[0001] The invention relates to a board game to be played by two or more players.
[0002] Existing board games generally fall into one of three broad categories. Firstly,
there are those games which are of the "Monopoly" (Registered Trade Mark) type, that
is to say those which include a marked board and a number of counters which are moved
around the board, usually in response to a number thrown, for example; on dice. Secondly,
there are those "tactical" games such as chess, draughts, checkers etc. Thirdly, there
are those games such as "Scraoble" (Registered Trade Mark) where counters have to
be placed in particular orders in order to score points aggregated from the points
shown on the counters.
[0003] According to the present invention apparatus for playing a board game comprises a
surface provided with a playing area having an array of playing positions arranged
regularly with respect to one another, at least some of the playing positions having
one of a number of surface characteristics inscribed thereon; and a plurality of playing
pieces, each playing piece having one of a different number of shapes each arranged
so as to cover, substantially exactly, a whole number of playing positions on the
playing surface.
[0004] Preferably, the playing positions are arranged in a series of rows and columns and
alternate playing positions in each row and column have a number inscribed thereon.
The playing surface may be square and the playing positions made up of smaller squares.
In order to provide a central, starting position it is advantageous if each row and
column contains an odd number of playing positions.
[0005] Alternatively, a hexagonal array of playing positions could be provided, each playing
position having a hexagonal outline and the playing positions nesting together in
bee-hive cell fashion to cover completely the playing surface. Likewise, the playing
surface might comprise a triangular array of triangular playing positions. The playing
pieces may be arranged in different shapes each comprising one or more portions each
substantially the same area as the area of each of the individual playing positions.
In the case of a square board with square playing positions the playing pieces.would
each be made up of a number of squares and similarly with a hexagonal, triangular
or other shape board. Whilst the surface characteristics are preferably numbers it
may be possible to allocate different playing positions different colours or other
characteristics.
[0006] To play the game the playing pieces are divided between the players and they play
in turn, positioning their pieces over the playing positions so that each playing
piece covers the playing position in the same row or column when played on a square
or rectangular board as is preferred). The playing pieces are preferably not allowed
to be positioned to cover only a diagonally adjacent playing position and each player
soored in accordance with numbers on the playing positions which he or she covers
with his or her playing pieces and the object of the game is to score the highest
total when all the playing pieces have beer played.
[0007] Preferably, each of the playing pleces has two playing faces, either of which can
be placed on the playing surface. The two faces of each playing piece may be different
in order to distinguish them, and when one of the faces is played that piece can be
used to block the opponent's next move, preventing him from playing off that particular
playing piece for one or more moves. Advantageously, the playing pieces comprise a
number of sets, the individual playing pieces of a given set having the same shape.
Preferably, the shape of playing pieces in each set is different so that each set
covers a differing number of playing positions on the playing surface and in a different
configuar- ation.
[0008] The playing area may be divided into an inner and an outer arena, by means of the.
playing positions having a different surface characteristic such as colour to distinguish
the two arenas. It is a further advantage if the numerals on the playing positions
in given sectors of the playing area total the same amount. For example, with a square
or rectangular board the playing positions in each quarter of the playing area would
be arranged to total the same. Preferably, the numbers within each quarter of the
inner arena also total the same amount and the game can be made more interesting if
the numbers are not arranged on the playing positions symmetrically, thus ensuring
that each quarter of the playing area has a different layout although the same overall
total. When the total number of playing positions is odd the central playing position
can be considered as being included in all or none of the four quarters for the purpose
of the total of the numbers in each quarter,
[0009] As an alternative it is envisaged that the arrangement of numbered playing positions
on the board could be varied from the above alternate one so that, for example,' there
might be groups of playing positicns having numbers, interspaced by groups of playing
positions.without numbers, whereby a competitor would have to reach one of these groups
of numbered playing positions by non- scoring moves before he could score at one of
these groups of numbered playing positions. Of course, every playing position on the
playing surface could be numbered, but this we have found tends to make the game less
interesting as there is less skill involved in selecting high scoring positions for
the playing pieces. Furthermore, with some of the playing pieces a very large number
of numbers can have to be added together thus making the game more complicated for
younger players.
