Field of the Invention
[0001] The present invention relates to a game device.
Background of the Invention
[0002] Conventionally known is a game device that comprises a plurality of square boards
of mutually different sizes, and a large number of game pieces of a plurality of types
that can be distinguished visually from each other (Patent Document 1). According
to this game device, a plurality of recesses is formed along the four sides of each
board. A plurality of players take turns placing game pieces in the recesses and moving
the board, competing to see which player can line up a prescribed number of their
game pieces consecutively.
[0003] According to this game device, the situation changes every time the board is changed,
so it is possible to enjoy a thrilling game.
Prior Art Documents
Patent Documents
Summary of the Invention
Problems the Invention Is Intended to Solve
[0005] However, in the game device of the abovementioned Patent Document 1, the locations
where game pieces can be placed are limited to the periphery of the board, and even
when a game piece is placed on the board, if there is a board above that, the game
piece is hidden, and that game piece cannot be used in the game.
[0006] Taking that point into consideration, the purpose of the present invention is to
provide a game device in which game pieces placed on a lower board can be used even
if there is a board above that.
Means for Solving the Problems
[0007] The first means is a game device comprising a plurality of types of game pieces that
can be distinguished from each other, a first board on the top surface of which squares
for placing game pieces are formed vertically and horizontally, and a second board
that can be placed on the first board and that has a first surface on which are formed
a plurality of squares, having the same shape as the squares of the first board, on
which the game pieces are placed, wherein the second board is configured so that at
least the placement location on the first board can be changed, and is used in a game
performed by using the game pieces placed on the squares on the first board and the
game pieces placed on the squares on the second board, the game device characterized
in that
the squares of the first board and the squares of the second board are configured
to overlap vertically when the second board is in a prescribed placement location
on the first board, and
in a state with the squares of the second board on which the game pieces are not placed
and the squares of the first board on which the game pieces are placed overlapped
vertically, the configuration allows the type of the game pieces placed on the squares
of the first board to be identified through the squares of the second board.
[0008] The second means is the first means, characterized in that the squares are constituted
from fitting recesses in which the game pieces can be fitted and removed.
[0009] The third means is the second means, characterized in that the bottom plates of the
fitting recesses of the second board are viewing windows that makes the downward direction
visible.
[0010] The fourth means is the second means, characterized in that a through hole that is
slightly smaller than the game piece is formed in the center of the bottom plate of
the fitting recesses of the second board.
[0011] The fifth means is the fourth means, characterized in that the second board can be
vertically inverted and placed on the first board.
[0012] The sixth means is the fifth means, characterized in that on a second surface of
the second board, a fitting recess in which the game piece can be fitted and removed
is formed as a square for placing the game piece, having the same shape as the square
of the first surface, and the fitting recess of the second surface has the back surface
of the bottom plate of the fitting recess of the first surface used as the bottom
plate.
[0013] The seventh means is the sixth means, characterized in that the squares are square
shaped, the game pieces are disk shaped, a hemispherical recess that opens upward
is formed at the part where the corners of the four first fitting recesses on the
first board meet, on the second board, a spherical part is formed that is seated in
the hemispherical recess when in a state placed on the first board, and the second
board is configured to be capable of rotating horizontally and being inverted vertically
around the spherical part that is seated in the hemispherical recess.
[0014] The eighth means is the seventh means, characterized in that a magnet is provided
in the hemispherical recess, and a magnetic body that is attracted to the magnet is
formed on the spherical part.
Effect of the Invention
[0015] According to the first means, when there is no game piece placed on the square of
the second board that is placed on the first board, if there is a game piece on the
square of the first board, it is possible to identify the type of that game piece,
so that game piece can be used in the game.
[0016] It is also possible to change the placement state of the second board on the first
board, so it is possible to change the placement location of the game piece placed
on a square of the second board with respect to the first board.
[0017] According to the second means, the squares are constituted from fitting recesses,
so the game pieces can be reliably held on the squares.
