[0001] The present invention relates to an image displaying method in a game system and
the like, especially belongs to a technical field of an image displaying method for
constituting an image by processing image data for each flame and outputting them
to a display device.
[0002] Recently, the quality of a game picture has been improved with the improvement of
the processing performance of a game machine. In the conventional home use game system,
the game picture is constituted by outputting image data to be displayed on the monitor
of the NTSC television system by each flame. In such a game system, 60 flames of flame
image data are generated in one second corresponding to an NTSC interlace scanning.
[0003] It is desirable to improve a resolution by increasing pixel number constituting flame
image data for the improvement of the game picture. On the other hand, it is necessary
to control the total number of pixels of the flame image data because there is certain
amount of restriction on memory size for storing flame image data and image processing
capacity. Therefor, there exists a conventional method to substantially double the
resolution by, for example, shifting a position of an even number flame from that
of an odd number flame in vertical direction by half size of one pixel and outputting
flame image data by turns. Thus, it is possible to display a high quality game picture
with control the data size and processing amount in image processing and.
[0004] However, even when the above described method is applied, the image processing must
be conducted 60 times per one second, resulting in a seriously heavy load of processing.
On the other hand, there will be a heavy load when other processing, for example,
a calculation of three-dimensional expression is conducted in synchronism with image
processing of each flame. In some situation of the game, it possibly happens that
all of the processing can not be finished within a flame. As a result, the synchronism
for each flame can not be attained and a disorder appears on the game picture.
[0005] The present invention is made to solve these problems. It is an object of the present
invention to provide with an image display method capable of displaying a high-quality
picture without making any disorder on the picture even when the processing load increases.
[0006] In order to solve the above problems, according to the first embodiment of the present
invention, there is provided an image displaying method for displaying an image by
outputting image data by each flame to display device, wherein it is possible to set
alternatively a first display mode which outputs image data to the display device
with a different pixel arrangement for each flame and a second display mode which
outputs image data to the display device with an identical pixel arrangement for each
flame, judging a scale of a processing load performed within one flame, and setting
the first display mode when the load is judged to be light or setting the second display
mode when the load is judged to be heavy.
[0007] The second embodiment of the present invention is a game system displaying an image
by outputting image data to a display device for each flame, comprising a display
mode setting device for setting alternatively a first display mode outputting image
data to the display device with a different pixel arrangement for each flame and a
second display mode outputting image data to the display device with an identical
pixel arrangement for each flame, wherein the display mode setting device judges a
scale of processing load performed within one flame, sets the first display mode when
the load is judged to be light, or sets second display mode when the load is judged
to be heavy.
[0008] The third embodiment of the present invention is a computer readable storage medium
storing an image display program formed so as to make a computer, performing an image
display processing to display an image by outputting image data to a display device
by each flame, function as; being able to set alternatively a first display mode which
outputs image data to the display device with a different pixel arrangement for each
flame and a second display mode which outputs image data to the display device with
an identical pixel arrangement for each flame, and judging a processing load performed
within one flame and setting the first display mode when the load is judged to be
light or setting the second display mode when the load is judged to be heavy.
[0009] According to these embodiments, an image is displayed by setting the first display
mode when the load is light and by setting the second display mode when the load is
heavy during outputting the image data to the display device by each flame. Accordingly,
the resolution is improved artificially as different pixel arrangement for each flame
in normal situation. On the other hand, the processing load is lightened if the processing
is too busy to be performed. Therefor, the disorder of picture quality is prevented
by arranging identical pixel for each flame and an image is displayed with a well-balanced
adjustment between the quantity of processing and the quality of the picture.
[0010] The fourth embodiment of the present invention is an image displaying method characterized
by that the first display mode constitutes image data by arranging pixel data at different
pixel positions each other for an odd number flame and an even number flame.
[0011] The fifth embodiment of the present invention is a game system characterized by that
the display mode setting device makes the first display mode constitute image data
by arranging pixel data at different pixel positions each other for an odd number
flame and an even number flame.
[0012] The sixth embodiment of the present invention is a computer readable storage medium
storing an image displaying program according to claim 10 in the invention according
to claim 9 is characterized by that the first display mode constitutes image data
by arranging pixel data at different pixel positions each other for an odd number
flame and an even number flame.
[0013] According to these embodiments, as the processing load is judged by comparing the
processing time with the predetermined reference value, judgement for switching the
first display mode to the second display mode is performed accurately.
[0014] The seventh embodiment of the present invention is an image display method characterized
by that the switching operation to the first display mode is performed if the processing
time is continuously less than the reference value during predetermined number of
flames in the case where the second display mode is set.
