TECHNICAL FIELD
[0001] This disclosure relates to rendering information and, more specifically, rendering
information for higher-order ambisonic (HOA) audio data.
BACKGROUND
[0002] During production of audio content, the sound engineer may render the audio content
using a specific renderer in an attempt to tailor the audio content for target configurations
of speakers used to reproduce the audio content. In other words, the sound engineer
may render the audio content and playback the rendered audio content using speakers
arranged in the targeted configuration. The sound engineer may then remix various
aspects of the audio content, render the remixed audio content and again playback
the rendered, remixed audio content using the speakers arranged in the targeted configuration.
The sound engineer may iterate in this manner until a certain artistic intent is provided
by the audio content. In this way, the sound engineer may produce audio content that
provides a certain artistic intent or that otherwise provides a certain sound field
during playback (e.g., to accompany video content played along with the audio content).
"
Audio Engineering Society Convention Paper 8426", dated 13 to 16 May 2011 describes a three-dimensional spatial sound reproduction arrangement using higher
order ambisonics. A paper entitled "
Reducing the Bandwidth of Sparse Symmetric Matrices", dated 1 January 1969 describes various matrix processing arrangements. A paper entitled "
Symmetric Eigenvalue Problem: Tridiagonal Reduction", dated 18 May 2009 describes Eigenvalue problems and solutions using symmetric matrix.
SUMMARY
[0003] In general, techniques are described for specifying audio rendering information in
a bitstream representative of audio data. In other words, the techniques may provide
for a way by which to signal audio rendering information used during audio content
production to a playback device, which may then use the audio rendering information
to render the audio content. Providing the rendering information in this manner enables
the playback device to render the audio content in a manner intended by the sound
engineer, and thereby potentially ensure appropriate playback of the audio content
such that the artistic intent is potentially understood by a listener. In other words,
the rendering information used during rendering by the sound engineer is provided
in accordance with the techniques described in this disclosure so that the audio playback
device may utilize the rendering information to render the audio content in a manner
intended by the sound engineer, thereby ensuring a more consistent experience during
both production and playback of the audio content in comparison to systems that do
not provide this audio rendering information.
[0004] The details of one or more aspects of the techniques are set forth in the accompanying
drawings and the description below. Other features, objects, and advantages of the
techniques will be apparent from the description and drawings, and from the claims.
BRIEF DESCRIPTION OF DRAWINGS
[0005]
FIG. 1 is a diagram illustrating spherical harmonic basis functions of various orders
and sub-orders.
FIG. 2 is a diagram illustrating a system that may perform various aspects of the
techniques described in this disclosure.
FIG. 3 is a block diagram illustrating, in more detail, one example of the audio encoding
device shown in the example of FIG. 2 that may perform various aspects of the techniques
described in this disclosure.
FIG. 4 is a block diagram illustrating the audio decoding device of FIG. 2 in more
detail.
FIG. 5 is a flowchart illustrating exemplary operation of an audio encoding device
in performing various aspects of the vector-based synthesis techniques described in
this disclosure.
FIG. 6 is a flowchart illustrating exemplary operation of an audio decoding device
in performing various aspects of the techniques described in this disclosure.
FIG. 7 is a flowchart illustrating example operation of a system, such as one of the
system shown in the example of FIGS. 2, in performing various aspects of the techniques
described in this disclosure.
FIGS. 8A-8D are diagram illustrating bitstreams formed in accordance with the techniques
described in this disclosure.
FIGS. 8E-8G are diagrams illustrating portions of the bitstream or side channel information
that may specify the compressed spatial components in more detail.
FIG. 9 is a diagram illustrating an example of higher-order ambisonic (HOA) order
dependent min and max gains within an HOA rendering matrix.
FIG. 10 is a diagram illustrating a partially sparse 6th order HOA rendering matrix
for 22 loudspeakers.
FIG. 11 is a flow diagram illustrating the signaling of symmetry properties.
DETAILED DESCRIPTION
[0006] The evolution of surround sound has made available many output formats for entertainment
nowadays. Examples of such consumer surround sound formats are mostly 'channel' based
in that they implicitly specify feeds to loudspeakers in certain geometrical coordinates.
The consumer surround sound formats include the popular 5.1 format (which includes
the following six channels: front left (FL), front right (FR), center or front center,
back left or surround left, back right or surround right, and low frequency effects
(LFE)), the growing 7.1 format, various formats that includes height speakers such
as the 7.1.4 format and the 22.2 format (e.g., for use with the Ultra High Definition
Television standard). Non-consumer formats can span any number of speakers (in symmetric
and non-symmetric geometries) often termed 'surround arrays'. One example of such
an array includes 32 loudspeakers positioned on coordinates on the corners of a truncated
icosahedron.
[0007] The input to a future MPEG encoder is optionally one of three possible formats: (i)
traditional channel-based audio (as discussed above), which is meant to be played
through loudspeakers at pre-specified positions; (ii) object-based audio, which involves
discrete pulse-code-modulation (PCM) data for single audio objects with associated
metadata containing their location coordinates (amongst other information); and (iii)
scene-based audio, which involves representing the soundfield using coefficients of
spherical harmonic basis functions (also called "spherical harmonic coefficients"
or SHC, "Higher-order Ambisonics" or HOA, and "HOA coefficients"). The future MPEG
encoder may be described in more detail in a document entitled "Call for Proposals
for 3D Audio," by the International Organization for Standardization/ International
Electrotechnical Commission (ISO)/(IEC) JTC1/SC29/WG11/N13411, released January 2013
in Geneva, Switzerland, and available at
http://mpeg.chiariglione.org/sites/default/files/files/standards/parts/docs/w13411.zip.
[0008] There are various 'surround-sound' channel-based formats in the market. They range,
for example, from the 5.1 home theatre system (which has been the most successful
in terms of making inroads into living rooms beyond stereo) to the 22.2 system developed
by NHK (Nippon Hoso Kyokai or Japan Broadcasting Corporation). Content creators (e.g.,
Hollywood studios) would like to produce the soundtrack for a movie once, and not
spend effort to remix it for each speaker configuration. Recently, Standards Developing
Organizations have been considering ways in which to provide an encoding into a standardized
bitstream and a subsequent decoding that is adaptable and agnostic to the speaker
geometry (and number) and acoustic conditions at the location of the playback (involving
a renderer).
[0009] To provide such flexibility for content creators, a hierarchical set of elements
may be used to represent a soundfield. The hierarchical set of elements may refer
to a set of elements in which the elements are ordered such that a basic set of lower-ordered
elements provides a full representation of the modeled soundfield. As the set is extended
to include higher-order elements, the representation becomes more detailed, increasing
resolution.
[0010] One example of a hierarchical set of elements is a set of spherical harmonic coefficients
(SHC). The following expression demonstrates a description or representation of a
soundfield using SHC:

[0011] The expression shows that the pressure
pi at any point {
rr,
θr,
ϕr} of the soundfield, at time
t, can be represented uniquely by the SHC,

Here,
c is the speed of sound (∼343 m/s), {
rr,
θr,
ϕr} is a point of reference (or observation point),
jn(·) is the spherical Bessel function of order
n, and

are the spherical harmonic basis functions of order
n and suborder
m. It can be recognized that the term in square brackets is a frequency-domain representation
of the signal (i.e.,
S(
ω, rr,
θr,
ϕr)) which can be approximated by various time-frequency transformations, such as the
discrete Fourier transform (DFT), the discrete cosine transform (DCT), or a wavelet
transform. Other examples of hierarchical sets include sets of wavelet transform coefficients
and other sets of coefficients of multiresolution basis functions.
[0012] FIG. 1 is a diagram illustrating spherical harmonic basis functions from the zero
order (
n = 0) to the fourth order (
n = 4). As can be seen, for each order, there is an expansion of suborders m which
are shown but not explicitly noted in the example of FIG. 1 for ease of illustration
purposes.
[0013] The SHC

can either be physically acquired (e.g., recorded) by various microphone array configurations
or, alternatively, they can be derived from channel-based or object-based descriptions
of the soundfield. The SHC represent scene-based audio, where the SHC may be input
to an audio encoder to obtain encoded SHC that may promote more efficient transmission
or storage. For example, a fourth-order representation involving (1+4)
2 (25, and hence fourth order) coefficients may be used.
[0015] To illustrate how the SHCs may be derived from an object-based description, consider
the following equation. The coefficients

for the soundfield corresponding to an individual audio object may be expressed as:

where i is

is the spherical Hankel function (of the second kind) of order n, and {
rs,
θs,
ϕs} is the location of the object. Knowing the object source energy
g(
ω) as a function of frequency (e.g., using time-frequency analysis techniques, such
as performing a fast Fourier transform on the PCM stream) allows us to convert each
PCM object and the corresponding location into the SHC,

Further, it can be shown (since the above is a linear and orthogonal decomposition)
that the

coefficients for each object are additive. In this manner, a multitude of PCM objects
can be represented by the