[0018] According to the third and fourth means, it is possible to visually read the status
below (presence or absence and type of game piece) through a viewing window or a through
hole. According to the fourth means, it is possible to use sense of touch to read
the status below (presence or absence and type of game piece) by touching.
[0019] According to the fifth means, the second board can be vertically inverted and placed
on the first board, so by inverting, it is possible to change the placement location
of the game piece fitted in the fitting recess of the first surface of the second
board with respect to the first board.
[0020] According to the sixth means, it is possible to use the game piece fitted in the
fitting recess of the second surface of the second board in the game.
[0021] According to the seventh means, it is possible to move the second board with respect
to the first board while abutting the spherical part on the hemispherical recess,
so it is possible to move the second board with respect to the first board efficiently.
[0022] According to the eighth means, the hemispherical recess and the spherical part are
attracted by magnetic force, so the second board can easily be moved with respect
to the first board while maintaining the abutting status of the hemispherical recess
and the spherical part.
Brief Description of the Drawings
[0023]
FIG. 1 is a perspective view showing the use status of a game device according to
an embodiment.
FIG. 2 is a perspective view showing the main constituent components of the game device
separated from each other.
FIG. 3 is a perspective view showing a first board of the game device.
FIG. 4 (A) is a drawing showing a first surface of a second board, and (B) is a drawing
showing a second surface of the second board.
FIG. 5 is a plan view for explaining the movement of the second board with respect
to the first board.
FIG. 6 is a cross section view showing the state of dropping a game piece from a fitting
recess on the lower side of the second board into a first fitting recess of the first
board.
FIG. 7 is a drawing showing a change in the positional relationship of a second fitting
recess when the second board is horizontally rotated with respect to the first board.
FIG. 8 is a drawing showing a change in the positional relationship of a third fitting
recess when the second board is vertically inverted with respect to the first board.
FIG. 9 is a perspective view of various types of game pieces.
FIG. 10 (A) is a perspective view showing three faces of a die, and (B) is a perspective
view showing the other three faces of the die.
Detailed Description of the Embodiments
[0024] Hereafter, an embodiment of the present invention is explained based on the drawings.
Configuration
[0025] FIG. 1 is a perspective view showing the use status of a game device 100 according
to the embodiment, and FIG. 2 is a perspective view showing the main constituent components
of the game device 100 separated from each other.
[0026] The game device 100 comprises a first board 10, a second board 20, game pieces 30,
and a die 40. This game device 100 is used in a "Gomoku-narabe game," for example.
(First Board 10)
[0027] FIG. 3 is a perspective view of the first board 10.
[0028] The first board 10 is made of plastic and formed in a square shape in the plan view,
and an edge part 10a in the plan view is a downward sloping inclined plane facing
downward.
[0029] On the upper surface of the first board 10, as squares on which to place the game
pieces 30, eight first fitting recesses 10b that are square and of the same size (only
a portion is shown in the drawing) are formed vertically and horizontally at equal
intervals. The depth of the first fitting recesses 10b is smaller than the thickness
of the game pieces 30. By working in this way, it is easier to remove the fitted game
pieces 30.
[0030] A seat 10c that has a short cylinder shape and has a hemispherical surface formed
on the upper surface is formed at the center of the upper surface of the first board
10. In specific terms, at the center of the first board 10, the seat 10c is formed
at the location at which the corners of four first fitting recesses 10b meet. A magnet
(not illustrated) is provided on the seat 10c.
[0031] The formation region of the first fitting recesses 10b of the first board 10 is divided
into four regions, and a plus, circle, triangle, or square mark is applied to the
first fitting recesses 10b according to the region. These marks are used as marks
when rotating the second board 20 with respect to the first board 10, and can be used
as marks when placing the game pieces 30 in a second game described later.
(Second Board 20)
[0032] FIG. 4 (A) is a drawing showing a first surface (surface A) of the second board 20,
and FIG. 4 (B) is a drawing showing a second surface (surface B) of the second board
20.
[0033] The second board 20 is made of plastic and is formed in a square shape in the plan
view. The size of the second board 20 is one fourth the size of the formation region
of the first fitting recesses 10b of the first board 10.