[0015] The eighth embodiment of the present invention is a game system characterized by
that the display mode setting device sets a switching to the first display mode when
the processing time is continuously less than the reference value during predetermined
number of flames in the case where the second display mode is set.
[0016] The ninth embodiment of the present invention is a computer readable storage medium
storing an image displaying program characterized by that the program is formed so
as to make the computer switch to the first display mode when the processing time
is continuously less than the reference value during predetermined number of flames
in the case where said second display mode is set.
[0017] According to these embodiments, a the switching operation is not immediately conducted
even when the processing load is lightened during the setting to the second display
mode, and the switching operation is conducted after the consecutive situation where
the processing load is light, a steady switching operation can be realized.
[0018] In the Drawings;
FIG. 1 is a block diagram showing brief constitution of the game system of one embodiment
of the invention;
FIG. 2 is a diagram showing a data structure of the flame picture used in the first
display mode; and
FIG. 3 is a flowchart showing a display processing in the embodiment of the invention.
[0019] There will be explained hereinafter a preferred embodiment of the invention with
referring to the drawings. Here, the embodiment in which the present invention is
applied to a conventional home-use game system will be explained.
[0020] FIG. 1 is a block diagram showing a brief constitution of the game system of this
embodiment. The game system shown in FIG.1 comprises a CPU 11, a ROM 12, a RAM 13,
an interface 14, a controller 15, an external memory 16, a paint processing portion
17, a flame buffer 18, a monitor 19, a DVD-ROM drive 20, a sound processing portion
21 and a speaker 22. The system makes the required game be operated by setting the
DVD-ROM 10 storing a game program and game data on the DVD-ROM drive 20.
[0021] In FIG. 1, CPU 11 controls the operation of whole game system and gives/receives
control signals and data by being connected to each constitutional element. The ROM
12 and the RAM 13 are used as storing devices. The operating system program and various
kinds of data required for the operation control of the whole game system are stored
in the ROM 12. A memory area is provided on the RAM 13 for tentatively storing game
program readout from the DVD-ROM 10, or data necessary for the game proceeding.
[0022] The controller 15 connected via the interface 14 functions as an operation device
for the player's operation during the game. The controller 15 comprises operation
members such as a cross key 15a for inputting vertical and horizontal direction and
a push button key 15b. Signals corresponding to the operation status of these operation
members are output to the CPU 11. Further, external memory 16 is connected attachably
to/ detachably from CPU 11 via an interface 14 and is used for rewritablly storing
the data which indicates the progress of the game. The player of the game can record
a desired data on the external memory 16 by commanding it with the controller 15 as
required.
[0023] The DVD-ROM 10 is a storage medium storing program for executing the game and various
kind of collateral data such as image data and sound data relating to the game. The
DVD-ROM drive 20 reads out required programs and data by conducting read-out motion
on the inserted DVD-ROM 10 under the control of the CPU 11.
[0024] The paint processing portion 17 conducts painting process for image data which is
read out from DVD-ROM 10 and processed by the CPU 11. As the display of the image
data is made by each flame, the flame image data for each flame is generated at the
paint processing portion. Flame image data is constituted by allegation of the pixel
data included in the image area of pixel number H for the horizontal direction and
pixel number V for the vertical direction. The paint processing portion 17 performs
display processing by generating 60 flame image data one by one per one second according
to the NTSC system.
[0025] There are the first display mode and the second display mode as display processing
of the game screen of this embodiment. As described latter, switching operation to
one display mode is conducted under the certain conditions by the control of the CPU
11. The first display mode is an arrangement where the pixel location is dislocated
each other by half-pixel size in the vertical direction between odd number flames
and even number flames, and they correspond to different pictures respectively. Accordingly,
the resolution can actually be doubled by the flame image data of the odd number flame
and the even number flame. On the other hand, the pixel location of the odd number
flame is same as that of the even number flame, and the resolution equals half of
that of the first display mode.
[0026] Here, there will be explained a structure of a flame image data used in the first
display mode by showing FIG. 2. In FIG. 2, a pixel arrangement of the flame image
data for the odd number flame and the even number flame is respectively shown. In
both of them, pixels number V in vertical direction and pixels number H in horizontal
direction, V x H of pixel data p in total, are arranged. It is apparent that their
pixel location is dislocated by half size of a pixel each other in vertical direction
as indicated with the dotted line by comparing the odd number flame with the even
number flame. Accordingly, in the case where the odd number flame and the even number
flame are displayed alternately, pixel numbers in the vertical direction are increased
to 2H, resulting in the improvement of the resolution.
