering bet, form
a table in the form of a grid having a selected dimension and comprising a selected
number of cells, generate a set of elements corresponding to the selected number of
cells, wherein the set of elements are selected from a group of predefined element
types, populate the cells of the table with the set of elements, directing, using
the server, the electronic user device to display the table at the display screen,
detect, by applying a predefined matching scheme, the presence of a cluster of adjacent
cells comprising a plurality of related element types, increase a multiplication factor
for the game based on the detected cluster of adjacently arranged cells, identify
a predefined relation between the set of elements comprised with the table, and determine
a gaming outcome based on the wagering bet, the multiplication factor and the predefined
relation between the set of elements comprised with the table. This aspect of the
present disclosure provides similar advantages and embodiments as discussed above
in relation to the previous aspects of the present disclosure.
[0035] Preferably, the gaming system is a cloud-based computing system, and the server is
a cloud server. Thus, the computing power provided by means of the invention may be
distributed between a plurality of servers, and the location of the servers must not
be explicitly defined. Advantageous following the use of a cloud-based solution is
also the inherent redundancy achieved.
[0036] In some embodiments the electronic user devices may be selected to include e.g. a
computer (laptop/stationary), a mobile phone, a tablet, a (gaming) consoles or any
other gaming device and gambling terminals. The GUI may in some embodiments be allowed
to depend on the type of electronic user device.
[0037] According to a still further aspect of the present disclosure there is provided a
computer program product comprising a computer readable medium having stored thereon
computer program means for operating a gaming system, the gaming system comprising
a server arranged in communication with an electronic user device using a network
connection, the electronic user device comprising a display screen, wherein the computer
program product comprises code for receiving, at the server, a request from the electronic
user device to play a game provided by the server, the request comprising a wagering
bet, code for forming, using the server, a table in the form of a grid having a selected
dimension and comprising a selected number of cells, code for generating, using the
server, a set of elements corresponding to the selected number of cells, wherein the
set of elements are selected from a group of predefined element types, code for populating,
using the server, the cells of the table with the set of elements, code for directing,
using the server, the electronic user device to display the table at the display screen,
code for detecting, using the server and by applying a predefined matching scheme,
the presence of a cluster of adjacent cells comprising a plurality of related element
types, code for increasing, using the server, a multiplication factor for the game
based on the detected cluster of adjacently arranged cells, code for identifying,
using the server, a predefined relation between the set of elements comprised with
the table, and code for determining, using the server, a gaming outcome based on the
wagering bet, the multiplication factor and the predefined relation between the set
of elements comprised with the table. Also this aspect of the present disclosure provides
similar advantages and embodiments as discussed above in relation to the previous
aspects of the present disclosure.
[0038] The computer program product is typically executed using a computing device comprised
with the server, preferably including a microprocessor or any other type of computing
device. Similarly, a software executed by the server for operating the gaming system
may be stored on a computer readable medium, being any type of memory device, including
one of a removable nonvolatile random access memory, a hard disk drive, a floppy disk,
a CD-ROM, a DVD-ROM, a USB memory, an SD memory card, or a similar computer readable
medium known in the art. Accordingly, operation of the gaming system may be at least
partly automated, implemented as e.g. software, hardware and a combination thereof.
[0039] Further features of, and advantages with, the present disclosure will become apparent
when studying the appended claims and the following description. The skilled addressee
realize that different features of the present disclosure may be combined to create
embodiments other than those described in the following, without departing from the
scope of the present disclosure.
BRIEF DESCRIPTION OF THE DRAWINGS
[0040] The various aspects of the present disclosure, including its particular features
and advantages, will be readily understood from the following detailed description
and the accompanying drawings, in which:
Fig. 1 illustrates an exemplary gaming system according to a currently preferred embodiment
of the present disclosure;
Fig. 2 provides an exemplary illustration of a typical graphical user interface (GUI)
for use in playing a game;
Figs. 3A - 3B present exemplary illustrations of operations of different tables according
to different embodiments of the present disclosure,
Figs. 4A - 4B present further exemplary illustrations of operations of different tables
according to different embodiments of the present disclosure, and
Fig. 5 is a flow chart illustrating the exemplary steps for operating the gaming system
as shown in Fig. 1.