[0034] On the first surface of the second board 20, as squares on which to place game pieces
30, four second fitting recesses 20a (only a portion is shown in the drawing) each
of the same shape as the first fitting recesses 10b are formed vertically and horizontally
at equal intervals. The depth of the second fitting recesses 20a is smaller than the
thickness of the game pieces 30. By working in this way, it is easier to remove fitted
game pieces 30.
[0035] On the second surface of the second board 20, as squares for placing game pieces
30, four third fitting recesses 20b (only a portion is shown in the drawing) each
of the same shape as the second fitting recess 20a are formed vertically and horizontally
at equal intervals. The third fitting recesses 20b are formed directly behind the
second fitting recesses 20a. The depth of the third fitting recesses 20b is smaller
than the thickness of the game pieces 30. By working in this way, it is easier to
remove fitted game pieces 30.
[0036] The second fitting recesses 20a and the third fitting recesses 20b share bottom plates
20c (only a portion is shown in the drawing). At the center of the bottom plates 20c,
a circular through hole 20d (only a portion is shown in the drawing) that is slightly
smaller than the diameter of the game pieces 30 is formed. The second fitting recesses
20a and the third fitting recesses 20b are in communication by the through holes 20d.
As a result, it is possible to visually recognize the lower side through the through
hole 20d, and as shown in FIG. 6, a finger through this through hole 20d can drop
a game piece 30 in the fitting recess on the lower side of the second board 20 into
a first fitting recess 10b of the first board 10.
[0037] A spherical part 20e of the same diameter as the hemispherical recess of the seat
10c is formed at one corner of the second board 20. An iron ball (not illustrated)
which is a magnetic body is provided inside the spherical part 20e. As a result, the
hemispherical recess of the seat 10c and the spherical part 20e are attracted to each
other by the magnetic force acting between the magnet and the iron ball.
[0038] A gripping piece 20f is formed on the second board 20. The gripping piece 20f is
formed over two sides that meet at diagonals of the seat 10c. As shown in FIG. 5,
gripping the gripping piece 20f with fingers, it is possible to horizontally rotate
and vertically invert the second board 20 with respect to the first board 10 while
abutting the hemispherical recess and spherical part 20e.
[0039] FIG. 7 is a drawing showing a change in the position of the second fitting recesses
20a of the first surface (surface A) of the second board 20 when the second board
20 is horizontally rotated with respect to the first board 10. In the drawing, to
distinguish the second fitting recesses 20a of the first surface, code numbers A1
to A16 are given to each fitting recess.
[0040] Now, assume that the second board 20 in the plus region of the first board 10. At
this time, the fitting recesses A1 to A16 on the second board 20 are in the positional
relationship shown in the upper left of the drawing. When this second board 20 is
rotated to the circle region (90 degrees), the triangle region (180 degrees), and
the square region (270 degrees), each of the fitting recesses A1 to A16 are in the
positional relationships shown in the upper right, lower right, and lower left of
the drawing.
[0041] FIG. 8 (A) to FIG. 8 (D) are drawings showing changes in positions of the third fitting
recesses 20b of the second surface (surface B) of the second board 20 when the second
board 20 is vertically inverted with respect to the first board 10, in other words,
when rotated or turned around in place. In the drawing, code numbers B 1 to B 16 are
given to each fitting recess to distinguish the third fitting recesses 20b of the
second surface. The fitting recesses B 1 to B 16 are positioned on the back side of
the fitting recesses A1 to A16.
[0042] Now, assume that the second board 20 is in the plus region of the first board 10.
At this time, the fitting recesses A1 to A16 on the second board 20 are in the positional
relationship shown in the left part of the drawing. When this second board 20 is vertically
inverted around the spherical part 20e seated in the seat 10c so that the plus region,
the circle region, the triangle region, and the square region overlap, the fitting
recesses B 1 to B 16 are in the positional relationships shown in these figures (A)
to (D).