[0027] On the other hand, in the second display mode, the odd number flame and the even
number flame are arranged at the same location with no difference in pixel arrangement
of flame image data. Accordingly, the resolution of the image by the second display
mode is actually half of that by the first display mode.
[0028] Then going back to FIG. 1, the flame buffer 18 stores 1 flame size of flame image
data generated by paint processing portion 17. Accordingly, the paint processing portion
has a capacity for storing the flame image data comprising at least V x H of pixel
data. The flame image data stored in the flame buffer 18 is read out by 60 flames
per one second from flame buffer 18 and is output to the monitor 19. As the monitor
19, a home-use television set referenced to the NTSC system can be used.
[0029] The sound processing portion 21 converts the sound data read out from the DVD-ROM
10 into analogue sound signal and outputs it to the speaker 22. Further, the sound
processing portion 21 generates sound effect and musical sound required during the
game and converts them into analogue signal and then outputs it to the speaker 22
in compliance with the command made by the CPU 11.
[0030] Then, there will be explained display processing in the embodiment of the present
invention by referring to FIG. 3. FIG. 3 is a flow chart showing a display processing
for displaying a game screen on the monitor 19. In this embodiment, switching operation
to/from above described first display mode or the second display mode is made corresponding
to the scale of the processing load controlled by the CPU 11. Here, the processing
controlled by the CPU 11 performs each processing unit one by one as a loop so as
to be synchronized with one flame. For example, these processing unit comprises a
judgement routine of the content of the operation by the controller 15, a consideration
routine of the character, display control routine, and various kind of other processing.
[0031] Firstly, in step S1, a required time for a unit processing within one flame is detected.
If the processing performed in each flame includes a plurality of unit processing,
the time required for each unit processing may be detected. For example, the time
required for each unit processing can be detected by providing a clock device controlled
by the CPU 11. Next, in step S2, the cumulative processing time Ta required for each
unit processing is calculated. The cumulative processing time Ta may be directly detected
by means of the clock device.
[0032] Next, in step S3, the cumulative processing time Ta within one flame is compared
with the predetermined reference value Tr. This reference value may be set as approximately
same as a time for one flame. With the comparison result in step S3, if it is judged
to be Ta<Tr ( step S3; YES ), then the process proceeds to step S4. If it is not judged
to be Ta<Tr ( step S3; NO ), then the process proceeds to step S5.
[0033] In step S4, it is judged whether the above described first display mode is currently
being set in display processing. In step S5, it is judged whether the above described
second display mode is currently being set in display processing. With the judgement
result in step S4, if it is judged that the first display mode is currently set (
step S4 ; YES), then the process proceeds to step S9. In a same manner, with the judgement
result in step S5, if it is judged that the second display mode is currently set(
step S5 ; YES ), then the process also proceeds to step S9. Namely, both cases correspond
to the case where the current display mode is kept as it is.
[0034] On the other hand, with the judgement result in step S4, if it is judged that the
first display mode is not set but the second display mode is set ( step S4 ; NO ),
then it is judged whether the situation of Ta<Tr is consecutively made in M flames
in step S6. The purpose of this process is to wait for the stability of the status
at a certain level even if the processing load is lightened in the setting process
to the second display mode. In addition, the consecutive flame number M in step S6
may be settled appropriately by considering the rapidness and the stability of switching.
[0035] If a continuous M flames of the condition Ta<Tr is made as a result of the judgement
in step S6 ( step S6 ; YES ),the process proceeds to step S9 after switching to the
first display mode in step S7. Namely, in this case, as it is judged that there is
an enough margin in processing load, a priority is set on the picture quality and
display processing with the flame image data in which pixel position of odd number
flames is dislocated from that of even number flames as described above is performed
hereafter. On the other hand, if the number of flames in which the condition Ta<Tr
is made is less than M as a result of judgement in S6 ( step S6 ; NO), the process
proceeds to step S9.
[0036] Besides, it is judged that not the second display mode but the first display mode
is settled as a result of step S5, ( step S5 ; NO ) , the process proceeds to step
S9 after switching to the second display mode in step S8. Namely, in this case, as
it is judged that there is not an enough margin in processing load, for lightening
the processing load, the display processing with the flame image data in which the
pixel positions of odd number flames and even number flames are arranged in the common
position as described above is performed hereafter.
[0037] Next, in step S9, a paint processing for object flame is performed by the first display
mode or the second display mode. Namely, the flame image data to be stored in flame
buffer 18 is read out and output on the monitor 19 as a game picture of one flame
size. Then, in step 10, it is judged weather the display processing of the game picture
is finished. If it is judged that the processing is continued ( step S10 ; NO ) ,
steps after S1 are repeated. If it is judged that the processing is finished ( step
S10 ; YES ),the process in FIG. 3 is finalized.