DETAILED DESCRIPTION
[0041] The present disclosure will now be described more fully hereinafter with reference
to the accompanying drawings, in which currently preferred embodiments of the present
disclosure are shown. This present disclosure may, however, be embodied in many different
forms and should not be construed as limited to the embodiments set forth herein;
rather, these embodiments are provided for thoroughness and completeness to fully
convey the scope of the present disclosure to the skilled addressee. Like reference
characters refer to like elements throughout.
[0042] Referring now to the drawings and Fig. 1 in particular, there is depicted a gaming
system 100 in which an online game, such as a slot game, may be played according to
a currently preferred embodiment of the present disclosure. The system architecture
illustrated in Fig. 1 depicts a system environment in which systems, methods, apparatus,
computer-readable mediums and data structures consistent with the principles of some
embodiments of the present disclosure may be included. It may be appreciated that
the components of system 100 may be implemented through any suitable combinations
of hardware, software, and/or firmware.
[0043] As shown in Fig. 1, system 100 includes at least one server 102 and/or at least one
gaming database 104. Server 102 and gaming database 104 may be communicably linked
to a plurality of electronic user devices in the form of electronic user devices,
such as client devices 106, 108, 110, etc. through network 112. The network 112 may
be wired or wireless, including for example wired connections like a building LAN,
a WAN, an Ethernet network, an IP network, etc., and wireless connections like WLAN,
CDMA, GSM, GPRS, 3G mobile communications, 4G mobile communications, 5G mobile communications
Bluetooth, infrared, or similar. As such, the network 112 may be locally and/or globally
provided.
[0044] The gaming database 104 may be any type of physical unit on which games reside, such
as a machine in a gaming venue, a lottery machine, an electronic game system, etc.
Network 112 may be implemented as the Internet, or any local or wide area network,
either public or private. Network 112 may also be a hardware system physically connecting
some or all of the server 102 and client devices 106, 108, 110. Client devices 106,
108, 110, typically each operated by a player, may be implemented as any computing
devices such as a personal computing device, a server, a server network, handheld
computing device, slot machine, other gaming machine in a gaming venue such as a betting
terminal, a gaming console, lottery machine, an interface in a virtual environment,
etc.
[0045] It may be appreciated by one of ordinary skill in the art that while only one server,
one gaming database, one network and two client devices are depicted, more or fewer
servers, more or fewer gaming databases, more networks and more or fewer client devices
and/or other devices may reside within system 100.
[0046] In line with the present disclosure the server 102 comprises a plurality of computational
modules specifically adapted to perform dedicated tasks when operating at the server
102. One of these modules include a monitoring module 114, another one is a spin rendering
module 116. The functionality of the monitoring module 114 and the spin rendering
module 116 will be further elaborated below.
[0047] The elements inside system 100 may include one or more (micro) processors, purpose-built
hardware such as, for example, FPGA, ASIC, etc., software systems and applications,
software packages, mechanical and electrical parts, etc. Software packages that may
be part of server 102, gaming database 104, client devices 106, 108, 110 and network
112 may be recorded on a computer readable medium such as a memory device, RAM, CD/DVD/USB
drives, handheld memory device, etc., and/or may be part of a physical device such
as one or more (microprocessors or electro-mechanical systems. Any of server 102,
gaming database 104, client devices 106, 108, 110, network 112 and further electronic
user device 114 may be fixed systems, mobile systems, portable systems, or cloud systems
(as discussed above). Fig. 1 shows only three electronic user devices 106, 108, 110,
however it should be understood that a general implementation of the present disclosure
comprises a large plurality of electronic user devices, possibly greatly above three,
such as 100, 1000, 10000, etc.