[0043] As can be understood from the above description, by horizontally rotating or vertically
inverting the second board 20 with respect to the first board 10, it is possible to
change the combination of the fitting recesses aligned in the height direction or
the planar alignment of the fitting recesses. This means that by rotating or vertically
inverting the second board 20 with respect to the first board 10, it is possible to
change the alignment of the game pieces 30 in the plan view.
(Game Pieces 30)
[0044] FIG. 9 is a perspective view showing the game pieces 30.
[0045] The game pieces 30 are made of plastic and formed in a disk shape. The game pieces
30 can be engaged and removed with respect to the first fitting recesses 10b, the
second fitting recesses 20a, and the third fitting recesses 20b.
[0046] Here, four types of game pieces 30 are used. As the four types of game pieces 30,
at least the color or pattern of the main surface of the game pieces 30 is different,
and items that can easily be identified visually are used. For example, four types
of game pieces 30 of red, blue, green, and yellow are used. In the drawing, plus,
triangle, square, and circle marks are given to the game pieces 30 in accordance with
the red, blue, green, and yellow. Actually, if the game pieces 30 are given colors
such as red, blue, green, yellow, etc., it is not necessary to give the plus, triangle,
square, and circle marks. If the plus, triangle, square, and circle marks are given,
the color can be the same.
[0047] On the game pieces 30, claw holes 30a are formed for hooking claws when removing
the game pieces 30 from the first fitting recesses 10b, the second fitting recesses
20a, and the third fitting recesses 20b.
[0048] The number of game pieces 30 of each type is prepared so that two to four players
can play five in a row, for example, 40 pieces of each color. The front and back of
the game pieces 30 are the same color and pattern.
(Die 40)
[0049] FIG. 10 (A) is a perspective view showing three faces of the die 40, and FIG. 10
(B) is a perspective view showing the other three faces.
[0050] The die 40 is used in a second game described later. An action that a player should
take in the game (game action) is displayed on each face of the die 40. Specifically,
on four of the faces, one color among red, blue, green, and yellow, and a plus, triangle,
square, and circle mark corresponding to that is marked. On the remaining two faces,
an arrow is marked showing the rotation direction of the second board 20.
[0051] For example, with this die 40, whichever of the plus, triangle, square, and circle
appears, the game piece 30 is fitted into the first fitting recess 10b of the region
that corresponds to what appeared on the die. At that time, when the second board
20 is in that region, the game piece 30 is fitted into the second fitting recess 20a
or the third fitting recess 20b on the upper surface side of the second board 20.
How to Play
(First Game)
[0052] Players take turns one by one performing game actions at their own will, competing
to align five of their own game pieces 30 in a row vertically, horizontally, or diagonally
in plan view.
- (1) Select and perform a game action from the following four items a to d.
- a. Fit one of one's own game pieces 30 into an open fitting recess on the first board
10 or the second board 20. When the first board 10 and the second board 20 are overlapping,
fitting into the fitting recess on the upper surface side of the second board 20 is
possible, but even if there is an opening in the fitting recess on the lower surface,
fitting is not possible.
- b. When the game pieces 30 is fitted only in the fitting recess of the lower surface
side of the second board 20, by pushing that game piece 30 from the through hole 20d,
that game piece 30 is fitted into the first fitting recess 10b that is open below.
In this case, the player can drop the game piece 30 using his or her finger or the
game piece 30 in hand (see FIG. 6).
- c. Rotate the second board 20 clockwise or counterclockwise horizontally from the
current position by 90 degrees, 180 degrees, or 270 degrees.
- d. Vertically invert the second board 20 in place (FIG. 8 (A)). In this case, the
second board 20 may be folded back to be vertically inverted as shown in FIG. 8 (B)
to (D).
- (2) When a player has aligned five of the game pieces 30 of the same color in a row
at the time when the game action has ended, and there are five aligned in the vertical,
horizontal, or diagonal direction, the player corresponding to the game pieces 30
of that color is the winner. In this case, whether five of the game pieces 30 of the
same color are aligned in the vertical, horizontal, or diagonal direction is determined
by whether the game pieces 30 can be visually recognized from above. At the location
at which the second board 20 is placed on the first board 10, the game pieces 30 that
are fitted in the fitting recess on the upper surface of the second board 20 (second
fitting recesses 20a or third fitting recesses 20b), as well as the game pieces 30
that can be visually recognized from the through holes 20d of the fitting recesses
are counted.