[0038] As described above, in the process of FIG. 3 the switching from the first display
mode to the second display mode or from the second display mode to the first display
mode is performed. If the whole processing scale expands and it becomes impossible
to catch up the paint processing, then the second display mode which requires lighter
load for paint processing is settled. On the other hand, if the whole processing scale
shrinks and there is an enough margin for paint processing, the first display mode
which provides with a better picture quality is applied. Accordingly, the disorder
of the picture displayed on the monitor 19 can be prevented beforehand and a high
quality picture can be realized.
[0039] Although the case where the invention is applied to the game system in the above
described embodiment, this invention is not limited to the embodiment. The invention
also can be applied to other forms of systems with image display processing. Besides,
as a storage medium for storing game program which makes the invention function, the
CD-ROM, the floppy disc, the hard disc, and various kind of storage medium can be
used in addition to the DVD-ROM.
[0040] As described above, according to this invention, a high quality image display is
realized without the disorder on the screen even if the processing load increases
during the image displaying.
[0041] The entire disclosure of Japanese Patent Application NO 2000-130254 filed on April
28, 2000 including specification, claims, drawings and summary are incorporated herein
by reference in its entirety. While the invention has been described in connection
with what is presently considered to be the most practical and preferred embodiment,
it is to be understood that the invention is not to be limited to the disclosed embodiment,
but on the contrary, is intended to cover various modifications and equivalent arrangements
included within the spirit and scope of the appended claims.
1. An image displaying method for displaying an image by outputting image data by each
flame to a display device, wherein being capable to set alternatively a first display
mode which outputs image data to said display device with a different pixel arrangement
for each flame and a second display mode which outputs image data to said display
device with an identical pixel arrangement for each flame, comprising steps of:
judging a scale of a processing load performed within one flame, and
setting said first display mode when the load is judged to be light or setting said
second display mode when the load is judged to be heavy.
2. An image displaying method according to claim 1, wherein said first display mode constitutes
image data by arranging pixel data at different pixel positions each other for an
odd number flame and an even number flame.
3. An image displaying method according to claim 1, further comprising steps of;
measuring a processing time required for the processing performed within one flame,
and
judging a scale of a load by comparing said processing time with a predetermined reference
value.
4. An image displaying method according to claim 3, wherein a switching operation to
said first display mode is performed if said processing time is continuously less
than said reference value during predetermined number of flames in the case where
said second display mode is set.
5. A game system displaying an image by outputting image data to a display device for
each flame, comprising a display mode setting device for setting alternatively a first
display mode outputting image data to said display device with a different pixel arrangement
for each flame and a second display mode outputting image data to said display device
with an identical pixel arrangement for each flame, wherein said display mode setting
device judges a scale of processing load performed within one flame, sets said first
display mode when the load is judged to be light, or sets second display mode when
the load is judged to be heavy.
6. A game system according to claim 5, wherein said display mode setting device makes
said first display mode constitute image data by arranging pixel data at different
pixel positions each other for an odd number flame and an even number flame.
7. A game system according to claim 5, wherein said display mode setting device measures
a processing time required for the processing performed in one flame and judges a
scale of load by comparing said processing time with a predetermined reference value.
8. A game system according to claim 7, wherein said display mode setting device sets
a switching to said first display mode when said processing time is continuously less
than said reference value during predetermined number of flames in the case where
said second display mode is set.
9. A computer readable storage medium storing an image display program formed so as to
make a computer, performing an image display processing to display an image by outputting
image data to a display device by each flame, function as;
being able to set alternatively a first display mode which outputs image data to said
display device with a different pixel arrangement for each flame to a second display
mode which outputs image data to said display device with an identical pixel arrangement
for each flame, and
judging a processing load performed within one flame and setting said first display
mode when the load is judged to be light or setting said second display mode when
the load is judged to be heavy.
10. A computer readable storage medium storing an image display program according to claim
9, wherein said first display mode constitutes image data by arranging pixel data
at different pixel positions each other for an odd number flame and an even number
flame.
11. A computer readable storage medium storing an image display program according to claim
9, wherein the program is formed so as to make the computer measure a processing time
required for the processing performed in one flame and judge a scale of load by comparing
said processing time with a predetermined reference value.
12. Acomputer readable storage medium storing an image display program according to claim
11, wherein the program is formed so as to make the computer switch to said first
display mode when said processing time is continuously less than said reference value
during predetermined number of flames in the case where said second display mode is
set.