[0010] Instead of numbers, playing positions may be coloured and the object of the game
in that case might be to cover and thereby capture certain numbers of certain colours..
Each playing position captured might be represented by a small coloured counter so
that by capturing certain numbers of certain colours it would be possible to build
up, separately from the board, a winning pattern on a separate coloured chart for
example; that is to say every time a piece covers say a blue square then a blue counter
may be placed on the coloured chart at a suitable position and the first person to
complete the colour chart would be the winner.
[0011] Alternatively, the playing positions might include representations of animals, fruit,
etc. Thur would be useful for a game for very young children where the object might
be to build up a pattern or scene with the playing positions captured, the pattern
or scene being built up with cards or counters corresponding to the positions captured.
[0012] One example of the apparatus of the present invention will now be described with
reference to the accompanying drawing which shows a playing surface and one of each
of a number of different sets of playing pieces for use in the game.
[0013] The playing.surface 1 is preferably provided on a flat square board as is well known
and comprises 361 square playing positions 2 arranged in 19 rows and columns 3 and
4 respectively. Alternate squares 2' in each row and column contain a number, so that
the numbered playing positions are diagonally adjacent one another. The board can
be considered in four quarters 5, 6, 7 and 8 each containing nine rows or columns
and ten columns or rows respectively to make a total of 90 square playing positions.
The centre playing square 9 is excluded.
[0014] Additionally, the playing area has a generally square inner arena and four separate
parts of an outer arena. The inner arena is distinguished from the outer arena by
the square playing positions having different surface characteristics, such as colour
as shown.
[0015] Each quarter of the inner arena includes playing positions the numbers on which total
the same amount and the same is true of the quarters 5, 6, 7 and 8 of the whole playing
area.
[0016] The playing pieces 10 - 15 are composed of . six sets each of six different shapes,
the shapes being shown in the drawing with the names by which they are preferably
known. The playirg pieces or shapes are plain on one side and ribbed on the other,
although, of course, the two sides may be distinguished in other ways.
[0017] Two of each set of playing pieces 10-15 of the same shape may be completely blank
on both faces, two further sets may have a first number provided on each face and
the final two sets may have a second number provided on each face. The reason for
this will become apparent as the playing of the game is described. The example shown
is suitable for playing by any number from two to six players although, this will
change, depending on the number of playing positions and the number of playing pieces
which are provided in any given case.
[0018] Prior to the start of the game each player receives 18 pieces, preferably of a single
colour to distinguish them from his opponents pieces, that is three of each shape.
One of each of the pieces of each shape is unmarked one is marked with a "2" and one
with a "3".. The commencing playing can be chosen by the toss of a coin or by one
player concealing an "Eye" 10 in one or other or his hands. A correct guess means
that the guessing player starts.
[0019] The commencing player selects any one of his 18 pieces 10 - 15 and places it, right
side up, on the playing area, covering the centre square 9. The players continue to
play in turn, placing each shape adjacent to any shape already played, the placings
must be made adjacent to, but not diagonally adjacent to, any shape already played.
[0020] The player normally scores the total of any numbers on the playing positions which
he covers by the shape 10 - 15 which he plays, but in addition, the shapes with "2"
or "3" printed on them are able to score more as, when the "2" or "3" covers a numbered
square on the playing area that number is multiplied by the "2" or "3" respectively.
Any other number or numbers covered by the same shape 10 - 15 are added to this total
at face value. An unmarked shape 10-15 therefore scores all its numbers at face value.
[0021] Each player is constrained to play within the inner arena until he has scored 75
points. He can then move into the outer arena where it can be seen that, in general,
the numbers on the playing squares are higher than those of the squares within the
inner arena.
[0022] At any time during the game a player may use his turn to block his opponent's next
move. He cannot prevent his opponent from playing altogether but, he can prevent his
opponent from playing off the piece which he himself has just played. He achieves
this by placing his shape or playing piece 10 - 15 ribbed side up on the playing area.