(Second Game)
[0053] The point of competing by aligning five of one's own game pieces 30 in a row in the
plan view is the same as the first game, but the point of rolling the die 40 and having
the player progress in the game according to what the die shows is different from
the first game.
- (1) The participating players take turns rolling the die 40, and progress in the game
according to what the die shows. When the die 40 shows plus, triangle, square, or
circle, the game piece 30 is placed in that region. In the case of an arrow, the second
board 20 is rotated in that arrow direction by 90 degrees.
- (2) When a player performs a game action, when five game pieces 30 of the same color
are aligned five in a row in the vertical, horizontal, or diagonal direction first,
the player corresponding to that color game pieces 30 wins. In this case, the determination
of whether five of the game pieces 30 of the same color are aligned in the vertical,
horizontal, or diagonal direction is performed in the same way as the first game.
Effect of the Embodiment
[0054] In the game device 100 configured in this way, it is possible to obtain the following
effects. According to this game device 100, even when game pieces are not fitted in
the fitting recesses on the upper surface side of the second board 20 placed on the
first board 10, when there is a game piece in the fitting recess below the through
hole 20d, it is possible to visually recognize that game piece through the through
hole 20d, so it is possible to use that game piece 30 in the game.
[0055] Since the placement status of the second board 20 on the first board 10 can be changed,
the placement location of the game pieces 30 fitted in the fitting recesses of the
second board 20 can be changed with respect to the first board 10.
[0056] Since the bottom plates 20c of the second board 20 have the through holes 20d, the
game pieces 30 on the lower surface side of the second board 20 can be dropped into
the first fitting recesses 10b below using the through holes 20d.
[0057] Furthermore, because it is possible to vertically invert the second board 20 and
place it on the first board 10, by inverting, it is possible to change the placement
location of the game pieces 30 fitted in the second fitting recesses 20a with respect
to the first board 10.
[0058] The second board can be moved with respect to the first board while abutting the
spherical part 20e on the hemispherical recess, so the second board 20 can be moved
with respect to the first board 10 efficiently.
[0059] Furthermore, the hemispherical recess and the spherical part 20e are attracted by
magnetic force, so it is possible to easily move the second board 20 with respect
to the first board 10 while maintaining the abutting state of the hemispherical recess
and the spherical recess 20e.
Modification Example
[0060] Above, an embodiment of the present invention was explained, but it goes without
saying that the invention is not limited to this embodiment, and various modifications
are possible.
[0061] For example, in the embodiment above, the second board 20 was rotated or vertically
inverted, but it may also be slid vertically or horizontally, or the placement location
of the second board 20 may simply be freely moved on the first board 10.
[0062] In the above embodiment, the through holes 20d were provided on the second board
20 as an example of a viewing window, but it is also possible to have the bottom plates
20c be transparent.
[0063] In the embodiment above, the second board 20 was a square shape, but it may also
be a band shape or a curved shape. In short, it is sufficient that when the second
board 20 is placed on the first board 10, at a prescribed placement position, the
fitting recesses of the second board 20 overlap a portion of the first fitting recesses
10b of the first board 10, and the remaining first fitting recesses 10b extend outside
the second board 20 to be able to fit the game pieces 30.
[0064] In the embodiment above, the game "Gomoku-narabe" was used as an example of the game
executed using the game device 100, but this is also applicable to games such as territory
capture games in which winning is determined by the arrangement of the game pieces
30.
[0065] In the above embodiment, the configuration was such the type of the game pieces 30
could be identified visually, but so that even a person with visual impairment can
enjoy the game, a mark that can be identified by the sense of touch may also be engraved
on the front and back surfaces of the game pieces 30. For example, the plus, triangle,
square, and circle marks of the game pieces 30 noted above may also be three-dimensional
marks that can be touched to recognized by the sense of touch. Braille may also be
used.