coefficients (e.g., as a sum of the coefficient vectors for the individual objects).
Essentially, the coefficients contain information about the soundfield (the pressure
as a function of 3D coordinates), and the above represents the transformation from
individual objects to a representation of the overall soundfield, in the vicinity
of the observation point {
rr,
θr,
ϕr}. The remaining figures are described below in the context of object-based and SHC-based
audio coding.
[0016] FIG. 2 is a diagram illustrating a system 10 that may perform various aspects of
the techniques described in this disclosure. As shown in the example of FIG. 2, the
system 10 includes a content creator device 12 and a content consumer device 14. While
described in the context of the content creator device 12 and the content consumer
device 14, the techniques may be implemented in any context in which SHCs (which may
also be referred to as HOA coefficients) or any other hierarchical representation
of a soundfield are encoded to form a bitstream representative of the audio data.
Moreover, the content creator device 12 may represent any form of computing device
capable of implementing the techniques described in this disclosure, including a handset
(or cellular phone), a tablet computer, a smart phone, or a desktop computer to provide
a few examples. Likewise, the content consumer device 14 may represent any form of
computing device capable of implementing the techniques described in this disclosure,
including a handset (or cellular phone), a tablet computer, a smart phone, a set-top
box, or a desktop computer to provide a few examples.
[0017] The content creator device 12 may be operated by a movie studio or other entity that
may generate multi-channel audio content for consumption by operators of content consumer
devices, such as the content consumer device 14. In some examples, the content creator
device 12 may be operated by an individual user who would like to compress HOA coefficients
11. Often, the content creator generates audio content in conjunction with video content.
The content consumer device 14 may be operated by an individual. The content consumer
device 14 may include an audio playback system 16, which may refer to any form of
audio playback system capable of rendering SHC for play back as multi-channel audio
content.
[0018] The content creator device 12 includes an audio editing system 18. The content creator
device 12 obtain live recordings 7 in various formats (including directly as HOA coefficients)
and audio objects 9, which the content creator device 12 may edit using audio editing
system 18. A microphone 5 may capture the live recordings 7. The content creator may,
during the editing process, render HOA coefficients 11 from audio objects 9, listening
to the rendered speaker feeds in an attempt to identify various aspects of the soundfield
that require further editing. The content creator device 12 may then edit HOA coefficients
11 (potentially indirectly through manipulation of different ones of the audio objects
9 from which the source HOA coefficients may be derived in the manner described above).
The content creator device 12 may employ the audio editing system 18 to generate the
HOA coefficients 11. The audio editing system 18 represents any system capable of
editing audio data and outputting the audio data as one or more source spherical harmonic
coefficients.
[0019] When the editing process is complete, the content creator device 12 may generate
a bitstream 21 based on the HOA coefficients 11. That is, the content creator device
12 includes an audio encoding device 20 that represents a device configured to encode
or otherwise compress HOA coefficients 11 in accordance with various aspects of the
techniques described in this disclosure to generate the bitstream 21. The audio encoding
device 20 may generate the bitstream 21 for transmission, as one example, across a
transmission channel, which may be a wired or wireless channel, a data storage device,
or the like. The bitstream 21 may represent an encoded version of the HOA coefficients
11 and may include a primary bitstream and another side bitstream, which may be referred
to as side channel information.
[0020] While shown in FIG. 2 as being directly transmitted to the content consumer device
14, the content creator device 12 may output the bitstream 21 to an intermediate device
positioned between the content creator device 12 and the content consumer device 14.
The intermediate device may store the bitstream 21 for later delivery to the content
consumer device 14, which may request the bitstream. The intermediate device may comprise
a file server, a web server, a desktop computer, a laptop computer, a tablet computer,
a mobile phone, a smart phone, or any other device capable of storing the bitstream
21 for later retrieval by an audio decoder. The intermediate device may reside in
a content delivery network capable of streaming the bitstream 21 (and possibly in
conjunction with transmitting a corresponding video data bitstream) to subscribers,
such as the content consumer device 14, requesting the bitstream 21.
[0021] Alternatively, the content creator device 12 may store the bitstream 21 to a storage
medium, such as a compact disc, a digital video disc, a high definition video disc
or other storage media, most of which are capable of being read by a computer and
therefore may be referred to as computer-readable storage media or non-transitory
computer-readable storage media. In this context, the transmission channel may refer
to the channels by which content stored to the mediums are transmitted (and may include
retail stores and other store-based delivery mechanism). In any event, the techniques
of this disclosure should not therefore be limited in this respect to the example
of FIG. 2.
[0022] As further shown in the example of FIG. 2, the content consumer device 14 includes
the audio playback system 16. The audio playback system 16 may represent any audio
playback system capable of playing back multi-channel audio data. The audio playback
system 16 may include a number of different renderers 22. The renderers 22 may each
provide for a different form of rendering, where the different forms of rendering
may include one or more of the various ways of performing vector-base amplitude panning
(VBAP), and/or one or more of the various ways of performing soundfield synthesis.
As used herein, "A and/or B" means "A or B", or both "A and B".
[0023] The audio playback system 16 may further include an audio decoding device 24. The
audio decoding device 24 may represent a device configured to decode HOA coefficients
11' from the bitstream 21, where the HOA coefficients 11' may be similar to the HOA
coefficients 11 but differ due to lossy operations (e.g., quantization) and/or transmission
via the transmission channel. The audio playback system 16 may, after decoding the
bitstream 21 to obtain the HOA coefficients 11' and render the HOA coefficients 11'
to output loudspeaker feeds 25. The loudspeaker feeds 25 may drive one or more loudspeakers
(which are not shown in the example of FIG. 2 for ease of illustration purposes).
[0024] To select the appropriate renderer or, in some instances, generate an appropriate
renderer, the audio playback system 16 may obtain loudspeaker information 13 indicative
of a number of loudspeakers and/or a spatial geometry of the loudspeakers. In some
instances, the audio playback system 16 may obtain the loudspeaker information 13
using a reference microphone and driving the loudspeakers in such a manner as to dynamically
determine the loudspeaker information 13. In other instances or in conjunction with
the dynamic determination of the loudspeaker information 13, the audio playback system
16 may prompt a user to interface with the audio playback system 16 and input the
loudspeaker information 13.
[0025] The audio playback system 16 may then select one of the audio renderers 22 based
on the loudspeaker information 13. In some instances, the audio playback system 16
may, when none of the audio renderers 22 are within some threshold similarity measure
(in terms of the loudspeaker geometry) to the loudspeaker geometry specified in the
loudspeaker information 13, generate the one of audio renderers 22 based on the loudspeaker
information 13. The audio playback system 16 may, in some instances, generate one
of the audio renderers 22 based on the loudspeaker information 13 without first attempting
to select an existing one of the audio renderers 22. One or more speakers 3 may then
playback the rendered loudspeaker feeds 25.
[0026] In some instances, the audio playback system 16 may select any one the of audio renderers
22 and may be configured to select the one or more of audio renderers 22 depending
on the source from which the bitstream 21 is received (such as a DVD player, a Blu-ray
player, a smartphone, a tablet computer, a gaming system, and a television to provide
a few examples). While any one of the audio renderers 22 may be selected, often the
audio renderer used when creating the content provides for a better (and possibly
the best) form of rendering due to the fact that the content was created by the content
creator 12 using this one of audio renderers, i.e., the audio renderer 5 in the example
of FIG. 3. Selecting the one of the audio renderers 22 that is the same or at least
close (in terms of rendering form) may provide for a better representation of the
sound field and may result in a better surround sound experience for the content consumer
14.
[0027] In accordance with the techniques described in this disclosure, the audio encoding
device 20 may generate the bitstream 21 to include the audio rendering information
2 ("render info 2"). The audio rendering information 2 may include a signal value
identifying an audio renderer used when generating the multi-channel audio content,
i.e., the audio renderer 1 in the example of FIG. 3. In some instances, the signal
value includes a matrix used to render spherical harmonic coefficients to a plurality
of speaker feeds.
[0028] In some instances, the signal value includes two or more bits that define an index
that indicates that the bitstream includes a matrix used to render spherical harmonic
coefficients to a plurality of speaker feeds. In some instances, when an index is
used, the signal value further includes two or more bits that define a number of rows
of the matrix included in the bitstream and two or more bits that define a number
of columns of the matrix included in the bitstream. Using this information and given
that each coefficient of the two-dimensional matrix is typically defined by a 32-bit
floating point number, the size in terms of bits of the matrix may be computed as
a function of the number of rows, the number of columns, and the size of the floating
point numbers defining each coefficient of the matrix, i.e., 32-bits in this example.
[0029] In some instances, the signal value specifies a rendering algorithm used to render
spherical harmonic coefficients to a plurality of speaker feeds. The rendering algorithm
may include a matrix that is known to both the audio encoding device 20 and the decoding
device 24. That is, the rendering algorithm may include application of a matrix in
addition to other rendering steps, such as panning (e.g., VBAP, DBAP or simple panning)
or NFC filtering. In some instances, the signal value includes two or more bits that
define an index associated with one of a plurality of matrices used to render spherical
harmonic coefficients to a plurality of speaker feeds. Again, both the audio encoding
device 20 and the decoding device 24 may be configured with information indicating
the plurality of matrices and the order of the plurality of matrices such that the
index may uniquely identify a particular one of the plurality of matrices. Alternatively,
the audio encoding device 20 may specify data in the bitstream 21 defining the plurality
of matrices and/or the order of the plurality of matrices such that the index may
uniquely identify a particular one of the plurality of matrices.
[0030] In some instances, the signal value includes two or more bits that define an index
associated with one of a plurality of rendering algorithms used to render spherical
harmonic coefficients to a plurality of speaker feeds. Again, both the audio encoding
device 20 and the decoding device 24 may be configured with information indicating
the plurality of rendering algorithms and the order of the plurality of rendering
algorithms such that the index may uniquely identify a particular one of the plurality
of matrices. Alternatively, the audio encoding device 20 may specify data in the bitstream
21 defining the plurality of matrices and/or the order of the plurality of matrices
such that the index may uniquely identify a particular one of the plurality of matrices.
[0031] In some instances, the audio encoding device 20 specifies audio rendering information
2 on a per audio frame basis in the bitstream. In other instances, audio encoding
device 20 specifies the audio rendering information 2 a single time in the bitstream.
[0032] The decoding device 24 may then determine audio rendering information 2 specified
in the bitstream. Based on the signal value included in the audio rendering information
2, the audio playback system 16 may render a plurality of speaker feeds 25 based on
the audio rendering information 2. As noted above, the signal value may in some instances
include a matrix used to render spherical harmonic coefficients to a plurality of
speaker feeds. In this case, the audio playback system 16 may configure one of the
audio renderers 22 with the matrix, using this one of the audio renderers 22 to render
the speaker feeds 25 based on the matrix.
[0033] In some instances, the signal value includes two or more bits that define an index
that indicates that the bitstream includes a matrix used to render the HOA coefficients
11' to the speaker feeds 25. The decoding device 24 may parse the matrix from the
bitstream in response to the index, whereupon the audio playback system 16 may configure
one of the audio renderers 22 with the parsed matrix and invoke this one of the renderers
22 to render the speaker feeds 25. When the signal value includes two or more bits
that define a number of rows of the matrix included in the bitstream and two or more
bits that define a number of columns of the matrix included in the bitstream, the
decoding device 24 may parse the matrix from the bitstream in response to the index
and based on the two or more bits that define a number of rows and the two or more
bits that define the number of columns in the manner described above.
[0034] In some instances, the signal value specifies a rendering algorithm used to render
the HOA coefficients 11' to the speaker feeds 25. In these instances, some or all
of the audio renderers 22 may perform these rendering algorithms. The audio playback
device 16 may then utilize the specified rendering algorithm, e.g., one of the audio
renderers 22, to render the speaker feeds 25 from the HOA coefficients 11'.
[0035] When the signal value includes two or more bits that define an index associated with
one of a plurality of matrices used to render the HOA coefficients 11' to the speaker
feeds 25, some or all of the audio renderers 22 may represent this plurality of matrices.
Thus, the audio playback system 16 may render the speaker feeds 25 from the HOA coefficients
11' using the one of the audio renderers 22 associated with the index.
[0036] When the signal value includes two or more bits that define an index associated with
one of a plurality of rendering algorithms used to render the HOA coefficients 11'
to the speaker feeds 25, some or all of the audio renderers 34 may represent these
rendering algorithms. Thus, the audio playback system 16 may render the speaker feeds
25 from the spherical harmonic coefficients 11' using one of the audio renderers 22
associated with the index.
[0037] Depending on the frequency with which this audio rendering information is specified
in the bitstream, the decoding device 24 may determine the audio rendering information
2 on a per-audio-frame-basis or a single time.
[0038] By specifying the audio rendering information 3 in this manner, the techniques may
potentially result in better reproduction of the multi-channel audio content and according
to the manner in which the content creator 12 intended the multi-channel audio content
to be reproduced. As a result, the techniques may provide for a more immersive surround
sound or multi-channel audio experience.
[0039] In other words and as noted above, Higher-Order Ambisonics (HOA) may represent a
way by which to describe directional information of a sound-field based on a spatial
Fourier transform. Typically, the higher the Ambisonics order N, the higher the spatial
resolution, the larger the number of spherical harmonics (SH) coefficients (N+1)^2,
and the larger the required bandwidth for transmitting and storing the data.
[0040] A potential advantage of this description is the possibility to reproduce this soundfield
on most any loudspeaker setup (e.g., 5.1, 7.1 22.2, etc.). The conversion from the
soundfield description into M loudspeaker signals may be done via a static rendering
matrix with (N+1)
2 inputs and M outputs. Consequently, every loudspeaker setup may require a dedicated
rendering matrix. Several algorithms may exist for computing the rendering matrix
for a desired loudspeaker setup, which may be optimized for certain objective or subjective
measures, such as the Gerzon criteria. For irregular loudspeaker setups, algorithms
may become complex due to iterative numerical optimization procedures, such as convex
optimization. To compute a rendering matrix for irregular loudspeaker layouts without
waiting time, it may be beneficial to have sufficient computation resources available.
Irregular loudspeaker setups may be common in domestic living room environments due
to architectural constrains and aesthetic preferences. Therefore, for the best soundfield
reproduction, a rendering matrix optimized for such scenario may be preferred in that
it may enable reproduction of the soundfield more accurately.
[0041] Because an audio decoder usually does not require much computational resources, the
device may not be able to compute an irregular rendering matrix in a consumer-friendly
time. Various aspects of the techniques described in this disclosure may provide for
the use a cloud-based computing approach as follows:
- 1. The audio decoder may send via an Internet connection the loudspeaker coordinates
(and, in some instances, also SPL measurements obtained with a calibration microphone)
to a server;
- 2. The cloud-based server may compute the rendering matrix (and possibly a few different
versions, so that the customer may later choose from these different versions); and
- 3. The server may then send the rendering matrix (or the different versions) back
to the audio decoder via the Internet connection.
[0042] This approach may allow the manufacturer to keep manufacturing costs of an audio
decoder low (because a powerful processor may not be needed to compute these irregular
rendering matrices), while also facilitating a more optimal audio reproduction in
comparison to rendering matrices usually designed for regular speaker configurations
or geometries. The algorithm for computing the rendering matrix may also be optimized
after an audio decoder has shipped, potentially reducing the costs for hardware revisions
or even recalls. The techniques may also, in some instances, gather a lot of information
about different loudspeaker setups of consumer products which may be beneficial for
future product developments.
[0043] In some instances, the system shown in FIG. 3 may not signal the audio rendering
information 2 in the bitstream 21 as described above, but instead signal this audio
rendering information 2 as metadata separate from the bitstream 21. Alternatively
or in conjunction with that described above, the system shown in FIG. 3 may signal
a portion of the audio rendering information 2 in the bitstream 21 as described above
and signal a portion of this audio rendering information 3 as metadata separate from
the bitstream 21. In some examples, the audio encoding device 20 may output this metadata,
which may then be uploaded to a server or other device. The audio decoding device
24 may then download or otherwise retrieve this metadata, which is then used to augment
the audio rendering information extracted from the bitstream 21 by the audio decoding
device 24. The bitstream 21 formed in accordance with the rendering information aspects
of the techniques are described below with respect to the examples of FIGS. 8A-8D.
[0044] FIG. 3 is a block diagram illustrating, in more detail, one example of the audio
encoding device 20 shown in the example of FIG. 2 that may perform various aspects
of the techniques described in this disclosure. The audio encoding device 20 includes
a content analysis unit 26, a vector-based decomposition unit 27 and a directional-based
decomposition unit 28. Although described briefly below, more information regarding
the audio encoding device 20 and the various aspects of compressing or otherwise encoding
HOA coefficients is available in International Patent Application Publication No.
WO 2014/194099, entitled "INTERPOLATION FOR DECOMPOSED REPRESENTATIONS OF A SOUND FIELD," filed
29 May, 2014.
[0045] The content analysis unit 26 represents a unit configured to analyze the content
of the HOA coefficients 11 to identify whether the HOA coefficients 11 represent content
generated from a live recording or an audio object. The content analysis unit 26 may
determine whether the HOA coefficients 11 were generated from a recording of an actual
soundfield or from an artificial audio object. In some instances, when the framed
HOA coefficients 11 were generated from a recording, the content analysis unit 26
passes the HOA coefficients 11 to the vector-based decomposition unit 27. In some
instances, when the framed HOA coefficients 11 were generated from a synthetic audio
object, the content analysis unit 26 passes the HOA coefficients 11 to the directional-based
synthesis unit 28. The directional-based synthesis unit 28 may represent a unit configured
to perform a directional-based synthesis of the HOA coefficients 11 to generate a
directional-based bitstream 21.
[0046] As shown in the example of FIG. 3, the vector-based decomposition unit 27 may include
a linear invertible transform (LIT) unit 30, a parameter calculation unit 32, a reorder
unit 34, a foreground selection unit 36, an energy compensation unit 38, a psychoacoustic
audio coder unit 40, a bitstream generation unit 42, a soundfield analysis unit 44,
a coefficient reduction unit 46, a background (BG) selection unit 48, a spatio-temporal
interpolation unit 50, and a quantization unit 52.
[0047] The linear invertible transform (LIT) unit 30 receives the HOA coefficients 11 in
the form of HOA channels, each channel representative of a block or frame of a coefficient
associated with a given order, sub-order of the spherical basis functions (which may
be denoted as HOA[
k], where
k may denote the current frame or block of samples). The matrix of HOA coefficients
11 may have dimensions
D: M x (
N+1)
2.
[0048] The LIT unit 30 may represent a unit configured to perform a form of analysis referred
to as singular value decomposition. While described with respect to SVD, the techniques
described in this disclosure may be performed with respect to any similar transformation
or decomposition that provides for sets of linearly uncorrelated, energy compacted
output. Also, reference to "sets" in this disclosure is generally intended to refer
to non-zero sets unless specifically stated to the contrary and is not intended to
refer to the classical mathematical definition of sets that includes the so-called
"empty set." An alternative transformation may comprise a principal component analysis,
which is often referred to as "PCA." Depending on the context, PCA may be referred
to by a number of different names, such as discrete Karhunen-Loeve transform, the
Hotelling transform, proper orthogonal decomposition (POD), and eigenvalue decomposition
(EVD) to name a few examples. Properties of such operations that are conducive to
the underlying goal of compressing audio data are 'energy compaction' and 'decorrelation'
of the multichannel audio data.
[0049] In any event, assuming the LIT unit 30 performs a singular value decomposition (which,
again, may be referred to as "SVD") for purposes of example, the LIT unit 30 may transform
the HOA coefficients 11 into two or more sets of transformed HOA coefficients. The
"sets" of transformed HOA coefficients may include vectors of transformed HOA coefficients.
In the example of FIG. 3, the LIT unit 30 may perform the SVD with respect to the
HOA coefficients 11 to generate a so-called V matrix, an S matrix, and a U matrix.
SVD, in linear algebra, may represent a factorization of a y-by-z real or complex
matrix X (where X may represent multi-channel audio data, such as the HOA coefficients
11) in the following form:

U may represent a y-by-y real or complex unitary matrix, where the y columns of U
are known as the left-singular vectors of the multi-channel audio data. S may represent
a y-by-z rectangular diagonal matrix with non-negative real numbers on the diagonal,
where the diagonal values of S are known as the singular values of the multi-channel
audio data. V* (which may denote a conjugate transpose of V) may represent a z-by-z
real or complex unitary matrix, where the z columns of V* are known as the right-singular
vectors of the multi-channel audio data.
[0050] In some examples, the V* matrix in the SVD mathematical expression referenced above
is denoted as the conjugate transpose of the V matrix to reflect that SVD may be applied
to matrices comprising complex numbers. When applied to matrices comprising only real-numbers,
the complex conjugate of the V matrix (or, in other words, the V* matrix) may be considered
to be the transpose of the V matrix. Below it is assumed, for ease of illustration
purposes, that the HOA coefficients 11 comprise real-numbers with the result that
the V matrix is output through SVD rather than the V* matrix. Moreover, while denoted
as the V matrix in this disclosure, reference to the V matrix should be understood
to refer to the transpose of the V matrix where appropriate. While assumed to be the
V matrix, the techniques may be applied in a similar fashion to HOA coefficients 11
having complex coefficients, where the output of the SVD is the V* matrix. Accordingly,
the techniques should not be limited in this respect to only provide for application
of SVD to generate a V matrix, but may include application of SVD to HOA coefficients
11 having complex components to generate a V* matrix.
[0051] In this way, the LIT unit 30 may perform SVD with respect to the HOA coefficients
11 to output US[
k] vectors 33 (which may represent a combined version of the S vectors and the U vectors)
having dimensions D:
M x (
N+1)
2, and V[
k] vectors 35 having dimensions D: (
N+1)
2 x (
N+1)
2. Individual vector elements in the US[k] matrix may also be termed
XPS(
k) while individual vectors of the V[k] matrix may also be termed
v(
k).
[0052] An analysis of the U, S and V matrices may reveal that the matrices carry or represent
spatial and temporal characteristics of the underlying soundfield represented above
by X. Each of the N vectors in U (of length M samples) may represent normalized separated
audio signals as a function of time (for the time period represented by M samples),
that are orthogonal to each other and that have been decoupled from any spatial characteristics
(which may also be referred to as directional information). The spatial characteristics,
representing spatial shape and position (r, theta, phi) may instead be represented
by individual
ith vectors,
v(i)(
k), in the V matrix (each of length (N+1)
2). The individual elements of each of
v(i)(
k) vectors may represent an HOA coefficient describing the shape (including width)
and position of the soundfield for an associated audio object. Both the vectors in
the U matrix and the V matrix are normalized such that their root-mean-square energies
are equal to unity. The energy of the audio signals in U is thus represented by the
diagonal elements in S. Multiplying U and S to form US[
k] (with individual vector elements
XPS(
k)), thus represent the audio signal with energies. The ability of the SVD decomposition
to decouple the audio time-signals (in U), their energies (in S) and their spatial
characteristics (in V) may support various aspects of the techniques described in
this disclosure. Further, the model of synthesizing the underlying HOA[
k] coefficients, X, by a vector multiplication of US[
k] and V[
k] gives rise the term "vector-based decomposition," which is used throughout this
document.
[0053] Although described as being performed directly with respect to the HOA coefficients
11, the LIT unit 30 may apply the linear invertible transform to derivatives of the
HOA coefficients 11. For example, the LIT unit 30 may apply SVD with respect to a
power spectral density matrix derived from the HOA coefficients 11. By performing
SVD with respect to the power spectral density (PSD) of the HOA coefficients rather
than the coefficients themselves, the LIT unit 30 may potentially reduce the computational
complexity of performing the SVD in terms of one or more of processor cycles and storage
space, while achieving the same source audio encoding efficiency as if the SVD were
applied directly to the HOA coefficients.
[0054] The parameter calculation unit 32 represents a unit configured to calculate various
parameters, such as a correlation parameter (
R), directional properties parameters (
θ,
ϕ, r), and an energy property (
e). Each of the parameters for the current frame may be denoted as
R[
k]
, θ[
k]
, ϕ[
k]
, r[
k] and
e[
k]
. The parameter calculation unit 32 may perform an energy analysis and/or correlation
(or so-called cross-correlation) with respect to the US[
k] vectors 33 to identify the parameters. The parameter calculation unit 32 may also
determine the parameters for the previous frame, where the previous frame parameters
may be denoted
R[
k-1],
θ[
k-1],
ϕ[
k-1],
r[
k-1] and
e[
k-1], based on the previous frame of US[
k-1] vector and V[
k-1] vectors. The parameter calculation unit 32 may output the current parameters 37
and the previous parameters 39 to reorder unit 34.
[0055] The parameters calculated by the parameter calculation unit 32 may be used by the
reorder unit 34 to re-order the audio objects to represent their natural evaluation
or continuity over time. The reorder unit 34 may compare each of the parameters 37
from the first US[
k] vectors 33 turn-wise against each of the parameters 39 for the second US[
k-1] vectors 33. The reorder unit 34 may reorder (using, as one example, a Hungarian
algorithm) the various vectors within the US[
k] matrix 33 and the V[
k] matrix 35 based on the current parameters 37 and the previous parameters 39 to output
a reordered US[
k] matrix 33' (which may be denoted mathematically as US[
k]) and a reordered V[
k] matrix 35' (which may be denoted mathematically as V[
k]) to a foreground sound (or predominant sound - PS) selection unit 36 ("foreground
selection unit 36") and an energy compensation unit 38.
[0056] The soundfield analysis unit 44 may represent a unit configured to perform a soundfield
analysis with respect to the HOA coefficients 11 so as to potentially achieve a target
bitrate 41. The soundfield analysis unit 44 may, based on the analysis and/or on a
received target bitrate 41, determine the total number of psychoacoustic coder instantiations
(which may be a function of the total number of ambient or background channels (BG
TOT) and the number of foreground channels or, in other words, predominant channels.
The total number of psychoacoustic coder instantiations can be denoted as numHOATransportChannels.
[0057] The soundfield analysis unit 44 may also determine, again to potentially achieve
the target bitrate 41, the total number of foreground channels (nFG) 45, the minimum
order of the background (or, in other words, ambient) soundfield (N
BG or, alternatively, MinAmbHOAorder), the corresponding number of actual channels representative
of the minimum order of background soundfield (nBGa = (MinAmbHOAorder + 1)
2), and indices (i) of additional BG HOA channels to send (which may collectively be
denoted as background channel information 43 in the example of FIG. 3). The background
channel information 42 may also be referred to as ambient channel information 43.
Each of the channels that remains from numHOATransportChannels - nBGa, may either
be an "additional background/ambient channel", an "active vector-based predominant
channel", an "active directional based predominant signal" or "completely inactive".
In one aspect, the channel types may be indicated (as a "ChannelType") syntax element
by two bits (e.g. 00: directional based signal; 01: vector-based predominant signal;
10: additional ambient signal; 11: inactive signal). The total number of background
or ambient signals, nBGa, may be given by (MinAmbHOAorder +1)
2 + the number of times the index 10 (in the above example) appears as a channel type
in the bitstream for that frame.
[0058] The soundfield analysis unit 44 may select the number of background (or, in other
words, ambient) channels and the number of foreground (or, in other words, predominant)
channels based on the target bitrate 41, selecting more background and/or foreground
channels when the target bitrate 41 is relatively higher (e.g., when the target bitrate
41 equals or is greater than 512 Kbps). In one aspect, the numHOATransportChannels
may be set to 8 while the MinAmbHOAorder may be set to 1 in the header section of
the bitstream. In this scenario, at every frame, four channels may be dedicated to
represent the background or ambient portion of the soundfield while the other 4 channels
can, on a frame-by-frame basis vary on the type of channel - e.g., either used as
an additional background/ambient channel or a foreground/predominant channel. The
foreground/predominant signals can be one of either vector-based or directional based
signals, as described above.
[0059] In some instances, the total number of vector-based predominant signals for a frame,
may be given by the number of times the ChannelType index is 01 in the bitstream of
that frame. In the above aspect, for every additional background/ambient channel (e.g.,
corresponding to a ChannelType of 10), corresponding information of which of the possible
HOA coefficients (beyond the first four) may be represented in that channel. The information,
for fourth order HOA content, may be an index to indicate the HOA coefficients 5-25.
The first four ambient HOA coefficients 1-4 may be sent all the time when minAmbHOAorder
is set to 1, hence the audio encoding device may only need to indicate one of the
additional ambient HOA coefficients having an index of 5-25. The information could
thus be sent using a 5 bits syntax element (for 4
th order content), which may be denoted as "CodedAmbCoeffldx." In any event, the soundfield
analysis unit 44 outputs the background channel information 43 and the HOA coefficients
11 to the background (BG) selection unit 36, the background channel information 43
to coefficient reduction unit 46 and the bitstream generation unit 42, and the nFG
45 to a foreground selection unit 36.
[0060] The background selection unit 48 may represent a unit configured to determine background
or ambient HOA coefficients 47 based on the background channel information (e.g.,
the background soundfield (N
BG) and the number (nBGa) and the indices (i) of additional BG HOA channels to send).
For example, when N
BG equals one, the background selection unit 48 may select the HOA coefficients 11 for
each sample of the audio frame having an order equal to or less than one. The background
selection unit 48 may, in this example, then select the HOA coefficients 11 having
an index identified by one of the indices (i) as additional BG HOA coefficients, where
the nBGa is provided to the bitstream generation unit 42 to be specified in the bitstream
21 so as to enable the audio decoding device, such as the audio decoding device 24
shown in the example of FIGS. 2 and 4, to parse the background HOA coefficients 47
from the bitstream 21. The background selection unit 48 may then output the ambient
HOA coefficients 47 to the energy compensation unit 38. The ambient HOA coefficients
47 may have dimensions D:
M x [(
NBG+1)
2 +
nBGa]
. The ambient HOA coefficients 47 may also be referred to as "ambient HOA coefficients
47," where each of the ambient HOA coefficients 47 corresponds to a separate ambient
HOA channel 47 to be encoded by the psychoacoustic audio coder unit 40.
[0061] The foreground selection unit 36 may represent a unit configured to select the reordered
US[
k] matrix 33' and the reordered V[
k] matrix 35' that represent foreground or distinct components of the soundfield based
on nFG 45 (which may represent a one or more indices identifying the foreground vectors).
The foreground selection unit 36 may output nFG signals 49 (which may be denoted as
a reordered US[
k]
1, ..., nFG 49,
FG1, ..., nfG[
k] 49, or

49) to the psychoacoustic audio coder unit 40, where the nFG signals 49 may have
dimensions D:
M x nFG and each represent mono-audio objects. The foreground selection unit 36 may
also output the reordered V[
k] matrix 35' (or
v(1..nFG)(
k) 35') corresponding to foreground components of the soundfield to the spatio-temporal
interpolation unit 50, where a subset of the reordered V[
k] matrix 35' corresponding to the foreground components may be denoted as foreground
V[
k] matrix 51
k (which may be mathematically denoted as V
1,...,nFG[
k]) having dimensions D: (
N+1)
2 x nFG.
[0062] The energy compensation unit 38 may represent a unit configured to perform energy
compensation with respect to the ambient HOA coefficients 47 to compensate for energy
loss due to removal of various ones of the HOA channels by the background selection
unit 48. The energy compensation unit 38 may perform an energy analysis with respect
to one or more of the reordered US[
k] matrix 33', the reordered V[
k] matrix 35', the nFG signals 49, the foreground V[
k] vectors 51
k and the ambient HOA coefficients 47 and then perform energy compensation based on
the energy analysis to generate energy compensated ambient HOA coefficients 47'. The
energy compensation unit 38 may output the energy compensated ambient HOA coefficients
47' to the psychoacoustic audio coder unit 40.
[0063] The spatio-temporal interpolation unit 50 may represent a unit configured to receive
the foreground V[
k] vectors 51
k for the k
th frame and the foreground V[
k-1] vectors 51
k-1 for the previous frame (hence the k-1 notation) and perform spatio-temporal interpolation
to generate interpolated foreground V[
k] vectors. The spatio-temporal interpolation unit 50 may recombine the nFG signals
49 with the foreground V[
k] vectors 51
k to recover reordered foreground HOA coefficients. The spatio-temporal interpolation
unit 50 may then divide the reordered foreground HOA coefficients by the interpolated
V[
k] vectors to generate interpolated nFG signals 49'. The spatio-temporal interpolation
unit 50 may also output the foreground V[k] vectors 51
k that were used to generate the interpolated foreground V[
k] vectors so that an audio decoding device, such as the audio decoding device 24,
may generate the interpolated foreground V[
k] vectors and thereby recover the foreground V[
k] vectors 51
k. The foreground V[
k] vectors 51
k used to generate the interpolated foreground V[
k] vectors are denoted as the remaining foreground V[
k] vectors 53. In order to ensure that the same V[k] and V[k-1] are used at the encoder
and decoder (to create the interpolated vectors V[k]) quantized/dequantized versions
of the vectors may be used at the encoder and decoder. The spatio-temporal interpolation
unit 50 may output the interpolated nFG signals 49' to the psychoacoustic audio coder
unit 46 and the interpolated foreground V[
k] vectors 51
k to the coefficient reduction unit 46.
[0064] The coefficient reduction unit 46 may represent a unit configured to perform coefficient
reduction with respect to the remaining foreground V[
k] vectors 53 based on the background channel information 43 to output reduced foreground
V[
k] vectors 55 to the quantization unit 52. The reduced foreground V[
k] vectors 55 may have dimensions D: [(
N+1)
2 - (
NBG+1)
2-BG
TOT] x nFG. The coefficient reduction unit 46 may, in this respect, represent a unit
configured to reduce the number of coefficients in the remaining foreground V[
k] vectors 53. In other words, coefficient reduction unit 46 may represent a unit configured
to eliminate the coefficients in the foreground V[
k] vectors (that form the remaining foreground V[
k] vectors 53) having little to no directional information. In some examples, the coefficients
of the distinct or, in other words, foreground V[
k] vectors corresponding to a first and zero order basis functions (which may be denoted
as N
BG) provide little directional information and therefore can be removed from the foreground
V-vectors (through a process that may be referred to as "coefficient reduction").
In this example, greater flexibility may be provided to not only identify the coefficients
that correspond N
BG but to identify additional HOA channels (which may be denoted by the variable TotalOfAddAmbHOAChan)
from the set of [(N
BG+1)
2+1, (N+1)
2].
[0065] The quantization unit 52 may represent a unit configured to perform any form of quantization
to compress the reduced foreground V[
k] vectors 55 to generate coded foreground V[
k] vectors 57, outputting the coded foreground V[
k] vectors 57 to the bitstream generation unit 42. In operation, the quantization unit
52 may represent a unit configured to compress a spatial component of the soundfield,
i.e., one or more of the reduced foreground V[
k] vectors 55 in this example. The quantization unit 52 may perform any one of the
following 12 quantization modes, as indicated by a quantization mode syntax element
denoted "NbitsQ":
| NbitsQ value |
Type of Quantization Mode |
| 0-3: |
Reserved |
| 4: |
Vector Quantization |
| 5: |
Scalar Quantization without Huffman Coding |
| 6: |
6-bit Scalar Quantization with Huffman Coding |
| 7: |
7-bit Scalar Quantization with Huffman Coding |
| 8: |
8-bit Scalar Quantization with Huffman Coding |
| ... |
... |
| 16: |
16-bit Scalar Quantization with Huffman Coding |
The quantization unit 52 may also perform predicted versions of any of the foregoing
types of quantization modes, where a difference is determined between an element of
(or a weight when vector quantization is performed) of the V-vector of a previous
frame and the element (or weight when vector quantization is performed) of the V-vector
of a current frame is determined. The quantization unit 52 may then quantize the difference
between the elements or weights of the current frame and previous frame rather than
the value of the element of the V-vector of the current frame itself.
[0066] The quantization unit 52 may perform multiple forms of quantization with respect
to each of the reduced foreground V[
k] vectors 55 to obtain multiple coded versions of the reduced foreground V[
k] vectors 55. The quantization unit 52 may select the one of the coded versions of
the reduced foreground V[
k] vectors 55 as the coded foreground V[
k] vector 57. The quantization unit 52 may, in other words, select one of the non-predicted
vector-quantized V-vector, predicted vector-quantized V-vector, the non-Huffman-coded
scalar-quantized V-vector, and the Huffman-coded scalar-quantized V-vector to use
as the output switched-quantized V-vector based on any combination of the criteria
discussed in this disclosure. In some examples, the quantization unit 52 may select
a quantization mode from a set of quantization modes that includes a vector quantization
mode and one or more scalar quantization modes, and quantize an input V-vector based
on (or according to) the selected mode. The quantization unit 52 may then provide
the selected one of the non-predicted vector-quantized V-vector (e.g., in terms of
weight values or bits indicative thereof), predicted vector-quantized V-vector (e.g.,
in terms of error values or bits indicative thereof), the non-Huffman-coded scalar-quantized
V-vector and the Huffman-coded scalar-quantized V-vector to the bitstream generation
unit 52 as the coded foreground V[
k] vectors 57. The quantization unit 52 may also provide the syntax elements indicative
of the quantization mode (e.g., the NbitsQ syntax element) and any other syntax elements
used to dequantize or otherwise reconstruct the V-vector.
[0067] The psychoacoustic audio coder unit 40 included within the audio encoding device
20 may represent multiple instances of a psychoacoustic audio coder, each of which
is used to encode a different audio object or HOA channel of each of the energy compensated
ambient HOA coefficients 47' and the interpolated nFG signals 49' to generate encoded
ambient HOA coefficients 59 and encoded nFG signals 61. The psychoacoustic audio coder
unit 40 may output the encoded ambient HOA coefficients 59 and the encoded nFG signals
61 to the bitstream generation unit 42.
[0068] The bitstream generation unit 42 included within the audio encoding device 20 represents
a unit that formats data to conform to a known format (which may refer to a format
known by a decoding device), thereby generating the vector-based bitstream 21. The
bitstream 21 may, in other words, represent encoded audio data, having been encoded
in the manner described above. The bitstream generation unit 42 may represent a multiplexer
in some examples, which may receive the coded foreground V[
k] vectors 57, the encoded ambient HOA coefficients 59, the encoded nFG signals 61
and the background channel information 43. The bitstream generation unit 42 may then
generate a bitstream 21 based on the coded foreground V[
k] vectors 57, the encoded ambient HOA coefficients 59, the encoded nFG signals 61
and the background channel information 43. In this way, the bitstream generation unit
42 may thereby specify the vectors 57 in the bitstream 21 to obtain the bitstream
21. The bitstream 21 may include a primary or main bitstream and one or more side
channel bitstreams.
[0069] Various aspects of the techniques may also enable the bitstream generation unit 46
to, as described above, specify audio rendering information 2 in the bitstream 21.
While the current version of the upcoming 3D audio compression working draft, provides
for signaling specific downmix matrices within the bitstream 21, the working draft
does not provide for specifying of renderers used in rendering HOA coefficients 11
in the bitstream 21. For HOA content, the equivalent of such downmix matrix is the
rendering matrix which converts the HOA representation into the desired loudspeaker
feeds. Various aspects of the techniques described in this disclosure propose to further
harmonize the feature sets of channel content and HOA by allowing the bitstream generation
unit 46 to signal HOA rendering matrices within the bitstream (as, for example, audio
rendering information 2).
[0070] One exemplary signaling solution based on the coding scheme of downmix matrices and
optimized for HOA is presented below. Similar to the transmission of downmix matrices,
HOA rendering matrices may be signaled within the
mpegh3daConfigExtension(). The techniques may provide for a new extension type ID_CONFIG_EXT_HOA_MATRIX as set
forth in the following tables (with italics and bold indicating changes to the existing
table).
Table - Value of usacConfigExtType (Table 1 in CD)
| usacConfigExtType |
Value |
| ID_CONFIG_EXT_FILL |
0 |
| ID_CONFIG_EXT_DMX_MATRIX |
1 |
| ID_CONFIG_EXT_LOUDNESS_INFO |
2 |
| ID_ CONFIG_ EXT_HOA_MATRIX |
3 |
| /* reserved for ISO use */ |
4-127 |
| /* reserved for use outside of ISO scope */ |
128 and higher |
[0071] The bitfield
HOARenderingMatrixSet() may be equal in structure and functionality compared to the
DownmixMatrixSet(). Instead of the
inputCount(audioChannelLayout), the
HOARenderingMatrixSet() may use the "equivalent"
NumOfHoaCoeffs value, computed in HOAConfig. Further, because the ordering of the HOA coefficients
may be fixed within the HOA decoder (see, e.g., Annex G in the CD), the HOARenderingMatrixSet
does not need any equivalent to
inputConfig(audioChannelLayout).