[0048] Although the various components of Fig. 1 are illustrated as discrete elements, it
should be recognized that certain operations of some of the various components may
be performed by the same physical device, e.g., by one or more microprocessors or
other type of devices.
[0049] Turning now to Fig. 2 illustrating a graphical user interface (GUI) 202 to be displayed
at a client device, such as any of the client devices 106, 108, 110, in the illustrated
embodiment provided as an application ("app") or within e.g. a web browser of the
portable client device 106 being a tablet. The game to be played at the client device
106 is here shown as an online game, visualized within the GUI 201 as comprising a
table 201, where the table 202 comprises seven lines 204 and seven columns 206, arranged
in a grid structure. The columns may in some embodiments be defined as individual
reels. Each of the cells is provided with a plurality of different symbols.
[0050] The predefined dimension of the table as shown in Fig. 2 is as mentioned seven times
seven, thus comprising 49 cells in total. Any number of lines and columns are of course
possible and within the scope of the present disclosure.
[0051] The GUI also comprises a "button" 208 to start the game, here provided with the description
"SPIN" for initiating a turn of the game. In addition, the GUI 201 comprises an indicator
of the current bet 210 (i.e. payment for each turn of the game) and an indicator of
the total player balance 212. It should in any case be understood that other types
of games may be played within the scope of the present disclosure, for example being
skill based as compared to a game of chance.
[0052] Furthermore, the GUI 201 is additionally provided with a visualization of a multiplication
factor 214, a visualization of a progress indicator 216 and a visualization of a present
progress level 218.
[0053] Turning now to Figs. 3A - 3B and 4A - 4B in conjunction with Fig. 5, illustrating
different tables according to different embodiments of the present disclosure.
[0054] The operational process of the gaming system starts by the server 102 receiving,
S1, a request from the electronic user device to play a game provided by the server.
According to the present disclosure, the request is arranged to comprise a wagering
bet, however the bet must not necessary be provided as integrated with the request,
i.e. it may be provided slightly separated in time from the request itself. The server
then forms, S2, a table in the form of a grid having a selected dimension and comprising
a selected number of cells. Any number of rows and columns are, as mentioned above,
possible and within the scope of the present disclosure.
[0055] Subsequently, the server 102 generates, S3, a set of elements corresponding to the
selected number of cells, wherein the set of elements are selected from a group of
predefined element types. The set of elements includes different element types, e.g.
including numbers and pictograms/figures. It should be noted that any form of element
types is possible and within the scope of the present disclosure, at least in case
the game is a game of chance.
[0056] The server 102 will then populates, S4, the cells of the table 202 with the set of
elements that were previously generated by the server 202, and then direct, S5, e.g.
the client devices 106 to display the table 202 within its GUI 201.
[0057] As can be seen in Fig. 3A, the table 202 is shown to comprise two clusters of adjacently
arranged cells, where each of the cluster comprises the same type of elements. In
accordance to the present disclosure, this server performed detection, S6, is performed
in an automated manner by applying a predefined matching scheme (possibly using a
scheme as used in relation to image processing for object detection).
[0058] In Fig. 3A, two separate clusters were detected, and in accordance to the present
disclosure the server 102 will then increase, S7, the multiplication factor 214 with
a corresponding number of "steps", thus increasing with two steps to X3, as is shown
in Fig. 3B.
[0059] Fig. 3B further illustrates an optional step of substituting the cluster of detected
cells with an expanded version of the elements in the clusters. It may be possible,
and within the scope of the present disclosure, to introduce other specific expanded
elements as substitutions for the clusters. The identification of the clusters will
also affect the visualization of the progress indicator 216, provided as a general
indication of a positive gaming outcome.