[0066] Furthermore, in the embodiment above, the first fitting recesses 10b, the second
fitting recesses 20a, and the third fitting recesses 20b were square shaped, and the
game pieces 30 were disk shaped, but as long as the shapes can be fitted together,
there is no restriction.
[0067] In the embodiment above, the game pieces 30 were fitted in the fitting recesses,
but a structure may also be used in which game pieces are placed on squares. However,
in this case, game pieces can only be placed on one surface of the second board 20,
and the second board 20 cannot be vertically inverted.
[0068] In the above embodiment, plus, circle, triangle, or square marks were given to the
first fitting recesses 10b, and plus, triangle, square, and circle marks were given
to four faces of the die 40, with arrow marks showing the rotation direction of the
second board 20 given to the remaining two faces of the die 40, but to be able to
play the game even using a normal die marked with the numbers 1 to 6 on the six faces,
the numbers 1 to 4 may be given to the first fitting recesses 10b instead of giving
the plus, circle, triangle, or square marks, and when the die is rolled and a number
1 to 4 appears, the game proceeds in the same manner as with the plus, circle, triangle,
or square, and if the number 5 or 6 appears, the second board 20 may be rotated by
a prescribed angle, or inverted in place. Alternatively, it is also possible to move
the second board 20 in a combination of rotation and inversion. The way the second
board 20 is moved may be also changed according to whether 5 or 6 appears.
Explanation of Codes
[0069]
10: First board;
10b: First fitting recess;
10c: Seat;
20a: Second fitting recess;
20b: Third fitting recess;
20c: Bottom plate;
20d: Through hole (viewing window) ;
20e: Spherical part;
30: Game piece;
40: Die.
1. A game device comprising a plurality of types of game pieces that can be distinguished
from each other, a first board on the top surface of which squares for placing the
game pieces are formed vertically and horizontally, and a second board that can be
placed on the first board and that has a first surface on which are formed a plurality
of squares, having the same shape as the squares of the first board, on which the
game pieces are placed, wherein the second board is configured so that at least the
placement location on the first board can be changed, and is used in a game performed
by using the game pieces placed on the squares on the first board and the game pieces
placed on the squares on the second board, the game device
characterized in that
the squares of the first board and the squares of the second board are configured
to overlap vertically when the second board is in a prescribed placement location
on the first board, and
in a state with the squares of the second board on which the game pieces are not placed
and the squares of the first board on which the game pieces are placed overlapped
vertically, the configuration allows the type of the game pieces placed on the squares
of the first board to be identified through the squares of the second board.
2. The game device according to claim 1, characterized in that the squares are constituted from fitting recesses in which the game pieces can be
fitted and removed.
3. The game device according to claim 2, characterized in that bottom plates of the fitting recesses of the second board are viewing windows that
makes a downward direction visible.
4. The game device according to claim 2, characterized in that a through hole that is slightly smaller than the game piece is formed in the center
of the bottom plate of the fitting recesses of the second board.
5. The game device according to claim 4, characterized in that the second board can be vertically inverted and placed on the first board.
6. The game device according to claim 5, characterized in that on a second surface of the second board, a fitting recess in which the game piece
can be fitted and removed is formed as a square for placing the game piece, having
the same shape as the square of the first surface, and the fitting recess of the second
surface has the back surface of the bottom plate of the fitting recess of the first
surface used as the bottom plate.
7. The game device according to claim 6, characterized in that the squares are square shaped, the game pieces are disk shaped, a hemispherical recess
that opens upward is formed at the part where the corners of the four fitting recesses
on the first board meet, on the second board, a spherical part is formed that is seated
in the hemispherical recess when in a state placed on the first board, and the second
board is configured to be capable of rotating horizontally and being inverted vertically
around the spherical part that is seated in the hemispherical recess.
8. The game device according to claim 7, characterized in that a magnet is provided in the hemispherical recess, and a magnetic body that is attracted
to the magnet is formed on the spherical part.