[0072] Various aspects of the techniques may also enable the bitstream generation unit 46
to, when compressing the HOA audio data (e.g., the HOA coefficients 11 in the example
of FIG. 4) using a first compression scheme (such as the decomposition compression
scheme represented by vector-based decomposition unit 27), specify the bitstream 21
such that bits corresponding to a second compression scheme (e.g., the directional-based
compression scheme or directionality-based compression scheme represented by direction-based
decomposition unit 28) are not included in the bitstream 21. For example, the bitstream
generation unit 42 may generate the bitstream 21 so as not to include HOAPredictionInfo
syntax elements or field that may be reserved for use to specify prediction information
between directional signals of the directional-based compression scheme. Examples
of the bitstream 21 generated in accordance with various aspects of the techniques
described in this disclosure are shown in the examples of FIGS. 8E and 8F.
[0073] In other words, the prediction of directional signals may be part of the Predominant
Sound Synthesis employed by the directional-based decomposition unit 28 and depends
on the existence of ChannelType 0 (which may indicate a direction-based signal). When
no direction-based signal is present within a frame, no prediction of directional
signals may be performed. However, the associated sideband information
HOAPredictionInfo() may, even though not used, be written to every frame independently of the existence
of direction-based signals. When no directional signal exists within a frame, the
techniques described in this disclosure may enable the bitstream generation unit 42
to reduce the size of the sideband by not signaling HOAPredictionInfo in the sideband
as set forth in the following Table (where the italics with underlining denote additions):

[0074] In this respect, the techniques may enable a device, such as the audio encoding device
20, to be configured to, when compressing higher order ambisonic audio data using
a first compression scheme, specify a bitstream representative of a compressed version
of the higher order ambisonic audio data that does not include bits corresponding
to a second compression scheme also used to compress the higher order ambisonic audio
data.
[0075] In some instances, the first compression scheme comprises a vector-based decomposition
compression scheme. In these and other instances, the vector based decomposition compression
scheme comprises a compression scheme that involves application of a singular value
decomposition (or equivalents thereof described in more detail in this disclosure)
to the higher order ambisonic audio data.
[0076] In these and other instances, the audio encoding device 20 may be configured to specify
the bitstream that does not include the bits correspond to at least one syntax element
used for performing the second type of compression scheme. The second compression
scheme may, as noted above, comprises a directionality-based compression scheme.
[0077] The audio encoding device 20 may also be configured to specify the bitstream 21 such
that the bitstream 21 does not include the bits corresponding to an HOAPredictionInfo
syntax element of the second compression scheme.
[0078] When the second compression scheme comprises a directionality-based compression scheme,
the audio encoding device 20 may be configured to specify the bitstream 21 such that
the bitstream 21 does not include the bits corresponding to an HOAPredictionInfo syntax
element of the directionality-based compression scheme. In other words, the audio
encoding device 20 may be configured to specify the bitstream 21 such that the bitstream
21 does not include the bits correspond to at least one syntax element used for performing
the second type of compression schemes, the at least one syntax element indicative
of a prediction between two or more directional-based signals. Restated yet again,
when the second compression scheme comprises a directionality-based compression scheme,
the audio encoding device 20 may be configured to specify the bitstream 21 such that
the bitstream 21 does not include the bits corresponding to an HOAPredictionInfo syntax
element of the directionality-based compression scheme, where the HOAPredictionInfo
syntax element is indicative of a prediction between two or more directional-based
signals.
[0079] Various aspects of the techniques may further enable the bitstream generation unit
46 to specify the bitstream 21 in certain instances such that the bitstream 21 does
not include gain correction data. The bitstream generation unit 46 may, when gain
correction is suppressed, specify the bitstream 21 such that the bitstream 21 does
not include the gain correction data. Examples of the bitstream 21 generated in accordance
with various aspects of the techniques are shown, as noted above, in the examples
of FIGS. 8E and 8F.
[0080] In some instances, gain correction is applied when certain types of psychoacoustic
encoding is performed given the relatively smaller dynamic range of these certain
types of psychoacoustic encoding in comparison to other types of psychoacoustic encoding.
For example, AAC has a relatively smaller dynamic range than unified speech and audio
coding (USAC). When the compression scheme (such as a vector-based synthesis compression
scheme or a directional-based compression scheme) involves USAC, the bitstream generation
unit 46 may signal in the bitstream 21 that gain correction has been suppressed (e.g.,
by specifying a syntax element
MaxGainCorrAmpExp in the
HOAConfig with a value of zero in the bitstream 21) and then specify the bitstream 21 so as
not to include the gain correction data (in a
HOAGainCorrectionData() field).
[0081] In other words, the bitfield
MaxGainCorrAmpExp as part of the
HOAConfig (see Table 71 in the CD) may control the extent to which the automatic gain control
module affects the transport channel signals prior the USAC core coding. In some instances,
this module was developed for RM0 to improve the non-ideal dynamic range of the available
AAC encoder implementation. With the change from AAC to the USAC core coder during
the integration phase, the dynamic range of the core encoder may improve and therefore,
the need for this gain control module may not be as critical as before.
[0082] In some instances, the gain control functionality can be suppressed if MaxGainCorrAmpExp
is set to 0. In these instances, the associated sideband information
HOAGainCorrectionData() may not be written to every HOA frame per the above table illustrating the "Syntax
of HOAFrame." For the configuration where MaxGainCorrAmpExp is set to 0, the techniques
described in this disclosure may not signal the HOAGainCorrectionData. Further, in
such scenario the inverse gain control module may even be bypassed, reducing the decoder
complexity by about 0.05 MOPS per transport channel without any negative side effect.
[0083] In this respect, the techniques may configure the audio encoding device 20 to, when
gain correction is suppressed during compression of higher order ambisonic audio data,
specify the bitstream 21 representative of a compressed version of the higher order
ambisonic audio data such that the bitstream 21 does not include gain correction data.
[0084] In these and other instances, the audio encoding device 20 may be configured to compress
the higher order ambisonic audio data in accordance with a vector-based decomposition
compression scheme to generate the compressed version of the higher order ambisonic
audio data. Examples of the decomposition compression scheme may involve application
of a singular value decomposition (or equivalents thereof described in more detail
above) to the higher order ambisonic audio data to generate the compressed version
of the higher order ambisonic audio data.
[0085] In these and other instances, the audio encoding device 20 may be configured to specify
a MaxGainCorrAmbExp syntax element in the bitstream 21 as zero to indicate that the
gain correction is suppressed. In some instances, the audio encoding device 20 may
be configured to specify, when the gain correction is suppressed, the bitstream 21
such that the bitstream 21 does not include a HOAGainCorrection data field that stores
the gain correction data. In other words, the audio encoding device 20 may be configured
to specify a MaxGainCorrAmbExp syntax element in the bitstream 21 as zero to indicate
that the gain correction is suppressed and not including in the bitstream a HOAGainCorrection
data field that stores the gain correction data.
[0086] In these and other instances, the audio encoding device 20 may be configured to suppress
the gain correction when the compression of the higher order ambisonic audio data
includes application of a unified audio speech and speech audio coding (USAC) to the
higher order ambisonic audio data.
[0087] The foregoing potential optimizations to the signaling of various information in
the bitstream 21 may be adapted or otherwise updated in the manner described in further
detail below. The updates may be applied in conjunction with other updates discussed
below or used to update only various aspects of the optimizations discussed above.
As such, each potential combination of updates to the optimizations described above
are considered, including application of a single update described below to the optimizations
described above or any particular combinations of the updates described below to the
optimizations described above.
[0088] To specify a matrix in the bitstream, the bitstream generation unit 42 specifies
an ID_CONFIG_EXT_HOA_MATRIX in a mpegh3daConfigExtension() of the bitstream 21, as
shown below as bolded and highlighted in the following Table. The following Table
is representative of the syntax for specifying the mpegh3daConfigExtension() portion
of the bitstream 21:

The ID_CONFIG_EXT_HOA_MATRIX in the foregoing Table provides for a container in which
to specify the rendering matrix, the container denoted as "HoaRenderingMatrixSet()".
[0089] The contents of the HoaRenderingMatrixSet() container are defined in accordance with
the syntax set forth in the following Table:

As shown in the Table directly above, the HoaRenderingMatrixSet() includes a number
of different syntax elements, including a numHoaRenderingMatrices, an HoaRendereringMatrixId,
a CICPspeakerLayoutIdx, an HoaMatrixLenBits and a HoARenderingMatrix.
[0090] The numHoaRenderingMatrices syntax element specifies a number of HoaRendereringMatrixId
definitions present in the bitstream element. The HoaRenderingMatrixId syntax element
represents a field that uniquely defines an Id for a default HOA rendering matrix
available on the decoder side or a transmitted HOA rendering matrix. In this respect,
the HoaRenderingMatrixId represents an example of the signal value that includes two
or more bits that define an index that indicates that the bitstream includes a matrix
used to render spherical harmonic coefficients to a plurality of speaker feeds or
the signal value that includes two or more bits defining an index associated with
one of a plurality of matrices used to render spherical harmonic coefficients to a
plurality of speaker feeds. The CICPspeakerLayoutIdx syntax element may represent
a value that describes the output loudspeaker layout for the given HOA rendering matrix
and may correspond to a ChannelConfiguration element defined in ISO/IEC 23000 1-8.
The HoaMatrixLenBits (which may also be denoted as the "HoaRenderingMatrixLenBits")
syntax element may specify a length of the following bit stream element (e.g., the
HoaRenderingMatrix() container) in bits.
[0091] The HoaRenderingMatrix() container includes a NumOfHoaCoeffs followed by an outputConfig()
container and an outputCount() container. The outputConfig() container includes channel
configuration vectors specifying the information about each loudspeaker. The bitstream
generation unit 42 assumes this loudspeaker information to be known from the channel
configurations of the output layout. Each entry, outputConfig[i], represents a data
structure with the following members:
AzimuthAngle (which denotes the absolute value of the speaker azimuth angle);
AzimuthDirection (which denotes the azimuth direction using, as one example, 0 for
left and 1 for right);
Elevation Angle (which denotes the absolute value of the speaker elevation angles);
ElevationDirection (which denotes the elevation direction using, as one example, 0
for up and 1 for down); and
isLFE (which indicates whether the speaker is a low frequency effect (LFE) speaker).
The bitstream generation unit 42 invokes a helper function, in some instances, denoted
as "findSymmetricSpeakers," which further specifies the following:
pairType (which stores a value of SYMMETRIC (meaning a symmetric pair of two speakers
in some example), CENTER, or ASYMMETRIC); and
symmetricPair->originalPosition (which denotes the position in the original channel
configuration of the second (e.g., right) speaker in the group, for SYMMETRIC groups
only).
The outputCount() container specifies a number of loudspeakers for which the HOA rendering
matrix is defined.
[0092] The bitstream generation unit 42 specifies the HoaRenderingMatrix() container in
accordance with the syntax set forth in the following Table:

As shown in the Table directly above, the numPairs syntax element is set to the value
output from invoking the findSymmetricSpeakers helper function using the outputCount
and outputConfig and hasLfeRendering as inputs. The numPairs therefore denotes the
number of symmetric loudspeaker pairs identified in the output loudspeaker setup which
are considered for efficient symmetry coding. The precisionLevel syntax element in
the above Table may denote a precision used for uniform quantization of the gains
according to the following Table:
Table - Uniform quantization step size of hoaGain as a function of the precisionLevel
| precisionLevel |
smallest quantization step size [dB] |
| 0 |
1.0 |
| 1 |
0.5 |
| 2 |
0.25 |
| 3 |
0.125 |
[0093] The gainLimitPerHoaOrder syntax element shown in the above Table setting forth the
syntax of HoaRenderingMatrix() may represent a flag indicating if the maxGain and
minGain are individually specified for each order or for the entire HOA rendering
matrix. The maxGain[
i] syntax elements may specify a maximum actual gain in the matrix for coefficients
for the HOA order i expressed, as one example, in decibels (dB). The minGain[
i] syntax elements may specify a minimum actual gain in the matrix for coefficients
of the HOA order i expressed, again as one example, in dB. The isFullMatrix syntax
element represents a flag indicating if the HOA rendering matrix is sparse or full.
The firstSparseOrder syntax element specifies, in the case the HOA rendering matrix
was specified as sparse per the isFullMatrix syntax element, the first HOA order which
is sparsely coded. The isHoaCoefSparse syntax element represents a bitmask vector
derived from the firstSparseOrder syntax element. The lfeExists syntax element may
represent a flag indicative of whether one or more LFEs exist in outputConfig. The
hasLfeRendering syntax element indicates whether the rendering matrix contains non-zero
elements for the one or more LFE channels. The zerothOrderAlwaysPositive syntax element
may represent a flag indicative of whether the 0
th HOA order has only positive values.
[0094] The isAllValueSymmetric syntax element represents a flag indicative of whether all
symmetric loudspeaker pairs have equal absolute values in the HOA rendering matrix.
The isAnyValueSymmetric syntax element represents a flag that indicates, when false
for example, whether some of the symmetric loudspeaker pairs have equal absolute values
in the HOA rendering matrix. The valueSymmetricPairs syntax element may represent
a bitmask of length numPairs indicating the loudspeaker pairs with value symmetry.
The isValueSymmetric syntax element may represent a bitmask derived in the manner
shown in Table 3 from the valueSymmetricPairs syntax element. The isAllSignSymmetric
syntax element denotes, when there are no value symmetries in the matrix, whether
all symmetric loudspeaker pairs have at least number sign symmetries. The isAnySignSymmetric
syntax element represents a flag indicative of whether there are at least some symmetric
loudspeaker pairs with number sign symmetries. The signSymmetricPairs syntax element
represents a bitmask of length numPairs indicating the loudspeaker pairs with sign-symmetry.
The isSignSymmetric variable represents a bitmask derived from the signSymmetricPairs
syntax element in the manner shown above in Table setting forth the syntax of HoaRenderingMatrix().
The hasVerticalCoef syntax element may represent a flag indicative of whether the
matrix is a horizontal-only HOA rendering matrix. The bootVal syntax element may represent
a variable used in the decoding loop.
[0095] In other words, the bitstream generation unit 42 may analyze the audio renderer 1
to generate any one or more of the above value symmetry information (e.g., any combination
of one or more of the isAllValueSymmetric syntax element, isAnyValueSymmetric syntax
element, valueSymmetricPairs syntax element, isValueSymmetric syntax element, and
valueSymmetricPairs syntax element) or otherwise obtain the value symmetry information.
The bitstream generation unit 42 may specify the audio renderer information 2 in the
bitstream 21 in the manner shown above such that audio renderer information 2 includes
the value sign symmetry information.
[0096] Moreover, the bitstream generation unit 42 also analyzes the audio renderer 1 to
generate any one or more of the above sign symmetry information (e.g., any combination
of one or more of the isAllSignSymmetric syntax element, isAnySignSymmetric syntax
element, signSymmetricPairs syntax element, isSignSymmetric syntax element, and signSymmetricPairs
syntax element) or otherwise obtain the sign symmetry information. The bitstream generation
unit 42 specifies the audio renderer information 2 in the bitstream 21 in the manner
shown above such that audio renderer information 2 includes the audio sign symmetry
information.
[0097] When determining the value symmetry information and the sign symmetry information,
the bitstream generation unit 42 analyzes the various values of audio renderer 1,
which may be specified as a matrix. A rendering matrix may be formulated as a pseudo-inverse
of a matrix R. In other words, to render (N+1)
2 HOA channels (denoted as Z below) to L loudspeaker signals (denoted by the column
vector, p, of the L loudspeaker signals), the following equation may be given:

To arrive at the rendering matrix that outputs L loudspeaker signals, the inverse
of the R matrix is multiplied by the Z HOA channels as shown in the following equation:

Unless the number of loudspeaker channels, L, is the same as the number of Z HOA
channels, (N+1)
2, the matrix R will not be square and a perfect inverse may not be determined. As
a result, the pseudo-inverse may be used instead, which is defined as follows:

where R
T denotes the transpose of the R matrix. Replacing R
-1 in the equation above, solving for the L loudspeaker signals denoted by the column
vector p may be denoted mathematically as follows:

[0098] The entries of the R matrix are the values of the spherical harmonics for the loudspeaker
positions with (N+1)
2 rows for the different spherical harmonics and L columns for the speakers. The bitstream
generation unit 42 may determine loudspeaker pairs based on the values for the speakers.
Analyzing the values of the spherical harmonics for the loudspeaker positions, the
bitstream generation unit 42 may determine based on the values which of the loudspeaker
positions are pairs (e.g., as pairs may have similar, nearly the same, or the same
values but with opposite signs).
[0099] After identifying the pairs, the bitstream generation unit 42 may determine for each
pair, whether the pairs have the same value or nearly the same value. When all of
the pairs have the same value, the bitstream generation unit 42 may set the isAllValueSymmetric
syntax element to one. When all of the pairs do not have the same value, the bitstream
generation unit 42 may set the isAllValueSymmetric syntax element to zero. When one
or more but not all of the pairs have the same value, the bitstream generation unit
42 may set the isAnyValueSymmetric syntax element to one. When none of the pairs have
the same value, the bitstream generation unit 42 may set the isAnyValueSymmetric syntax
element to zero. For pairs with symmetric values, the bitstream generation unit 42
may only specify one value rather than two separate values for the pair of speakers,
thereby reducing the number of bits used to represent the audio rendering information
2 (e.g., the matrix in this example) in the bitstream 21.
[0100] When there are no value symmetries amongst the pairs, the bitstream generation unit
42 also determines for each pair, whether the speaker pairs have sign symmetry (meaning
that one speaker has a negative value while the other speaker has a positive value).
When all of the pairs have sign symmetry, the bitstream generation unit 42 sets the
isAllSignSymmetric syntax element to one. When all of the pairs do not have sign symmetry,
the bitstream generation unit 42 sets the isAllSignSymmetric syntax element to zero.
When one or more but not all of the pairs have sign symmetry, the bitstream generation
unit 42 sets the isAnySignSymmetric syntax element to one. When none of the pairs
have sign symmetry, the bitstream generation unit 42 sets the isAnySignSymmetric syntax
element to zero. For pairs with symmetric signs, the bitstream generation unit 42
only specifies one or no sign rather than two separate signs for the speaker pair,
thereby reducing the number of bits used to represent the audio rendering information
2 (e.g., the matrix in this example) in the bitstream 21.
[0102] The hasValue syntax element in the foregoing Table setting forth the syntax of DecodeHoaMatrixData
represents a flag indicative of whether the matrix element is sparsely coded. The
signMatrix syntax element may represent a matrix with the sign values of the HOA rendering
matrix in, as one example, linearized vector-form. The hoaMatrix syntax element may
represent the HOA rendering matrix values in, as one example, linearized vector-form.
The bitstream generation unit 42 may specify the DecodeHoaGainValue() container shown
in Table setting forth the syntax of DecodeHoaMatrixData in accordance with the syntax
shown in the following Table:
Table - Syntax of DecodeHoaGainValue
| Syntax |
No. of bits |
Mnemonic |
| DecodeHoaGainValue(order) |
|
|
| { |
|
|
| nAlphabet = (maxGain[order] - minGain[order]) * 2 ^ precisionLevel + 2; |
|
|
| gainValueIndex = ReadRange(nAlphabet); |
|
|
| gainValue = maxGain[order] - gainValueIndex / 2 ^ precisonLevel; |
|
|
| if (gainValue < minGain) { |
|
|
| gainValue = 0.0; |
|
|
| }else { |
|
|
| gainValue = 10.0 ^ (gainValue / 20.0); |
|
|
| } |
|
|
| return gainValue; |
|
|
| } |
|
|
[0103] The bitstream generation unit 42 may specify the readRange() container shown in Table
setting forth the syntax of the DecodeHoaGainValue in accordance with the syntax specified
in the following Table:

[0104] Although not shown in the example of FIG. 3, the audio encoding device 20 may also
include a bitstream output unit that switches the bitstream output from the audio
encoding device 20 (e.g., between the directional-based bitstream 21 and the vector-based
bitstream 21) based on whether a current frame is to be encoded using the directional-based
synthesis or the vector-based synthesis. The bitstream output unit may perform the
switch based on the syntax element output by the content analysis unit 26 indicating
whether a directional-based synthesis was performed (as a result of detecting that
the HOA coefficients 11 were generated from a synthetic audio object) or a vector-based
synthesis was performed (as a result of detecting that the HOA coefficients were recorded).
The bitstream output unit may specify the correct header syntax to indicate the switch
or current encoding used for the current frame along with the respective one of the
bitstreams 21.
[0105] Moreover, as noted above, the soundfield analysis unit 44 may identify BG
TOT ambient HOA coefficients 47, which may change on a frame-by-frame basis (although
at times BG
TOT may remain constant or the same across two or more adjacent (in time) frames). The
change in BG
TOT may result in changes to the coefficients expressed in the reduced foreground V[
k] vectors 55. The change in BG
TOT may result in background HOA coefficients (which may also be referred to as "ambient
HOA coefficients") that change on a frame-by-frame basis (although, again, at times
BG
TOT may remain constant or the same across two or more adjacent (in time) frames). The
changes often result in a change of energy for the aspects of the sound field represented
by the addition or removal of the additional ambient HOA coefficients and the corresponding
removal of coefficients from or addition of coefficients to the reduced foreground
V[
k] vectors 55.
[0106] As a result, the soundfield analysis unit 44 may further determine when the ambient
HOA coefficients change from frame to frame and generate a flag or other syntax element
indicative of the change to the ambient HOA coefficient in terms of being used to
represent the ambient components of the sound field (where the change may also be
referred to as a "transition" of the ambient HOA coefficient or as a "transition"
of the ambient HOA coefficient). In particular, the coefficient reduction unit 46
may generate the flag (which may be denoted as an AmbCoeffTransition flag or an AmbCoeffIdxTransition
flag), providing the flag to the bitstream generation unit 42 so that the flag may
be included in the bitstream 21 (possibly as part of side channel information).
[0107] The coefficient reduction unit 46 may, in addition to specifying the ambient coefficient
transition flag, also modify how the reduced foreground V[
k] vectors 55 are generated. In one example, upon determining that one of the ambient
HOA ambient coefficients is in transition during the current frame, the coefficient
reduction unit 46 may specify, a vector coefficient (which may also be referred to
as a "vector element" or "element") for each of the V-vectors of the reduced foreground
V[
k] vectors 55 that corresponds to the ambient HOA coefficient in transition. Again,
the ambient HOA coefficient in transition may add or remove from the BG
TOT total number of background coefficients. Therefore, the resulting change in the total
number of background coefficients affects whether the ambient HOA coefficient is included
or not included in the bitstream, and whether the corresponding element of the V-vectors
are included for the V-vectors specified in the bitstream in the second and third
configuration modes described above. More information regarding how the coefficient
reduction unit 46 may specify the reduced foreground V[
k] vectors 55 to overcome the changes in energy is provided in
U.S. Application Serial No. 14/594,533, entitled "TRANSITIONING OF AMBIENT HIGHER ORDER AMBISONIC COEFFICIENTS," filed January
12, 2015.
[0108] FIG. 4 is a block diagram illustrating the audio decoding device 24 of FIG. 2 in
more detail. As shown in the example of FIG. 4 the audio decoding device 24 may include
an extraction unit 72, a renderer reconstruction unit 81, a directionality-based reconstruction
unit 90 and a vector-based reconstruction unit 92. Although described below, more
information regarding the audio decoding device 24 and the various aspects of decompressing
or otherwise decoding HOA coefficients is available in International Patent Application
Publication No.
WO 2014/194099, entitled "INTERPOLATION FOR DECOMPOSED REPRESENTATIONS OF A SOUND FIELD," filed
29 May, 2014.
[0109] The extraction unit 72 may represent a unit configured to receive the bitstream 21
and extract audio rendering information 2 and the various encoded versions (e.g.,
a directional-based encoded version or a vector-based encoded version) of the HOA
coefficients 11. In other words, Higher Order Ambisonics (HOA) rendering matrices
may be transmitted by the audio encoding device 20 to enable control over the HOA
rendering process at the audio playback system 16. Transmission may be facilitated
by means of the mpegh3daConfigExtension of Type ID_CONFIG_EXT_HOA_MATRIX shown above.
The mpegh3daConfigExtension may contain several HOA rendering matrices for different
loudspeaker reproduction configurations. When HOA rendering matrices are transmitted,
the audio encoding device 20 signals, for each HOA rendering matrix signal, the associated
target loudspeaker layout that determines together with the HoaOrder the dimensions
of the rendering matrix.
[0110] The transmission of a unique HoaRenderingMatrixId allows referencing to a default
HOA rendering matrix available at the audio playback system 16, or to a transmitted
HOA rendering matrix from outside of the audio bitstream 21. In some instances, every
HOA rendering matrix is assumed to be normalized in N3D and follows the ordering of
the HOA coefficients as defined in the bitstream 21.
[0111] The function findSymmetricSpeakers indicates, as noted above, a number and a position
of all loudspeaker pairs within the provided loudspeaker setup which are symmetric
with respect to, as one example, the median plane of a listener at the so-called "sweet
spot." This helper function is defined as follows: int findSymmetricSpeakers(int outputCount,
SpeakerInformation* outputConfig, int hasLfeRendering);
The extraction unit 72 invokes the function createSymSigns to compute a vector of
1.0 and -1.0 values which may then be used to generate the matrix elements associated
with symmetric loudspeakers. This createSymSigns function is defined as followed:
void createSymSigns(int* symSigns, int hoaOrder)
{
int n, m, k = 0;
for (n = 0; n<=hoaOrder; ++n) {
for (m = -n; m<=n; ++m)
symSigns[k++] = ((m>=0)*2)-1;
}
}
[0112] The extraction unit 72 may invoke the function create2dBitmask to generate a bitmask
to identify the HOA coefficients that are only used in the horizontal plane. The create2dBitmask
function may be defined as follows:
void create2dBitmask(int* bitmask, int hoaOrder)
{
int n, m, k = 0;
bitmask[k++] = 0;
for (n = 1; n<=hoaOrder; ++n) {
for (m = -n; m<=n; ++m)
bitmask[k++] = abs(m)!=n;
}
}
[0113] To decode the HOA Rendering Matrix Coefficients, the extraction unit 72 first extracts
the syntax element HoaRenderingMatrixSet(), which as noted above contain one or more
HOA rendering matrices that are applied to achieve a HOA rendering to a desired loudspeaker
layout. In some instances, a given bit stream may not contain more than one instance
of HoaRenderingMatrixSet(). The syntax element HoaRenderingMatrix() contains the HOA
rendering matrix information (which is denoted as renderer info 2 in the example of
FIG. 4). The extraction unit 72 first reads in the config information, which guides
the decoding process. Afterward, the extraction unit 72 reads the matrix elements
accordingly.
[0114] In some instances, the extraction unit 72, at the beginning, reads the fields precisionLevel
and gainLimitPerOrder. When the flag gainLimitPerOrder is set, the extraction unit
72 reads and decodes the maxGain, and minGain fields for each HOA order separately.
When the flag gainLimitPerOrder is not set, the extraction unit 72 reads and decodes
the fields maxGain and minGain once and applies these fields to all HOA orders during
the decoding process. In some instances, the minGain value must be between 0db and
-69dB. In some instances, the maxGain value must be between 1dB and 111dB lower than
the minGain value. FIG. 9 is a diagram illustrating an example of HOA order dependent
min and max gains within an HOA rendering matrix.
[0115] The extraction unit 72 next reads the flag isFullMatrix, which may signal whether
a matrix is defined as full or as partially sparse. When the matrix is defined as
partially sparse, the extraction unit 72 reads the next field (e.g., the firstSparseOrder
syntax element), which specifies the HOA order from which the HOA rendering matrix
is sparsely coded. HOA rendering matrices may often be dense for low order and become
sparse in the higher orders, depending on the loudspeaker reproduction setup. FIG.
10 is a diagram illustrating a partially sparse 6th order HOA rendering matrix for
22 loudspeakers. The sparseness of the matrix shown in FIG. 10 starts at the 26th
HOA coefficient (HOA order 5).
[0116] Depending on whether one or more low frequency effects (LFE) channels exist within
the loudspeaker reproduction setup (indicated by the lfeExists syntax element), the
extraction unit 72 may read the field hasLfeRendering. When hasLfeRendering is not
set, the extraction unit 72 is configured to assume the matrix elements related to
the LFE channels are digital zeros. The next field read by the extraction unit 72
is the flag zerothOrderAlwaysPositive, which signals whether the matrix elements associated
with the coefficient of the 0th order are positive. In this case that zerothOrderAlwaysPositive
indicates that the zeroth order HOA coefficients are positive, the extraction unit
72 determines that number signs are not coded for the rendering matrix coefficients
corresponding to the zeroth order HOA coefficients.
[0117] In the following, properties of the HOA rendering matrix are signaled for loudspeaker
pairs symmetric with regards to the median plane. In some instances, there are two
symmetry properties relating to a) value symmetry and b) sign symmetry. In the case
of value symmetry, the matrix elements of the left loudspeaker of the symmetric loudspeaker
pair are not coded, but rather the extraction unit 72 derives those elements form
the decoded matrix elements of the right loudspeaker by employing the helper function
createSymSigns, which performs the following:

and

[0118] When a loudspeaker pair is not value symmetric, then the matrix elements may be symmetric
with regards to their number signs. When a loudspeaker pair is sign symmetric, the
number signs of the matrix elements of the left loudspeaker of the symmetric loudspeaker
pair are not coded, and the extraction unit 72 derives these number signs from the
number signs of the matrix elements associated with the right loudspeaker by employing
the helper function createSymSigns, which performs the following:

[0119] FIG. 11 is a diagram illustrating the signaling of the symmetry properties. A loudspeaker
pair cannot be defined as value symmetric and sign symmetric at the same time. The
final decoding flag hasVerticalCoef specified if only the matrix elements associated
with circular (i.e., 2D) HOA coefficients are coded. If hasVerticalCoef is not set,
the matrix elements associated with the HOA coefficients defined with the helper function
create2dBitmask are set to digital zero.
[0120] That is, the extraction unit 72 extracts audio rendering information 2 in accordance
with the process set forth in FIG. 11. The extraction unit 72 may first read the isAllValueSymmetric
syntax element from the bitstream 21 (300). When the isAllValueSymmetric syntax element
is set to one (or, in other words, a Boolean true), the extraction unit 72 may iterate
through the value of the numPairs syntax element, setting the valueSymmetricPairs
array syntax element to a value of one (effectively indicating that all of the speaker
pairs are value symmetric) (302).
[0121] When the isAllValueSymmetric syntax element is set to zero (or, in other words, a
Boolean false), the extraction unit 72 next reads the isAnyValueSymmetric syntax element
(304). When the isAnyValueSymmetric syntax element is set to one (or, in other words,
a Boolean true), the extraction unit 72 iterates through the value of the numPairs
syntax element, setting the valueSymmetricPairs array syntax element to a bit read
sequentially from the bitstream 21 (306). The extraction unit 72 also obtains the
isAnySignSymmetric syntax element for any of the pairs having a valueSymmetricPairs
syntax element set to zero (308). The extraction unit 72 then iterates through the
number of pairs again and, when the valueSymmetricPairs is equal to zero, set a signSymmetricPairs
bit to a value read from the bitstream 21 (310).
[0122] When the isAnyValueSymmetric syntax element is set to zero (or, in other words, a
Boolean false), the extraction unit 72 reads the isAllSignSymmetric syntax element
from the bitstream 21 (312). When the isAllSignSymmetric syntax element is set to
a value of one (or, in other words, a Boolean true), the extraction unit 72 iterates
through the value of the numPairs syntax element, setting the signSymmetricPairs array
syntax element to a value of one (effectively indicating that all of the speaker pairs
are sign symmetric) (316).
[0123] When the isAllSignSymmetric syntax element is set to zero (or, in other words, a
Boolean false), the extraction unit 72 reads the isAnySignSymmetric syntax element
from the bitstream 21 (316). The extraction unit 72 iterates through the value of
the numPairs syntax element, setting the signSymmetricPairs array syntax element to
a bit read sequentially from the bitstream 21 (318). The bitstream generation unit
42 performs a reciprocal process to that described above with respect to the extraction
unit 72 to specify the value symmetry information, the sign symmetry information or
a combination of both the value and sign symmetry information.
[0124] The renderer reconstruction unit 81 represents a unit configured to reconstruct a
renderer based on the audio rendering information 2. That is, using the above mentioned
properties, the renderer reconstruction unit 81 reads a series of matrix element gain
values. To read the absolute gain value, the renderer reconstruction unit 81 invokes
the function DecodeGainValue(). The renderer reconstruction unit 81 invokes the function
ReadRange() of the alphabet index to uniformly decode the gain values. When the decoded
gain value is not a digital zero, the renderer reconstruction unit 81 reads the number
sign value in addition (per Table a below). When the matrix element is associated
with an HOA coefficient that was signaled to be sparse (via isHoaCoefSparse) the hasValue
flag precedes the gainValueIndex (see Table b). When the hasValue flag is zero, this
element is set to digital zero and no gainValueIndex and sign are signaled.