[0060] The server 102 is additionally arranged to identify, S8, further sets of elements
that in advance have been determined to be allowed to have an impact on the gaming
outcome. Accordingly, the server 102 has been arranged to find elements within the
table that have been defined to have a predefined relation therebetween. As an example,
the presence of four specific element types within the table may be relevant for the
specific game.
[0061] The server 102 will then take into account the wagering bet, the multiplication factor
and the predefined relation between the set of elements comprised with the table when
determining, S9, the gaming outcome.
[0062] Figs. 4A and 4B presents a further progression of the game as presented in Figs.
3A and 3B. Specifically, in Fig. 4A the server 102 has repopulated the cells of the
table 202 with a new set of elements. All cells must not necessarily be populated
with new elements, such a repopulation may be dependent on e.g. if the game is a slot
game or a cascade game, and/or on the general setup of the specific game.
[0063] In Fig. 4A it can be seen that the table comprises three separate clusters of cells
comprising identical elements. At the same time, the progress level 218 has been previously
increase due to a number of positive gaming outcome resulting from the operation in
relation to Figs. 3A and 3B, such that the progress level 218 now has increase to
+2. By this is meant that when a threshold of a number of positive gaming outcomes
is reaches, the progressive level moves to the next level, in this example from plus
1 to plus 2.
[0064] Accordingly, the multiplication actor 214 will not only be influenced by the three
identified clusters, but also by the status of the progress level 218 (i.e. +2), which
was increase due to the positive gaming outcome as presented in Fig. 3B. Thus, the
multiplication factor will here be increase with +2 times the three clusters, i.e.
+6. The previous status of the multiplication factor 218 (as illustrated in Fig. 3B)
was set to +3, thus the new status for the multiplication factor 218 (as illustrated
in Fig. 4B) will be set to the previous +3 with the addition of +6 as now provided,
resulting in a multiplication factor 218 of +9.
[0065] The gaming outcome will accordingly be affected by the increasing multiplication
factor, possibly resulting in a large gaming outcome to be provided to the player.
[0066] Generally, and in line with the discussion above, the visualization of the multiplication
factor 214, the visualization of the progress indicator 216 and the visualization
of the present progress level 218 will be reduced back to an "initiation value" (e.g.
generally set to 1) in various instances including when the gaming outcome is below
a predefined threshold, when a specific threshold of spins has occurred, when a specific
time frame has been reaches or a combination thereof. For example, in case e.g. no
clusters and/or no related elements are automatically detected/identified by the server
102 within the table 202, then the gaming outcome will be low or zero, and thus defined
as a state for resetting the multiplication factor 214, the progress indicator 216
and/or the present progress level 218.
[0067] In summary, the present disclosure relates to a computer implemented method performed
by a gaming system, the gaming system comprising a server arranged in communication
with an electronic user device using a network connection, the electronic user device
comprising a display screen, wherein the method comprises the steps of receiving,
at the server, a request from the electronic user device to play a game provided by
the server, the request comprising a wagering bet, forming, using the server, a table
in the form of a grid having a selected dimension and comprising a selected number
of cells, generating, using the server, a set of elements corresponding to the selected
number of cells, wherein the set of elements are selected from a group of predefined
element types, populating, using the server, the cells of the table with the set of
elements, directing, using the server, the electronic user device to display the table
at the display screen, detecting, using the server and by applying a predefined matching
scheme, the presence of a cluster of adjacent cells comprising a plurality of related
element types, increasing, using the server, a multiplication factor for the game
based on the detected cluster of adjacently arranged cells, and identifying, using
the server, a predefined relation between the set of elements comprised with the table,
determining, using the server, a gaming outcome based on the wagering bet, the multiplication
factor and the predefined relation between the set of elements comprised with the
table.
[0068] Generally, when the operational scheme according to the present disclosure is applied
to a game concept provided by the server, it may be possible to increase the randomization
of the game, thus potentially allowing for increasing winning possibilities for a
player participating in the game. An advantage following such a possibility is an
improved attraction power to the game, thus potentially allowing for the player to
remain playing the game for an increased duration as compared to previously known
similar operational schemes. This could potentially be beneficial to both the player
participating in the game and the gaming operator providing the game.