His opponent may not, for one turn only, place one of his shapes adjacent to the blocking
shape. Blocking is obviously not permitted at the beginning of the game as the first
player would win automatically. The playing of a blocking shape scores for the player
in the same way as shapes placed right side up and includes the doubling or tripling
of a number covered with the "2" or "3" on the shape. However, in order to offset
the advantage of the block the player's score is halved. Any odd number score is halved
by taking off the additional i score after halving.
[0023] The players continue to play in turn until they have played all their pieces 10 -
15 and the winner is the player with the highest score. The scoring is done openly
so that the players know each others total at any time during the game and at all
times the players should be permitted to have sight or their opponents's remaining
shapes.
[0024] The playing shape may be formed of wood, plastics or any other suitable material
appropriately coloured or profiled.
[0025] To play the game with four players in pairs each pair receives 18 pieces as in the
game for two players, but these are divided between the players in each pair so that
the first player receives 1 Gun unmarked, 1 Gun marked "2", 1 Door marked "3", 1 Snake
unmarked, 1 Snake marked "2", 1 Quoin marked "3", 1 Rod marked "2", 1 Rod unmarked,
and 1 Eye marked "3". His partner receives the remaining shapes. Additionally, there
should be no consulting between pairs during the game and the blocking shape remains
in force for one turn only so that the partner of the player who first blocks may
play the blocking shape. The partners should sit opposite one another.
[0026] In games for three, four (playing individually), five and six players a blocking
move remains in force until the blocking player receives his or her next turn. In
the game for four players playing individually the pieces are the same as in the game
for four players playing in pairs. In the game for three players each player receives
12 pieces, that is two of each shape and the shapes count as unmarked, that is to
say there is no doubling or tripling of playing position numbers. In the game for
five or six players each player receives one of each shape and again the shapes count
as unmarked.
[0027] It can be seen from the drawing that each of the differently shaped pieces has an
area corresponding to a number nf squares between 1 and 6. This fact can be used to
enable a simpler game to be played using a die. The die is thrown by each player in
turn who then has to play one of his pieces having the number of squares shown by
the number on the die. For young children this eliminates much of the skill of the
game making it easier to play, but retaining the essential characteristics and enjoyment.
[0028] It will be appreciated that the game can be played at many levels and that the skill
of a player will increase as he plays more often as he becomes conversant with various
ploys etc. The game is restricted to the inner arena initially in order to prevent
the players reaching the higher numbers in the corners too quickly. Also, it increases
the skill required to play the game at its highest levels because whilst it is relatively
easy to score 75 in the inner arena using ones shapes marked "2" and "3", scores in
the outer arena will then be limited if the player has no marked shapes left and has
to use the unmarked shapes.
1. Apparatus for playing a board game, the apparatus comprising a plurality of playing
pieces (10-15) and a surface provided with a playing area (1) having an array of playing
positions (2) arranged regularly with respect to one another, characterized in that
at least some of the playing positions (2) have one of a number of surface characteristics
(2') inscribed thereon, and each playing piece (10-15) has one of a different number
of shapes each arranged so as to cover, substantially exactly, a whole number of playing
positions (2) on the playing area.
2. Apparatus according to claim 1, wherein the playing positions are arranged in a
series of rows (3) and columns (4).
3. Apparatus according to claim 2, wherein alternate playing positions (2') in each
row (3) and column (4) have a number inscribed thereon.
4. Apparatus according to claim 2 or claim 3 wherein the playing surface is square
and wherein the playing positions are also square.
5. Apparatus according to any one or claims 2 to 4, wherein each row and column contains
an odd number of playing positions.
6. Apparatus according to claim 1, wherein the playing positions are arranged in a
hexagonal array, each playing position having a hexagonal outline.
7. Apparatus according to claim 1, wherein the playing surface comprises a triangular
array of triangular playing positions.
8. Apparatus according to any one of claims 1 to 7, wherein each playing piece (10-15)
has two distinguishable playing faces.
9. Apparatus according to any one of claims 1 to 8, wherein the playing area (1) comprises
an inner and an outer arena, the inner and outer arenas being distinguishable from
one another.
10. Apparatus according to any one of cla s 1 to 9, wherein there are an equal number
of playing pieces (10-15) of each shape.