[0125] Depending on the specified symmetry properties for loudspeaker pairs, the renderer
reconstruction unit 81 derives the matrix elements associated with the left loudspeaker
from the right loudspeaker. In this case, the audio rendering information 2 in the
bitstream 21 to decode a matrix element for the left loudspeaker is reduced or potentially
completely omitted accordingly.
[0126] In this way, the audio decoding device 24 determines symmetry information to reduce
a size of the audio rendering information to be specified. In some instances, the
audio decoding device 24 determines symmetry information to reduce a size of the audio
rendering information to be specified, and derive at least a portion of the audio
renderer based on the symmetry information.
[0127] In these and other instances, the audio decoding device 24 may determine value symmetry
information to reduce a size of the audio rendering information to be specified. In
these and other instances, the audio decoding device 24 may derive at least a portion
of the audio renderer based on the value symmetry information.
[0128] In these and other instances, the audio decoding device 24 determines sign symmetry
information to reduce a size of the audio rendering information to be specified. In
these and other instances, the audio decoding device 24 derives at least a portion
of the audio renderer based on the sign symmetry information.
[0129] In these and other instances, the audio decoding device 24 determines sparseness
information indicative of a sparseness of a matrix used to render spherical harmonic
coefficients to a plurality of speaker feeds.
[0130] In these and other instances, the audio decoding device 24 may determine a speaker
layout for which a matrix is to be used to render spherical harmonic coefficients
to a plurality of speaker feeds.
[0131] The audio decoding device 24 may, in this respect, then determine audio rendering
information 2 specified in the bitstream. Based on the signal value included in the
audio rendering information 2, the audio playback system 16 may render a plurality
of speaker feeds 25 using one of the audio renderers 22. The speaker feeds may drive
speakers 3. As noted above, the signal value may in some instances include a matrix
(which is decoded and provided as one of audio renderers 22) used to render spherical
harmonic coefficients to a plurality of speaker feeds. In this case, the audio playback
system 16 may configure one of the audio renderers 22 with the matrix, using this
one of the audio renderers 22 to render the speaker feeds 25 based on the matrix.
[0132] To extract and then decode the various encoded versions of the HOA coefficients 11
so that the HOA coefficients 11 are available to be rendered using the obtained audio
renderer 22, the extraction unit 72 may determine from the above noted syntax element
indicative of whether the HOA coefficients 11 were encoded via the various direction-based
or vector-based versions. When a directional-based encoding was performed, the extraction
unit 72 may extract the directional-based version of the HOA coefficients 11 and the
syntax elements associated with the encoded version (which is denoted as directional-based
information 91 in the example of FIG. 4), passing the directional based information
91 to the directional-based reconstruction unit 90. The directional-based reconstruction
unit 90 may represent a unit configured to reconstruct the HOA coefficients in the
form of HOA coefficients 11' based on the directional-based information 91.
[0133] When the syntax element indicates that the HOA coefficients 11 were encoded using
a vector-based decomposition, the extraction unit 72 may extract the coded foreground
V[
k] vectors 57 (which may include coded weights 57 and/or indices 63 or scalar quantized
V-vectors), the encoded ambient HOA coefficients 59 and the corresponding audio objects
61 (which may also be referred to as the encoded nFG signals 61). The audio objects
61 each correspond to one of the vectors 57. The extraction unit 72 may pass the coded
foreground V[
k] vectors 57 to the V-vector reconstruction unit 74 and the encoded ambient HOA coefficients
59 along with the encoded nFG signals 61 to the psychoacoustic decoding unit 80.
[0134] The V-vector reconstruction unit 74 may represent a unit configured to reconstruct
the V-vectors from the encoded foreground V[
k] vectors 57. The V-vector reconstruction unit 74 may operate in a manner reciprocal
to that of the quantization unit 52.
[0135] The psychoacoustic decoding unit 80 may operate in a manner reciprocal to the psychoacoustic
audio coder unit 40 shown in the example of FIG. 3 so as to decode the encoded ambient
HOA coefficients 59 and the encoded nFG signals 61 and thereby generate energy compensated
ambient HOA coefficients 47' and the interpolated nFG signals 49' (which may also
be referred to as interpolated nFG audio objects 49'). The psychoacoustic decoding
unit 80 may pass the energy compensated ambient HOA coefficients 47' to the fade unit
770 and the nFG signals 49' to the foreground formulation unit 78.
[0136] The spatio-temporal interpolation unit 76 may operate in a manner similar to that
described above with respect to the spatio-temporal interpolation unit 50. The spatio-temporal
interpolation unit 76 may receive the reduced foreground V[
k] vectors 55
k and perform the spatio-temporal interpolation with respect to the foreground V[
k] vectors 55
k and the reduced foreground V[
k-1] vectors 55
k-1 to generate interpolated foreground V[
k] vectors 55
k". The spatio-temporal interpolation unit 76 may forward the interpolated foreground
V[
k] vectors 55
k" to the fade unit 770.
[0137] The extraction unit 72 may also output a signal 757 indicative of when one of the
ambient HOA coefficients is in transition to fade unit 770, which may then determine
which of the SHC
BG 47' (where the SHC
BG 47' may also be denoted as "ambient HOA channels 47''' or "ambient HOA coefficients
47''') and the elements of the interpolated foreground V[
k] vectors 55
k" are to be either faded-in or faded-out. In some examples, the fade unit 770 may
operate opposite with respect to each of the ambient HOA coefficients 47' and the
elements of the interpolated foreground V[
k] vectors 55
k". That is, the fade unit 770 may perform a fade-in or fade-out, or both a fade-in
or fade-out with respect to corresponding one of the ambient HOA coefficients 47',
while performing a fade-in or fade-out or both a fade-in and a fade-out, with respect
to the corresponding one of the elements of the interpolated foreground V[
k] vectors 55
k". The fade unit 770 may output adjusted ambient HOA coefficients 47" to the HOA coefficient
formulation unit 82 and adjusted foreground V[
k] vectors 55
k''' to the foreground formulation unit 78. In this respect, the fade unit 770 represents
a unit configured to perform a fade operation with respect to various aspects of the
HOA coefficients or derivatives thereof, e.g., in the form of the ambient HOA coefficients
47' and the elements of the interpolated foreground V[
k] vectors 55
k".
[0138] The foreground formulation unit 78 may represent a unit configured to perform matrix
multiplication with respect to the adjusted foreground V[
k] vectors 55
k''' and the interpolated nFG signals 49' to generate the foreground HOA coefficients
65. In this respect, the foreground formulation unit 78 may combine the audio objects
49' (which is another way by which to denote the interpolated nFG signals 49') with
the vectors 55
k''' to reconstruct the foreground or, in other words, predominant aspects of the HOA
coefficients 11'. The foreground formulation unit 78 may perform a matrix multiplication
of the interpolated nFG signals 49' by the adjusted foreground V[
k] vectors 55
k"'.
[0139] The HOA coefficient formulation unit 82 may represent a unit configured to combine
the foreground HOA coefficients 65 to the adjusted ambient HOA coefficients 47" so
as to obtain the HOA coefficients 11'. The prime notation reflects that the HOA coefficients
11' may be similar to but not the same as the HOA coefficients 11. The differences
between the HOA coefficients 11 and 11' may result from loss due to transmission over
a lossy transmission medium, quantization or other lossy operations.
[0140] Additionally, the extraction unit 72 and the audio decoding device 24 more generally
may also be configured to operate in accordance with various aspects of the techniques
described in this disclosure to obtain the bitstreams 21 that are potentially optimized
in the ways described above with respect to not including various syntax elements
or data fields in certain instances.
[0141] In some instances, the audio decoding device 24 may be configured to, when decompressing
higher order ambisonic audio data compressed using a first compression scheme, obtain
a bitstream 21 representative of a compressed version of the higher order ambisonic
audio data that does not include bits corresponding to a second compression scheme
also used to compress the higher order ambisonic audio data. The first compression
scheme may comprise a vector-based compression scheme, the resulting vector defined
in the spherical harmonic domain and sent via the bitstream 21. The vector based decomposition
compression scheme may, in some examples, comprise a compression scheme that involves
application of a singular value decomposition (or equivalents thereof as described
in more detail with respect to the example of FIG. 3) to the higher order ambisonic
audio data.
[0142] The audio decoding device 24 may be configured to obtain the bitstream 21 that does
not include the bits correspond to at least one syntax element used for performing
the second type of compression scheme. As noted above, the second compression scheme
comprises a directionality-based compression scheme. More specifically, the audio
decoding device 24 may be configured to obtain the bitstream 21 that does not include
the bits corresponding to an HOAPredictionInfo syntax elements of the second compression
scheme. In other words, when the second compression scheme comprises a directionality-based
compression scheme, the audio decoding device 24 may be configured to obtain the bitstream
21 that does not include the bits corresponding to an HOAPredictionInfo syntax element
of the directionality-based compression scheme. As noted above, the HOAPredictionInfo
syntax element may be indicative of a prediction between two or more directional-based
signals.
[0143] In some instances, either as an alternative or in conjunction with the foregoing
examples, the audio decoding device 24 may be configured to, when gain correction
is suppressed during compression of higher order ambisonic audio data, obtaining the
bitstream 21 representative of a compressed version of the higher order ambisonic
audio data that does not include gain correction data. The audio decoding device 24
may, in these instances, be configured to decompress the higher order ambisonic audio
data in accordance with a vector-based synthesis decompression scheme. The compressed
version of the higher order ambisonic data is generated through application of a singular
value decomposition (or equivalents thereof described in more detail with respect
to the example of FIG. 3 above) to the higher order ambisonic audio data. When SVD
is applied or equivalents thereof to the HOA audio data, the audio encoding device
20 specifies at least one of the resulting vectors or bits indicative thereof in the
bitstream 21, where the vectors describe spatial characteristics of corresponding
foreground audio objects (such as a width, location and volume of the corresponding
foreground audio objects) .
[0144] More specifically, the audio decoding device 24 may be configured to obtain a MaxGainCorrAmbExp
syntax element from the bitstream 21 with a value set to zero to indicate that the
gain correction is suppressed. That is, the audio decoding device 24 may be configured
to obtain, when the gain correction is suppressed, the bitstream such that the bitstream
does not include a HOAGainCorrection data field that stores the gain correction data.
The bitstream 21 may comprise a MaxGainCorrAmbExp syntax element having a value of
zero to indicate that the gain correction is suppressed and does not include a HOAGainCorrection
data field that stores the gain correction data. Suppression of the gain correction
may occur when the compression of the higher order ambisonic audio data includes application
of a unified speech and audio and speech coding (USAC) to the higher order ambisonic
audio data.
[0145] FIG. 5 is a flowchart illustrating exemplary operation of an audio encoding device,
such as the audio encoding device 20 shown in the example of FIG. 3, in performing
various aspects of the vector-based synthesis techniques described in this disclosure.
Initially, the audio encoding device 20 receives the HOA coefficients 11 (106). The
audio encoding device 20 may invoke the LIT unit 30, which may apply a LIT with respect
to the HOA coefficients to output transformed HOA coefficients (e.g., in the case
of SVD, the transformed HOA coefficients may comprise the US[
k] vectors 33 and the V[
k] vectors 35) (107).
[0146] The audio encoding device 20 may next invoke the parameter calculation unit 32 to
perform the above described analysis with respect to any combination of the US[
k] vectors 33, US[
k-1] vectors 33, the V[
k] and/or V[
k-1] vectors 35 to identify various parameters in the manner described above. That
is, the parameter calculation unit 32 may determine at least one parameter based on
an analysis of the transformed HOA coefficients 33/35 (108).
[0147] The audio encoding device 20 may then invoke the reorder unit 34, which may reorder
the transformed HOA coefficients (which, again in the context of SVD, may refer to
the US[
k] vectors 33 and the V[
k] vectors 35) based on the parameter to generate reordered transformed HOA coefficients
33'/35' (or, in other words, the US[
k] vectors 33' and the V[
k] vectors 35'), as described above (109). The audio encoding device 20 may, during
any of the foregoing operations or subsequent operations, also invoke the soundfield
analysis unit 44. The soundfield analysis unit 44 may, as described above, perform
a soundfield analysis with respect to the HOA coefficients 11 and/or the transformed
HOA coefficients 33/35 to determine the total number of foreground channels (nFG)
45, the order of the background soundfield (N
BG) and the number (nBGa) and indices (i) of additional BG HOA channels to send (which
may collectively be denoted as background channel information 43 in the example of
FIG. 3) (109).
[0148] The audio encoding device 20 may also invoke the background selection unit 48. The
background selection unit 48 may determine background or ambient HOA coefficients
47 based on the background channel information 43 (110). The audio encoding device
20 may further invoke the foreground selection unit 36, which may select the reordered
US[
k] vectors 33' and the reordered V[
k] vectors 35' that represent foreground or distinct components of the soundfield based
on nFG 45 (which may represent a one or more indices identifying the foreground vectors)
(112).
[0149] The audio encoding device 20 may invoke the energy compensation unit 38. The energy
compensation unit 38 may perform energy compensation with respect to the ambient HOA
coefficients 47 to compensate for energy loss due to removal of various ones of the
HOA coefficients by the background selection unit 48 (114) and thereby generate energy
compensated ambient HOA coefficients 47'.
[0150] The audio encoding device 20 may also invoke the spatio-temporal interpolation unit
50. The spatio-temporal interpolation unit 50 may perform spatio-temporal interpolation
with respect to the reordered transformed HOA coefficients 33'/35' to obtain the interpolated
foreground signals 49' (which may also be referred to as the "interpolated nFG signals
49'") and the remaining foreground directional information 53 (which may also be referred
to as the "V[
k] vectors 53") (116). The audio encoding device 20 may then invoke the coefficient
reduction unit 46. The coefficient reduction unit 46 may perform coefficient reduction
with respect to the remaining foreground V[
k] vectors 53 based on the background channel information 43 to obtain reduced foreground
directional information 55 (which may also be referred to as the reduced foreground
V[
k] vectors 55) (118).
[0151] The audio encoding device 20 may then invoke the quantization unit 52 to compress,
in the manner described above, the reduced foreground V[
k] vectors 55 and generate coded foreground V[
k] vectors 57 (120).
[0152] The audio encoding device 20 may also invoke the psychoacoustic audio coder unit
40. The psychoacoustic audio coder unit 40 may psychoacoustic code each vector of
the energy compensated ambient HOA coefficients 47' and the interpolated nFG signals
49' to generate encoded ambient HOA coefficients 59 and encoded nFG signals 61. The
audio encoding device may then invoke the bitstream generation unit 42. The bitstream
generation unit 42 may generate the bitstream 21 based on the coded foreground directional
information 57, the coded ambient HOA coefficients 59, the coded nFG signals 61 and
the background channel information 43.
[0153] FIG. 6 is a flowchart illustrating exemplary operation of an audio decoding device,
such as the audio decoding device 24 shown in FIG. 4, in performing various aspects
of the techniques described in this disclosure. Initially, the audio decoding device
24 may receive the bitstream 21 (130). Upon receiving the bitstream, the audio decoding
device 24 may invoke the extraction unit 72. Assuming for purposes of discussion that
the bitstream 21 indicates that vector-based reconstruction is to be performed, the
extraction unit 72 may parse the bitstream to retrieve the above noted information,
passing the information to the vector-based reconstruction unit 92.
[0154] In other words, the extraction unit 72 may extract the coded foreground directional
information 57 (which, again, may also be referred to as the coded foreground V[
k] vectors 57), the coded ambient HOA coefficients 59 and the coded foreground signals
(which may also be referred to as the coded foreground nFG signals 59 or the coded
foreground audio objects 59) from the bitstream 21 in the manner described above (132).
[0155] The audio decoding device 24 may further invoke the dequantization unit 74. The dequantization
unit 74 may entropy decode and dequantize the coded foreground directional information
57 to obtain reduced foreground directional information 55
k (136). The audio decoding device 24 may also invoke the psychoacoustic decoding unit
80. The psychoacoustic audio decoding unit 80 may decode the encoded ambient HOA coefficients
59 and the encoded foreground signals 61 to obtain energy compensated ambient HOA
coefficients 47' and the interpolated foreground signals 49' (138). The psychoacoustic
decoding unit 80 may pass the energy compensated ambient HOA coefficients 47' to the
fade unit 770 and the nFG signals 49' to the foreground formulation unit 78.
[0156] The audio decoding device 24 may next invoke the spatio-temporal interpolation unit
76. The spatio-temporal interpolation unit 76 may receive the reordered foreground
directional information 55
k' and perform the spatio-temporal interpolation with respect to the reduced foreground
directional information 55
k/55
k-1 to generate the interpolated foreground directional information 55
k" (140). The spatio-temporal interpolation unit 76 may forward the interpolated foreground
V[
k] vectors 55
k" to the fade unit 770.
[0157] The audio decoding device 24 may invoke the fade unit 770. The fade unit 770 may
receive or otherwise obtain syntax elements (e.g., from the extraction unit 72) indicative
of when the energy compensated ambient HOA coefficients 47' are in transition (e.g.,
the AmbCoeffTransition syntax element). The fade unit 770 may, based on the transition
syntax elements and the maintained transition state information, fade-in or fade-out
the energy compensated ambient HOA coefficients 47' outputting adjusted ambient HOA
coefficients 47" to the HOA coefficient formulation unit 82. The fade unit 770 may
also, based on the syntax elements and the maintained transition state information,
and fade-out or fade-in the corresponding one or more elements of the interpolated
foreground V[
k] vectors 55
k" outputting the adjusted foreground V[
k] vectors 55
k'" to the foreground formulation unit 78 (142).
[0158] The audio decoding device 24 may invoke the foreground formulation unit 78. The foreground
formulation unit 78 may perform matrix multiplication the nFG signals 49' by the adjusted
foreground directional information 55
k''' to obtain the foreground HOA coefficients 65 (144). The audio decoding device
24 may also invoke the HOA coefficient formulation unit 82. The HOA coefficient formulation
unit 82 may add the foreground HOA coefficients 65 to adjusted ambient HOA coefficients
47" so as to obtain the HOA coefficients 11' (146).
[0159] FIG. 7 is a flowchart illustrating example operation of a system, such as system
10 shown in the example of FIG. 2, in performing various aspects of the techniques
described in this disclosure. As discussed above, the content creator device 12 may
employ audio editing system 18 to create or edit captured or generated audio content
(which is shown as the HOA coefficients 11 in the example of FIG. 2). The content
creator device 12 may then render the HOA coefficients 11 using the audio renderer
1 to generated multi-channel speaker feeds, as discussed in more detail above (200).
The content creator device 12 may then play these speaker feeds using an audio playback
system and determine whether further adjustments or editing is required to capture,
as one example, the desired artistic intent (202). When further adjustments are desired
("YES" 202), the content creator device 12 may remix the HOA coefficients 11 (204),
render the HOA coefficients 11 (200), and determine whether further adjustments are
necessary (202). When further adjustments are not desired ("NO" 202), the audio encoding
device 20 may encode the audio content to generate the bitstream 21 in the manner
described above with respect to the example of FIG. 5 (206). The audio encoding device
20 may also generate and specify the audio rendering information 2 in the bitstream
21, as described in more detail above (208).
[0160] The content consumer device 14 may then obtain the audio rendering information 2
from the bitstream 21 (210). The decoding device 24 may then decode the bitstream
21 to obtain the audio content (which is shown as the HOA coefficients 11' in the
example of FIG. 2) in the manner described above with respect to the example of FIG.
6 (211). The audio playback system 16 may then render the HOA coefficients 11' based
on the audio rendering information 2 in the manner described above (212) and play
the rendered audio content via loudspeakers 3 (214).
[0161] The techniques described in this disclosure may therefore enable, as a first example,
a device that generates a bitstream representative of multi-channel audio content
to specify audio rendering information. The device may, in this first example, include
means for specifying audio rendering information that includes a signal value identifying
an audio renderer used when generating the multi-channel audio content.
[0162] The device of first example, wherein the signal value includes a matrix used to render
spherical harmonic coefficients to a plurality of speaker feeds.
[0163] In a second example, the device of first example, wherein the signal value includes
two or more bits that define an index that indicates that the bitstream includes a
matrix used to render spherical harmonic coefficients to a plurality of speaker feeds.
[0164] The device of second example, wherein the audio rendering information further includes
two or more bits that define a number of rows of the matrix included in the bitstream
and two or more bits that define a number of columns of the matrix included in the
bitstream.
[0165] The device of first example, wherein the signal value specifies a rendering algorithm
used to render audio objects to a plurality of speaker feeds.
[0166] The device of first example, wherein the signal value specifies a rendering algorithm
used to render spherical harmonic coefficients to a plurality of speaker feeds.
[0167] The device of first example, wherein the signal value includes two or more bits that
define an index associated with one of a plurality of matrices used to render spherical
harmonic coefficients to a plurality of speaker feeds.
[0168] The device of first example, wherein the signal value includes two or more bits that
define an index associated with one of a plurality of rendering algorithms used to
render audio objects to a plurality of speaker feeds.
[0169] The device of first example, wherein the signal value includes two or more bits that
define an index associated with one of a plurality of rendering algorithms used to
render spherical harmonic coefficients to a plurality of speaker feeds.
[0170] The device of first example, wherein the means for specifying the audio rendering
information comprises means for specify the audio rendering information on a per audio
frame basis in the bitstream.
[0171] The device of first example, wherein the means for specifying the audio rendering
information comprise means for specifying the audio rendering information a single
time in the bitstream.
[0172] In a third example, a non-transitory computer-readable storage medium having stored
thereon instructions that, when executed, cause one or more processors to specify
audio rendering information in the bitstream, wherein the audio rendering information
identifies an audio renderer used when generating the multi-channel audio content.
[0173] In a fourth example, a device for rendering multi-channel audio content from a bitstream,
the device comprising means for determining audio rendering information that includes
a signal value identifying an audio renderer used when generating the multi-channel
audio content, and means for rendering a plurality of speaker feeds based on the audio
rendering information specified in the bitstream.
[0174] The device of the fourth example, wherein the signal value includes a matrix used
to render spherical harmonic coefficients to a plurality of speaker feeds, and wherein
the means for rendering the plurality of speaker feeds comprises means for rendering
the plurality of speaker feeds based on the matrix.
[0175] In a fifth example, the device of the fourth example, wherein the signal value includes
two or more bits that define an index that indicates that the bitstream includes a
matrix used to render spherical harmonic coefficients to a plurality of speaker feeds,
wherein the device further comprising means for parsing the matrix from the bitstream
in response to the index, and wherein the means for rendering the plurality of speaker
feeds comprises means for rendering the plurality of speaker feeds based on the parsed
matrix.
[0176] The device of the fifth example, wherein the signal value further includes two or