[0069] In addition, the control functionality of the present disclosure may be implemented
using existing computer processors, or by a special purpose computer processor for
an appropriate system, incorporated for this or another purpose, or by a hardwired
system. Embodiments within the scope of the present disclosure include program products
comprising machine-readable media for carrying or having machine-executable instructions
or data structures stored thereon. Such machine-readable media can be any available
media that can be accessed by a general purpose or special purpose computer or other
machine with a processor. By way of example, such machine-readable media can comprise
RAM, ROM, EPROM, EEPROM, CD-ROM or other optical disk storage, magnetic disk storage
or other magnetic storage devices, or any other medium which can be used to carry
or store desired program code in the form of machine-executable instructions or data
structures and which can be accessed by a general purpose or special purpose computer
or other machine with a processor. When information is transferred or provided over
a network or another communications connection (either hardwired, wireless, or a combination
of hardwired or wireless) to a machine, the machine properly views the connection
as a machine-readable medium. Thus, any such connection is properly termed a machine-readable
medium. Combinations of the above are also included within the scope of machine-readable
media. Machine-executable instructions include, for example, instructions and data
which cause a general-purpose computer, special purpose computer, or special purpose
processing machines to perform a certain function or group of functions.
[0070] Although the figures may show a sequence the order of the steps may differ from what
is depicted. Also two or more steps may be performed concurrently or with partial
concurrence. Such variation will depend on the software and hardware systems chosen
and on designer choice. All such variations are within the scope of the disclosure.
Likewise, software implementations could be accomplished with standard programming
techniques with rule-based logic and other logic to accomplish the various connection
steps, processing steps, comparison steps and decision steps. Additionally, even though
the present disclosure has been described with reference to specific exemplifying
embodiments thereof, many different alterations, modifications and the like will become
apparent for those skilled in the art. Further, a single unit may perform the functions
of several means recited in the claims. In the claims, any reference signs placed
between parentheses shall not be construed as limiting to the claim. Furthermore,
in the claims, the word "comprising" does not exclude other elements or steps, and
the indefinite article "a" or "an" does not exclude a plurality.
[0071] Variations to the disclosed embodiments can be understood and effected by the skilled
addressee in practicing the claimed present disclosure, from a study of the drawings,
the disclosure, and the appended claims. The person skilled in the art realizes that
the present disclosure is not limited to the preferred embodiments.
1. A computer implemented method performed by a gaming system, the gaming system comprising
a server arranged in communication with an electronic user device using a network
connection, the electronic user device comprising a display screen, wherein the method
comprises the steps of:
- receiving, at the server, a request from the electronic user device to play a game
provided by the server, the request comprising a wagering bet,
- forming, using the server, a table in the form of a grid having a selected dimension
and comprising a selected number of cells,
- generating, using the server, a set of elements corresponding to the selected number
of cells, wherein the set of elements are selected from a group of predefined element
types,
- populating, using the server, the cells of the table with the set of elements,
- directing, using the server, the electronic user device to display the table at
the display screen,
- detecting, using the server and by applying a predefined matching scheme, the presence
of a cluster of adjacent cells comprising a plurality of related element types,
- increasing, using the server, a multiplication factor for the game based on the
detected cluster of cells,
- identifying, using the server, a predefined relation between the set of elements
comprised with the table, and
- determining, using the server, a gaming outcome based on the wagering bet, the multiplication
factor and the predefined relation between the set of elements comprised with the
table.
2. The method according to claim 1, further comprising the steps of:
- substituting, using the server, the detected cluster of adjacent cells with an expanded
element populating the cluster of adjacent cells, and
- directing, using the server, the electronic user device to display, at the display
screen, an updated table comprising the expanded element.
3. The method according to any one of claims 1 and 2, further comprising the step of:
- increasing, using the server, a progress indicator based on the predefined relation
between the set of elements comprised with the table.
4. The method according to claim 3, wherein the progress indicator affects a progress
level when the progress indicator reaches a predetermined level.
5. The method according to claim 4, wherein increasing the multiplication factor is further
based on the progress level.
6. The method according to any one of the preceding claims, wherein the game is at least
one of a cascade game or a slot game.
7. The method according to any one of the preceding claims, wherein at least one of the
multiplication factor, the progress indicator and the progress level is set to an
initiation value if a predefined threshold is reached.
8. The method according to any one of the preceding claims, further comprising the steps
of:
- rendering, using the server, a graphical illustration of the gaming outcome, and
- directing, using the server, the electronic user device to display, at the display
screen, the graphical illustration of the gaming outcome.
9. The method according to any one of the preceding claims, wherein the step of identifying
the predefined relation between the set of elements comprised within the table comprises
matching the set of elements comprised within the table with predefined formations
of elements stored at the server.
10. A gaming system comprising a server arranged in communication with an electronic user
device using a network connection, the electronic user device comprising a display
screen, wherein the server is adapted to:
- receive a request from the electronic user device to play a game provided by the
server, the request comprising a wagering bet,
- form a table in the form of a grid having a selected dimension and comprising a
selected number of cells,
- generate a set of elements corresponding to the selected number of cells, wherein
the set of elements are selected from a group of predefined element types,
- populate the cells of the table with the set of elements,
- directing, using the server, the electronic user device to display the table at
the display screen,
- detect, by applying a predefined matching scheme, the presence of a cluster of adjacent
cells comprising a plurality of related element types,
- increase a multiplication factor for the game based on the detected cluster of adjacently
arranged cells, and
- identify a predefined relation between the set of elements comprised with the table,
- determine a gaming outcome based on the wagering bet, the multiplication factor
and the predefined relation between the set of elements comprised with the table.
11. The gaming system according to claim 10, wherein the server is further adapted to:
- substitute the detected cluster of adjacent cells with an expanded element populating
the cluster of adjacent cells, and
- directing, using the server, the electronic user device to display, at the display
screen, an updated table comprising the expanded element.
12. The gaming system according to any one of claims 10 and 11, wherein the server is
further adapted to:
- increase a progress indicator based on the predefined relation between the set of
elements comprised with the table.
13. The gaming system according to claim 12, wherein the progress indicator affects a
progress level when the progress indicator reaches a predetermined level.
14. The gaming system according to any one of claims 10 - 13, wherein the server is further
adapted to:
- rendering, using the server, a graphical illustration of the gaming outcome, and
- directing, using the server, the electronic user device to display, at the display
screen, the graphical illustration of the gaming outcome.
15. A computer program product comprising a computer readable medium having stored thereon
computer program means for operating a gaming system, the gaming system comprising
a server arranged in communication with an electronic user device using a network
connection, the electronic user device comprising a display screen, wherein the computer
program product comprises:
- code for receiving, at the server, a request from the electronic user device to
play a game provided by the server, the request comprising a wagering bet,
- code for forming, using the server, a table in the form of a grid having a selected
dimension and comprising a selected number of cells,
- code for generating, using the server, a set of elements corresponding to the selected
number of cells, wherein the set of elements are selected from a group of predefined
element types,
- code for populating, using the server, the cells of the table with the set of elements,
- code for directing, using the server, the electronic user device to display the
table at the display screen,
- code for detecting, using the server and by applying a predefined matching scheme,
the presence of a cluster of adjacent cells comprising a plurality of related element
types,
- code for increasing, using the server, a multiplication factor for the game based
on the detected cluster of adjacently arranged cells,
- code for identifying, using the server, a predefined relation between the set of
elements comprised with the table, and
- code for determining, using the server, a gaming outcome based on the wagering bet,
the multiplication factor and the predefined relation between the set of elements
comprised with the table.