more bits that define a number of rows of the matrix included in the bitstream and
two or more bits that define a number of columns of the matrix included in the bitstream,
and wherein the means for parsing the matrix from the bitstream comprises means for
parsing the matrix from the bitstream in response to the index and based on the two
or more bits that define a number of rows and the two or more bits that define the
number of columns.
[0177] The device of the fourth example, wherein the signal value specifies a rendering
algorithm used to render audio objects to the plurality of speaker feeds, and wherein
the means for rendering the plurality of speaker feeds comprises means for rendering
the plurality of speaker feeds from the audio objects using the specified rendering
algorithm.
[0178] The device of the fourth example, wherein the signal value specifies a rendering
algorithm used to render spherical harmonic coefficients to the plurality of speaker
feeds, and wherein the means for rendering the plurality of speaker feeds comprises
means for rendering the plurality of speaker feeds from the spherical harmonic coefficients
using the specified rendering algorithm.
[0179] The device of the fourth example, wherein the signal value includes two or more bits
that define an index associated with one of a plurality of matrices used to render
spherical harmonic coefficients to the plurality of speaker feeds, and wherein the
means for rendering the plurality of speaker feeds comprises means for rendering the
plurality of speaker feeds from the spherical harmonic coefficients using the one
of the plurality of matrixes associated with the index.
[0180] The device of the fourth example, wherein the signal value includes two or more bits
that define an index associated with one of a plurality of rendering algorithms used
to render audio objects to the plurality of speaker feeds, and wherein the means for
rendering the plurality of speaker feeds comprises means for rendering the plurality
of speaker feeds from the audio objects using the one of the plurality of rendering
algorithms associated with the index.
[0181] The device of the fourth example, wherein the signal value includes two or more bits
that define an index associated with one of a plurality of rendering algorithms used
to render spherical harmonic coefficients to a plurality of speaker feeds, and wherein
the means for rendering the plurality of speaker feeds comprises means for rendering
the plurality of speaker feeds from the spherical harmonic coefficients using the
one of the plurality of rendering algorithms associated with the index.
[0182] The device of the fourth example, wherein the means for determining the audio rendering
information includes means for determining the audio rendering information on a per
audio frame basis from the bitstream.
[0183] The device of the fourth example, wherein the means for determining the audio rendering
information means for includes determining the audio rendering information a single
time from the bitstream.
[0184] In a sixth example, a non-transitory computer-readable storage medium having stored
thereon instructions that, when executed, cause one or more processors to determine
audio rendering information that includes a signal value identifying an audio renderer
used when generating the multi-channel audio content; and render a plurality of speaker
feeds based on the audio rendering information specified in the bitstream.
[0185] FIGS. 8A-8D are diagram illustrating bitstreams 21A-21D formed in accordance with
the techniques described in this disclosure. In the example of FIG. 8A, the bitstream
21A may represent one example of the bitstream 21 shown in FIGS. 2-4 above. The bitstream
21A includes audio rendering information 2A that includes one or more bits defining
a signal value 554. This signal value 554 may represent any combination of the below
described types of information. The bitstream 21A also includes audio content 558,
which may represent one example of the audio content 7/9.
[0186] In the example of FIG. 8B, the bitstream 21B may be similar to the bitstream 21A
where the signal value 554 of audio rendering information 2B comprises an index 554A,
one or more bits defining a row size 554B of the signaled matrix, one or more bits
defining a column size 554C of the signaled matrix, and matrix coefficients 554D.
The index 554A may be defined using two to five bits, while each of row size 554B
and column size 554C may be defined using two to sixteen bits.
[0187] The extraction unit 72 may extract the index 554A and determine whether the index
signals that the matrix is included in the bitstream 21B (where certain index values,
such as 0000 or 1111, may signal that the matrix is explicitly specified in bitstream
21B). In the example of FIG. 8B, the bitstream 21B includes an index 554A signaling
that the matrix is explicitly specified in the bitstream 21B. As a result, the extraction
unit 72 may extract the row size 554B and the column size 554C. The extraction unit
72 may be configured to compute the number of bits to parse that represent matrix
coefficients as a function of the row size 554B, the column size 554C and a signaled
(not shown in FIG. 8A) or implicit bit size of each matrix coefficient. Using the
determined number of bits, the extraction unit 72 may extract the matrix coefficients
554D, which the audio playback system 16 may use to configure one of the audio renderers
22 as described above. While shown as signaling the audio rendering information 2B
a single time in the bitstream 21B, the audio rendering information 2B may be signaled
multiple times in bitstream 21B or at least partially or fully in a separate out-of-band
channel (as optional data in some instances).
[0188] In the example of FIG. 8C, the bitstream 21C may represent one example of bitstream
21 shown in FIGS. 2-4 above. The bitstream 21C includes the audio rendering information
2C that includes a signal value 554, which in this example specifies an algorithm
index 554E. The bitstream 21C also includes audio content 558. The algorithm index
554E may be defined using two to five bits, as noted above, where this algorithm index
554E may identify a rendering algorithm to be used when rendering the audio content
558.
[0189] The extraction unit 72 may extract the algorithm index 550E and determine whether
the algorithm index 554E signals that the matrix are included in the bitstream 21C
(where certain index values, such as 0000 or 1111, may signal that the matrix is explicitly
specified in bitstream 21C). In the example of FIG. 8C, the bitstream 21C includes
the algorithm index 554E signaling that the matrix is not explicitly specified in
bitstream 21C. As a result, the extraction unit 72 forwards the algorithm index 554E
to the audio playback system 16, which selects the corresponding one (if available)
the rendering algorithms (which are denoted as renderers 22 in the example of FIGS.
2-4). While shown as signaling audio rendering information 2C a single time in the
bitstream 21C, in the example of FIG. 8C, audio rendering information 2C may be signaled
multiple times in the bitstream 21C or at least partially or fully in a separate out-of-band
channel (as optional data in some instances).
[0190] In the example of FIG. 8D, the bitstream 21D may represent one example of bitstream
21 shown in FIGS. 2-4 above. The bitstream 21D includes the audio rendering information
2D that includes a signal value 554, which in this example specifies a matrix index
554F. The bitstream 21D also includes audio content 558. The matrix index 554F may
be defined using two to five bits, as noted above, where this matrix index 554F may
identify a rendering algorithm to be used when rendering the audio content 558.
[0191] The extraction unit 72 may extract the matrix index 550F and determine whether the
matrix index 554F signals that the matrix are included in the bitstream 21D (where
certain index values, such as 0000 or 1111, may signal that the matrix is explicitly
specified in bitstream 21C). In the example of FIG. 8D, the bitstream 21D includes
the matrix index 554F signaling that the matrix is not explicitly specified in bitstream
21D. As a result, the extraction unit 72 forwards the matrix index 554F to audio playback
device, which selects the corresponding one (if available) of the renderers 22. While
shown as signaling audio rendering information 2D a single time in the bitstream 21D,
in the example of FIG. 8D, audio rendering information 2D may be signaled multiple
times in the bitstream 21D or at least partially or fully in a separate out-of-band
channel (as optional data in some instances).
[0192] FIGS. 8E-8G are diagrams illustrating portions of the bitstream or side channel information
that may specify the compressed spatial components in more detail. FIG. 8E illustrates
a first example of a frame 249A' of the bitstream 21. In the example of FIG. 8E, the
frame 249A' includes ChannelSideInfoData (CSID) fields 154A-154C, an HOAGainCorrectionData
(HOAGCD) fields, and VVectorData fields 156A and 156B. The CSID field 154A includes
the unitC 267, bb 266 and ba265 along with the ChannelType 269, each of which are
set to the corresponding values 01, 1, 0 and 01 shown in the example of FIG. 8E. The
CSID field 154B includes the unitC 267, bb 266 and ba265 along with the ChannelType
269, each of which are set to the corresponding values 01, 1, 0 and 01 shown in the
example of FIG. 8E. The CSID field 154C includes the ChannelType field 269 having
a value of 3. Each of the CSID fields 154A-154C correspond to the respective one of
the transport channels 1, 2 and 3. In effect, each CSID field 154A-154C indicates
whether the corresponding payload 156A and 156B are direction-based signals (when
the corresponding ChannelType is equal to zero), vector-based signals (when the corresponding
ChannelType is equal to one), an additional Ambient HOA coefficient (when the corresponding
ChannelType is equal to two), or empty (when the ChannelType is equal to three).
[0193] In the example of FIG. 8E, the frame 249A includes two vector-based signals (given
the ChannelType 269 equal to 1 in the CSID fields 154A and 154B) and an empty (given
that the ChannelType 269 is equal to 3 in the CSID field 154C). Based on a forgoing
HOAconfig portion (not shown for ease of illustration purposes), the audio decoding
device 24 may determine that all 16 V vector elements are encoded. Hence, the VVectorData
156A and 156B each includes all 16 vector elements, each of them uniformly quantized
with 8 bits.
[0194] As further shown in the example of FIG. 8E, the frame 249A' does not include an HOAPredictionInfo
field. The HOAPredictionInfo field may represent a field corresponding to a second
directional-based compression scheme that may be removed in accordance with the technique
described in this disclosure when the vector-based compression scheme is used to compress
HOA audio data.
[0195] FIG. 8F is a diagram illustrating a frame 249A" that is substantially similar to
the frame 249A except that the HOAGainCorrectionData has been removed from each transport
channel stored to the frame 249A". The HOAGainCorrectionData field may be removed
from the frame 249A" when gain correction is suppressed in accordance with various
aspects of the techniques described above.
[0196] FIG. 8G is a diagram illustrating a frame 249A"' which may be similar to the frame
249A" except that the HOAPredictionInfo field is removed. The frame 249A'" represents
one example where both aspects of the techniques may be applied in conjunction to
remove various fields that may not be necessary in certain circumstances.
[0197] The foregoing techniques may be performed with respect to any number of different
contexts and audio ecosystems. A number of example contexts are described below, although
the techniques should be limited to the example contexts. One example audio ecosystem
may include audio content, movie studios, music studios, gaming audio studios, channel
based audio content, coding engines, game audio stems, game audio coding / rendering
engines, and delivery systems.
[0198] The movie studios, the music studios, and the gaming audio studios may receive audio
content. In some examples, the audio content may represent the output of an acquisition.
The movie studios may output channel based audio content (e.g., in 2.0, 5.1, and 7.1)
such as by using a digital audio workstation (DAW). The music studios may output channel
based audio content (e.g., in 2.0, and 5.1) such as by using a DAW. In either case,
the coding engines may receive and encode the channel based audio content based one
or more codecs (e.g., AAC, AC3, Dolby True HD, Dolby Digital Plus, and DTS Master
Audio) for output by the delivery systems. The gaming audio studios may output one
or more game audio stems, such as by using a DAW. The game audio coding / rendering
engines may code and or render the audio stems into channel based audio content for
output by the delivery systems. Another example context in which the techniques may
be performed comprises an audio ecosystem that may include broadcast recording audio
objects, professional audio systems, consumer on-device capture, HOA audio format,
on-device rendering, consumer audio, TV, and accessories, and car audio systems.
[0199] The broadcast recording audio objects, the professional audio systems, and the consumer
on-device capture may all code their output using HOA audio format. In this way, the
audio content may be coded using the HOA audio format into a single representation
that may be played back using the on-device rendering, the consumer audio, TV, and
accessories, and the car audio systems. In other words, the single representation
of the audio content may be played back at a generic audio playback system (i.e.,
as opposed to requiring a particular configuration such as 5.1, 7.1, etc.), such as
audio playback system 16.
[0200] Other examples of context in which the techniques may be performed include an audio
ecosystem that may include acquisition elements, and playback elements. The acquisition
elements may include wired and/or wireless acquisition devices (e.g., Eigen microphones),
on-device surround sound capture, and mobile devices (e.g., smartphones and tablets).
In some examples, wired and/or wireless acquisition devices may be coupled to mobile
device via wired and/or wireless communication channel(s).
[0201] In accordance with one or more techniques of this disclosure, the mobile device may
be used to acquire a soundfield. For instance, the mobile device may acquire a soundfield
via the wired and/or wireless acquisition devices and/or the on-device surround sound
capture (e.g., a plurality of microphones integrated into the mobile device). The
mobile device may then code the acquired soundfield into the HOA coefficients for
playback by one or more of the playback elements. For instance, a user of the mobile
device may record (acquire a soundfield of) a live event (e.g., a meeting, a conference,
a play, a concert, etc.), and code the recording into HOA coefficients.
[0202] The mobile device may also utilize one or more of the playback elements to playback
the HOA coded soundfield. For instance, the mobile device may decode the HOA coded
soundfield and output a signal to one or more of the playback elements that causes
the one or more of the playback elements to recreate the soundfield. As one example,
the mobile device may utilize the wireless and/or wireless communication channels
to output the signal to one or more speakers (e.g., speaker arrays, sound bars, etc.).
As another example, the mobile device may utilize docking solutions to output the
signal to one or more docking stations and/or one or more docked speakers (e.g., sound
systems in smart cars and/or homes). As another example, the mobile device may utilize
headphone rendering to output the signal to a set of headphones, e.g., to create realistic
binaural sound.
[0203] In some examples, a particular mobile device may both acquire a 3D soundfield and
playback the same 3D soundfield at a later time. In some examples, the mobile device
may acquire a 3D soundfield, encode the 3D soundfield into HOA, and transmit the encoded
3D soundfield to one or more other devices (e.g., other mobile devices and/or other
non-mobile devices) for playback.
[0204] Yet another context in which the techniques may be performed includes an audio ecosystem
that may include audio content, game studios, coded audio content, rendering engines,
and delivery systems. In some examples, the game studios may include one or more DAWs
which may support editing of HOA signals. For instance, the one or more DAWs may include
HOA plugins and/or tools which may be configured to operate with (e.g., work with)
one or more game audio systems. In some examples, the game studios may output new
stem formats that support HOA. In any case, the game studios may output coded audio
content to the rendering engines which may render a soundfield for playback by the
delivery systems.
[0205] The techniques may also be performed with respect to exemplary audio acquisition
devices. For example, the techniques may be performed with respect to an Eigen microphone
which may include a plurality of microphones that are collectively configured to record
a 3D soundfield. In some examples, the plurality of microphones of Eigen microphone
may be located on the surface of a substantially spherical ball with a radius of approximately
4cm. In some examples, the audio encoding device 20 may be integrated into the Eigen
microphone so as to output a bitstream 21 directly from the microphone.
[0206] Another exemplary audio acquisition context may include a production truck which
may be configured to receive a signal from one or more microphones, such as one or
more Eigen microphones. The production truck may also include an audio encoder, such
as audio encoder 20 of FIG. 3.
[0207] The mobile device may also, in some instances, include a plurality of microphones
that are collectively configured to record a 3D soundfield. In other words, the plurality
of microphone may have X, Y, Z diversity. In some examples, the mobile device may
include a microphone which may be rotated to provide X, Y, Z diversity with respect
to one or more other microphones of the mobile device. The mobile device may also
include an audio encoder, such as audio encoder 20 of FIG. 3.
[0208] A ruggedized video capture device may further be configured to record a 3D soundfield.
In some examples, the ruggedized video capture device may be attached to a helmet
of a user engaged in an activity. For instance, the ruggedized video capture device
may be attached to a helmet of a user whitewater rafting. In this way, the ruggedized
video capture device may capture a 3D soundfield that represents the action all around
the user (e.g., water crashing behind the user, another rafter speaking in front of
the user, etc...).
[0209] The techniques may also be performed with respect to an accessory enhanced mobile
device, which may be configured to record a 3D soundfield. In some examples, the mobile
device may be similar to the mobile devices discussed above, with the addition of
one or more accessories. For instance, an Eigen microphone may be attached to the
above noted mobile device to form an accessory enhanced mobile device. In this way,
the accessory enhanced mobile device may capture a higher quality version of the 3D
soundfield than just using sound capture components integral to the accessory enhanced
mobile device.
[0210] Example audio playback devices that may perform various aspects of the techniques
described in this disclosure are further discussed below. In accordance with one or
more techniques of this disclosure, speakers and/or sound bars may be arranged in
any arbitrary configuration while still playing back a 3D soundfield. Moreover, in
some examples, headphone playback devices may be coupled to a decoder 24 via either
a wired or a wireless connection. In accordance with one or more techniques of this
disclosure, a single generic representation of a soundfield may be utilized to render
the soundfield on any combination of the speakers, the sound bars, and the headphone
playback devices.
[0211] A number of different example audio playback environments may also be suitable for
performing various aspects of the techniques described in this disclosure. For instance,
a 5.1 speaker playback environment, a 2.0 (e.g., stereo) speaker playback environment,
a 9.1 speaker playback environment with full height front loudspeakers, a 22.2 speaker
playback environment, a 16.0 speaker playback environment, an automotive speaker playback
environment, and a mobile device with ear bud playback environment may be suitable
environments for performing various aspects of the techniques described in this disclosure.
[0212] In accordance with one or more techniques of this disclosure, a single generic representation
of a soundfield may be utilized to render the soundfield on any of the foregoing playback
environments. Additionally, the techniques of this disclosure enable a rendered to
render a soundfield from a generic representation for playback on the playback environments
other than that described above. For instance, if design considerations prohibit proper
placement of speakers according to a 7.1 speaker playback environment (e.g., if it
is not possible to place a right surround speaker), the techniques of this disclosure
enable a render to compensate with the other 6 speakers such that playback may be
achieved on a 6.1 speaker playback environment.
[0213] Moreover, a user may watch a sports game while wearing headphones. In accordance
with one or more techniques of this disclosure, the 3D soundfield of the sports game
may be acquired (e.g., one or more Eigen microphones may be placed in and/or around
the baseball stadium), HOA coefficients corresponding to the 3D soundfield may be
obtained and transmitted to a decoder, the decoder may reconstruct the 3D soundfield
based on the HOA coefficients and output the reconstructed 3D soundfield to a renderer,
the renderer may obtain an indication as to the type of playback environment (e.g.,
headphones), and render the reconstructed 3D soundfield into signals that cause the
headphones to output a representation of the 3D soundfield of the sports game.
[0214] In each of the various instances described above, it should be understood that the
audio encoding device 20 may perform a method or otherwise comprise means to perform
each step of the method for which the audio encoding device 20 is configured to perform
In some instances, the means may comprise one or more processors. In some instances,
the one or more processors may represent a special purpose processor configured by
way of instructions stored to a non-transitory computer-readable storage medium. In
other words, various aspects of the techniques in each of the sets of encoding examples
may provide for a non-transitory computer-readable storage medium having stored thereon
instructions that, when executed, cause the one or more processors to perform the
method for which the audio encoding device 20 has been configured to perform.
[0215] In one or more examples, the functions described may be implemented in hardware,
software, firmware, or any combination thereof. If implemented in software, the functions
may be stored on or transmitted over as one or more instructions or code on a computer-readable
medium and executed by a hardware-based processing unit. Computer-readable media may
include computer-readable storage media, which corresponds to a tangible medium such
as data storage media. Data storage media may be any available media that can be accessed
by one or more computers or one or more processors to retrieve instructions, code
and/or data structures for implementation of the techniques described in this disclosure.
A computer program product may include a computer-readable medium.
[0216] Likewise, in each of the various instances described above, it should be understood
that the audio decoding device 24 may perform a method or otherwise comprise means
to perform each step of the method for which the audio decoding device 24 is configured
to perform. In some instances, the means may comprise one or more processors. In some
instances, the one or more processors may represent a special purpose processor configured
by way of instructions stored to a non-transitory computer-readable storage medium.
In other words, various aspects of the techniques in each of the sets of encoding
examples may provide for a non-transitory computer-readable storage medium having
stored thereon instructions that, when executed, cause the one or more processors
to perform the method for which the audio decoding device 24 has been configured to
perform.
[0217] By way of example, and not limitation, such computer-readable storage media can comprise
RAM, ROM, EEPROM, CD-ROM or other optical disk storage, magnetic disk storage, or
other magnetic storage devices, flash memory, or any other medium that can be used
to store desired program code in the form of instructions or data structures and that
can be accessed by a computer. It should be understood, however, that computer-readable
storage media and data storage media do not include connections, carrier waves, signals,
or other transitory media, but are instead directed to non-transitory, tangible storage
media. Disk and disc, as used herein, includes compact disc (CD), laser disc, optical
disc, digital versatile disc (DVD), floppy disk and Blu-ray disc, where disks usually
reproduce data magnetically, while discs reproduce data optically with lasers. Combinations
of the above should also be included within the scope of computer-readable media.
[0218] Instructions may be executed by one or more processors, such as one or more digital
signal processors (DSPs), general purpose microprocessors, application specific integrated
circuits (ASICs), field programmable logic arrays (FPGAs), or other equivalent integrated
or discrete logic circuitry. Accordingly, the term "processor," as used herein may
refer to any of the foregoing structure or any other structure suitable for implementation
of the techniques described herein. In addition, in some aspects, the functionality
described herein may be provided within dedicated hardware and/or software modules
configured for encoding and decoding, or incorporated in a combined codec. Also, the
techniques could be fully implemented in one or more circuits or logic elements.
[0219] The techniques of this disclosure may be implemented in a wide variety of devices
or apparatuses, including a wireless handset, an integrated circuit (IC) or a set
of ICs (e.g., a chip set). Various components, modules, or units are described in
this disclosure to emphasize functional aspects of devices configured to perform the
disclosed techniques, but do not necessarily require realization by different hardware
units. Rather, as described above, various units may be combined in a codec hardware
unit or provided by a collection of interoperative hardware units, including one or
more processors as described above, in conjunction with suitable software and/or firmware.
[0220] Various aspects of the techniques have been described. These and other aspects of
the techniques are within the scope of the following claims.